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Messages - NWR_pap64

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26
TalkBack / Re: Nintendo's (or Bloober Team's) Weird Viral Phone Call
« on: June 03, 2012, 02:00:10 AM »
I got the call in the afternoon too! It was so freaky and weird! I actually could only hear half of what was it was saying.

27
Podcast Discussion / Re: Episode 36: Eponymous
« on: May 31, 2012, 07:44:40 PM »
Wow, Pedro didn't win!?! Well done to Zach.

My only disappointment with the episode is that I was very briefly led to believe there'd be a Community discussion after the main show. I guess I was streets behind on that one. :(

Final Jeopardy was very tricky as I knew the decade but didn't know the actual year, and when I wrote the answer I wrote it incorrectly.

Oh well, regardless if I won or not, I had a blast, and I am very happy to know you guys loved it as much as we did!

28
Podcast Discussion / Re: Episode 36: Eponymous
« on: May 29, 2012, 10:39:42 PM »

29
Podcast Discussion / Re: Episode 36: Eponymous
« on: May 29, 2012, 07:34:27 PM »
 
Great show, guys!
Loved, loved, LOVED the Jeopardy section!!

I had a blast recording Jeopardy last week. Even if I didn't win I still had fun with this session, especially with the epic references, subtle racism (on Zach's behalf, mind you :p ) and the underdog winning the game. :D

30
TalkBack / New Mini-Ninjas Game Coming
« on: May 24, 2012, 08:58:38 PM »

The sequel to the cult action game may see a sequel release soon.

http://www.nintendoworldreport.com/news/30269

Square-Enix's Mini-Ninjas is set to have a sequel released soon, a listing on the Australian Classification Board confirms.

Named Mini-Ninjas: Hiro's Adventure, the game will be developed by IO Interactive, who also developed the original game. The only detail about the game is that it has been rated PG for Mild Violence. No system was mentioned, however the original Mini-Ninjas was released on all major platforms, including the Wii and DS.


31
TalkBack / 3DS Sells 6 Million Units in Japan
« on: May 24, 2012, 08:55:46 PM »

The Nintendo 3DS is the fastest selling Nintendo handheld to reach this milestone.

http://www.nintendoworldreport.com/news/30268

The Nintendo 3DS has reached 6 million units sold in its native land of Japan, Famitsu.com recently reported. Based on sales data by Enterbrain, the system was able to reach the sales milestone during its 65th week at retail.

The whole sales total from launch is 6,017,206 units. Based on the same data, the 3DS is the first Nintendo handheld to reach 5 million in such a short amount of time.


32

Folks who donate to Pwnee Studios' Cloudberry Kingdom Kickstarter will be in line to get a copy of the game when it comes to Wii U.

http://www.nintendoworldreport.com/news/30223

If you donate to New York-based developer Pwnee Studios' Kickstarter for Cloudberry Kingdom, you could get the chance to shore up the acquisition of your first Wii U game.

Cloudberry Kingdom is a 2D side-scrolling platformer in which levels are randomly generated and the difficulty is altered by an AI that measures your performance in the game and generate new levels accordingly. The game will have a bevy of features, including an arcade mode, leaderboards, a custom level builder, and different characters with unique abilities.

The Kickstarter page features artwork that gives an idea of what the final game may be like. As for proposed platforms, Pwnee Studios is aiming for a release on the Wii U and Steam as a downloadable title. When the page was originally created, it mentioned that supporters of the project would receive a copy of the game via Steam; Nintendo has since given them permission to also give away the game on Wii U once it is completed.

The official statement from Pwnee Studios regarding the offer is as follows:

"At the time we created the page, we only had permission from Steam to give away copies of the game. As of now, we have received permission from Nintendo to do the same thing! (Unfortunately we are unable to edit the text in the rewards explanations to reflect our change) But fear not! You can get yourself a copy of the Wii U game by donating to anything that mentions the Steam version!"

At the time of writing, Pwnee Studios had raised $14,931 out of a proposed $20,000 with only four days left to go in the campaign. The beta version of the game has been made available on Steam for those who donate to the project, as presented on a post here. The page does not mention any expected release date for any of the proposed platforms.


33
TalkBack / Nintendo of Europe Explains Kid Icarus AR Cards
« on: May 20, 2012, 07:44:56 PM »

These fun facts should explain the basics behind the AR Cards!

http://www.nintendoworldreport.com/news/30209

Due to the popularity of the Idol Cards in Kid Icarus: Uprising, Nintendo of Europe has detailed the cards, as well as how the mini-games work.

First is the value of the cards themselves. Some cards come with a wing symbol that details just how rare that card is. If a card has a gold, silver or diamond symbol on it, it means the card happens to be truly special. As an example, the Palutena card happens to be one of the rarest cards of the set.

Regarding game rules, Nintendo of Europe explains that there are no rules to follow except the player's own. Players can come up with their own set of rules in order to get the most out of each battle using their own deck of cards.

In order to give the battle atmosphere, Nintendo of Europe recommends using a location card that will provide a background for the battle, which players can take snapshots of. Also, whenever a new card is scanned for the first time, the player earns 100 hearts that are awarded towards their tally.

Finally, Nintendo of Europe confirms that there will be a special album coming soon. Nintendo has teamed up with Panini in order to provide players with a place to store their cards and keep them in neat condition.


34
TalkBack / Re: Australian Classification Board Leaks Rabbids Rumble
« on: May 20, 2012, 07:42:33 PM »
As much as I love those little buggers, I will agree that they need to be retired for a bit. Though, Rabbids Go Home still remains in my eyes one of Ubi's best games on the Wii. It was funny, very fun to play and the music and sound design were AMAZING.

35

If you're a Canadian Wii owner who missed some of these games, now is the time to buy!

http://www.nintendoworldreport.com/news/30210

Walmart Canada is offering the Nintendo Selects lineup of Wii Games at $14.83 each.

The lineup of games is as follows:

- Animal Crossing: City Folk

- Mario Super Sluggers

- Wii Sports

- The Legend of Zelda: Twilight Princess

- Punch-Out!!

- Super Mario Galaxy

- Super Paper Mario

- Mario Strikers Charged

The offer is valid through May 30, 2012.


36
TalkBack / Australian Classification Board Leaks Rabbids Rumble
« on: May 20, 2012, 04:50:07 PM »

Only one thing is known about the game—it will have crude humor.

http://www.nintendoworldreport.com/news/30208

The Australian Classification Board has leaked the existence of a new Rabbids game called Rabbids Rumble.

The listing for the game, however, only confirms that it will have crude humor. It lists Ubisoft as the developer, with no date of release. The game was classified on May 2, 2012.

While the listing doesn't mention a specific system, Ubisoft has pledged support toward the Wii U, proclaiming that they have seven games in the works for the system, many of which we might expect to see at this year's E3 conference.


37
Like other people explained already, we post rumors if they seem big enough as long as we perfectly clear that they are rumors and should always be taken with a grain of salt. Also one of the reasons this was posted was because in the past the news source claimed that there was a Sony SSB game, and that turned out to be true. Still, nothing is to be believed until the news conference.

38

Fox and Samus may be colliding in an epic crossover game if rumors are true.

http://www.nintendoworldreport.com/rumor/30202

Rumor has it that Retro Studios is working on a Star Fox and Metroid crossover game that incorporates the gameplay mechanics of the two Nintendo franchises, website Paul Gale Network is reporting.

While this is still being seen as a big rumor floating around prior to E3, some details regarding the supposed game have appeared. The story goes that Retro Studios wanted to create a new IP that mixed third person action and intense aerial combat, while other team members wanted to work on a new Star Fox game.

Nintendo, seeing how they have collaborated in the past with games like Donkey Kong Country Returns and Mario Kart 7, decided to help them with the development of a game that would be a hybrid of Star Fox and Metroid.

The supposed story for this game is that when players start, they will begin with a Star Fox level controlling Fox as he and his team fly around the stage. Later, they crash into Samus's ship, which sends her to another planet. The gameplay is believed to switch between the two characters, with Samus having gameplay inspired by the Metroid Prime series (complete with exploration of levels and weapon upgrades) and Star Fox having aerial battles, on-rail and all-range modes.

The rumor also states that the gameplay has been designed so that the pace of one Nintendo franchise does not interrupt the flow of the other, and that players can either exclusively play one character or play them both via scripted events. Gameplay can also be switched between characters, with parts of the game having the player control Samus's ship while other levels have Fox walking on foot.

Despite what the sources may claim, this is still a big rumor. For weeks now, it has been rumored that Retro could be working on a Wii U game for launch or near the launch window to be revealed at this year's E3 conference. One of those games happened to be a new Star Fox game. Nintendo or Retro have confirmed or denied the existence of said games. If Retro was indeed involved in a new game, E3 2012 may be the place to announce it.


39
TalkBack / Re: Is Retro Working on Star Fox Wii U?
« on: May 05, 2012, 04:12:14 PM »
Haha wow, pap64 didn't like DKC Returns yet he somehow found something I clearly missed in Kirby's Return to Dreamland to warrant giving it a 9.0 in his review? Someone please explain this to me?

The short version of it, Neal already gave it to ya.

If it's the long answer you want... I liked that game better than DKC Returns.

Any more questions? :)

40
TalkBack / Re: Is Retro Working on Star Fox Wii U?
« on: May 05, 2012, 01:37:57 PM »
I'm not saying they shouldn't develop Star Fox if that's what they want (and Nintendo allowed them to), I'm just against the idea that Retro should handle EVERYTHING at Nintendo.

For some odd reason Retro has never clicked with me. At first I thought that it was just the Metroid Prime games since I never really cared for Metroid. I was honestly more than looking forward to DKC Returns since I love the DK games dearly and he is my favorite Nintendo character. But then I played it and felt absolutely nothing. I played it, and then just stopped playing. I was even very quick to sell the game back, I simply did not have any attachment or emotional reaction to the game, and it's ALWAYS Retro.

And the thing is that I don't quite understand why. I will admit that they have great knowledge in technical presentations, their level design is great, yet I just don't feel their games. It's like they get sooooo much hype out of people that when I play their games I feel like something is not living up to the expectations people have set up for it.

41
TalkBack / Re: Is Retro Working on Star Fox Wii U?
« on: May 05, 2012, 01:22:13 PM »
I'll be painfully blunt with you guys... I am getting sick and tired of all the "OMG RETRO SHOULD TOTALLY WORK ON X GAME" comments, rumors and speculation (ironic since I wrote this article :p ).

I get that they did a fantastic job on Metroid Prime (even though I could care less for them), and many people liked DKC Returns (I wasn't one of those people), and that with Mario 3D Kart they are building a strong relationship with Nintendo. But WHY do all of a sudden people want them to handle ALL of Nintendo's IPs? I get that they are good, but it's like Retro is becoming the "go to" developers for everything Nintendo, to the point where it is making Nintendo look like they are not capable of working on their own franchises and need to outsource them.


I will admit that I think Retro Studios is an overrated game development house, so maybe I am just biased and don't like the idea of them working on EVERY SINGLE NINTENDO GAME. Once more, I get that they are one of the better development groups at Nintendo right now. But still, they shouldn't be the ones saving Nintendo's franchises or making every franchise their own. Let them grow as something else, not as the house that worked on Nintendo's franchises exclusively.

42
TalkBack / Is Retro Working on Star Fox Wii U?
« on: May 05, 2012, 12:54:58 AM »

The people behind Metroid Prime and Donkey Kong Country Returns may be working with their third Nintendo franchise.

http://www.nintendoworldreport.com/rumor/30053

Texas-based Retro Studios could be working on a Star Fox game for Wii U to be revealed at this year's E3, according to a rumor on Techtroid.

The source told the site that while the game is indeed being worked on and will be revealed at E3, it will not be a launch title for the system. They cite Retro as saying that "It's a project everyone wants us to do."

This wouldn't be the first time it was believed that Retro would be working on a famed Nintendo franchise. Back in December, Legend of Zelda creator Shigeru Miyamoto stated that a collaboration with Retro on a Zelda game could be a possibility.

Retro Studios also designed the retro tracks in Mario Kart 7, and previously they worked on the Metroid Prime series and Donkey Kong Country Returns.


43

Publisher Nicalis drops the news over Twitter.

http://www.nintendoworldreport.com/news/30020

The release of La-Mulana, an independent 2D-platform game, in North America and Europe has been canceled, publisher Nicalis confirmed over Twitter recently.

The game was originally released in Japan in 2005 as an independent Windows-based game. Later, it was ported to the Japanese WiiWare service on June 21, 2011. Originally, Nicalis had signed on to release the game in Europe and North America as the publisher. Months without word on the game had gone by, and it was now confirmed that the release was canceled.

The official word from Nicalis's Twitter is as follows:
Regarding La-Mulana, we have chosen to cancel publishing in North America and Europe for WiiWare. -- Nicalis, Inc. (@nicalis)

La-Mulana features 2D gameplay reminiscent of Metroid and the later versions of the Castlevania games. It features a lead explorer character that uses a whip in order to defeat the enemies that live within the tomb of La-Mulana.


44
TalkBack / Sonic & All-Stars Racing Transformed Announced
« on: April 30, 2012, 06:01:40 PM »

The hit racing game gets a sequel on the 3DS; no Wii U version announced.

http://www.nintendoworldreport.com/news/30011

Sega unveiled Sonic & All-Stars Racing Transformed, the sequel to 2010's Sonic & Sega All-Stars Racing. The game will be coming to the 3DS, the only Nintendo system to receive the game. It will be available on the PlayStation 3, Xbox 360, PlayStation Vita and PC Download.

Once again developed by SUMO Digital, Sonic & All-Stars Racing Transformed follows the same kart racing concepts seen in its predecessor. This time, though, the cars will be able to transform into other vehicles. Classic characters like Sonic, Dr. Eggman, and AiAi (Super Monkey Ball) will be returning, while Gilius Thunderhead of Golden Axe and Vyse of Skies of Arcadia have been confirmed to be brand new characters. A Panzer Dragoon track has also been confirmed to be part of the sequel.

Back in January, it was rumored that the sequel would be coming to the 3DS and Wii U. The official announcement disregards the system, even though the game is set to be released around the same time period as the Wii U: late 2012. The game, however, could come at a later time with new Wii U features.

We have reached out to Sega for a comment on the Wii U version. We expect to hear some sort of sly tease alongside a lack of a comment.


45
TalkBack / Pedro Sees a 3DS for the Very First Time
« on: April 25, 2012, 11:19:30 AM »

After a year since its release, Pedro finally witnesses a 3DS in action.

http://www.nintendoworldreport.com/blog/29952

It's funny how things work in life sometimes. Despite me writing for the site for a long time now, detailing previews and news stories about the 3DS, I had yet to see what the 3DS was all about. In other words, I had never seen a 3DS, much less held one, until very recently. The reason why I still don't own one is simple: when it first came out it was too expensive, and when my job ended in the summer of 2011, I couldn't afford it.

But thanks to some great students of mine at my newest job, I was able to see what the 3DS was all about. When school was out, a couple of my students were playing with their systems. I politely asked them to show it to me. The very thing I decided to check out was the fabled glasses-free 3D. When the 3DS was first announced, I found it very hard to believe that the handheld would be capable of pulling off such a feat. Even when people said that it was amazing, I still found it to be hard to believe.

Now that I have seen how the 3D works and, well, color me impressed! The 3D screen really does look great! It's amazing how it is able to switch to 3D mode with just the turn of a switch. The game I was seeing at the time was Super Street Fighter IV 3D Edition. It was a bit surreal seeing a game I was so familiar with on the home consoles on the small yet impressive screen. The 3D visuals in particular really sold the game to me.

But with all the amazing technology in display, there was a downside to all of it: the very advertised side effects of 3D gaming. After a minute or so of 3D display, my eyes started to hurt a bit. I've been told, however, that the effect wears off after a while. Still that was a bit concerning.

But it was time for all of us to go home, so my time with the 3DS was over. Two minutes barely scratched the surface regarding the 3DS's features. I only got to briefly see the Home Menu and a bit of a demo, so I can't exactly give out a full set of impressions on the system. Still, based on what I saw, I understand all the hype behind it. Hopefully I will have a 3DS by the end of the year. I will then offer my full set of impressions on the relatively young handheld.


46
TalkBack / Nintendo 3DS Firmware Update Live in All Regions
« on: April 24, 2012, 09:21:28 PM »

The recently announced 3DS update that adds folder support to the home menu is now available in all regions.

http://www.nintendoworldreport.com/news/29961

The Nintendo 3DS firmware update first announced on last week's Nintendo Direct conference is now available worldwide.

The newly available update allows players to create folders where you can store your games, apps, and videos in order to keep the home menu organized. Additionally, it includes the ability to patch 3DS games. Patches for such games will come at a later date.

The update is live in Japan, Europe and North America. The update servers are reportedly bogged down as many people download the update, so a successful update may take a while to complete or take multiple attempts. Expect more information regarding the update very soon.

UPDATE: It has been confirmed that SuperCard DSTWO and Acekard 2i cards are not compatible with this update.


47
TalkBack / Project X Zone Hitting Japan in 2012
« on: April 21, 2012, 12:26:19 AM »

The massive game collaboration between Sega, Capcom and Namco Bandai will see release this year.

http://www.nintendoworldreport.com/news/29911

Project X Zone, the crossover tactical RPG by Sega, Capcom and Namco Bandai, will be released in 2012, today's Nintendo Direct event confirmed.

The game, which was officially revealed a few weeks ago, is a tactical RPG in which players take on enemies on one on one battles. The trailer as shown on Nintendo Direct featured combo attacks by characters such as Ryu from Street Fighter, various Tekken characters from the Namco side, Sega's Ulala from Sega's Space Channel 5 series and .hack characters representing the Bandai side.

While a direct release date was not revealed, it is expected that the game is released in 2012 for the 3DS


48
TalkBack / Fave Five... Games That Were Worth the Wait
« on: April 18, 2012, 07:02:19 PM »

Patience is a virtue, and these games prove it can also yield some amazing rewards.

http://www.nintendoworldreport.com/feature/29830

Games take time to make, especially those quite large in scope and design, which is often the case with Nintendo games. Their motto is that a good game is eventually released, while a bad game is a bad game forever. Gamers can often grow frustrated waiting for their highly anticipated game to show up, but once it is released and turns out amazing, all is forgiven. In other words, the wait was worth it. Here are my five favorite games that were worth the wait:

5. Perfect Dark (Nintendo 64):

GoldenEye 007 is, to this day, hailed as one of the most definitive multiplayer experiences ever made. So it was expected that an in-spirit follow up to GoldenEye would be very anticipated. Development started sometime after Goldeneye 007 was released in 1997. From that point on, gamers waited patiently for the game to come out, learning about features that would later be dropped and the Expansion Pak being required to play the full game. Perfect Dark finally came out in 2000 and while it didn't exactly dethrone GoldenEye 007 as the iconic multiplayer title for the Nintendo 64, it was a very entertaining and polished effort. Ironically, the teased sequel would be even more remembered, complete with a render of Perfect Dark lead Joanna Dark running on GameCube hardware. But that debacle happened on the Xbox 360, so we won't be diving into that anytime soon...

4. Conker's Bad Fur Day (Nintendo 64) :

Rare was no stranger to long development times and countless delays. At the end of the day, though, no one really complained, as their games would usually be some of the best on the Nintendo systems. Conker's Bad Fur Day is a unique exception to the rule. The game originally started out as a cute platforming title á la Banjo-Kazooie, with Conker being a sweet, Disney-esque protagonist. Then, gamers began to grow tired of the barrage of cutesy games hitting the Nintendo 64. It seemed like the PlayStation was getting the “grown up” titles gamers wanted and some saw the Nintendo 64 as being too kiddy. Rare took this very to heart and decided to throw away everything they had worked on with Conker and retool the game into Conker's Bad Fur Day, a raunchy and crass platformer. Conker was no longer a cute little guy but a very sarcastic, mean-spirited drunk squirrel who just wanted to get home after a long day of drinking. The humor was both adult and surreal, featuring a sunflower with huge breasts and a whole world made out of fecal matter. Gamers went in for the humor and stayed for the great gameplay. The wait was definitely worth it, even if younger gamers couldn't play it until they were much older.

3. Eternal Darkness: Sanity's Requiem (GameCube) :

Truth to be told, the anticipation for this game was somewhat small, hence why its delays weren't that big of a deal for some. Still, the wait for this game was rather long. Eternal Darkness first began its life on the Nintendo 64, and was even prominently showed off by Nintendo at E3 and other gaming conventions. The harsh truth, however, was that by 2000, the Nintendo 64 was on its way out and the GameCube was the new gaming console in town. This forced many developers to take their Nintendo 64 projects and retool them into GameCube efforts. Silicon Knights and their game, Eternal Darkness, was one. By 2001, Eternal Darkness was a bonafide GameCube release, with Nintendo featuring it as one of its premiere release titles. Eternal Darkness came out in the summer of 2002 and was warmly received by the media and gamers thanks to its cryptic storytelling and fourth wall-breaking elements that drove gamers almost mad. The wait and the change in consoles were truly worth it.

2. Super Smash Bros. Brawl (Wii) :

This one could be easily argued, due to each Super Smash Bros. game having different mechanics and features, but at the time, Brawl was easily one of the most important games for the Wii. The game was beautifully teased at E3 2006, when a surprise trailer was shown hours after the end of Nintendo’s press conference. The trailer featured Samus losing her armor, Pit FINALLY making a long-awaited appearance in the series, Wario farting so loud it caused a nuclear explosion, and even Solid Snake spying on the colorful Nintendo cast. The original release date was December 2007. Leading up the release, the official website revealed different pieces of information regarding the game each day. The updates became some of the most anticipated news ever, with gamers hoping that with each new update a new character would be revealed. Super Smash Bros. Brawl would be big, bigger than both Super Smash Bros and Super Smash Bros. Melee, and feature many game modes, including an expanded single-player mode and online play. Due to its size, the game missed its December 2007 release date, shooting instead for a spring 2008 release. The wait was very arduous but it eventually came out and, as expected, the game received high marks. Leaving aside the mechanics and technicalities that make the series stand out, Brawl was a huge release and many felt the game was more than worth the wait.

1. The Legend of Zelda: Ocarina of Time (Nintendo 64) :

From the very beginning of the Nintendo 64's life, Nintendo teased us with a 3D Zelda game. When it was known simply as Zelda 64, we would get short glimpses of what the game would be like. The infamous Star Fox 64 tape from Nintendo Power even had video of an early version of the Link’s latest adventure, and we couldn't get enough of it. We couldn't wait to step into his boots and explore an open world filled with wonder and danger. The longer the development of the game went, the harder it was for us to wait. November 1998 finally came around, and with the subtitle Ocarina of Time attached to it, the Nintendo 64's premiere Zelda game was finally a reality. And you know what? The wait was more than worth it. The innovative combat design, combined with thrilling cut scenes, enchanting music, and a larger than life scope made it one of the best games not just of the year but on the Nintendo 64. The recent 3DS remake proved that its design is timeless, assuring the game would never be forgotten. It took a while to get here but what we got was something beyond what we ever hoped for.


49
TalkBack / Re: Trent Oster Talks WiiWare and Wii U 
« on: April 18, 2012, 12:38:16 PM »
So guys, when you say that Beamdog should have known what they were getting themselves into when they decided to develop for WiiWare, are you indirectly admitting that the WiiWare platform was a very flawed one to begin with and thus developers shouldn't even bother with it?


Seriously, the whole "It's the developer's fault" argument is stupid. It's like saying that a woman victim of rape shouldn't get emotional counseling and go to the police and report the crime because she decided to wear a blouse that showed some cleavage, because it is HER fault, not the criminal's.


Also, I find it AMAZING that you guys are so apologetic towards Nintendo that you are willing to ignore its clear faults just because they are perfect. Guess what, they are not. I said it before and I'll say it again: Nintendo's downloadable game service is flawed. Developers could have super detailed, greatly designed games for the service and it would still under perform due to the low number of users that have their Wiis connected to the internet, much less aware of downloadable games.


Then there's the fact that you guys are saying that developers shouldn't talk about their negative experiences with WiiWare. How in the HELL do you expect Nintendo to improve their services if they don't have the feedback to know where they need to improve? For the Wii U and 3DS, Nintendo said that they strive to improve third party relationships, that means that they ARE aware of some of the mistakes made in the past generation of game. And I can't state this enough: Nintendo is a business. As a business, Nintendo needs to improve on their assets and making sure their innovations are relevant and, most importantly, are profitable. Once again, how do you expect them to improve on business models if you condemn anyone that dares to speak about its flaws.


But no... on YOUR logic, it is the developer's fault, Nintendo did nothing wrong, Nintendo is perfect and flawless and anyone that dares to speak about them in a negative manner is just a butthurt individual that wants to tarnish Nintendo. Everyone is hating on Nintendo for the sake of it.


Here, let me join you in fighting against the bad, evil developers that want to insult Nintendo...



50
TalkBack / Zombie Panic in Wonderland Coming to 3DS eShop
« on: April 18, 2012, 08:17:22 AM »

The hit WiiWare game is coming to 3DS soon.

http://www.nintendoworldreport.com/news/29844

Zombie Panic in Wonderland will be coming to the 3DS's eShop, Spanish developer Akaoni recently announced.

The game made its debut as a WiiWare shooting title in which players control female fairy tale characters, such as Alice and Dorothy, battling various supernatural creatures, including zombies.

While the project has been discussed for more than a year, the developers stated that they have just begun development on the title. Akaoni also promised that the eShop version of the game will have brand new ideas that will greatly vary the gameplay. No details as to what these new features could be were given.

There is no word on a release window yet.


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