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Messages - Steel Diver

Pages: [1] 2 3 ... 17
1
TalkBack / Re: Starlink: Battle For Atlas (Switch) Review
« on: October 16, 2018, 12:00:32 AM »
First good Star Fox game? :P

2
TalkBack / Re: Shift DX (3DS) Review
« on: January 19, 2017, 12:45:23 PM »
So does the 3DS game Shifting World have anything to do with this game?

3
TalkBack / Re: Nintendo Downloads - September 8, 2016
« on: September 09, 2016, 09:47:23 PM »
Can you please start writing a description for each game. I want to see your soul decay on Skunk Software and RCMADIAX weeks.

4
TalkBack / Re: Shadow Link Figure Unboxing and More
« on: July 24, 2016, 06:30:40 PM »
I told my friends a few years back that Spencer's was "the garbage store"




I have different friends now.

5
TalkBack / Re: Kirby: Planet Robobot (3DS) Review
« on: May 25, 2016, 02:42:59 PM »
Well now I'm even more excited. Was the company called Nightmare Enterprises? Tie it in with exisiting Kirby canon.


Bonus Behind the Scenes Never Used Picture:

6

Why play as Luke when you can play as Luuke?

http://www.nintendoworldreport.com/editorial/40138/five-not-so-obvious-choices-for-star-wars-characters-in-a-disney-infinity-game

When Star Wars is a topic of discussion, I think it is safe to say that I am the most vocal fan on the staff of Nintendo World Report. Since Disney owns Star Wars, it’s safe to assume that we’ll be seeing characters from a Galaxy Far, Far Away in Disney’s flagship toys-to-life game. While I could tell you that Luke Skywalker and Yoda should be in the game, there is not much fun in that because they are stupidly obvious. Not so obvious are these five characters I pulled from the nearest Sarlacc Pit.

Qui-Gon Jinn:

While he never attained the role of Jedi Master, his importance in the overall story of the Star Wars saga is greatly underestimated. With his recent reappearance on the animated series The Clone Wars, he is more relevant than ever. A blue Force Ghost figure variant could also be made, perhaps as an exclusive for Best Buy, since blue is kind of their color.

C3PO:

Why make R2D2 a playable character when you can have his much less cool, anxious, and easily-flummoxed counterpart character instead? C3PO is an obvious candidate for Disney Infinity, because he could be used as a means of communicating with non-basic (the term for the most widely used language in the Wars) speaking characters. He could be an unlockable character for Jabba's Palace and other cool locations. From a business standpoint it just makes sense. In a universe with characters of many backgrounds, a droid fluent in over six million forms of communication would be useful.

Baron Papanoida:

Originally a background character in Revenge of the Sith, Baron Papanoida is most notable for being George Lucas with blue skin. While the character later came to prominence in The Clone Wars, not voiced by Lucas, anything that will bring George Lucas into this game would be pretty wizard. If they don’t want Lucas’s appearance in the game, but do wish to give some reference to the creator, Star Tours Egroeg  Sacul is also acceptable. Spell the name backwards if you don’t get it.

Old Han:

When you think of Han Solo, the image that comes to mind is most likely his Episode IV: A New Hope vest. But why be a young Harrison Ford when you can be an Old, Grizzled, Cranky Harrison Ford character? Like Old Snake in Metal Gear Solid 4: Guns of the Patriots, Old Han would be a jaded character with the primary weapon of nostalgia. Throw nostalgia at foes and confuse them with their own emotions while Chewie handles the bulk of the fighting. Star War has changed.

Wokling Horde:

The only thing cuter than an Ewok is a baby Ewok, otherwise known as a Wokling. In Pikmin style, you play as an older Ewok (perhaps Wicket!) and throw Woklings at enemies, commanding a whole horde of them. Yub Nub!

What not-so obvious characters would you like to see in a Disney Infinity Game? Discuss, my Internet friends!


7
TalkBack / Zelda: Symphony of the Goddesses Master Quest Impressions
« on: March 11, 2015, 07:31:21 AM »

Zack went to see Symphony of the Goddesses for the third time, and it’s still great.

http://www.nintendoworldreport.com/editorial/39808/zelda-symphony-of-the-goddesses-master-quest-impressions

The Legend of Zelda series features a fantastic assortment of some of the greatest video game music ever composed, going all the way back to the original blip and bloop sounding original on the NES. I was lucky enough to attend The Legend of Zelda: Symphony of the Goddesses for the third time for its return to Boston. It was, of course, the third season of the show which is being called the Master Quest.

While the previous two concerts had been performed in a theater, this time around it was done in Boston's Symphony Hall which gave the performance an even richer sound then before. It had been a long time since I had seen anything there and the realization of how big a place it was, and that it was sold out, made me happy. It’s great seeing people come together to celebrate Nintendo, as opposed to going online where many people complain.

My musical tastes differ from most people I know since I prefer this kind of music over songs with lyrics. Orchestral arrangements from video games are especially dear to me for they have many times helped elicit an emotional response to games. One of those songs that caught me like that in a game was Fi's Farewell in Skyward Sword, however at the concert I was brought to tears by another piece. Something about the music in Ocarina of Time, along with the moment where Saria and Link part ways, just really hit me.

Although not specifically recorded for Boston, messages from Shigeru Miyamoto and other Zelda contributors, like Koji Kondo and Eiji Anouma, peppered in between the music helped elevate the event from a concert of Zelda music, to a celebration of the series as a whole.

While all the music was enjoyable, there were a few stand out moments. The best of which was the Majora's Mask medley which did a great job in capturing the uniqueness of the classic game. Though this time around, for visual effects, they used gameplay from the newly released Majora's Mask 3D.

The intermission provided a moment to get up and stretch, which my seat in Symphony hall required due to its location as a side part of the first balcony. This would be the best time to review the bathrooms, but nothing Zelda related happened in there.If Symphony of the Goddess comes to a location near you I highly recommend you check it out. Although there is a screen showing Zelda footage that goes along with the music, this is still very much a symphony, so don't go if you want a laser show spectacle, just go for the excellent music.


8

Well at least it wasn't ended by a meteor strike.

http://www.nintendoworldreport.com/news/39802/sim-city-developer-maxis-emeryville-is-being-shut-down-by-ea

Maxis Emeryville, the developer behind the Sim City franchise, is no more after being shut down by its parent company Electronic Arts yesterday.

In an official statement, an EA representative says that employees at Maxis will be given other opportunities for work in other EA studios. For those leaving however they are "working to ensure the best possible transition with separation packages and career assistance."

Sim City will still be made, just in another studio after the "consolidations."Layoffs also may be happening at Redwood Studios, the dev behind The Sims, though there has not yet been an official statement.


9
TalkBack / Ace Combat: Assault Horizon Legacy+ (3DS) Review
« on: February 18, 2015, 10:42:53 AM »

A bevy of new features or an assault on your wallet?

http://www.nintendoworldreport.com/review/39659/ace-combat-assault-horizon-legacy-3ds-review

Upon its initial release, Ace Combat Assault Horizon Legacy was a fun romp in a genre, flight combat, not explored on the 3DS. Now it is back with a few additions for the New 3DS. This revamped edition is still a good game, but it offers little new content for those who played the original.

For newcomers, Ace Combat consists of a series of missions. Story missions make up the bulk of the game, where you are tasked with defeating enemies both in the air and on the ground. There are a somewhat generous number of missions, more than 20, and a second playthrough is required to unlock all of them due to branching paths. Bonus missions are unlocked during the game, offering up new challenges. All of the content is identical to the original 2012 3DS release.

When you get down to it, this new version only adds C-stick controls and Amiibo support. However, all the C-stick does is let you move the camera, which was never that useful in combat. I found it more useful for capturing images at cinematic angles for Miiverse than during the gameplay. Aircrafts are easy to pilot, and even after multiple years since playing it, the controls are easy to pick up. They are simple but effective. The Amiibo support, like the C-stick addition, is rather shallow and superfluous.  Figures unlock in-game items for plane customization. They also unlock neat-looking aircraft with Nintendo skins based on which character you scanned in. Once again, it is cool for posting images to Miiverse, but the skins don't add anything of substance, outside of a neat laser from Fox McCloud's ship.

The 3D visuals were impressive when the game first came out, and now with New 3DS's Super Stable 3D, they look even better.  The sense of depth in the sky brought back the memories of the first time I used a 3DS, and with the head tracking it was like trying it for the first time all over again.

If you haven't played Assault Horizon Legacy and you have a New 3DS, this is the version to get. The additions aren’t major, but this version is the definitive one, as long as you own a New 3DS. If you don’t own Nintendo’s shiny new handheld or played the 2012 edition, hold off because there isn’t anything new for you here.


10
TalkBack / NFC Adapter Coming to 3DS in Japan This Summer
« on: February 17, 2015, 03:24:02 AM »

With a Circle Pad Pro and NFC adapter who needs a New 3DS?

http://www.nintendoworldreport.com/news/39647/nfc-adapter-coming-to-3ds-in-japan-this-summer

An external NFC reader for older 3DS systems (3DS, 3DS XL, and 2DS) is arriving in Japan this summer, according to Nintendo president Satoru Iwata.

This news was revealed at the company's latest investor meeting, during which Iwata stated that Nintendo is "making steady progress on compatibility with the Nintendo 3DS platform," and that an NFC reader/writer would be made availble this summer.

This add-on will bring Amiibo support to older 3DS models for games like Super Smash Bros. for Nintendo 3DS. Amiibo figures are currently only supported on New 3DS, which has an NFC reader built into the device.


11
TalkBack / GameStop Offering 3DS Trade-In System Transfer Solution
« on: February 12, 2015, 06:33:00 AM »

The "convenience" of a 3DS system transfer coupled with the magic of two visits to GameStop is required. Sounds fun.

http://www.nintendoworldreport.com/deal/39627/gamestop-offering-3ds-trade-in-system-transfer-solution

GameStop retail locations are giving customers $100 in-store credit with the trade in of a 3DS XL, or $75 with other 3DS models, when they purchase a New 3DS XL. You just have to transfer all your digital content at home.

The New 3DS requires the source system to be on hand to perform a system transfer. With that in mind, GameStop is letting customers come back to the store to trade in the system along with the receipt for their New 3DS XL purchase to get the in-store credit. When not trading in towards Nintendo's new handheld, the 3DS XL has up to a $70 trade-in value, while 2DS and 3DS systems have $45 and $50 maximum values.

Trade values at GameStop vary depending on whether or not you have a Power Up Rewards membership, and if you want cash or store credit. The New 3DS XL offer is only valid towards store credit and expires on February 15.


12
TalkBack / Wii U and 3DS 2014 Million Sellers List Revealed
« on: January 28, 2015, 08:31:15 PM »

Surprise of the century: Smash Bros. and Mario Kart sell well.

http://www.nintendoworldreport.com/news/39528/wii-u-and-3ds-2014-million-sellers-list-revealed

A list of Nintendo's top selling titles of 2014 has been released, with Pokémon Omega Ruby/Alpha Sapphire and Mario Kart 8 topping off their respective platforms.

The numbers listed include digital sales and are worldwide totals. Since its release, Mario Kart 8 has sold 4.77 million units with Smash Bros. for Wii U following with 3.39 million. While not released this year, Super Mario 3D World and Nintendo Land both made the list, though it is worth noting that hardware bundle numbers were included.

The 3DS had its share of big sellers as well. Pokémon Omega Ruby/Alpha Sapphire was the highest selling 3DS title of 2014, with 9.35 million units sold worldwide, followed by Super Smash Bros. for 3DS at 6.19 million.  Tomodachi Life placed third at 2.11 million, with the only other new release making the list being Kirby Triple Deluxe at 1.07 million.


13
TalkBack / Iwata on Wii U: Not Over Yet
« on: January 28, 2015, 12:04:00 PM »

Sales figures spark more insight into the near future of Wii U.

http://www.nintendoworldreport.com/news/39524/iwata-on-wii-u-not-over-yet

Nintendo President Satoru Iwata recently discussed Wii U's future with Japanese website Sankei, saying the console's life is "not over yet," in the English translation.

Speaking with Sankei, he stated that more unannounced Wii U titles are due out from Nintendo in 2015. This comes after the announcement of the company's Q3 sales figures, which saw a rise in Wii U units sold, but a decline in 3DS sales.

An educated guess would indicate that there will be announcements for some of these games at E3 this June, following previous years' "surprise" announcements.


14
TalkBack / Painting Workshop (3DS) Review
« on: January 21, 2015, 04:20:00 PM »

Art is FUNdamental!

http://www.nintendoworldreport.com/review/39469/painting-workshop-3ds-review

When it comes to non-gaming uses of the 3DS hardware, the bottom touchscreen has given life to multiple art apps/games. The most recent to hit the eShop is Painting Workshop. While offering a wide variety of tools at your disposal, it also manages to be clunky in its menus and operations.

Upon opening the app, there are two options available. You can either take part in one of the games 24 tutorials, or go right ahead and start painting. The tutorials themselves are tedious. They are meant to help you understand how to use the software. However, they can be long winded in giving too many details per tutorial.

The other part of the app, the actual drawing board, is well put together. The amount of tools given makes it a valuable tool for aspiring artists to create a masterpiece. Upon opening a new canvas, users can upload a picture to use as reference material. After attempting multiple uploads, I found that pictures not taken with the 3DS camera did not work. This was quite a bummer, considering I have multiple photos saved onto my 3DS SD card that would have made for good reference material.

After coming to peace with my photo frustrations, it was time to paint. As mentioned previously, there are many options and tools that you can use to draw. Selecting parts of your drawing and a bucket fill tool make this a superior app in some ways to my default 3DS drawing application Colors 3D. There were plenty of other useful settings that you would expect from other painting programs such as Windows Paint. Zooming in was also useful. Painting Workshop utilizes both screens, so the bottom is zoomed in but the top retains the full canvas.

Canvases can be saved onto the SD card, so sharing and saving to your pc is easy. My attempt at drawing Yoshi should give you a good indication as to how even a non-artist like me can utilize the tools available in Painting Workshop to make something that doesn't completely look like puke.


15
TalkBack / New 3DS XL Heading to North America Next Month
« on: January 14, 2015, 01:38:22 AM »

The improved 3DS is coming soon, but only the XL version of the New 3DS is launching in America.

http://www.nintendoworldreport.com/news/39378/new-3ds-xl-heading-to-north-america-next-month

The New Nintendo 3DS XL is coming to North America on February 13.

Two colors, red and black, will be available at launch. The New Nintendo 3DS features extra buttons and a C Stick. The C Stick will work with games like Super Smash Bros. along with Circle Pad Pro games like Steel Diver: Sub Wars. Built in Amiibo support comes alongside a longer battery life and MicroSD Card support. The system does not come with a AC adapter, and must be purchased seperatly, unless you use an old one as it is compatible with 3DS AC adapters.


16
TalkBack / Tingle Coming to Hyrule Warriors with other DLC Characters
« on: January 14, 2015, 01:26:00 AM »

Get ready to do the Kooloo-Limpah dance.

http://www.nintendoworldreport.com/news/39380/tingle-coming-to-hyrule-warriors-with-other-dlc-characters

New Hyrule Warriors DLC content has been revealed, including two new characters, Tingle and Young Link, and a new Adventure Mode Map.

Each character has their own unique attacks. Tingle uses balloons along with a bag of Rupees. Young Link attacks with his Kokiri sword and can also use his Fierce Diety Mask to transform into a more powerful version of himself. The new Adventure Mode Map looks to be inspired by Majora's Mask.


17

Get ready for some puzzling fun in the Mushroom Kingdom.

http://www.nintendoworldreport.com/news/39376/puzzle-n-dragons-zsuper-mario-edition-coming-to-3ds-in-north-america

Puzzle & Dragons Z and Puzzle & Dragons Super Mario Edition are coming to North America in May.

The two games are set to be released as a double pack, so both games will be on one cartridge/download. The Super Mario Edition has players traveling through the Mushroom Kingdom, and will be able to take Goombas and Koopa Troopas as allies.


18

New does not stand for "Nearly Educated Wario".

http://www.nintendoworldreport.com/rumor/39371/new-3ds-xl-to-launch-alongside-zelda-monster-hunter-4-in-february

A release date of February 13 for the New Nintendo 3DS XL is likely according to leaked promotional materials from GameStop.

The poster revealed that the New 3DS XL system would be launching alongside two big game releases, The Legend of Zelda: Majora's Mask 3D and Monster Hunter 4 Ultimate, the latter of which is officially confirmed to support the C Stick.

While this news is not official, there will most likely be a release date given during this Wednesday's Nintendo Direct. Stay tuned to Nintendo World Report for further coverage.


19

The Top-Tendo returns with a list that'll show that fourth-grader Billy McCormick a thing or two!

http://www.nintendoworldreport.com/video/39202/the-nintendo-top-tendo-3-the-top-ten-games-that-my-uncle-who-works-for-nintendo-told-me-were-coming-out

My Uncle works at Nintendoes which is located in Redmond, Washington DC. I have news about some games coming out, which he told me and only me. He’s the man who sits next to Reggie and heard him talk to Shigeru Miyazaki. I know of like a million games, but here are the top ten games that he told me were coming out.


20
TalkBack / Donkey Kong Costumed Character Actor Sues Nintendo
« on: December 06, 2014, 08:43:00 AM »

The problem was over something more serious than bananas.

http://www.nintendoworldreport.com/news/39160/donkey-kong-costumed-character-actor-sues-nintendo

An actor who dressed up as Donkey Kong for a Donkey Kong Country Returns 3D event is now suing Nintendo for the stress it caused him.

The event, held at the L.A. Zoo was during a typical Southern Californian hot day, but provisions were not in place for the actor, Parker Mills, to stay cool. According to the Los Angeles Times, Parker was not provided an ice pack, and was denied breaks. This treatment may have had long term effects on his heart. Parker's attorney says he suffered "aortic dissection" which is a "tearing of aortic walls." He had to have surgery to implant a permanent heart defibrillator.

So far no representatives of Nintendo have commented on the lawsuit.


21
TalkBack / I've Got to Run: Complete Edition! Review
« on: December 05, 2014, 04:59:00 AM »

This game may not be a runaway success.

http://www.nintendoworldreport.com/review/39161/ive-got-to-run-complete-edition-review

Originally released on the Wii U eShop, I've Got to Run has jumped onto the 3DS in I've Got to Run: Complete Edition. However complete it may claim to be, this 3DS endless runner does not feature enough content to make its completeness worthwhile.

In the typical endless runner style, you jump between platforms of various heights and see how far you can go.  There are six characters to play as, including two other marshmallow people, and a cameo from Armillo, a character from a Wii U indie game of the same name.  Roy the Marshmallow Boy is the first character available; however, none of them provide variation when it comes to actual jumping physics.

The characters and the six available gameplay modes are unlocked with minimal effort. I had all of them unlocked within an hour. That being said, this game works better when played in short bursts or else it becomes boring.

Modes are differentiated by backgrounds and names. Endless Classic and Endless Double offer left to right platforming at a moderate pace, with the latter offering players a double jump. Besides the faster pace, the kitchen setting of Classic becomes a castle in Double. Endless Special speeds up as you collect arrow icons that increase the speed. It is the best of the six modes, because it can become more of a challenge to avoid the icons that slow you down. Endless Expert is basically Double mode but faster. Flight lets you jump multiple times in a row, more than the two in Double, and it is set in the sky.  Finally, Flip is a mirrored view, so the game is played right to left.

As a side-scrolling endless runner, the platforming consists of timing jumps. The design of each mode's endless map is beyond simple. Classic mode's kitchen setting has you platform off plates and other dishware. However, all the platforms are floating in the air, so the action is completely detached from the background. You can actually cover the scenery with a curtain by pressing the X button. Also, if you just want to jump automatically, you can hold the Circle Pad up. The 3D effect is actually used well on the rather bland visuals. The environments are rendered in 3D, though some of the items in the backgrounds are actually flat, which becomes apparent when using the game's slightly “to the side” view that is available in all six modes. The only background worth looking at is the space background in Endless Special. One notable problem is the lack of online leader-boards. Instead, there is a score page that you can post on Miiverse.

I'm not going to say you should run away from I've Got to Run: Complete Edition, but I wouldn't recommend running towards it either. In general, I feel that it is a below-average endless runner that can provide some entertainment in short bursts.


22
TalkBack / This Week in Releases: November 30, 2014
« on: December 01, 2014, 02:00:57 PM »

Treasure Track your way towards a (re)mix of releases.

http://www.nintendoworldreport.com/feature/39122/this-week-in-releases-november-30-2014

Three games are available this Friday and all of them are first party Nintendo titles. Sounds interesting, right?

3DS

NES Ultimate Remix- $29.99, December 5

A "best of" of edition featuring content from NES Remix and NES Remix 2, Ultimate NES Remix aims to bring the game to a smaller and more portable screen. I never played either Remix game, but I plan on picking this up at some point. While it may not have all the content of the Wii U versions, I feel this game probably lends well to handheld play.

Wii U

NES Remix Pack- $29.99, December 5

Both NES Remix games on one disc. Unlike its 3DS sibling, no content has been cut.

Captain Toad: Treasure Tracker- $39.99, December 5

The only "real" new game this week comes in the form of a title starring Miyamoto's least favorite Mario character. Captain Toad: Treasure Tracker expands upon a few levels from Super Mario 3D World into a full game. If your on the fence or think it shouldn't warrant a retail release, I will remind you this costs $20 less than your average new Wii U game.

-

That's all for this week, and maybe this year? Find out next week whether any more games are coming to Nintendo systems in December.


23
TalkBack / Shuttle Rush Review
« on: November 17, 2014, 05:06:43 AM »

An Ouya game successfully races onto the Wii U

http://www.nintendoworldreport.com/review/39046/shuttle-rush-review

Shuttle Rush, originally released on Ouya, is an indie title by the small development team of Takusan Works where the focus is finding the exit to each level in a limited amount of time.  A fast pace is needed due to the game's main conceit; the main character only has a limited amount of oxygen (time in seconds) to use.

The opening “cinematic”, really just a series of pictures, does little to describe what the game is about, and actually confused me as to what was going on.  After the opening you are dumped right into the game, so it’s not a huge problem.  As a title in the style of 8-bit games of old, its graphics and sound both fit the motif. The music is at first enjoyable, but becomes repetitious after a few minutes.  The visuals do not offer much in the way of variety muted bland colors fill many levels.

Gameplay is simple; the goal is to reach the level exit within the given amount of time (measured in oxygen). The 2D field of view has you platforming back and forth throughout each level’s map while you unlock doors to reach the exit. Coins collected throughout each level can be used to purchase more oxygen functioning as time while rushing through each level. Consideration is needed when deciding whether grabbing some coins is worth it. It’s a risk vs. reward situation, do you spend the little time you have to try and get more oxygen, or do you work with the time you have?

Each second you are given is precious, they make the difference between reaching the door or running out of oxygen and having your head explode. Memorization is required in order to know what coins are worth your time and what path to take, but it’s reasonable, it is nowhere in the vein of a Dragon’s Lair type game.

Deciding to collect or skip coins becomes even more crucial during boss battles, which are less battles and more runs. Unlike the enemies in each level, which can be stunned with a laser gun, bosses are racing against you to close gates before you make it through, making you start over the run, it can become frustrating at times, but never overwhelmingly so.

In the end Shuttle Rush is a fun game, with some replay value due to online leaderboards. It breaks no boundaries in the platforming department, but manages to be entertaining enough that it is worth a look.


24
TalkBack / This Week in Releases: November 16, 2014
« on: November 16, 2014, 03:00:18 PM »

Smash Bros. is almost here. Get ready!

http://www.nintendoworldreport.com/feature/39039/this-week-in-releases-november-16-2014

Super Smash Bros. is the biggest Wii U release of the fall and it comes out this Friday. I'm ready, are (Wii) U?

3DS

Adventure Time: The Secret of the Nameless Kingdom-$29.99, November 18

Yet another Adventure Time game. This one is not by WayForward though, so if you were expecting them you may be disappointed.

Pokémon Omega Ruby and Alpha Sapphire-$39.99, November 21

Remaking the now classic Game Boy Advance Pokémon games, Omega Ruby and Alpha Sapphire might just be the biggest 3DS games of the holiday season. The games come out Friday which is looking to be a jam packed Nintendo day.

Wii U

Watch Dogs- $59.99, November 18

A very late port from Ubisoft, Watch Dogs tells the story of Aiden Pearce, a hacker with a vengeance after his niece is murdered. As Pierce you control Chicago and all of its security cameras. I have played this on PS4 and, assuming the Wii U version is mostly the same but with less spiffy graphics, then Wii U owners are in for a pretty awesome open-world experience.

Super Smash Bros. for Wii U- $59.99, November 21

The most heavily anticipated Wii U game of the year, Super Smash Bros. for Wii U arrives on Friday along with the first wave of Amiibo figures. Fight friends, family, and players around the world online as the greatest Nintendo characters. With newcomers like the Animal Crossing Villager, customizable Mii Fighters, and old standbys like Link and Samus, you are bound to have a favorite character. I plan on picking this up Friday and so are a lot of other people, so don't miss out on the fun!

If you aren't getting Smash and you own a Wii U, turn in your Nintendo fan card because you have no soul. Maybe that is a bit over dramatic, but still, come on.


25
TalkBack / Some Amiibo Figures Will Be Retailer Exclusive
« on: November 11, 2014, 12:40:00 PM »

Monado lend us your power, and also maybe your wallet.

http://www.nintendoworldreport.com/news/38996/some-amiibo-figures-will-be-retailer-exclusive

Certain amiibo figures will be exclusive to different retailers, starting with Wave 3.

Wave 3 figures, slated for a February 2015 release, will be the first to be available as specific retailer exclusives. This info comes from a video on Nintendo of America's YouTube channel, which says that a "certain number" of these figures will be exclusives with Nintendo's retail partners. So far the only one we know of being an exclusive is Shulk which is listed as a GameStop exclusive on the GameStop website.


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