NintendoLife did an
interview with Tommy Tallarico specifically to follow up on the criticism that's brewed up after the developer site leak and consequent Ars Technica article. It sounds like he's had a chance to craft a much better message now and really offer a counter-narrative to the criticism that was sort of being left unanswered.
In fact, this might be the most encouraging thing I've seen in a long time by way of presenting the Amico. (I admit though that's really not saying much. However this is at least written out in text easier to digest than verbal responses on some youtube video, it contains a lot of important information about the Amico and the company themselves in one place, AND he actually goes into specifics!
The most important tidbits I feel he's elaborated on or revealed here include:
- Talking extensively about how they work with developers (Basically, everything on Amico will be 1st Party with Intellivision as the publisher and willing to pay indie devs upfront for the work (compare: Epic Store?))
- Pointing out clearly explained inaccuracies in previous criticisms, but steering clear and not getting bogged down in less useful tech specs talk
- Stating that the final hardware is completed and has passed compliance tests
- Going into more detail about the lag in updating the controller screen on one debug unit's firmware version.
- Stating on what terms they worked with J Allard
- Clarifying how they're not a crowdfunded platform
- Claiming 100,000 preorders and purchase orders already and having to turn down Costco and Target because of hardware shortages
- Clear statement of $20 million in funds (at the start? in the bank right now? That's not clear, but what is clear is that they have funding, just not infinite amounts of it)
- Talking about how Amico differentiates from a Switch, and also from Mobile, and some scenarios it is uniquely designed for
- Going into specifics about the substantial features and work they fund and put into ports like Finnigan Fox or Rigid Force Redux
It sounds like with the orders they have they're thoroughly convinced the players are there, they just are running into (understandably) difficult headwinds in building the final physical units they'd actually need to make launch. The final hardware is approved and tested, the launch software is also probably near-final (I think I learned that from some other place on the internet he was talking about), but they just need to build the darn things and at scale.