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Gaming Forums => Nintendo Gaming => Topic started by: Bill Aurion on August 09, 2007, 02:18:31 PM

Title: Official SSBB SmashDate Discussion
Post by: Bill Aurion on August 09, 2007, 02:18:31 PM


How to Play
5/22 - The Basic Rules
5/29 - What is a Final Smash?
5/30 - Moving and Shooting
6/06 - You must recover!
7/05 - Smash Attacks
7/09 - Standard Combos
7/26 - Footstool Jump (Bounce off enemy heads)
8/16 - Tether Recovery (ZSS + Link + ?)
8/28 - Four Special Move Types (Meta Knight's move-set)
8/30 - Gliding (Pit, Meta Knight, Charizard)
10/04 - Shielding & Dodging (It's back, no surprise there!)
10/17 - How to Use the Wii Remote (Bu...But there's not enough buttons!)
11/02 - On-Screen Appearances (Intros return!)
11/07 - Grab and Throw (Shield, then attack to grab!)
11/13 - Three Different Taunts (Link's crappy Melee taunt is GONE!)
11/21 - Color Changes (COLORS!)
11/23 - Charged Special Moves (Charge for massive damage!)
12/05 - The Battle for the Smash Ball (There it is! Get it! Get it!)


Game Modes
6/08 - Four Kinds of Control - Wiimote/+Nunchuk/Classic/Gamecube Controllers
6/28 - Names - Custom controls attached to player profile
7/20 - This World... - ??? (Adventure Mode?)
8/03 - What is the Subspace Emissary? (ADVENTURE MODE!)
8/15 - Stickers (New Collectible)
8/21 - The Subspace Army (Hey, hey, I see R.O.B. and Petey!)
8/24 - Petey Piranha *Boss music*
9/03 - Pit's Descent (Adventure Mode cutscene)
9/07 - MY MUSIC - NEW COLLECTIBLE; CHOOSE YOUR BRAWLING SONGS!  MULTIPLE SONGS PER STAGE!
9/13 - Special Brawl (Edit the rules of battle as you see fit...)
9/18 - WI-FI CONNECTION (ONLINE PLAY CONFIRMED)
9/19 - The Enemies From Subspace (Poppant is the best enemy ever!  Extra-large pants?  Candy?  WIN!)
9/24 - TROPHIES (Ooccoo! Tingle!)
9/28 - Tourney (Sakurai is a jerk! ='D)
10/02 - Snake Joins the Brawl! (Mario VS Solid Snake)
10/05 - TEAM (Co-op in Adventure Mode!)
10/10 - Sonic Joins the Brawl! (The Nintendo/Sega rivalry can be relived!)
10/10 - Nintendo Conference Fall 2007 Movie (My pants, they are wet!)
10/12 - TAKING SNAPSHOTS (Snapshots without a Camera Mode!  WiFi and SD Card save!)
10/16 - STADIUM: Home-Run Contest (It's back and better than before!)
10/23 - Donkey Kong Makes His Stand (Adventure Mode cutscene)
10/24 - STADIUM: Target Smash! + Replay Save (5 maps + 3 minutes of saved replay)
10/29 - STAGE BUILDER (BUILD YOUR OWN MAP!  SEND AND HAVE SENT TO YOU!)
10/30 - Classic (Classic Mode is back, of course!)
11/05 - Fox's Misfortune (Fox - 1, Rayquaza - 0)
11/14 - Handicap (0% HP is for punks...)
11/16 - Spectator (Gamble all your coins away!)
11/20 - Training (Practice, practice, practice!)
11/26 - Controls (You use a controller to play the game!)
11/27 - Widescreen Support (For HD fans)
11/29 - Events (Event Mode returns!)
12/03 - Friend List (Hahaha, Nate is awesome...)
12/07 - With Anyone/Basic Brawl (CPU replaces Player on drop-out!)
12/11 - Rotation (Sharing is good!)
12/12 - Options (Lots and lots!)
12/17 - Co-op Events (Event Mode & Target Smash Co-op!)
12/21 - Subspace Emissary Movie (Mmmm...Epic...)
12/24 - Overalls Wario (Nothing beats the classic!)
12/26 - Trophy Stands (Make trophies out of enemies!  RAYQUAZA!)
12/27 - Coin Launcher (Shoot coins, get trophies!  WATCH OUT FOR MISSLES!)
12/28 - Share (Share snaps with your friends!)
1/08 - STADIUM: Multi-Man Brawl (Introducing the Fighting Alloy Team!  Co-op and online!)


Characters (Count: 23, not including ZSS)
5/23 - Mario (The Plumber)
5/23 - Link (The Chosen Hero)
5/25 - Pit (The Angel)
6/07 - Pikachu (The Electric Mouse)
6/07 - Kirby (The Pink Blob Who Eats All In His Path)
6/11 - Fox McCloud (The Mercenary Vulpes In Tight Pants)
6/15 - Samus Aran (The Bounty Hunter)
6/20 - Wario (The Minigame Fiend)
6/25 - Zelda (The Triforce of Wisdom)
7/03 - Bowser (The King of Koopas)
7/12 - Donkey Kong (The King of Swing)
7/19 - Zero Suit Samus (The Flesh Under the Armor)
7/24 - Yoshi (The Dinosaur)
8/01 - Ike (The Lord)
8/13 - Pokémon Trainer (Squirtle, Ivysaur, Charizard) (The Champion)
8/17 - Peach (The Damsel in Distress)
8/22 - Diddy Kong (The Sidekick)
9/05 - Meta Knight (The Anti-Hero)
9/14 - Ice Climbers (The Eskimo Combo)
9/21 - Snake (The Commando)
10/01 - Lucas (The Psychic Stick-User)
10/10 - Sonic (The Hedgehog)
10/25 - King Dedede (The King of Dream Land)
1/09 - Pikmin & Olimar (The Scavenger)


Special Moves
5/28 - Pit - (B) Palutena Arrow ~ (Up+B) Wings of Icarus
6/21 - Fox McCloud - (B) Blaster ~ (Down+B) Reflector
6/29 - Wario - (Down+B) Wario Waft ~ (Over+B) Wario Chopper
8/07 - Ike - (B) Eruption ~ (Up+B) Aether
8/13 - Pokémon Trainer - (Down+B) Pokémon Change
8/20 - Link - (B) Hero's Bow ~ (Up+B) Spin Attack ~ (Down+B) Bomb ~ (Over+B) Gale Boomerang
8/28 - Metaknight - (B) Mach Tornado ~ (Up+B) Shuttle Loop ~ (Down+B) Dimensional Cape ~ (Over+B) Triple Dash
8/29 - Pokémon Trainer - There is no way I'm typing up 6 moves, it'd be messy... =3
9/04 - Diddy Kong - (B) Peanut Popgun ~ (Up + B) Rocketbarrel Boost
9/06 - Mario - (Down + B) F.L.U.D.D. (Mario Tornado now aerial Down+A)
9/21 - Snake - (B) Hand Grenade ~ (Up+B) Cypher ~ (Over+B) Remote Missile
10/08 - Zero Suit Samus - (B) Paralyzer ~ (Up+B) Plasma Wire ~ (Over+B) Plasma Whip
10/11 - Sonic - (Up+B) Spring Jump ~ (Down+B) Spin Charge ~ (Over+B) Spin Dash
10/26 - King Dedede - (Up+B) Super Dedede Jump ~ (Down+B) Jet Hammer ~ (Over+B) Waddle Dee Toss
11/08 - Lucas - (B) PK Freeze ~ (Up+B) PK Thunder ~ (Down+B) PSI Magnet ~ (Over+B) PK Fire
12/20 - Kirby - (B) Inhale
1/11 - Pikmin & Olimar - (B) Pikmin Pluck ~ (Up+B) Pikmin Chain ~ (Down+B) Pikmin Order ~ Pikmin Throw


Final Smash
5/29 - Mario - Mario Finale
6/18 - Link - Triforce Slash
6/19 - Pikachu - Volt Tackle
7/04 - Bowser - Giga Bowser Transformation
7/18 - Samus - Zero Laser
7/30 - Donkey Kong - Konga Beat
8/09 - Pit - Palutena's Army
8/23 - Yoshi - Super Dragon
9/25 - Diddy Kong - Rocketbarrel Barrage
9/27 - Pokémon Trainer - Triple Finish (Hydro Pump, Solar Beam, Fire Blast)
10/04 - Fox - Landmaster
10/09 - Kirby - Cook Kirby
10/19 - Peach - Peach Blossom
11/01 - Meta Knight - Galaxia Darkness
11/12 - Ike - Great Aether
11/19 - Ice Climbers - Iceberg
11/23 - Lucas - PK Starstorm
11/27 - Wario - Wario-Man
12/06 - King Dedede - Waddle Dee Army
12/25 - Sonic - Super Sonic

Lacking Profile
Zero Suit Samus - Crystal Flash



Stages (Count: 25)
5/22 - Battlefield
6/01 - Delfino Plaza (Mario Sunshine)
6/12 - Yoshi's Island
6/22 - Lylat Cruise (Star Fox)
7/06 - Bridge of Eldin (Twilight Princess)
7/13 - Smashville (Animal Crossing)
7/23 - Rumble Falls (Donkey Kong Jungle Beat)
7/25 - Skyworld (Kid Icarus)
8/02 - Castle Siege (Fire Emblem)
8/31 - WarioWare
9/06 - Pokémon Stadium 2
9/12 - Battleship Halberd (Kirby Super Star)
10/02 - Shadow Moses Island (Metal Gear Solid)
10/15 - New Pork City (Mother 3)
10/22 - PictoChat (Nintendo DS)
10/31 - The Summit (Ice Climber)
11/09 - Norfair (Metroid)
11/30 - Hyrule Temple (Melee Stage) (Zelda II: Adventure of Link)
12/13 - Mario Circuit (Mario Kart)
12/18 - Frigate Orpheon (Metroid Prime)
1/07 - Yoshi's Island (Melee Stage) (Super Mario World)
1/07 - Corneria (Melee Stage) (Star Fox 64)
1/07 - Onett (Melee Stage) (Earthbound/Mother 2)
1/07 - Brinstar (Melee Stage) (Metroid)
1/07 - Rainbow Ride (Melee Stage) (Super Mario 64)


Items
5/24 - Gooey Bomb - New Item - SSBB Exclusive
5/29 - Smash Ball - New Item - SSBB Exclusive
5/31 - Cracker Launcher - New Item - SSBB Exclusive
6/05 - Poké Ball - Return Item - Pokémon
6/14 - Crates/Barrels - Return Item - SSB Exclusive
6/27 - Banana Peel - New Item - Mario Kart
7/02 - Assist Trophy - New Item - SSBB Exclusive
7/11 - Bumper - Return Item (Original SSB) - SSB Exclusive
7/31 - Pitfall - New Item - Animal Crossing
8/06 - Smoke Ball - New Item - SSBB Exclusive
8/10 - Franklin Badge - New Item - Mother (Earthbound) series
8/27 - Superspicy Curry - New Item - Kirby's Dream Land
9/07 - CD - New Item - SSBB Exclusive (Collect to add to your music collection!)
9/17 - Golden Hammer - New Item - Wrecking Crew
11/06 - Beam Sword, Fire Flower, Freezie, Home-Run Bat, Party Ball, Super Mushroom - Returning Items
11/20 - Smart Bomb - New Item - Star Fox
12/19 - Team Healer - New Item - SSBB Exclusive
12/28 - Dragoon - New Item - Kirby Air Ride

Lacking profile
Super Scope
Lip's Stick
Hammer
Mr. Saturn
Warp Star
Paper Fan
Poison Mushroom
Food
Maximum Tomato
Heart Container (Twilight Princess version)
Starman
Motion Sensor Bomb
Capsule
Star Rod
Bob-omb
Ray Gun
Green Shell
New Item - Unira (Clu Clu Land)(?)
New Item - Stop Watch
New Item - Soccer Ball
New Item - Lightning Bolt
New Item - Sandbag



Assist Trophies
7/02 - Samurai Goro - F-Zero
7/10 - Dr. Wright - SimCity
7/27 - Knuckle Joe - Kirby Super Star
8/14 - Devil - Devil World
8/28 - Andross - Star Fox
9/11 - Lyn - Fire Emblem: Rekka no Ken
9/26 - Mr. Resetti - Animal Crossing
10/03 - Excitebike - Excitebike
10/03 - Lakitu - Super Mario Bros.
10/18 - Little Mac - Punch Out!
11/07 - Gray Fox - Metal Gear Solid
11/22 - Saki Amamiya - Sin & Punishment: Successor to the Earth
12/14 - Waluigi - Mario Tennis 64
12/14 - Stafy - Densetsu no Stafy [Japan-Only]

Lacking profile
Hammer Bros.
Nintendog
Orange Star Army Sprites
Jill (Drill Dozer)
Metroid
Duster (Mother 3)
Rosalina (Super Mario Galaxy)
Sothe (Fire Emblem)
Pegasus Knights (Fire Emblem)
Birdo
Tingle



Poké Ball Pokémon
6/05 - Groudon - New Pokémon - Pokémon Ruby
7/17 - Deoxys - New Pokémon - Pokémon Ruby/Sapphire
9/10 - Munchlax - New Pokémon - Pokémon Diamond/Pearl
9/20 - Piplup - New Pokémon - Pokémon Diamond/Pearl
10/17 - Meowth - New Pokémon - Pokémon Red/Blue
12/04 - Suicine, Lugia, Entei, Staryu, Bellossum, Ho-Oh, Wobbuffet, Togepi, Snorlax, Celebi, Mew - Returning Pokémon
12/10 - Bonsly - New Pokémon - Pokémon Diamond/Pearl

Lacking profile
Kyogre (New Pokémon)
Torchic (New Pokémon)
Latios/Latias (New Pokémon)
Gardevoir (New Pokémon)
Metagross (New Pokémon)
Regigigas (New Pokémon)
Garchomp (New Pokémon)
Castform (New Pokémon)
Onix (Return Pokémon)
Chikorita (Return Pokémon)
Goldeen (Return Pokémon)
Electrode (Return Pokémon)



Music (Arrangement Supervisor & Composition Supervisor)
5/22 - Battlefield Theme - SSBM Menu 1 - Motoi Sakuraba & Hirokazu Ando
6/04 - Yoshi's Story Credits - Yoshi's Story - Masafumi Takada & Kazumi Totaka
6/13 - Ridley's Battle Theme - Super Metroid - Minako Hamano & Yusuke Takahama
6/26 - Legend of Zelda: OoT Medley - Ocarina of Time - Michiko Naruke & Koji Kondo
7/16 - Space Armada - Star Fox - Kenji Ito & Hajime Hirasawa
8/08 - The Underworld - Kid Icarus - Shogo Sakai & Tanaka Hirokazu
8/23 - Go K.K. Rider! - Animal Crossing - Keigo Ozaki & Toru Minegishi
9/07 - Super Smash Bros. Brawl: Main Theme - SSBB - Shogo Sakai & Nobuo Uematsu
9/07 - Pokémon Stadium/Evolution - Pokémon - Kenichi Okuma & Junichi Masuda
9/21 - MGS4 Love Theme - Metal Gear Solid 4 - Akihiro Honda & Nobuko Toda
10/09 - Ashley’s Theme - WarioWare - Tomoko Sasaki & Masaru Tajima (Japanese Version)
11/05 - Fire Emblem Theme - Shogo Sakai & Yuka Tsujiyoko
11/15 - Meta Knight’s Revenge - Kirby Super Star - Noriyuki Iwadare & Jun Ishikawa
11/27 - Donkey Kong - Donkey Kong - Hirokazu Tanaka & Yukio Kaneoka
11/30 - Great Temple/Temple - Zelda II: Adventure of Link - Shogo Sakai & Akito Nakatsuka
12/05 - X: Tunnel Scene - X [Japan-Only] - Yusuke Takahama & Kazumi Totaka
12/12 - Ice Climber - Ice Climber - Toshiyuki Sudo & Akito Nakatsuka
12/18 - Porky's Theme - Mother 3 - Shogo Sakai
12/25 - Angel Island Zone - Sonic the Hedgehog 3 - Jun Senoue & SEGA
1/09 - Pikmin: World Map - Pikmin - Yasunori Mitsuda & Hajime Wakai


Lacking profile
Title - Legend of Zelda
Main Theme - Legend of Zelda
The Dark World - Link to the Past
The Hidden Mountain & Forests - Link to the Past(?)
Delfino Plaza - Super Mario Sunshine
Castle Music / Fortress Boss - Super Mario 3 or Super Mario World
Ending / Title Screen - Super Mario World
Main Theme - New Super Mario Bros.
Live and Learn - Sonic Adventure
PictoChat - Nintendo DS Hardware
Mii Channel - Nintendo Wii Hardware
Wii Shop Channel - Nintendo Wii Hardware
Brain Age: Train Your Brain In Minutes A Day
Bramble Blast (Stickerbrush Symphony) - Donkey Kong Country 2
Snowman - Mother
The Roost - Animal Crossing: Wild World
Pokémon Main Theme - Pokémon Red/Blue
Wild Pokémon Battle - Pokémon Ruby/Sapphire
The Kingdom of Bern - Fire Emblem
Animal Crossing Main Theme
Balloon Trip - Balloon Fight
WarioWare Main Theme
Brinstar - Metroid
Samus's Theme - Super Metroid
Metroid Ending Theme
Great Bay - Majora's Mask
Athletic - Yoshi's Island



PLEASE KEEP DISCUSSION TO THE CURRENT SMASHDATE OR SPECULATION ABOUT FUTURE SMASHDATES!
(That means keep your garbage, off-topic rants about Yoshi's tail being too short or Samus' breasts being too big out, thanks...)


Original topic can be found here...

And if there's anything I'm missing, please feel free to PM me or leave a reply in the topic... =)                                                                                                                                                                                                                                                                    
Title: RE: Official SSBB SmashDate Discussion
Post by: ShyGuy on August 09, 2007, 02:22:35 PM
WHOA!!!!

Is Bill a mod?

Is Wandering Fired?

How soon until Golden Phoenix derails this thread?
Title: RE: Official SSBB SmashDate Discussion
Post by: NinGurl69 *huggles on August 09, 2007, 02:25:37 PM
I DON'T SEE ANY SKIN-TIGHT SAMUS BUTTOCKS YET
Title: RE:Official SSBB SmashDate Discussion
Post by: S-U-P-E-R on August 09, 2007, 02:27:17 PM
Quote

Originally posted by: Professional 666
I DON'T SEE ANY SKIN-TIGHT SAMUS BUTTOCKS YET


that will be its own megathread in about a second
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 09, 2007, 02:30:31 PM
I don't want to play.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 09, 2007, 02:58:10 PM
Here's hoping for another stage to show off tonight, or possibly even a new character.   That would rule.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 09, 2007, 03:03:34 PM
Statistics show that Techniques and Characters have gone the longest without being updated...If so, I guess Shielding or Peach...

However, I'd like anything Earthbound-related...(Dammit, I'm going to be doing this everyday...)  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sir_Stabbalot on August 09, 2007, 03:12:11 PM
I approve of this method. It is well-organized and profession. Semper fi.

*Salutes's Bill's work*
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 09, 2007, 04:41:32 PM
Quote

Originally posted by: Sir_Stabbalot
*Salutes's Bill's work*


I'll second that salute. Banner alone is pure awesome.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 09, 2007, 08:06:49 PM
The Franklin Badge? Well I certainly didn't see this one coming:

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on August 09, 2007, 08:08:16 PM
Well now we finally have confirmation on Ness returning.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 09, 2007, 08:08:41 PM
Quote

Originally posted by: Luigi Dude
Well now we finally have confirmation on Ness returning.


If there was still any doubt.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on August 09, 2007, 08:14:36 PM
Well I expected him but you'd be surprised at how many people on the net actually worried that he wouldn't return.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on August 09, 2007, 08:15:36 PM
Actually, this is more indicative of a Mother 3 character making it in.  I believe the Franklin Badge was given away in conjunction with material based on Mother 3's release.  I'll go check, though.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 09, 2007, 08:15:49 PM
I don't think Pokemon should count as items...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on August 09, 2007, 08:25:26 PM
Oddly enough, the Franklin Badge was used in both Mother and Mother 3 promotion.  200 were given away to the first people to mail in for one from a Mother 1 strategy guide released in 2001.  These badges had the gold borders seen in Brawl's pictures.  Later, in a Mother 3 deluxe set, the same badges, albeit with white borders, were packed-in.  It's strange that they were never released in relation to Earthbound/Mother 2.

http://starmen.net/merchandise/guides/m1stratg.php
http://starmen.net/merchandise/misc/fbadge.php
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on August 09, 2007, 09:10:13 PM
Quote

Originally posted by: thatguy
Actually, this is more indicative of a Mother 3 character making it in.  I believe the Franklin Badge was given away in conjunction with material based on Mother 3's release.  I'll go check, though.


FLINT FLINT FLINT
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 09, 2007, 10:34:42 PM
Quote

Originally posted by: thatguy
Actually, this is more indicative of a Mother 3 character making it in.  I believe the Franklin Badge was given away in conjunction with material based on Mother 3's release.  I'll go check, though.

You do realize that the Franklin Badge is also an item in Mother 2 (and 1), though, right? =)

Score one for wishing for stuff!  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Dirk Temporo on August 10, 2007, 12:32:35 AM
"Come on, now! Where are you sticking that thing?"
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Sarail on August 10, 2007, 01:35:19 AM
I can only imagine where Zero Suit Samus would stick it...

C'mon.. somebody had to say it.  :P
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 10, 2007, 02:00:14 AM
Its an interesting concept to say the least.  Though, personally, I like to know what the duration for it is and if their is anyway to shorten said duration.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UltimatePartyBear on August 10, 2007, 03:58:00 AM
In Melee, most similarly equipped items can be knocked off, can't they?  I assume the Franklin Badge can be, too.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 10, 2007, 05:28:48 AM
Do you all think it'll stay with the word Mother on it for the US release or do you think they'll change it to Earthbound?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 10, 2007, 05:36:32 AM
"I don't think Pokemon should count as items..."

Where do the Pokemon come from?  Pokeballs, you say?  Pokeballs are items... =)

"Do you all think it'll stay with the word Mother on it for the US release or do you think they'll change it to Earthbound?"

Considering NOA doesn't care about Earthbound in the slightest, I expect it to stay Mother and act as if Earthbound never existed...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 10, 2007, 06:10:39 AM
That and they would already had changed it for the US site of the update.  Also they had a stick about it saying Mother.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on August 10, 2007, 07:02:39 AM
Bill, of course I know the Franklin Badge played a big part in Earthbound.  I'm talking about the badge that was given out, though, that is identical to the one used as the item.

Is this the first real-world item that made it in the game?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 10, 2007, 07:09:42 AM
Quote

Originally posted by: thatguy
Is this the first real-world item that made it in the game?


Wouldn't be the first time, considering the inclusion of the Super Scope.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 10, 2007, 07:19:08 AM
How about Food?  They were shrunken-down images of real food! ='D
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 10, 2007, 07:29:30 AM
Quote

Originally posted by: Bill Aurion
"I don't think Pokemon should count as items..."

Where do the Pokemon come from?  Pokeballs, you say?  Pokeballs are items... =)


Yeah, but that's it. They're all ONE item!

Pokemon aren't Pokeballs, they're Pokemon.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 10, 2007, 07:37:37 AM
*rubs temples*

The Pokemon appear in the Item category on the site, so that's just what we are going to work with...

No Pokemon sub-category for you!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 10, 2007, 08:04:30 AM
Isn't Pokeball and Assist Trophies their own sub-category on the site as well?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UltimatePartyBear on August 10, 2007, 08:10:09 AM
Yep.  Click on the items category, and you'll see three tabs of sub-categories:  Normal Items, Assist Trophies, and Poké Balls.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 10, 2007, 08:22:41 AM
I put all the items under one category so everything looks neater, but if it's that big of a deal to a lot of you I can rearrange it...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: wandering on August 10, 2007, 08:48:55 AM
I like your OP, Bill, but personally, now that Smash Bros. has an entire forum, I think there should be a seperate thread for each update...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 10, 2007, 08:52:08 AM
I can already picture three or four topics being made at the same time by the people that stay up for the update... =)
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: wandering on August 10, 2007, 09:42:03 AM
To prevent that from happening, threads could be made well in advance. The morning before each update, someone could make a thread titled "TODAY'S UPDATE", and then, when the update arrives, edit the OP.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 10, 2007, 10:26:20 AM
I was reading a discussion over on Gamefaqs about the Franklin Badge possibly canceling out Samus's FSA, and while I think this could be possible, it made me think of other attacks that absorb, or deflect, projectiles. Could Ness' PSI Magnet, Fox's Reflector, and , if he is in, Mr. G & W's Oil Panic be foils to the energy-projectile based FSAs like Mario's and armored Samus'?  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 10, 2007, 10:39:32 AM
anubis:  I don't think so.  I think all Final Smashes will follow different set of rules, because they are Super Attacks.  

I really don't see a reflector or a Badge actually being able to protect someone from that much energy Samus or even Mario is producing in their Final Smash attacks.


Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sessha on August 10, 2007, 02:23:11 PM
It seems like you can hide the Franklin Badge on certain characters much better then others, it right on top of Kirby's head is almost a dead giveaway.  But I wonder if it will reflect Pikachu's lightning especially well... Ok that won't happen but it should. And if Ness is replaced by any Mother 3 character it would most likely be Lucas because weren't they going to include him in Melee?  Although I wouldn't mind Duster and his loveable limp.    
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 10, 2007, 02:37:56 PM
"And if Ness is replaced by any Mother 3 character it would most likely be Lucas because weren't they going to include him in Melee?"

News to me...The only character that I recall being dropped from Melee is Balloon Fighter...(Sakurai already said that all the contenders from the first game will be returning, so Ness won't be replaced... )
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 10, 2007, 03:03:56 PM
On the Japanese Melee site, in Ness' profile it talks about how Lucas, or who ever was the lead character in Mother 64, was supposed to be in the original SSB, but since the game got delayed into oblivion/canceled they put Ness in his place. I do not think it ever said that Lucas was supposed to be in SSBM though.

I personally think that Lucas will be a Costume for Ness, or vice versa if Lucas is the main for whatever reason.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 10, 2007, 03:06:06 PM
Quote

Originally posted by: wandering
To prevent that from happening, threads could be made well in advance. The morning before each update, someone could make a thread titled "TODAY'S UPDATE", and then, when the update arrives, edit the OP.


Eh, no thanks. Personally, I don't think there is anything wrong with the current method, now that the thread is no longer cluttered with other things related to the game.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Dasmos on August 10, 2007, 04:25:44 PM
Is the actual link to the assist trophies item there, or did I just miss it?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 10, 2007, 04:52:30 PM
Thanks, there is now... =)
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on August 12, 2007, 08:04:21 PM
Ah sweet, you can finally play as a Pokemon trainer who looks alot like Red.  And F*ck yeah baby you can use Charizard, my favorite Pokemon of all time. ^_^
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 12, 2007, 08:05:07 PM
Looks like all of the old starters are there. This is awesome!

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Crimm on August 12, 2007, 08:06:34 PM
In some thread, somewhere on this site, I called this.


Just putting that out there.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 12, 2007, 08:07:56 PM
Best update ever.

(How many times will I say this?)
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 12, 2007, 08:08:44 PM
Nice.

I like this idea. Rather than give THREE friggin' character spaces to pokemans, they gave ONE space which uses three different pokemans.

This makes it kinda weird for existing pokemans like Pikachu, though.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 12, 2007, 08:08:47 PM
Wow, totally unexpected!

I don't know if Pokemon Trainer might become a commonly used character but he could be one of the most unique characters in the roster so far.

Can't wait how see how he plays in the final version.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 12, 2007, 08:09:06 PM
WOW, this completely changes how I look at who could be a character now, my mind is effing blown (in a good way).

So what is his FSA, does he have three different ones depending on who is out at the time or what?  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 12, 2007, 08:09:58 PM
Man, I really want to know how this character plays like.





From the shots, it looks like when he actually summons them... he pretty much leaves the "hittable" range of the stage. So my question is, does he work kind of like Shiek/Zelda, where you can switch between the three and play whichever you are in the mode for? If so, being able to play Charizard and Ivysaur would be awesome.

Also, it's great to see another diverse fighter added to the roster.

EDIT: On a side note, is it just me, or does Charizard look fantastic?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on August 12, 2007, 08:10:52 PM
I called it!  Ice Climbers!

Or not.

That's ok, I support unique play-styles, and this one seems awesome.  If only that were a Wartortle, though, then it would be even better!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 12, 2007, 08:12:52 PM
Looks like down+B cycles to the next one and you control the pokeman on screen at the time, but the trainer isn't hittable.

This is, by far, the most unique character to date, and a far better representative for the franchise.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 12, 2007, 08:13:52 PM
I wonder if you could use the down-B switchy move to recover.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 12, 2007, 08:14:09 PM
Quote

Originally posted by: anubis6789
So what is his FSA, does he have three different ones depending on who is out at the time or what?


Now that is a GREAT question. I actually hope he summons a different Pokémon just for his Final Smash. Something massive (Gyarados, Tyranitar, etc). The potential just with what it could be is pretty exciting, though.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on August 12, 2007, 08:15:18 PM
Quote

Originally posted by: Arbok

From the shots, it looks like when he actually summons them... he pretty much leaves the "hittable" range of the stage. So my question is, does he work kind of like Shiek/Zelda, where you can switch between the three and play whichever you are in the mode for? If so, being able to play Charizard and Ivysaur would be awesome.

Also, it's great to see another diverse fighter added to the roster.

EDIT: On a side note, is it just me, or does Charizard look fantastic?


It says that you switch them out in a cycle, so Squirtle then Ivysaur then Charizard then Squirtle again.

And yes, it does. They did a good job combining the Ken Sugimori and anime designs, while making them a bit more "fierce" to fit the fighting genre.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 12, 2007, 08:16:26 PM
Wow . . . just wow.

This is a great new addition!

Depending on how the character/pokemon play this may just be my new favorite character =D!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 12, 2007, 08:16:27 PM
Quote

Originally posted by: Mikintosh
It says that you switch them out in a cycle, so Squirtle then Ivysaur then Charizard then Squirtle again


Oh crap, I totally missed that part of the update. Was only looking at the main character bio.

EDIT:
Quote

If you keep fighting with the same Pokémon, or if you change them out too often, it’s not so good for the Pokémon.


That sounds great. This character has really suddenly jumped up to be the one I'm most interested in playing from what has been shown.

My hat is off to them for getting me even more excited than I already was for this game.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on August 12, 2007, 08:16:32 PM
I hope Squirtle plays like a quick, cute Bowser.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 12, 2007, 08:18:02 PM
I wonder if he will have different costumes based on the different games?  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 12, 2007, 08:19:50 PM
Quote

Originally posted by: Smash_Brother
Looks like down+B cycles to the next one and you control the pokeman on screen at the time, but the trainer isn't hittable.

This is, by far, the most unique character to date, and a far better representative for the franchise.


Since you mentioned it, I wonder if the other Pokemon characters like Mewtwo, Jigglypuff and Pichu got the ax. I mean, I could see them keeping Mewtwo just so Pokemon can have a villain in the roster, but Pichu and Jigglypuff are now taking up space, especially since we have three Pokemon under one character space.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 12, 2007, 08:20:18 PM
Also what's crazy is the fact that the Pokemon have a new "stamina" stat.

This is a really amazing update! I'm so glad to see they are thinking outside the box with the new characters.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 12, 2007, 08:24:08 PM
Quote

Originally posted by: pap64
Since you mentioned it, I wonder if the other Pokemon characters like Mewtwo, Jigglypuff and Pichu got the ax. I mean, I could see them keeping Mewtwo just so Pokemon can have a villain in the roster, but Pichu and Jigglypuff are now taking up space, especially since we have three Pokemon under one character space.


Pichu is most likely gone, if I had to guess. Jiggly I expect to see back, simply as it was stated before that all of the original characters would return... and I imagine that would include the secret characters. As for Mewtwo, he hasn't really been in the spotlight for awhile, but he was always a very solo character anyway so as long as they didn't cycle him out for someone new (Deoxys would have been my guess, if they were going to, but he is an assist trophy) I could very much see him coming back.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on August 12, 2007, 08:24:40 PM
Quote

Originally posted by: pap64
Quote

Originally posted by: Smash_Brother
Looks like down+B cycles to the next one and you control the pokeman on screen at the time, but the trainer isn't hittable.

This is, by far, the most unique character to date, and a far better representative for the franchise.


Since you mentioned it, I wonder if the other Pokemon characters like Mewtwo, Jigglypuff and Pichu got the ax. I mean, I could see them keeping Mewtwo just so Pokemon can have a villain in the roster, but Pichu and Jigglypuff are now taking up space, especially since we have three Pokemon under one character space.


I imagine that's exactly the case, at least with Pichu. I'd say Jigglypuff is more likely to stay if one gets the ax, however, since Mewtwo wasn't as popular in Melee (tho they could always fix that) and Jigglypuff is from the N64 game, and I think they're keeping most if not all of those.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 12, 2007, 08:27:03 PM
Quote

Originally posted by: pap64
Quote

Originally posted by: Smash_Brother
Looks like down+B cycles to the next one and you control the pokeman on screen at the time, but the trainer isn't hittable.

This is, by far, the most unique character to date, and a far better representative for the franchise.


Since you mentioned it, I wonder if the other Pokemon characters like Mewtwo, Jigglypuff and Pichu got the ax. I mean, I could see them keeping Mewtwo just so Pokemon can have a villain in the roster, but Pichu and Jigglypuff are now taking up space, especially since we have three Pokemon under one character space.


Jigglypuff was an original character, so I assume she's safe. But I think the purpose of the trainer to let more pokemon be in the game without those taking up half the characters. I mean, we might see a female trainer (although the gender of this one wasn't mentioned even though it's apparent) with the Johto set. He also provides a completely new and unique character, so he doesn't have to be a replacer.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 12, 2007, 08:29:23 PM
Quote

Originally posted by: TVman
I mean, we might see a female trainer (although the gender of this one wasn't mentioned even though it's apparent) with the Johto set.


Someone, hire this man, stat! That's definitely a "clone" I would love to see in the game.

EDIT: Also, as a complete side remark, I'm happy to see some "older" characters from a franchise make it into the game. Looking at the rest of the cast, most of them dip into their respective series' most recent incarnations, but I'm glad to see they aren't afraid of choosing some classics from a continuing franchise.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 12, 2007, 08:37:31 PM
OK with the Pokemon Trainer, that makes it  7 new characters to be featured Brawl with 13 returning characters (as far as we know), making for a total of 20 selectable characters.

Let's see how far it will grow...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 12, 2007, 08:39:39 PM
She wouldn't be a clone if she had a different set. Sure, she would play the "same," but each pokemon would control different.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 12, 2007, 08:42:29 PM
Quote

Originally posted by: pap64
OK with the Pokemon Trainer, that makes it  7 new characters to be featured Brawl with 13 returning characters (as far as we know), making for a total of 20 selectable characters.

Let's see how far it will grow...


I assume that is with counting Shiek as a separate character, since Samus is being counted twice?

Quote

Originally posted by: TVman
She wouldn't be a clone if she had a different set. Sure, she would play the "same," but each pokemon would control different.


That's why I put clone in quotes. Again, it sounds like a awesome idea to me, even if it would be repeating the concept of another character, although, like you said, with different results.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 12, 2007, 08:44:11 PM
Interesting character addition. I like the variety this adds to the gameplay.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 12, 2007, 08:45:16 PM
This excites me to no end.  And yes, the moment someone mentioned Final Smash, I started thinking of the amazing possibilities.  I would love it if it was a different rare pokemon each time the Final Smash was done.  So it would be random on who the trainer would actually call out to do the final smash.  That in and of itself would throw a huge wrench into the system and make it so no only are more pokeball pokemon coming out, but they can do a lot more this was as well.

How many more weeks until December 3rd now?  Or will the updates end on November 22nd, when it's released in Japan?  I'm wondering how many more update days there are and if we will start seeing an increase in the amount of updates each day get bumped up so as to be able to get more of this game known.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 12, 2007, 08:48:42 PM
Quote

Originally posted by: Arbok
Quote

Originally posted by: pap64
OK with the Pokemon Trainer, that makes it  7 new characters to be featured Brawl with 13 returning characters (as far as we know), making for a total of 20 selectable characters.

Let's see how far it will grow...


I assume that is with counting Shiek as a separate character, since Samus is being counted twice?


Yep, since in the official site they count ZS Samus as a separate character and in Melee Sheik was considered a separate character even if he/she was not selectable.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 12, 2007, 08:52:09 PM
I think that the female trainer may show up as a costume, along with "Blue". That is what I would like anyway.

Not to rain on anyone's parade, but when you think about it, this is only a modification of Zelda/Sheiks playstyle, not a slight one, but one nonetheless.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 12, 2007, 08:54:06 PM
Back on the topic of FSAs, I think that they'll each have their own. I just wonder if you can transfer the FSA between the pokemon. Like, if you can use Squirtle to get the Smash ball and use Charizard's FSA. Speaking of those, what could they be? Hydro Pump, Solarbeam and Fire Blast seem probable.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 12, 2007, 08:56:30 PM
Quote

Originally posted by: anubis6789
Not to rain on anyone's parade, but when you think about it, this really only a modification of Zelda/Sheiks playstyle, not a slight one, but one nonetheless.


Not really, since we know nothing about how the character plays (save swapping and the stamina angle). The only thing that really connects them is that they appear to be able to change playstyles mid-match with Down + B... and comparing them based on that would be like saying that Samus and DK are similar as both have "Charge" moves.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 12, 2007, 08:57:06 PM
Quote

Originally posted by: anubis6789
I think that the female trainer may show up as a costume, along with "Blue". That is what I would like anyway.

Not to rain on anyone's parade, but when you think about it, this really only a modification of Zelda/Sheiks playstyle, not a slight one, but one nonetheless.


The Pokemon Trainer still manages to be an unique character:

- Pokemon Trainer is always present while the Pokemon do the fighting
- 3 characters instead of one
- Constant use of one Pokemon affects gameplay, as well as constant change of the Pokemon
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 12, 2007, 08:59:50 PM
Quote

Originally posted by: Arbok
Quote

Originally posted by: anubis6789
Not to rain on anyone's parade, but when you think about it, this really only a modification of Zelda/Sheiks playstyle, not a slight one, but one nonetheless.


Not really, since we know nothing about how the character plays (save swapping and the stamina angle). The only thing that really connects them is that they appear to be able to change playstyles mid-match with Down + B... and comparing them based on that would be like saying that Samus and DK are similar as both have "Charge" moves.


By playstyle, I meant  the character's gimmick, so for Zelda/Sheik, it would be the transformation, which is kind of like what the Pokemon Trainer is doing, only the stamina stat is in play, and there are three "transformations".
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 12, 2007, 09:01:13 PM
Quote

Originally posted by: TVman
Back on the topic of FSAs, I think that they'll each have their own. I just wonder if you can transfer the FSA between the pokemon. Like, if you can use Squirtle to get the Smash ball and use Charizard's FSA. Speaking of those, what could they be? Hydro Pump, Solarbeam and Fire Blast seem probable.


Maybe they will give them their ultimate attacks like in the games? (Although the moves can only be trained to the fully evolved pokemon in the game).

Charizard = Blast Burn
Ivysaur = Frenzy Plant
Squirtle = Hydro Blast
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 12, 2007, 09:03:14 PM
So we have small pokemon, one medium pokemon and one large pokemon.  Is this a small, medium and large character in one?  Could Charizard not flinch when hit like Ike but the other two do flinch? Are we getting three different styles along with three different attacks as well?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 12, 2007, 09:03:41 PM
Quote

Originally posted by: Mashiro
Maybe they will give them their ultimate attacks like in the games? (Although the moves can only be trained to the fully evolved pokemon in the game).

Charizard = Blast Burn
Ivysaur = Frenzy Plant
Squirtle = Hydro Blast


If it was Pokémon specific, it would be neat if Squirtle evolved with his Final Smash.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 12, 2007, 09:06:08 PM
I just would like to say, before a big argument breaks out that I was only saying that the Pokemon Trainer's main mechanic is a modification of the Zelda/Sheik mechanic, they are in no way going to play like each other, and the stamina addition will surely make them even more different.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_insanolord on August 12, 2007, 09:06:33 PM
Well why not move Mewtwo from playable to this new character's Final Smash? These are the starter Pokemon from Red/Green/Blue, so why not the most powerful Pokemon from those games?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 12, 2007, 09:06:59 PM
Quote


If it was Pokémon specific, it would be neat if Squirtle evolved with his Final Smash.

So it would be kind of like Samus where after her final smash she changes to the zero suit?  That makes sense.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 12, 2007, 09:09:51 PM
Quote

Originally posted by: insanolord
Well why not move Mewtwo from playable to this new character's Final Smash? These are the starter Pokemon from Red/Green/Blue, so why not the most powerful Pokemon from those games?


Because Mewtwo, as a playable character, had a lot of potential... they just need to balance him better. If we are pulling from the first generation of the game, why not have him summon the three legendary birds for his Final Smash? Either one at random or all three. Mew would also be another option, picking from the R/B/G/Y gen of legendaries.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 12, 2007, 09:10:58 PM
Here's another thought: what if you actually only control the trainer in the background and do certain moves as commands and the pokemon actually attack on their own based on what commands you give them.  It would be a type of managerial style rather than direct combat.  Weird but would definitely make it different from the Zelda/Sheik mechanic of transformation.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on August 12, 2007, 09:11:03 PM
Nah, I think the Final Smash will involve the trainer as the main source of attack in this one.  Or maybe, all three will attack at once, and he'll use a potion, too, so stamina goes to full after the attack, and about 20% damage is healed, too.

Yeah, that's my guess, the trio attacks, followed by at least a stamina refresher.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 12, 2007, 09:11:41 PM
What is it that all Pokemon have?

Four Attacks, potently anyway.

since down B is being used to switch them out, maybe their most powerful move is their FSA?

It is either that or they all preform Struggle.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on August 12, 2007, 09:11:54 PM
Actually counting Sheik and Zero Suit Samus as seperate characters makes 22 characters.  Of course since Pokemon Trainer is really three different characters for the price of one that'd make it 24 characters then.

Returning characters

Mario
Link
Kirby
Pikachu
Samus
Fox
Zelda
Sheik
Bowser
Donkey Kong
Peach
Yoshi
Caption Falcon His icons on Samurai Goro's page
Ness His icons on the Franklin Badge page

New Characters

Wario
Pit
Meta Knight
Zero Suit Samus
Ike
Pokemon Trainer (It's really just Squirtle, Ivysaur and Charizard as one character)
Solid Snake
Animal Crossing Character Animal Crossing Item and Animal Crossing Stage each with an Animal Crossing icon, which means there's a playable character from that series.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on August 12, 2007, 09:13:35 PM
Tom Crook
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 12, 2007, 09:14:31 PM
And his final smash is pulling out 9999 bells.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 12, 2007, 09:14:35 PM
Is anyone else INSANELY hyped to see Charizard grab a freaking laser sword?

How bad ass is that going to be!

OH or the super hammer, awesomeness!  

CHARIZARD COUNTER ATTACK! USE THE SUPER SCOPE NOW!

Limitless potential . . .
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 12, 2007, 09:16:18 PM
Quote

Originally posted by: Luigi Dude
Caption Falcon His icons on Samurai Goro's page
Ness His icons on the Franklin Badge page


I don't doubt that Captain Falcon, Ness, Luigi and probably Jigglypuff will be back. But really, none of them have been confirmed, in the true sense, yet... also, anyone else find it interesting that it's the four original secret characters from the first game that are still "unknown"?

Quote

Originally posted by: Luigi Dude
Animal Crossing Character Animal Crossing Item and Animal Crossing Stage each with an Animal Crossing icon, which means there's a playable character from that series.


I wouldn't jump to that conclusion yet. If we see a new stage from an existing series added, without its own icon, then I would be willing to bet you are correct.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 12, 2007, 09:18:26 PM
I don't think there HAS to be an animal crossing character. There might be more items from the series or even assist trophies, but there doesn't have to be a character.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 12, 2007, 09:20:48 PM
Quote

Originally posted by: Arbok
also, anyone else find it interesting that it's the four original secret characters from the first game that are still "unknown"?



You know, I have not even thought about that, but your right. It is odd considering that both Ness and Captain Falcon were starters in Melee. I know they will be back but it is kind of disconcerting.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 12, 2007, 09:21:30 PM
The only thing suggesting that a logo equates to a character (or better yet the converse of that statement) is that Dr. Wright from Sim City 2000 has a the Smash logo as his icon.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 12, 2007, 09:26:02 PM
What if one of these Pokemon were to use a pokeball? Yeah, I know that Pikachu can do it, as well as any other playable Pokemon, but would it not be a little weird for Pokemon that are already being used from a Pokeball to use one themselves to summon another Pokemon?

Time Paradox?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 12, 2007, 09:27:28 PM
What if Charizard summoned himself?!? O_o

EDIT: Come to think of it, how the heck does Ivysaur use items? He doesn't have any hands!!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on August 12, 2007, 09:28:38 PM
Quote

Originally posted by: Arbok


Quote

Originally posted by: Luigi Dude
Animal Crossing Character Animal Crossing Item and Animal Crossing Stage each with an Animal Crossing icon, which means there's a playable character from that series.


I wouldn't jump to that conclusion yet. If we see a new stage from an existing series added, without its own icon, then I would be willing to bet you are correct.


Heres the proof, Dr. Wright.  Since he and nobody from Sim City will be playable, he only has the Smash Bros icon next to him.  If they were going make an Animal Crossing icon for an item and stage, but not have a playable character, then why not give Dr. Wright a Sim City icon as well?  This shows that things from series that aren't playable will have the Smash Bros icon next to them while things connected to playable character will have that series icon next to it.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 12, 2007, 09:29:10 PM
Quote

Originally posted by: TVman
What if Charizard summoned himself?!? O_o

EDIT: Come to think of it, how the heck does Ivysaur use items? He doesn't have any hands!!


They do the fusion dance and form Super Charizard!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_insanolord on August 12, 2007, 10:23:48 PM
I just had an idea. What if Pokemon Trainer had a little bit better chance of getting a really good Pokemon from a Pokeball?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 12, 2007, 10:35:34 PM
*massive grin on face*

*scratches character that he thought wouldn't happen off list*

"Come to think of it, how the heck does Ivysaur use items? He doesn't have any hands!!"

In his mouth, you silly person!

Oh, and some things I am wondering about:

1) Will you actually hear Red yelling out his commands?  
2) On stages that move like Rumble Falls, it'll be interesting to see how Red keeps up with the fighting!
3) Will you be able to access a Female Trainer costume?
4) Final Smash: Pokemon-specific or Red-specific?
5) When multiple Reds are picked, how will the Trainers in the background be organized?
6) Continuing on #5, will the different-colored Pokemon wear hats like Pikachu?
7) Will a lack of stamina result in HP damage, or just make the Pokemon dizzy, etc?

So many questions!    
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 12, 2007, 11:42:30 PM
No Misty=Booooo
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 13, 2007, 12:21:25 AM
It's too bad it seems that Red won't be a secret character, because he would have been perfect for an unlockable for Pikachu...Though I guess it's still possible he could be Pikachu's final boss... ='D
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: KDR_11k on August 13, 2007, 01:39:30 AM
Misty could be the female trainer, after all Red/Blue didn't have a female player character.

All this talk about Red/Blue makes me voice the futile but possibly interesting wish to see the Gunstars in the game.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on August 13, 2007, 01:45:09 AM
Quote

Originally posted by: anubis6789
What is it that all Pokemon have?

Four Attacks, potently anyway.

since down B is being used to switch them out, maybe their most powerful move is their FSA?

It is either that or they all preform Struggle.


Bingo... I figure the "4th move" is the FSA.

Also does anyone anticipate a lack of direct control of these characters?  I have a feeling they're CPU controlled with the user calling out times to attack and dodge/block.  The CPU's level of competency drops as the stamina becomes lower.  

Thus, your "commanding" a pokemon, which I think is the point of the character.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 13, 2007, 01:50:20 AM
Wow.  This is just Monday and this update is beginner than all of last weeks updates.

I remember us discussing a Pokemon Trainer, I loved the character idea, but nobody thought it was possible...this is exciting.

Here are my thoughts.

Each Pokemon is a different weight class, light, medium, Heavy.  You will have to learn how to use them all well in competition.  Now whenever you knock a Pokemon off screen you get a point, so the Trainer is going to have to be careful on how he uses them with his damage...but what I don't know is if you KO Ivysaur you don't get it back until your other two characters are KOed...that would be wicked.

Obviously the costumes of Pokemon Trainer will allow you to have a female trainer, but what would be more cool is allowing one to be Ash, one generic male, one generic female, and one to be Misty and one Brock.  

Heck you could even give them special Pokemon each, so that you can must learn the pokemon of each costume, but that is HIGHLY unlikely.

I am willing to bet the Final Smash for Pokemon Trainer will still be Pokemon fight specific, and I am willing to bet it is going to a Legendary Pokemon being called to fight.  It will either be one giant attack, or the Trainer will be allowed to throw out this legendary pokemon to use once, or until he calls him back in.

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 13, 2007, 01:51:33 AM
"Misty could be the female trainer, after all Red/Blue didn't have a female player character."

Well, I think they'd use the new female trainer from Fire Red and Leaf Green, if anything...



"Also does anyone anticipate a lack of direct control of these characters?"

Nah, it wouldn't make sense when you need to return back to the stage after being knocked off...I'm fairly sure you'll be directly controlling the Pokemon, with the illusion that they are moving due to the commands of the trainer...  

"but what would be more cool is allowing one to be Ash, one generic male, one generic female, and one to be Misty and one Brock"

Pokemon Trainer basically IS Ash... =)

"...and I am willing to bet it is going to a Legendary Pokemon being called to fight."

I thought so too at first, but the wording on the site has me second-guessing..."Instead, he uses the three Pokémon with him—Squirtle, Ivysaur, and Charizard—to do the fighting for him."  I like the idea of each Pokemon using their strongest attack as their Final Smash...    
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 13, 2007, 02:00:03 AM
I will guess that these 3 pokemon will not be available in the Pokeballs anymore.  They will exclusively available to the trainer.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Dasmos on August 13, 2007, 02:26:20 AM
Quote

Originally posted by: Spak-Spang
I will guess that these 3 pokemon will not be available in the Pokeballs anymore.  They will exclusively available to the trainer.
this is pretty much a given.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Grant10k on August 13, 2007, 02:34:15 AM
Oh, and some things I am wondering about:

1) Will you actually hear Red yelling out his commands?
I think his mouth will move and he'll point in the direction your moving, like a soccer coach or something. You will see him yelling but he won't actually audibly say anything. (otherwise they'd have to make him actually say stuff, if he's yelling non-verbally, then he's just yelling "commands".

2) On stages that move like Rumble Falls, it'll be interesting to see how Red keeps up with the fighting!
Yeah, whatever. That's not a question so I can't answer it. Jerk. Use a question mark next time, it's right there under your pinkie finger.

3) Will you be able to access a Female Trainer costume?
I hope so, just like I hope they have a non-hamster Fox, and both ZS Samus and Zelda with Bikini alt-costumes. (hell, they should even throw a bikini on armored Samuses amour, just to be thorough.

4) Final Smash: Pokemon-specific or Red-specific?
I think the Final Smash might be the Trainer throwing out sh!t-tons of pokeballs, in every direction, like grenades.

5) When multiple Reds are picked, how will the Trainers in the background be organized?
They can fist fight each other in the background. Now you have to watch out in two dimensions (two dimensions of 2D fighting = at least 4 dimensions).

6) Continuing on #5, will the different-colored Pokemon wear hats like Pikachu?
Yes, they wear that almost-nike hat that's in the cartoon.

7) Will a lack of stamina result in HP damage, or just make the Pokemon dizzy, etc?
I would think that they just have less power after a while. Punches don't deal as much massive damage and all that. That's how stamina effects me anyway. But if I over exert myself, I do start to feel dizzy.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on August 13, 2007, 03:13:29 AM
Quote

Originally posted by: Bill Aurion
*massive grin on face*
2) On stages that move like Rumble Falls, it'll be interesting to see how Red keeps up with the fighting!



I'm guessing a floating platform in the background specifically for him that keeps up with the stage.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Strell on August 13, 2007, 04:17:42 AM
I wanna know what Kirby does when he swallows one-a-dems.

I guess you just get Pokemon specific powers.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 13, 2007, 04:45:38 AM
I wonder if you can get your opponents over 100% and they attempt a capture.

And yes, I assume a final smash will be when Red throws out a legendary or maybe your current pokeman temporarily evolves to the highest version of itself.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Strell on August 13, 2007, 05:01:17 AM
It would be awesome if one of the following were possible:

You could hack Pokemon Trainer to use any three fighters.

Or, there could be a special Pokemon Vs. Battle Mode where you choose PT but pull any three fighters into your arsenal.  So I could switch out Luigi/Fox/Captain Falcon.

In fact, I will be sad now if this is not possible.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 13, 2007, 05:07:07 AM
"I think his mouth will move and he'll point in the direction your moving, like a soccer coach or something. You will see him yelling but he won't actually audibly say anything. (otherwise they'd have to make him actually say stuff, if he's yelling non-verbally, then he's just yelling "commands"."

He needs to at least yell out the Pokemon's name when he tosses it onto the playing field!

"Yeah, whatever. That's not a question so I can't answer it. Jerk. Use a question mark next time, it's right there under your pinkie finger."

I never said they were questions, so eat it!

"Or, there could be a special Pokemon Vs. Battle Mode where you choose PT but pull any three fighters into your arsenal. So I could switch out Luigi/Fox/Captain Falcon."

I wonder if Event Mode might involve something like this...  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UltimatePartyBear on August 13, 2007, 05:42:10 AM
I have a complaint.  Sometimes I get really mad and just want to beat the crap out of a character, and this chicken will always be unreachable.  Torturing his pokemon in front of him just won't be enough.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Grant10k on August 13, 2007, 06:04:38 AM
Quote

Originally posted by: Bill Aurion
He needs to at least yell out the Pokemon's name when he tosses it onto the playing field!


That would work great. Any other audible command would not fit right as the pokemon would start doing the move before 'PT' not to be confused with PiT actually yells the name of the move (or add a delay to any move worth mentioning). He'd be all like "Charizard!" and I would proclaim "ZOMG! that IS Charizard!"

Quote

Originally posted by: Various People
"Yeah, whatever. That's not a question so I can't answer it. Jerk. Use a question mark next time, it's right there under your pinkie finger."

I never said they were questions, so eat it!


/me is pwned.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 13, 2007, 06:07:06 AM
Quote

Originally posted by: Luigi Dude
Heres the proof, Dr. Wright.  Since he and nobody from Sim City will be playable, he only has the Smash Bros icon next to him.  If they were going make an Animal Crossing icon for an item and stage, but not have a playable character, then why not give Dr. Wright a Sim City icon as well?  This shows that things from series that aren't playable will have the Smash Bros icon next to them while things connected to playable character will have that series icon next to it.


Because probably that will be the only thing from the Sim City universe in the game? Again, if there is a stage from an already existing game, and it doesn't have an icon, then you are on to something. At present, it's jumping to conclusions from the information available to us.

I'm not saying that there won't be a character from Animal Crossing, but, IMO, there is not enough stuff on the site to positively prove that the icons are only attached to new characters and not also stages.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 13, 2007, 07:06:00 AM
Quote

Originally posted by: PartyBear
I have a complaint.  Sometimes I get really mad and just want to beat the crap out of a character, and this chicken will always be unreachable.  Torturing his pokemon in front of him just won't be enough.


After he's eliminated in stock mode, he immolates himself out of shame of loss.

This also raises the question of how KOs work in his case. Does the trainer simply disappear like Nana when Popo is KOed and if so, does he jump down from the same "rebirth" platform as the other characters?

I think it would be hella awesome if, in a moving stage, he had to climb around on obstacles in the background to keep up, but I suspect (like someone else suggested) that he'll be on a floating platform which simply carries him around in those cases.

Also, thanks to playing as this character, I will no doubt beat the "LET ME SHOW YOU MY POKEMANS!!!" joke to death.

Quote

I'm not saying that there won't be a character from Animal Crossing, but, IMO, there is not enough stuff on the site to positively prove that the icons are only attached to new characters and not also stages.


Sadly, I agree.

I was hoping we'd see Mr. Resetti as playable, but there's really no evidence to suggest it. If anything we'll probably see him as an AT and he'll have the same leaf symbol as well.

It's really uncharted territory, as far as character inclusion is concerned, and we can't use the logic of "there's no AC character because they showed Ike before his level" since they showed the Yoshi level before they showed Yoshi.

It's anyone's guess.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: stevey on August 13, 2007, 07:41:36 AM
PT final smash probably is 3 pokemon team attack instead of calling a different pokemon since it does say he can only have 3.

I'm wondering how switching them won't break the game, as in right before a final smash like samus's hit or item go off can be blocked by switching and give them an unfair lead.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 13, 2007, 07:48:17 AM
Quote

Originally posted by: stevey
I'm wondering how switching them won't break the game, as in right before a final smash like samus's hit or item go off can be blocked by switching and give them an unfair lead.


Well, it's stated that stamina goes down due to switching... so you can do that, but there seems to be consequences regardless. You are right, though, in that it would be a good idea in order to avoid the shorter exposure Final Smash attacks.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on August 13, 2007, 08:18:58 AM
Well, it's not like when Zelda changes to Sheik, she's invulnerable. I bet there's never a moment in the "switch" that one or the other Pokemon isn't open to attack; that's what makes sense to me, anyway.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Dirk Temporo on August 13, 2007, 08:19:30 AM
Zelda isn't invulnerable when she changes to Sheik.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 13, 2007, 08:26:17 AM
Quote

Originally posted by: Mikintosh
Well, it's not like when Zelda changes to Sheik, she's invulnerable. I bet there's never a moment in the "switch" that one or the other Pokemon isn't open to attack; that's what makes sense to me, anyway.


I'd disagree:



I'd say at this moment right here the player would be invulnerable... how long that is, is the question. I hope it's very short period of time.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 13, 2007, 08:27:36 AM
"This also raises the question of how KOs work in his case. Does the trainer simply disappear like Nana when Popo is KOed and if so, does he jump down from the same "rebirth" platform as the other characters?"

Since he's not actually fighting, I assume he'll stay in the background until his Pokemon are out for good...(I then expect him to fall to his knees and disappear...)

"Also, thanks to playing as this character, I will no doubt beat the "LET ME SHOW YOU MY POKEMANS!!!" joke to death."

Aha, I'm glad I'm not the only one...

"I was hoping we'd see Mr. Resetti as playable, but there's really no evidence to suggest it. If anything we'll probably see him as an AT and he'll have the same leaf symbol as well."

I'm still calling Generic Animal Crossing Guy with player-specific Mii head...Sakurai must know how fun it is to beat someone over the head with the net!  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on August 13, 2007, 08:27:48 AM
Quote

Originally posted by: Dirk Temporo
Zelda isn't invulnerable when she changes to Sheik.


That's what I meant to say; the extra comma I put in made it sounds like I was saying she was.

Quote

Originally posted by: Strell
It would be awesome if one of the following were possible:

You could hack Pokemon Trainer to use any three fighters.

Or, there could be a special Pokemon Vs. Battle Mode where you choose PT but pull any three fighters into your arsenal.  So I could switch out Luigi/Fox/Captain Falcon.

In fact, I will be sad now if this is not possible.


Well then prepare to be sad. It'd kinda wipe out the novelty of the character if they let you do this with anybody...and how would Captain Falcon get in a Poke Ball anyway?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on August 13, 2007, 08:30:47 AM
Quote

Originally posted by: Arbok
Quote

Originally posted by: Mikintosh
Well, it's not like when Zelda changes to Sheik, she's invulnerable. I bet there's never a moment in the "switch" that one or the other Pokemon isn't open to attack; that's what makes sense to me, anyway.


I'd disagree:



I'd say at this moment right here the player would be invulnerable... how long that is, is the question. I hope it's very short period of time.



But I'd disagreen with your...disagreement. At that moment, the first Pokemon's still out as a flash of light, and the Poke Ball is right about to open to release the other one. I'm not saying there won't be a 1/4 second gap in which no one's on the field, but I'd bet that whatever's there will take damage, and even if not, the characters aren't frozen in time; I bet the game'll have the Poke Ball open while the Final Smash is starting so it'll get hit anyway.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 13, 2007, 08:34:03 AM
Quote

Originally posted by: Mikintosh
I'm not saying there won't be a 1/4 second gap in which no one's on the field...


So you agree with my disagreement? I didn't say how long the invulnerability would be for, I'm hoping it's so small that it couldn't be exploited to dodge attacks, but there does appear to at least be a fraction of a second where the player could avoid all damage. I just really can't see the "flash of light" taking damage in that shot, to be honest...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Pale on August 13, 2007, 08:53:33 AM
I guarantee you that if you kick the glowing circle at that moment, it will fly across the screen just as it were a person, and the new pokemon will appear in the new location.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 13, 2007, 09:08:59 AM
I think you'll be temporarily invulnerable for a moment when the Pokeman leaves the play field, but very, VERY vulnerable for a moment as the new Pokeman returns to the playfield and pops out of its ball.

In that way, it'll be balanced since you can dodge certain attacks, but you set yourself up to be pwned by others.

He already said that if you swap Pokemans too frequently, there will be consequences because you'll harm their stamina meters.

It sounds like the basis of this character will be switching our your Pokeman every time it starts to show signs of fatigue but not doing so early because it'll also fatigue your Pokemans.

Bottom line: you're playing a cycling character which goes from being a light, to med, to heavy and then light again. You'll need to know all of its different attacks in its three "forms" to truly master it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on August 13, 2007, 09:11:36 AM
I bet you can hit the Pokeballs.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Grant10k on August 13, 2007, 09:14:53 AM
I think there will be a short period of time where the pokemans cannot be vinced (i.e. invincible), but so does dodging, rolling, and teleporting. Perhaps to make up for it right when a new Pokemon appears, while the new 'mon is going "Raaarrrrr" and doing that ferocious yell-into-the-sky thing that they do, they are unflinching but can still take damage. It's sort of like how Ike's Aether move works (i'm an expert with him in SSBB by the way).
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 13, 2007, 10:08:56 AM
First off I would just like to say that after getting some sleep and really thinking about it with a mind that is not so groggy, my comments about the ununiqueness of the PT's play style in comparison to Zelda/Sheik were really unfounded and kind of silly, not to mention the fact that it was just wrong.

Quote

Originally posted by: Smash_Brother
I think you'll be temporarily invulnerable for a moment when the Pokeman leaves the play field, but very, VERY vulnerable for a moment as the new Pokeman returns to the playfield and pops out of its ball.

In that way, it'll be balanced since you can dodge certain attacks, but you set yourself up to be pwned by others.

He already said that if you swap Pokemans too frequently, there will be consequences because you'll harm their stamina meters.

It sounds like the basis of this character will be switching our your Pokeman every time it starts to show signs of fatigue but not doing so early because it'll also fatigue your Pokemans.

Bottom line: you're playing a cycling character which goes from being a light, to med, to heavy and then light again. You'll need to know all of its different attacks in its three "forms" to truly master it.


Kind of like how it works in the the actual game, the Pokemon being called back is not hurt, but the Pokemon coming into battle suffers from a kind of "summoning sickness", and cannot do anything for a turn while the opponent can attack it.

I think there will be points within the calling back and calling forward animation where no one is going to present in the battlefield, and I think that is why they have the stamina mechanic in place, to punish those who abuse that moment of invincibility. I also think that another step to balance out the moment of invincibility is apparent delay after a Pokemon comes out of a Pokeball.

Something the site does not make clear is if the stamina level is shared between all three Pokemon, like the damage percentage, or if each Pokemon has its own stamina level. I think the former is probably the most correct, just for simplicity's sake, as well as the fact that it would just fit better within the context of the PT's mechanic.

I also have a feeling that the will enforce a kind of "wait" system, where after changing out Pokemon you have to wait till you can change out again with the amount of time to wait being either static or somehow based upon the current stamina level, damage percentage, or some other variable I cannot think of.

It also seems to me that they may allow you to chose which Pokemon you want to start with, just as they let you start out as Sheik in SSBM, except this will be much more important to the game as a whole, along with a possible trick to start out as ZSS, while the Sheik trick was only needed on a special melee and I think an event match.

I have also convinced myself that "Red" will have "Blue" and "Green" as alternate costumes, considering that he is called Pokemon Trainer instead of Red, Satoshi, or Ash, just my opinion though.    
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 13, 2007, 10:13:44 AM
"Something the site does not make clear is if the stamina level is shared between all three Pokemon, like the damage percentage, or if each Pokemon has its own stamina level."

In the end, it'll all just boil down to "don't use a single Pokemon too long or too little"...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Strell on August 13, 2007, 10:14:31 AM
Mikintosh:

This is why I said it would have to be a hack or a special battle mode.

I don't care how Captain Falcon could get into a dayum Pokeball, I just thinking having some kind of funny tag team mode in Brawl would be awesome.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on August 13, 2007, 02:03:27 PM
Quote

Originally posted by: thatguy
I bet you can hit the Pokeballs.


Yeah, this is what I was getting at.


Quote

Originally posted by: Strell
Mikintosh:

This is why I said it would have to be a hack or a special battle mode.

I don't care how Captain Falcon could get into a dayum Pokeball, I just thinking having some kind of funny tag team mode in Brawl would be awesome.


Well yeah, with a hack. You can put Sonic in Super Mario Land with a hack too, man!

That said, it would be cool if they decided to put it in.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: soracloudtidus on August 13, 2007, 07:42:28 PM
I don't know but for some reason I think Pikachu should had been one of those pokemons....or maybe pichu..though I don't think pichu will make it to the game. I'm not complaining here but I think if you have a Pokemon Trainer representing Pokemon...why not name him Ash and have him have Pikachu, Squirtle and Charizard? Seems like a good line up representing pokemon to me.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 13, 2007, 07:44:03 PM
No! Pikachu's an independent character... He just HAS to be! I'm a Pikachu player!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 13, 2007, 08:04:03 PM
HOLY CRAP THE DEVIL!!!!

That's an insane assist trophy wow . . .
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 13, 2007, 08:04:15 PM
Yeah for the devil!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 13, 2007, 08:05:09 PM
That's one crazy assist trophy!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 13, 2007, 08:05:21 PM
That is pretty cool how he scrolls the screen, could be pretty exciting.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 13, 2007, 08:07:56 PM
The screen is scrolling!

Its the work of THE DEVIL!!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 13, 2007, 08:09:27 PM
oh WOW. Awesome... every midnight...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: soracloudtidus on August 13, 2007, 08:11:54 PM
I guess that's an assist trophy with a double edge sword. Could be good for you could be bad for you.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 13, 2007, 08:24:40 PM
Yet another update completely out of the blue. SSBB is going to be ten types of insane.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 13, 2007, 09:05:13 PM
I hope they add the option to toggle individual Pokemon and Assist Trophies on/off. That would allow for ultimate customization. Some of them seem very cheap and while I'd use them every so often to spice things up, it'd be cool to turn them off.

The Devil seems pretty cheap. It's kind of lame, yet, at them same time, kind of interesting. I can see it leading to some very interesting and exciting matches. So while it'd be cool to use sometimes, I hope for the option to take specific Assist Trophies out if so I can still use other ones.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 13, 2007, 09:17:46 PM
Anyone else think this assist trophy would seriously benefit characters like Kirby that can float for a prolonged period of time?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 13, 2007, 09:18:35 PM
Quote

Originally posted by: Mashiro
Anyone else think this assist trophy would seriously benefit characters like Kirby that can float for a prolonged period of time?


Nope, because Kirby won't float anymore for prolonged periods of time!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: WalkingTheCow on August 13, 2007, 09:18:42 PM
I'm digging the apparent sheer variety of Brawl.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: SixthAngel on August 13, 2007, 09:28:40 PM
Quote

Originally posted by: Adrock
I hope they add the option to toggle individual Pokemon and Assist Trophies on/off. That would allow for ultimate customization. Some of them seem very cheap and while I'd use them every so often to spice things up, it'd be cool to turn them off.

The Devil seems pretty cheap. It's kind of lame, yet, at them same time, kind of interesting. I can see it leading to some very interesting and exciting matches. So while it'd be cool to use sometimes, I hope for the option to take specific Assist Trophies out if so I can still use other ones.


I wouldn't describe an assist trophy that puts everyone at an equal disadvantage as cheap.  It is the least cheap item of all since it doesn't even help the user out.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 13, 2007, 09:33:37 PM
I consider it cheap for everyone because it could mean instant death regardless of damage percentage.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 13, 2007, 09:34:16 PM
Quote

Originally posted by: Adrock
I consider it cheap for everyone because it could mean instant death regardless of damage percentage.


Isn't that what Smash Brothers is about?  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 13, 2007, 09:35:43 PM
Quote

Originally posted by: Adrock
I consider it cheap for everyone because it could mean instant death regardless of damage percentage.


This is what makes Smash bros. great.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 13, 2007, 09:39:42 PM
No one said how long the screen stays shifted so it may only be for a short time. It's not necessarily an instant death for all.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: ShyGuy on August 13, 2007, 09:43:45 PM
Devil World is pretty obscure here in the US. What's next, a CD-I Zelda trophy?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 13, 2007, 09:45:13 PM
Quote

Originally posted by: ShyGuy
Devil World is pretty obscure here in the US. What's next, a CD-I Zelda trophy?


I swear I seen that purple devil thing somewhere else. Were they in SPM?  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 13, 2007, 09:46:04 PM
Well, I did say "could mean instant death." Goddizzam, does everyone just see my post and automatically disagree with it? It's not like I don't want the Devil in the game at all, I just want an option to turn it off. Isn't that a fair compromise?

Quote

This is what makes Smash bros. great.

Yeah, ok. If you say so......
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 13, 2007, 09:48:19 PM
Oh . . .  sorry Adrock.

But don't you contradict yourself? How can it be cheap if you don't know what it does?

The whole statement should be striked from the record!

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 13, 2007, 09:55:29 PM
You should be striked from the record. (Wait, is striked a word?)

I have a pretty good idea of what it does. Sakurai's own description was fairly simple.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 13, 2007, 09:59:55 PM
Just like the Hammer, this'll force players to react to new momentary challenges over the course of the battle, testing their mind's dexterity, as well as their fingers'.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 13, 2007, 10:02:02 PM
Striked is actually not a word but I chose to use it anyway.

So . . . take that.

Oh and has anyone else noticed there IS a little bit of the stage that remains in the final screen. See? DK is fine.

Maybe that's how it balances out
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 13, 2007, 10:17:37 PM
I'll balance you out... Ok, I'll stop.

I guess I just advocate the existence of a variety of choices and options. Being able to customize matches to the very last detail would add a completely new dimension to this already deep game. Another example would be being able to customize the behavior of AI controlled opponents such as having them retaliate a KO by relentlessly stalking the last player to kill them.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 13, 2007, 10:17:52 PM
Man, after including such an obscure character, I'll be really sad if they don't include Marin as an Assist Trophy...

As for Devil, I can't wait to see what happens when he pops out on a MOVING stage... ='D
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_insanolord on August 13, 2007, 11:19:30 PM
I don't think it's likely that the shift lasts too long, because it would be way too cheap. I think it's much more likely that it happens very quickly, so you have to notice and react right away, and then shifts right back.

I like that Sakurai wasn't exaggerating when he said that we might see some ATs that only the most dedicated fans would recognize, and I like that they can have some really insane effects. Keep these crazy updates coming!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on August 14, 2007, 02:09:31 AM
Ah man!  This is menu c-sticking taken to the extreme... I'm already annoyed!

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: mantidor on August 14, 2007, 03:08:51 AM
I played this game to death when little and I loved it. I remember that melee's trophy of the little devil was canned for the us version, and in that time I didn't recognize him! from the description of the trophy it seemed stupid it was censored, but then I remember in the game you get crosses to eat the dots and you shoot from bibles, hehe, that might be the reason the game never made it to the US.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 14, 2007, 03:10:22 AM
How is this C-sticking taken to the extreme...it is one assist trophy that does a very unique and odd scenero, that won't last very long.

C-sticking is a quicker easier method of Smash Attacking that allowed people to an easy method to take the skill out of the Smash Attack concept.

I think this is a very odd assist trophy, and it throws me for a loop...but you know its a good thing to me.

Smash Bros. originally was a fighting game that throw all the rules to fight games out the window and created something fresh.  This seems to continue that trend adding influence from some many genres of games.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sarail on August 14, 2007, 03:30:33 AM
Quote

Originally posted by: Spak-Spang
How is this C-sticking taken to the extreme...it is one assist trophy that does a very unique and odd scenero, that won't last very long.

C-sticking is a quicker easier method of Smash Attacking that allowed people to an easy method to take the skill out of the Smash Attack concept.

I think this is a very odd assist trophy, and it throws me for a loop...but you know its a good thing to me.

Smash Bros. originally was a fighting game that throw all the rules to fight games out the window and created something fresh.  This seems to continue that trend adding influence from some many genres of games.

He was talking about how you can move the menu screen around in Melee by using the C-stick.  Friends would always do this to me while I was picking my name from the list after choosing my character -- made things quite difficult and annoying.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 14, 2007, 04:57:08 AM
SMASH BROS. IS THE WORK OF THE DEVIL!!!!

And yes, if this lil' bugger gets in, anyone could.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: ShyGuy on August 14, 2007, 06:08:36 AM
STRUCK OR STRICKEN (depending on context)
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 14, 2007, 08:48:05 AM
Quote

Originally posted by: Smash_Brother
SMASH BROS. IS THE WORK OF THE DEVIL!!!!

And yes, if this lil' bugger gets in, anyone could.


Sorry dude, but I already beat you to the Devil joke.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: stevey on August 14, 2007, 11:02:31 AM
Bah, give me super devil with flying motorcycle of doom.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on August 14, 2007, 12:23:34 PM
Quote

Originally posted by: Rachtman
Quote

Originally posted by: Spak-Spang
How is this C-sticking taken to the extreme...it is one assist trophy that does a very unique and odd scenero, that won't last very long.

C-sticking is a quicker easier method of Smash Attacking that allowed people to an easy method to take the skill out of the Smash Attack concept.

I think this is a very odd assist trophy, and it throws me for a loop...but you know its a good thing to me.

Smash Bros. originally was a fighting game that throw all the rules to fight games out the window and created something fresh.  This seems to continue that trend adding influence from some many genres of games.

He was talking about how you can move the menu screen around in Melee by using the C-stick.  Friends would always do this to me while I was picking my name from the list after choosing my character -- made things quite difficult and annoying.


Yes that is what I was referring to ... and it drove me batty.  What purpose could it possible serve to be able to manipulate the menus in such a manner???
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: JonLeung on August 14, 2007, 02:26:55 PM
Interesting, given that one of the collectible trophies in SSB:M was a "devil"-like character that was removed by NoA for the North American version probably because of religious issues.  There was another trophy where the "devil" term was replaced with "ogre".

But now we have an assist trophy that actually affects gameplay called "Devil" from "Devil World".  Are they going to keep that?  Rename it?  Has NoA lightened up?  Or do they figure that a slight reference can't be too bad for a T-rated game?

At the same time, though, I thought SSB:M would've been rated E10+ had the rating existed at the time...not that SSB:B couldn't be rated T...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Shecky on August 14, 2007, 02:32:51 PM
It might just be that whatever over paranoid person in NOA convinced the team to pull the trophy because it had no bearing on gameplay... now that this trophy does, Mr. Over Paranoia's case doesn't hold as much water.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on August 14, 2007, 03:02:31 PM
Quote

Originally posted by: Shecky
It might just be that whatever over paranoid person in NOA convinced the team to pull the trophy because it had no bearing on gameplay... now that this trophy does, Mr. Over Paranoia's case doesn't hold as much water.


Actually, I think it's because the people who decided to have the trophy removed in Melee no longer work at NOA.  I mean, 90% of NOA employees have left so there's a good chance their gone too.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 14, 2007, 03:33:35 PM
NoA moving offices = best thing ever for Nintendo CONFIRMED.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 14, 2007, 03:33:51 PM
Pointless Trivia Time:
Devil World was released in a number of European countries, yet Tamagon's (the player character from said game) trophy was completely removed, as in hard coded out, from the European version of SSBM, while in the American version of Melee the trophy just could not be obtained through legitimate ways, such as the trophy lottery, but one could add the trophy to their collection through use of a cheat device or by other illegitimate means.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on August 14, 2007, 03:38:07 PM
Quote

Originally posted by: anubis6789
Pointless Trivia Time:
Devil World was released in a number of European countries, yet Tamagon's (the player character from said game) trophy was completely removed, as in hard coded out, from the European version of SSBM, while in the American version of Melee the trophy just could not be obtained through legitimate ways, such as the trophy lottery, but one could add the trophy to their collection through use of a cheat device or by other illegitimate means.


Why those sneaky li'l devils!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: JonLeung on August 14, 2007, 04:02:02 PM
I started going to church recently and found that the adult Sunday school teacher is a Pokémon fan (and he's a doctor, too).  I got him some Pokémon he couldn't get and we've been exchanging emails about Pokémon this week.  I was going to tell him about the Pokémon Trainer in SSB:B, but I think I'd better direct-link the post about it, and even so after the Devil isn't the top of the main page.  >_<

I'm sure he knows it's a game, and it's not a big deal, but I still don't feel comfortable going, "hey, look, it's the Devil!  Check it out!"

(On a side note the church bought a GameCube and SSB:M for one of the rooms for the kids.  Awesome.)
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 14, 2007, 08:05:42 PM
ZOMG STICKERS!

Edit: Seeing the Gamecube controls on the menu for the sticker album confused me for a second haha.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 14, 2007, 08:08:30 PM
They are like trophies... only less interesting. :-/

Interesting to see the Gamecube button controls there in that one shot, though

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 14, 2007, 08:13:59 PM
Well I guess they can put a lot more of those in than trophies.

Some of the wording in this update makes it sound like trophies are still in. If they are that would just be to much to collect in my opinion.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 14, 2007, 08:14:20 PM
Are you serious? ARE YOU FRIGGING SERIOUS???

This CAPSLOCK is for AWESOME!!!!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 14, 2007, 08:17:42 PM
Quote

Originally posted by: anubis6789
Well I guess they can put a lot more of those in than trophies.

Some of the wording in this update makes it sound like trophies are still in. If they are that would just be to much to collect in my opinion.


Yeah it seems as though trophies aren't going anywhere:

Quote

Stickers are easier to get a hold of than trophies.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 14, 2007, 08:21:56 PM
This update is kind of lame.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 14, 2007, 08:22:29 PM
*awaits someone to try to make the claim that non-games are corrupting everything due to their inclusion somehow*

Anyway, I guess these feature could be kind of neat if you could send the saved pictures to others through the Wii.

Quote

Originally posted by: TVman
This update is kind of lame.


Yeah, after the last few this one is pretty... meh...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 14, 2007, 08:31:28 PM
Dudes, seriously, this is so cool.

Stickers are micro-rewards. My mom used them to great effect in some part games she threw at my little cousin's b-day. The way she did it was to give each kid a "trophy card" (a cardboard placard in the shape and color of a trophy with their name on it) and after each game, award the winning team "3 stickers each" and the losing team 2, which each person got to pick out and put on their trophy card.

Then, at the end of the games, whoever had the most stickers got first pick from a bunch of assorted prizes on display. It was great.

Stickers are, like I said, micro-rewards. They don't replace trophies, but introduce another, more frequent, micro-sized reward system that can give players reasons to play again and again and again.

And the things you can do with them! Make a sticker book, or make sticker comics... GENIUS!

... my Mom's a genius too. Whatever little household innovation she does is SURE to be a consumer product in a year or two. There are spies in our house.

...wow... so awesome...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 14, 2007, 08:31:52 PM
HOORAY FOR POINTLESS COLLECTING!

I'm surprised no one has analyzed the stickers we have seen so far.

Many of the stickers are of characters that are already in the game. Are these stickers hinting at characters being in Brawl? :p

I think some of these characters might be assist trophies:
Dr. Lobe (Big brain academy)
Balloon fighter
Monkeys from Jungle beat
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 14, 2007, 08:34:05 PM
Quote

Originally posted by: pap64
Many of the stickers are of characters that are already in the game. Are these stickers hinting at characters being in Brawl? :p


The images seem to be stock from other games, really, like the shot of Wario from Strikers, and what...

So I really wouldn't look that deeply into it, unless you find an original image with something new.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Michael8983 on August 14, 2007, 08:34:26 PM
It would be cool if you could actually place the stickers on your fighter.
Still, this may be a great way to add some serious nostalgia with relatively little extra dev time.
I mean the appeal of the trophies in Melee was just being reminded of all these obscure characters.
Making 3D models of them all seemed kind of like a waste.  I mean who REALLY looked at more than a few of them them for all that long and from different angles?  Hopefully like the trophies, the stickers will come with a little bit of basic information as well.
I think there will be collectible trophies as well but just the assist trophies this time.

Also the appearance of the Big Brain professor makes it pretty clear Sakurai isn't ignoring the "new" Nintendo in favor of the classic Nintendo.
This makes it even more likely we'll see a customizable Mii as a fighter. Maybe even a Wii Sports themed stage. I bet we'll get some kind of funky Brain Age assist trophy as well. Maybe a big floating head?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 14, 2007, 08:36:03 PM
What's that image of DK from? The one with the boxing glove? And what's he holding in his other hand?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 14, 2007, 08:37:56 PM
Quote

Originally posted by: Arbok
Quote

Originally posted by: pap64
Many of the stickers are of characters that are already in the game. Are these stickers hinting at characters being in Brawl? :p


The images seem to be stock for other games, really. Like the shot of Wario from Strikers, and what... so I really wouldn't look that deeply into it, unless you find an original image.


I was partly joking considering that every time we get an update we analyze it to death.

But its hard to deny that the stickers are of characters we know are in the game, so I suspect a couple of them are also in the game.

Mashiro, that DK pic is from Mario Baseball on the GC.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 14, 2007, 08:38:33 PM
Quote

Originally posted by: Mashiro
What's that image of DK from? The one with the boxing glove? And what's he holding in his other hand?


It's from Mario Baseball:

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Michael8983 on August 14, 2007, 08:41:08 PM
"What's that image of DK from? The one with the boxing glove? And what's he holding in his other hand?"

Good question. It's the only graphic I DON'T recognize.
I'm thinking it has to be from DK64 which is the only game I recall Donkey putting on boxing gloves in. But that wasn't until the very, VERY last boss.
So I don't see why there'd be promotional art for it.

Edit: Aww, now I feel dumb. The ONE Mario sports title I haven't played lol.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 14, 2007, 08:42:51 PM
It'd be great if we could save our sticker pages as images in our Wii's memory and then send them to friends... and snapshots too!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on August 14, 2007, 08:44:47 PM
Who's the cowboy? I thought it was Wario from afar, but...that was obviously wrong.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 14, 2007, 08:49:24 PM
I keep looking at this update and can't help but think that this is Brawl's cheapest part to date.

I mean, how long does it take them to turn old JPG files into stickers? 1 minute?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smoke39 on August 14, 2007, 08:49:41 PM
Quote

Originally posted by: Kairon
Stickers are, like I said, micro-rewards. They don't replace trophies, but introduce another, more frequent, micro-sized reward system that can give players reasons to play again and again and again.

Or not.  Collecting useless items for the sake of a complete collection is just a chore to me.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 14, 2007, 09:02:46 PM
Quote

Originally posted by: Smoke39
Quote

Originally posted by: Kairon
Stickers are, like I said, micro-rewards. They don't replace trophies, but introduce another, more frequent, micro-sized reward system that can give players reasons to play again and again and again.

Or not.  Collecting useless items for the sake of a complete collection is just a chore to me.


I agree. The stickers are going to have less appeal than Melee's trophies.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 14, 2007, 09:02:49 PM
So . . . them adding little things that may be fun for some =  bad?

Oh and thank you for pointing out what game it was from. It did look like he was holding a baseball but it was so squished I wasn't sure that's what it was (And the boxing glove threw me off).
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 14, 2007, 09:08:37 PM
Quote

Originally posted by: Mashiro
So . . . them adding little things that may be fun for some =  bad?

Oh and thank you for pointing out what game it was from. It did look like he was holding a baseball but it was so squished I wasn't sure that's what it was (And the boxing glove threw me off).


It ain't bad, but considering we have a bigger single player mode along with a huge multiplayer mode who's going to dedicate their time on the stickers?

Cute feature but the other modes are calling.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 14, 2007, 09:14:39 PM
Quote

Originally posted by: pap64
Quote

Originally posted by: Mashiro
So . . . them adding little things that may be fun for some =  bad?

Oh and thank you for pointing out what game it was from. It did look like he was holding a baseball but it was so squished I wasn't sure that's what it was (And the boxing glove threw me off).


It ain't bad, but considering we have a bigger single player mode along with a huge multiplayer mode who's going to dedicate their time on the stickers?

Cute feature but the other modes are calling.


Yeah but as the update says, you get them by just playing so I don't see how it really cuts into playing time in terms of getting the stickers. It's something that may be fun to mess around with once all the major modes are out of the way.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smoke39 on August 14, 2007, 09:17:51 PM
Quote

Originally posted by: Mashiro
So . . . them adding little things that may be fun for some =  bad?

No.  I'm just expressing my personal reason for being disinterested.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 14, 2007, 09:18:21 PM
Quote

Originally posted by: Mashiro
So . . . them adding little things that may be fun for some =  bad?


It's not bad... it's just nothing really to get excited about. For many of us, I don't think it's a feature we will really use, although I suppose there is a small niche out there that will really enjoy it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 14, 2007, 09:31:02 PM
It's just lame.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 14, 2007, 09:40:08 PM
This is ridiculous. I can remember countless bouts of Smash Bros. that my brother and I played, watching our coin reward after each and every match, just for the hope of spending those coins on trophies. Stickers are another level of that sort of reward system. AND one of my favorite moments in arcade mode was the "hit the trophy into the cone" minidame. It always got my heart racing a little bit faster. This reward system will increase the appeal of playing smash bros. again and again. I'm loving it.

I had a friend who referred to Katamari Damacy as gamer crack. That's what Smash Bros. is looking like to me.

...Geez, stop whining you puffy, status quo, hardcore-minded gamers. Don't like it? Fine. But don't belittle a feature just because you want to get to pwning newbs as fast as possible.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: KDR_11k on August 14, 2007, 10:05:21 PM
I want to stick stickers all over Kirby.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 15, 2007, 12:15:20 AM
Quote

Originally posted by: anubis6789
Some of the wording in this update makes it sound like trophies are still in. If they are that would just be to much to collect in my opinion.

There is no such thing as "too much to collect"... >=|

Customizing and screencapping makes this an incredibly cool update...

Quote

Originally posted by: Mikintosh
Who's the cowboy? I thought it was Wario from afar, but...that was obviously wrong.

 
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smoke39 on August 15, 2007, 12:16:55 AM
Quote

Originally posted by: Kairon
...Geez, stop whining you puffy, status quo, hardcore-minded gamers.

I think you're taking this a little too personally.  Did your mother traumatize you by calling you a packrat when you were a child or something?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mario on August 15, 2007, 12:24:01 AM
Irony is funny

I like stickers!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 15, 2007, 01:25:51 AM
Collecting that has nothing to really do with game play is just fun.  You can chose to ignore the collecting all together, or you can collect everything to your hearts content.  What I like about Stickers is that you can actually do something with your collection of stickers.  trophies just sat there and you read a description of the character or game.

If you can send your Sticker Art to your friends this could be alot of fun, sending "Sticker comics" and people creating an ongoing story so to speak in art.

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: stevey on August 15, 2007, 02:05:35 AM
Stop whining. Sticker are way better than trophies due to all the sticker comics possibility.

*looks at screens* OMG milk bottle! Malon confirm!

*Falls into deepening denial*  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Robageejammin on August 15, 2007, 02:31:23 AM
Stickers will be a worthy update to the game as long as they also include lots of old forgotten classic ones as well. And if not...well you could really just flip through NWR's game artwork for every game and get the same stuff. Sadly though, it does look like they will be replacing trophies. The assist trophies already justify that.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Pale on August 15, 2007, 02:46:21 AM
Did anyone else do a double take when you saw the GCN buttons on the screen? Hah.

Also, why would these replace trophies if...

A.  There is an item in game called an "Assist Trophy" which means the concept is being carried through.

B.  The characters in story mode still start out as trophies, which further means the concept is being carried through.

C.  "Stickers are easier to get a hold of than trophies. Just play the game and you’ll start to earn them as rewards."  How would they be easier to get a hold of than something that isn't even in the game?  Stop freaking out everyone.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Strell on August 15, 2007, 02:57:39 AM
Pale said what I was going to say, but in a much, much nicer manner.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Shecky on August 15, 2007, 03:02:55 AM
Also, they don't have to give background info for stickers... or at least it appears that they may not.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 15, 2007, 03:55:16 AM
You see theres the rub.  I'm all for stickers as long as I get information to go with them like trophies.  I enjoyed the Info more than the trophies myself so, I could care less if they are 3D or not.

You know I'm really surprised no one, Uncle Bob, mentioned the possibility of creating a custom sticker sheet and sending it off to Nintendo and have them mail you the sticker set for a certain amount of WiiPoints of course.  That would make me very excited about these is if I can get real stickers from them.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mario on August 15, 2007, 04:21:20 AM
Maybe he means, stickers are easier to get in Brawl, than trophies were in Melee.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: mantidor on August 15, 2007, 05:16:54 AM
people are believing this is a replacement for trophies? why the hell would anyone think that?

I like this update a lot and don't understand the complains at all.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UERD on August 15, 2007, 05:45:34 AM
Stickers are for k1ddy n00bs. Of course, stickers plus gouts of crimson blood gushing everywhere...that's a bit more indeterminate.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 15, 2007, 05:53:25 AM
With all of the extras being added, the core gameplay had better already be polished and balanced to the nth degree.

I'll put that box of fire ants in the mail right away if Brawl is poorly balanced because Sakurai had the dev team working on the sticker interface instead of beta testing.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 15, 2007, 06:22:05 AM
Quote

Originally posted by: Smash_Brother
With all of the extras being added, the core gameplay had better already be polished and balanced to the nth degree.

I'll put that box of fire ants in the mail right away if Brawl is poorly balanced because Sakurai had the dev team working on the sticker interface instead of beta testing.


Yes, Sakurai has had the entire team working on stickers for the last 12 months.  This game has actually changed from focusing on fighting to focusing on collecting stickers making comics out of them.  Smash Bros has become a non-game.

Lighten up.  As Pap said, it takes all of 1 minute to change a jpg into a sticker most likely.  I wouldn't be suprised if this was an extra feature added after the game was done and Sakurai had extra time after finishing and decided to add some extra features just for the fun of it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Strell on August 15, 2007, 08:17:48 AM
Sakurai could just write funny dialogue for the Brawl Dojo for the rest of his life and I'd be super happy.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: KDR_11k on August 15, 2007, 08:20:56 AM
Super Stamp Collector Bros
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 15, 2007, 08:57:57 AM
Really once the art team has finished designing the levels and character models, which they should have been done with a Loooooooooooong time ago for working out balancing issues and such.

They should have the freedom and the time to go crazy with stickers, trophies, and whatever else floats there boat.  But also I notice that many of the stickers are based off of other games concept art, and probably didn't distract the art team whatsoever.

People really like to complain alot when they talk about games they have high expectations for.  Well for me, my expectations would not be meet if the little details and added game modes and bonuses were not in there.  Stickers is a really cool plus, and I am glad to see it in there whether or not I use it on a regular basis.

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 15, 2007, 09:16:10 AM
Quote

Yes, Sakurai has had the entire team working on stickers for the last 12 months. This game has actually changed from focusing on fighting to focusing on collecting stickers making comics out of them. Smash Bros has become a non-game.

*sarcasm machine explodes*
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 15, 2007, 09:16:30 AM
Quote

Originally posted by: Louieturkey
Yes, Sakurai has had the entire team working on stickers for the last 12 months.  This game has actually changed from focusing on fighting to focusing on collecting stickers making comics out of them.  Smash Bros has become a non-game.

Lighten up.  As Pap said, it takes all of 1 minute to change a jpg into a sticker most likely.  I wouldn't be suprised if this was an extra feature added after the game was done and Sakurai had extra time after finishing and decided to add some extra features just for the fun of it.


You're right. I mean, Melee had a chunk of its development budget spent on making trophies, and it's not like Melee was rushed, filled with clones and horribly unbalanced.

Oh wait...

Quote

Originally posted by: Spak-Spang Stickers is a really cool plus, and I am glad to see it in there whether or not I use it on a regular basis.


You won't, though. You'll try it a couple times, then, like the trophies, you'll forget the mode exists and go back to the multiplayer, which you'll be playing for the next 5-6 years like the rest of us.

Personally, I don't want to have to play as a f*cking space animal if I hope to compete in online tournaments, and if that's the case yet AGAIN in Brawl, then I'm going to ring the neck of everyone I meet IRL who mentions how much they love the trophies/stickers.

Seriously, put this sh*t up on the VC for $5, call it "Nintendo Sticker Fun" and let that be the end of it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 15, 2007, 09:41:26 AM
You know, my original post WAS going to say:

*in before people complain about how sticker mode means Brawl will have less production value because it used team resources*

but I figured it would start a dumb argument. It's a shame it had to pop up anyway.

"ZOMG EXTRAS ZOMG IT'S HORRIBLE! EVERYONES GOING TO PLAY MULTIPLAYER WHO NEEDS EXTRA MODES!?!?!"

They sky is falling the sky is falling blah blah blah.

You know just because YOU don't think you will play around with the mode at all doesn't mean others won't. So stop freaking out about.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UERD on August 15, 2007, 09:56:54 AM
Melee was rushed because it was a launch title, right? I'm pretty sure that Brawl's projected release date carries no special significance. If they need to, they'll probably push the date back to get everything working right. If they don't do that, they'll cut out peripheral features to focus more on the core gameplay. If they don't do that, they'll probably patch the game after release to get it up to snuff. And if they don't do any of that...well, they don't have an excuse, do they? But in this case, they have every incentive to get things right, even if it means taking more time.

But gameplay is paramount anyways. I wish they'd talk about how they're testing or balancing the game, instead of just saying 'ooh, look at all our innovative gameplay mechanics'. Are the new mechanics exploitable? Are there going to be abilities that are horribly overused or underused? Are characters in different weight classes going to be evenly matched against each other? These are the questions I'm *really* interested in.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 15, 2007, 10:01:31 AM
"You won't, though. You'll try it a couple times, then, like the trophies, you'll forget the mode exists and go back to the multiplayer,"

Oy!  I still go back to look through my trophies! (my Marin and Ayumi Tachibana trophies...Most under-appreciated heroines ever!)  

"Personally, I don't want to have to play as a f*cking space animal if I hope to compete in online tournaments"

Then don't ****ing play, it's as simple as that...Or ironically, learn how to play...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 15, 2007, 10:06:43 AM
Quote

Originally posted by: Mashiro You know just because YOU don't think you will play around with the mode at all doesn't mean others won't. So stop freaking out about.


I love how as soon as I mention anything negative about this game (or when ANYONE mentions anything negative about this game), people immediately accuse them of "freaking out".

First of all, yes, I do think Sora should focus entirely upon the core gameplay before they do anything with extras, but neither my opinion or yours expressed here will change what they decide to do with their time.

Second, that doesn't change the fact that I think this mode is the most idiotic thing they've done in a while. "Sticker Mode"? SSBM received a T rating for violence and I doubt Brawl will be any different. Who above the age of 13 would have the intellect to appreciate this kind of thing? This is a glorified version of the Photo Channel, which I'm sure we all played with for 15-20 minutes and then we were done with it.

That said, if they're going to give us extras, how about extras that don't SUCK?

How about a costume change mode, where you can alter the appearance of a character, add decals to them, and bind them to your name so that, whenever you play as Link, for example, he'll be wearing the decals you customized for him on his shield, tabard, etc.

Or maybe a character mod mode, where you can alter the size, strength and proportions of a character, then save the template and use them in a special "mod mode" where you can play as your modded character.

Trophies and stickers are cute and everything, but I'll never understand why engaging in Nintendo fansturbation seems to be acceptable as an extra while awesome extras like the ones in F-Zero GX, for example, go overlooked when they'd add assloads of replay value to the game.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 15, 2007, 10:08:17 AM
"I love how as soon as I mention anything negative about this game (or when ANYONE mentions anything negative about this game), people immediately accuse them of "freaking out"."

Want a hint why?  

=3
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 15, 2007, 10:09:07 AM
Quote

Originally posted by: Bill Aurion
Then don't ****ing play, it's as simple as that...Or ironically, learn how to play...


I don't want to start this argument again, but the bottom line is, SSBM has tiers, and when online tournaments start popping up (provided Strell doesn't win his bet), then the people who still deny the existence of tiers are in for a very rude awakening.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 15, 2007, 10:10:29 AM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: Louieturkey
Yes, Sakurai has had the entire team working on stickers for the last 12 months.  This game has actually changed from focusing on fighting to focusing on collecting stickers making comics out of them.  Smash Bros has become a non-game.

Lighten up.  As Pap said, it takes all of 1 minute to change a jpg into a sticker most likely.  I wouldn't be suprised if this was an extra feature added after the game was done and Sakurai had extra time after finishing and decided to add some extra features just for the fun of it.


You're right. I mean, Melee had a chunk of its development budget spent on making trophies, and it's not like Melee was rushed, filled with clones and horribly unbalanced.

Oh wait...


Even the trophies were rushed and unbalanced the final tally was an odd number, many of them were ripped from existing game elements (like 2D Sprite Birdo) and many characters were missing (Dixie and K.Rool but no Diddy?).

I have to agree with S_B. The stickers are not a bad idea, but its NOT the core gameplay. Its a bonus feature so it shouldn't be the main focus during the development. Working hard on making the online mode work flawlessly should be a very important focus.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 15, 2007, 10:11:45 AM
Oh, and I hate hearing this "tiers" word, mainly because it's said by people who don't play the game right in the first place... =)
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Strell on August 15, 2007, 10:13:45 AM
Oh god, we aren't starting the argument about how Melee is apparently a steaming POS again, are we?

Christ...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 15, 2007, 10:32:19 AM
No, no, no...

This about how Brawl is more than likely going to have tiers as well. Every fighting game has them. It's inevitable.

Quote

Oh, and I hate hearing this "tiers" word, mainly because it's said by people who don't play the game right in the first place... =)


So you're just going to tell people who stomp you online that they're "not playing the game right"? Mind if I borrow that?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 15, 2007, 10:33:59 AM
Quote

Want a hint why?


What does my avatar have to do with me or other people being accused of freaking out?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 15, 2007, 10:40:30 AM
"What does my avatar have to do with me or other people being accused of freaking out?"

This has to be the most brilliant case of "not getting it" I've seen all day!

"So you're just going to tell people who stomp you online that they're "not playing the game right"? Mind if I borrow that?"

You're implying I'd actually play people in a "no-items on Final Destination" scenario...  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 15, 2007, 10:40:52 AM
Well I play as Link and he isn't top tier but I own with him just the same.

Furthermore, tiers are in a lot of fighting games. They exist and it's a fact everyone should be used to by now.

Who cares though? Like I said yeah Link isn't top tier but does that mean he's bad? No.

I'm not saying certain characters in Melee were underpowered due to balancing issues. I'm just saying their will be "tiers" regardless of how well things are balanced.

Quote

Oh god, we aren't starting the argument about how Melee is apparently a steaming POS again, are we?

Christ...


Yeah here we go again.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 15, 2007, 10:44:35 AM
Quote

Originally posted by: Bill Aurion
"What does my avatar have to do with me or other people being accused of freaking out?"

This has to be the most brilliant case of "not getting it" I've seen all day!


Well, what you are trying to imply is far too subtle to get.

I mean, S_B's icon is a 3D, rotating aircraft. What does that have anything to do with people freaking out? That the spinning aircraft is a metaphor for loosing control over your logic? That S_B and others are constantly spinning their opinions around?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 15, 2007, 11:00:42 AM
Was it really that hard to figure out that I used his avatar in place of "Because it's you, Smash_Brother"?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 15, 2007, 11:03:15 AM
Oh on a side note:

MEGATHREAD REBORN!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on August 15, 2007, 11:08:44 AM
Quote

Originally posted by: Bill Aurion
Oh, and I hate hearing this "tiers" word, mainly because it's said by people who don't play the game right in the first place... =)


Exactly

Everyone that says Melee is broken with tiers needs to check what the official tiers are more often.  The tier list in Melee is ALWAYS changing because characters that were thought used to suck, are suddenly moved up several levels.  This is because there are people that actually took the time to master some of the so called low tier characters enter a tournament and finally show people how to play as these characters.

And I for one can tell you Melee's tier list is crap when as a Luigi player out of my group of friends I normally beat the Fox and Marth player of the group more often then lost.  Now last time I saw a tier list Luigi was considered mid to low tier while Marth and Fox were top tier.  Now if Melee was so horribly unbalanced then the Fox and Marth player should beat me everytime, yet I'm the one who won more often.

Now I am better then the Fox player, but the Marth player is even with me.  That's why the matches between me and him were always close and came down to both of us with only 1 stock left and damage over 100% on each side.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 15, 2007, 11:26:21 AM
Quote

Originally posted by: Bill Aurion
Was it really that hard to figure out that I used his avatar in place of "Because it's you, Smash_Brother"?


Quote

I love how as soon as I mention anything negative about this game (or when ANYONE mentions anything negative about this game), people immediately accuse them of "freaking out".


As I said already, I've seen the "freaking out" accusation flung at many people across many boards, and always when they disagree with popular opinion about SSBB. The first thing people try to do to rattle an argument they disagree with is to accuse the person making the argument of not being in their right mind.

It's a covert means of attacking the debater and not the argument.

Quote

You're implying I'd actually play people in a "no-items on Final Destination" scenario...


So you won't be playing in any online tournaments, then?

I love SSB in any way it's played, on any level with any setting, be it 1v1, 3v1 or 4vAll.

Items do make the game fun, yes, but their presence means the game is based more on luck and less on straight up skill. If you want to truly know where you stand against another player on skill and skill alone, they need to be shut off.

Meanwhile, back to the topic...

In conclusion, the sticker mode sucks and is a worthless use of development resources. Give us some extras which, god forbid, actually influence the core gameplay (like slow mo mode, tiny mode, giant mode, etc.).

The game will be rated T for Teen. I don't know any teenagers who still play with stickers.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 15, 2007, 11:28:44 AM
Quote

In conclusion, the sticker mode sucks and is a worthless use of development resources. Give us some extras which, god forbid, actually influence the core gameplay (like slow mo mode, tiny mode, giant mode, etc.).


Who said those modes won't be coming back?

Also I enjoy the extra sticker mode, it doesn't suck.

oh and welcome back megathread!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 15, 2007, 11:35:16 AM
Quote

Originally posted by: Mashiro
Also I enjoy the extra sticker mode, it doesn't suck.


And you're entitled to that opinion.

Quote

oh and welcome back megathread!


"WHAT?! A DISSENTING OPINION?! All is lost forever!"

I wasn't aware that dissenting opinions would destroy this thread forever.

I think the sticker mode is a terrible idea.

Deal.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 15, 2007, 11:36:21 AM
"So you won't be playing in any online tournaments, then?"

That'd be pretty sad if there were ZERO online tourneys that played with items...

"I don't know any teenagers who still play with stickers."

Oh good grief, I don't know any teenagers that play with toy figurines either...

"MEGATHREAD REBORN!"

Dammit, I proclaim Smash_Brother make a side topic where he can complain about how much Stickers suck all he wants... =|
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 15, 2007, 11:38:07 AM
All I'm going to say is that I like the stickers idea, but Smash_Brothers has a point.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 15, 2007, 11:39:20 AM
Quote

Originally posted by: Bill Aurion
Dammit, I proclaim Smash_Brother make a side topic where he can complain about how much Stickers suck all he wants... =|


Why? Because my opinion is different from yours and therefore deserves to be pushed out so you can have this thread as a grand old circle of head nodding?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 15, 2007, 11:40:04 AM
I'm just hoping the megathread comes back is all I don't have to deal with anything.

You're the one who's going to have to deal with a game that is less satisfactory to you because of a sticker mode.

*prediction: when the game launches something small will annoy S_B and he will rant about how the sticker mode ruined the game because it took away development time from the main game.*

Note: It's not my "I don't like the sticker mode" stance that annoys me it's this "man this is stupid crap that will end up taking away time needed from the main game to be good" stance that annoys me.

There's a reason the game was delayed a year and it wasn't for a sticker mode.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UERD on August 15, 2007, 11:41:17 AM
Quote

I mean, S_B's icon is a 3D, rotating aircraft. What does that have anything to do with people freaking out? That the spinning aircraft is a metaphor for loosing control over your logic? That S_B and others are constantly spinning their opinions around?


lawl, brilliant

Quote

All I'm going to say is that I like the stickers idea, but Smash_Brothers has a point.


QFT, but I am personally 'indifferent' to the stickers. If they get gameplay right, all is forgiven. If they do screw up, though, I think fans are going to be asking some hard (rhetorical) questions. (Rhetorical because the creator won't ever hear most of them or care even if he does).
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 15, 2007, 11:43:51 AM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: Bill Aurion
Dammit, I proclaim Smash_Brother make a side topic where he can complain about how much Stickers suck all he wants... =|


Why? Because my opinion is different from yours and therefore deserves to be pushed out so you can have this thread as a grand old circle of head nodding?


If the game comes out with lazy clones, I think your opinion will be justified.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 15, 2007, 11:51:51 AM
Quote

Originally posted by: Mashiro
There's a reason the game was delayed a year and it wasn't for a sticker mode.


I don't expect that the sticker mode was the reason for any delay. I also understand that Sora isn't rushed this time around so it shouldn't be a problem.

But yeah, if they have clones AGAIN, I'll be pissed off, sure. I don't expect it though.

None of that changes the fact that I think sticker mode misses its age aim by 5-6 years. It just seems like an immensely odd thing to bother to add to SSBB.

It feels like something which should have been added to the Wii Photo Channel through an update rather than shoehorned into a game, or they should have just saved it for Mario Paint.

For the record, I LOVE the assist trophy idea because it means that collecting trophies will now have an actual influence on gameplay. I wouldn't mind if all the Pokemans were trophies and you had to "catch" it before it could appear in a Pokeball in the middle of a game, sure.

If they're bothering to add a sticker mode, then I hope to hell they have a screenshot interface built into the mid-game pause menu, complete with the same controls from the camera mode in SSBM and everything.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 15, 2007, 12:11:47 PM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: Bill Aurion
Dammit, I proclaim Smash_Brother make a side topic where he can complain about how much Stickers suck all he wants... =|


Why? Because my opinion is different from yours and therefore deserves to be pushed out so you can have this thread as a grand old circle of head nodding?


This thread must be cleansed of any impure thought and opinion about Brawl. You must be removed because you are like a tumor to this thread.

Now shoo! Shoo I say before Bill sends his lolies out to get you!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 15, 2007, 12:14:33 PM
Clearly, the sticker mode was made when the game was going ahead of schedule, and some of the guys on the team had an extra day off or two and thought it'd be neat.* Sakurai wouldn't go out of his way to make this. I, personally thought the update was "lame." Stickers are neat-o terrific and all, but it doesn't really add to the SSB experience like stages, characters and music do. There's nothing to merit complaints about it; it hardly merits discussion, but here we are.

*I based this on absolutely nothing.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 15, 2007, 12:35:21 PM
Quote

Originally posted by: Smash_BrotherNone of that changes the fact that I think sticker mode misses its age aim by 5-6 years. It just seems like an immensely odd thing to bother to add to SSBB.


You are implying that they are only aiming at one demographic.  If you recall, they put in 4 different control schemes into this game just to make it easier for new people wanting to play to learn at their own pace.  They want this game to appeal to everyone and throwing in the stickers will appeal to not just little kids, but also some of Nintendo's new demographic provided by the Wii like girls of all ages and old people who would find it cute.

Quote

I love how as soon as I mention anything negative about this game (or when ANYONE mentions anything negative about this game), people immediately accuse them of "freaking out".

Well when you speculate on something that is baseless, that's when you are considered "freaking out".  You complain about one thing because something else is not accounced yet.  Stickers look like they would be so easy to implement that they were worked on by artists who had already finished their other work and by the assistant to the assistant graphic designer's assistant who wouldn't know how to balance a fork on his finger.

I'm guessing the juiciest and most awesome information will come in November, when the release is immenent and they can really hype the game to all the fans.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: JonLeung on August 15, 2007, 01:09:26 PM
Don't know if this has been mentioned but with regard to the stickers as a never-ending collection thing...

In SSB:M, after receiving the Pikmin trophy, I wanted EVERY freaking Nintendo game to unlock a new trophy.  Then trophies would prove how much of a Nintendo fan I am (except that my Blockbuster never did carry Chibi-Robo and I never got around to Odama...).  The problem with that is that SSB:M would have to be set up in at least one of three ways:

a) the new trophy data would have to exist in the original game, with five years worth of games planned out, which would require too much foresight.
b) OR, the new trophy data would have to be on some online database, but the GameCube's online capabilities were never truly tapped.
c) OR, the new trophy data would have to be included in the save files of every Nintendo game made, with SSB:M already programmed to scan all the saves on the Memory Cards and be ready to extract data from them - and 3D models probably take up quite a bit of space which would balloon save files which would not be cool for non-SSB:M owners.

However, stickers are simple 2D images, which would take next to no time to download, or add minimal extra space to saved games, which makes b) and c) above now feasible.  I would prefer b) so that we could get stickers for Wii games that already exist that likely do not have sticker data.

UNLIMITED COLLECTING!  Okay, maybe not unlimited, but quite expandable!

While I prefer trophies to stickers, you could probably collect a lot more stickers especially with the possibilities above, you can do more stuff with them, and multiple ones would serve an actual purpose.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 15, 2007, 01:22:25 PM
I like that idea.  However, with Brawl, I could see them adding new game code on firmware updates so that Brawl can recognize the new games and add a trophy for them.  That would be fun.  Every time you see the flashing blue light, you download it and pop in Brawl to see if any new trophies pop up.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 15, 2007, 01:25:53 PM
Quote

countless posts by Smash_Brother


Everyone's got a little Ian in them!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 15, 2007, 02:14:28 PM
What the hell happened in this thread? Such hostility....

Sticker mode was probably created by one programmer in a matter of hours. If there are any balance issues and whatnot, I'd hardly consider this the deal breaker. This was added specifically for completion whores.

I consider Smash Bros. a celebration of Nintendo history (now with 3rd parties) so sticker mode is fine by me. I'd love to see a Nintendo museum or sorts where you can read up on old Nintendo games and DVD-9 space permitting, old commercials and trailers. Not likely, but it'd be cool.

Also, I like the idea of making single frame comics out of the stickers. I hope you could make comics out of pictures taken in Photo mode (granted there is one). And if there are word bubbles... this mode has limitless potential... especially if you can send them through WiiConnect24.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Pale on August 15, 2007, 02:56:32 PM
OMG TOP TEIRR PLAY FAYR!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 15, 2007, 03:24:28 PM
Quote

Originally posted by: Louieturkey You are implying that they are only aiming at one demographic


...but the game will have a T rating, implying that no one under 13 should be playing it, hence why the sticker addition seems odd to me.

Quote

Well when you speculate on something that is baseless, that's when you are considered "freaking out".


But everything speculated upon here is basically baseless. There's no REAL information held by anyone except for what Sakurai publishes.

Quote

Stickers look like they would be so easy to implement that they were worked on by artists who had already finished their other work and by the assistant to the assistant graphic designer's assistant who wouldn't know how to balance a fork on his finger.


I'm hoping this is the case, but in terms of budgets, these people had to be paid in order to work on this idea. They didn't just volunteer their time or something.

Also, I detect an interesting tone in his words: "I’d like to introduce a new collection element to the game—stickers. Yes, the ones you slap on your notebook or skateboard or whatever. Stickers." as if he expects the "WTF" factor involved in it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 15, 2007, 03:28:35 PM
Quote

But everything speculated upon here is basically baseless. There's no REAL information held by anyone except for what Sakurai publishes.


That's not really true.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UERD on August 15, 2007, 03:30:21 PM
To be honest, all of his posts have that 'painfully shy introverted twelve year old kid addressing an audience' kind of tone to them.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 15, 2007, 03:36:20 PM
Quote

Originally posted by: Luigi Dude
And I for one can tell you Melee's tier list is crap when as a Luigi player out of my group of friends I normally beat the Fox and Marth player of the group more often then lost.  Now last time I saw a tier list Luigi was considered mid to low tier while Marth and Fox were top tier.  Now if Melee was so horribly unbalanced then the Fox and Marth player should beat me everytime, yet I'm the one who won more often.


QFT. Melee has tiers, just about any game with any  complexity does... but as Luigi Dude stated, it's not static. The metagame changes, and people like Jigglypuff, who never got much attention, are suddenly being elevated as strategies are forming that are working well against the more used characters. Really, Melee is not even close to being "broken". If someone selects Fox, and you select Mario should you just toss the controller down because they have already won? Hardly.

Melee had a problem with a few of its characters being too weak (Kirby, Mewtwo, Pichu, Bowser)... but really it's only a handful of guys from the entire roster, and there are more than enough left to make the current metagame fun and exciting, if you choose to play exclusively one-on-one without items.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sir_Stabbalot on August 15, 2007, 03:36:25 PM
Wow, didn't see this coming.

And I'm part of the "so what? crowd. I mean, it couldn't possibly have taken long to add in.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 15, 2007, 03:36:48 PM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: Louieturkey You are implying that they are only aiming at one demographic


...but the game will have a T rating, implying that no one under 13 should be playing it, hence why the sticker addition seems odd to me.


ESRB ratings only matter when Take2 is involved.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 15, 2007, 03:40:18 PM
Quote

Originally posted by: Smash_Brother
...but the game will have a T rating, implying that no one under 13 should be playing it, hence why the sticker addition seems odd to me.


Please don't tell me you now subscribe to ratings literally.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 15, 2007, 03:45:19 PM
SSB is the type of game that even if its given an adult rating everyone will play it. Cause its Nintendo...Nintendo's for everyone...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Pale on August 15, 2007, 03:55:24 PM
All I'm going to say is that if someone has a problem enjoying the sticker part, it's not because they are too old.  It's because they haven't grown up enough.

Suck it up.  You're a Nintendo fan.  Nintendo gives us fun things like stickers.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Pale on August 15, 2007, 03:59:02 PM
Also I'm getting really frustrated with people implying that Nintendo is wasting their money by allowing developers to create things like stickers.

JESUS CHRIST, this is not what the industry is about.  Think about it.  I feel like I'm at freaking work.  The fact that Nintendo is allowing such a silly and fun feature in is AWESOME!  The second people take these things that seriously... the second teams start worrying about running over budget... THAT is when games suck.  That is when quality drops off in favor of efficiency.  You really are against creativity if you are worried about that stuff.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Dasmos on August 15, 2007, 04:05:53 PM
I love it when S_B starts flailing about, blurting out incomprehensible words every which way. I also equally love it when pap comes in if only to give S_B a pat on the shoulder and doesn't actually add anything useful to the argument.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 15, 2007, 04:22:45 PM
Did no one read my explanation? Doesn't it seem logical? Doesn't it make sense? If we all just pretend that what I said was true, then there's nothing to argue about.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 15, 2007, 04:27:32 PM
Quote

ESRB ratings only matter when Take2 is involved.


Heh, sad but likely true.

Quote

Suck it up. You're a Nintendo fan. Nintendo gives us fun things like stickers.


Stickers are boring, bland and uninteresting. It has nothing to do with age.

I just think there are so many better ideas they could be implementing, like adding customization to characters, even if it is only visually. I'm sure both hardcore and new players alike would love it if they could decorate a character to their liking, be it with color scheme or just decals, like changing the emblem on Link's shield to one you designed.

Sorry if I'm taking an idea from Animal Crossing here, but if we're going to get little fluff additions, they could at least be additions which actually have something to do with the game itself.

Quote

I love it when S_B starts flailing about, blurting out incomprehensible words every which way.


And I love it that you need to wait until the entire thread has shown hostility toward me to summon enough courage to scurry out of your hole and "join" the crusade.

Quote

Originally posted by: TVman
Did no one read my explanation? Doesn't it seem logical? Doesn't it make sense? If we all just pretend that what I said was true, then there's nothing to argue about.


You make perfect sense. I truly hope that this was only done because there was time to kill in the schedule.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 15, 2007, 04:33:12 PM
Quote

Originally posted by: Dasmos
I love it when S_B starts flailing about, blurting out incomprehensible words every which way. I also equally love it when pap comes in if only to give S_B a pat on the shoulder and doesn't actually add anything useful to the argument.


The funny thing? Back when Melee was released and S_B was ranting about it I hated his guts because my anticipation for the game was so high that anything negative about it bugged me to no end.

But enough about that. What I find so funny about this argument is that everyone's telling everyone to chill out about the sticker option when they took his comments about it a little too personally.

I do agree that this comments are harsh, especially since this is going to be a throw away feature that everyone will forget once the real SSB fin begins. But at the same time everyone's taking this way to heart. Its a silly feature perhaps not even worth fighting about. Some will like it, others won't. Yet the minute someone spoke negatively about it its like that person insulted someone very close to their family.

This isn't the first time someone has gotten crap over speaking negatively about Brawl. If you remember everyone gave Golden a hard time over the single player mode simply because she said that we don't know how its going to turn out and even I was attacked when I started to suspect that the extended one player could be a way to excuse the lack of online features (since nothing was said about at the moment).

People, we are all highly anticipating Brawl but its not worth giving each other crap about. S_B isn't the only one that needs to lighten up around here...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Invincible Donkey Kong on August 15, 2007, 04:40:07 PM
I have a Mario sticker on my DS Lite.  I believe this discussion is now over.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UERD on August 15, 2007, 04:41:34 PM
To be fair, there's absolutely nothing wrong with the very first thing that S_B posted, which set off this entire argument.

Quote

With all of the extras being added, the core gameplay had better already be polished and balanced to the nth degree.


It's true. And if the gameplay isn't top-notch, they won't have any excuse whatsoever- whether it be something serious like budget or schedule constraints or silly like the stickers.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sir_Stabbalot on August 15, 2007, 04:50:10 PM
Have you ever looked at a college kid's room nowadays? They put stickers on almost everything...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 15, 2007, 06:57:19 PM
Quote

Originally posted by: UERD It's true. And if the gameplay isn't top-notch, they won't have any excuse whatsoever- whether it be something serious like budget or schedule constraints or silly like the stickers.


I know it wouldn't be the stickers.

I'm just saying that, if the game DID come out and had issues like that, I think we'll all be saying, "What the hell? You guys had time for crap like stickers but not balance?"

I ain't that worried. I'm sorry if I sounded like an alarmist earlier, but I maintain that this is something that belongs in Mario Paint and not SSBB.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: KDR_11k on August 15, 2007, 07:02:05 PM
I don't think clones are a result of too little time but too few ideas. When SSBM was released Luigi was just Mario with minor changes in all the games so why should he suddently have a completely different moveset? Pichu is a closely related species to Pikachu AFAIK so again a different playstyle would be strange. Young Link IS Link. Roy and Marth are both regular swordfighters, there's only so much you can do with that in a game like SSBM. Ganondorf being the same as Capt Falcon is a bit strange but then again Ganondorf isn't really defined in the games to a degree that could dictate a playstyle (same thing for Captain Falcon).

Also, you know what SSBB needs? The ability to win a trophy for real, if you win a certain type of tournament you get a trophy of your choice made in real life (3d printer) and shipped to you, the people who don't win get a number of their stickers printed out. That would be some incentive.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 15, 2007, 07:03:27 PM
Quote

I'm sure both hardcore and new players alike would love it if they could decorate a character to their liking, be it with color scheme or just decals...

Decals, or possibly stickers in the game?!  Guess S_B really does like the sticker idea.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 15, 2007, 07:10:13 PM
I agree with KDR. Some clones were almost natural (Dr. Mario, etc). Which is why I feel that alts are the best solution to the clones issue. Luigi has been somewhat differentiated from Mario, at least enough to make him a fairly unique character. The rest of the clones, on the other hand, should be fixed. If there is to be another FE character, he/she should play nothing like Ike or at least be a lightweight with mostly altered moves. We're not getting a rushed game this time around. Clones should be eliminated. I just wonder what they'll do with Ganondorf.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 15, 2007, 07:16:59 PM
Quote

Originally posted by: Louieturkey
Decals, or possibly stickers in the game?!  Guess S_B really does like the sticker idea.


I mean like the ones you could use in F-Zero GX and apply them to your car, except that you could edit them yourself and apply them to your characters as you chose.

Yes, I acknowledge that it might present the opportunity for obscenity, but so didn't Animal Crossing and Mario Kart and both of those went online.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 15, 2007, 07:40:20 PM
Quote

Originally posted by: KDR_11k
I don't think clones are a result of too little time but too few ideas. When SSBM was released Luigi was just Mario with minor changes in all the games so why should he suddently have a completely different moveset? Pichu is a closely related species to Pikachu AFAIK so again a different playstyle would be strange. Young Link IS Link. Roy and Marth are both regular swordfighters, there's only so much you can do with that in a game like SSBM. Ganondorf being the same as Capt Falcon is a bit strange but then again Ganondorf isn't really defined in the games to a degree that could dictate a playstyle (same thing for Captain Falcon).


I believe one has to be in denial to suggest that the clones were anything but lazy. Just because a character has similar traits doesn't mean they have to have exactly the same movesets. Heck with Luigi he recently had his own game, which could have been utilized to provide him with a different moveset (Maybe with the vacuum cleaner?). Young Link could have had a different moveset, maybe one that emphasized his youth. Roy and Marth, didn't have to be exactly the same they could have been given different sword fighting techniques and special moves. Pichu, I don't know because I don't follow Pokemon. And Ganondorf is the worse offender because his moveset could have been based off 3 different games (Including the stuff his Ganon form did). When you have one of the most feared dark wizards in Hyrule copy a race car driver you have problems.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 15, 2007, 07:45:26 PM
Quote

Originally posted by: Smash_Brother
I'm hoping this is the case, but in terms of budgets, these people had to be paid in order to work on this idea. They didn't just volunteer their time or something.


Actually, people volunteering their time happens a lot in software development, especially when the person has a deep passion for whatever they are developing.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 15, 2007, 07:48:54 PM
Quote

Originally posted by: anubis6789
Actually, people volunteering their time happens a lot in software development, especially when the person has a deep passion for whatever they are developing.


Wouldn't be that surprised with a project like this anyway, since it's well known that the team were "Melee nuts" prior to working on the game.

...I would still like to know who the team is also. The made a big deal about that at the start, but emphasis on it has been more or less dropped now.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 15, 2007, 07:52:24 PM
Quote

Originally posted by: GoldenPhoenix  When you have one of the most feared dark wizards in Hyrule copy a race car driver you have problems.


That, and he swung that awesome sword around in his winning animation.

Ganondorf was, by far, the worst offender. He went from being an evil wizard to an evil ninja.

I hope to god he has his moveset from one of the recent Zelda games in Brawl.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 15, 2007, 07:56:31 PM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: GoldenPhoenix  When you have one of the most feared dark wizards in Hyrule copy a race car driver you have problems.


That, and he swung that awesome sword around in his winning animation.

Ganondorf was, by far, the worst offender. He went from being an evil wizard to an evil ninja.

I hope to god he has his moveset from one of the recent Zelda games in Brawl.


Also Ganondorf was still established, even if you had to use some of his magical attacks from LTTP and LoZ. Falcon on the otherhand they could do anything with because all we knew about him is that he drives a fast futuristic race car!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 15, 2007, 07:57:40 PM
Quote

Originally posted by: Smash_Brother
That, and he swung that awesome sword around in his winning animation.

Ganondorf was, by far, the worst offender. He went from being an evil wizard to an evil ninja.

I hope to god he has his moveset from one of the recent Zelda games in Brawl.


I loved Ganondorf's playstyle in Melee, though. The "bulky" Captain Falcon just really worked for me. I hope someone else carries the torch, like Deathborn... although I find the chance of that happening pretty much non-existent.

Quote

Originally posted by: GoldenPhoenix
Falcon on the otherhand they could do anything with because all we knew about him is that he drives a fast futuristic race car!


The odd thing is that the Smash Bros interpretation of the character became canon in the end... I mean, he uses his "Falcon Punch" in the Anime:

http://www.youtube.com/watch?v=FFtw7qW7Vcw
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 15, 2007, 08:02:12 PM
Quote

Originally posted by: Arbok

I loved Ganondorf's playstyle in Melee, though.  


Arbok the biggest Smash Brothers fan that is in denial.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 15, 2007, 08:03:34 PM
Quote

Originally posted by: Arbok
Quote

Originally posted by: Smash_Brother
That, and he swung that awesome sword around in his winning animation.

Ganondorf was, by far, the worst offender. He went from being an evil wizard to an evil ninja.

I hope to god he has his moveset from one of the recent Zelda games in Brawl.


I loved Ganondorf's playstyle in Melee, though. The "bulky" Captain Falcon just really worked for me. I hope someone else carries the torch, like Deathborn... although I find the chance of that happening pretty much non-existent.

Quote

Originally posted by: GoldenPhoenix
Falcon on the otherhand they could do anything with because all we knew about him is that he drives a fast futuristic race car!


The odd thing is that the Smash Bros interpretation of the character became canon in the end... I mean, he uses his "Falcon Punch" in the Anime:

http://www.youtube.com/watch?v=FFtw7qW7Vcw


I will say it again; that had better be Captain Falcon's Final Smash.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 15, 2007, 08:04:22 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Arbok

I loved Ganondorf's playstyle in Melee, though.  


Arbok the biggest Smash Brothers fan that is in denial.


Ganondorf was my favorite character to play as in Melee... how is that denial?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 15, 2007, 08:08:34 PM
It's almost 3:10 AM here. The update is late.

EDIT: Never mind. It's up.

Tethering (aka grappling hooks and the like) with Samus' whip is possible.

"And it’s not exclusive to Zero Suit Samus... Other characters can do it, too!"

Scorpion from Mortal Kombat, confirmed.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 15, 2007, 08:09:48 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Arbok

I loved Ganondorf's playstyle in Melee, though.  


Arbok the biggest Smash Brothers fan that is in denial.


I also liked Ganondorf's playstyle, more so then I liked Captain Falcon's.

Although I hated the fact that they used Ganondorf to be Falcon's clone, when it should have been someone like Black Shadow, Deathborn (EDIT: I am an idiot, Deathborn was not even around at the time that Melee was being developed), or even Mach Rider.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 15, 2007, 08:10:04 PM
Tether Recovery



Nifty... although it seems, more or less, to function like Link's hookshot.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Sarail on August 15, 2007, 08:15:14 PM
What's crazy is that this move is Zero Suit's Up+B special... and I would think it would be her throw move ala Link's hookshot or Samus' grappling beam...

Strange...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 15, 2007, 08:15:32 PM
Is it me, or does it seems that after a big update the rest of the updates are very small and lame?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on August 15, 2007, 08:16:54 PM
That would be so they don't run out of the big stuff. Pretty pictures, tho, so I'm happy.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 15, 2007, 08:17:34 PM
Quote

Originally posted by: Rachtman
What's crazy is that this move is Zero Suit's Up+B special... and I would think it would be her throw move ala Link's hookshot or Samus' grappling beam...

Strange...


EDIT: Seems I glanced over that in tonight's update... that really is interesting. Very different from the other recovery moves.  It seems very... situationally, though. However, it would be a good method for bypassing a lot of the current edge guarding technique's.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 15, 2007, 08:20:44 PM
Quote

Originally posted by: Arbok
Quote

Originally posted by: Rachtman
What's crazy is that this move is Zero Suit's Up+B special... and I would think it would be her throw move ala Link's hookshot or Samus' grappling beam...

Strange...


EDIT: Seems I glanced over that in tonight's update... that really is interesting. Very different from the other recovery moves.


Edit: thanks for editing your post Arbok, it made mine make no sense.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 15, 2007, 08:22:03 PM
Quote

Originally posted by: anubis6789
BUURRRRRRRNNNNNNN!!!

That was harsh Arbok.




Quote

Originally posted by: anubis6789
Edit: thanks for editing your post Arbok, it made mine make no sense.


I aim to please.

I seem to rush through the update on my first read through...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 15, 2007, 08:32:04 PM
Quote

Originally posted by: Arbok
Quote

Originally posted by: anubis6789
BUURRRRRRRNNNNNNN!!!

That was harsh Arbok.




Quote

Originally posted by: anubis6789
Edit: thanks for editing your post Arbok, it made mine make no sense.


I aim to please.

I seem to rush through the update on my first read through...


Actually, my post made more sense then it did originally because you were burned, not Rachtman, but I too failed to read a couple of the subtitles to the pictures and as such I myself must say that I am burned for calling a burn that was not a good burn in the first place.

What have I become?  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Dirk Temporo on August 15, 2007, 08:34:17 PM
This honestly makes her Up+B seem useless.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Dasmos on August 15, 2007, 08:40:18 PM
Quote

Originally posted by: Smash_Brother
Quote

I love it when S_B starts flailing about, blurting out incomprehensible words every which way.


And I love it that you need to wait until the entire thread has shown hostility toward me to summon enough courage to scurry out of your hole and "join" the crusade.
I live in Australia, I was sleeping in my hole at the time.
Quote

Originally posted by: pap64
Quote

Originally posted by: Dasmos
I love it when S_B starts flailing about, blurting out incomprehensible words every which way. I also equally love it when pap comes in if only to give S_B a pat on the shoulder and doesn't actually add anything useful to the argument.


The funny thing? Back when Melee was released and S_B was ranting about it I hated his guts because my anticipation for the game was so high that anything negative about it bugged me to no end.
So you know how it feels, but you still do it?
Quote

This isn't the first time someone has gotten crap over speaking negatively about Brawl. If you remember everyone gave Golden a hard time over the single player mode simply because she said that we don't know how its going to turn out and even I was attacked when I started to suspect that the extended one player could be a way to excuse the lack of online features (since nothing was said about at the moment).
You were both jumped on because you were making baseless unfounded assumptions, and not only that they were negative for the sake of being negative.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 15, 2007, 08:41:24 PM
Quote

Originally posted by: Dirk Temporo
This honestly makes her Up+B seem useless.


Yeah, I was just thinking that too, considering that it does not seem to give her any real vertical movement, but we do not know the whip's length or if you can aim it.

What happens if someone is hit by the whip? I wonder if this move acts kind of like Falcon Dive only with vertical movement after the grab move is preformed, if it is a grab move to begin with. If it is not a grab move could people just jump out to get hit by the whip to block it from touching the edge, thus letting Samus fall into oblivion?  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: ShyGuy on August 15, 2007, 08:48:56 PM
Bowser looks really good in those screens. Two and a half gamecubes duct taped together confirmed?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 15, 2007, 09:01:55 PM
Quote

Originally posted by: Dasmos
You were both jumped on because you were making baseless unfounded assumptions, and not only that they were negative for the sake of being negative.


Give me a break. Isn't it funny that when someone says something negative about an update that they are being negative for the sake of being negative? Back during the single player update I stated we don't know enough about it to get excited, heck I said it had promise but at the moment that was all we could say. It is easy to say something is unfounded without giving specific examples.

It is funny that others who seen the single player update as positive were not baseless assumptions but those that questioned that we need to know more were unfounded concerns. The same goes to Smash and his statement that he hopes all the extras are not taking away from the focus on the gameplay. That seems to be a realistic concern, it isn't the first time it has happened. I'm sorry but it makes yourself and the majority of the posters here look very shallow, when critical and somewhat negative opinions of updates means that poster is only trying to be negative for the sake of being negative. With that logic I could say that the positive opinions of updates are only here to perpetuate a positive opinion of the game. I also find it odd that the individual whom seemingly adds least to discussions, and instead resorts to put downs, is accusing others of doing the same.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 15, 2007, 09:23:34 PM
This whole argument is lame. Too many reasons why...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smoke39 on August 15, 2007, 10:56:38 PM
I think this update's pretty interesting.  Assuming the whip extends at a good speed, I see this as being a lot more useful than Samus' grappling beam or Link's hookshot as far as recovering is concerned, with it's long range.  Offensively, I'm imagining ZSS snatching people out of the air with it, like a long-range vertically-oriented throw.  Definitely curious to learn more about it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 16, 2007, 12:03:23 AM
I missed an argument (damn not being able to stay up till 5 am anymore), but I like that they are highlighting this style of recovery.

Maybe Links hookshot will have some actually have some reach to it this time ::prays::.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on August 16, 2007, 01:29:46 AM
I wonder if this type of recovery just became a whole lot easier?  I mean it was near impossible to do with Link or Samus before.  If it's ZSS up+B then maybe she actually aims for the ledge for you...

Edit: Either that or there is a sequence here.... She uses UP+B and then latches on with [a grab] .... where the later is implied and confusing us all.

Edit2: What they also fail to show is the bridge segment thats about to send ZSS to her doom anyways
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 16, 2007, 02:10:50 AM
This will make her up B much more difficult to use.  Unless:

1)It Auto Aims for ledges once being smashed/in the Air.
2)It allows you to Aim your whip in any direction.

I personally think this is going to be a very difficult move to pull off, but it is also pretty cool, it is a new means of recovery with some benefits and some...consequences.  But the fact that other characters have this new recovery as well is pretty cool.  It means more variety in my mind.

We know have 3 different UP B recovery systems:

1)The Up B Attack, that can led to recovery as well as attack opponents.
2)The Teleport specials.  These Allow you to teleport back up to safety, and give you a better chance to recover since edge blocking is harder.
3)The Tether Recovery:  Looks hard to pull off, but will have the benefit of defense against Edge guarding.


I hope this means that Link gets his Hook Shot as a weapon...that would be awesome.  Or at least one of the versions of Link gets the hook shot for special attacks, and not just throws.

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 16, 2007, 02:15:09 AM
I think this move confirms that Zero Suit will be able to Wall jump.

Imagine missing the edge, but still being connected to the cliff, and wall jumping once, air jumping and you are back on the playing field ready to strike.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 16, 2007, 02:40:02 AM
Methinks that since their highlighting it as a strategy it won't be nigh impossible like in Melee.  I'm going to assume that it will automagically target the ledge when you are Smashed away from the field.  I would also assume that the whip will probably dual function as a grab or an attack.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Darkheart on August 16, 2007, 02:51:09 AM
Why is this an "Up+B" move!?  The update doesnt mention how the command is put in.  Links tether grab was a throwing attack not an Up B so where is this clarified?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 16, 2007, 03:09:15 AM
Quote

Originally posted by: darkheart
Why is this an "Up+B" move!?  The update doesnt mention how the command is put in.  Links tether grab was a throwing attack not an Up B so where is this clarified?


"She uses her up special move! She just manages to latch on!"


From the Smash Bros Site.  That is why people are saying it is her Up B Special...because it is stated.  True they don't specifically say UP B, but with so many different control methods you can't specify it that way.

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Shecky on August 16, 2007, 03:22:31 AM
I'll note that she's using this move in between the bridge of edin segment (when the bridge has a hole).  So it's not exactly smashed "away from" the field.

Someone with SSBM handy... can you perform Up+B and then grapple with Samus or Link?

It could also be that ZSS has two Up+B moves depending on if you have her whip or pistol engaged (a video showed her quickly switching between the two so it may be one of her specials to switch and that in turn affects her other special moves.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: UltimatePartyBear on August 16, 2007, 04:19:00 AM
Quote

Originally posted by: Shecky
can you perform Up+B and then grapple with Samus or Link?

No.  You can't do anything but control your fall after the Up+B unless someone hits you.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 16, 2007, 04:52:21 AM
Quote

Originally posted by: Dasmos So you know how it feels, but you still do it?


He didn't mention that, after he got Melee, he realized I was right about it.

Quote

You were both jumped on because you were making baseless unfounded assumptions.


No, I'm positive that stickers don't appeal to me. Given the fact that 90% of what's said here is baseless and unfounded, it's ironic that I'm being accused of speculating.

Quote

With that logic I could say that the positive opinions of updates are only here to perpetuate a positive opinion of the game.


Funny you should mention that...

The last time I was attending a message board for SSB speculation, it was on the IGN SSB board awaiting Melee. Long story short, we whipped ourselves into a rabid fan frenzy and, when the game finally came out, a number of people on the boards were disappointed with it, a lot even leaving the boards and seeing what the Xbox was like, and I'm quite certain all of the hype had something to do with that. They could have used a dose of reality in the face of all that optimism.

If you're going to b*tch people out for expressing a negative opinion on some aspect of the game, then this thread is doomed to be nothing more than one big head nodding convention like IGN was and the game will probably fall short because expectations are only going to climb higher.

And for the record, todays update is yawn worthy as well (I expect that after a character announcement, though), unless the line about other characters being able to do it as well is hinting at a new whip user like Belmont.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 16, 2007, 05:06:21 AM
Quote

Originally posted by: Smash_Brother
Quote

You were both jumped on because you were making baseless unfounded assumptions.


No, I'm positive that stickers don't appeal to me.

Quote

I'll put that box of fire ants in the mail right away if Brawl is poorly balanced because Sakurai had the dev team working on the sticker interface instead of beta testing.


Quote

Originally posted by: GoldenPhoenix
It is funny that others who seen the single player update as positive were not baseless assumptions but those that questioned that we need to know more were unfounded concerns. The same goes to Smash and his statement that he hopes all the extras are not taking away from the focus on the gameplay.

Lack of evidence DOES NOT QUALIFY AS EVIDENCE...That is the whole issue here...There is no point in constantly whining about something when there's no evidence of it not being there...It's like the whining I saw about stickers replacing trophies when there was absolutely no evidence of that being the case...

Back on topic, if this is ZSS's Up+B, I wonder how it will work when she's on the ground...(Will it work like Sheik's whip?  Will it shoot up and then fall straight down?)    
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 16, 2007, 05:12:20 AM
Quote

Originally posted by: Bill Aurion
I'll put that box of fire ants in the mail right away if Brawl is poorly balanced because Sakurai had the dev team working on the sticker interface instead of beta testing.


And I stand by it.

What assumption have I made here? I never said, "SINCE Brawl will be poorly balanced because the resources have been diverted by all these extras..."

And people here are making baseless assumptions when they assume Brawl WILL be balanced and well tested. There's no evidence to suggest that this will be the case at all.

Quote

Originally posted by: Bill Aurion
Lack of evidence DOES NOT QUALIFY AS EVIDENCE...That is the whole issue here...There is no point in constantly whining about something when there's no evidence of it not being there


Just like there's no point in hoping for modes, levels and characters when there's no evidence of them being in the game, but we have those threads, don't we?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 16, 2007, 05:19:26 AM
But that's the point, those threads are about speculation.  This thread is about facts.  It's a discussion about the currect update on the Smashbros.com site.  While there will be speculation about things because we cannot help ourselves, we try to keep that out of this thread.  Speculation leads to megathreads.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 16, 2007, 05:22:37 AM
Quote

Originally posted by: Louieturkey
But that's the point, those threads are about speculation.  This thread is about facts.  It's a discussion about the currect update on the Smashbros.com site.  While there will be speculation about things because we cannot help ourselves, we try to keep that out of this thread.  Speculation leads to megathreads.

Exactly...(But don't be afraid to speculate if it has something to do with the update itself...It's the off-topic "such and such will lead to such" rants I want to avoid...)
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 16, 2007, 05:56:33 AM
Fair enough, but don't get mad at me when I drop something counter-consensus into this thread.

...Like how I think the whip update is bland and uninteresting.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UERD on August 16, 2007, 05:57:49 AM
Quote

I drop something counter-consensus into this thread.


Bill's old 'OBEY' avatar comes to mind.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 16, 2007, 06:16:24 AM
Quote

Originally posted by: Smash_Brother
And people here are making baseless assumptions when they assume Brawl WILL be balanced and well tested. There's no evidence to suggest that this will be the case at all.


I'll say it right now: there will be tiers in Brawl. Some character will probably be seen as too powerful, some character seen as too weak. It happens. If that qualifies as "untested" and "unbalanced" I suggest you avoid games in the fighting genre altogether.

Quote

Originally posted by: Smash_Brother
Long story short, we whipped ourselves into a rabid fan frenzy and, when the game finally came out, a number of people on the boards were disappointed with it, a lot even leaving the boards and seeing what the Xbox was like, and I'm quite certain all of the hype had something to do with that. They could have used a dose of reality in the face of all that optimism.


I was more excited for Melee than any other game when it came out. After release, it went on to become my favorite game of all time. You might think Melee is a poor game compared to the original... but that doesn't mean everyone does or that most of us have a reason to think we should be dissapointed with Brawl with the current hype.

I have no problem with you and GP expressing your opinion, but could both of you please stop the martyr act, like you are doing us all a favor with negative opinions.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 16, 2007, 07:24:29 AM
Quote

Originally posted by: Arbok

I have no problem with you and GP expressing your opinion, but could both of you please stop the martyr act, like you are doing us all a favor with negative opinions.


Shows how much you've read of what I've posted, I've praised Brawl on many occassions. What Smash and I are saying isn't that we are martyrs (Nice way to try to diffuse this with such a stupid comment) but that our opinions on the game are just as valid as anyone elses, that this doesn't need to be "Don't say anything bad about Smash Brothers Brawl thread". Believe it or not but sometimes it doesn't hurt to have opinions against the majority. What yourself and others are saying are doing nothing more than proving how vapid fanbois can be when it comes to opinions that may not correlate with your own.

I got jumped on when I suggested that we don't know enough about the single player to get hyped or not hyped about it, even when I said it showed promise. Then you jump over Smash for saying what? That he hopes extras like the stickers won't take away from the rest of the gameplay? Talk about being an overly sensitive fanboi. Personally I like the stickers but after being slightly let down by the seemingly rushed state of Melee (still a great game though) I worry about Brawl as well when I see all these neat little things.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 16, 2007, 07:38:30 AM
I just realized something about this quote...
Quote

I'll put that box of fire ants in the mail right away if Brawl is poorly balanced because Sakurai had the dev team working on the sticker interface instead of beta testing.

Development teams at Nintendo don't beta test. Nintendo has their own debugging team called the Super Mario Club and it's supposed to be one of the best in the world. I believe it considering how polished most Nintendo games are.

So really, this isn't the development team's fault. They submit a game for testing and await feedback. The publisher and to a lesser degree, the debugging team, are far more responsible for the release of an unbalanced or faulty game. The publisher wants to rush a game out to make money while the debugging team might actually miss something.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 16, 2007, 07:59:14 AM
Quote

Originally posted by: GoldenPhoenix
What Smash and I are saying isn't that we are martyrs (Nice way to try to diffuse this with such a stupid comment) but that our opinions on the game are just as valid as anyone elses, that this doesn't need to be "Don't say anything bad about Smash Brothers Brawl thread".


But yet you reach for the "fanboi" comment in that reply. Phrases like bringing things down to "land levels" and "bringing people to reality" have also been tossed around, adding in the element of wishing less to just get your opinion heard and more to act for the "greater good" for the sake of others. It just comes off as martyrdom to me, as people place them self as a victim while fending off others as "everything is positive" fanboys.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 16, 2007, 08:06:37 AM
In response to Dasmos I didn't hate Melee as much as S_B did but the game was rushed and the proof was everywhere.

Also, what is going on here is that the hype meter is so off the charts that when anyone mentions something negative or overly critical its like screeching nails on a chalkboard. Its what hype does, unfortunately. It gets your hopes up so much that the idea of it being flawed is an extremely foreign one (not that Brawl will be a bad game but rest assured there will be flaws present).
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 16, 2007, 08:20:22 AM
Quote

Originally posted by: Arbok
Quote

Originally posted by: GoldenPhoenix
What Smash and I are saying isn't that we are martyrs (Nice way to try to diffuse this with such a stupid comment) but that our opinions on the game are just as valid as anyone elses, that this doesn't need to be "Don't say anything bad about Smash Brothers Brawl thread".


But yet you reach for the "fanboi" comment in that reply. Phrases like bringing things down to "land levels" and "bringing people to reality" have also been tossed around, adding in the element of wishing less to just get your opinion heard and more to act for the "greater good" for the sake of others. It just comes off as martyrdom to me, as people place them self as a victim while fending off others as "everything is positive" fanboys.


Can you please tell me where I used any of those terms?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 16, 2007, 08:24:53 AM
Quote

Originally posted by: Adrock
So really, this isn't the development team's fault. They submit a game for testing and await feedback. The publisher and to a lesser degree, the debugging team, are far more responsible for the release of an unbalanced or faulty game. The publisher wants to rush a game out to make money while the debugging team might actually miss something.


I'd object to the dev team not taking the comments of the beta testers to heart or not having enough time (which I hope isn't the case).

Honestly, Pap has raised some interesting points, one of which is that, since Brawl appears slower than Melee, I will very likely love Brawl while many people here will complain that it's too slow, since people seem to love Melee so much and typically for its speed.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 16, 2007, 08:29:47 AM
I have no problem with slow. Just give me fun.

... and stickers.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 16, 2007, 08:34:28 AM
Quote

Originally posted by: Kairon
I have no problem with slow. Just give me fun.

... and stickers.


I can find NOTHING to disagree with in that statement.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Strell on August 16, 2007, 09:09:51 AM
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Strell on August 16, 2007, 09:10:02 AM


Edit: The kid's hair is actually blond.  This thread made him bleed out his f*cking ears.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 16, 2007, 11:31:02 AM
::sigh:: work = missing all the fun forum arguments.

Bill = Win though =) that is all.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 16, 2007, 11:36:34 AM
Quote

Originally posted by: Mashiro
::sigh:: work = missing all the fun forum arguments.

Bill = Win though =) that is all.


Well of course, he agrees with you.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 16, 2007, 12:29:05 PM
I guess you could call it agreeing with me but it's more to the point that Bill showed logic with:

Quote

Lack of evidence DOES NOT QUALIFY AS EVIDENCE...That is the whole issue here...There is no point in constantly whining about something when there's no evidence of it not being there...It's like the whining I saw about stickers replacing trophies when there was absolutely no evidence of that being the case...


It's the truth, plain and simple. So Bill = Win because of truth not because he agrees with me.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 16, 2007, 12:33:21 PM
Quote

Originally posted by: Mashiro
I guess you could call it agreeing with me but it's more to the point that Bill showed logic with:

Quote

Lack of evidence DOES NOT QUALIFY AS EVIDENCE...That is the whole issue here...There is no point in constantly whining about something when there's no evidence of it not being there...It's like the whining I saw about stickers replacing trophies when there was absolutely no evidence of that being the case...


It's the truth, plain and simple. So Bill = Win because of truth not because he agrees with me.


Then on the flip side you shouldn't be praising something when you know little about it, or guessing that certain things will be in the game when there is no evidence.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 16, 2007, 12:34:54 PM
Such as?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UERD on August 16, 2007, 12:37:14 PM
All people have been saying is 'we hope the game turns out good'. Like it or not, all we have to go by until someone posts detailed impressions or gets the game is faith (and induction) that Nintendo will do a good job, as we don't have any objective evidence. And I don't think we should be calling out people for that faith, or lack thereof.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 16, 2007, 12:38:39 PM
Quote

Originally posted by: Mashiro
Such as?


Such as the single player being great, when we know jack about it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 16, 2007, 12:52:47 PM
Single player in Smash = normal arcade fighter experience

Single player in Melee = unique concept of trying to revisit some worlds of the video game past with Melee's fighters. Wasn't the most polished single player in the world and had room for improvement.

Single Player Brawl = we know there will be cut scenes, unique stages, and that Sakurai has pushed and wanted to make the single player aspect of Smash a much better experience than before.

That's where my assumptions come from but if you would look back on the forums you'll notice I said that it being a good single player experience would be icing on the cake. I didn't say it would be astonishing I just said it made me hyped for the game.

And then people started saying how the multiplayer would suffer . . .

Sooooo yeah =) I didn't quite stand up and say "instant greatness single player mode" or anything. I just said logically it should be a good experience based on Melee's single player game and comparing it to what they are doing with Brawl (or say they are doing).
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 16, 2007, 12:54:33 PM
It is kind of funny I beat the single player experience the other day by having DK slap the ground in Melee.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 16, 2007, 12:56:12 PM
Quote

Originally posted by: GoldenPhoenix
It is kind of funny I beat the single player experience the other day by having DK slap the ground in Melee.


Lol. In the original?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 16, 2007, 12:56:51 PM
Quote

Originally posted by: Mashiro
Quote

Originally posted by: GoldenPhoenix
It is kind of funny I beat the single player experience the other day by having DK slap the ground in Melee.


Lol. In the original?


No it was Melee, granted it was on easy but it still was hilarious.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 16, 2007, 01:03:11 PM
Ah lol. (Single player adventure or arcade style?)
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 16, 2007, 01:11:25 PM
Quote

Originally posted by: Mashiro
Ah lol. (Single player adventure or arcade style?)


I believe it was adventure, but I'm not sure. It was the one where you start out going through a retro 2D Mario stage, concluding with a fight at the end.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 16, 2007, 01:13:04 PM
Yeah adventure mode that is.

I thought you meant you just did the move and won (as in not moved at all) so I was confused how it would be adventure mode but I take it you ran through the stage and just won with the move haha.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 16, 2007, 01:14:29 PM
Quote

Originally posted by: Mashiro
Yeah adventure mode that is.

I thought you meant you just did the move and won (as in not moved at all) so I was confused how it would be adventure mode but I take it you ran through the stage and just won with the move haha.


It was quite fun when I was sending all the kirby clones flying.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 16, 2007, 02:01:32 PM
Quote

Originally posted by: GoldenPhoenix
Then on the flip side you shouldn't be praising something when you know little about it, or guessing that certain things will be in the game when there is no evidence.


GoldenPhoenix = Win

Yes, I see what you did there.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Infernal Monkey on August 16, 2007, 02:01:47 PM
Quote

Originally posted by: Smash_Brother
Fair enough, but don't get mad at me when I drop something counter-consensus into this thread.

...Like how I think the whip update is bland and uninteresting.




Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 16, 2007, 02:04:46 PM
lol
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 16, 2007, 02:05:15 PM
Personally I am not a big fan of the daily updates because I feel it is spoiling the game. It is drawing me in regardless so I can't stay away either!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 16, 2007, 02:09:45 PM
My gut...

My take on the daily updates is that it's good that we are seeing a lot more of the game than we'd see otherwise...The bad thing is that people get spoiled and expect a mind-blowing update everyday...Well, that's just not going to happen...I don't like seeing "Lame update" when we should be happy we are even GETTING updates...

And if you don't like the update, fine, no one cares...It's your right to not like something...It's when you start trying to make assumptions on the game as a whole based on a single thing, that's where you are getting carried away...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 16, 2007, 02:13:02 PM
Quote

Originally posted by: Bill Aurion
My gut...

My take on the daily updates is that it's good that we are seeing a lot more of the game than we'd see otherwise...The bad thing is that people get spoiled and expect a mind-blowing update everyday...Well, that's just not going to happen...I don't like seeing "Lame update" when we should be happy we are even GETTING updates...

And if you don't like the update, fine, no one cares...It's your right to not like something...It's when you start trying to make assumptions on the game as a whole based on a single thing, that's where you are getting carried away...


Because people who are hyped for the game aren't making assumptions based on single things either right?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 16, 2007, 02:15:00 PM
I haven't seen anyone saying that Brawl will/might be balanced/unbalanced/will suck/will not suck based on a single update, no...  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 16, 2007, 02:18:41 PM
Quote

Originally posted by: Bill Aurion
I haven't seen anyone saying that Brawl will/might be balanced/unbalanced/will suck/will not suck based on a single update, no...


How about another, crucifying someone based on a single comment and accusing them of trying to be negative just because even though they weren't that way previously in the thread? So I take it that judgement based off a single thing is ok, but nono can't have concerns about something from one of these updates.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 16, 2007, 02:21:12 PM
Infernal Monkey that was just . . . wow epic lol.

Also, reviewing back on the old boards . . . no . . . no mashiro don't start a new megathrad.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Infernal Monkey on August 16, 2007, 02:25:31 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Bill Aurion
I haven't seen anyone saying that Brawl will/might be balanced/unbalanced/will suck/will not suck based on a single update, no...


How about another, crucifying someone based on a single comment and accusing them of trying to be negative just because even though they weren't that way previously in the thread? So I take it that judgement based off a single thing is ok, but nono can't have concerns about something from one of these updates.


Geez, stop being so negative GoldenPhoenix, it's a Nintendo game, relax, geez! Geez! GEEZ

GEEZGEEZGEEZGEEZEHHSHGGGRGHSGHGERGHASGHGAGSD
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 16, 2007, 02:28:18 PM
Quote

Originally posted by: Infernal Monkey



Well, what did they say?

Sad truth is, you'd need to speak Japanese just to get a comprehensible email to Sakurai telling him how much most of these updates blow (not that I expect him to care. He did go on record saying that this was the last SSB game he was going to work on so he might just go absolutely batsh*t crazy with it).

And yes, the whip update is bland and uninteresting, and all the abuse of Nintendo's customer support in the world won't change that fact.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 16, 2007, 02:29:30 PM
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 16, 2007, 02:32:09 PM
I think you mean...


Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 16, 2007, 02:39:35 PM
Quote

Originally posted by: Infernal Monkey
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Bill Aurion
I haven't seen anyone saying that Brawl will/might be balanced/unbalanced/will suck/will not suck based on a single update, no...


How about another, crucifying someone based on a single comment and accusing them of trying to be negative just because even though they weren't that way previously in the thread? So I take it that judgement based off a single thing is ok, but nono can't have concerns about something from one of these updates.


Geez, stop being so negative GoldenPhoenix, it's a Nintendo game, relax, geez! Geez! GEEZ

GEEZGEEZGEEZGEEZEHHSHGGGRGHSGHGERGHASGHGAGSD


I'm not the one that jumped down someone's throat for expressing an opinion (Funny I don't see where I even mentioned anything about Brawl in that post you quoted).
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 16, 2007, 02:43:28 PM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Infernal Monkey
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Bill Aurion
I haven't seen anyone saying that Brawl will/might be balanced/unbalanced/will suck/will not suck based on a single update, no...


How about another, crucifying someone based on a single comment and accusing them of trying to be negative just because even though they weren't that way previously in the thread? So I take it that judgement based off a single thing is ok, but nono can't have concerns about something from one of these updates.


Geez, stop being so negative GoldenPhoenix, it's a Nintendo game, relax, geez! Geez! GEEZ

GEEZGEEZGEEZGEEZEHHSHGGGRGHSGHGERGHASGHGAGSD


I'm not the one that jumped down someone's throat for expressing an opinion (Funny I don't see where I even mentioned anything about Brawl in that post you quoted).

Yeah, Ferny, see how Brawl is mentioned in the quote I just quoted?  Eat THAT!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 16, 2007, 02:46:07 PM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Infernal Monkey
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Bill Aurion
I haven't seen anyone saying that Brawl will/might be balanced/unbalanced/will suck/will not suck based on a single update, no...


How about another, crucifying someone based on a single comment and accusing them of trying to be negative just because even though they weren't that way previously in the thread? So I take it that judgement based off a single thing is ok, but nono can't have concerns about something from one of these updates.


Geez, stop being so negative GoldenPhoenix, it's a Nintendo game, relax, geez! Geez! GEEZ

GEEZGEEZGEEZGEEZEHHSHGGGRGHSGHGERGHASGHGAGSD


I'm not the one that jumped down someone's throat for expressing an opinion (Funny I don't see where I even mentioned anything about Brawl in that post you quoted).

Yeah, Ferny, see how Brawl is mentioned in the quote I just quoted?  Eat THAT!


Ok I admit defeat there!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Infernal Monkey on August 16, 2007, 02:46:26 PM
How dare you mention Brawl in a Brawl thread!

[BIG DRAMA PARAGRAPH]

And what abou-

[BIG DRAMA PARAGRAPH]
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 16, 2007, 02:48:43 PM
::maniacal laughter::

RISE FORTH MY MEGATHREAD!!!

RISE FORTH AND CRUSH THE PEASANTS AND BRING DESTRUCTION TO THE LANDS!!!!!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on August 16, 2007, 03:07:36 PM
Quote

Originally posted by: Who_Needs_an_Alt
It could also be that ZSS has two Up+B moves depending on if you have her whip or pistol engaged (a video showed her quickly switching between the two so it may be one of her specials to switch and that in turn affects her other special moves.



I think that idea has some merit..  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on August 16, 2007, 08:05:09 PM
It's PEACH!!!

I LOVE PEACH!!!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Sarail on August 16, 2007, 08:05:12 PM
Peach!  Yay!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 16, 2007, 08:07:30 PM
The Peach model looks the best it has ever looked.

Also, either she's a bit smaller or Bowser is indeed bigger.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 16, 2007, 08:17:06 PM
Quote

Originally posted by: Smash_Brother
The Peach model looks the best it has ever looked.

Also, either she's a bit smaller or Bowser is indeed bigger.


I think it was the way the screen was captured. It might be making Bowser look bigger than he really is (like that shot of Fox and the Pokeball).

And I agree, the model looks beautiful, perhaps the best in the game. Although your girlfriend was right about one thing; Brawl suffers from the "brown is real!" syndrome. Even the bright colors seem darker thanks to the more detailed look of Brawl.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 16, 2007, 08:20:59 PM
I am happy that Peach is officially in and all, even though we have known this since the Subspace Emissary update, but to me this is the most boring and uninformative update this week, and I actually thought that everything this week up to this update was interesting.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 16, 2007, 08:37:48 PM
Quote

Originally posted by: anubis6789
I am happy that Peach is officially in and all, even though we have known this since the Subspace Emissary update, but to me this is the most boring and uninformative update this week, and I actually thought that everything this week up to this update was interesting.


OH MY GOD A NEGATIVE OPINION!!

Prepare to get flamed... *evil stare
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 16, 2007, 08:46:43 PM
Quote

Originally posted by: pap64
Quote

Originally posted by: anubis6789
I am happy that Peach is officially in and all, even though we have known this since the Subspace Emissary update, but to me this is the most boring and uninformative update this week, and I actually thought that everything this week up to this update was interesting.


OH MY GOD A NEGATIVE OPINION!!

Prepare to get flamed... *evil stare


Perhaps...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 16, 2007, 08:56:54 PM
There goes the wet dreams of all the Toad fans in the world! (who wanted him playable)... =3
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: LuigiHann on August 16, 2007, 09:06:34 PM
It's too bad he didn't do the combo-update like he does for new characters; it'd be nice to see what her final smash is. Maybe tomorrow.  

PS Peach is hawt.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 16, 2007, 09:12:50 PM
Kind of a so-so update, I mean who didn't think she was going to be in the game? Even before the single player mode was shown I don't think anyone really doubted it.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: LuigiHann on August 16, 2007, 09:17:21 PM
It's nice to see the official render of the new model, though. It's a lot more detailed than the Melee version was (surprisingly so) and it has a great balance between matching Brawl's more realistic style and looking very much like the cartoon version of Peach.

Melee vs. Brawl:

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 16, 2007, 09:28:53 PM
Quote

Originally posted by: GoldenPhoenix
Kind of a so-so update, I mean who didn't think she was going to be in the game? Even before the single player mode was shown I don't think anyone really doubted it.


OMG ANOTHER NEGATIVE POST!!!!!!!

This thread is going to hell past...

But seriously before I get accused of trolling I agree the update was so so, but it was nice to see Peach's character model as well as some nice, screen shots.

This week started with a bang, was followed with a neat update then went downhill fast. At least the sticker update started a massive argument!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Michael8983 on August 17, 2007, 12:21:43 AM
Notice two of the most hilariously inappropriate screenshots ever. One where it appears that Peach is offering up Toad as tasty sacrifice to Bowser and I don't even know what the one with her and Mario looks like ... but it definitely doesn't look . . . right.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 17, 2007, 12:28:41 AM
I just love the Peach model in this game.

I hope the detailed clothing is something that carries over into other mario games (doubt it).
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on August 17, 2007, 12:39:39 AM
lol, even Peach's hair looks better than ZSS's
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 17, 2007, 02:08:49 AM
Quote

Originally posted by: Michael8983
Notice two of the most hilariously inappropriate screenshots ever. One where it appears that Peach is offering up Toad as tasty sacrifice to Bowser and I don't even know what the one with her and Mario looks like ... but it definitely doesn't look . . . right.


Yeah Peach is a royal tease...offering Mario a painful taste of her "Royal Ass" with that playful gleam and wink in her eye.

Maybe the Princess allows herself to kidnapped whenever she wants a "stronger" toy.

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 17, 2007, 02:55:25 AM
Quote

Originally posted by: Shecky
lol, even Peach's hair looks better than ZSS's

Everyone's hair looks better than ZSS's. Yes even you unkempt bed hair man

I like the added detail of Peach's model and everything but, I still don't dig the whole darker look of Brawl.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 17, 2007, 05:48:11 AM
Quote

Originally posted by: Ceric
Quote

Originally posted by: Shecky
lol, even Peach's hair looks better than ZSS's

Everyone's hair looks better than ZSS's. Yes even you unkempt bed hair man

I like the added detail of Peach's model and everything but, I still don't dig the whole darker look of Brawl.


Funny, I didn't even notice that.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 17, 2007, 06:00:11 AM
Peach is hawt!!!  Though seeing this makes me thing there will be another wasted day where he shows her final smash.  Here's hoping he includes both her's and someone else's final smashes on the same day.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 17, 2007, 06:08:41 AM
Quote

Originally posted by: Louieturkey
Peach is hawt!!!  Though seeing this makes me thing there will be another wasted day where he shows her final smash.  Here's hoping he includes both her's and someone else's final smashes on the same day.


Do you honestly think that will happen?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: ShyGuy on August 17, 2007, 06:12:02 AM
She really just throws Toad out there to be sacrificed doesn't she? What an uppity, selfish little...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 17, 2007, 06:42:14 AM
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Louieturkey
Peach is hawt!!!  Though seeing this makes me thing there will be another wasted day where he shows her final smash.  Here's hoping he includes both her's and someone else's final smashes on the same day.


Do you honestly think that will happen?


Nope, but I guess I can dream or something right?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on August 17, 2007, 10:23:38 AM
Quote

Originally posted by: ShyGuy
She really just throws Toad out there to be sacrificed doesn't she? What an uppity, selfish little...


Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NinGurl69 *huggles on August 17, 2007, 11:02:44 AM
Quote

Originally posted by: Ceric
Quote

Originally posted by: Shecky
lol, even Peach's hair looks better than ZSS's

Everyone's hair looks better than ZSS's. Yes even you unkempt bed hair man

I like the added detail of Peach's model and everything but, I still don't dig the whole darker look of Brawl.


It was matured to attract the mature games who are still waiting for the $300 PS3 price drop.

Didn't you see Xbox?  You need dark shadows to create the machuure atmosphere, reduce the KIDDEE, and get higher review scores in graphics.  Nintendo knows they need to sell-out, so they're doing it the right way.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 17, 2007, 11:27:18 AM
Quote

Originally posted by: Professional 666
Quote

Originally posted by: Ceric
Quote

Originally posted by: Shecky
lol, even Peach's hair looks better than ZSS's

Everyone's hair looks better than ZSS's. Yes even you unkempt bed hair man

I like the added detail of Peach's model and everything but, I still don't dig the whole darker look of Brawl.


It was matured to attract the mature games who are still waiting for the $300 PS3 price drop.

Didn't you see Xbox?  You need dark shadows to create the machuure atmosphere, reduce the KIDDEE, and get higher review scores in graphics.  Nintendo knows they need to sell-out, so they're doing it the right way.


You forget they also require lots of bloom lighting AND a post apocalyptic world to also reduce the kidd ie.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sir_Stabbalot on August 17, 2007, 11:33:33 AM
Quote

Originally posted by: GoldenPhoenix
You forget they also require lots of bloom lighting AND a post apocalyptic world to also reduce the kidd ie.


And it needs to be more brown. Didn't you know? Brown is realistic.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NinGurl69 *huggles on August 17, 2007, 11:39:55 AM
I've noticed that Brawl lacks a considerable amount of bloom.  The new Medal of Homer has lots of bloom.  Brawl needs to get in touch with the times.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 17, 2007, 11:42:03 AM
Mario should be redone to look like a gruff, war torn, individual who has seen the world come apart around him.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 17, 2007, 11:46:52 AM
Peach has to ditch the dress and get some pants.

HELLOOOO?!?!?!

Girlfriend, you ever hear of women's lib?!?!?  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smoke39 on August 17, 2007, 03:02:21 PM
Peach has such womanly curves.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: KDR_11k on August 17, 2007, 07:08:00 PM
Smash Bros Melee had the same kind of darker texturing, just not on Peach specifically.

Also Peach's toad shield just underlines that she is a tyrannical overlord ruling the Mushroom Kingdom with an iron fist. The human invader who subdued the inferior mushroom race and uses them to depose the rightful KING! Bowser is an actual king, Peach is just a princess which means she should not be a ruler!

The ongoing segregations against coloured mushrooms (gumbas) shall not continue, pushing the gumbas into ghettos and having Comerade Mario, the state executioner, exterminate them is UNACCEPTABLE! The UN has already demanded an embargo against Mushroom Kingdom until the rightful rule of King Bowser is reestablished!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 17, 2007, 07:39:32 PM
I was never a fan of the Toad defense move. It's slow and leaves her wide open. I was hoping they'd give her a new move. Oh well.

And Peach looks amazing. Imagine how good she'll look in high definition. Yeah, I said it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smoke39 on August 17, 2007, 11:50:26 PM
It's possible that they've accelerated its deployment.  The concept itself isn't bad (e.g., Marth's parry).
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Sarail on August 18, 2007, 01:44:32 AM
Maybe Toad serves as other functions now, too.  Maybe he's a reflector AND counter attack?  Could be...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 18, 2007, 11:07:26 AM
Quote

Originally posted by: KDR_11k
Smash Bros Melee had the same kind of darker texturing, just not on Peach specifically.

Also Peach's toad shield just underlines that she is a tyrannical overlord ruling the Mushroom Kingdom with an iron fist. The human invader who subdued the inferior mushroom race and uses them to depose the rightful KING! Bowser is an actual king, Peach is just a princess which means she should not be a ruler!

The ongoing segregations against coloured mushrooms (gumbas) shall not continue, pushing the gumbas into ghettos and having Comerade Mario, the state executioner, exterminate them is UNACCEPTABLE! The UN has already demanded an embargo against Mushroom Kingdom until the rightful rule of King Bowser is reestablished!


Awesome.

Bowser needs to get the same PR agent that cleaned up the Wicked Witch of the West's image and get a book deal that tells the TRUE story of the struggles of the mushroom kingdom.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 18, 2007, 12:01:21 PM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: KDR_11k
Smash Bros Melee had the same kind of darker texturing, just not on Peach specifically.

Also Peach's toad shield just underlines that she is a tyrannical overlord ruling the Mushroom Kingdom with an iron fist. The human invader who subdued the inferior mushroom race and uses them to depose the rightful KING! Bowser is an actual king, Peach is just a princess which means she should not be a ruler!

The ongoing segregations against coloured mushrooms (gumbas) shall not continue, pushing the gumbas into ghettos and having Comerade Mario, the state executioner, exterminate them is UNACCEPTABLE! The UN has already demanded an embargo against Mushroom Kingdom until the rightful rule of King Bowser is reestablished!


Awesome.

Bowser needs to get the same PR agent that cleaned up the Wicked Witch of the West's image and get a book deal that tells the TRUE story of the struggles of the mushroom kingdom.


I'LL WRITE BOSWER'S TRUE STORY!

The story goes like this: Despise his reign as evil king of the koopas he was a lot like the other citizens of the Mushroom Kingdom. He had a father and a mother. The twist is that his parents were normal, run of the mill koopas.  They were leading a very happy life...or so it seems. Bowser's mother was not happy with her middle class stability. She wanted the enthusiasm that ruled her younger days back. One day, she meets a charismatic happy fruit salesman that made promises of never ending joy if you ate his fruit. She became hooked, obsessed even, on the fruit and created a forbidden love between her and the salesman. One day, she laid an egg, an egg she claim was born out of the love between her and her husband but everyone in the village knew the story behind it.

One day, the egg began to hatch. A lot of koopas watched in awe as another life was brought into existence. But as the egg cracked and parts of the young one's appear smiles turned into shocked and disgusted looks. When the egg finally cracked the koopas began to feel sick. The baby was not like the other koopa children. He had hellish red eyes with long hair to match. His shell was filled with spikes and his hands were adorned with sharp claws. As he began his first cry to the world his shark like teeth were shown for the first time. The koopas began to talk as a monster was born that day. They didn't understand how such a hideous child was born to a normal couple. But his mother knew why. It was the happy fruit. She ate too much of them while the egg was being made. As if the first impression wasn't enough as he cried he let fire out of his mouth, burning down the humble little house he was hatched in.

It finally dawned on his father that this child was not his own. Feeling the cold pain of betrayal deep in his heart he left his "loving wife", never to appear in their life ever again. The villagers gave him a most cruel yet appropriate name; Bowser.

As expected his childhood was not a happy life. He grew envying the other koopas who had a complete happy family. They downright shunned him due to his deformed appearance. They were extremely cruel towards him, calling him names like "mutant freak", "monster" and even "firestarter" as they constantly remind him of how he burned down his house upon birth. But despise this he grew tolerant of said comments and tried to have a normal life.

As a teen koopa he met a wondrous beauty by the name of Peach, Princess of the Mushroom Kingdom. At first she was disgusted by the hellish appearance of the koopa (which became worse as he grew into adulthood). But as she spends time with him she learns that deep within the monster appearance lies a wonderful man. But her family downright forbid it. She was a Princess, she has a reputation and legacy to uphold. She had no power over the influence of her family so she had to leave Bowser behind. This drove Bowser insane with anger. For the first time in his life he felt cursed by his appearance. But during this moment of madness he realized that he had a great power with him, a strength that could turn him into the ultimate ruler of the Mushroom Kingdom. With his powerful presence he relied an army filled with misfits and outcasts with promises that a fairer life was waiting for them.

And this is where Super Mario Bros. begins. He kidnaps Princess Peach hoping that she would be his queen. But she grew to fear Bowser as he finally turned into what people called him growing up; a monster. He then battles Mario, a human from another dimension who is sent to rescue Peach while he battles with his own intentions.

Will Mario defeat Bowser? Will true love surface once more? Will Bowser find his meaning in life?

I can see this selling a million copies, and even turning it into a smash Broadway!

It's brilliant, I tell you, BRILLIANT!!!!!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smoke39 on August 18, 2007, 05:13:24 PM
Quote

Originally posted by: Rachtman
Maybe Toad serves as other functions now, too.  Maybe he's a reflector AND counter attack?  Could be...

He already does that.  He vomits a cloud of like mushroom spores or something when you successfully block an attack with him.  Deadly mushroom spores.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 19, 2007, 05:14:23 AM
I think Toad should flail when an enemy is close.  I also think Toad should take energy projectiles, ex. Samus Energy Blast, and catch and throw traditional projectile, ex. Samus Missile.  Lastly I think that Toad should be exchanged out for Toadsworth.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 19, 2007, 08:12:08 PM
Really? First?

Link special update.

Link will be a little different this time around . . . kinda cool (though the screens kinda make him look not so cool lol).

Love this (in regards to hooking onto ledges):

Quote

It was difficult to aim in the previous game, but this time it automatically flies to the closest ledge, so it should be pretty simple to use.
 

I wonder if the whole charging of the up + B move is to prevent it from being spammed as a heavy attack?  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 19, 2007, 08:26:08 PM
Hmm, I didn't think the hookshot was that difficult to use in Melee. Air-dodge left/right + Z.

And yes, the charging of the spin attack was most likely meant to balance out the move. It really was one of the cheapest moves in the game, especially when the edge of the spin hits. Now, it's probably super weak unless charged. Fair trade.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 19, 2007, 08:29:32 PM
Quote

Originally posted by: Adrock
Now, it's probably super weak unless charged. Fair trade.


It's only a fair trade if they increase his other moves power and balance him out differently, otherwise it's just a nerf
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 19, 2007, 08:30:39 PM
I wonder how the Gale Boomerang is going to work exactly, and if it will still be aim-able.

I hope that the developers have really worked on the tether recover auto aim because anytime the computer takes over for the player there is always the chance of an exploitable circumstance; like if some one were to jump out and get hit on purpose by your tether, possibly letting you fall and them recover back onto the stage.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 19, 2007, 08:33:46 PM
You know what? This update gives me a little hope that Brawl will be more balanced and polished. I mean, they FINALLY realized that Link has been able to charge his spin attack since the classic Zelda games. Second, even I totally forgot that the boomerang in TP was different from the other boomerangs, so its nice that they added that onto the attack. And finally, they made the clawshot attack easier to perform, allowing for faster recovery.

If all characters are going to have new additions and details like that then maybe the Brawl development team has paid attention to Melee and decided to fix its mistakes.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 19, 2007, 08:53:56 PM
I hope that the bow and arrow is actually more useful now. It says it's fast so I wonder if it means it charges faster, or better yet the charge is removed all together!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on August 20, 2007, 01:52:54 AM
"It was difficult to aim in the previous game, but this time it automatically flies to the closest ledge, so it should be pretty simple to use."

I think the logic will be pretty simple... grabbing from the ground?  Normal, unassisted move.  Grabbing in air?  Head for a ledge, computer assisted.

"Of course, it doesn't mean a thing if it can't reach its target..."  These writers are pretty good...  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 20, 2007, 02:10:32 AM
I always wanted Link's Bow to be able to be aimed in 8 directions, and shoot the entire screen ...none of this arcing crap, and the Boomerang needs to a much shorter distance, but I do love the fact it can pull people towards you, or away from friends or items.

As for the Spin attack, I wonder if it is still usable in the air if it is a chargable move...it is his up special, and charging could be difficult to accomplish without accidentally jumping.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 20, 2007, 02:54:18 AM
Auto-aim for the ledges is cool.  Also if a person wants to jump out and get hit to stop a recovery more power to them.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UltimatePartyBear on August 20, 2007, 04:25:03 AM
So they finally add in charging the spin attack based on the one game in the series in which you couldn't charge it.  Hopefully charging in mid air slows your fall.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 20, 2007, 05:05:55 AM
Quote

Originally posted by: PartyBear
So they finally add in charging the spin attack based on the one game in the series in which you couldn't charge it.

You can in the GC version... =)
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 20, 2007, 05:33:27 AM
I'm curious as to how much of an effect the Gale boomerang will have on players hit by it.

Also, this dispels any speculation about down+B transforming into Wolf Link (which I admit that I wondered about myself).

Good update, though. Glad to see they don't feel the need to divide up the special moves of a character by doing only two per day.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 20, 2007, 06:17:03 AM
With the Gale Boomerang, do you think you can pull a person back onto the stage?  Like if you're playing Team battle, if your partner goes too far off the stage and their double jump and up+B don't get them back, can you time the gale boomerang to hit them and pull them closer to the stage?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 20, 2007, 06:41:31 AM
Quote

Originally posted by: Louieturkey
With the Gale Boomerang, do you think you can pull a person back onto the stage?  Like if you're playing Team battle, if your partner goes too far off the stage and their double jump and up+B don't get them back, can you time the gale boomerang to hit them and pull them closer to the stage?


Well if they have a friendly-fire mode in Brawl then you could use the boomerang to tug your opponent back towards you, in theory.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UltimatePartyBear on August 20, 2007, 07:35:41 AM
It might be worth it to tap him, anyway, just so he could use his Up+B again, but you'd probably be too busy in a 2 on 2.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 20, 2007, 09:04:09 AM
I thought the same thing, but in the end, it would be more efficient to simply hit him/her with an arrow (or maybe grapple them back onto the stage).
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 20, 2007, 09:46:31 AM
Quote

Originally posted by: Spak-Spang
As for the Spin attack, I wonder if it is still usable in the air if it is a chargable move...it is his up special, and charging could be difficult to accomplish without accidentally jumping.


Well in the second trailer it appears that Link has retained the in-air up B Spin Attack "uppercut", so no worries there if you thought that they made the Claw Shot his only recovery move.

Quote

Originally posted by: Ceric
Auto-aim for the ledges is cool.  Also if a person wants to jump out and get hit to stop a recovery more power to them.


The strategy of stopping someone from returning is very viable, yes, but what I was talking about is a seemingly arbitrary choice made by the computer that determines where the tether goes, and that choice may screw the player, who does not have as much control over the situation, regardless of other player intervention. Granted, this all assumes that a tether can easily be stopped, that the tether does not have a different quality when it does hit someone (like a place change scenario, where the person hit by a tether will be pulled toward the tether holder's position while, at the same time, the tether holder is pulled toward the person who was hit by the tether's position), or that the developers have not thoroughly worked this out to make sure there are as few pitfalls as possible (which I am sure in reality is the complete opposite, Sora seems on the ball and with Sakurai leading them I have no doubt that this game will be thoroughly tested).

All in all though, you, Ceric, are exactly right, if there is a problem players will have to learn to work around it, I just was not thinking right when I posted that comment, so thanks for making me realize the error of my thought process.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UltimatePartyBear on August 20, 2007, 10:05:52 AM
I imagine the auto-aim is just to avoid the problem with the technique in Melee when you are close enough to the stage to use the hookshot, but the point you need to grapple is just slightly above the hookshot's completely horizontal path.  In Brawl, the clawshot should simply automatically shoot towards the closest point on the stage.  I don't think jumping in front of it will be enough to stop it.  In Melee, the hookshot simply went through anyone you hit with it in the air, and I doubt the clawshot's auto-aim is going to track soft targets at all.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NinGurl69 *huggles on August 20, 2007, 10:27:42 AM
All these Brawl screens have a 4:3 aspect ratio.
Brawl fails the widescreen revolution.

-2.5 in graphiks
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 20, 2007, 12:00:09 PM
Quote

Originally posted by: PartyBear
In Melee, the hookshot simply went through anyone you hit with it in the air, and I doubt the clawshot's auto-aim is going to track soft targets at all.


I have not played Melee in quite along time, almost a year, so I do not remember how links hookshot reacted in the air. I remembered it retracting as soon as it hit someone, but if it goes through them then my sleep-deprived worries are completely unfounded, and I am proven even more wrong.

By the way, I never thought that the clawshot homed in on soft targets (I never thought I would be using that term in describing the play mechanics of SSB ), I just meant that if a player knows where the Clawshot will be fired at then they could jump out and interrupt it, again though, that was using my assumption that the hookshot retracted as soon as it hit someone when used in the air.

Quote

Originally posted by: Professional 666
All these Brawl screens have a 4:3 aspect ratio.
Brawl fails the widescreen revolution.

-2.5 in graphiks


A 16:9 SSB would have too much screen to keep track of everything going on in my opinion.

Personally I think that widescreen is a big farce. It was only created by the ailing movie industry back when TVs first became big to make sure that movies would either not be able to be shown on a TV or that they would have to be messed with in order to be shown at all (not to mention laws in the U.S. that kept broadcaster from showing letterbox versions because broadcasters had to use the whole screen), thus a way of forcing people into the Cinemas. I still prefer to watch movies the way they were filmed, be that 16:9, 4:3, or any other of the varying aspect ratios, but I believe, and some studies show (although I cannot find a source on the net even though I have read it before in many places), that a more square aspect ratio is more conducive to human sight then a more rectangular one.

Besides that though, the needs of the game (or movie for that matter), both functional and artistic, should be taken into account before an aspect ratio is decided upon. Widescreen should not just be thrown in because it is the current "in" thing with the "HD Revolution", it should only be used if the game can use and/or need it.

Well those are most of my views on widescreen, just do not get me started  on the rest of the "HD Revolution".  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NinGurl69 *huggles on August 20, 2007, 01:02:54 PM
Why not?  You were doing so well =D

I have a habit of looking at a widescreen TVs and thinking to myself, "why can't it be taller and more square-ish?  there's still a good 6-9 feet of space between the TV and the ceiling that could be filled up, which is especially apparent if I'm chillin' on a couch 10 feet away."

"a more square aspect ratio is more conducive to human sight then a more rectangular one"

^ This should make a lot of sense since we hu-mans look by focusing on a point; it's difficult to discern the visual information outside that point without moving the focal point; the farther away from the point, the less meaningful it is.  Plus, i think the rectangular view only makes definitive sense when it's large enough to fill our eyesight like in a movie theater, effectively replacing our natural vision.  Otherwise it's just a TV I feel needs more screen space up top and on the bottom.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 20, 2007, 01:37:49 PM
Quote

Originally posted by: Professional 666
Why not?  You were doing so well =D


Well how about this; We have had "High Definition" screens in our homes for years, it is called a VGA monitor.

By the way, all of you with HDTVs waiting for that magical 2009 date believing that you will magically be inundated with HD content, and all SD content is going to be gone, are going to be disappointed, broadcasters only have to switch over to digital terrestrial broadcast as opposed to analog terrestrial broadcasts and the digital standard still includes the SD (480i) and ED (480p) resolutions, so they do not necessarily have to ever broadcast HD television.

Another funny fact: a lot of highly trained home theater calibrators say that they cannot tell the deferences between 720p and 1080i, so what do you think that means about the big new 1080p resolution that you have to pay out the wazzo for? A have even heard that not many can even tell the difference between a signal being carried over HDMI and Component (YPbPr) or VGA on a properly calibrated set. The only reason HDMI is being forced down our throat is because of HDCP.

Well that is enough for now.

Quote

I have a habit of looking at a widescreen TVs and thinking to myself, "why can't it be taller and more square-ish?  there's still a good 6-9 feet of space between the TV and the ceiling that could be filled up, which is especially apparent if I'm chillin' on a couch 10 feet away."

"a more square aspect ratio is more conducive to human sight then a more rectangular one"

^ This should make a lot of sense since we hu-mans look by focusing on a point; it's difficult to discern the visual information outside that point without moving the focal point; the farther away from the point, the less meaningful it is.  Plus, i think the rectangular view only makes definitive sense when it's large enough to fill our eyesight like in a movie theater, effectively replacing our natural vision.  Otherwise it's just a TV I feel needs more screen space up top and on the bottom.


Are you a big Shmup fan?

In my opinion a 27' - 32' 4:3 SXGA monitor that can orient both horizontally and vertically would be all ten flavors of awesome.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 20, 2007, 08:04:27 PM
Best story update ever?

Reference to R.O.B. and Subspace FTW!

Edit: I just noticed two R.O.B. units are holding one of the bombs. Evil R.O.B.s? Best Game Ever? You decide
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 20, 2007, 08:18:07 PM
I've seen gorillas hopped up on heroin create better designs with their own feces. True story.

Nice reference to ROB though.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 20, 2007, 08:21:18 PM
Based on Petey's appearance at the end of the video it looks like the Nintendo bad guys are working for these new villains.

I just hope that he isn't a playable character, but considering that he's been in all the Mario games as a playable character he most likely is -_-** .

EDIT: He could be a mini boss, though. The way the video ends makes it look that at end of the cutscene you fight Petey in order to rescue the Princesses.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 20, 2007, 08:30:41 PM
Finally got the video to load.

It would indeed seem like Nintendo's villains will be, well, villains in this game.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: ShyGuy on August 20, 2007, 08:48:53 PM
I wonder if Wario will be a good guy or a bad guy.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on August 20, 2007, 08:58:16 PM
Quote

Originally posted by: ShyGuy
I wonder if Wario will be a good guy or a bad guy.


I'd assume that since he's playable in the story mode, that would mean he's a good guy, but what about Bowser? would be the next thing.

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 20, 2007, 08:59:45 PM
It seems to me like that they're taking the storyline a little too seriously. It's kind of like Snakes on a Plane, where it's a ridiculous concept, but it's trying to be passed off as not ridiculous and at the end, you're left feeling like it should have been more ridiculous than it was.

I admit that there's much I don't know and I'll reserve final judgment until after I've completed it, but from what's been shown thus far, something about it just seems off to me. Some of the descriptions are just so overdone, it's actually kind of lame, almost laughable (but not in a good way). For a Smash Bros. storyline, I imagined something a little more whimsical, maybe something tongue-in-cheek that constantly jabbed fun at itself. Or perhaps, something with kings and kingdoms and magic and all sorts of adventure/RPG cliches, done in the most melodramatic fashion that it's so obviously satire. Whereas Smash Bros. is kind of an anti-fighting game, the adventure mode would be something of an anti-Adventure/RPG.

And I think it's kind of ironic that Peach and Zelda both get captured, but they were 2 of the best characters from Melee.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 20, 2007, 09:02:35 PM
Quote

Originally posted by: Mikintosh
Quote

Originally posted by: ShyGuy
I wonder if Wario will be a good guy or a bad guy.


I'd assume that since he's playable in the story mode, that would mean he's a good guy, but what about Bowser? would be the next thing.


Maybe there are two separate story paths, one for the good guys and one for the bad?

Edit:
Quote

And I think it's kind of ironic that Peach and Zelda both get captured, but they were 2 of the best characters from Melee.


Wait peach was a good character?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: SixthAngel on August 20, 2007, 09:05:06 PM
I assume Petey isn't playable because he is so big.  The guy has to be bigger then Gigabowser so I imagine he will just be story mode boss.  The minister on the other hand might be a playable character, a smash bros original for once.

Peach and Zelda can't go to the bathroom without being captured.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 20, 2007, 09:11:11 PM
Quote

Wait peach was a good character?

Peach was a powerhouse in Melee.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 20, 2007, 09:33:41 PM
I'm also wondering if the cutscenes are CG or real time. The first E3 trailer looked to be CG, but then I saw the 60 FPS version, which made it look like it was in real time. Maybe the cutscenes will use the same engine as the first trailer.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 20, 2007, 10:40:57 PM
Hey look, it's Petey, just like I figured... =3

The chances of him being playable are pretty high now, me-thinks...

As for the story aspect, I have a feeling that the Minister is using the Ninty bad guys rather than working together with them...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on August 20, 2007, 10:43:23 PM
Quote

Originally posted by: Adrock
It seems to me like that they're taking the storyline a little too seriously. It's kind of like Snakes on a Plane, where it's a ridiculous concept, but it's trying to be passed off as not ridiculous and at the end, you're left feeling like it should have been more ridiculous than it was.

I admit that there's much I don't know and I'll reserve final judgment until after I've completed it, but from what's been shown thus far, something about it just seems off to me. Some of the descriptions are just so overdone, it's actually kind of lame, almost laughable (but not in a good way). For a Smash Bros. storyline, I imagined something a little more whimsical, maybe something tongue-in-cheek that constantly jabbed fun at itself. Or perhaps, something with kings and kingdoms and magic and all sorts of adventure/RPG cliches, done in the most melodramatic fashion that it's so obviously satire. Whereas Smash Bros. is kind of an anti-fighting game, the adventure mode would be something of an anti-Adventure/RPG.


I never thought of Smash Bros. as the anti-fighting game, just more of a party-like affair, as opposed to the usual 1 on 1 duels in Street Fighter, etc.

And I'm getting a kick out of the story mode, because it allows it to access the storytelling aspects of the various series it represents, something it could never try in the first two games (besides the mysterious prescence of Master Hand. I think this game is never going to get more serious than a Mario game (look at the goofy character designs, and Petey Piranha as a boss character is fairly amusing). They're doing a quirky little sci-fi story that allows them to plug any of the fighters in as the hero while presenting a credible threat to all of them, and I'm actually glad that they're not doing a goofy Paper Mario-esque thing with this, because this game's particularly epic, and they should strive for that same feeling in the story mode. But if you think it's "lame", then you're under the impression that they're being pretentious about the Subspace Emissary, when I think they're just trying to get people excited about it, since they're obviously putting in a lot of work.

As much as I like satire, I don't think Brawl's the right opportunity for it (except maybe in small amounts, which I'm sure Sakurai can provide).
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: matt oz on August 20, 2007, 10:57:19 PM
I have a feeling this is gonna be like the Soul Calibur II story scenes, about either Soul Calibur or Soul Edge, and no one's gonna fully understand it, or even care, they're just gonna play the game.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 20, 2007, 10:59:20 PM
::yawn:: Still waiting for something other than cinematics, how about some actual gameplay clips of the story mode Nintendo! If I wanted to watch CGI I'll watch Metal Gear Solid.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 20, 2007, 11:02:31 PM
Although size does not mean anything for the most part, Petey just looks to big to be anything but a Boss in story mode, he is two and half to three times the size of the princesses' cages. If he does turnout to be an unplayable boss, that does not bode well for Ridley in my opinion, who may "suffer" (he would still be in the game, but I just think it would be cool for him to be playable) the same fate.

As far as the story goes, it kind of feels like a Kirby game, which is no surprise to me considering who is at the helm. Kirby games, especially Adventure and the Dreamland series, always kind of had that serious but comical sense to them. I do not think that the story mode is taking itself too serious yet.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 20, 2007, 11:04:41 PM
"If he does turnout to be an unplayable boss, that does not bode well for Ridley in my opinion, who may "suffer" (he would still be in the game, but I just think it would be cool for him to be playable) the same fate."

If they don't turn out to be playable, I just can't see them not at LEAST being Assist Trophies, which would be just fine with me personally...  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 20, 2007, 11:04:59 PM
NBotice how Mario get's pwned, but not Kirby. A little Sakurai favoritism going on? Hmmm?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 20, 2007, 11:06:06 PM
Unless you start Adventure Mode with only Kirby, I predict he will get trounced too... =3
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 20, 2007, 11:31:27 PM
I have a feeling that the first time that you play a Story Mode level you are forced to use a certain character or characters, and after beating the level you can then choose an unlocked character to use in all subsequent playthroughs of that stage.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 21, 2007, 12:21:00 AM
Quote

Originally posted by: Kairon
NBotice how Mario get's pwned, but not Kirby. A little Sakurai favoritism going on? Hmmm?


Yeah, but it was Mario who brought him back to life after being defeated.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smoke39 on August 21, 2007, 01:05:20 AM
I hope Link's boomerang sucks less than it did in TP (and in Melee, for that matter). D:
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Shecky on August 21, 2007, 01:11:17 AM
Actually Mario is technically far enough away now to not fall to the effects of the bomb.  And I don't think the opening changes for the character you choose.  I think the level may... like you start in a "jail" as Zelda or Princess Toadstool, in some random spot for Mario... In the subspace equivalent of the stadium for Kirby, etc...

Is it that hard to predict how they could draft Bowser into a story against this enemy?

Minions are drafted to the subspace army....
Subspace army shows up at Bowsers Castle.... Subspace bomb goes off; Bowser is enraged and makes the Ancient Minister enemy #1
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Tanookisuit on August 21, 2007, 02:05:55 AM
Quote

Originally posted by: Adrock
I've seen gorillas hopped up on heroin create better designs with their own feces. True story.


I asume this is in reference to the Subspace minions and the Subspace Minister?  I actually love the design of these characters.  To add a little credibility to my opnion, The Comics Journal has called me the best character designer in indie comics, so my opnion carries at least a little weight.  I love the way story mode is shaping up.

Of course, everyone is allowed their own opinion.  No one has to like it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 21, 2007, 02:18:20 AM
Wow this update is cool...and I like the somewhat seriousness of the story...but really it isn't that serious.  I think it is whimsical, but it doesn't want to be completely goof ball.  Why do I say that?  Look at R.O.B.S being used in the game, or Mario being shot it oblivion...or both Princesses instantly being captured by Petey.  

The game just seems be to having fun with the concepts of the game and the Nintendo universe.  

I think Petey definitely is a boss character, and his character model looks cool, but that doesn't mean a smaller version of him won't be a playable character...like say the size of Bowser.  In fact, when I saw Petey I though cool, the villains in Brawl will still be villains in the main story mode.  We will have the joys of fighting Gannondorf and Bowser and Meta Knight in the story mode.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UERD on August 21, 2007, 02:20:52 AM
I think it'll be both whimsical and serious. Didn't the guy say he wanted to try character development this time around?

Anyways, the graphics are shaping up to be quite nice. Anyone know why the bad guy comes out of the big spaceship? Doesn't that belong to a Kirby character?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 21, 2007, 03:07:48 AM
It's Metaknight's.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Dasmos on August 21, 2007, 03:10:42 AM
Petey definately needs to be playable for me to have any interest in this game now.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 21, 2007, 03:29:36 AM
Quote

Originally posted by: Dasmos
Petey definately needs to be playable for me to have any interest in this game now.


So after Petey's reveal you have lost interest in the game, unless he is playable.


Actually, I kinda understand...Petey's model is very cool, and made him look like the badass he is supposed to be.  I loved his reveal.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Strell on August 21, 2007, 03:52:31 AM
I guess I'm not able to fathom the logic of "if X is in the game, I won't play it.  Also Imma go post about that."

Ok sure.  

I mean there are lots of restaurants that prepare food I don't eat, but I don't cross'em all off my list, and the proceed to go to them, open the door, and shout out "YOU F*CKERS SERVE SEAFOOD, AND I HATES IT SO MUCH, YOU GUYS JUST LOST MY BUSINESS AND CAN GO TO HELL."  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Dasmos on August 21, 2007, 04:05:50 AM
Quote

Originally posted by: Spak-Spang
Quote

Originally posted by: Dasmos
Petey definately needs to be playable for me to have any interest in this game now.


So after Petey's reveal you have lost interest in the game, unless he is playable.
Bingo!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on August 21, 2007, 05:50:47 AM
Man, I barely like playing Petey in the Mario sports games; it's like the programmers said "Well, we need at least one character whose lanky, heavy, and controls like a tank..."

I shudder to think how he'd be in Smash, tho I'm sure the very competent Smash guys would be able to impove on before. Still, I'd rather he stick to being a boss, thanks.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: mantidor on August 21, 2007, 05:51:34 AM
Petey making the cages clash against each other was evil and scary T_T

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 21, 2007, 06:43:27 AM
I played as Petey in Mario Golf on the GC. It was a great reveal for him. It makes me wonder who else will be in Brawl. Just about anything can really happen.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 21, 2007, 06:45:39 AM
In MK: DD, Petey was too damn big and obscured the track in front of you.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 21, 2007, 07:41:24 AM
Quote

Mikintosh wrote:
As much as I like satire, I don't think Brawl's the right opportunity for it (except maybe in small amounts, which I'm sure Sakurai can provide).

I think it's a perfect opportunity. Smash Bros. doesn't really lend itself to a serious storyline. It's almost like they're going for something Kingdom Hearts-esque, which is, at times, unintentionally silly because I can't take Mickey Mouse shrouded in a black cloak seriously. I get the same feeling from Mario in the new clip as he strikes a pose and runs at the bomb. Then lines like, "Being turned back into a trophy, being unable to fight, is much like death. Those are the rules of this world. But... When someone...or something...breaks those rules, the world will pay a terrible price..." just sound hokey to me. Everything revealed so far about The Subspace Emissary has been so over-the-top, but without any hint that it's done on purpose.
Quote

UERD wrote:
I think it'll be both whimsical and serious. Didn't the guy say he wanted to try character development this time round?

Maybe they're going for both, but nothing so far suggests that it is. And you can have character development without the melodrama. In fact, I'd say it's preferred.

Just to clarify, though, my current opinion of the storyline isn't going to spoil the game for me. I'm sure I'll enjoy the game either way. I'm just particular when it comes to plot. If a story doesn't engage me, it's that much harder for me to get enthralled by the experience. I'm not a fan of cutscenes in videogames, but especially if the story is lame. I'll still give it the benefit of the doubt, but every update on Adventure mode so far isn't making it easy.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Caterkiller on August 21, 2007, 08:16:32 AM
At the end of Adventure Mode, didn't we all fight a Bowser who was slightly bigger than the playable version?

Im pretty sure thats how it was, and with that I don't see why Petey or Ridley wouldn't be playable.  Both characters I absolutely love and would be so dissapointed if either aren't playable.  

This whole story thing looks great to me, if its going to be serious fine, by all means. All the characters look alot more "realistic" any way, lets just see where it goes.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 21, 2007, 08:54:20 AM
I'm betting he'll definitely be playable.

Someone at Nintendo loves him so much it's unsettling. He's been playable in nearly every Mario sports game after SMS. I'd be stunned if they don't reveal him as a challenger tomorrow.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 21, 2007, 09:48:45 AM
Quote

Originally posted by: Smash_Brother
I'm betting he'll definitely be playable.

Someone at Nintendo loves him so much it's unsettling. He's been playable in nearly every Mario sports game after SMS. I'd be stunned if they don't reveal him as a challenger tomorrow.


Probably not tomorrow, but eventually (it took them a week to officially reveal Peach, even though she was already confirmed).

I don't mind Petey that much, I just find it weird how Nintendo keeps using him as if he was a vital, canon character when he was really a one time boss. Plus, it would add yet ANOTHER Mario character to the roster when other important Nintendo franchises should be represented. Mario is already represented through 8 characters (counting Yoshi, Wario and DK).  As S_B  mentioned before, it would be turning SSB into Super Mario Zelda Pokemon Bros. Brawl.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 21, 2007, 10:14:18 AM
"Nintendo keeps using him as if he was a vital, canon character when he was really a one time boss."

Wrong, he's a boss in M&L: Partners in Time too... =3
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: LuigiHann on August 21, 2007, 11:13:08 AM
I think between assist trophies, stickers, and minute cameos in the story mode, I think they're going to reference every Nintendo character ever. Anyone whose favorite series isn't represented in some way will have the right to be seriously offended.

I intend to be seriously offended when the EBA/Ouendan series isn't at least a sticker... T_T
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 21, 2007, 11:55:08 AM
EBA deserve to be there . . . as playable characters.

Why?

They are the only video game heros to save the world by uniting it in song. THAT'S WHY. (Even if this isn't true I don't care lol EBA FOR LIFE)
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 21, 2007, 01:30:41 PM
WORD!

Mashiro=Win

Since the release of Melee in 2001 MANY new games and characters have been released. Brawl needs to feature at least some of them as it would spruce up the roster and give proper credit to the franchises.

EBA/Ouendan should be first and foremost.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 21, 2007, 01:37:46 PM
Where do you think Ike came from? =)
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 21, 2007, 01:42:11 PM
Nintendogs are in Smash. All is safe.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_insanolord on August 21, 2007, 02:15:20 PM
I've said it before and I'll say it again. Dr. Kawashima's disembodied head needs to be an Assist Trophy.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UERD on August 21, 2007, 03:05:43 PM
What would he do, pause the game and force everyone to complete a Sudoku puzzle in twenty seconds? If you can't do it, your character gets booted off the screen!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_insanolord on August 21, 2007, 03:09:10 PM
No, he drops giant stone math problems onto the stage that cause a lot of damage if you don't get out of the way.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 21, 2007, 03:11:45 PM
No, all the characters put on angry faces and start ranting at each other about how much non-games suck!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 21, 2007, 03:42:36 PM
blue.  Blue...  BLUUEEEEEEEEEEEE........
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 21, 2007, 08:35:04 PM
Soooooooooooo...today's update is running a little late.

It will be craptacular!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on August 21, 2007, 08:44:02 PM
He'd obviously be an Andross clone, only he spits out colors instead of metal scrap.  Also, he eats brains instead of Arwings.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_insanolord on August 21, 2007, 10:26:56 PM
And so ends much speculation and debate, for Diddy Kong is playable.

http://www.smashbros.com/en_us/characters/diddykong.html

Also, Hey, I'm first!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 21, 2007, 10:37:44 PM
Eh, finally a character update I saw coming but really don't care for...Just not the biggest Diddy fan in the world, but oh well... =3
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: ShyGuy on August 21, 2007, 10:41:14 PM
Diddy Kong. They sure don't do many music updates do they?

Go check out the new Metroid stuff now Bill
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 21, 2007, 11:01:45 PM
Needs more stage updates than anything...At this rate there'll be two characters per stage!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: SixthAngel on August 21, 2007, 11:28:10 PM
I never cared for Diddy Kong at all.  At least I have a character that will be fun to pummel into oblivion.  You can't go wrong even with annoying characters in brawl.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smoke39 on August 21, 2007, 11:34:30 PM
Why are they giving him his stupid peanut gun from DK64? XP

For his taunt he should sport his boombox and shades like in DKC2.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 21, 2007, 11:58:45 PM
Since DK has a music-related Final Smash, that should be Diddy's...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 22, 2007, 01:44:16 AM
I like this character update, because it furthers Donkey Kong as his own franchise and not just part of Mario's world...and it is another character they can have fun with and create some crazy moves for.  

Smoke:  I think they gave him his peanut gun from DK64, because that is one of the last games he was in...and it gives him more distinct moves.  Diddy Kong is not going to be a Donkey Kong light...but an original character.

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 22, 2007, 01:48:43 AM
But why did they use that shirt... Its so... bad.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Tanookisuit on August 22, 2007, 02:38:18 AM
I can't believe how many characters there are so far!  If we keep going at this rate, with daily updates until December 3rd, holy cow!  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: EasyCure on August 22, 2007, 02:48:38 AM
Diddy kong spittin then fat rhymes from the DK rap as a final smash FTL

But i do want the shades and backwards had to be an alt costume

Edit: did no one else notice it looks like link is shielding in the last pic of the update??

Edit 2: nevermind it doesn't look like a shield
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 22, 2007, 02:52:52 AM
Quote

Originally posted by: Tanookisuit
I can't believe how many characters there are so far!  If we keep going at this rate, with daily updates until December 3rd, holy cow!

Hopefully Sakurai has taken "update balance" into account, and is not just getting character updates out of the way...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 22, 2007, 02:53:58 AM
Quote

Originally posted by: Bill Aurion
Eh, finally a character update I saw coming but really don't care for...Just not the biggest Diddy fan in the world, but oh well... =3

Needs more stage updates than anything...At this rate there'll be two characters per stage!


Is there no END to your negativity?!

As for Diddy, I'm neutral on him. I've fond memories of DKC on the SNES and playing as Diddy but it's been a while.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 22, 2007, 03:07:36 AM
Well, I have a feeling Sakuri is moving towards revealing all unlocked playable characters...he said he wanted to release all every character in the game before it comes out so that speculation will not run rampant.  I think a new character every other week is pretty good.

I am enjoying the character updates, how to play, and single player updates alot.  The level updates and music although really cool are not as important to me...beause I can see and hear about those when the game comes out.

I want to know about the changes to my favorite characters, and how new characters play.

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 22, 2007, 03:17:04 AM
Changes to existing characters and new characters are just about all I care about because those have the most direct influence on gameplay.

Stages and music are nice, but I'm more concerned about who I'll be playing as than where and what I'll be listening to at the time.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 22, 2007, 04:44:07 AM
I'm very happy that Diddy is finally in SSB. He got a MAJOR shaft in Melee (a Dixie trophy but no Diddy?? WTF?). Plus its nice that the DK series gets another character in Brawl.

It was a late update, but definitely worth it.

Now we can't expect a week of weak and crappy updates, since that seems to be the rule.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 22, 2007, 05:01:52 AM
"Is there no END to your negativity?!"

The game won't suck or be "unbalanced" because Diddy is in the game... =3

"Stages and music are nice, but I'm more concerned about who I'll be playing as than where and what I'll be listening to at the time."

I'm just worried that Sakurai will reveal all the starters too quickly, leaving less character goodies to be revealed in the upcoming months!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 22, 2007, 05:30:40 AM
I wanted Dixie Kong... but I'm very happy that there is another character from the franchise. Very interested to see what his final smash might be like.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 22, 2007, 05:39:37 AM
I always enjoy new character updates.  I wish he'd include their special moves with the update though.  Having those separate seems to waste an update to me.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 22, 2007, 05:44:39 AM
Quote

Originally posted by: Spak-Spang
Well, I have a feeling Sakuri is moving towards revealing all unlocked playable characters...he said he wanted to release all every character in the game before it comes out so that speculation will not run rampant.  I think a new character every other week is pretty good.


Actually, looking at the updates, he has been pretty consistent with having one new character every week.  There has been only about 2 or 3 weeks where no new character was introduced since the relaunch of the site.  

Okay, there are 14 weeks left until Brawl comes out.  That gives a chance for 11-14 characters based on the pattern.  That's a lot of characters available from the start unlocked.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 22, 2007, 06:21:15 AM
Quote

Originally posted by: Bill Aurion
The game won't suck or be "unbalanced" because Diddy is in the game... =3


And there you go again with your BASELESS speculation! For all you know, Diddy could COMPLETELY unbalance the game!

Quote

I'm just worried that Sakurai will reveal all the starters too quickly, leaving less character goodies to be revealed in the upcoming months!


I think he's getting the characters from existing smash franchises out of the way first before hopefully showing some new franchise characters.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smoke39 on August 22, 2007, 06:37:14 AM
Quote

Originally posted by: Spak-Spang
I am enjoying the character updates, how to play, and single player updates alot.  The level updates and music although really cool are not as important to me...beause I can see and hear about those when the game comes out.

That reason doesn't make any sense.  By your logic, none of the updates should be important to you!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 22, 2007, 06:43:55 AM
I think he means he cares less about things like music and levels and doesn't mind waiting to see them, which I agree with.

The characters are where it's at. I can wait to see the music and levels, but seeing the characters actually makes me excited.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on August 22, 2007, 07:01:18 AM
Oh my God, worst argument ever.

Diddy Kong sounds interesting, since I bet he controls uniquely compared any of the other characters (otherwise Sakurai wouldn't have brought it up). And I never played DK64 so I guess some of his moves'll be a surprise to me, which is always fun.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 22, 2007, 08:03:10 AM
Quote

Originally posted by: Smash_Brother
I think he means he cares less about things like music and levels and doesn't mind waiting to see them, which I agree with.

The characters are where it's at. I can wait to see the music and levels, but seeing the characters actually makes me excited.


Exactly.  With music and stage reveals you get a taste of what the game has to offer and a nice reveal...but it is the characters that have you dreaming up how they play.  Are they fast?  slower?  Will they have great Smash attacks?  What about the final Smash I wonder what that will be.

You just begin to "dream" about the character and fighting.  But also when a character is revealed you get so much more.  You get a level reveal and music reveal at the same time.  For instance, now that we have Diddy Kong we know there will probably be another Kong Level more representative of the Donkey Kong franchise.  

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on August 22, 2007, 08:09:18 AM
Yeah, as soon as I see a character revealed, I imagine what it'll be like to fight as/against that character myself.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 22, 2007, 10:53:08 AM
I like the stage updates. I still play Melee, but it gets boring sometimes because I'm so used to the stages. A lot of the stages are just lame or are only fun every so often. However, I don't get tired of using Link, Zelda, and Peach all the time. That's why I've always advocated a Create-a-Stage mode. That adds even more replay value to the game. You can have fun making the stages and then sharing and playing on them with friends.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 22, 2007, 11:15:44 AM
Quote

That's why I've always advocated a Create-a-Stage mode. That adds even more replay value to the game. You can have fun making the stages and then sharing and playing on them with friends.


Best. Idea. For. A. Game. Mode. EVER.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Shecky on August 22, 2007, 01:08:52 PM
Random Thought:  They'd better change Mario's taunt...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on August 22, 2007, 01:30:07 PM
Quote

Originally posted by: Shecky
Random Thought:  They'd better change Mario's taunt...


No, that one's my favorite! How can you beat Super Giant Mario?

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 22, 2007, 02:19:14 PM
Quote

Originally posted by: Shecky
Random Thought:  They'd better change Mario's taunt...


Why...?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on August 22, 2007, 05:19:51 PM
Eh... never really liked it

Spinning around, giving a peace sign and giving off a "Wohoo" or some equivalent would be so much more insulting and irritating to the human opponents IMO.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on August 22, 2007, 05:26:43 PM
I'd like multiple taunts plz.

Tonight, we will see the Peach's cake stage, or Mario 64 castle theme music.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Dirk Temporo on August 22, 2007, 08:07:35 PM
Wow. They're not even trying, are they? The arrangement is great, but the MIDI itself is total sh!t. It sounds like FF7 music.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 22, 2007, 08:12:00 PM
Wow, Yoshi has a strange update. I was taken a back by it at first... until I recalled that the Blue Yoshi from Mario World did in fact get wings when it ate turtle shells. So it's not totally out of left field, I guess.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on August 22, 2007, 08:12:12 PM
Well, I love Yoshi's Final Smash, but it's missing one thing:  Stomping powers.  He needs to be able to land on the ground to do a ground pound.  Also, he should shove s color-changing koopa shell in his mouth upon activation.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on August 22, 2007, 08:14:08 PM
I thought it was great! If they made it too ornate, it'd be against the low-fi AC spirit. It's my favorite song from the game, so I'm happy.

And I'm glad Yoshi's Final Smash doesn't involve a giant egg or something.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Dirk Temporo on August 22, 2007, 08:19:11 PM
Quote

Originally posted by: Mikintosh
I thought it was great! If they made it too ornate, it'd be against the low-fi AC spirit. It's my favorite song from the game, so I'm happy.


They didn't have to make it more ornate to orchestrate it, or at least use high-quality MIDI.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 22, 2007, 08:19:33 PM
Quote

Originally posted by: Mikintosh
I thought it was great! If they made it too ornate, it'd be against the low-fi AC spirit. It's my favorite song from the game, so I'm happy.

And I'm glad Yoshi's Final Smash doesn't involve a giant egg or something.


Eggactly
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 22, 2007, 08:22:12 PM
That stage music for AC was awesome stuff.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: ShyGuy on August 22, 2007, 08:22:29 PM
KK Rider! That's awesome. I hope they have more Animal Crossing music.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 22, 2007, 09:38:42 PM
Quote

Then there’s this arrangement. As I sit and enjoy this song, it reminds me of one phrase in particular...

"Heroes always arrive late."

This reeks of K.K. being playable, it really does...(Plus it's a rad song to boot! *plays over and over*)

And I'm so glad Yoshi's Final Smash is a throw-back to Super Mario World...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mario on August 22, 2007, 09:58:59 PM
Another incredible music piece, sounds perfect. I couldn't help but grin when KKs voice kicked in.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 22, 2007, 11:17:25 PM
WOW two updates in one day!?!!?

Pure awesome. Oh and guess who was right again? Take that GP! =D

Edit: Yoshi's final smash is pretty cool and I too am happy it isn't egg related.

The music is . . . really catchy. I know some people don't like how the music isn't orchestrated and high tech super awesome midi quality but I personally LOVE the direction some of the songs are going in. It feels like a real kick back to the days of old and after going back and playing Melee again lately I saw myself not as impressed with the more orchestrated tracks from that game. As weird as it sounds, I think the catchy, upbeat midi tunes from this game will have more longevity in the years down the road but only time will tell . . .
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on August 23, 2007, 01:13:51 AM
Quote

Originally posted by: Bill Aurion
Quote

Then there’s this arrangement. As I sit and enjoy this song, it reminds me of one phrase in particular...

"Heroes always arrive late."

This reeks of K.K. being playable, it really does...(Plus it's a rad song to boot! *plays over and over*)



It be more likely that this plays on Saturday evenings IMO given the info on the smashville stage page.  Either that or he is playable and you have to play on a late saturday evening to unlock him for use at any time.

Wow Google is quick to parse the official site:

"Tomorrow is the creator of Snake's birthday.
In the opening trailer, Snake came after the trailer supposidly ended.
Now Sakurai throws in this very random statement about how "Heroes always arrive late".
Notice how we haven't had that many screenshots of Snake recently.....
If Sakurai put Tokata's song up on his birthday today, I have a feeling that Sakurai will honor Kojima's birthday tomorrow. The phrase could also mean that it may come LATE. Booooo."  - SHROOBFUL (Nintendo Forums)
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 23, 2007, 01:52:38 AM
A nice two updates...nothing too much to talk about.  Though I agree I wish Yoshi had retained all this powers from the multi-colored Shells.  I like the Wings, and fireballs, but the yellow clouds upon stomping would be cool.  But then it sounds like his moves are limited and you can fly by just pushing the analog stick around...if that is the case Yoshi is just free to wreck massive havok.

As for the music update it is a nice tune.  It is upbeat enough to be a fight song, but it is still 100% Animal Crossing...I love the singing at the end of the song, it is very cute.

I wonder if this means tommorrows update will be a relatively small reveal, since he gave us two updates today, or if he was prepping us for a big reveal tomorrow?  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 23, 2007, 02:06:57 AM
So since it'll be Kojima's birthday, are we thinking MGS music, Snakes special moves, or his Final Smash?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 23, 2007, 02:31:05 AM
Louieturkey:  If if is Snake related it will be probably Snakes Intro and either Special moves or Final Smash...but not both.

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Robageejammin on August 23, 2007, 04:05:26 AM
nice update. I agree, stomping would be cool too. Would be awesome if he had a blown up face like he has a shell in his mouth too...


Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 23, 2007, 05:31:17 AM
Quote

Originally posted by: Louieturkey
So since it'll be Kojima's birthday, are we thinking MGS music, Snakes special moves, or his Final Smash?

He'll be an unlockable character, so I don't think anything based on his profile will be revealed...So if there's anything MGS-related, it'll be music or the Shadow Moses stage...And considering we HAVEN'T GOTTEN A STAGE UPDATE IN SO LONG........
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 23, 2007, 06:58:40 AM
You only say that because it is the section that has gone the longest without an update.  We had a new stage this month.

Though I would like to see another one soon.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Caterkiller on August 23, 2007, 08:11:08 AM
I love Yoshi's update! I remember when I was in kendagarden(sp?) I use to pretend I was a yoshi with a multi color shell in my mouth, but I could swallow it and still have all my powers.  

When Super Mario World 2 came out,  the koopas and other enemies had these huge wings compared to SMW's, and I always wished that Yoshi could gain those wings some how. So you could imagine I was alittle dissapointed with the helecopter.  

But now... now I have my giant winged yoshi that I always dreamed of!!!!!!!!!!!!! I love it so much!  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: EasyCure on August 23, 2007, 08:28:45 AM
Quote

Originally posted by: Caterkiller
I love Yoshi's update! I remember when I was in kendagarden(sp?) I use to pretend I was a yoshi with a multi color shell in my mouth, but I could swallow it and still have all my powers.


until you poooped

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 23, 2007, 09:48:45 AM
"It be more likely that this plays on Saturday evenings IMO given the info on the smashville stage page. Either that or he is playable and you have to play on a late saturday evening to unlock him for use at any time."

Yeah, not saying that this is the case, but the Smashville update appeared to slip a possible method of character unlocking...But yeah, I guess we'll see... =)
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NinGurl69 *huggles on August 23, 2007, 09:52:56 AM
Yoshi already stomps.

Down + B
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on August 23, 2007, 10:16:21 AM
Well, of note, I think this might mean that Birdo is in the game.  They didn't go for the giant egg Final Smash people thought there would be.  In fact, they didn't use eggs at all.  With an increased aspect of villainy, it might be possible that nearly every Nintendo character will have a villain in the roster, and Birdo could be one of them, perhaps the one for Yoshi.  On top of that, Birdo's FS would be the one that involves eggs.  I'd hope for extremely rapid-fire egg shooting.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 23, 2007, 10:22:23 AM
"They didn't go for the giant egg Final Smash people thought there would be."

I thought most of us expected the Stampede from the Melee intro? =)  Personally I think they just wanted some variety, and considering Yoshi already has TWO egg attacks, having a third would be over-kill...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: LuigiHann on August 23, 2007, 10:38:48 AM
I don't think Birdo has ever been a villain in a Yoshi game.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on August 23, 2007, 10:43:45 AM
No, it hasn't but it could still be a counter-character.  Birdo or Kamek, IMO.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 23, 2007, 10:58:12 AM
Quote

Originally posted by: LuigiHann
I don't think Birdo has ever been a villain in a Yoshi game.


Yeah, in fact they were Doubles partners in the Tennis titles. Kamek or Baby Bowser (please god, no!) are the first characters who come to mind when I think of the villains of the Yoshi titles.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 23, 2007, 12:25:38 PM
Quote

Originally posted by: Arbok
Quote

Originally posted by: LuigiHann
I don't think Birdo has ever been a villain in a Yoshi game.


Yeah, in fact they were Doubles partners in the Tennis titles. Kamek or Baby Bowser (please god, no!) are the first characters who come to mind when I think of the villains of the Yoshi titles.

Hey, don't forget Mario Kart: Double Dash!  And considering Diddy is like a smaller, faster Donkey Kong, it just makes too much sense to have Bowser Jr. be a smaller, faster Bowser...Sorry... ='D
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: LuigiHann on August 23, 2007, 01:34:39 PM
I haaaaaaaaate Bowser Jr.

And I don't think Diddy Kong's moveset is likely to resemble DK's moveset in any meaningful way.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 23, 2007, 01:43:02 PM
(I wasn't implying that their move-sets were the same, sorry if that was confusing...)
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mario on August 23, 2007, 03:17:34 PM
Bowser Jr will most likely be included, with his paintbrush
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 23, 2007, 04:02:47 PM
Quote

I haaaaaaaaate Bowser Jr.

Yeah, me and you both.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 23, 2007, 08:05:01 PM
Yeah for Petey Pirahna not being a playable character but a boss.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 23, 2007, 08:07:13 PM
Quote

You can save either Zelda or Peach, depending on which cage you damage more and subsequently break.




But, but... what if I want to save both Peach and Zelda? Don't make me choose! ;_;  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 23, 2007, 08:08:01 PM
Bowser will eat the loser.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on August 23, 2007, 08:09:23 PM
But this Petey is awesome?! It's not fair.  The one game where Petey fits in well, as an evil, semi-brainless powerhouse, he's a boss, and unplayable!

He's huge, too, for the record.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 23, 2007, 08:10:56 PM
Quote

Originally posted by: thatguy
But this Petey is awesome?! It's not fair.  The one game where Petey fits in well, as an evil, semi-brainless powerhouse, he's a boss, and unplayable!


I figure at least some of these non-playable bosses are going to tick some off... (I'm now thinking Ridley might get a similar style of role)
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 23, 2007, 08:13:04 PM
Quote

Originally posted by: Arbok
Quote

Originally posted by: thatguy
But this Petey is awesome?! It's not fair.  The one game where Petey fits in well, as an evil, semi-brainless powerhouse, he's a boss, and unplayable!


I figure at least some of these non-playable bosses are going to tick some off... (I'm now thinking Ridley might get a similar style of role)


I really think the final boss will turn out to be Tingle who has been manipulating everything since the start.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 23, 2007, 08:16:28 PM
Peach. Always Peach.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 23, 2007, 08:17:06 PM
This is probably how characters are unlocked. At least some of them. Free Zelda... play as Zelda.

Yay for bosses! *Hopes for boss rush mode............ and for co-op Boss rush mode*
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sessha on August 23, 2007, 08:19:08 PM
Zelda always Zelda... Why because Peach has already contracted Stockholm Syndrome from being with Bowser for so long
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: SixthAngel on August 23, 2007, 09:32:35 PM
I said before that Petey was too big to be playable.

It is still wide open for the Ancient Minister to be playable.  He is the right size and looks pretty unique.  Will he be another boss like Petey or playable as well?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 23, 2007, 09:48:37 PM
It'd be kind of cool if the bosses were playable in a special multiplayer Boss Mode where it's 3 vs 1 or 2 vs. 1, where you can make assign the CPU to be the boss character as well and team up. I'm still holding out on a single/co-op Boss Rush mode.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mario on August 23, 2007, 10:14:19 PM
Yeah, i'm also specifically holding out for things that i'm certain will never be included in the final game. It's a free future troll that seems all legit and gives me that fuzzy feeling!

I'd save Zelda because shes hotter, and i'm sick of Link breaking her heart. Plus Peach already has Mario and Bowser. Bit of a shame that Petey isn't playable, he could be quite unique, that's the first Strikers player who's been confirmed not playable, not looking good for Daisy or Waluigi.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 23, 2007, 10:40:10 PM
"not looking good for Daisy or Waluigi."

Best news ever...

"(I'm now thinking Ridley might get a similar style of role)"

Same, which is pretty sad, because I guess this is the direction they are going with villain inclusion...Oh well, more room for heroes! =D

And I love how there are choices you can make that change your path RIGHT off the bat...That's just bloody awesome...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on August 24, 2007, 01:06:47 AM
Quote

Originally posted by: Mario
... and i'm sick of Link breaking [Zelda's] heart.


Huh?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 24, 2007, 01:55:33 AM
Boss battles confirmed awesome...so I wonder who will all the boss battles be?  Obviously they will span across all the gaming franchises Nintendo owns...and should be pretty awesome.

Though, I love the dilemma placed with this boss.  Who do you set free?

The obvious choice would be Zelda, so you can play as her...but I think Peach is my girl I free.

As for Bosses being played in the game.  I think a 3 vs. 1 multiplayer Boss battle with a human playing as the boss would be cool.  So would a 4 vs. 1 CPU controlled boss battle.  

In fact I am looking forward to the mode where you just run through bosses.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 24, 2007, 01:59:42 AM
I really think if it is damage based then you should be able to manage to save them both.  I mean thats what Batman would do.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Strell on August 24, 2007, 02:51:18 AM
And another week goes by with no confirmation of online gameplay.

Woot~~!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on August 24, 2007, 12:51:42 PM
Quote

Mario wrote:
Yeah, i'm also specifically holding out for things that i'm certain will never be included in the final game. It's a free future troll that seems all legit and gives me that fuzzy feeling!

Sigh.... You try too hard.
Quote

Spak-Spang wrote:
As for Bosses being played in the game. I think a 3 vs. 1 multiplayer Boss battle with a human playing as the boss would be cool. So would a 4 vs. 1 CPU controlled boss battle.

In fact I am looking forward to the mode where you just run through bosses.

At least I'm not the only one. *high five*

I think Boss Rush has a legitimate chance of making it. I can see people wanting to fight the bosses again without wanting to play through the whole Adventure Mode again. I mean, you figure that these are pretty special fights. It'd be a shame not to include this in a game that's filled with options.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sir_Stabbalot on August 24, 2007, 12:54:54 PM
But what if *I* am playing as Zelda? Will I save myself, or will another character be substituted?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 24, 2007, 01:54:54 PM
Quote

Originally posted by: Sir_Stabbalot
But what if *I* am playing as Zelda? Will I save myself, or will another character be substituted?


You SOL and hope the computer likes you?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 24, 2007, 01:58:39 PM
Quote

Originally posted by: Sir_Stabbalot
But what if *I* am playing as Zelda? Will I save myself, or will another character be substituted?


The Zelda in the cage will be an alternative costume color
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Strell on August 24, 2007, 02:44:31 PM
Geez.  You people.

Just like at CAG.  All of this nonsense about saving one or the other.

Losers.

Imma save both of them at once, as I am pimp like that.  The rest of you scrubs clearly are not.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Sarail on August 24, 2007, 03:07:42 PM
I'll save Petey!

There's gotta be some reason as to why he's acting with so much anguish...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 24, 2007, 03:36:04 PM
He's being controlled by the Ancient Minister...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sir_Stabbalot on August 24, 2007, 03:51:33 PM
Quote

Originally posted by: Bill Aurion
He's being controlled by the Ancient Minister...


Is he? Is he? He's taking orders from him, but why? Perhaps he's angry at humanity for constantly fighting his kind only because they are predatory. It's only his nature. He can't help it, can he? If someone were to respect his kind and culture, then we could live together in peace and harmony. When two cultures meet, there will either be violence or prosperity. It is a shame we've chosen the latter. Had we only accepted their issues and respected them, we could have grown strong together in mutual prosperity. This violence and hostility is our own making. We reap what we sow.

Perhaps if we made a gesture of good will to his people by returning the pipes we have taken from them, we could solve this issue peacefully. With the Pirrana Plants guarding critical choke points, we could easily defend our flanks and focus on offense.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 25, 2007, 04:13:09 AM
I'm more in favor of he is a freak with a freaky belly button.  Not accepted by anyone.  Looking for a good time.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sir_Stabbalot on August 25, 2007, 06:24:28 AM
Quote

Originally posted by: Ceric
I'm more in favor of he is a freak with a freaky belly button.  Not excepted by anyone.  Looking for a good time.


It's thinking like this that keeps us from advancing as a culture.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 25, 2007, 06:35:45 AM
Quote

Originally posted by: Sir_Stabbalot
Quote

Originally posted by: Ceric
I'm more in favor of he is a freak with a freaky belly button.  Not excepted by anyone.  Looking for a good time.


It's thinking like this that keeps us from advancing as a culture.


I was wondering what the response would be.  To tell you the truth I have no idea what Petey's motivation could be.  In fact I'm not even sure how old he is.  In the games he seems to be a baby.  Which would mean he be easily fooled and manipulated.  I think its probably something simple like that.  Not anything complex like brainwashing.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sir_Stabbalot on August 25, 2007, 06:38:40 AM
Quote

Originally posted by: Ceric
I was wondering what the response would be.  To tell you the truth I have no idea what Petey's motivation could be.  In fact I'm not even sure how old he is.  In the games he seems to be a baby.  Which would mean he be easily fooled and manipulated.  I think its probably something simple like that.  Not anything complex like brainwashing.


Yeah, I don't know what either. I just wanted to come up with a complex answer for a simple one-dimensional character.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: ShyGuy on August 26, 2007, 08:06:31 PM
http://www.smashbros.com/en_us/index.html

Ok, what game is Super Spicy Curry from? Cooking Mama?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 26, 2007, 08:18:20 PM
I don't know what game it is from, but I do know it is a lame update. Next!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 26, 2007, 08:19:56 PM
Kirby's Dream Land...

Diddy's face is PRICELESS!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 26, 2007, 08:22:59 PM
Quote

Originally posted by: Bill Aurion
Kirby's Dream Land...

Diddy's face is PRICELESS!


Yeah it was like "OMG what a crappy update and item".
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 26, 2007, 08:24:34 PM
You're a crappy update...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mario on August 26, 2007, 08:36:58 PM
Incredible new item, this adds even more depth to the gameplay so boring item tards can't turn items off without losing a chunk of the game (well, like all items, but this moreso). Amazing how innovative a fighter can be.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 26, 2007, 08:45:45 PM
I love these updates. MORE ITEMS!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 26, 2007, 08:47:40 PM
Seriously, item-enhanced combos?  Fantastic stuff, I say! =D
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 26, 2007, 09:32:54 PM
I hope that every day of this week is an item update so that Golden Phoenix get's real mad and stomps off and we don't see her on the forums for a couple days while she cools off!

After all, she shouldn't be on the internet at 1am in the morning. She should be doing fetch quests in Metroid Prime 3.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 26, 2007, 09:40:52 PM
Quote

Originally posted by: Kairon
I hope that every day of this week is an item update so that Golden Phoenix get's real mad and stomps off and we don't see her on the forums for a couple days while she cools off!

After all, she shouldn't be on the internet at 1am in the morning. She should be doing fetch quests in Metroid Prime 3.


I hope you all burn from this item.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 26, 2007, 09:57:41 PM
Yep, getting set on fire by someone with Superspicy Curry will make us burn!  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 26, 2007, 10:24:53 PM
Here's the Superspicy Curry in action, by the way... =)


Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Kairon on August 26, 2007, 10:25:51 PM
AHA! I knew that the item made me think of Kirby, but I just wasn't sure enough... *snaps fingers*
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 27, 2007, 02:02:09 AM
I wonder if it can hurt you (the user)?  They seem to hint at it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 27, 2007, 02:24:31 AM
Did no one see the star next to the item name? I thought that made it obvious what game if was from.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Robageejammin on August 27, 2007, 05:55:54 AM
I love how the model of the curry is tilted in 3D in a way to make it look like it did in 2D (Bill's pic)

http://www.smashbros.com/en_us/items/images/item09/item09_070827b-l.jpg

http://i212.photobucket.com/albums/cc48/BillAurion/Videogames/spicycurry.gif

I dunno, subtleties like that are cool
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: EasyCure on August 27, 2007, 06:38:02 AM
Quote

Originally posted by: Kairon
AHA! I knew that the item made me think of Kirby, but I just wasn't sure enough... *snaps fingers* *neck whip*


fixed..?

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: matt oz on August 27, 2007, 07:01:29 AM
Aww, I was hoping it was from Harvest Moon, and that little farmer guy could be a character.  His moves could be hoeing you, hitting you with a shovel, chopping off your head with a sickle, etc.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 27, 2007, 07:56:18 AM
Personally, what I love about these item updates is not only the thought of how big the pool of obtainable items is getting, adding a greater degree of unpredictability to the main game, but also the thought of trying these out while only locked into a single item. For example, Super Spicy Curry being the only item left on with a max frequency... leaving all players running around on fire, while also being "super combo" machines. ^_^
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: vudu on August 27, 2007, 08:01:26 AM
Does the Super Spicy Curry appear as an item by itself or does it appear with the other food?  It would be neat if it was hidden in a pile of normal food and players happened upon it by chance.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 27, 2007, 08:01:58 AM
Quote

Originally posted by: Arbok
Personally, what I love about these item updates is not only the thought of how big the pool of obtainable items is getting, adding a greater degree of unpredictability to the main game, but also the thought of trying these out while only locked into a single item. For example, Super Spicy Curry being the only item left on with a max frequency... leaving all players running around on fire, while also being "super combo" machines. ^_^


Arbok is easily impressed.   j/k
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: UltimatePartyBear on August 27, 2007, 10:12:38 AM
Quote

Originally posted by: vudu
Does the Super Spicy Curry appear as an item by itself or does it appear with the other food?  It would be neat if it was hidden in a pile of normal food and players happened upon it by chance.


That's how I assumed it would work until I saw the Kirby connection, which makes me doubtful.  I can still imagine it being picked up because it looks like food, so I hope it causes some damage to its consumer just to make it funnier.  The game could use a few more detrimental items, just so long as they don't go overboard.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 27, 2007, 12:37:22 PM
I just got to listen to "Animal Crossing: Go K.K. Rider!."  I have one thing to say:

It's Mega-Man-eriffic.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 27, 2007, 02:00:32 PM
I forgot to mention this earlier, but it's implied that the Fire Flower is returning, which isn't surprising, but still nice...I'm hoping they change the design so it, you know, actually resembles the Fire Flower from the Mario games... ='D
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 27, 2007, 02:13:25 PM
It be cool if you could change into a fire version of each character and throw fireballs.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 27, 2007, 02:16:21 PM
If they didn't just reveal the Curry, I'd agree...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: ShyGuy on August 27, 2007, 08:09:49 PM
Wow, the graphics for Andross look like crap! N64 > Wii CONFIRMED.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 27, 2007, 08:23:42 PM
classic Andross!

And Meta Knight has a nice move-set too... =3  (It's sort of weird that they revealed it before his profile, but I guess he'll be this week's character...)  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 27, 2007, 09:22:09 PM
Definately one of my favorite updates, I can't wait to see how Andross fits in, he doesn't look like a boss. Perhaps an assist trophy?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: WalkingTheCow on August 28, 2007, 12:06:23 AM
I thought it was apparent he's an assist trophy. . . In any case, if you ever wonder about that sort of thing you can view the updates by category. Andross is in the Assist Trophy tab of the Item section.

And yeah, retro Andross is a neat update. Personally though I actually kinda think the curry was the more interesting update as far as gameplay goes.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 28, 2007, 12:12:42 AM
Quote

Originally posted by: ShyGuy
Wow, the graphics for Andross look like crap! N64 > Wii CONFIRMED.


Lol don't bash on the SNES version of Andross!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 28, 2007, 02:02:59 AM
Quote

Originally posted by: GoldenPhoenix
Definately one of my favorite updates, I can't wait to see how Andross fits in, he doesn't look like a boss. Perhaps an assist trophy?

He's in the Assist Trophy category, so I sure hope so! =)
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 28, 2007, 02:09:43 AM
Well, MetaKnight's moves actually didn't excite me too much.  Though, I hope the triple Dash can change direction like Pikachu's Dash.


I just realized why they didn't excite me.  They remind me too much of a combination of Mario and Luigi's move set together...except without a fireball.  Perhaps it will be a better designed move set, but still it is very similar to that combination.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 28, 2007, 04:43:26 AM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: GoldenPhoenix
Definately one of my favorite updates, I can't wait to see how Andross fits in, he doesn't look like a boss. Perhaps an assist trophy?

He's in the Assist Trophy category, so I sure hope so! =)


Oh duh, regardless still an awesome update.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 28, 2007, 07:49:57 AM
Somebody at Hal LOVES classic Andross. This is the second time he's been featured as a trophy in the SSB games.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: LuigiHann on August 28, 2007, 08:54:00 AM
Quote

Originally posted by: pap64
Somebody at Hal LOVES classic Andross. This is the second time he's been featured as a trophy in the SSB games.


I think that many, perhaps most, of the Trophies from SSBM will become Assist Trophies in SSBB. We'll see.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Tanookisuit on August 28, 2007, 10:31:49 AM
Quote

Originally posted by: LuigiHann
Quote

Originally posted by: pap64
Somebody at Hal LOVES classic Andross. This is the second time he's been featured as a trophy in the SSB games.


I think that many, perhaps most, of the Trophies from SSBM will become Assist Trophies in SSBB. We'll see.


I think you're right.  They've already got the models, so why not use them?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 28, 2007, 11:35:24 AM
Quote

Originally posted by: Tanookisuit
I think you're right.  They've already got the models, so why not use them?


Well they aren't using them:



vs.



The assist trophies look a hell of a lot better than the old Melee trophies did, so clearly they aren't reusing the old models they created.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 28, 2007, 11:45:49 AM
"Somebody at Hal LOVES classic Andross. This is the second time he's been featured as a trophy in the SSB games."

And Dr. Wright...And Samurai Goroh...And Devil was supposed to be in Melee, but he was cut out...

"I think that many, perhaps most, of the Trophies from SSBM will become Assist Trophies in SSBB. We'll see."

Marin is a trophy in Melee, so she sure as hell better be an Assist Trophy!  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sir_Stabbalot on August 28, 2007, 12:00:04 PM
That doesn't mean they're not re-using the models, they may just be editing them and improving the texture massively.

Though I remember someone ripping one of the Trophies from SSB:M. I think it was the Goron. That thing had a huge poly count, so I think they're re-making most of them, perhaps recycling bits here or there.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 28, 2007, 12:18:08 PM
Quote

Originally posted by: Sir_Stabbalot
That doesn't mean they're not re-using the models, they may just be editing them and improving the texture massively.


I'm going to say no. Here is another example:



vs.



Besides, there weren't previous trophies for Knuckle Joe or the Devil anyway.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on August 28, 2007, 01:15:23 PM
Quote

Originally posted by: pap64
Somebody at Hal LOVES classic Andross. This is the second time he's been featured as a trophy in the SSB games.


Well it's nice to see the original Star Fox getting some love.  If it wasn't for Smash Bros then the original Star Fox would probobly be forgotten.  Most people only know about Star Fox because of 64, and so it makes me happy to see Sakurai showing people how Star Fox really began.

Plus I love classic Andross much more then N64 Andross.  I'll take a trippy face shooting polygonal panels over some evil monkey head who want to eat me anyday.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 28, 2007, 01:34:00 PM
That reminds me...The original Corneria theme NEEDS to be an alternate theme on Lylat Cruise...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on August 28, 2007, 02:48:57 PM
Quote

Originally posted by: Arbok
Quote

Originally posted by: Tanookisuit
I think you're right.  They've already got the models, so why not use them?


Well they aren't using them:



vs.



The assist trophies look a hell of a lot better than the old Melee trophies did, so clearly they aren't reusing the old models they created.

He looks the same to be except for better texture.  I mean if we stripped him to where he was colored with only 1 color I think they be almost the same.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 28, 2007, 03:37:22 PM
Quote

Originally posted by: Ceric
He looks the same to be except for better texture.  I mean if we stripped him to where he was colored with only 1 color I think they be almost the same.


Except the lower torso being different, and the fact that the fingers are much larger on Wright in Brawl than the Melee trophy had... in fact, they look more "cartoony" now in proportion, which would indicate to me that there was a different artist behind each model.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 28, 2007, 08:05:23 PM
I think it goes without saying that Ivysaur is awesome. I think my bias for the Bulbasaur chain is blinding me there, though... still very, very excited about the Pokémon Trainer, and happy to see the Vine Whip being utilized:



On the other hand... bullet seed seems to be a very limited move in terms of use. Squirtle also looks very fun just with Waterfall and Withdraw... hell, especially with Withdraw.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on August 28, 2007, 08:10:56 PM
Anyone notice that both Squirtle and Charizard knew an HM move?  I'm willing to bet Ivysaur's side B is an HM.  Would it be cut, flash, or defog?  I'm going to guess cut.

Squirtle had an HM of his type and a level-up move, while Venusaur had two level-up moves, and Charizard had a level-up move and an HM move.  Charizard's remaining attack will be his Up B, so it could be a level-up flying type move.  Squirtle's will probably be Water Gun, the far long distance attack of the trio.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on August 28, 2007, 08:15:16 PM
Quote

Originally posted by: thatguy
...while Venusaur had two level-up moves...


Actually, Bullet Seed is a TM move for Ivysaur.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: KDR_11k on August 28, 2007, 10:25:54 PM
Quote

Originally posted by: Arbok



Now I'm just going to say I'm glad they used Kirby and not a female character. Witht he shape of that vine that may have been asking for trouble...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 28, 2007, 10:57:52 PM
"I think it goes without saying that Ivysaur is awesome."

I agree...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on August 29, 2007, 02:26:42 AM
Ivysaur will probably have razor leaf as his side special. I know that makes most of his attacks long range, but hey, who cares?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Pale on August 29, 2007, 04:43:33 AM
The first character I will choose is Pokemon Trainer.

CONFIRMED!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 29, 2007, 04:54:47 AM
I find Charizard's side+B move funny.  He breaks rocks with his head.  What is that supposed to do other than give him a headache?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Pale on August 29, 2007, 05:16:23 AM
Intimidate all other combatants by his shocking strength and endurance!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 29, 2007, 03:49:46 PM
The beginning of potential Pokemon trainer hate?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 29, 2007, 03:53:59 PM
LOL! *Pat Pat Pat*
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 29, 2007, 08:07:36 PM
This new update makes me wonder if Mario's cape may be used for more then just reflecting things, especially because of the up and down motion.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 29, 2007, 11:45:01 PM
Hmmmm, an interesting addition...But I really don't see it being much use on a small stage, so I'm hoping this is confirmation of some Hyrule Temple-esque ones... =D
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on August 30, 2007, 12:28:06 AM
You need your second jump to perform this so you couldn't use it in every recovery situation.  ie: it should be abusive to other players
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 30, 2007, 02:49:42 AM
This ability is pretty freaking awesome.  You can use it to recover much easier from Long Smashes...and if you can cancel out of it you could still potentially use your Up Special to recover as well.  

I think this is one of those additional skills that really start helping deversify the characters and their abilities better.  I am glad to see it in the game.

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Robageejammin on August 30, 2007, 02:59:41 AM
Sounds like it controls alot like the wing cap from Mario 64. Also, very awesome that it doesnt take up the up B move.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 30, 2007, 05:18:09 AM
Dang it, I was really hoping he'd show off Superman today.  Oh well.  Maybe we'll see a Final Smash tomorrow.

Sakurai is a funny guy.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Pale on August 30, 2007, 05:24:35 AM
I think this definitely means we will see either the cape or the wing cap (or possibly something Galaxy related) for Mario.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 30, 2007, 05:50:40 AM
Pale:  You know that would be a cool power.  A Feather Cape that allowed your character to glide...though it will be odd to see Bowser gliding in any way shape or form.


I personally hope Mario loses the Side Special Cape and is granted some other power, because that was pretty boring in my opinion...I want something different.

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on August 30, 2007, 05:58:41 AM
Are you kidding?  The cape was my favorite Mario attack!  Mario Tornado was the only move he had that seemed pretty useless in Melee.  I loved the cape attack!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: EasyCure on August 30, 2007, 07:46:16 AM
Quote

Originally posted by: Arbok





This makes me wonder...

will the game let you use your Down+B move if your character is sent flying from an attack? if so it'll be awkward if your Squirtle gets sent across the screen and you have a chance to use Pokemon Change (down+B) in mid air to switch to Ivysaur.. only because im assuming the pokemon will be swapt from where it is on screen at the time of the move.

im not sure if my wording makes sense so i'll say it this way: picture the Zelda - Sheik animation, if you're falling you can change to sheik, and it looks normal because Zeldas character is changing. For the pokemon trainer to swap one pokemon while in midair and send out the next in its exact place (picture falling of the stage) would just look stupid... i dunno, its just my opinion.

i know we havent been shown what the move looks like but im assuming there will be an animation of the trainer holding out a pokeball and zapping the current character out for a new one (after all, they put him in the background for a reason, he's not just gonna stand there jingling his change like the guys in street fighter II). With that assumption, it'll  just look stupid for the trainer to switch a pokemon just to let it fall to its death. i know, i know, it would unbalance the game if the new pokemon would appear automatically on the level itself, im just saying it LOOKS really dumb.. oh well.

also, while on the subject of the trainer.. him being in the background might explains a bit why so far all the levels we've seen have been platforms floating in front of scenery. it would be akward to have him on the platforms in Pit's stage and have the level crumble before his feet. then again we dont know if he's stationary or not.. what about moving levels like the return of an f-zero grandprix, or Delfino plaza? maybe he will be on the platforms with you and in stages like Pits or the bridge of eldin he'll have animations that move him around so he doesnt fall off the level.. who knows?

it would be pretty funny if the trainer is either on the bridge of one of the other destructible platforms, falls thru and dies...

kinda like what Pap linked to on the previous page

edit: this whole post is probably better off int he character discussion thread.. which i havent read a single page of because i'd rather look in one thread for smash talk (bring back the megathread!).. hell it might of already been discussed in there so i wont bother reposting it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on August 30, 2007, 10:10:04 AM
With this gliding update it might give us some insight on who some of the other playable characters might be.  It seems like there's a good chance at least one of the hidden character will be someone who can fly as well.

The two most obvious Nintendo characters that come to my mind are Ridley and Ballon Fighter but I know there's more.  If we can find out who they all are, chances are one of them will appear since I doubt Pit, Meta Knight and Charizard will be the only characters that can glide in the end.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 30, 2007, 12:09:40 PM
Quote

Originally posted by: Luigi DudeThe two most obvious Nintendo characters that come to my mind are Ridley and Ballon Fighter but I know there's more.  If we can find out who they all are, chances are one of them will appear since I doubt Pit, Meta Knight and Charizard will be the only characters that can glide in the end.



You forgot another flying fighter...the Coin block from Super Mario.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: stevey on August 30, 2007, 08:09:42 PM
warioware!!! no wa.......  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on August 30, 2007, 08:10:38 PM
I think that the WarioWare stage will be my favorite for the sheer lunacy of it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 30, 2007, 08:16:13 PM
That is just a crazy looking stage.  Can't wait to try it out.  Will the music keep speeding up like in WarioWare?  I hope so, that just looks fun.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on August 30, 2007, 09:25:41 PM
Now that is a cool looking stage, can't wait to try that one out.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on August 31, 2007, 12:08:06 AM
Pure awesome stage.

Who was worried about the stage designs?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on August 31, 2007, 12:39:17 AM
Quote

Originally posted by: Bill Aurion
Wario Ware - Think Game & Watch's stage, except you are stuck inside a constant game of Wario Ware!  Wackiness ensues! =D

Finally a stage! And one I called! (all the way down to the constantly-changing minigames!)  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Tanookisuit on August 31, 2007, 01:37:07 AM
I wonder if it will only be based on GBA levels (as we've seen so far), or will have levels from all Warioware games?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on August 31, 2007, 01:57:46 AM
This is going to be crazy.  All this games are going to effect how you play, and you must have quick reactions, not to get hurt...craziness is definitely going to ensue.  I don't even know if we can actually classify Brawl as a fighting game anymore.  It has risen to something much, much greater.


Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sarail on August 31, 2007, 02:00:17 AM
Quote

Originally posted by: Spak-Spang
This is going to be crazy.  All this games are going to effect how you play, and you must have quick reactions, not to get hurt...craziness is definitely going to ensue.  I don't even know if we can actually classify Brawl as a fighting game anymore.  It has risen to something much, much greater.

Confirmed!

Sakurai = God.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: LuigiHann on August 31, 2007, 03:56:17 AM
Quote

Originally posted by: Mashiro
Pure awesome stage.

Who was worried about the stage designs?


I'm a bit disappointed that the "main stage" shown at the end is so generic. But obviously the minigames make up for it.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on August 31, 2007, 07:27:20 AM
Even though this is a great stage what annoys me is that the look of the "normal" stage is exactly the same as in the other stages (a flat ground and a couple of floating platforms).

Seriously, Brawl is going to feature some really beautiful backgrounds but its going to feature some of the most basic fighting stages in SSB history.

At least the Wario Ware stage has you fighting IN a part of Nintendo history, not in front of it.

I am wondering, will some of the mini game elements (like the flying arrows in the Ninja minigame and the rain in the umbrella mini game) serve as stage hazards?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: UltimatePartyBear on August 31, 2007, 08:18:46 AM
Quote

Originally posted by: pap64
I am wondering, will some of the mini game elements (like the flying arrows in the Ninja minigame and the rain in the umbrella mini game) serve as stage hazards?

It certainly looks like the rain is damaging Mario and Kirby to me.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on August 31, 2007, 09:23:42 AM
Quote

Originally posted by: PartyBear
Quote

Originally posted by: pap64
I am wondering, will some of the mini game elements (like the flying arrows in the Ninja minigame and the rain in the umbrella mini game) serve as stage hazards?

It certainly looks like the rain is damaging Mario and Kirby to me.


Ahhhhh, ACID RAIN!!!!!!  It hurts!!!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: stevey on September 02, 2007, 08:04:41 PM
video update!

edit: is the video loading for anyone???
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 02, 2007, 08:12:33 PM
Kinda of a 'meh' update. Wish there was more information posted.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 02, 2007, 08:23:05 PM
More like an awesome update...Anything showing off more of Palutena's fantastic new model is anything but "meh"...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 02, 2007, 08:29:09 PM
Quote

Originally posted by: Bill Aurion
More like an awesome update...Anything showing off more of Palutena's fantastic new model is anything but "meh"...


I admit I haven't seen the video (I'm on the Wii right now, doesn't work for some reason).

I just wanted more info and screens.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 02, 2007, 08:32:06 PM
Pit = Pure bad-ass...Palutena = silent, but commanding, beauty...

That's pretty much all you need to get from it... =D
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Kairon on September 02, 2007, 08:46:59 PM
Quote

Originally posted by: Bill Aurion
Pit = Pure bad-ass...Palutena = silent, but commanding, beauty...

That's pretty much all you need to get from it... =D


Just think of what their kids will be like!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 02, 2007, 09:13:01 PM
Finally saw the video.

It was a neat little movie, but it was somewhat of a weak update.

So its still 'meh' in my book...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: ShyGuy on September 02, 2007, 10:05:12 PM
I want a new Icarus game sooooo bad...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: SixthAngel on September 03, 2007, 02:27:58 AM
Quote

Originally posted by: pap64
Finally saw the video.

It was a neat little movie, but it was somewhat of a weak update.

So its still 'meh' in my book...


You judged the video long before you saw it.  The video would have had to introduce about 5 new character for you to change your mind.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: JonLeung on September 03, 2007, 02:35:02 AM
I almost wonder if I should stop going to smashbros.com.  It might be more exciting to see new fighters and the story mode's cut scenes and all the other cool new developments for the first time when I play the game.

Man, that's cool.  A cut-scene all about Pit.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Pale on September 03, 2007, 03:41:19 AM
Man... the music at the end.  That's all it took to make it completely awesome.

Who to play as first... Pit, or Pokemon Trainer!?

ARGH!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on September 03, 2007, 03:42:54 AM
Well, I guess Kirby failed....

Also, seems that Pit = Link... both left handed, and they even share the same vocabulary
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on September 03, 2007, 04:20:05 AM
I was thinking the same thing.  "Wasn't that Link's 'Oh!!'?"
That was one of the best updates yet.  Just because it showed off how cool a new Kid Icarus game will be.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 03, 2007, 04:20:50 AM
Quote

Originally posted by: SixthAngel
Quote

Originally posted by: pap64
Finally saw the video.

It was a neat little movie, but it was somewhat of a weak update.

So its still 'meh' in my book...


You judged the video long before you saw it.  The video would have had to introduce about 5 new character for you to change your mind.


Oh boy not this crap again...

I already said the video was cool, but frankly I care more about the gameplay than the cutscenes I'll be watching in the game. Who are the assist trophies, the stages I'll be playing, the new modes, stuff of substance.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on September 03, 2007, 04:48:26 AM
What a neat video =D go Pit go!!!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on September 03, 2007, 05:24:31 AM
I like that they're (presumably) going with the Zelda approach to cut-scenes, without voice-overs. I always thought it was more powerful storytelling, myself.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on September 03, 2007, 06:39:35 AM
I hate these trailers. They're so awesome but horrendously short. I wish it would just keep going. *sigh* Oh well. *hits play (again)*
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on September 03, 2007, 07:55:28 AM
What I want to know is, if Palutena is so great, why doesn't she just fight herself?

Quote

I like that they're (presumably) going with the Zelda approach to cut-scenes, without voice-overs. I always thought it was more powerful storytelling, myself.

Not to open this debate up again, but the Zelda style cut-scenes only really work if there isn't any (or contains very little) dialog. I barely like cut-scenes to begin with, but I absolutely hate reading through them. The Zelda series has gotten worse and worse over the years by making cut-scenes longer and wordier. If cut-scenes absolutely need to be there, I prefer voice-acting, but I still prefer shorter cut-scenes with or without voice acting since they can still be effective under the right direction and watching the game is kept to a minimum.

In any case, I like the idea of no voice-acting beyond the little gasps and such we've heard so far.  The cut-scenes are short and to the point.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 03, 2007, 08:00:55 AM
Quote

Originally posted by: Shecky
Also, seems that Pit = Link... both left handed...

Southpaws rock... =3

Quote

Originally posted by: Adrock
What I want to know is, if Palutena is so great, why doesn't she just fight herself?

You could just say that greater deities aren't allowed to influence the world in any way... =)
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_insanolord on September 03, 2007, 09:05:35 PM
Diddy's Specials are up. Not much we haven't already heard before, but a couple interesting pieces. I think that being able to hold down the button to rapid fire is nicely balanced by the gun blowing up if you hold it down too long.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 03, 2007, 11:14:11 PM
Ahahaha, best screenshots in a while...I love how Diddy looks excited to eat the peanut... ='D
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on September 04, 2007, 01:22:59 AM
you hold it down to boost the speed (and I'm guessing also range) of a single shot, not to increase the rate of fire.  Think Link's bow in SSBM.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Shecky on September 04, 2007, 01:28:34 AM
About names:

"We’re also considering allowing you to save your name to the memory in your Wii Remote so you can bring your settings with you to your friend’s house...

But if we can’t make that happen, I apologize. "

Wii developers need to start using the SD card for this stuff.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UERD on September 04, 2007, 01:39:39 AM
How much more expensive would it have been for them to put a 1MB flash memory chip in the Wiimote?  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 04, 2007, 02:05:17 AM
Hmmm...how will the charging work with the recovery system?

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on September 04, 2007, 04:46:32 AM
I loved how the barrels end up becoming a random projectile if he's hit.  Sakurai makes me laugh again.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 04, 2007, 04:52:47 AM
Sakurai's ramblings never cease to amuse me...

"For some reason, Diddy has a weapon made of wood. Is that jungle technology?"

"Also, if the shell breaks and a peanut pops out, you can apparently eat the peanut."

"You recover a little damage when you eat it. Is this for real?"

Priceless.

I like how they made it so that the gun explodes if you charge for too long. That should prevent players from abusing it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: ShyGuy on September 04, 2007, 05:11:26 AM
I wonder if there is interaction with the citizens on the Animal Crossing level?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on September 04, 2007, 06:13:41 AM
I hope this doesn't happen with other charge attacks. Well, I really hope it doesn't apply to Samus. Also, do the barrels become an item like Wario's bike? That's the feeling that I got.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 04, 2007, 06:27:10 AM
Sounds more like the barrels explode on impact after Diddy has been ejected from them...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on September 04, 2007, 06:48:05 AM
Yeah, explosions would be cooler.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: JonLeung on September 04, 2007, 05:01:24 PM
Aren't there just TOO many extra effects on Diddy alone?

"You can charge the gun.  BY THE WAY, it could blow up in your face if you charge too long."
"You may get a peanut when the shell breaks.  BY THE WAY, you can eat that to restore some health."
"You can fly up with the barrel jetpack.  BY THE WAY, it can fly off and blow up."

Shouldn't they save the extra effects for some of the other characters?  I don't remember that much for anybody, ever.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 04, 2007, 05:41:45 PM
Quote

Originally posted by: JonLeung
Aren't there just TOO many extra effects on Diddy alone?

"You can charge the gun.  BY THE WAY, it could blow up in your face if you charge too long."
"You may get a peanut when the shell breaks.  BY THE WAY, you can eat that to restore some health."
"You can fly up with the barrel jetpack.  BY THE WAY, it can fly off and blow up."

Shouldn't they save the extra effects for some of the other characters?  I don't remember that much for anybody, ever.


He can also charge the jetpack as well.

Keep in mind that Link now uses the Gale Boomerang, which grants that move a new effect and he can charge his Spin Attack. Not to mention the reworking of tether moves, Wario materializing a Motocycle, and the unflinching behavior that Ike exhibits while he has thrown his sword during Aether.

Another thing to remember is that we only know about a small amount of the special moves in this game, and that we do not even know very much about the ones that have been revealed.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Dasmos on September 04, 2007, 05:46:06 PM
Quote

Originally posted by: JonLeung
Aren't there just TOO many extra effects on Diddy alone?

"You can charge the gun.  BY THE WAY, it could blow up in your face if you charge too long."
"You may get a peanut when the shell breaks.  BY THE WAY, you can eat that to restore some health."
"You can fly up with the barrel jetpack.  BY THE WAY, it can fly off and blow up."

Shouldn't they save the extra effects for some of the other characters?
Who says they're not? Honestly people cry about the smallest things.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 04, 2007, 05:52:30 PM
"He can also charge the jetpack as well."

Well, it sounds like it "charges" in the same manner that Fox's Up+B Foxfire move does...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 04, 2007, 05:55:37 PM
Quote

Originally posted by: Bill Aurion
"He can also charge the jetpack as well."

Well, it sounds like it "charges" in the same manner that Fox's Up+B Foxfire move does...


From the site: If you charge this up before using it, your jump power increases.

To me that makes it sound like a choice.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 04, 2007, 06:01:22 PM
So if you don't charge it your jump power doesn't increase?  That makes it sound absolutely useless if it isn't charged... ='D
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 04, 2007, 06:02:35 PM
Quote

Originally posted by: Dasmos
Quote

Originally posted by: JonLeung
Aren't there just TOO many extra effects on Diddy alone?

"You can charge the gun.  BY THE WAY, it could blow up in your face if you charge too long."
"You may get a peanut when the shell breaks.  BY THE WAY, you can eat that to restore some health."
"You can fly up with the barrel jetpack.  BY THE WAY, it can fly off and blow up."

Shouldn't they save the extra effects for some of the other characters?
Who says they're not? Honestly people cry about the smallest things.


Why all the harshness Dasmos?

You could have just said "Who says they're not?", and it would have gotten the same message across without the mean little quip at the end... OH MY GOD I am turning into my parents.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 04, 2007, 06:03:31 PM
"OH MY GOD I am turning into my parents."

Bald spot! =O
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 04, 2007, 06:12:40 PM
Quote

Originally posted by: Bill Aurion
So if you don't charge it your jump power doesn't increase?  That makes it sound absolutely useless if it isn't charged... ='D


Jump power does not necessarily have to mean jump height, they could just mean that the move does more damage or moves faster when charged but the actual height of the jump stays the same.

Besides the move may not even be chargeable in the air, or it could cover a very usable, in the sense of a third jump, distance when uncharged. All I can say is I do not know.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on September 04, 2007, 08:04:31 PM


Well, I guess it was far overdue for them to add Meta Knight back to the site...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on September 04, 2007, 08:04:46 PM
Woohoo, can't wait to play as Meta Knight.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 04, 2007, 08:07:11 PM
I wonder if they are even going to bother with a special move update for him?

But yeah, this has been LOONNNNNNNNNNGG overdue.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on September 04, 2007, 08:24:11 PM
Well, they technically already did. But anyway. I'm assuming that Sakurai didn't have anything planned and just threw this together last minute.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 04, 2007, 10:43:42 PM
I find it funny how they admit that his profile was delayed, as if there's something more to him.

With Meta finally introduced the only one left is Snake. Afterwards the rest are going to be Melee veterans and newcomers. Hopefully there will be more character updates and reveals soon.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 04, 2007, 11:30:27 PM
Fiiiiinally, all of the known starters have their profiles...(If Sakurai keeps to what he's said, Snake will be unlockable...)
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on September 05, 2007, 01:50:38 AM
I personally think that Metaknight got the raw deal on his reveal.  Has has no captions to go with his pictures and not that clever of wording.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Tanookisuit on September 05, 2007, 02:17:21 AM
Now maybe we can get a Luigi update?  I'm dying for some Luigi confirmation.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on September 05, 2007, 03:56:40 AM
Quote

Originally posted by: Ceric
I personally think that Metaknight got the raw deal on his reveal.  Has has no captions to go with his pictures and not that clever of wording.


Most of the other character reveals were that way. A lot of them just came with movesets.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 05, 2007, 04:23:16 AM
Maybe now we can get the original crew revealed? Still haven't heard from Ness, Falcon, JP, etc. yet...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 05, 2007, 05:01:46 AM
I still fully expect Jiggly and Luigi to be unlockables again...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on September 05, 2007, 05:46:41 AM
Quote

Originally posted by: Bill Aurion
I still fully expect Jiggly and Luigi to be unlockables again...


Same, meaning we probably won't hear anything about either until release.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Ceric on September 05, 2007, 06:23:06 AM
I bet you it was delayed because they finally decided to make Metaknight unlocked from the get go.  I could see him locked originally.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 05, 2007, 08:26:05 PM
Well Bill you got your wish, Pokemon Stadium has finally been revealed.

I wonder what the electric setting will be like.

As far as Mario having a new down B, I think the tornado has replaced the cape as the side B move.

If my hypothesis is correct I wonder if Luigi will loose the Green missile, it being replaced by the tornado as well, and his down B becomes the Polturgust. That would just be awesome.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Robageejammin on September 05, 2007, 08:26:20 PM
Update is Live guys

The Spin attack is probably the down A charge I bet
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on September 05, 2007, 08:39:48 PM
Yes! So happy to see FLUDD in the game.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: HadesGigas on September 05, 2007, 08:41:43 PM
Quote

Originally posted by: anubis6789
Well Bill you got your wish, Pokemon Stadium has finally been revealed.

I wonder what the electric setting will be like.

As far as Mario having a new down B, I think the tornado has replaced the cape as the side B move.

If my hypothesis is correct I wonder if Luigi will loose the Green missile, it being replaced by the tornado as well, and his down B becomes the Polturgust. That would just be awesome.


It says Mario Tornado is a NORMAL attack. Not a special.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 05, 2007, 08:44:19 PM
Quote

Originally posted by: Robageejammin
Update is Live guys

The Spin attack is probably the down A charge I bet


Now that you bring it up, it may in fact be a normal move, I just figured the update was trying to lead us off course with the remark regarding the possibility of it becoming a normal move. I think though that it will either be down A in the air, replacing the drill kick, or it is merely what happens when you press down B in the air. My reason for believing this is that in both the picture in this update as well as the second trailer (Mario uses it relatively close to the beginning) It appears to only be used in the air.

Well this puts a damper on my wish that they will remove or change (in a way that would be more fitting for the character, at least in my opinion) Luigi's green missile, I hate that move, but at least it opens up the possibility that Luigi will get the Poltergust.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 05, 2007, 08:52:49 PM
Quote

Originally posted by: HadesGigas
Quote

Originally posted by: anubis6789
Well Bill you got your wish, Pokemon Stadium has finally been revealed.

I wonder what the electric setting will be like.

As far as Mario having a new down B, I think the tornado has replaced the cape as the side B move.

If my hypothesis is correct I wonder if Luigi will loose the Green missile, it being replaced by the tornado as well, and his down B becomes the Polturgust. That would just be awesome.


It says Mario Tornado is a NORMAL attack. Not a special.


It does not directly say that the tornado is a normal move now it only hints at it, what with the comment being in the form of a question with a question mark, and an exclamation mark, at the end. Given how Sakurai works though, the tornado probably is a normal move now, but there is still the possibility that the remark was meant to fool us.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: HadesGigas on September 05, 2007, 09:02:49 PM
Yeah, every damn thing he says on the site has question marks... I don't see what point would be in misleading people about it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_insanolord on September 05, 2007, 09:05:31 PM
I love the new Pokemon Stadium, and am looking forward to seeing how things actually play in Flying Type mode.

The first thing that came to me when I saw the FLUDD move was that it could be very useful in a team battle, where one person as Mario could use the FLUDD to keep the opponents at bay while another as Link or Pit or Samus let loose a bunch of ranged attacks.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Robageejammin on September 05, 2007, 09:07:17 PM
Oh wow, cant believe I didnt catch this before...



If you look closely you can see mario with his cape, just a confirmation that its still there...phew.  If you want to see it for yourself look at the part of the E3 trailer right before metaknight is shown and keep your eye on Mario. Sorry if this was already confirmed :P
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 05, 2007, 09:34:57 PM
Quote

Originally posted by: HadesGigas
Yeah, every damn thing he says on the site has question marks... I don't see what point would be in misleading people about it.


Sorry, after rereading what I wrote it did come off as a little rude. I was just trying to say that the comment really did not go either way in say definitively that the Tornado is a normal move now.

As for why they would want to mislead, I do not know, maybe just to have a little fun with the audience, or maybe they wanted us to go and discuss the possible ramifications of a character having a special move become a normal move so that if they drop something like Peach losing the Peach Bomber we won't immediately freak out because we would be used to the idea.

Quote

Originally posted by: Robageejammin
Oh wow, cant believe I didnt catch this before...



If you look closely you can see mario with his cape, just a confirmation that its still there...phew.  If you want to see it for yourself look at the part of the E3 trailer right before metaknight is shown and keep your eye on Mario. Sorry if this was already confirmed :P


I had not noticed that before, thanks.

I guess I just want Luigi's old side B to be changed or removed so bad that I just try and create ways for it to be gone. It does relieve me to see that the Cape is still in though, SMW is my favorite Mario game (that is of course if you count Yoshi's Island as a separate series).
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on September 05, 2007, 09:48:04 PM
FLUDD + Recovering opponents = PWN3D
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 05, 2007, 10:38:53 PM
Alright!  I find it rather ironic that Pokemon Stadium gets revealed on the day I decide not to make any prediction...It's a sign!  (Awesome stage!)
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on September 06, 2007, 12:39:52 AM
Meh about Fludd . . . just cause I don't like fludd lol.

but it's certainly a nice adjustment to Mario's move set
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Sarail on September 06, 2007, 01:08:14 AM
I'm still hoping Luigi carries the Poltergust on him permanently; as he could have a specific moveset based on that alone.  Here's how I would do it:

Up+B - Shoots a blast of air downwards propelling him into the air (recovery move) / used standing it would create a poof of air so strong that would smack opponents backward.
Standard B - Pulls the opponent toward Luigi, sucking them into the vaccuum / push B again to shoot them out causing MASSIVE DAMAGE.
Forward+B - Shoots out an element shot / fire, water, lighting (each with it's own damage percentage) / smash + B for this move would build up the charged element.
Down + B - Charge Jump attack (Super Mario Bros. 2 style) / smash down + B to jump even higher (ala Super Paper Mario)

There ya go.  That would make Luigi a distinctly unique character in Brawl.  It would do away with his copycat clone moves in Melee, though.  ^_^
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 06, 2007, 01:47:34 AM
Ok, Pokemon Stadium 2 is going to be awesome...but I hope that means Pokemon Stadium 1 will be there as a classic level since they are different.  I really like diversity of the level.  Ice for slipping.  Air for Big Jumps, Ground for terrain variety....and we still have no idea what electric is...but I know it will not be a safe environment...or it could be all metal...for Pikachu.

As for Mario's FLUDD move, I was hoping when I saw that it would replace his Cape move, because now he will have two special moves that do little to NO damage, but are supposed to keep people at bay or avoid projectiles.  Does Mario need to be that defensive oriented?

Overall I really like the FLUDD move though, I think it will add something for Mario.  And his Spin Attack could be his Downward Air Smash now...or just Downward Smash in general.  

As for Luigi, I do hope he has the Poltergust on him permanently as well.  Though I would change his Down + B not to be the charge jump...Instead I would just give it to him if he docks with out moving for 3 seconds he can have the charge jump.  It fits more with being game accurate.  

Then I would give the suction move...as a tether attack.  To keep him different from Mario, and also make him jump much higher than Mario.

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Darkheart on September 06, 2007, 01:56:36 AM
I wonder if Fludd could be used like a jet pack. . .
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 06, 2007, 02:01:39 AM
I like how they are updating the characters' moves in order to feature moves based on their most recent game appearances. It makes it look like the SSB series is evolving alongside the other Nintendo franchises.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Tanookisuit on September 06, 2007, 02:08:59 AM
I, for one, DON'T want Luigi to permanently have the Poltergust on him.  I'm fine with it being a special move, but I love Luigi's moveset.  If I lose my amazing uppercut abilities, I'll be incredibly angry.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on September 06, 2007, 02:25:35 AM
I think they made the right call with F.L.U.D.D.  Having it so that you can't just sit there blocking and spamming minor damage to the point it accumulates to large damage is a good thing.  Plus this just means Mario now has a "get out of my face" move plus an additional "send them beyond recovery move".
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UltimatePartyBear on September 06, 2007, 04:20:37 AM
Since Luigi's move set is basically a Luigified version of Mario's, I figure the Poltergust will be his down+B move now.  There's a certain logic in the Poltergust simply doing the opposite of FLUDD and pulling people towards Luigi without doing damage, but I have trouble seeing how that would be a good thing for Luigi.  It could lead into a grapple attack like Bowser's side+B.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Dirk Temporo on September 06, 2007, 04:36:46 AM
Quote

Originally posted by: Bill Aurion
Fiiiiinally, all of the known starters have their profiles...(If Sakurai keeps to what he's said, Snake will be unlockable...)


Where was it he said Snake was unlockable?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 06, 2007, 05:12:15 AM
Sakurai has said multiple times that all third-party characters will be unlockables...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: EasyCure on September 06, 2007, 06:32:35 AM
the change of marios Down + B special makes me kinda sad.. the tornado spin move wasnt my favorive but it was fun catching noobies offgaurd with it because they didnt know it could rise if you kept tapping b. a simple pleasure, i know, but i dont think it'll have that ability as a standart move, especially if it replaces his downward smash.

his leg sweep will be missed

Leg Sweep: 1996-2007
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 06, 2007, 11:35:27 AM
I do not think that the leg sweep will be the move replaced considering that both times we have seen the tornado preformed in Brawl, once in a photo and once in a video, it has been in the air, thus making it an aerial normal move. That is assuming that the tornado has been turned into a normal move to begin with.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on September 06, 2007, 03:50:22 PM
Quote

Originally posted by: darkheart
I wonder if Fludd could be used like a jet pack. . .


Looks like he can recover pretty well without it....

Mario's UP-B
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: stevey on September 06, 2007, 08:09:06 PM
Holy.....! My music and a triple Update! (a ton of alttp music*Drool*)

GREATEST UPDATE EVER!    
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 06, 2007, 08:13:15 PM
Wow, a triple update.

While I am kind of sad that it seems we will not be able to play MP3s off an SD card, I am happy that the Dark World Theme is in the game, as well as the multitude of songs that appear to be in the game now.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: ShyGuy on September 06, 2007, 08:35:50 PM
I hope there is a ton of KK Slider songs
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on September 06, 2007, 08:40:12 PM
Quote

Originally posted by: anubis6789
Wow, a triple update.

While I am kind of sad that it seems we will not be able to play MP3s off an SD card, I am happy that the Dark World Theme is in the game, as well as the multitude of songs that appear to be in the game now.


I'd normally agree... but if we are honestly getting 4+ original/arrangement themes created for each stage, I would much rather take that over using mp3s personally.

Ideally, both would be possible, of course, although I certainly won't complain about what was decided upon. I'm really glad about this too as a number of the released themes were, while not bad, kind of lackluster in terms of picturing myself fighting to the music. This releases any fear I might have had about a theme not being up to snuff, as it will be one of many.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 06, 2007, 11:07:51 PM
BEST UPDATE EVER!

And hey, hey...Dark World Theme...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Robageejammin on September 06, 2007, 11:57:56 PM
Just...wow.....so the reason for all those musicians finally comes clear. Holy crap though, Sakurai is really making this his ultimate masterpiece. I really cant remember any other game being this...massive.

Hype meter is broken cause Brawl just WTFPWND it
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Dirk Temporo on September 07, 2007, 12:12:45 AM
Give me a way to play MP3s off the SD card plz.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Sarail on September 07, 2007, 12:22:27 AM
I agree, Dirk.  I wanna Brawl it out while listening to "Still More Fighting" from FFVII.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on September 07, 2007, 12:32:31 AM
Awesome update!!!

Bill way to call the dark world theme (or request it I should say) some time ago haha.

This is a great feature (to me at least) and I can't wait to mess around with a stages music. Awesome awesome stuff.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on September 07, 2007, 01:06:57 AM
So we have roughly 1:20 between theme changes in the Pokemon stage

and the potential that the music changes for each type too.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on September 07, 2007, 01:11:00 AM
Quote

Originally posted by: Bill Aurion
BEST UPDATE EVER!

And hey, hey...Dark World Theme...


One of the best song in the series, right up there with Hyrule Castle.

Also SD card music /may/ still be an option.  They could easily work that in but the options may be more limiting.... (ie Pick the likely hood of any one of the canned songs, or pick a random mp3 on your card).
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 07, 2007, 01:14:55 AM
I am hoping for a special feature that allows us to save the music from the game to an MP3 file to take with you where ever you go.  

One thing is certain I will be spending an entire afternoon recording the music from my TV into a digital recorder and creating a nice Nintendo music CD.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Darkheart on September 07, 2007, 01:35:56 AM
First of all this is the best update of the week by FAR.  SO now I understand why there is no orchestra.   You have roughly 40 something composers who are supposed to compose several songs.   Even if they did 1 song each it would be ridiculous amounts of money to get that all orchestrated.  My problem though is that this music to me sounds WORSE in midi quality than SSBM.  Seriously I remember playing that game and when I got to Kirby's dream fountain, I mistook it for an orchestra piece, even if it was for only a min.

Now when I started listening to these midis some have been hit or miss with me.  Too many of the songs though sound underpowered or not edgy enough to be a fighting song.  Perhaps a lot of them would song edgier if they had more realistic instrumentation.  Another thing I always thought was that perhaps these midi samples were just low quality and put on the site because they were either WIP or easier to load.  Looking at todays update though we have the main theme song to the game and its fully orchestrated and streaming in fairly decent quality.  

Now don't get me wrong, I think this is my favorite update thus far but I guess it just popped my bubble about the quality of midi getting better.  Maybe I am far too critical being a musician for 16 years so perhaps I set the bar too high.

Love the update tho.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on September 07, 2007, 02:25:24 AM
The pokemon song is really top notch. Although the evolution music sounds nice, it still kinda throws off the flow, to me at least. Regardless, great update.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on September 07, 2007, 02:28:31 AM
it wouldn't throw the flow if say... the stage were changing between forms.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on September 07, 2007, 03:29:48 AM
Yeah, I can see the little chime being the cue for the stage change. I think that'd make the stage more fun. You hear the chime and think "uh-oh!" And the stage slowly changes.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on September 07, 2007, 05:04:07 AM
Quote

Originally posted by: TVman
Yeah, I can see the little chime being the cue for the stage change. I think that'd make the stage more fun. You hear the chime and think "uh-oh!" And the stage slowly changes.


So we think this may be when the ice or earth change could happen.  That is an interesting thought.  I like this idea.  The music changes with the stage.  That would actually be pretty awesome.

Here's a thought about the CD item.  Does anyone have an idea where they could pop up or how often?  Will it be in Adventure mode or in multiplayer or even in the mini games like the trophies did in Melee?  Is S_B going to get upset again because there's another type of item that needs to be collected?  Anyone have an idea?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Artisto16 on September 07, 2007, 05:26:41 AM
Why didn't I find this topic earlier? Anyway......

I think that the collectable items will be scattered about just like in Melee. It will definately give some more incentive to play the other game modes (not that they have to worry about people not playing the other game modes). It would be a bit dull if EVERYTHING had to be unlocked through story mode. I do hope alternate options are available too, like how Mewtwo in Melee can be unlocked by playing 20 hours or 200 matches in VS mode, whichever came first.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on September 07, 2007, 06:26:16 AM
Excellent update.

For all the people who want SD card Music:  You could always just turn the music off and have it played through something else.

As for the Pokemon Stadium music.  I'm sort of disappointed because I really enjoyed the organ type version they did in the original Pokemon Stadium.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: mantidor on September 07, 2007, 06:26:59 AM
I love this new feature, but I also hope that the only music with choir and orchestra isn't just the main theme.

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 07, 2007, 06:29:17 AM
I think we finally have justification for the midi music files.  It will allow potentially 100+ songs from all over the Nintendo universe.

If we think that each franchise will at least get 5 songs...probably more.  Can you imagine how much music is in this game.

Donkey Kong Series
Wario Ware
Metroid
Zelda
Fire Emblem
Earth Bound
Mario
Kirby
Pokemon
Animal Crossing

That is 50.

Now consider other options and you realize that this will have the most music of any Nintendo game series ever.


Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on September 07, 2007, 06:33:34 AM
Quote

Originally posted by: Spak-Spang
Now consider other options and you realize that this will have the most music of any Nintendo game series ever.


Makes you wonder how many CDs it would take to fill up the soundtrack, if that's ever all released.

On a side note, Ceric's post got me thinking that I actually hope the Melee music is reused here as another option. A lot of that music was excellent, and it would certainly be nice to have the option to pick it again from the MyMusic feature amongst all of the newly arranged stuff.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 07, 2007, 06:35:54 AM
I think the number of songs per franchise will be based on the number of stages...For instance, there will be more Mario and Zelda tracks than Earthbound and WarioWare ones...(Ashley's Theme totally better be one of the few WarioWare ones!)
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Darkheart on September 07, 2007, 07:11:19 AM
Quote

Originally posted by: Spak-Spang
I think we finally have justification for the midi music files.  It will allow potentially 100+ songs from all over the Nintendo universe.

If we think that each franchise will at least get 5 songs...probably more.  Can you imagine how much music is in this game.

Donkey Kong Series
Wario Ware
Metroid
Zelda
Fire Emblem
Earth Bound
Mario
Kirby
Pokemon
Animal Crossing

That is 50.

Now consider other options and you realize that this will have the most music of any Nintendo game series ever.


You forgot Metal Gear if there is anymore new characters from dif series it will be even MORE. COME ON KINGDOM HEARTS~!



Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 07, 2007, 09:02:39 AM
Bill:  Actually don't think that it is tied to the number of stages or number of characters from each series.

Think about it.  We saw AT LEAST 4 Zelda and 4 Mario songs.  I do not believe those are the only ones.  I believe it is more likely tied to how many memorable tunes they choose to include in the game...and could include one song from every game entry in the series or at least from each generation of consoles.


Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: UltimatePartyBear on September 07, 2007, 09:20:58 AM
Quote

Originally posted by: Spak-Spang
We saw AT LEAST 4 Zelda and 4 Mario songs.


Judging by the scroll buttons, I think it's safe to say there are at least 5 Zelda and 6 Mario songs.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 07, 2007, 10:31:08 AM
Quote

Originally posted by: Spak-Spang
Bill:  Actually don't think that it is tied to the number of stages or number of characters from each series.

Think about it.  We saw AT LEAST 4 Zelda and 4 Mario songs.  I do not believe those are the only ones.  I believe it is more likely tied to how many memorable tunes they choose to include in the game...and could include one song from every game entry in the series or at least from each generation of consoles.

Obviously, but if there's only 1 WarioWare stage to say, 5 or 6 Mario-related stages, which do you think will have more music attached to it? =)  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: stevey on September 07, 2007, 10:35:27 AM
I just realized, With this update downloadable music could now can be possible!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UltimatePartyBear on September 07, 2007, 11:01:21 AM
Back on the topic of Mario's down+B move, it just occurred to me that it would make sense for some characters to have a different special move in the air than they do on the ground.  For example, Peach's ability to pull vegetables out of the ground doesn't make sense in the air, and Yoshi's butt stomp first requires a jump when it's performed on the ground.  I don't think this is the case, considering that Sakurai has already posted evidence to the contrary.  Maybe we'll see it in Super Smash Bros. Riot.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 07, 2007, 11:24:54 AM
Bill:  But If Wario Ware has 5 memorable great songs through the series of GBA, DS, Gamecube, and Wii games then they can have all 5 of those songs even if there is only one level.  But there may be 5 Mario Stages but only 8 Mario tunes because those are the memorable ones.

Obviously there will be more Mario and Zelda tunes and such than Wario Ware, all I am saying is I don't expect the corralation to be how many stages there are...but to how many great memorable songs there are to each series.

I reall do expect to see between 50-100 musical pieces in this game now.  Look at all the cool collectibles there were in Melee.  Brawl looks to be taking that to the next level and really reward those gamers that play this game for hours on end.  And you know songs could be added to play list...after all Midi files are pretty small and wouldn't take too much space to add that for wiiconnect functions.

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: LuigiHann on September 07, 2007, 12:57:04 PM
I'm guessing that each level has its own, separate set of songs. So games with more stages will have more songs, but: a) the average number of songs per level will be fairly standard and b) the songs will not be interchangeable from level to level. That's just my hypothesis. We've only seen one stage per series at the moment, so I'm having trouble visualizing an example... but I think if there are 2 Mario stages, Delfino plaza will have maybe 7 songs (the ones in the screenshot and then some), and "Peach's Castle 3" (a level I just made up) will probably have 5 or 6 songs, like a remix of "Peach's Castle Theme" from Mario 64 or Paper Mario, and maybe the main theme from Super Princess Peach, etc. I don't think there'd be any overlap in the song choices between two Mario levels, either. My guess is that each level will have songs chosen and remixed to match that level, not just any song from the franchise.

We'll see if I'm right, though.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on September 07, 2007, 01:14:07 PM
You know I am surprised no one points this out yet (or maybe someone did and I missed it):

Quote

Just so you know, there may be songs from other games that are left as is, without any new arrangement.


Arrangements and the possibly of the original versions of songs? Awesome. =D  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: EasyCure on September 07, 2007, 01:59:29 PM
Quote

Originally posted by: Mashiro
You know I am surprised no one points this out yet (or maybe someone did and I missed it):

Quote

Just so you know, there may be songs from other games that are left as is, without any new arrangement.


Arrangements and the possibly of the original versions of songs? Awesome. =D


I took that to mean the songs from Melee would be left unchanged, but you could be right too.

Someone refresh my memory: Did the Classic levels in melee have new music or were they the original SSB versions?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 07, 2007, 02:23:30 PM
The original music...And I believe they mean some retro songs will be unchanged, just like they didn't bother changing the music for the Mushroom Kingdom and Mushroom Kingdom II stages...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Sarail on September 07, 2007, 02:26:39 PM
Maybe we'll get the original Metroid Brinstar theme?  Possibilities!  Oooh.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 07, 2007, 03:30:42 PM
Quote

Originally posted by: LuigiHann
I'm guessing that each level has its own, separate set of songs. So games with more stages will have more songs, but: a) the average number of songs per level will be fairly standard and b) the songs will not be interchangeable from level to level. That's just my hypothesis.


Not trying to be a jackass by possibly proving your hypothesis wrong, or get anyone's hopes up in the process, but quoted directly from the site (with my bold added for emphasis):

For songs you’re particularly fond of, you can increase the likelihood those songs will appear. Then, when you brawl on that stage, the chance of your preferred songs being played increases.
Of course, if you want to, you can limit a stage to only one song, or make every song in the game equally likely to appear.


After thinking about it though, there is still a pretty good possibility, in my assumption, that an option to read MP3s off of an SD card may still be in the game, I mean it just seems that everything else is going to be in SSBB anyway, including the proverbial kitchen sink.

Even though I had said earlier in this thread, regarding collections and the stickers with the possibility that trophies may still be in the game, that I fear that they may put too much into this game to collect, I think I may actually be turning towards the idea that I could/would really enjoy collecting everything this game has. Hell, I enjoyed getting all the trophies in SSBM twice (even that damned Crazy Hand trophy). I just thank God I do not have a girlfriend because come December third she would probably never hear from me again.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on September 07, 2007, 03:42:50 PM
Quote

Originally posted by: Bill Aurion
The original music...And I believe they mean some retro songs will be unchanged, just like they didn't bother changing the music for the Mushroom Kingdom and Mushroom Kingdom II stages...


Yeah that's what I meant. Which I wouldn't mind at all =)
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on September 07, 2007, 11:03:26 PM
Even though I'm late I still have to say it, GREATEST UPDATE EVER!!!

Quote


Not trying to be a jackass by possibly proving your hypothesis wrong, or get anyone's hopes up in the process, but quoted directly from the site (with my bold added for emphasis):

For songs you’re particularly fond of, you can increase the likelihood those songs will appear. Then, when you brawl on that stage, the chance of your preferred songs being played increases.
Of course, if you want to, you can limit a stage to only one song, or make every song in the game equally likely to appear.



Actually, the bold part makes it sound like there's just an option to allow every song to just randomly play when you start a stage, similar to how when your in tournament mode you can set all stages on random and make it that any computer opponents will be on a random level.  The rest of Sakurai's quote points heavily at each stage having a different selection of tracks to choose from like LuigiHann said.

Plus people have to remember that it isn't hard for this game to have a lot of music.  They have around 40 different composers doing the music for this game.  If each of these guys does 3 songs that's already over 120 tracks.  Now I'm not saying they'll all do 3, but I'm sure some of these composers might do around 5 while others might do only 1 - 2.  Either way it's safe to assume Brawl will have a HUGE amount of music and there's no reason to believe otherwise when this game has a TON of famous composers doing the soundtrack.

I'd imagine each stage having it's own unique selection of music wouldn't be that hard to do when Sakurai has his own army of musicians under his command.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 08, 2007, 02:49:38 AM
Quote

Originally posted by: Luigi Dude
Even though I'm late I still have to say it, GREATEST UPDATE EVER!!!

Quote


Not trying to be a jackass by possibly proving your hypothesis wrong, or get anyone's hopes up in the process, but quoted directly from the site (with my bold added for emphasis):

For songs you’re particularly fond of, you can increase the likelihood those songs will appear. Then, when you brawl on that stage, the chance of your preferred songs being played increases.
Of course, if you want to, you can limit a stage to only one song, or make every song in the game equally likely to appear.



Actually, the bold part makes it sound like there's just an option to allow every song to just randomly play when you start a stage, similar to how when your in tournament mode you can set all stages on random and make it that any computer opponents will be on a random level.  The rest of Sakurai's quote points heavily at each stage having a different selection of tracks to choose from like LuigiHann said.

Plus people have to remember that it isn't hard for this game to have a lot of music.  They have around 40 different composers doing the music for this game.  If each of these guys does 3 songs that's already over 120 tracks.  Now I'm not saying they'll all do 3, but I'm sure some of these composers might do around 5 while others might do only 1 - 2.  Either way it's safe to assume Brawl will have a HUGE amount of music and there's no reason to believe otherwise when this game has a TON of famous composers doing the soundtrack.

I'd imagine each stage having it's own unique selection of music wouldn't be that hard to do when Sakurai has his own army of musicians under his command.




Look at it like this there will be at least 40 brand new arrangements, and then all the retro unchanged music could just be dropped in with little to no work at all.  so over 100 songs is more than likely.  If each of the composers did 2 songs each that would be 80 with Retro songs.  Lets just say this game is going to be one big gigantic love for Nintendo.  It doesn't matter if you like the series or not, you are going to want this game.

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on September 08, 2007, 07:33:37 AM
I think each stage will have its own "native tracks", as the pictures showed that Bridge of Eldin had all Zelda tracks, and Delfino Plaza's were all Mario tracks, and that those would be the default rotation for that stage's BGM. However, I think you could probably choose to have it cycle through songs from other stages as well, if you choose. Of course, this is all guesswork.

Minor point, interesting that the "Play" caption over the selected track in the pictures is of the Cube A-button, which definately shows he's considering that the default at this point, and the extra Wii Remote options tertiary. Not that I mind at all.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: HadesGigas on September 08, 2007, 11:14:00 AM
It is impossible that Gamecube is the default. Since tons of people will turn it on for the first time without a Gamecube controller connected, they're not going to get a prompt to connect a Cube controller they might not even have to navigate the menus.

The closest thing would be "default" if it is plugged in the first time you turn it on. Though that seems like it would be pointless since this would only take effect if you had no save file. Since after that it would likely be configured to whatever you set in your profile options by default. Whoever takes the screen shots is just a Gamecube controller type of person.

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 08, 2007, 01:25:35 PM
Maybe the on screen buttons are determined by what the first player is using, kind of like RE4 for the Wii, different prompts for the Classic Controller and Wiimote (and maybe the GCN controller, but I think it just used the same prompts as the Classic controller).
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Dirk Temporo on September 08, 2007, 06:49:24 PM
Quote

Originally posted by: HadesGigas
Since tons of people will turn it on for the first time without a Gamecube controller connected


Bull. Most of the people who buy Brawl will be people who bought and enjoyed Melee, and they will almost ALL have a Gamecube controller connected the first time they play.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on September 08, 2007, 06:59:41 PM
I won't even be trying Brawl with the Wiimote that's for sure haha.

It's either classic controller or more than likely going to be my wavebird <3.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sarail on September 08, 2007, 07:06:49 PM
Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: HadesGigas
Since tons of people will turn it on for the first time without a Gamecube controller connected


Bull. Most of the people who buy Brawl will be people who bought and enjoyed Melee, and they will almost ALL have a Gamecube controller connected the first time they play.

Bull to you, Dirk.  I've been playing Melee heavily since 2001 when it first released, and I'd say I'm as hardcore about Smash Bros. as the rest of the Smash Bros. community...  BUT...

...I WILL NOT be playing Brawl with my GameCube controller.  It's Nunchuk+Remote for me -- that's the only way.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on September 08, 2007, 08:23:14 PM
Quote

Originally posted by: Rachtman
Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: HadesGigas
Since tons of people will turn it on for the first time without a Gamecube controller connected


Bull. Most of the people who buy Brawl will be people who bought and enjoyed Melee, and they will almost ALL have a Gamecube controller connected the first time they play.

Bull to you, Dirk.  I've been playing Melee heavily since 2001 when it first released, and I'd say I'm as hardcore about Smash Bros. as the rest of the Smash Bros. community...  BUT...

...I WILL NOT be playing Brawl with my GameCube controller.  It's Nunchuk+Remote for me -- that's the only way.


Well he did say almost all

It all comes down to personal preference though, everyone, regardless of their play time with the series (got the original and melee on the first day and I can't really see myself playing with the wiimote set up).

Different strokes for different folks.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Arbok on September 08, 2007, 08:59:15 PM
Personally... I will be playing the game with both the Wavebird and Wiimote. I will then make up my mind from which I like better after some extensive play and continue to use that. I see no reason to decide to limit myself at this point in time without actually playing Brawl with both for myself.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: HadesGigas on September 09, 2007, 03:05:52 AM
I meant more cause Wii is so much more popular than Gamecube. There are a lot of people who own a Wii who never owned a Gamecube.  

Now how many of them will buy SSBB? Hard to say, but I think if Nintendo plays their cards right, this is a game they can easially get the new fans hooked on. Maybe not the old ladies, but the normal people who haven't played Nintendo games since the 80s/early 90s.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on September 09, 2007, 08:42:08 AM
I recently bought 2 extra Gamecube controllers just for this game. I now have to 2 Wavebirds and 2 wired controllers. I'm not a fan of the Classic Controller though I'll try it for this game if the opportunity arises. Of course, all this could have easily been avoided if the Wii remote had more face buttons in place of the solitary A........
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on September 09, 2007, 08:49:30 AM
Quote

Of course, all this could have easily been avoided if the Wii remote had more face buttons in place of the solitary A........


Defeating Nintendos goal of a simple controller for the every-man.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 09, 2007, 12:57:52 PM
I will be playing with Wiimote Nunchuk first to see how the controls are...and if I don't like the controls then I will go to the classic controller.  I don't really want to play the game with the Gamecube controller though, because I have already experienced that.  

And I think that most people will start the game with the Wiimote nunchuk....because it is a freaking Wii game.  Most people buying the game will want to try out the Wii controls if they are used to Smash Bros.  And if they are not then they will be starting a new Wii game up like they always do Wiimote and Nunchuk.

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 09, 2007, 04:52:50 PM
Wavebirds don't eat batteries like Wiimotes do and the game is geared toward a standard control scheme so I'd have to lean towards wavebirds, yeah.

Hope they announce a new character tonight. It's been too long...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 09, 2007, 05:00:29 PM
Two and a half weeks is too long?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on September 09, 2007, 05:08:23 PM
In a word: Yes.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on September 09, 2007, 05:36:30 PM
Quote

Defeating Nintendos goal of a simple controller for the every-man.

Adding 3 buttons wouldn't change that though. Motion controls are pretty straight forward and games for the every-man almost exclusively use motion controls.

I've noticed that developers of traditional games on Wii tend to make compromises when it comes to controls. The controls still work very well in many cases, but I can't help thinking that the controls could be just a little better if the devs had an extra button to work with.

I probably wouldn't have bothered buying extra Gamecube controllers if the Wii remote and nunchuck had buttons to mimic the configuration on a Gamecube controller (minus C-stick Smash moves).
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on September 09, 2007, 06:06:15 PM
Quote

Originally posted by: Adrock
Quote

Defeating Nintendos goal of a simple controller for the every-man.

Adding 3 buttons wouldn't change that though. Motion controls are pretty straight forward and games for the every-man almost exclusively use motion controls.

I've noticed that developers of traditional games on Wii tend to make compromises when it comes to controls. The controls still work very well in many cases, but I can't help thinking that the controls could be just a little better if the devs had an extra button to work with.

I probably wouldn't have bothered buying extra Gamecube controllers if the Wii remote and nunchuck had buttons to mimic the configuration on a Gamecube controller (minus C-stick Smash moves).


It would change it though.

The more buttons the more daunting things seem.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on September 09, 2007, 08:05:05 PM
Munchlax.

Hmmm, the people who hate items will love this guy.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on September 09, 2007, 08:19:59 PM
Quote

It would change it though.

The more buttons the more daunting things seem.

Maybe if you're just looking at the controller and even then, the Wii remote would still look like a remote and most television remote, for example, have far more buttons anyway. More importantly, the hook is that people who normally don't play videogames become interested by watching other people play. They're not looking at buttons (mostly because they can't see the buttons), they're looking at someone swinging around a white thing that doesn't look like a normal or daunting controller. And isn't that Nintendo's whole approach? Isn't that the reason for the Wii Experience vids and the "Wii would like to play" commercials showing people playing?

Having more buttons just makes it easier for traditional games to be made for Wii. I think the more hesitant devs would be more willing to accept Wii if they didn't feel they had to compromise due to fewer buttons. One could say that that would make devs lazy by not forcing them to think around the remote's motion capabilities, but I think the opposite it true. They'd experiment with it because it's available yet don't feel forced to use it. It's kind of like the DS. No one absolutely had to use the touch screen or microphone, but 3rd parties nowadays normally do.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 10, 2007, 12:27:43 AM
Ahahaha, I love the expressions on the AC characters in the background!  Also, Lip's Stick confirmed! =D

(Stop talking about control topics from a year ago...Make a separate topic...)  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Pale on September 10, 2007, 12:47:08 AM
This update begs the question...

Will Munchlax eat a Pokeball that may have another Munchlax in it?  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Tanookisuit on September 10, 2007, 02:06:51 AM
Quote

Originally posted by: Pale
This update begs the question...

Will Munchlax eat a Pokeball that may have another Munchlax in it?


Whoa.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UltimatePartyBear on September 10, 2007, 04:37:12 AM
Quote

Originally posted by: Pale
This update begs the question...

Will Munchlax eat a Pokeball that may have another Munchlax in it?


Is there an Ouroboros pokémon?  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 10, 2007, 04:59:52 AM
This update is only interesting if you can smash him off the stage.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 10, 2007, 07:28:07 AM
BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIING!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 10, 2007, 08:24:25 AM
Honestly, it's better than an update that has nothing to do with gameplay at all, but still, once we've seen new character updates, everything else is just "blah" by comparison.

I know it's not possible to have a character update every day, but it's just like how you can't eat filet mignon every day because it costs too much but that doesn't mean you don't hanker for it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 10, 2007, 09:13:38 AM
Maybe I'm only speaking for myself, but I'm grateful for the food I eat, no matter what it is... =)
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 10, 2007, 12:19:21 PM
Quote

Originally posted by: Smash_Brother
Honestly, it's better than an update that has nothing to do with gameplay at all, but still, once we've seen new character updates, everything else is just "blah" by comparison.

I know it's not possible to have a character update every day, but it's just like how you can't eat filet mignon every day because it costs too much but that doesn't mean you don't hanker for it.


So you are using my food metaphor, eh S_B? :p

As for the update, here is how I would rank the updates:
- New character
- Veteran character
- Stage update
- Adventure mode
- Assist trophy
- Music
- Item
- Basic gameplay (stuff that we already know of)
- Pokemon
- Extremely late update

Maybe its just me but Pokemon updates are not as exciting as Assist trophy updates.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 10, 2007, 12:25:14 PM
Quote

Originally posted by: pap64
So you are using my food metaphor, eh S_B? :p

You stole it from Kojima, you cad!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 10, 2007, 12:47:09 PM
Quote

Originally posted by: Bill Aurion
Maybe I'm only speaking for myself, but I'm grateful for the food I eat, no matter what it is... =)


Being grateful and longing for better are two different things.

I'm grateful the site exists at all, but the site and the hype are truly at their best right after the reveal of a new character. Nothing like browsing SSB forums after a new reveal...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 10, 2007, 01:07:13 PM
But even special food gets tiring if you have it too often...That's why I like having lots of small updates with the rare MEGATON update...It just makes the update that much more special...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on September 10, 2007, 01:12:54 PM
Not every update can be megaton I'm with Bill on this one.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Shecky on September 10, 2007, 01:25:13 PM
I like to mix these updates in with a Life...

I wondering if they plan on focusing on the unique assist trophies, pokemon, and items as Munchlax looks to be yet another that doesn't really directly benefit the user.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 10, 2007, 01:37:05 PM
Quote

Originally posted by: Shecky
I like to mix these updates in with a Life...


Just exactly what are you saying? *Raises eyebrow

And guys,  enough with the preaching. I KNOW that Sakurai is playing his hype card the best way possible and is keeping the frequency of new character updates to a minimum. I actually like some of the updates on the website (the "My Music" update was really cool), but that doesn't mean that I will be impressed by ALL of them. Like I said, I find Assist trophy updates to be more fun than Pokemon ones.

So let's leave it at that.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 10, 2007, 02:02:05 PM
Quote

Originally posted by: Bill Aurion
But even special food gets tiring if you have it too often...That's why I like having lots of small updates with the rare MEGATON update...It just makes the update that much more special...


Of course, but you're going to tell me that you don't sit there hitting reload with anticipation when the site is about to update, hoping for the megaton?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on September 10, 2007, 02:09:19 PM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: Bill Aurion
But even special food gets tiring if you have it too often...That's why I like having lots of small updates with the rare MEGATON update...It just makes the update that much more special...


Of course, but you're going to tell me that you don't sit there hitting reload with anticipation when the site is about to update, hoping for the megaton?


I used to do that . . . when I didn't have a job <3
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 10, 2007, 02:10:04 PM
Well, everyday is Megaton Day for me... ='D
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on September 10, 2007, 02:15:53 PM
The true megaton for you Bill will be the update before launch . . . inside sources say loli battle mode.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 10, 2007, 02:17:46 PM
Oh my God...Lip, Sami, Jill, and Paula confirmed! =O
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 10, 2007, 03:52:03 PM
Sami is considered loli?!?  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: JonLeung on September 10, 2007, 03:58:29 PM
Do you know how long it took my for the Sweet Honey Trees to give me a $&#! Munchlax in Pokémon: Diamond Version?

Hope he isn't as rare in this game.  That sounds kind of fun, him eating items.  As long as it's not something you're going for, anyway.

It would be funny if he ate Bob-Ombs, Starmen, Hammers, Poké Balls, Smash Balls, and other interesting items and at least reacted a little differently while/after eating them.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 10, 2007, 04:13:30 PM
Quote

Originally posted by: anubis6789
Sami is considered loli?!?

Well, anyone underage is loli in my book!  And I think Sami is 16... =)
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Dirk Temporo on September 10, 2007, 04:56:19 PM
Quote

Originally posted by: Bill Aurion
Well, anyone underage is loli in my book!


That's not loli.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 10, 2007, 05:05:15 PM
Well too bad...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on September 10, 2007, 08:07:54 PM
Ah Lyndis as an AT!!!!
Now that is awesome.  Give me as much of her as I can get.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: IceCold on September 10, 2007, 08:19:55 PM
I thought she was a full-fledged character at first..
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on September 10, 2007, 08:30:18 PM
So did I, but then I noticed it did not have the "New Challenger Approaching" sign and finally saw the Assist Trophy writing at the bottom of the post.
Still, she'll be fun to use when you get her.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 10, 2007, 09:16:28 PM
*wince*

She needed to be playable...

There better be an equally cool female Fire Emblem playable character, Sakurai!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 11, 2007, 01:46:01 AM
Yeah I am really torn.  I wanted her playable, because there has never been enough female character in Brawl.  And it looks like once again female characters are going to be absent.  I knew when we saw her without the new challenger approaching she was assist, and I got disappointed.  

However, at least we get to see her in the game...and that is a good thing.

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 11, 2007, 01:57:02 AM
Quote

Originally posted by: Spak-Spang
I wanted her playable, because there has never been enough female character in Brawl.  And it looks like once again female characters are going to be absent.

Still way too early to say...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Terranigma Freak on September 11, 2007, 02:13:18 AM
W00T!!!! Now I pray for Sigurd to be completely playable!

Oh Ayra >>>>>>>>>>>>>>>>>>>>>>>>>>> Lyn
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 11, 2007, 02:26:51 AM
We don't need yet ANOTHER blue-haired Fire Emblem character... =\
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: HadesGigas on September 11, 2007, 02:38:08 AM
If there's another playable Fire Emblem character I want it to be someone who doesn't use a sword. No more swords.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Terranigma Freak on September 11, 2007, 03:14:57 AM
Blue hair is the definition of hero is Fire Emblem.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on September 11, 2007, 05:13:58 AM
The fact that Lyn isn't playable shouldn't really be a surprise to anyone.  Eliwood and Hector were the only needed Lords in Blazing Sword since they're the fathers of Roy and Lilina and were both important to the storyline of Sword of Seals.  Even in Blazing Sword Lyn wasn't that important to it's overall storyline since after the first 10 chapters the rest of the game is all about Eliwood and Hector anyway.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 11, 2007, 05:28:08 AM
Quote

Originally posted by: Bill Aurion
*wince*

She needed to be playable...

There better be an equally cool female Fire Emblem playable character, Sakurai!


WHERE'S YOUR MEGATON NOW!?!? HAHAHAHA!

But seriously, she should have been playable, unless this means Titania will be playable, in which case I'll cry tears of joy.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: vudu on September 11, 2007, 07:25:07 AM
Quote

Originally posted by: Bill Aurion
There better be an equally cool female Fire Emblem playable character, Sakurai!
Quote

Originally posted by: HadesGigas
If there's another playable Fire Emblem character I want it to be someone who doesn't use a sword. No more swords.
Nephenee, please.    Lances, FTW.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 11, 2007, 07:27:04 AM
I still want Titania: she was the proverbial "brick house".
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: vudu on September 11, 2007, 07:32:13 AM
Titania was a meat shield.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 11, 2007, 07:33:13 AM
Exactly.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on September 11, 2007, 07:47:59 AM
I love how we see one person and suddenly many say they want these other people because of that one person.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 11, 2007, 11:10:06 AM
On the plus side the FE series is rich in characters, many of them female. I'm sure they can pluck one of them and put her in the game.

This update proves further that the assist trophies are both a blessing and a curse; they help keep the riff raff away from the roster but drag really cool characters along with them.

Oh and along with Titania I want to see Mordecai and the other beast people. THEY ROCK!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Darkheart on September 11, 2007, 11:12:19 AM
Quote

Originally posted by: Louieturkey
I love how we see one person and suddenly many say they want these other people because of that one person.


I dont understand everyone here is talking about Fire Emblem characters, Fire Emblem is represented in the game.   Its not like they showed some assist trophy from some obscure game and people are now talking about what possible characters could become of it.  We have had officially now 3 Fire Emblem characters and its the assumption that 2 will be retiring leaving one new one Ike.  Most people assume that there will be at least one more Fire Emblem character to join the battle and people are simply speculating.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 11, 2007, 11:22:54 AM
"On the plus side the FE series is rich in characters, many of them female. I'm sure they can pluck one of them and put her in the game."

But Lords make the most sense, so there's Eirika (Sacred Stones) and Micaiah (Lord for the first bit of Radiant Dawn)...Not much to choose from! =(  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sarail on September 11, 2007, 03:40:22 PM
Quote

Originally posted by: HadesGigas
If there's another playable Fire Emblem character I want it to be someone who doesn't use a sword. No more swords.

I still think Sothe is going to make it as a playable character since he's the star of FE10.  Plus, it would be extremely awesome to play as a character who wields dual daggers, and would be (I would hope) almost as quick as Fox or Falco.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 11, 2007, 03:42:16 PM
"Plus, it would be extremely awesome to play as a character who wields dual daggers"

Uh... =3

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Sarail on September 11, 2007, 03:48:21 PM
I didn't say I wasn't going to enjoy playing as Pit, Bill.  :P

Pit's land AND air based.  Sothe would be a primarily land, up-close, combo-type attacker.  Extremely fun to play as.  Not that Pit won't be fun to play as.. like I said.. I'm looking forward to it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 11, 2007, 03:50:02 PM
Well your post made it sound like there wasn't already a dual dagger-using character in the game!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 11, 2007, 08:07:01 PM
Battleship Halberd!

Nice to see the environment hazard to shake things up...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: LuigiHann on September 11, 2007, 08:17:48 PM
 
Quote

Ooooh. It’s so dynamic!


Sometimes I wonder if he's being sarcastic.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Robageejammin on September 11, 2007, 08:19:16 PM
OH SH-

http://www.youtube.com/watch?v=uIZCmhYTL1o&mode=related&search=

Just awesome
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: ShyGuy on September 11, 2007, 08:23:06 PM
All these environmental hazards make me think this game will be too hard.

I'll get Godzilla instead
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on September 11, 2007, 08:26:49 PM
Quote

Originally posted by: LuigiHann
Quote

Ooooh. It’s so dynamic!


Sometimes I wonder if he's being sarcastic.


No, I just think the man is insane.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on September 11, 2007, 08:27:16 PM
Quote

Originally posted by: ShyGuy
All these environmental hazards make me think this game will be too hard.

I'll get Godzilla instead


Actually either way, getting Godzilla would be a smart move!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on September 11, 2007, 08:45:40 PM
Quote

Originally posted by: GoldenPhoenix
Actually either way, getting Godzilla would be a smart move!


I approve of this post!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: JonLeung on September 12, 2007, 01:22:47 AM
The Halberd is making me want to play Kirby: Super Star again, even though I've played it so many times.

Easily still the best Kirby game ever made.

I broke off the tabs at the bottom of the Super NES's cartridge slot to play the Japanese version, and then I rented the North American version twice, and then I bought it...and I'll buy it again on the VC.

The Megaton Punch music should be in one of the Kirby stages, too.  Maybe not this one, though.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Terranigma Freak on September 12, 2007, 01:38:56 AM
Quote

Originally posted by: Bill Aurion
"On the plus side the FE series is rich in characters, many of them female. I'm sure they can pluck one of them and put her in the game."

But Lords make the most sense, so there's Eirika (Sacred Stones) and Micaiah (Lord for the first bit of Radiant Dawn)...Not much to choose from! =(


Celica says hi. Besides, the most popular Fire Emblem female was never a lord to begin with. I don't know about Micaiah's popularity since she's still new, but I know nobody likes Lyn, Celica, or Eirika.

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Ceric on September 12, 2007, 02:19:23 AM
I cry for the lost potetential of this level.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: ShyGuy on September 12, 2007, 03:36:59 AM
Quote

Originally posted by: Ceric
I cry for the lost potetential of this level.


Elaborate plz.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Sarail on September 12, 2007, 03:52:51 AM
I'm sure Ceric means because we're not physically fighting on the ship ala Fox McCloud's Great Fox stage from the previous two Smash games.  I, too, agree, Ceric.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 12, 2007, 03:57:29 AM
Considering we will probably fighting on the Great Fox again in Brawl, I'm glad they did something unique here...

"I don't know about Micaiah's popularity since she's still new, but I know nobody likes Lyn, Celica, or Eirika."

I don't know about Japan, but Lyn is HUGELY popular in the U.S., even among non-Fire Emblem fans...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Robageejammin on September 12, 2007, 04:32:56 AM
I know what you mean with the lost potential, i was thinking the same thing. I mean, this stage could have taken us from the cannon to the Heavy Lobster to Dyna Blade or under the ship where theres wind blowing you back as the level scrolls forward etc

Well...maybe not all those things at once but you get the picture

Or maybe I'm just being too critical because Kirby Superstar is my #1 Favorite game of all time
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Tanookisuit on September 12, 2007, 04:44:59 AM
Well, it looks like we get to fight on the ship at some point in the cycle of the level... at least a little bit, while the cannon fires at us.  I like how much this level reminds me of a Powerstone 2 level.  I love Powerstone 2.  The Fire Emblem level gives me the same vibe.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on September 12, 2007, 06:28:16 AM
Maybe the platforms will disappear a la the F-Zero stage in Melee and then the cannon fires.  Then who knows where it'll go after that.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: pSYCO-gAMER321 on September 12, 2007, 07:03:31 AM
The Battleship stage reminds me of Power Stones 2 as well. I bet Brawl will play something like that, which is good because I loved that game! This stage will probably be banned in tournaments.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on September 12, 2007, 07:07:41 AM
Quote

Originally posted by: pSYCO-gAMER321
The Battleship stage reminds me of Power Stones 2 as well. I bet Brawl will play something like that, which is good because I loved that game! This stage will probably be banned in tournaments.


Yeah for PowerStone 2 love.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Robageejammin on September 12, 2007, 07:47:44 AM
Some possible music?

halberd1
halberd2
map
metaknight
boss
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on September 12, 2007, 08:56:15 AM
Quote

Originally posted by: ShyGuy
Quote

Originally posted by: Ceric
I cry for the lost potetential of this level.


Elaborate plz.


Look At that Beautiful Deck that we won't be fighting the length of...

I don't know if Kirby goes in the ship in the game but that would be cool as well.  Another short stage that could have been longer...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 12, 2007, 09:56:29 AM
The cannons and robot arms would lose their efficacy if they were taken out of the 3D plane they've been given...Plus, as I mentioned, look for the Great Fox if you want to fight along the length of a ship...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on September 12, 2007, 02:45:27 PM
But this one has a cannon, killer arms, and a wooden floor.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Sarail on September 12, 2007, 04:57:53 PM
Maybe we should start a petition and send it to Sakurai stating that we want more diverse stages that ARE NOT platforms?

After all, Smash is a fan-service game.  What happened to stages like on the first Smash?  I want my terrain stages!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 12, 2007, 08:12:11 PM
I agree that this stage would have been great to fight on, lenghtwise.

And in today's update, neat, but why must Bowser be getting owned in every movie or screenshot of this game that he's in?  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: ShyGuy on September 12, 2007, 08:32:42 PM
SPECIAL BRAWL
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: SixthAngel on September 12, 2007, 09:30:23 PM
I can't wait to play some Stamina Mini Bunny Clear Curry Light Slow Fred Flintstone Steak&Eggs Angled Brawl.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 12, 2007, 10:36:20 PM
There's just something rather amusing about the term "Bunny Brawl"... =D
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: KDR_11k on September 12, 2007, 11:41:05 PM
I'd join that one.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Sarail on September 13, 2007, 12:36:10 AM
Unfortunately, Bill... it looks like there's not going to be a "Loli Brawl" mode after all...  

Sorry.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 13, 2007, 01:23:48 AM
Wow this is a great update and finally something we can really talk about.  I love the fact you can blend effects to make your very own Special Brawl.

I know there are several I want to try:

1)Metal Bunny Brawl:  You will have the weight difference, but still have the speed.

2)Curried Metal Brawl:  You can take extra damage, and you will be doing extra damage with spicy hot combos.

3)Flowered Stamina Brawl:  Your Health slowly drains while you fight to the death.  This would be great with switching off all items but food.

4)Reflective Giant Brawl:  I am guessing projectiles bounce off, forcing hand to hand combat among Giants.

This will be  a great feature...and hopefully you will have this much customization online.

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 13, 2007, 01:32:09 AM
Quote

Originally posted by: Smash_Brother
I agree that this stage would have been great to fight on, lenghtwise.

And in today's update, neat, but why must Bowser be getting owned in every movie or screenshot of this game that he's in?


I'm more annoyed by the fact that the week is over and no character has been unveiled!!!  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Darkheart on September 13, 2007, 01:53:17 AM
There is still one more day today is only Thursday maybe it will be Megaton FRIDAY
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on September 13, 2007, 02:25:01 AM
Don't count on it, as I see him only releasing characters every other week at this point.  Though this is all personal conjecture, so it may well be a character update.  

And the pointless post award goes to...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on September 13, 2007, 04:34:21 AM
I'm hoping that is not the only option screen for Brawls.  Because it doesn't really seem like that many options.  I mean what if I want a 30 minute Cracker Metal Bunny Coin Team Brawl*?

*Start Metal and Bunny. Last 30 Minutes.  Item Probability of the Cracker 99% or High.  Coin Mode and Team Mode.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 13, 2007, 05:10:38 AM
Stock/Time/Coin Modes and Item Probability are part of a different set of options in Melee from what I remember...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 13, 2007, 05:25:00 AM
Quote

Originally posted by: Louieturkey
Don't count on it, as I see him only releasing characters every other week at this point.  Though this is all personal conjecture, so it may well be a character update.


Haven't we gone two weeks with no char update now?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 13, 2007, 05:34:45 AM
We got Meta Knight last Wednesday...

Looking at our list, we have 17 characters (not counting Zero Suit Samus, as she's included with Samus...)  After tomorrow's update, we have 11 weeks of updates...So if we got a character tomorrow, and a character each week after, we'd end up with 29 starters...If we went every other week we'd end up with 23-24 starters...I'm thinking 25 starters is likely, but there's really no way to know for sure...

(Edit: Snake is also not included in this due to Sakurai stating that 3rd party characters will be unlockable...)
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on September 13, 2007, 06:22:15 AM
Don't you think we should have all the starters by the time the game comes out in Japan?  They get the same updates as us correct?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 13, 2007, 07:41:16 AM
Quote

Originally posted by: Bill Aurion
We got Meta Knight last Wednesday...

Looking at our list, we have 17 characters (not counting Zero Suit Samus, as she's included with Samus...)  After tomorrow's update, we have 11 weeks of updates...So if we got a character tomorrow, and a character each week after, we'd end up with 29 starters...If we went every other week we'd end up with 23-24 starters...I'm thinking 25 starters is likely, but there's really no way to know for sure...

(Edit: Snake is also not included in this due to Sakurai stating that 3rd party characters will be unlockable...)


I think he was talking about a new challenger update or a veteran update.

Oh and the "Snake will be unlockable" logic doesn't make sense. Fans KNOW that he will be in the game. He was prominently featured in the two Brawl trailers, his profile was featured in the old Brawl website and he represents one of Brawl's biggest additions. I doubt they would keep his profile hidden till after the game was released. It wouldn't make sense.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 13, 2007, 10:32:48 AM
Sakurai himself said this, not me...And running by how the Melee site worked, no unlockable characters were revealed on the site until after the game was released (even those that people knew were going to be in the game, like Luigi...)

"Don't you think we should have all the starters by the time the game comes out in Japan? They get the same updates as us correct?"

I don't think Japan even has a set date for the game yet...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 13, 2007, 11:25:26 AM
Quote

Originally posted by: Bill Aurion
We got Meta Knight last Wednesday...


Then tonight should be one. We've generally gotten at least one character per week (except that Peach and the Pokemans Trainer were in the same week).
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 13, 2007, 11:59:58 AM
Quote

Originally posted by: Bill Aurion
Sakurai himself said this, not me...And running by how the Melee site worked, no unlockable characters were revealed on the site until after the game was released (even those that people knew were going to be in the game, like Luigi...)


The difference is that Luigi was NOT confirmed to be a returning character. Snake on the other hand has been confirmed to be in the game. It would be pointless to keep him a "surprise" when everyone knows he's in.

Also, the "unlockable" thing is pointless because for all we know Diddy, Pokemon Trainer and Ike could be unlockable characters.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 13, 2007, 12:26:22 PM
Sakurai already said that unlockable characters won't be shown on the site until after the game is released...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 13, 2007, 01:35:51 PM
Quote

Originally posted by: Bill Aurion
Sakurai already said that unlockable characters won't be shown on the site until after the game is released...


Link? I ask because I DO remember him saying that Snake was going to be an unlockable character but I don't recall him saying that secret characters would not be featured on the website.

Again, this makes sense for the other unknown characters, but not for Snake. He's already been revealed. Like I said earlier  his profile was featured in the old website and if I'm not mistaken Snake's icon can be seen on the site (I was wrong, but the icon WAS revealed a while ago).

I know I'm being doubtful but the last time "Sakurai" said something it turned out to be fake.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 13, 2007, 02:12:58 PM
I have to ask for a link on that one, too, Bill.

Last I heard, Sakurai said that all unlockable characters would be made known on the site, prior to the release of the game.

Also, I thought I remember hearing November 20-something for Japan, but I'm far from certain.

I also remember the bit about Snake having to be unlockable since he was a "guest" in the game, but I never heard anything that suggested that he and other 3rd party characters wouldn't be acknowledged.

If this is the case, I'd like to know because it'll give me another week to hope that some of the unlockable characters don't suck ass until Japan dumps a massive pile of screenshots of the full roster all over the internet.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 13, 2007, 02:41:37 PM
Link

Quote

One person emails Sakurai requesting that instead of having unlockables, that everything should simply be open form the start. Sakurai says that having secret characters is one of the fun parts of the Smash Brothers series. He says that in this digital age (this is not a direct translation, just my rewording of it), information moves far too quickly to be able to keep all of the characters a secret before the launch of the game. With Melee, in the weeks leading up to the game’s release, a new character was revealed each week. Not every single character was revealed, but some were. He says he wants to keep some characters secret until the “very end,” just as he did with Melee.

Considering all the secret characters in Melee weren't profiled on the site until the game's release, and Sakurai is following this same method, I think it's safe to assume that he'll be keeping all the secret characters secret until some blabbermouth spills the beans the day of release...

(This doesn't prove that Snake's profile won't make it on the site before release due to the weird circumstances of having a known, unlockable character, but who knows...)
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 13, 2007, 02:46:56 PM
Ah, I see.

For curiosity's sake, which characters were revealed up to the release of Melee? Who stayed a secret?

But yeah, it doesn't really matter because we're guaranteed to know all of the characters the day it launches in Japan anyway, unless the Japanese roster will turn out to be different, which I highly doubt...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 13, 2007, 02:54:21 PM
Quote

Originally posted by: Smash_Brother
Ah, I see.

For curiosity's sake, which characters were revealed up to the release of Melee? Who stayed a secret?

But yeah, it doesn't really matter because we're guaranteed to know all of the characters the day it launches in Japan anyway, unless the Japanese roster will turn out to be different, which I highly doubt...


If I am not mistaken the new Melee characters confirmed before the game was released were:
Bowser
Peach
Zelda/Sheik
The Ice Climbers

The characters that stayed a secret were:
Mewtwo
Ganondorf
Mr. Game and Watch
Marth
Dr. Mario
Young Link
Falco
Luigi
Jigglypuff

If what the website says is true then that means that we won't learn if Sonic is in the game till after the game is released...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: JonLeung on September 13, 2007, 03:42:13 PM
Quote

Originally posted by: Rachtman
After all, Smash is a fan-service game.

...fully demonstrated by Professional 666's Camera Mode upskirt shots of Peach dressed as Daisy.

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: HadesGigas on September 13, 2007, 04:05:49 PM
Quote

Originally posted by: Smash_Brother
Ah, I see.

For curiosity's sake, which characters were revealed up to the release of Melee? Who stayed a secret?

But yeah, it doesn't really matter because we're guaranteed to know all of the characters the day it launches in Japan anyway, unless the Japanese roster will turn out to be different, which I highly doubt...


Probably not the day of. Odds are it will again take a while to unlock certain characters.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 13, 2007, 08:03:46 PM
We'll see, but I'm sure there are quite a few people who will play the game all day to get everything unlocked.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on September 13, 2007, 08:08:02 PM
They're back!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 13, 2007, 08:08:13 PM
ESKIMOZ ARE BACK, BAYBEE!!!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 13, 2007, 08:08:31 PM
As S_B would say...ESKIMOS!!

This also proves that the claim of Pit being the sole old school character is bullcrap, meaning that other characters can make the cut (go Little Mac!).
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on September 13, 2007, 08:08:46 PM
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on September 13, 2007, 08:09:22 PM
Quote

Originally posted by: pap64
As S_B did say...ESKIMOS!!


fixed.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on September 13, 2007, 08:12:26 PM
There's a new stage pictured, too, I think.  Take a look and see if you can't tell where the top right picture is from.  I can't place it, but it looks like something we saw out of the Space Emissary mode, except they're fighting Link, which probably wouldn't happen in this version of Adventure mode.

Edit:  I'm gonna call it, I think that stage is a Pikmin level.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: HadesGigas on September 13, 2007, 08:17:08 PM
Every time Donkey Kong's stage is shown, someone mistakes it for a new level.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on September 13, 2007, 08:20:02 PM
Yep.  I was just too excited about the Ice Climbers to check all the pics we already had.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 13, 2007, 08:20:58 PM
This update also gives me fear that some of Melee's infamous characters might return.

I hope they update the Ice Climbers, like better AI for Nana and better attacks.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on September 13, 2007, 08:37:48 PM
I hate the Ice Climbers though!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 13, 2007, 08:40:58 PM
Oh wow, I thought these cute little guys would be cut!  =D
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on September 14, 2007, 03:31:17 AM
I like how furry they look.  They have better textures now which makes them even cuter.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UltimatePartyBear on September 14, 2007, 03:55:52 AM
I was honestly hoping the Rice Climbers would be gone this time, but their return does make it appear more likely that other Melee that I actually like will be returning.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Robageejammin on September 14, 2007, 04:15:17 AM
Well thats the DK stage but theres still something a little weird in the same picture

Original pic

Theres a little weird icon right over Link's head and its not part of the big snowflake the Ice Climbers are making



Is that a familiar icon to anyone? cause I'm not recognizing it right off the bat. I know, I  know, over speculating I guess. Just wondering if anyone knew anything I didn't
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UltimatePartyBear on September 14, 2007, 04:47:33 AM
That's part of the snowflake pattern of the Ice Climbers' attack.

Edit:  I take that back.  The picture wouldn't load, so I was going from memory.  I still think it's just an artifact of that attack, though.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 14, 2007, 07:09:59 AM
I love the Ice Climbers and I am really glad to see their return.  They are one of the most unique combatants in the game, and love them or hate them they provide a great challenge to play with, and against.

With this update I have taken the liberty of also confirming Luigi and Captain Falcon in the official character list, because if Ice Climbers are returning definitely both Luigi and Falcon are returning for another bout.

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 14, 2007, 09:17:38 AM
This means that we should take Brawl rumors and Sakurai's words with a grain of salt as they did say that the Ice Climbers would get the axe.

At this point ANYTHING can happen...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 14, 2007, 09:33:45 AM
But Sakurai never said that the Ice Climbers would get the boot...He only said "some characters" would, which I personally take to mean the clones...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on September 14, 2007, 09:35:28 AM
Quote

Originally posted by: Bill Aurion
But Sakurai never said that the Ice Climbers would get the boot...He only said "some characters" would, which I personally take to mean the clones...


Yeah but can you seriously believe anything from a mad man?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 14, 2007, 09:41:51 AM
I just love how he's not sure about everything he says...

"They get along well...do they?" XD
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 14, 2007, 09:50:49 AM
Angsty side-story involving nasty Ice Climbers break-up CONFIRMED! =O
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on September 14, 2007, 09:51:24 PM
Ice Climbers were awesome, just pathetically weak..... and Nala was near brain-dead. I'm glad they're back.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on September 14, 2007, 10:00:36 PM
Nana.  Naa-Naa.  Nana.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on September 14, 2007, 11:26:46 PM
Sorry.

Jeez...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 15, 2007, 01:19:21 AM
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Sarail on September 15, 2007, 01:38:39 AM
The circle of life is now complete?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Darkheart on September 15, 2007, 01:39:46 AM
Quote

Originally posted by: Bill Aurion



Oh we need a "insert the subtitle for this pic contest" for that one like . . . . "DINNAR RAWR"  "Hey Nana did you shave today?"  "I see it as an improvement"  "I see no difference"  "roar :3"  Ok I will stop .  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Adrock on September 15, 2007, 10:03:05 AM
Jerks......
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 15, 2007, 10:30:38 AM
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on September 15, 2007, 11:53:39 AM
Perhaps I should have used a emoticon as well. In any case,
1. Nala kicked Simba's ass.
2. Nana was useless
3. Hopefully, the Ice Climbers get a better 3rd jump
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on September 15, 2007, 11:28:08 PM
Rice Climbers: Don't Throw Them At Weddings

Actually, I was playing Melee today, and Ice Climbers are actually pretty good in 3-4 person matches at stopping fast opponents like Fox and Capt. Falcon in the tracks, even if they're not that powerful themselves. Thus, I deem them practical, though again their uniqueness is enough of a qualification for a return appearance. Wonder how they'll put them into the storyline with no backstory and no major enemies, I believe...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on September 16, 2007, 03:25:38 AM
Now that the Ice Climbers are back.  I sort of like to see Lolo and Lala from the Eggerland Series.  The Kirby iteration of them that I know the two are always together and they fly.  Plus they also seem to have a good amount of backstory from reading the Wikipedia entry and they're HAL.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: stevey on September 16, 2007, 08:05:36 PM
Hammer time!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: IceCold on September 16, 2007, 08:42:31 PM
Quote

What is this?! As far as hooks go, this is pretty odd. It may even be a little hardcore.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 16, 2007, 09:57:08 PM
Hahaha!  Another awesome obscure item!  Squeaksqueaksqueaksqueak!

(It's from Wrecking Crew, by the way!)
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on September 17, 2007, 08:14:45 PM
Oh heck yes, 4player online! Now I am officially excited for the game, I would have been "meh" with only 2 player online, and "Boy Nintendo sucks" if it had no online.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on September 17, 2007, 08:16:27 PM
Am I the only one that finds it funny that neither Mashiro or Arbok are on for the best announcement, considering they have been Smash Brother Brawl's biggest fans?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on September 17, 2007, 08:18:17 PM
I'm glad they decided to go with online even if the connection isn't always perfect. Most people I'd play are pretty close to me anyway. Most.... not all. I can't wait to play people here.

I'm still of the opinion that nothing beats playing against someone in the same room right next to you, even with voice chat online. But since that's not always possible, I'm glad Nintendo is finally embracing online play. Smash was going to rock my face off if it had no online play, now it just rocks more of my face off.

Infinite + 1 replay value

This game will officially never get old for me... (edit) until Smash 4 comes out.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: IceCold on September 17, 2007, 08:33:01 PM
Quote

These short messages are entered in advance, and you send them by taunting. There are four messages for the four directions on the +Control Pad: Up, down, left and right.
Hmm. Hmmmmm.. so then, what happens when you're only using the remote as a control method.

Intriguing.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_insanolord on September 17, 2007, 08:34:43 PM
If you think of your opponent as a simple scarecrow, any psychological barriers may melt away.

Sakurai just won the English language, that was the greatest sentence ever conceived.

And it comes in a blog post on a Tuesday, I wouldn't have guessed that. No warning, no sign, no anything. Oh well.

This settles one of the biggest arguments regarding this game. I know for a fact money is changing hands because of wagers about this. I think the taunting system is about as good as you can get without full-on voice chat. I am certain there will be complaints about no records for random play, because that is the last thing even remotely negative about the game that I can see. This game is going to be one for the ages, one of the best all time, and I can't wait. Super Mario Galaxy is still going to be better.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on September 17, 2007, 09:07:17 PM
Sonic and Shadow CONFIRMED

 
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 17, 2007, 10:00:43 PM
Well, well, well, it seems the 100th update really was a big one after all...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NinGurl69 *huggles on September 17, 2007, 11:20:00 PM
obscene taunt text confirmed.

string the four text inputs together, and you can make one obscene sentence.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Kairon on September 17, 2007, 11:24:32 PM
Don't worry. Only your friends will see it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: KDR_11k on September 17, 2007, 11:46:37 PM
I hope we can trigger a special insult if we input up, up, down, down, left, right, left, right, B, A.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on September 17, 2007, 11:53:08 PM
To ALL the online nay sayers, to all the negitive peoeple who didn't think it would be online . . .

pwned!

Seriously though, megaton! Best update to wake up to ever.

I knew Sakurai and Nintendo wouldn't let us down ^^!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: stevey on September 18, 2007, 12:19:58 AM
W00t!

Also, No stats for random online play= smartest move ever! No really, no more diconnects
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_insanolord on September 18, 2007, 12:36:12 AM
Quote

Originally posted by: stevey
W00t!

Also, No stats for random online play= smartest move ever! No really, no more diconnects


I never thought of it that way, that's a great reason for it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 18, 2007, 01:23:23 AM
Not to be a killjoy but a friend of mine brought this up. He believes that the online mode will not allow you to pick which friends to battle, like in Mario Kart DS.

He assumed this from the screens.

I never played MK DS online so I can't say how good or bad this may be.

Can anyone clear this up for me?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on September 18, 2007, 01:39:00 AM
Quote

Originally posted by: insanolord
Quote

Originally posted by: stevey
W00t!

Also, No stats for random online play= smartest move ever! No really, no more diconnects


I never thought of it that way, that's a great reason for it.


Oh, they'll still disconnect... just because - although this is a bit of a deterrent (no records of ANY kind)
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on September 18, 2007, 01:41:08 AM
Quote

Originally posted by: pap64
Not to be a killjoy but a friend of mine brought this up. He believes that the online mode will not allow you to pick which friends to battle, like in Mario Kart DS.

He assumed this from the screens.

I never played MK DS online so I can't say how good or bad this may be.

Can anyone clear this up for me?


The way they seem to picture friend matches is that you arrange the meetup out of band and then log in and select friend match.  The likely hood that other friends are just sitting there in that mode waiting for someone to join is VERY low.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 18, 2007, 01:51:21 AM
Quote

Originally posted by: IceCold
Quote

These short messages are entered in advance, and you send them by taunting. There are four messages for the four directions on the +Control Pad: Up, down, left and right.
Hmm. Hmmmmm.. so then, what happens when you're only using the remote as a control method.

Intriguing.



How I understand how it works is Once you start doing your taunt you can then push up,down, left, right to throw out your custom slam.  That is really all there is to it.  So I am guessing while you taunt you will vunerable.


I can't wait to play Captain Falcon, and have him speak and my taunt be:  "Show me your moves!"


This is such a great update.  And with this update we have another new thing to speculate about...Online Modes.  I am expecting you can trade Sticker Pages, and Smash photos with friends.  Perhaps even Trophies...that would be awesome.


Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on September 18, 2007, 02:15:30 AM
Quote

Originally posted by: pap64
Not to be a killjoy but a friend of mine brought this up. He believes that the online mode will not allow you to pick which friends to battle, like in Mario Kart DS.

He assumed this from the screens.

I never played MK DS online so I can't say how good or bad this may be.

Can anyone clear this up for me?


Actually it looks a lot better than what I first thought....

Just point him at this picture: (See "Register your friends!" on today's update)

You can:
1) Leave "away notes" like, "I'll be playing tonight at 8!"
2) See who's online (Janey in the shot)
3) See who's hosting a game (Bill in the shot)
4) Presumably join games being hosted (click on Bill to join his game)

Your name and FC are easily found at the top (A nice change)

Overall the interface looks very nice compared to DS efforts at the same, and the away messages should help a ton for setting up matches
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Ceric on September 18, 2007, 03:16:49 AM
Pink.... Pink.... Manly fights with Pink connections...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on September 18, 2007, 03:26:06 AM
Quote

Originally posted by: GoldenPhoenix
Am I the only one that finds it funny that neither Mashiro or Arbok are on for the best announcement, considering they have been Smash Brother Brawl's biggest fans?


Yep... sadly summer is over so weekday nights till midnight are hard to pull off when I have to get up at 6 the next day... ;_;
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 18, 2007, 03:51:03 AM
I think everyone is completely missing the most important fact issued in this update:

Sandbag is back!!!

I am only half-joking BTW
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on September 18, 2007, 04:01:28 AM
Quote

Originally posted by: anubis6789
I think everyone is completely missing the most important fact issued in this update:

Sandbag is back!!!

I am only half-joking BTW


We knew that already.  It has a horde of Children working in League with Evil to Extract Its Revenge while remaining docile and benevolent with clean rags.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Stogi on September 18, 2007, 04:33:54 AM
Quote

Originally posted by: insanolord
I am certain there will be complaints about no records for random play, because that is the last thing even remotely negative about the game that I can see. This game is going to be one for the ages, one of the best all time, and I can't wait. Super Mario Galaxy is still going to be better.


I'm not entirely sure about the no records comment. He leaves room for speculation at the bottom of the post saying something to the effect of: we have other online modes in mind but we're saving those for later.

I'm guessing it's a tournament mode. Nintendo may even offer prizes such as the awesomely cool CD's and/or stickers.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Michael8983 on September 18, 2007, 04:37:37 AM
"You can also battle with people you don’t know who are looking for brawls. The most important point here is that you will not know each other’s names.
If you think of your opponent as a simple scarecrow, any psychological barriers may melt away."

YES!!! Nothing could be worse than playing a random match and being hooked up with someone named "cute puppy". How could you hit THAT?
Beating up people I know in a FRIENDS match is no problem however. I love Sakurai. It's true that you can't be a genius without a little madness.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on September 18, 2007, 04:38:10 AM
Tomorrow's update is gonna suck.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 18, 2007, 04:59:27 AM
Quote

Originally posted by: Ceric
Quote

Originally posted by: anubis6789
I think everyone is completely missing the most important fact issued in this update:

Sandbag is back!!!

I am only half-joking BTW


We knew that already.  It has a horde of Children working in League with Evil to Extract Its Revenge while remaining docile and benevolent with clean rags.


HA!

We all know that is just liberal propaganda, he is actually in league with the Duck Hunt Dog (A.K.A. DHD) and Zombie Tesla.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 18, 2007, 06:01:16 AM
Two of my taunts are definitely going to be:

(if there are symbols, which there better be!)
Aw
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 18, 2007, 06:19:56 AM
I'll make a prediction...When the game is released and they review the online play the reviewers will...

- Bitch about the lack of deeper online modes
- Bitch about the lack of customization
- The friend codes
- The lag even in local matches
- No leader board/ranked battles

Not to be overly pessimistic since I AM happy that online has been confirmed but these were some of the complains that came from both fans AND the media when talking about Mario Strikers Charged's online mode (which is up to date the best online experience on th Wii yet).

Plus, Nintendo has a lack of messing up online mode in their games.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Ceric on September 18, 2007, 06:28:55 AM
I hope their is an observer mode where you can watch your friends.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: EasyCure on September 18, 2007, 07:05:20 AM
vouyerism in ssbb???
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on September 18, 2007, 07:25:16 AM
Everyone is ignoring my big news
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on September 18, 2007, 07:31:26 AM
I just don't see why they couldn't keep records for the global matches; if the matches don't matter at all, I might as well play against the CPUs and save my bandwith. Of course, I wasn't buying this game for the Wi-Fi anyway, so it's fine...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UERD on September 18, 2007, 07:40:14 AM
Or they could have made a disconnect = a loss. Problem solved.

If you're getting disconnected often enough for that to make a difference, you need to get a better internet connection or find another hobby.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 18, 2007, 07:49:22 AM
Quote

Originally posted by: GoldenPhoenix
Everyone is ignoring my big news

Go back to the Smash Brothers Melee board!  Oh wai... =3
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 18, 2007, 08:10:56 AM
Quote

Originally posted by: GoldenPhoenix
Everyone is ignoring my big news


What big news?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Invincible Donkey Kong on September 18, 2007, 08:22:19 AM
Online is only in because I finally promised not to join in.  Too many fragile hearts would be shattered.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on September 18, 2007, 08:44:56 AM
Quote

insanolord wrote:
And it comes in a blog post on a Tuesday, I wouldn't have guessed that. No warning, no sign, no anything. Oh well.

No one should be surprised by this announcement. Halo 3 comes out next week.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: stevey on September 18, 2007, 09:17:19 AM
Quote

Originally posted by: Mikintosh
I just don't see why they couldn't keep records for the global matches; if the matches don't matter at all, I might as well play against the CPUs and save my bandwith. Of course, I wasn't buying this game for the Wi-Fi anyway, so it's fine...


You still have friend records which really are better. I rather know that I beat 18day 100-7, than know that "your a h-o-m-o" won over a 1000 matches and Mii looks just like a p-nes....
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 18, 2007, 09:24:20 AM
Quote

Originally posted by: Adrock
Quote

insanolord wrote:
And it comes in a blog post on a Tuesday, I wouldn't have guessed that. No warning, no sign, no anything. Oh well.

No one should be surprised by this announcement. Halo 3 comes out next week.

100th day of updates... =3
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Kairon on September 18, 2007, 09:34:44 AM
Quote

Originally posted by: stevey
Quote

Originally posted by: Mikintosh
I just don't see why they couldn't keep records for the global matches; if the matches don't matter at all, I might as well play against the CPUs and save my bandwith. Of course, I wasn't buying this game for the Wi-Fi anyway, so it's fine...


You still have friend records which really are better. I rather know that I beat 18day 100-7, than know that "your a h-o-m-o" won over a 1000 matches and Mii looks just like a p-nes....


/agreed

I especially like the fact that they don't track the random matches wins and losses. This way, people can just concentrate on playing. And no one will disconnect to avoid a loss, or disconnect in fear of another player...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 18, 2007, 09:38:58 AM
Quote

Originally posted by: Kairon
/agreed

Oh great, you're doing this too now...

Putting a "/" before a word means you are closing whatever word you put after it (just like if you bold something in a post you put "/B" after it)...So are you done agreeing with him?  Does this mean you'll never agree with stevey ever again!?  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on September 18, 2007, 09:39:46 AM
Quote

Originally posted by: stevey
Quote

Originally posted by: Mikintosh
I just don't see why they couldn't keep records for the global matches; if the matches don't matter at all, I might as well play against the CPUs and save my bandwith. Of course, I wasn't buying this game for the Wi-Fi anyway, so it's fine...


You still have friend records which really are better. I rather know that I beat 18day 100-7, than know that "your a h-o-m-o" won over a 1000 matches and Mii looks just like a p-nes....


Good point, though then I actually have to find other people I know with Wiis, and that's been surprisingly tough. Damn you friend codes, a thousand times!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: EasyCure on September 18, 2007, 10:05:00 AM
Quote

Originally posted by: Mikintosh
Quote

Originally posted by: stevey
Quote

Originally posted by: Mikintosh
I just don't see why they couldn't keep records for the global matches; if the matches don't matter at all, I might as well play against the CPUs and save my bandwith. Of course, I wasn't buying this game for the Wi-Fi anyway, so it's fine...


You still have friend records which really are better. I rather know that I beat 18day 100-7, than know that "your a h-o-m-o" won over a 1000 matches and Mii looks just like a p-nes....


Good point, though then I actually have to find other people I know with Wiis, and that's been surprisingly tough. Damn you friend codes, a thousand times!




try this
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_insanolord on September 18, 2007, 10:09:13 AM
Why is everyone worried about finding people to play? I just figured I'd get all you guys's codes and kick all your asses.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on September 18, 2007, 10:39:22 AM
Wow, what an update.  To see that they were actually able to get 4 player online in this game just blows me away.

Of course I'm not as excited right now because I have no internet connection in my apartment because I can't really afford one at the moment, so the update doesn't really affect me at the moment.  But sometime in the future when I have the money to afford one, then I'll join the rest of you in the celebration.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 18, 2007, 08:06:30 PM
Poppant is the best enemy in any game ever!  I mean, seriously, an enemy with extra-large pants?  FILLED WITH CANDY!?  MORE LIKE FULL OF WIN!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on September 18, 2007, 08:17:19 PM
Quote

Originally posted by: Bill Aurion
Poppant is the best enemy in any game ever!  I mean, seriously, an enemy with extra-large pants?  FILLED WITH CANDY!?  MORE LIKE FULL OF WIN!


So Poppant's pants are filled with presents and CANDY? I think Brawl has its official pedo.



Not to say he's not awesome, though...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on September 18, 2007, 08:20:00 PM
They all have a light amount of polygons compared to our favorite characters.  Either there will be a ton of them on screen at once, or the adventure mode has multiplayer.  Possibly online co-op multiplayer?

Can P2 be Gooey?  A helper?  You do start as Kirby, after all...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: PaLaDiN on September 18, 2007, 08:31:37 PM
Speaking of Kirby, this update makes it seem like you'll be playing as specific characters in specific areas. Why? Because otherwise Kirby would be able to copy all these enemies, right? And I don't see that happening.

The most I'm hoping for is a couple more branching paths, as in the Petey Piranha update.

Might be they'd neuter Kirby, but it just seems more logical they've picked a succession of characters for you.

Either way, I blame every single limitation of adventure mode on the inclusion of online. Kirby should be able to copy everybody, and you should be able to play as anybody you like, and the cutscenes and bosses should be character-specific, and the adventure should be infintely deep, feature-rich and wonderfully different every time you play it. I hope when you all play this game you think of how much better adventure mode could've been if people hadn't brayed and clamored for Sakurai to waste his time killing virgins.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 18, 2007, 08:43:50 PM
Quote

Originally posted by: PaLaDiN
Speaking of Kirby, this update makes it seem like you'll be playing as specific characters in specific areas. Why? Because otherwise Kirby would be able to copy all these enemies, right? And I don't see that happening.

You could copy a Koopa Troopa or Goomba or Redead in Melee? =3
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Crimm on September 18, 2007, 08:50:52 PM
So what does R.O.B. stand for anyway?  Certainly not Remotely Operated Buddy

Remotely Operated Bastard perhaps?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: PaLaDiN on September 18, 2007, 08:51:07 PM
Quote

Originally posted by: Bill Aurion
You could copy a Koopa Troopa or Goomba or Redead in Melee? =3
No, but then Koopa Troopas, Goombas and Redead didn't have unicycles, scythes or candy in their pants.
Quote

Originally posted by: HadesGigas
There is no way Kirby is going to steal powers of non-playable characters. This wouldn't change no matter if Brawl had an online mode or not.
Whatever helps you sleep at night.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: HadesGigas on September 18, 2007, 09:08:08 PM
There is no way Kirby is going to steal powers of non-playable characters. This wouldn't change no matter if Brawl had an online mode or not.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 19, 2007, 12:31:41 AM
If you could steal the abilities of the normal enemies in the Subspace Emissary it would suck because you could never use those abilities in the main part of the game, i.e., multiplayer. I can see each basic enemy giving you a specific playable characters copyable ability, but I think that is as far as it would go.

I am with Bill in the fact that Poppant is the coolest enemy in the game... unless there is some way to beat up on the dog from Duck Hunt, PETA be damned.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on September 19, 2007, 01:40:00 AM
I'm still holding hope that the storyline will play like Odin Spheres. (Which is excellently done.)

They could just address Kirby gaining powers like they do in his games.  Where he has about 6 or so and those are what the enemy gives.

Also its cool to see some of the different areas.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: LuigiHann on September 19, 2007, 01:45:39 AM
In the actual Kirby games, there are plenty of enemies that give you the "Nothing!" power.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 19, 2007, 02:24:22 AM
Well I think you discovered why Kirby won't in this game... =3
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on September 19, 2007, 05:24:17 AM
Quote

Originally posted by: Arbok
Quote

Originally posted by: Bill Aurion
Poppant is the best enemy in any game ever!  I mean, seriously, an enemy with extra-large pants?  FILLED WITH CANDY!?  MORE LIKE FULL OF WIN!


So Poppant's pants are filled with presents and CANDY? I think Brawl has its official pedo.



Not to say he's not awesome, though...


What I find hilarious about this guy is the fact that Sakurai stated he was introducing some of the more powerful ones and the second one is considered a coward and runs away.  Boy, I guess if he actually stayed and fought we'd be no match for him.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on September 19, 2007, 06:48:03 AM
Quote

Originally posted by: Louieturkey
Quote

Originally posted by: Arbok
Quote

Originally posted by: Bill Aurion
Poppant is the best enemy in any game ever!  I mean, seriously, an enemy with extra-large pants?  FILLED WITH CANDY!?  MORE LIKE FULL OF WIN!


So Poppant's pants are filled with presents and CANDY? I think Brawl has its official pedo.



Not to say he's not awesome, though...


What I find hilarious about this guy is the fact that Sakurai stated he was introducing some of the more powerful ones and the second one is considered a coward and runs away.  Boy, I guess if he actually stayed and fought we'd be no match for him.


Come on.  Its pants are filled with Items...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: stevey on September 19, 2007, 08:06:20 PM
Penguin!  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 19, 2007, 10:26:28 PM
Don't call Piplup "penguin"...He's PIPLUP!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: couchmonkey on September 20, 2007, 04:32:46 AM
Piplup the Penguin was a pretty peculiar Pokemon
He partied properly on paradise lawns
Piplup the Penguin was a popcorn-popping paragon
Of Poppant pedophilia preventing pride

Edit: tomorrow will be a song!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Tanookisuit on September 20, 2007, 04:41:15 AM
Cool penguin.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: LuigiHann on September 20, 2007, 08:08:22 AM
The effects of the water make me feel a bit better about Mario's FLUDD move. At first it seemed a bit useless, but now I see.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Ceric on September 20, 2007, 12:45:51 PM
Suddenly I see
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 20, 2007, 12:55:58 PM
Quote

Originally posted by: LuigiHann
The effects of the water make me feel a bit better about Mario's FLUDD move. At first it seemed a bit useless, but now I see.

You didn't read the Pokemon Trainer moves update? (Squirtle)
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 20, 2007, 08:33:51 PM
So Snake profile DID come up after-all...I wonder if Sakurai will hold true on his unlockable comment or if he's taken that back...

Cypher isn't an intro animation, worst update ever!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Arbok on September 20, 2007, 08:38:58 PM
Is anyone else surprised they picked music from MGS4 for the game?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on September 20, 2007, 08:40:27 PM
I love that picture of Snake about to silent kill Ike.  It just makes me laugh.  In a MGS game, it's cool.  In SSBB, it's downright hilarious!!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 20, 2007, 08:44:37 PM
Quote

Originally posted by: Arbok
Is anyone else surprised they picked music from MGS4 for the game?


Yes, but it sure is awesome.

Quote

Originally posted by: Bill Aurion
So Snake profile DID come up after-all...I wonder if Sakurai will hold true on his unlockable comment or if he's taken that back...

Cypher isn't an intro animation, worst update ever!


This makes me very, very, very sad, but there is still a chance that the intros will return.

This update also inadvertently confirmed shielding, so that is also cool.

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 20, 2007, 08:47:47 PM
Quote

Originally posted by: Bill Aurion
So Snake profile DID come up after-all...I wonder if Sakurai will hold true on his unlockable comment or if he's taken that back...

Cypher isn't an intro animation, worst update ever!


Like I said, that makes sense for characters that have yet to be revealed but Snake was already shown off.

I suspect that third party characters will be revealed and shown off even if they are unlockable for promotion's sake.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 20, 2007, 08:48:45 PM
Quote

Originally posted by: Arbok
Is anyone else surprised they picked music from MGS4 for the game?

Well I expect there to be multiple tracks from all the Metal Gear games...My Music, remember?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 20, 2007, 08:55:14 PM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Arbok
Is anyone else surprised they picked music from MGS4 for the game?

Well I expect there to be multiple tracks from all the Metal Gear games...My Music, remember?


Speaking about My Music, I wonder if they will do some version of "The Best is Yet to Come", which is my favorite piece of Metal Gear music, even though I do not see it fitting into a fighting game  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on September 20, 2007, 09:06:51 PM
Quote

Is anyone else surprised they picked music from MGS4 for the game?

Yes and no. On one hand, why advertise a PS3 game that will likely make it to 360 and NOT Wii... EVER? Then again, we have MGS2 Snake. It's like they're flat-out trying to point out that Snake has been seen on other consoles more. You'd think we'd get the Twin Snakes version because Miyamoto had to give Konami a kidney, lung, and Silicon Knights to get Metal Gear on Nintendo hardware.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Dirk Temporo on September 21, 2007, 12:17:15 AM
So how late did Japan Tiem turn out to be last night? Either way, this was one hell of an epic update, so it was totally worth it. But this music makes me wish even more that it was orchestrated.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on September 21, 2007, 01:08:41 AM
Snake??? SNAAAKE!!!!!!

Oh come on, someone had to post it

Icon #17 btw....
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: KDR_11k on September 21, 2007, 01:19:50 AM
Quote

Originally posted by: Louieturkey
I love that picture of Snake about to silent kill Ike.  It just makes me laugh.  In a MGS game, it's cool.  In SSBB, it's downright hilarious!!


Looks more like SURPRISE BUTTSECKS!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on September 21, 2007, 01:31:22 AM
Methinks, on the music, that the Smash Team went to Konami said that they needed music for Snake and these are the requirements.  Since MGS4 is what they are currently working on, read easiest to adapt and benefit most from the extra exposure, they were like here you go.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 21, 2007, 02:11:59 AM
KDR:  I think that is going to be one of this throw moves...Being able to drag a victim and then toss them or just use them as a meat shield for attacks.

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: mantidor on September 21, 2007, 03:50:02 AM
that music, I can't tell if its orchestrated or not!

Its damn depressing Metal Gear has a better arrangement than Zelda music...

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on September 21, 2007, 04:01:31 AM
Quote

Originally posted by: Spak-Spang
KDR:  I think that is going to be one of this throw moves...Being able to drag a victim and then toss them or just use them as a meat shield for attacks.

Take that Princess.  There's a new bully in town.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on September 21, 2007, 08:35:47 PM
Quote

Originally posted by: mantidor
that music, I can't tell if its orchestrated or not!

Its damn depressing Metal Gear has a better arrangement than Zelda music...


The Metal Gear music is indeed fully orchestrated.  The big violin part is a dead giveaway because MIDI are unable to create a sound like that.  Now really high quality MIDI like that used in Wind Waker have come very close but anyone that's heard a real violin can tell the difference.

Of course this also shows that Smash Bros Brawl will have music that is orchestrated after all.  Even if it's just the Metal Gear music, no one can complain there isn't any orchestrated music in this game anymore.  All the people that don't like MIDI can just play all there matches in the Metal Gear level where the music will be orchestrated.  There, now everyone can be happy.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Dirk Temporo on September 21, 2007, 10:22:37 PM
It's MIDI. How you can possibly confuse that travesty with orchestration, I don't know.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Darkheart on September 22, 2007, 01:22:10 AM
Quote

Originally posted by: Dirk Temporo
It's MIDI. How you can possibly confuse that travesty with orchestration, I don't know.


QFT It is very easy to point that out.  It is high end quality midi but no sadly its midi.

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 22, 2007, 04:36:34 AM
Arg! I thought we were finished with the whole MIDI discussion.

If you think that beautiful track was a travesty Dirk, then you must do all of your music listening off of studio masters or something because I doubt that you could even stand Records.

All of your MP3s must also be encoded at 320 kbps, that is if you listen to MP3s and not WAVs.

Sorry, I am sounding a bit rude and I am arguing matters of taste,which does not get anyone anywhere, but damn man  did you go to the Dr. David Thorpe school of music appreciation.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Tanookisuit on September 22, 2007, 06:57:51 AM
I'm fully okay with the midi.  I think it sounds great.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 22, 2007, 08:28:50 AM
Quote

Originally posted by: anubis6789
Quote

Originally posted by: Arbok
Is anyone else surprised they picked music from MGS4 for the game?


Yes, but it sure is awesome.

Quote

Originally posted by: Bill Aurion
So Snake profile DID come up after-all...I wonder if Sakurai will hold true on his unlockable comment or if he's taken that back...

Cypher isn't an intro animation, worst update ever!


This makes me very, very, very sad, but there is still a chance that the intros will return.

This update also inadvertently confirmed shielding, so that is also cool.


How did this update inadvertently confirm shielding?  I have been looking at the pictures and text and nothing points to shielding.



Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 22, 2007, 08:48:12 AM
"If things get dangerous, press the shield button to stop controlling the missile." is what he's looking at...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on September 22, 2007, 09:05:49 AM
Quote

Arg! I thought we were finished with the whole MIDI discussion.


With online confirmed people have to complain about SOMETHING
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 22, 2007, 11:16:05 AM
Quote

Originally posted by: Mashiro
Quote

Arg! I thought we were finished with the whole MIDI discussion.


With online confirmed people have to complain about SOMETHING


Well I just thought that the next step of the brawl debate evolution would be the lack of certain online features, at least that seems to be where the rest of the internet is going.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on September 22, 2007, 11:22:27 AM
Yeah, online totally sucks.  I usually call a friend up and we play opposing CPUs while bragging about how bad we'd beat each other.  It's awesome.  That functionality should be in Brawl.

Seriously, now, as far as music goes, several great video game songs were midis.  I have no problem hearing some more, as long as others are orchestrated.  They're offering more songs than we've ever seen before, so I certainly am excited that midis help to allow this.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on September 22, 2007, 01:29:41 PM
Quote

Originally posted by: anubis6789
Quote

Originally posted by: Mashiro
Quote

Arg! I thought we were finished with the whole MIDI discussion.


With online confirmed people have to complain about SOMETHING


Well I just thought that the next step of the brawl debate evolution would be the lack of certain online features, at least that seems to be where the rest of the internet is going.

We already bashed ourselves to such a law standard for the online play already that anything beyond 1-on-1-no-items-random-only-select-stages would be considered a god send.  Though we have high quality standards and Video and Audio... Go figure.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 22, 2007, 05:57:59 PM
Well we have 9 full weeks of Smashdates until the game releases in the U.S...If somehow this means that we'll see 9 more character profiles then we will probably see these characters...

Ganondorf
Captain Falcon
Jigglypuff
Mr. Game & Watch
Ness

And then possibly Marth and Mewtwo...I'm still on the fence with Marth, but Ike's move set is new, leading one to believe that Marth is still in...Mewtwo has lost his popularity as a super-powerful Legendary as new Legendaries take his place, so I'm thinking he could be dropped (for Lucario?)...

As for Luigi, I'm confident he'll be an unlockable... =)
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mario on September 22, 2007, 08:05:01 PM
You think Luigi will be unlockable and not Game and Watch?
Quote

Originally posted by: Tanookisuit
I'm fully okay with the midi.  I think it sounds great.

I agree I prefer it if anything. Especially for videogames. It's all about personal preference.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: stevey on September 23, 2007, 08:07:33 PM
Gah tingle!

trophies confirmed!  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on September 23, 2007, 08:12:35 PM
Why does that banana have eyes and hands?  I don't recognize it from anything with eyes and hands.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Crimm on September 23, 2007, 08:13:08 PM
CARDBOARD BOX CONFIRMED FOR BRAWL!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: stevey on September 23, 2007, 08:16:17 PM

confirmed?  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on September 23, 2007, 08:16:28 PM
Quote

Originally posted by: thatguy
Why does that banana have eyes and hands?  I don't recognize it from anything with eyes and hands.


Peanut-butter Jelly Time?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on September 23, 2007, 08:22:06 PM
I wonder just how many Trophies will be in Brawl.  Melee has 290 (291 in Japan, 293 if you went to one of those event's in Japan to get Mario on Yoshi and Helmet less Samus) so I'd imagine Brawl will have at least 500.

With all the Trophies, Stickers and CD's Brawl is sure going to have a lot of content to keep us busy for a very long time.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 23, 2007, 08:29:46 PM
Quote

Originally posted by: Luigi Dude
I wonder just how many Trophies will be in Brawl.  Melee has 290 (291 in Japan, 293 if you went to one of those event's in Japan to get Mario on Yoshi and Helmet less Samus) so I'd imagine Brawl will have at least 500.

With all the Trophies, Stickers and CD's Brawl is sure going to have a lot of content to keep us busy for a very long time.


You said it. I hope the main game is as robust as the extra features.

But what I am wondering is does this mean that collectable trophies work as assist trophies and vice versa? If that's the case then it makes sense to collect them all.

And I hope they have an even number now (none of this rushed crap!).
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: EasyCure on September 23, 2007, 08:32:22 PM
They sure do love using the cube controlers at the development house...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 23, 2007, 08:33:18 PM
Quote

Originally posted by: thatguy
Why does that banana have eyes and hands?  I don't recognize it from anything with eyes and hands.

Donkey Kong Jungle Climber... =)



Yay, Ooccoo!  That'd be so rad if she was an Assist Trophy, but I'm sure ATs and Trophies don't have to be correlated...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 23, 2007, 08:37:32 PM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: thatguy
Why does that banana have eyes and hands?  I don't recognize it from anything with eyes and hands.

Donkey Kong Jungle Climber... =)



Yay, Ooccoo!  That'd be so rad if she was an Assist Trophy, but I'm sure ATs and Trophies don't have to be correlated...


Some of them already are, though. In one of the screens you can see a Nintendog which is already an assist.

Maybe not all of the trophies will be assist but a handful of them already are.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 23, 2007, 08:39:07 PM
Well why would there be an Assist Trophy with no Trophy attached? =)
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: HadesGigas on September 23, 2007, 08:44:43 PM
Yeah, everything that appears in the game modes will be a trophy, but there will also be trophies of stuff that aren't. Just like in Melee.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on September 23, 2007, 08:46:03 PM
Politics?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mario on September 23, 2007, 08:49:08 PM
Quote

Originally posted by: HadesGigas
Yeah, everything that appears in the game modes will be a trophy, but there will also be trophies of stuff that aren't. Just like in Melee.

Has that been confirmed?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: IceCold on September 23, 2007, 08:52:14 PM
Quote

Originally posted by: Luigi Dude
I wonder just how many Trophies will be in Brawl.  Melee has 290 (291 in Japan, 293 if you went to one of those event's in Japan to get Mario on Yoshi and Helmet less Samus) so I'd imagine Brawl will have at least 500.

With all the Trophies, Stickers and CD's Brawl is sure going to have a lot of content to keep us busy for a very long time.
Well, if they're showing Ooccoo, of all things, I'd imagine the number will be astronomical.

Awesome!  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 23, 2007, 09:00:00 PM
Hey, don't hate on Ooccoo!  The species is really important in Twilight Princess!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: HadesGigas on September 23, 2007, 09:06:00 PM
Quote

Originally posted by: Mario
Quote

Originally posted by: HadesGigas
Yeah, everything that appears in the game modes will be a trophy, but there will also be trophies of stuff that aren't. Just like in Melee.

Has that been confirmed?


By a little thing called common sense, yes.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on September 23, 2007, 10:06:18 PM
Woohoo, don't have any complaints about this update, glad to see trophies back. Also do you think that Banana represents Nintendo bashing Banana Republics all around the world?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 24, 2007, 01:35:52 AM
Alright, so we know Trophies are back with an easier means of sorting them, and a way to place them and make pictures probably to send to people.

That is a mode I won't be using much, but it is cool to see.

So we are collecting:

Music
Stickers
trophies

in this game.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Robageejammin on September 24, 2007, 02:09:41 AM
http://www.smashbros.com/en_us/gamemode/various/images/various05/various05_070924c.jpg

Boxes and Sliding Boxes? I cant think of any reason for the separation right off the bat.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: LuigiHann on September 24, 2007, 03:37:31 AM
Quote

Originally posted by: Robageejammin
http://www.smashbros.com/en_us/gamemode/various/images/various05/various05_070924c.jpg

Boxes and Sliding Boxes? I cant think of any reason for the separation right off the bat.


They're probably distinct items on the item switch (or rather, sliding boxes are considered an item, but regular boxes aren't). Plus sliding boxes have wheels.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Strell on September 24, 2007, 03:39:26 AM
Coming from my CAG post:

Wow. No one has commented yet that all the screenshots show Gamecube buttons?

Green A, red B, yellow C stick, bean buttons...

Also (from another poster over there):

Quote


Supposedly from the new Famitsu:

Katsuya Eguchi, director of the Animal Crossing games, has been interviewed in the latest issue of Famitsu. In it he discusses the upcoming Animal Crossing game on the Wii, although one of the questions ties into Super Smash Bros. Brawl.

FAMITSU: Have you been approached to contribute Animal Forest elements for the new Smash Bros. game?

KATSUYA EGUCHI: Yes, and there is quite a funny story to it. A few months after E3 2006, (Masahiro Sakurai) contacted me and asked if I'd like to develop possible Animal Forest ideas for Smash Bros. Originally, we settled on just a quick, simple Animal Forest item, but with the success of Wild World and the Animal Forest film, he asked if I'd be up for designing additional elements. [Laughs] Fast forward a few months and I had stage and character concepts created. Sakurai chose his favorite of the stage concepts, slightly tweaked it to his liking, and we together decided on the final Animal Forest character, which is a very fun character to play. With both the stage and character I utilized ideas from the games. For example, if you play the stage at night, the sky will be dark. If you play in the winter, expect to see snow, and leaves in the autumn time. And yes, trees will be decorated on Christmas! It's really something else. I worked very hard on this one little stage! [Laughs] The Animal Crossing character is very much like the one in the games. You know, he will use his axe, fishing rod, bug catching net, and everything else from the games.

 
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Dasmos on September 24, 2007, 03:56:22 AM
Quote

Originally posted by: Strell
Coming from my CAG post:

Wow. No one has commented yet that all the screenshots show Gamecube buttons?

Green A, red B, yellow C stick, bean buttons...
How is this anything to comment about.
Quote

Quote


Supposedly from the new Famitsu:

Katsuya Eguchi, director of the Animal Crossing games, has been interviewed in the latest issue of Famitsu. In it he discusses the upcoming Animal Crossing game on the Wii, although one of the questions ties into Super Smash Bros. Brawl.

FAMITSU: Have you been approached to contribute Animal Forest elements for the new Smash Bros. game?

KATSUYA EGUCHI: Yes, and there is quite a funny story to it. A few months after E3 2006, (Masahiro Sakurai) contacted me and asked if I'd like to develop possible Animal Forest ideas for Smash Bros. Originally, we settled on just a quick, simple Animal Forest item, but with the success of Wild World and the Animal Forest film, he asked if I'd be up for designing additional elements. [Laughs] Fast forward a few months and I had stage and character concepts created. Sakurai chose his favorite of the stage concepts, slightly tweaked it to his liking, and we together decided on the final Animal Forest character, which is a very fun character to play. With both the stage and character I utilized ideas from the games. For example, if you play the stage at night, the sky will be dark. If you play in the winter, expect to see snow, and leaves in the autumn time. And yes, trees will be decorated on Christmas! It's really something else. I worked very hard on this one little stage! [Laughs] The Animal Crossing character is very much like the one in the games. You know, he will use his axe, fishing rod, bug catching net, and everything else from the games.


This is pretty cool.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Strell on September 24, 2007, 04:36:28 AM
Quote

Originally posted by: Dasmos
How is this anything to comment about.



How is it not?  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 24, 2007, 04:41:27 AM
Quote

Originally posted by: Strell
Supposedly from the new Famitsu:


I did a search for "famitsu KATSUYA EGUCHI" and I can't find any reference to that interview.

Furthermore, while Eguchi would believably be asked to deliver content for the stage, him "working" on it is a bit harder to swallow, considering that he should be working on the new AC game right now.

I also doubt he'd spill this instead of the SSBB site doing so.

Oh and...

Quote

And yes, trees will be decorated on Christmas!


Animal Crossing has never once referred to Christmas as such, nor has it ever actually acknowledged the DAY of Christmas because Toy Day replaces Christmas as a universal holiday on Dec. 24th.

In fact, some trees will be decorated BEFORE Christmas but their lights will only flash on new years eve and day.

Then, there's also the fact that the AC humans appear in the background...  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on September 24, 2007, 05:07:45 AM
I don't find it unbelievable; I wouldn't think designing the stage would've taken him an agregious amount of time, considering it's patterned directly off of two games he's done already.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 24, 2007, 05:39:34 AM
"Animal Crossing has never once referred to Christmas as such, nor has it ever actually acknowledged the DAY of Christmas because Toy Day replaces Christmas as a universal holiday on Dec. 24th."

Not that I have complete faith in this rumour, but Toy Day doesn't exist in real life, which is what the game would be going by with the system calendar, after-all... =)

"I also doubt he'd spill this instead of the SSBB site doing so."

Tell that to Aonuma...

"Then, there's also the fact that the AC humans appear in the background..."

Can have multiple players in one town... =)  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 24, 2007, 05:48:03 AM
There's still the fact that I can't find this interview anywhere else on the internet, and considering that, if it's to be believed, it confirms a character in SSBB, I'd think a lot of major news sites would've picked it up by now.

In fact, do a search on google for "KATSUYA EGUCHI: Yes, and there is quite a funny story to it." As of right now, I can't find it anywhere. Unless this JUST came out, then it should have found its way across the internet by now.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Pale on September 24, 2007, 05:50:00 AM
How many stages in the history of smash bros haven't had a character associated with them?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 24, 2007, 05:56:53 AM
Quote

Originally posted by: Pale
How many stages in the history of smash bros haven't had a character associated with them?


I believe the stage will have a character, I just don't believe it'll be the human. I could be wrong about the human character, but I still think this interview is BS.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 24, 2007, 05:58:06 AM
"There's still the fact that I can't find this interview anywhere else on the internet, and considering that, if it's to be believed, it confirms a character in SSBB, I'd think a lot of major news sites would've picked it up by now."

The rumour is that it's a leak from Famitsu, which isn't even out yet...So it'd make sense for no one to know about it yet, if it does in fact exist...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 24, 2007, 06:02:46 AM
I guess all that's left is to wait and see if it propagates or not.

Or if the AC human is revealed as a fighter.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Pale on September 24, 2007, 06:06:01 AM
It would be infinitely cool if the AC human was based off your Mii and they announced it at the same time as announcing the same feature in the Animal Crossing Wii game.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 24, 2007, 06:22:40 AM
Someone on another board had the idea of the villagers in your town from AC Wii being the actual villagers in the background.

Though, the fact that they call it "Smashville" suggests that it'll be its own town and not the one in your AC game.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 24, 2007, 07:05:38 AM
Quote

Originally posted by: Pale
It would be infinitely cool if the AC human was based off your Mii and they announced it at the same time as announcing the same feature in the Animal Crossing Wii game.


Give Bill credit for that one. He's been saying that the Mii character can also represent the AC franchise. Also, I remember a while back an interview that said that AC Wii would be using the Miis. It simply makes sense.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 24, 2007, 07:10:59 AM
I doubt that will happen because we've already seen the "standard" AC human in the stage.

It would be a bizarre contrast to have AC human bodies with Mii heads fighting in the foreground but the classic AC human in the background.

I too expect the new AC to use Miis, but I think this stage is more a celebration of the older AC games.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 24, 2007, 07:15:39 AM
Quote

Originally posted by: Smash_Brother
I doubt that will happen because we've already seen the "standard" AC human in the stage.

It would be a bizarre contrast to have AC human bodies with Mii heads fighting in the foreground but the classic AC human in the background.

I too expect the new AC to use Miis, but I think this stage is more a celebration of the older AC games.


Either way, the Mii character is more than a shoe in to appear in Brawl.

Speaking of which, when they do a Mii trophy will they use a generic Mii to represent the whole concept or will they step it up a notch and have the trophy feature your own Mii?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: EasyCure on September 24, 2007, 07:32:49 AM
Quote

Coming from my CAG post:

Wow. No one has commented yet that all the screenshots show Gamecube buttons?

Green A, red B, yellow C stick, bean buttons...


actually i did on the page before you made that post, it just got lost int he shuffle.

really though, its not much to talk about, i was just pointing it out. They just really like using the gc controllers i guess
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 24, 2007, 07:44:41 AM
Quote

Originally posted by: pap64
Speaking of which, when they do a Mii trophy will they use a generic Mii to represent the whole concept or will they step it up a notch and have the trophy feature your own Mii?


The problem with this is how do they know who "your" Mii is?

I believe you choose Mii faces for SSBB to go with your name so I can see how they'd use that in game if there is a Mii character, but how they'd do it for trophies is an odd question. I bet they'd just have some generic Miis.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: EasyCure on September 24, 2007, 07:54:16 AM
why would they use generic mii's when they can use Iwata, Miyamoto, and Reggie??
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Strell on September 24, 2007, 07:59:11 AM
Quote

Originally posted by: EasyCure


actually i did on the page before you made that post, it just got lost int he shuffle.

really though, its not much to talk about, i was just pointing it out. They just really like using the gc controllers i guess


Really?  Crap.  I scanned all the previous posts but I was doing it really quickly, as I am at work and try to be quick and stealthy in my postings.

Also they can't use a Reggie Mii, because he would win so hard the Wii would turn black, catch on fire, break, and then offer itself up to the greatness of all holy Reggie.

Also, Reggie flies like Powdered Toast Man.  But harder.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 24, 2007, 08:10:49 AM
Quote

Originally posted by: Smash_Brother
I believe you choose Mii faces for SSBB to go with your name so I can see how they'd use that in game if there is a Mii character, but how they'd do it for trophies is an odd question. I bet they'd just have some generic Miis.

I'm totally on the "Iwata, Miyamoto, and Reggie Mii" bandwagon...Throw Sakurai in there too!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: EasyCure on September 24, 2007, 08:24:03 AM
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Smash_Brother
I believe you choose Mii faces for SSBB to go with your name so I can see how they'd use that in game if there is a Mii character, but how they'd do it for trophies is an odd question. I bet they'd just have some generic Miis.

I'm totally on the "Iwata, Miyamoto, and Reggie Mii" bandwagon...Throw Sakurai in there too!


of course! how could i forget Sakurai, stupid stupid stupid.

i picture them in a "kirby hat" type pose where their all in some sort of action stance. that would be hilarious



oh and @ strell = post of the month! you've got my nomination. what makes it even funnier is that when i read your post and see that avatar, in my head you sound like that guy from the commercial

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Dryden on September 24, 2007, 09:48:20 AM
Haven't been to the forums in a while... it's been busy!
I've given more thought to Mii characters as playable fighters - I can't imagine that they wouldn't be unlocked from the start.  Unlocking Miis means unlocking the menu to set up Miis to nametags, etc.  To hide that menu at first and make it come up later seems counterintuitive.

I'm loving the daily updates though, and today was no exception - I'm really happy that stickers are not replacing the awesomeness of hundreds of trophies.  But what I'm really blown away by is the sheer depth of the game.  Ten extra characters added to the roster including the three pokemon, (that we know of), stickers, trophies, more music, new stages, a full-fledged one player mode, online modes, and more still being announced...

It's going to be just like Melee - a top seller and system seller for the next five years.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 24, 2007, 09:54:35 AM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: pap64
Speaking of which, when they do a Mii trophy will they use a generic Mii to represent the whole concept or will they step it up a notch and have the trophy feature your own Mii?


The problem with this is how do they know who "your" Mii is?

I believe you choose Mii faces for SSBB to go with your name so I can see how they'd use that in game if there is a Mii character, but how they'd do it for trophies is an odd question. I bet they'd just have some generic Miis.


First of all, I already mentioned that in order to play as your Mii you assign a Mii to your profile.

Second, I said explain the CONCEPT, not the character itself.

Like for example...

Mii
Mii is perhaps the most personalized Nintendo character ever! It is an universal game avatar which has reached worldwide sensation thanks to its simple yet very charismatic and fun appeal. The Mii also rivals Mario when it comes to being a Jack of all trades character. Whether it be playing sports, being fit or just having fun the Mii can do it all!

Wii - Wii Sports (2006)

Like that...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 24, 2007, 08:06:46 PM
Aw, Diddy's Final Smash doesn't involve music...His taunt better be boombox-related...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on September 24, 2007, 08:12:28 PM
Quote

Originally posted by: Bill Aurion
Aw, Diddy's Final Smash doesn't involve music...His taunt better be boombox-related...


Since Mashiro has mysteriously vanished, let me take his spot

OMG this final Smash is so cool, this game will be the best game in the universe, I mean Diddy Kong has guns!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 25, 2007, 04:44:18 AM
I'm glad I stopped staying up for updates.

So far, the only updates I'm glad I stayed up until 3AM for (EST) were the Pokemans Trainer and Smashville. Everything else really wasn't worth losing any sleep over, although Pit's story intro was pretty damn cool.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Pale on September 25, 2007, 05:12:24 AM
I don't know how all of you guys stay up every night just to check these out.  Don't you work or go to school? =P
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on September 25, 2007, 05:39:59 AM
They're all out on disability because of "Wii related injuries".
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 25, 2007, 05:51:25 AM
Quote

Originally posted by: Pale
I don't know how all of you guys stay up every night just to check these out.  Don't you work or go to school? =P

Well, actually, I tend to WAKE UP at 3, not stay up 'til then...I don't sleep too well these days... =\
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 25, 2007, 06:55:53 AM
Quote

Originally posted by: Pale
I don't know how all of you guys stay up every night just to check these out.  Don't you work or go to school? =P


In my case I go to bed early of work/school, but I wake up at around 4:00 AM to briefly check the update, then go back to bed right away.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on September 25, 2007, 06:57:52 AM
I have trouble sleeping most nights, then miss my 7:25 class weekday mornings.  Test two days from now in there, too.  I'm really worried I'm going to oversleep.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 25, 2007, 07:10:57 AM
I'm not saying that the smash blog isn't useful, just that it's not worth staying up late over.

I work two jobs, but the thought of something amazing showing up was tempting enough to keep me up late (combined with my natural propensity to stay up late anyway).
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 25, 2007, 07:56:56 AM
Quote

Originally posted by: Smash_Brother
I'm not saying that the smash blog isn't useful, just that it's not worth staying up late over.

I work two jobs, but the thought of something amazing showing up was tempting enough to keep me up late (combined with my natural propensity to stay up late anyway).


I always kept saying that the updates should be more worthwhile, in short they should make multiple updates in a day and screw the "its a surprise!" belief. If some of us are willing to lose sleep over the updates they should make it our worthwhile and talk about many things in one day, even if it means delaying the update.

The Snake update was a good one because the character AND his moves were introduced along with the infamous music update.

Like I said, Brawl is turning out to be a HUGE game so there will ALWAYS be something to talk about so why ration the updates?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 25, 2007, 08:50:19 AM
I have never understood why people would stay up the for update.  My daily routine includes waking up and checking the update first thing in the morning.  It becomes a very nice way to start the day.  So why would you stay up and lose sleep for nothing?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 25, 2007, 08:56:31 AM
That's what I'm going to be doing from now on. I'm no longer letting anticipation get the best of me.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Crimm on September 25, 2007, 09:00:38 AM
I stay up late anyway, so it's just something to do.

Also, it seems they're pulling Diddy from DK64.  Does that mean we will be blessed/cursed with his guitar as a taunt?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on September 25, 2007, 10:29:13 AM
Quote

Originally posted by: Crimm
I stay up late anyway, so it's just something to do.

Also, it seems they're pulling Diddy from DK64.  Does that mean we will be blessed/cursed with his guitar as a taunt?


It means we'll have to listen to that crime against music known as the DK Rap again.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: IceCold on September 25, 2007, 12:02:16 PM
Quote

Originally posted by: Smash_Brother
I'm glad I stopped staying up for updates.

So far, the only updates I'm glad I stayed up until 3AM for (EST) were the Pokemans Trainer and Smashville. Everything else really wasn't worth losing any sleep over, although Pit's story intro was pretty damn cool.
What about the WiFi update?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on September 25, 2007, 12:59:19 PM
Yeah, I get it at midnight, when I'm up anyway.

There are definately updates that aren't too exciting to me, at least (I wasn't exactly jumping up and down in anticipation over how Diddy's Peanut Gun was going to be used), but I'm of the opinion that we're lucky we're getting this at all, when games like Super Mario Galaxy get...what, a couple screenshots a month? Granted, Brawl has much more varied content, but still.

One item a night is enough, especially since there's gonna be another 40 or so updates before the game comes out. Though I could do for more musicks; there hasn't been any from the Mario series (not counting Yoshi), and that ain't right, son.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 25, 2007, 01:20:19 PM
I'm hoping Motoi Sakuraba is behind a Mario remix, because his last take on the Super Mario Brothers theme is nothing but epic...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on September 25, 2007, 01:57:28 PM
Well the one thing everyone has to remember is this game is coming out in each territory at a different date.  Every update appears on all the pages, even though not all of those pages will be recieving the game at the same time.

So even though we have about 40 updates before the games released in America, there's probobly 100 more updates before it's released in Europe.  Now I'm sure we'll see all the general info and who all the starters will be before the American release but a lot of other info will still be revealed in the daily updates long after the American launch since the rest of the world will still be waiting for the game as well.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: HadesGigas on September 25, 2007, 05:49:24 PM
Who says the site will be updated daily until it launches in ANY market, none the less until it launches in all markets? It could stop next week for all we know.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Sarail on September 25, 2007, 08:08:57 PM
Mr. Resetti for the win!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Crimm on September 25, 2007, 08:12:38 PM
Wow.

Just wow.

GRAARR!
What's the big idea treatin' me like an item, huh?
If I could move around on my own?  Join this here brawl?  Oooh, look out!
Lemme tell ya about Assist Trophies, all right?
They're items that call up who knows what.
Most of the time, it's some good egg who's gonna help you lay down the law.
That's a good thing.  Like a nice, shiny new pick.
Waitin' to see who shows up will get that ticker pumpin', believe you me.
But that ain't what happens when I'm on the job, get me?
Kirby....
Pikachu....
You'd be runnin' home to Mama!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 25, 2007, 08:13:20 PM
Ah well.

I kinda expected him as an assist trophy so I'm not honestly surprised. It really sucks that he even hints about "joining the brawl" to boot.

I guess Bowser will stay my main after all.

This will keep me from having to check the updates anymore, really. He was pretty much the last Nintendo character I gave a crap about.

Pap, PM me if they announce Sonic.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 25, 2007, 08:16:45 PM
And the curse of the assist trophies strikes again!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sessha on September 25, 2007, 08:24:45 PM
This has to be the best assist trophy yet.  I wonder if he puts random people to sleep or those that get closest to him towards the end of his rant.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on September 25, 2007, 08:34:16 PM
Becomes Mashiro: OMG best update ever, this game will rule all and be the best game in the universe!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mario on September 25, 2007, 08:47:54 PM
So Ian did make it into the game
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 25, 2007, 10:27:36 PM
Called this one, text and all...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NinGurl69 *huggles on September 25, 2007, 10:41:09 PM
When are the good updates coming?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 25, 2007, 10:52:19 PM
Daisy's not in the game, not even as a trophy...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on September 26, 2007, 12:59:44 AM
1) Diddy Kong is cool however Diddy Kong being based off DK64 is terrible and I could care less about his special moves, final smash, or anything relating to him.

2) I never said best update ever to an assist trophy.

fin
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 26, 2007, 01:45:11 AM
I think I like Diddy Kong being based after DK64.  It was the last real game he was in, and although the game was a crazy collection fest it wasn't horrible, just not great.  

And I would rather Donkey Kong be about his more modern games and Diddy Kong hark back to the older series which Donkey Kong 64 is a part of.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: couchmonkey on September 26, 2007, 04:03:30 AM
Apparently the Japanese are gonzo for the DK Rap.  Rare invented it as a joke and is shocked that they like it so much.

As for Diddy's moves coming from DK64, I haven't played any recent DK games, but I think it makes sense because, really, what other moves does he have?  They could have invented all-new moves for him, but I think it's cool that they used some existing stuff instead.

Mr. Resetti is awesome.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on September 26, 2007, 04:32:00 AM
Everyone needs a good lecture now and then.  Mr. Resetti will probably cause me to lose a few rounds just because I want to see what he's saying.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 26, 2007, 06:15:37 AM
I now find myself hoping the AC human is, in fact, the playable character for AC, mainly because it'll piss off so many AC-haters.

I'm guessing you could just swap costumes to change gender and appearance like you usually do with color schemes.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 26, 2007, 07:28:49 AM
Quote

Originally posted by: Smash_Brother
I now find myself hoping the AC human is, in fact, the playable character for AC, mainly because it'll piss off so many AC-haters.

I'm guessing you could just swap costumes to change gender and appearance like you usually do with color schemes.


The only explanation left as to why they haven't shown the character off is because the character could be heavily linked to AC Wii and want to keep him or her a surprise for now.

With Resetti downgraded to an assist trophy and a great deal of the AC characters being spectators on the stage the only thing left is the human character.

If nothing is confirmed then simply put the creators don't believe that AC fits in the SSB universe well.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 26, 2007, 08:22:09 AM
I take one thing I said earlier back: I'd like to see EBA as playable, but since the very nature of their game focuses on them ASSISTING others, I think it's pretty logical to assume they'll wind up as an assist trophy and getting my hopes up would be idiotic.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 26, 2007, 08:25:42 AM
I'll guess I'll also take back one of my desirable playables, Lip, because they already showed off in the Munchlax update that it's still an item...And considering that's her main accessory... =(
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 26, 2007, 08:35:38 AM
That sucks.

In a way, I'd almost rather not have the assist trophies because every (and I mean EVERY) time a character we thought should be playable pops up, we're going to think, "Sh*t, if only ______ had been playable instead..."

Lyndis, Goroh, Deoxys, Resetti...I'm sure there will be plenty more once the full list is revealed. It also sucks doubly for Resetti because one of his lines actually suggests that he SHOULD be fighting. That's a kick in the teeth if I ever saw one.

Yeah, I know "Better this than nothing, etc." but I guarantee that after the 30th time you see ________ come out of an assist trophy, the novelty will have worn off but the regret of them not being playable will likely still be there.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 26, 2007, 08:36:17 AM
EBA being an assist trophy would be great.  

How I would do it is have the 3 agents jump into the background and just dance in the background.
The music for the stage changes into music with generic voices for the singers and they sing and dance.

Granting you either Stronger attacks, or a slow replenishing of yourself.


However sometimes you get agents that are poor dancers and singers and the the song sounds really screwed up and they trip and fall during dancing.

When you get this team your attacks are weaker or your damage percent slowly goes up instead of down.


Mr. Resetti is pretty funny.  I bet he stops the screen from scrolling, so that he is always center stage.  As such he becomes a strange Assist Trophy sorta like The Devil, but not as extreme.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: IceCold on September 26, 2007, 09:24:40 AM
Quote

In a way, I'd almost rather not have the assist trophies because every (and I mean EVERY) time a character we thought should be playable pops up, we're going to think, "Sh*t, if only ______ had been playable instead..."
I don't agree with you at the moment, but if Olimar is shown to be an assist trophy, I'm sending the fire ants on express service..
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on September 26, 2007, 09:46:15 AM
C'mon, they weren't going to make Mr. Resetti and the other assist trophies playable, or they would've done so. It's not a "missed opportunity"; they obviously just thought they wouldn't make strong enough playable characters. Let's not get all emotional about this, a'ight?

That said, yeah, Olimar should be playable, since I think Miyamoto would smile upon that.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 26, 2007, 10:17:47 AM
True.  Why look at the assist trophies through negative eyes.

The reality is you can only have a limited number of players in the game.  So with Assist trophies it means that Nintendo is able to bring more characters for the fans to see in the game, and use them in a unique and fun way.

I would rather see a character as an assist trophy than not at all...and that is really the important aspect to remember about the ATs.

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 26, 2007, 10:30:54 AM
Quote

Originally posted by: IceCold I don't agree with you at the moment, but if Olimar is shown to be an assist trophy, I'm sending the fire ants on express service..


And if he pops out, tosses a few Pikmin at people and then vanishes...

I suspect that I might wind up shutting ATs off because every time Resetti or the EBA come up, I'll think about how badly it sucks that they weren't playable. I'll probably get over it if Sonic is in the game, but unless there's at least ONE character who I'll absolutely love to play as, I'll still finger my fire ant shipping boxes every time an AT I wanted as playable pops up.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 26, 2007, 11:27:58 AM
Quote

Originally posted by: Mikintosh
C'mon, they weren't going to make Mr. Resetti and the other assist trophies playable, or they would've done so. It's not a "missed opportunity"; they obviously just thought they wouldn't make strong enough playable characters. Let's not get all emotional about this, a'ight?

That said, yeah, Olimar should be playable, since I think Miyamoto would smile upon that.


And what if he's just an assist trophy...

To ask to not get emotional over the trophies would be to stop loving our favorite characters all together. One of the great things about SSB is the high nostalgia factor that the characters, trophies, stages, items and music pieces emit. Its hard NOT to get emotional when you see your character see strut his or her stuff in the game. So seeing a favorite character being reduced to just an assist when you know he or she can do MORE can be grating and even annoying.

I agree that not all characters are good enough to be playable, but Goroh, Lyn and Resetti had more than enough power to be in the game. And before you say "but they don't have enough moves!" remember that they created some moves for Fox and Falcon.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: HadesGigas on September 26, 2007, 11:28:21 AM
What the hell would Resetti do as a playable character? He doesn't even leave the ground ever.

EBA would suck too. Olimar would be pretty likely to suck as well.

Lyn and Goroh... more sword people, who needs 'em?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: LuigiHann on September 26, 2007, 11:32:02 AM
I'd rather have my favorite character show up as an assist trophy than not show up at all.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 26, 2007, 12:14:31 PM
Quote

Originally posted by: HadesGigas
What the hell would Resetti do as a playable character? He doesn't even leave the ground ever.

EBA would suck too. Olimar would be pretty likely to suck as well.

Lyn and Goroh... more sword people, who needs 'em?


Using that logic ALL the characters in SSB suck...

FYI, Mr. Resetti DOES leave the ground. On a rare occasion he will be drinking coffee at the museum. He also appeared out of the ground in the AC movie.

As for his moves, well, he has a giant pick axe that LOVES to wield around in an angry flurry. Combine that with some punch and kick attacks and jumps and you have a character!

Hell, I even came up with a final smash for him. When he grabs a smash ball he gets so, so angry that he yells "THAT'S IT! I HAD ENOUGH! I WILL ERASE ALL THE GAME DATA IN THIS WII! AND I'LL DO IT!

1...

2...

...THREE!!!!!"

The screen then fades to black and stays that way for a couple of seconds. Then it goes back on and all fighters will have received a substantial amount of damage and be dizzy.

As for EBA they can turn their dance  moves into attacks. Have you even seen some of their moves? Quoting the old DoA 3 commercial; "they kick HIGH!".

If I was the game's director I would turn them into capoiera (sp?) like characters. Their final smash would consist of gathering the energy from thousands of cheering fans and launching a massive energy beam that could hit all characters and even destroy part of the stage, just like in the EBA ending.

Finally, if they came up with moves for Falcon I'm sure they could've made some up for Goroh, even if he was a sword user. And Lyn, she's from FE, I'm sure she had plenty of attacks they could've used.

So the "the characters suck" argument is more like a trolling comment rather than a useful thing to use in a discussion.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on September 26, 2007, 12:16:24 PM
Quote

Originally posted by: pap64
Quote


I agree that not all characters are good enough to be playable, but Goroh, Lyn and Resetti had more than enough power to be in the game. And before you say "but they don't have enough moves!" remember that they created some moves for Fox and Falcon.


Not really because there's other characters that are more important to each series then those three.  Even though Goroh is Captain Falcons rival from the original game, ever since F-Zero X Black Shadow has played a much bigger role in each game.  That's why if there's another F-Zero character it'll be Black Shadow because he's played the biggest role in the series behind only Falcon.

Lyn never had a chance because she's the least important of the three Lords from FE7.  If a character from that game would be playable it'd be either Eliwood or Hector since they had the biggest role

And Resetti didn't have much of a chance either since Tom Nook and K.K Slider are more important character then he is.  Not to mention the whole Mii idea for an Animal Crossing character would probobly happen before they made Resetti playable.

People have to remember the one the thing that gets characters in is there importance to the series their in.  The most important characters have been the ones to make it in because they're the most popular and reconizable to their series.  This is why the only non popular unknown characters have been from older franchises like Ice Climbers, and even in that case, the Ice Climbers are the most important characters to that series.

This is why someone like Captain Olimar still has a chance since he's the most important character to the Pikmin series.  If they want Pikmin to be represented then Captain Olimar will be the character chosen.  But this is why characters from series that are already represented like Lyn didn't have much of a chance since they are other characters much more important to the series then they are.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 26, 2007, 12:42:21 PM
Quote

Originally posted by: Luigi Dude
People have to remember the one the thing that gets characters in is there importance to the series their in.  The most important characters have been the ones to make it in because they're the most popular and reconizable to their series.


Actually, I think it's whoever they hell they feel like adding. The Mr G&W they used in the game isn't even the lead G&W character: the actual G&W had eyes while the generic passerby people in the game look like the G&W featured in SSBM.

But seriously, I expect Sakurai to do whatever he wants. If there's talk of Muddy Mole being added as playable, then I'm convinced that absolutely anything is fair game.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: JonLeung on September 26, 2007, 01:21:08 PM
Quote

Originally posted by: Smash_BrotherIf there's talk of Muddy Mole being added as playable, then I'm convinced that absolutely anything is fair game.

LOL, and I keep joking that no one remembers Mole Mania.

I also don't think it's a matter of "importance" or "popularity/obscurity" though there certainly must be some degree of value to adding a particular character since they can't add them all.  Mr. Game & Watch was a surprise at the time in Melee, but I'm sure they wanted a wacky character, and even if all the generic Game & Watch characters were never identified as a single person before, there's still some throwback to the pre-NES era so there's some historical value or something there.  The Fire Emblem characters brought interest in the series outside of Japan (if I remember correctly Roy was in a Fire Emblem game not even released in Japan yet).  The Ice Climbers...well, maybe they were experimenting with having tag team characters and they liked it enough to keep in there, certainly they don't have a legion of fans like Pit of Kid Icarus.

But Muddy Mole from Mole Mania?  I don't see him as anything beyond a trophy, and not even an assist trophy.  There are no Mole Mania fans and no chance for a sequel.

And Mr. Resetti I don't see as a playable character ever, as some gamers never have the thought to reset an Animal Crossing game.  K.K. Slider and Tom Nook have a better chance of being one before him.

I don't get why there are so many Mr. Resetti haters on GoNintendo...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on September 26, 2007, 01:39:14 PM
Quote

Originally posted by: pap64
Quote

Originally posted by: Mikintosh
C'mon, they weren't going to make Mr. Resetti and the other assist trophies playable, or they would've done so. It's not a "missed opportunity"; they obviously just thought they wouldn't make strong enough playable characters. Let's not get all emotional about this, a'ight?

That said, yeah, Olimar should be playable, since I think Miyamoto would smile upon that.


And what if he's just an assist trophy...

To ask to not get emotional over the trophies would be to stop loving our favorite characters all together. One of the great things about SSB is the high nostalgia factor that the characters, trophies, stages, items and music pieces emit. Its hard NOT to get emotional when you see your character see strut his or her stuff in the game. So seeing a favorite character being reduced to just an assist when you know he or she can do MORE can be grating and even annoying.

I agree that not all characters are good enough to be playable, but Goroh, Lyn and Resetti had more than enough power to be in the game. And before you say "but they don't have enough moves!" remember that they created some moves for Fox and Falcon.


Yeah, but they had already been playable in their Smash forms (remember 64's on-foot battle mode)? Captain Falcon got in because he's a mascot, but do we really need Goroh, who'd at best be a weird hybrid between him and Marth? This isn't King of Fighters, people.

I agree it's cooler to have certain characters as playable rather than assists (Pokemon Trainer I'm glad is being included), but to tear the game down because the development team didn't especially want to fully program obscure characters that wouldn't get 98% of their base excited is kinda not fair to them. We're lucky they're putting this much work into the thing in the first place; let's try to act a little grateful?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: LuigiHann on September 26, 2007, 02:49:30 PM
Yeah, I'm assuming that there will be more assist trophies than playable characters. They can't all be playable.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: stevey on September 26, 2007, 08:08:18 PM
I was right, Triple Pokemon Final Smash!  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Crimm on September 26, 2007, 08:42:45 PM
If Red weren't already exiled from the Pokemon League he would be expelled for this.
    1. Three Pokemon
    2. Unsanctioned battle
    3. Human targets
 
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 26, 2007, 10:08:00 PM
Two Final Smashes in one week?  You just don't want to give me a stage, do you Sakurai?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_insanolord on September 26, 2007, 10:37:15 PM
The "It's Super Effective!" text box is a really nice touch.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on September 27, 2007, 02:17:48 AM
Hey You know I was worried that they might do something cool and interesting with the Pokemon Final Smash...like let the trainer call forth a legendary Pokemon or something for an attack.

Whew...I am so glad they just kept it simple and predictable.

Still, as for a final Smash I really like the quick easy effective ones more than the crazy ones.  This and Mario's seem to be the most playable so far.  A long range high damaging attack...with a large radius for attack...yes please.  

It really puts Diddy Kong's to shame.

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on September 27, 2007, 03:30:17 AM
Yeah, I don't get why some of them seem to suck while others look more effective.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 27, 2007, 04:16:46 AM
I'm sure all of these are balanced in terms of power, control, and lasting effectiveness...For example, Diddy's will force the player to control the attack, but will last longer, while Pokemon Trainer's will just be a simple forward attack, but will last shorter...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Strell on September 27, 2007, 04:30:26 AM
SUPARU ERECTIVE!!111

Against your mom that is.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on September 27, 2007, 04:58:43 AM
Cues Mashiro: WOW, three Pokemon on the screen at once for the final Smash? Halo killer here we come!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: UltimatePartyBear on September 27, 2007, 05:16:09 AM
Quote

Originally posted by: TVman
Yeah, I don't get why some of them seem to suck while others look more effective.

If everyone gets out of the way of the Pokémon Trainer's, it won't be super effective.  There's a big advantage in being able to move around and aim your attack, too.

This update cracked me up.  It almost makes me want that shirt in the Penny Arcade store.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Crimm on September 27, 2007, 06:09:16 AM
The fact the screen takes the format of a pokemon battle is nice.  It's the little things.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 27, 2007, 06:10:08 AM
Quote

Originally posted by: Spak-Spang
Hey You know I was worried that they might do something cool and interesting with the Pokemon Final Smash...like let the trainer call forth a legendary Pokemon or something for an attack


That would have been exceedingly awesome.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_insanolord on September 27, 2007, 06:33:15 AM
I just thought of something. If all Pokemon Trainer's opponents avoid the attack the text box should say "It's not very effective..."
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: HadesGigas on September 27, 2007, 12:04:24 PM
Quote

Originally posted by: Spak-Spang
Hey You know I was worried that they might do something cool and interesting with the Pokemon Final Smash...like let the trainer call forth a legendary Pokemon or something for an attack.

Whew...I am so glad they just kept it simple and predictable.


What would be the point of that when all the legendary Pokemon are pretty much guarenteed to be in the Pokeballs? I guess you could control them for a short while, but the legendaries tended to have moves that attacked a huge portion of the screen in Melee anyhow.

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 27, 2007, 12:06:46 PM
Quote

Originally posted by: HadesGigas
What would be the point of that when all the legendary Pokemon are pretty much guarenteed to be in the Pokeballs? I guess you could control them for a short while, but the legendaries tended to have moves that attacked a huge portion of the screen in Melee anyhow.


Legendaries + control = awesome final smash

3 Pokemans attack = jump over the Pokemans and wait until the attack is finished
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on September 27, 2007, 04:13:27 PM
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: HadesGigas
What would be the point of that when all the legendary Pokemon are pretty much guarenteed to be in the Pokeballs? I guess you could control them for a short while, but the legendaries tended to have moves that attacked a huge portion of the screen in Melee anyhow.


Legendaries + control = awesome final smash

3 Pokemans attack = jump over the Pokemans and wait until the attack is finished


This is why they invented something called timing.... l think his final smash is fine, and would provide for a nice entertaining wallop  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on September 27, 2007, 05:40:49 PM
I really look forward to seeing how exactly they're balanced. It seems obvious, but I'm afraid that there might be tiers again. But who cares? I never believed in those anyway.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 27, 2007, 05:42:46 PM
Quote

Originally posted by: Shecky
This is why they invented something called timing.... l think his final smash is fine, and would provide for a nice entertaining wallop


We'd have to see how it actually plays out as a final smash and how long it fires for. From the screenshot, it appears as though you can jump over them and be safe, but that may not actually be the case.

But that doesn't change the fact that I think controlling a legendary would be awesome.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 27, 2007, 08:05:45 PM
Of course, if you don’t have a large number of friends, you may not have much need for a tourney.

Ahaha, Sakurai you jerk!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Arbok on September 27, 2007, 08:06:23 PM
In reference to the latest update:
"Actually, you can also play this by yourself against computer opponents, so try it out if you’re so inclined."

Finally, as I only ever got to use Tourney mode once in Melee, as most of the other times I played with friends it would only be a quick match or two.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: IceCold on September 27, 2007, 08:10:05 PM
Wait, I thought you could play against computers in Melee Tourney mode?

Also, I wonder if there will be online tournaments..
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 27, 2007, 08:12:27 PM
Oh yeah, the Item Switch is back, as if anyone actually thought it'd be taken out...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 27, 2007, 08:24:33 PM
Quote

Originally posted by: IceCold
Wait, I thought you could play against computers in Melee Tourney mode?

Also, I wonder if there will be online tournaments..


I seem to recall creating a 32 player tourney with all CPUs at one point...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on September 27, 2007, 08:49:19 PM
Quote

Originally posted by: Smash_Brother
I seem to recall creating a 32 player tourney with all CPUs at one point...


Perhaps it's been there and I have been ignorant all these years...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Sarail on September 28, 2007, 01:14:28 AM
Yep, it's  in Melee, too.  You can even go as high as 64 players, too.

I'm glad to see it return.  Now, if they'll just add in WiFi functionality to the Tourney mode.... that would be great.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 28, 2007, 01:30:03 AM
I have to say this was a weak week of updates. No character, item or stage were revealed, two final smashes, two game mode updates and one disappointing assist trophy...

I hope next week is better...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 28, 2007, 03:53:13 AM
You're a disappointing Assist Trophy!  Mr. Resetti is awesome!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: LuigiHann on September 28, 2007, 03:57:37 AM
Quote

Originally posted by: Bill Aurion
You're a disappointing Assist Trophy!  Mr. Resetti is awesome!


Haven't you been reading the thread? Pap thinks Mr Resetti is awesome; he's whining because Resetti won't be a playable character.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: vudu on September 28, 2007, 07:52:17 AM
Quote

Originally posted by: IceCold
Also, I wonder if there will be online tournaments..
Quote

Of course, if you don’t have a large number of friends, you may not have much need for a tourney.

Still, we’re working seriously to make this mode fun for even those people.

Actually, you can also play this by yourself against computer opponents, so try it out if you’re so inclined.
Am I reading too much into this or is Sakurai hinting at online tournaments?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 28, 2007, 07:56:14 AM
The odds of all 32 people not having connection issues with anyone else in the tourney is slim.

I sure hope they give us a connection meter like in Stikers.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: vudu on September 28, 2007, 08:06:28 AM
Who's to say it has to be a live tournament played all at once?  Couldn't one person set it up and then send out invites to everyone else and let people setup their own times to play designated matches?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 28, 2007, 08:22:47 AM
Yes, but I reiterate, the odds of finding a solid connection with 32 people you know are slim.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: vudu on September 28, 2007, 08:32:08 AM
I know 32 people on this forum who are planning on getting Smash Bros.  The vast majority of them are already in my Wii friends code list.

Besides, you don't have to play with 32 people.  I'm sure there will be options for 4, 8 and 16 people at least.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 28, 2007, 10:00:54 AM
I think we're crossing our wires here...

I'm saying that getting fighting games to work properly online is immensely difficult due to latency.

Unless you can somehow go through all players in the tournament and approve/deny them based upon latency, then it'll end in laggy, unplayability.

That's all I'm saying. It makes online tournaments immensely impractical due to the fact that a good fight is something that will need to be found on a connection to connection basis and in any tournament where you're scheduled to fight a bunch of people, odds are you'll have at LEAST one match where you're screaming "WTF!?!? COME ON!!! DAMMIT!!!" at the screen because your character is moving with a 3 second delay.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: vudu on September 28, 2007, 10:19:51 AM
Better than nothing.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 28, 2007, 11:37:57 AM
It's better to exclude a feature than implement it half-assed and faulty.

People probably wouldn't bitch about the lack of an online tournament mode (or bitch very little) but they'll certainly bitch up a storm about the inclusion of a laggy, unplayable online tournament mode.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: vudu on September 28, 2007, 12:17:42 PM
Well aren't you a negative Nancy?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mikintosh on September 28, 2007, 02:01:49 PM
Because if enough people bitch about something, we all have to return our copies?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 28, 2007, 03:24:28 PM
If Nintendo includes a mode in the game which is highly likely to be bitched about incessantly, it's going to cause them headaches and unneeded headaches at that, especially when I don't see anyone here or anywhere else clamoring for an online tournament mode or shaking their fist in one of those "They better have online tournaments, or else!"

And just so I'm clear on this, I expect that each unique person that I play with on SSBB will, JUST like Mario Strikers, only be feasible if I can accept or reject the connection based on the quality of the connection I have to them. Without this, I'll be connecting to people who may be close enough to the person hosting the tournament that they don't experience lag and I'm close enough to the person hosting that I don't experience lag, but when you combine the two distances, you get a 1.5 second delay on everything, meaning that the whole point of having a "tournament" (which is determine who is the best out of X number of people) has just gone straight out the window because the odds that every person you play against in that tournament having an acceptable connection are pretty slim.

Remember that Sakurai did not include an online ladder/ranking system for SSB online for a REASON, and that reason probably stems from the fact that taking fighting games online is generally unreliable and SSBB will, as far as I know, be the very first to attempt to do so with four players.

Online will only work in situations where the two connecting Wiis can agree to connect because the connectivity between them is good enough. That goes out the window when I'm pitted against a bunch of people I didn't pick to fight. What am I supposed to do? Reject the next guy up because his connection sucks?

Nintendo wouldn't be likely to spend the time and manhours on something which just cannot work with latency issues and is more likely to be bitched about than appreciated.

This isn't negativity. This is approaching the concept from a design standpoint and pointing out why it's a bad idea to get your hopes up for it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on September 28, 2007, 06:24:04 PM
Quote

If Nintendo includes a mode in the game which is highly likely to be bitched about incessantly, it's going to cause them headaches and unneeded headaches at that...

Not sure that's what would stop them. They'll put it in if it works and not if it doesn't. That's generally how it works with their games. I remember an interview some 5-6 years ago when someone at Retro said they had to fight Miyamoto to include the morphball in Metroid Prime to which Miyamoto told them that if they could make it work, he'd ok it. Imagine Metroid without the morphball....

From what I've seen Nintendo is okay with their fans bitching, but their not okay with putting out a sh*tty product. Of course, that only really applies to Nintendo's 1st and 2nd party games, otherwise their franchises farmed out to 3rd party developers wouldn't be so hit-or-miss. I'm looking at you, Wario: Master of Disguise......
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 28, 2007, 07:47:20 PM
I don't mean people complaining about it on forums. I mean people bombarding the Nintendo support centers with questions and complaints about it not working properly. THAT kind of headache.

And it won't work properly. Like I said before, it is absolutely necessary to accept/reject every other Wii you attempt to play against, otherwise you'll be facing connections which will ensure that the game is unplayable, and when the game is unplayable, there's no test of skill left which is the raison d'etre of tournaments in the first place.

I guess it could still be in there, but you'd need to ensure that all X players can connect to each other without any latency issues beforehand. If you have ONE guy who's too far away, it'll throw the entire tournament off because players will be lagged out when they fight against him.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Louieturkey on September 30, 2007, 08:06:11 PM
LUCAS!!!!!!!!!!
Mother 3 for the US confirmed!!!!
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Arbok on September 30, 2007, 08:06:30 PM
OMG, it's Lucas!!

Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: stevey on September 30, 2007, 08:06:49 PM
Boo, Japan only character!

beating by a few second >.<  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Arbok on September 30, 2007, 08:09:29 PM
So much for all that "no Japan only characters" talk that went on before hand...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on September 30, 2007, 08:09:45 PM
Does this mean Ness has been axed?

I'd lead toward yes, just as I lean toward Ike axing Marth.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on September 30, 2007, 08:13:14 PM
No.

Quote

Is it possible he could surpass even Ness?!


That's too ambiguous to say whether he's out or not.  My bets:  Ness, Cpt. Falcon, Jigglypuff, and Luigi are all unlockable, and therefore, we won't see them until after the game is released.
The same goes for any of Melee's unlocks, too.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on September 30, 2007, 08:13:30 PM
Quote

Originally posted by: Smash_Brother
Does this mean Ness has been axed?

I'd lead toward yes, just as I lean toward Ike axing Marth.


Ike does not look to play anything like Marth, so I can't see them just tossing out the latter. The fact that there are Japan only characters in the game would indicate to me that Marth is probably a lock to return, as that was the only thing holding him back.

As for Ness, I will also say he's probably back as well going from this comment:

Quote

While he is timid in nature, he fights splendidly. Is it possible he can surpass even Ness?!


EDIT: Damn, thatguy is too fast...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Sarail on September 30, 2007, 08:13:47 PM
You mean "swording Marth", right?  :P
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sessha on September 30, 2007, 08:14:21 PM
It could mean that, if they keep Ness as they had him in melee he would basically be a clone.  But they could change his moveset to reflect his moves in Earthbound.  I'll miss Ness if he's gone.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on September 30, 2007, 08:14:21 PM
I think that it is very possible that Ness will be replaced by Lucas, but that is only if they have the same move set, and if they do have the same move set I am pretty sure that Ness could end up being a costume.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: that Baby guy on September 30, 2007, 08:21:35 PM
I think Sessha has it right.  Perhaps Lucas will play like the old Ness, while Ness will have more Ness-based attacks, and less from Paula.

Of course, I don't know what would substitute for the three Paula attacks he has.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on September 30, 2007, 08:46:09 PM
So, will this prompt Nintendo to release Mother 3 around the world?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_insanolord on September 30, 2007, 09:07:38 PM
Quote

Originally posted by: pap64
So, will this prompt Nintendo to release Mother 3 around the world?


That was my first reaction. Let's hope it gets the Fire Emblem treatment.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on September 30, 2007, 09:20:36 PM
Quote

So much for all that "no Japan only characters" talk that went on before hand...

Sigh..... I remember warning against putting too much stake into what developers say. Not that their liars or anything, but unless they're advised not say something, they're kind of just talking. That and the possibility of simply changing their minds.
Quote

So, will this prompt Nintendo to release Mother 3 around the world?

If Nintendo was that smart we would have already played it by now....... They'll probably just repackage it as a DS game if anything and if that's the case, we better damn well get something else for the inconvenience. I'd say all is forgiven if they just packaged Mother 3 with ports of the 1st two. I'm willing to let bygones be bygones if I get some freebies.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_insanolord on September 30, 2007, 09:24:37 PM
If I remember correctly Sakurai didn't definitively say there wouldn't be any Japan-only characters, he just said that they were trying to avoid them.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 30, 2007, 09:41:30 PM
HUGE!

I do think Ness is still in the game, as Sakurai doesn't outright say Ness has been replaced...

(Actually, it'd be interesting if Ness was unlockable once again...)  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Adrock on September 30, 2007, 09:48:11 PM
I don't think Ness or Marth are gone either. I don't feel like getting into it. It just makes more sense to keep them in.

EDIT: Then again, it made sense to bring Mother 3 to the US and that didn't happen.....
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_insanolord on September 30, 2007, 10:10:30 PM
Wait, wasn't there some kind of Sakurai quote that said all the characters from the original game were definitely in? So why are we now worried that Ness is out?
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Mario on September 30, 2007, 10:11:20 PM
I'd bet my house that Ness is gone. There wont be two characters from a niche franchise that isn't even out everywhere in the world, plus Lucas looks exactly the same as Ness and has the same attacks. Someone should inform Sakurai that millions of people are going to be playing this game in non-Japan countries (they exist), wondering who the hell is this stupid kid.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on September 30, 2007, 10:38:24 PM
Quote

Originally posted by: insanolord
Wait, wasn't there some kind of Sakurai quote that said all the characters from the original game were definitely in? So why are we now worried that Ness is out?

Well I really don't think that Ness and Lucas would both be open from the onset...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Michael8983 on October 01, 2007, 12:32:52 AM
Ness and Lucas are the Ryu and Ken of Smash Bros.
Personally I have no problem with clones if it means a HUGE roster.
I mean would you rather have 30 entirely unique characters or 30 entirely unique characters with 20 clones thrown in to make it 50.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Nick DiMola on October 01, 2007, 12:35:18 AM
Well I'm hoping this is an indication of things to come. With the last Smash Bros. we hadn't seen a single FE game ever in the US, now we almost have 4. Maybe, just maybe, now that we are getting a Mother 3 character we will see the long awaited Mother 3 finally come to America.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on October 01, 2007, 01:47:54 AM
Quote

Originally posted by: Michael8983
Ness and Lucas are the Ryu and Ken of Smash Bros.
Personally I have no problem with clones if it means a HUGE roster.
I mean would you rather have 30 entirely unique characters or 30 entirely unique characters with 20 clones thrown in to make it 50.


DEFINITELY 30 UNIQUE CHARACTERS!

I'm sorry, but the clones in Melee annoyed me as many of them simply didn't make sense at all. I don't mind a couple of clone characters but having half of the selection being clones that would be pushing it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on October 01, 2007, 01:48:47 AM
I believe Ness is still in the game.  Just the fact that Sakurai would bring him up in that update makes me believe he is not cruel enough do that to use.  Besides his comment even sounded like a challenge of Lucas vs. Ness.  

Also, I don't know why you think Lucas and Ness have to play the same in the game, since they have similar powers in the game.  I am expecting completely different attacks, and I believe one of those photos points out to that in the update.  

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Ceric on October 01, 2007, 02:04:08 AM
Quote

Originally posted by: Mario
I'd bet my house that Ness is gone. There wont be two characters from a niche franchise that isn't even out everywhere in the world, plus Lucas looks exactly the same as Ness and has the same attacks. Someone should inform Sakurai that millions of people are going to be playing this game in non-Japan countries (they exist), wondering who the hell is this stupid kid.


Where do you live I'm in the home market right now with a baby on the way and all.

On the Ryu and Ken thing.  They played fairly different and the cloning thing was explained by being of the same school.  I think they did a good job of that.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: LuigiHann on October 01, 2007, 02:18:30 AM
Quote

Originally posted by: Mario
There wont be two characters from a niche franchise that isn't even out everywhere in the world, plus Lucas looks exactly the same as Ness and has the same attacks. Someone should inform Sakurai that millions of people are going to be playing this game in non-Japan countries (they exist), wondering who the hell is this stupid kid.


You just described Marth and Roy from SSBM. Just throwin' that out there.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: couchmonkey on October 01, 2007, 03:23:15 AM
So we've seen four screenshots and Lucas plays like Ness confirmed?  I mean, there are a couple of attacks that they look to share, but I'm assuming there's enough variety in the Mother universe for two characters that don't play alike.

I don't mind clones, but I'd like them to take up less than 20% of the roster.  Melee was about the limit for me.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Nick DiMola on October 01, 2007, 03:56:44 AM
Quote

Originally posted by: LuigiHann
Quote

Originally posted by: Mario
There wont be two characters from a niche franchise that isn't even out everywhere in the world, plus Lucas looks exactly the same as Ness and has the same attacks. Someone should inform Sakurai that millions of people are going to be playing this game in non-Japan countries (they exist), wondering who the hell is this stupid kid.


You just described Marth and Roy from SSBM. Just throwin' that out there.


Not to mention, that SSB gives these small franchises huge exposure. When people play with these characters they will naturally want to know where they all come from. When enough people are knowledgeable about the character origins, Nintendo can release a game like Mother 3, and actually sell through tons of copies just based on people's love for the characters they play as in SSB.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Caterkiller on October 01, 2007, 05:04:20 AM
So far its looking like, any character that was unlockable in either of the first 2 games will have to be unlocked in this game. I don't think they kicked Ness out, how could they?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Dirk Temporo on October 01, 2007, 05:06:02 AM
Quote

Originally posted by: LuigiHann
Quote

Originally posted by: Mario
There wont be two characters from a niche franchise that isn't even out everywhere in the world, plus Lucas looks exactly the same as Ness and has the same attacks. Someone should inform Sakurai that millions of people are going to be playing this game in non-Japan countries (they exist), wondering who the hell is this stupid kid.


You just described Marth and Roy from SSBM. Just throwin' that out there.


Yes, but Sakurai has already expressed his distaste with clones this time around.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Arbok on October 01, 2007, 05:20:09 AM
Why do people already assume Lucas is a clone? As others have said, we have only seen one or two Lucas attacks (depending on if the one used against Metaknight is a mid-air footstool jump) and neither look to be moves that Ness used.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on October 01, 2007, 05:30:19 AM
Ness had better be in the game. He's a character that REALLY doesn't deserve the ax. Dr. Mario and Pichu most certainly do, but definitely not Ness. But then, I'm comparing worthless clones to an original character. I wouldn't mind him as an alt; so long as, if I select him, then the game acknowledges it by saying "NESS!" and not "LUCAS!" Like, with Peach having the Daisy outfit as an alt, only different in that one way I said.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sessha on October 01, 2007, 07:20:40 AM
I could see Ness and Lucas working together in the Subspace Emissary, Although Mother 3 is set many many years after Earthbound, All the characters are in a floating timeline so that wouldn't restrict them.  Lucas will probably play similar to how Ness played in Melee, If Sakurai takes the time to think up original moves for Ness which I am sure he could manage.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Luigi Dude on October 01, 2007, 11:25:28 AM
Actually one thing everyone has to remember about Sakurai's comments reguarding characters is he said them back in June 2006.  Nintendo might have been planning an early 2007 release at that time and so in order to make such a deadline Sakurai might have been planning on removing some of the older ones in order to make room for more new ones.  Plus being released early wouldn't have allowed for too many new character either and so that's why he said not to expect any Japan only characters because the only new characters would have been well known worldwide characters.

But when the Wii became such a huge success maybe Nintendo told Sakurai he can have all the time in the world to finish the game.  Which might explain why he said to expect only 2-player Online at E3 2006 because that's all they could do before an early 2007 release but being given extra time allowed for them to get 4-player working right.

Which could be the same thing here where being given extra time has allowed Sakurai to keep nearly all of the characters from Melee as well as throw in a Japan only character like Lucas since they'll have enough new character now to allow for something like this to happen.

Now everything I said is just my theory but it is something to think about because we have no idea what Sakurai and Nintendo were planning with this game back when he made all his comments in June 2006 and so we shouldn't put too much faith in those anymore.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on October 01, 2007, 11:56:35 AM
I don't really want to over-hype expectations, but for a game that is getting a bigger budget, a bigger team, and a longer dev time than Melee, I don't think 40 playable characters is completely out of the question...I still would rather have them all mostly unique though... =3
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Stogi on October 01, 2007, 12:13:13 PM
As much as I might bitch now about wanting all unique characters, I can't help but see myself not caring once I start playing this bad boy. Cuz really, they could of rehashed Melee and simply stuck an online mode to it, and I still would of shoved $50 down Nintendo's shirt pocket.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on October 01, 2007, 12:16:08 PM
True, but it's always more exciting to unlock someone to find that they have a whole new move set to master, rather than getting Falco and being all "Well wow, it's a slower Fox with stronger attacks..."
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on October 01, 2007, 12:28:14 PM
Quote

Originally posted by: Bill Aurion
True, but it's always more exciting to unlock someone to find that they have a whole new move set to master, rather than getting Falco and being all "Well wow, it's a slower Fox with stronger attacks..."


Quoted for great truth, justice and the American way!
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: JonLeung on October 01, 2007, 12:52:30 PM
Does Lucas keep his DINOSAUR KICK?

Yeah, I played five minutes of Mother 3 and didn't understand a word of it.  All I remember is kicking a T-Rex a few times.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on October 01, 2007, 02:32:40 PM
To celebrate, I've switched out my usual loli avatar for Lucas! (and some Kumatora sneaking in too!)
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Sessha on October 01, 2007, 02:50:16 PM
Quote

Originally posted by: JonLeung
Does Lucas keep his DINOSAUR KICK?

Yeah, I played five minutes of Mother 3 and didn't understand a word of it.  All I remember is kicking a T-Rex a few times.


If your talking about the very beginning then I think at that part you were being taught how to run.  

Kumatora looks better with Duster Bill
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on October 01, 2007, 02:59:22 PM
DENIED!

Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: EasyCure on October 01, 2007, 03:10:02 PM
Quote

Originally posted by: KashogiStogi
As much as I might bitch now about wanting all unique characters, I can't help but see myself not caring once I start playing this bad boy. Cuz really, they could of rehashed Melee and simply stuck an online mode to it, and I still would of shoved $50 down Nintendo's g-string pocket.


Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on October 01, 2007, 04:59:47 PM
Quote

Originally posted by: KashogiStogi
As much as I might bitch now about wanting all unique characters, I can't help but see myself not caring once I start playing this bad boy. Cuz really, they could of rehashed Melee and simply stuck an online mode to it, and I still would of shoved $50 down Nintendo's shirt pocket.


Same for me, except I'd like to see the game balanced bit more.

Kirby and Ness were nailed with the nerf bat when going from SSB64 to Melee and they were nerfed far too hard.

I'd just hope that more time has gone into the testing of the game to ensure the characters have gone through more balance testing.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NWR_pap64 on October 01, 2007, 05:17:12 PM
Yoshi was nerfed too if I am not mistaken. He was my second favorite character in the original SSB (Kirby was the first). Yoshi in Melee felt weird. His attacks barely did any damage, his jump didn't feel the same and his moves were harder to execute.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on October 01, 2007, 05:25:45 PM
Yeah, the delays they added to Yoshi's moves really knocked him down to crap status.

I'd give nearly all of the characters back their SSB64 status if I had the choice (except DK).
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on October 01, 2007, 05:45:53 PM
Don't forget Link S_B. He's definitely better in Melee =D
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Arbok on October 01, 2007, 06:17:50 PM
Quote

Originally posted by: Smash_Brother
I'd give nearly all of the characters back their SSB64 status if I had the choice (except DK).


No thanks. Fox got nerfed from the shift to Melee, and he's still top tier. Falcon and Fox simply dominated in the original game.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Crimm on October 01, 2007, 08:15:08 PM
HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP! HOLY CRAP!

Snake videos are so win.  Jesus, I laughed my ass off at the Wario one.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on October 01, 2007, 08:18:22 PM
Snake saying, "You're kidding, right? It's Mario," is quite possibly the best thing I've heard in my life. The original codec sequences with the animated character art is a nice touch (and they re-designed Snake's portrait).
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Kairon on October 01, 2007, 08:22:11 PM
PURE AWESOME. EVERY NIGHT. NINTENDO LOVES US.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Crimm on October 01, 2007, 08:30:54 PM
Farting... are you kidding me?
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Darkheart on October 01, 2007, 08:33:24 PM
OMG SO EFFING HILARIOUS ALL OF THEM~!  Seriously the humor and execution reminds me of something fan made on newgrounds like metal gear awesome and crab battle.  

Snake: It eats things then lays eggs, so it must be a female.
Otacon: Actually no its a he. . .

Another interesting note, in the first video where Snake appears and says "Kept you waiting Huh?" looks like an intro to me, intros confirmed?  I guess it could be his taunt?

Snake: Mei Ling Samus just took her clothes off!  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: NinGurl69 *huggles on October 01, 2007, 08:55:03 PM
It'll be laffable once this game ships with quite a few bugs and unbalanced tiers.

Sonic also isn't in the game, confirmed.

This'll be the biggest MGS game of the generation and complete waste of MGS4 marketting.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Adrock on October 01, 2007, 08:58:40 PM
The videos on the Japanese site use the Japanese VAs.

It's pretty cool of Nintendo to go the extra step and get David Hayter and the others to record English dialog for the game. They could've easily just translated the text with the Japanese audio, and called it a day. I would've expected as much anyway.
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on October 01, 2007, 09:52:47 PM
Quote

Originally posted by: Adrock
Snake saying, "You're kidding, right? It's Mario," is quite possibly the best thing I've heard in my life.

Hahahaha, yeah...Great stuff...Glad we got a stage update as well...
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: anubis6789 on October 01, 2007, 10:05:33 PM
I wonder what Snake's Final Smash will be now since Metal Gears now appear in the stage.

I hope that the FSA has Snake duck and cover while Liquid strafes the stage in the Hind while Screaming "BROTHER!!!".

or perhaps anything involving Ninja...

or Raiden, that would be awesome just to see the reactions of all the anti-Raiden people.

also, BEST. UPDATE. EVER.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: EasyCure on October 01, 2007, 10:48:47 PM
Lol looks like i was proven wrong (see: talkback thread). Still this isn't something major that people on a few other forums or people i know were thinking about when the news of snakes voice actor came up. I'm surprised at how well his character is being implemented into brawl though i am curious about just when there scenes take place...

the update makes it sound like it'll happen on the Shadow Moses level but, when and how? Will it be a random part of classic solo mode (assuming combatants are now random and not stage specific) or will this be something the player can trigger in Brawl mode (like fox calling for backup)?

if the latter this has the potential to take away from the action which i'm worried about
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Bill Aurion on October 01, 2007, 10:53:03 PM
My guess is that a random one will pop up at the very beginning of the fight...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Mashiro on October 02, 2007, 12:32:09 AM
"Mei Ling . . . Samus took her clothes off!" <3  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Smash_Brother on October 02, 2007, 12:59:39 AM
DAMMIT!

Now there NEEDS to be a MGS game on the Wii.

This is the best advertising for MGS to Nintendo fans, EVER...
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: Shecky on October 02, 2007, 01:22:38 AM
Quote

Originally posted by: darkheart
Another interesting note, in the first video where Snake appears and says "Kept you waiting Huh?" looks like an intro to me, intros confirmed?  I guess it could be his taunt?



Looks like an intro specific to the situation of finally meeting up with Mario, as if it's one of the final battles in Snake's "adventure" mode.  I'm guessing that's when the per character info comes up too.... ie fight samus, win.  Then small cut scene with a miss of a FSA and ZSS... conversation with your team and then back to match structure against ZSS.

Yoshi is also taunting when the spotlight hits him for a hilarious shot.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Spak-Spang on October 02, 2007, 01:26:53 AM
Actually, A Metal Gear *could* still be Snake's final smash.  It is hinted that another Metal Gear will show up that is supposedly new.  What if this "new" one is custom created for Smash to be something usable as a final smash.

Sakurai was hinting at it, but didn't want to reveal it yet.  I think that is very possible.

The talk with about Zero Suit Samus is so funny, and crazy suggestive for a Nintendo game.  I love it so much.  But, the Wario farting bit is even better.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: Shecky on October 02, 2007, 01:29:46 AM
Pictures same kind of voice conversation if Sonic by some miracle makes it in.... Remembers Sonic+Voice+"Team" :shutters:
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: SixthAngel on October 02, 2007, 03:10:26 AM
Quote

Originally posted by: Smash_Brother
DAMMIT!

Now there NEEDS to be a MGS game on the Wii.

This is the best advertising for MGS to Nintendo fans, EVER...


Its also the best advertising of Nintendo to MGS fans, EVER.

Metal Gear won't be coming out for awhile and the fans will take notice of Snake's newest adventure.  It will even make them curious of the other characters he is fighting with, after all they had the ps2 last generation and will want to check them out.  
Title: RE:Official Smash Bros. Dojo Update Discussion
Post by: GoldenPhoenix on October 02, 2007, 04:01:36 AM
Quote

Originally posted by: Smash_Brother
DAMMIT!

Now there NEEDS to be a MGS game on the Wii.

This is the best advertising for MGS to Nintendo fans, EVER...


Best advertising ever for PS3, now fans will get even more excited for the PS3 game and skip over Smash Brothers to get it.
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: nickmitch on October 02, 2007, 04:39:39 AM
I have a feeling that little bit in the first trailer is from the Subspace Emissary, but it could easily be an intro. Also, lol.  
Title: RE: Official Smash Bros. Dojo Update Discussion
Post by: UltimatePartyBear on October 02, 2007, 04:55:47 AM
So, new gameplay tidbits from the video:

  • Snake hits a remote control and something explodes.  Is it the charge he can bury?  The move that plants a mine in the ground is apparently a smash attack, based on Sakurai's description, not a special move, but it could still be related.
  • Snake's box is an item that other characters can pick up and throw.  Is it summoned by a move of Snake's, or is it a regular item?
  • Snake really can snap necks.  It looks like it knocks someone out for a while.  Is it a throw or a special?
  • Wario can eat projectiles.  My guess is this speeds up the recharging of the Wario Waft.  It's probably his standard B move.
  • Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: SixthAngel on October 02, 2007, 05:13:45 AM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: Smash_Brother
    DAMMIT!

    Now there NEEDS to be a MGS game on the Wii.

    This is the best advertising for MGS to Nintendo fans, EVER...


    Best advertising ever for PS3, now fans will get even more excited for the PS3 game and skip over Smash Brothers to get it.


    That doesn't make any sense at all.  If it promotes anything it promotes MGS fans to buy Smash Bros so they can play the new game Snake is in as well as see things first like the new Metal Gear that will be in the new MGS as well as SSBB (heavily hinted by Sakurai).  The only people it even targets as a ps3 ad are those who already own a Wii.  Even without a MGS game this is a win for Nintendo.  If they release one for Wii I expect a Triplet Snakes, the original Gamecube (I never played it)plus the last one on PS3.  
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Adrock on October 02, 2007, 07:01:17 AM
    Quote

    If they release one for Wii I expect a Triplet Snakes, the original Gamecube (I never played it)plus the last one on PS3.

    Triplet Snakes? God help us if they ever release a game called that... and we'd probably get stuck with Doc Ock's half brother, Solidus Snake.

    Maybe the hinted new Metal Gear model is from a brand new Wii exclusive Metal Gear title. Hahahahahaha, yeah, that'll happen.......
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Michael8983 on October 02, 2007, 07:12:06 AM
    There could be a MGS spin-off coming to the Wii. They made one for the PSP
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Smash_Brother on October 02, 2007, 07:26:34 AM
    Quote

    Originally posted by: Adrock
    Maybe the hinted new Metal Gear model is from a brand new Wii exclusive Metal Gear title. Hahahahahaha, yeah, that'll happen.......


    Metal Gear Ray

    And I'd definitely take a spinoff game for the Wii.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: NWR_pap64 on October 02, 2007, 07:34:54 AM
    After seeing the videos, Nintendo is treating Snake as more than a guest character. He basically has his near complete universe in the game, complete with original voice overs, dialogue, stage and a trailer showcasing his involvement in the series. This is 100 times more than he got in World Fighters Dream Mix TV!

    Will other third party characters get this type of treatment? If the Metal Gear in SSB trailer was awesome, imagine how insane a Sonic and Mario rivalry trailer would be.

    In fact, here's how I see it:
    Mario is running around in one of the stages. Then a blue blur runs through him and stops, revealing to be Sonic. Then the two size each other other (complete with cool camera angles) and start the Brawl. Then the trailer shows off Sonic and his moves and ends with "Only one shall emerge victorious" (or something cool like that).

    With the MGS trailer and videos they have the fanbase hooked. They will catch MILLIONS if they make a big "Mario vs. Sonic" promo.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Caterkiller on October 02, 2007, 07:50:27 AM
    Absolute fantastic update! Any Metal Gear or Nintendo fan should be able to enjoy that, and if you can't then man what a barnicle head you must be!

    Ok so does this confirm that the shields are back? The ones for blocking I mean. I havn't noticed them until now. At least thats what it appears to be when I see Mario and Snake fighting. Or did you all come to a conclusion about this long ago, and im once again late to the party?  
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: LuigiHann on October 02, 2007, 08:03:25 AM
    Metal Gear REX, Metal Gear RAY, and one more? My money's on Metal Gear R.O.B., if you know what I mean...

    I also hope that if they do give Sonic voice acting, they go all the way and get Jaleel White  
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Adrock on October 02, 2007, 08:04:31 AM
    Quote

    Metal Gear Ray

    And I'd definitely take a spinoff game for the Wii.

    Ugh, you fight like 20 Metal Gear Rays in Metal Gear Solid 2.....

    I'd take a spin-off game too, granted they take it seriously and not add card battles or anything. I'm just saying that the likelihood of that happening, given Konami's recent track record on Nintendo hardware especially concerning M rated titles, is almost non-existent. Love to be proven wrong though I won't hold my breath.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Sessha on October 02, 2007, 08:08:23 AM
    Quote

    Originally posted by: Caterkiller
    Absolute fantastic update! Any Metal Gear or Nintendo fan should be able to enjoy that, and if you can't then man what a barnicle head you must be!

    Ok so does this confirm that the shields are back? The ones for blocking I mean. I havn't noticed them until now. At least thats what it appears to be when I see Mario and Snake fighting. Or did you all come to a conclusion about this long ago, and im once again late to the party?


    This was confirmed a little while ago when they showed Snake's Special Moves

    This is called a Nikita. It’s a remote-controlled missile.
    You can control the missile yourself! But since Snake is so focused on controlling the missile, he’s completely defenseless while he does so.
    If things get dangerous, press the shield button to stop controlling the missile.


    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: PaLaDiN on October 02, 2007, 08:26:31 AM
    Snake is fitting in better than I thought he would. That stage looks really cool.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Luigi Dude on October 02, 2007, 09:51:34 AM
    Since it looks like Snake has a different codec for each character, this should make for some interesting conversations.

    Can't wait to hear his comments on Mr. Game and Watch, or better yet, Sheik.

    Snake: Did Zelda just turn into a man!?
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Dirk Temporo on October 02, 2007, 11:14:43 AM
    There was an epic thread on /v/ full of codec conversations for different characters. It was hilarious. I'll link to the archived thread once it goes up.

    Also, is anyone else surprised by the content of the codec conversations? I mean...

    "Mei Ling, Samus took her clothes off!"
    "She's gotten a lot more... Agile."
    "I bet if I took off this heavy gear, I could catch her."
    "Her loss."

    "It lays eggs and throws them right? So it must be a girl."
    "Actually it's a he..."

    Sexual innuendo and gender confusion? In MY Smash Bros?
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: LuigiHann on October 02, 2007, 11:44:48 AM
    Yeah, it's actually pretty cool to see some commentary that is in-universe yet also shows an "outsider's perspective." It's pretty amusing.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: IceCold on October 02, 2007, 12:01:53 PM
    Quote

    Snake really can snap necks. It looks like it knocks someone out for a while. Is it a throw or a special?
    I've never liked that part of his moveset. It's a bit too realistic compared to the lighthearted, cartoony violence in Smash Bros.

    Quote

    Also, is anyone else surprised by the content of the codec conversations? I mean...

    "Mei Ling, Samus took her clothes off!"
    "She's gotten a lot more... Agile."
    "I bet if I took off this heavy gear, I could catch her."
    "Her loss."
    Wait, where are these?
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Mikintosh on October 02, 2007, 12:25:34 PM
    Quote

    Originally posted by: IceCold
    Quote

    Snake really can snap necks. It looks like it knocks someone out for a while. Is it a throw or a special?
    I've never liked that part of his moveset. It's a bit too realistic compared to the lighthearted, cartoony violence in Smash Bros.


    I thought that too from from the initial pictures, but in motion I think the move looks different; it now just looks like Snake's "disabling" somebody, which is probably enough to get past the ESRB.

    Sidenote: I could be wrong, but it sounded from the video like they've finally rerecorded Mario's voice clips, which would be good since they're going on a decade old at this point.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Bill Aurion on October 02, 2007, 12:36:32 PM
    Quote

    Originally posted by: IceCold
    Quote

    Also, is anyone else surprised by the content of the codec conversations? I mean...

    "Mei Ling, Samus took her clothes off!"
    "She's gotten a lot more... Agile."
    "I bet if I took off this heavy gear, I could catch her."
    "Her loss."
    Wait, where are these?

    In the Samus clip at the bottom of the the Shadow Moses update... =)
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: IceCold on October 02, 2007, 01:08:57 PM
    Whoa... wait a second! They didn't release this on the UK & Ireland update.. I usually check that version of the site (Canadian spelling FTW) so I didn't see the last few videos until now.

    I wonder why they didn't include them.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: JonLeung on October 02, 2007, 01:30:34 PM
    Isn't that twice that Snake/Metal Gear stuff has gotten a TRIPLE update?

    Not that I'm complaining.  I'm just wondering.  It's like, the only known third-party character so far from a series that hasn't had its latest games on a Nintendo series, and one of the two series that anybody at all cares about a PS3 for, gets mega-attention on those particular days.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: EasyCure on October 02, 2007, 04:41:42 PM
    Quote

    Originally posted by: Bill Aurion
    My guess is that a random one will pop up at the very beginning of the fight...


    So it'll be as annoying as all the normal codec messages (the second time thru)

    they sure did recreate the metal gear experience!

    But seriously this will get annoying on similar player “classic” mode if you can't skip it. It most likely won't be in Adventure mode since we might not be fighting playable characters.

    and this just can't be in brawl mode, it just can't
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Smash_Brother on October 02, 2007, 06:43:30 PM
    Quote

    Originally posted by: Mikintosh
    Quote

    Originally posted by: IceCold
    Quote

    Snake really can snap necks. It looks like it knocks someone out for a while. Is it a throw or a special?
    I've never liked that part of his moveset. It's a bit too realistic compared to the lighthearted, cartoony violence in Smash Bros.


    I thought that too from from the initial pictures, but in motion I think the move looks different; it now just looks like Snake's "disabling" somebody, which is probably enough to get past the ESRB.




    Nope. It's a full-on neck-bender.

    I'd hate to see the lawsuit which ensues if some kid impersonates Snake's move on his little brother. This is a T-rated game, after all.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: anubis6789 on October 02, 2007, 07:48:42 PM
    Quote

    Originally posted by: Smash_Brother
    This is a T-rated game, after all.


    Or is it?

    Quote

    Originally posted by: IceCold
    Whoa... wait a second! They didn't release this on the UK & Ireland update.. I usually check that version of the site (Canadian spelling FTW) so I didn't see the last few videos until now.

    I wonder why they didn't include them.


    Me too. And just to put it out there the Codec conversations also do not appear on any of the other European pages.

    I wonder if the third Metal Gear eluded to appear in the stage will be the actual Metal Gear in MGS4, seeing as how the GECKOs are not real Metal Gears. It would be mighty interesting if the MGS4 Metal Gear's first appearance is made in SSBB

    I also think that the little Snake promo movie confirms the character intros, with Snake's intro appearing to be a malfunctioning stealth suit.

    Although every time I get my hopes up about character intros returning they get dashed in a few days so I do not know why I get excited.
     
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Mikintosh on October 02, 2007, 07:55:08 PM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: Mikintosh
    Quote

    Originally posted by: IceCold
    Quote

    Snake really can snap necks. It looks like it knocks someone out for a while. Is it a throw or a special?
    I've never liked that part of his moveset. It's a bit too realistic compared to the lighthearted, cartoony violence in Smash Bros.


    I thought that too from from the initial pictures, but in motion I think the move looks different; it now just looks like Snake's "disabling" somebody, which is probably enough to get past the ESRB.




    Nope. It's a full-on neck-bender.

    I'd hate to see the lawsuit which ensues if some kid impersonates Snake's move on his little brother. This is a T-rated game, after all.


    Well, I know it's still the same attack; I'm saying that the way it's animated, it just looks like he's choking him...very violently. If you're not familiar with the concept of breaking peoples' necks in such a manner, then the animation (not a selected screenshot) doesn't provide many details and makes it broad enough so it looks like it'd do what it actually does in-game: knock an opponent for a few seconds. If you are familiar...then you should know better not to try. This ain't wrestling, where all their moves are perfectly clear and quite easy to imitate.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Arbok on October 02, 2007, 08:00:00 PM
    Quote

    Originally posted by: Smash_Brother
    This is a T-rated game, after all.


    Source? Main site still says "TBD", while the other major sites still have the "Rating Pending" for it.

    Granted, Melee was T, but we have since gotten the 'E' rating, and I think the ESRB's general stance has loosened up. For example, take this near fatality move from this video, located at the end... and then consider that it's from an upcoming game that's rated 'E':

    http://www.brightcove.tv/title.jsp?title=1155084020

    Basically, I think there's a large chance Brawl will be rated E this time.

    EDIT: as for the update, yeah 8bit Lakitu
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Bill Aurion on October 02, 2007, 10:25:41 PM
    Mmmmm, Lakitu... =D
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Darkheart on October 03, 2007, 12:15:31 AM
    Hey dont forget Excite Bike
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: LuigiHann on October 03, 2007, 01:05:41 AM
    Retro, 2D assist trophies? If nothing else, this pretty much confirms that there will be a billion or so assist trophies. At this point, really, what's gonna stop them from having an assist trophy of virtually every Nintendo character ever? There'll be plenty of variety, that's for sure.

    Also, when this update showed up in my RSS feed, only labeled "Excitebike," I could assume it wasn't a character, so my first guess was that it'd be a stage. That'd be pretty interesting, eh? An Excite Bike stage?  
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Tanookisuit on October 03, 2007, 02:24:11 AM
    Quote

    Originally posted by: Smash_BrotherI'd hate to see the lawsuit which ensues if some kid impersonates Snake's move on his little brother. This is a T-rated game, after all.


    From what I understand, despite the ubiquity of the two-handed neck-crack in movies and videogames, it's nearly impossible to do in real life.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: UltimatePartyBear on October 03, 2007, 04:03:34 AM
    Seeing Lakitu makes me so happy.  I kind of wish they'd made a 3D model instead of using the sprites, but I'm not disappointed.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Smash_Brother on October 03, 2007, 06:24:57 AM
    Quote

    Originally posted by: Tanookisuit
    From what I understand, despite the ubiquity of the two-handed neck-crack in movies and videogames, it's nearly impossible to do in real life.


    Doesn't need to be death, necessarily. Just injury.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Bill Aurion on October 03, 2007, 08:38:37 AM
    If you want to talk on a real technical level, it looks more like Snake is obstructing the carotid artery in the neck, which decreases flow of oxygen to the brain, causing his opponents to pass out... =)
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Smash_Brother on October 03, 2007, 08:49:23 AM
    True, but when little Billy tries it out on little Bobby, mommy is still going to sh*t bricks and demand to know where he learned it.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Bill Aurion on October 03, 2007, 09:02:47 AM
    Well you could say the same for little Billy jumping on little Bobby's head or throwing random objects at him! ='D
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: vudu on October 03, 2007, 09:27:10 AM
    You could also say the same thing about little Billy shooting little Bobby in the face with a luger.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Smash_Brother on October 03, 2007, 12:52:01 PM
    Quote

    Originally posted by: vudu
    You could also say the same thing about little Billy shooting little Bobby in the face with a luger.


    Yes, but games filled with colorful Nintendo characters are a bigger target for this kind of thing because it's expected that children will be playing it due to the content.

    I'm not seriously worried about it (it's Nintendo's job to be worried about it, not mine). I just think Snake would have been better off with a basic choke instead of a neck snap or just omitting the movie entirely, since he has enough to go on without the move as it is.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Crimm on October 03, 2007, 08:16:47 PM
    "Yeah. It’s cool. My heart’s aflutter."

    Landmaster, shield, and Sakurai's odd ramblings.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Adrock on October 03, 2007, 08:22:38 PM
    Kind of an odd choice for a Final Smash. I would've thought it'd be Arwing related.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Crimm on October 03, 2007, 08:46:14 PM
    I loved the landmaster levels in 64.  They were the game's best.  Glad to see it get some love, because in the GC game the landmaster levels were a pain.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Bill Aurion on October 03, 2007, 09:09:48 PM
    Quote

    Originally posted by: Adrock
    Kind of an odd choice for a Final Smash. I would've thought it'd be Arwing related.

    This is more original, and it allows for random Arwing attacking on the Lylat Cruise or any other Star Fox stage...

    (Also, this is my favorite screen humour update ever...There's just something hilarious about Diddy and Lucas dancing on the Landmaster as Zelda just sits there calmly... )
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Spak-Spang on October 04, 2007, 01:26:12 AM
    I love the double update and Samus's shields being lowered by Snake is pretty funny.   He keeps on hitting on her and hitting on her until her defenses are down and then begins to dodge his advances.  She is a very strong willed girl...she must listen to Pink.

    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: couchmonkey on October 04, 2007, 03:26:55 AM
    I'm pretty sure Lucas is flipping the bird in that shot where they're standing on the tank.

    I can't wait to try out its law-breaking power for myself.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Bill Aurion on October 04, 2007, 04:16:17 AM
    That would be a clenched fist... >_>
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Strell on October 04, 2007, 06:04:50 AM


    I ROL'D
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Ceric on October 04, 2007, 07:27:37 AM
    I'm not to fond of the vehicles.  In particular this one seems to be big enough it would take over 1/3 of the stage, for the stages we've seen.  I just don't feel they have a good fit with the core of SSBB.  Maybe in the single player or event mode...
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Crimm on October 04, 2007, 08:41:56 AM
    "Yay!  Free ride!"

    "DON'T RIDE THE TANK!"
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Mikintosh on October 04, 2007, 10:35:35 AM
    Quote

    Originally posted by: Ceric
    I'm not to fond of the vehicles.  In particular this one seems to be big enough it would take over 1/3 of the stage, for the stages we've seen.  I just don't feel they have a good fit with the core of SSBB.  Maybe in the single player or event mode...


    It's not gonna be on the stage very long tho, presumably. Snorlax takes up most of the screen in Melee, and it didn't grind the game to a halt.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: LuigiHann on October 04, 2007, 10:44:22 AM
    I wonder if Final Smashes stop moving levels from moving? I'd imagine so, otherwise this would be pretty inconvenient on Donkey Kong's level...
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: UltimatePartyBear on October 04, 2007, 12:05:45 PM
    Quote

    Originally posted by: LuigiHann
    I wonder if Final Smashes stop moving levels from moving? I'd imagine so, otherwise this would be pretty inconvenient on Donkey Kong's level...


    "Try hovering!"
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Mashiro on October 04, 2007, 12:41:15 PM
    Quote

    Originally posted by: PartyBear
    Quote

    Originally posted by: LuigiHann
    I wonder if Final Smashes stop moving levels from moving? I'd imagine so, otherwise this would be pretty inconvenient on Donkey Kong's level...


    "Try hovering!"


    Lol now if they have Peppy's voice come over and say that for appropriate stages, it'd be one of my fave final smashes =D
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Bill Aurion on October 04, 2007, 08:06:34 PM
    Radcakes, Co-op for Adventure Mode finally confirmed...
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: GoldenPhoenix on October 04, 2007, 08:07:03 PM
    Quote

    Originally posted by: Bill Aurion
    Radcakes, Co-op for Adventure Mode finally confirmed...


    What exactly are radcakes?
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Bill Aurion on October 04, 2007, 08:12:57 PM
    Radcakes!
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: LuigiHann on October 04, 2007, 08:14:55 PM
    I've been hoping for this! Very old-school.  
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: ShyGuy on October 04, 2007, 08:16:03 PM
    According to google image search Radcakes appears to be related to apparel and octopus-es.

    Octopi.  
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: NWR_pap64 on October 04, 2007, 08:16:52 PM
    Its cool that even in adventure mode they considered a multiplayer option.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Dirk Temporo on October 04, 2007, 11:03:47 PM
    So I just woke up, checked Japan Tiem, said to myself "Man, that is f**king awesome!"...




    And then realized that my best friend (and the only one who plays SSB) moved to the other side of the country last month.

    so ronery
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Michael8983 on October 05, 2007, 01:42:17 AM
    Very Sonic/Tails don't you think?
    Actually, a more appropriate example would be Kirby's Super Star on the SNES.

    It's a shame they're not doing 4P co-op but I imagine that would get too crowded.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: vudu on October 05, 2007, 03:41:11 AM
    While this is indeed radcakes, my insatiable hunger now demands online co-op.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Robageejammin on October 05, 2007, 05:43:28 AM
    "And...There’s a method for powering yourself up as needed to do battle with the Subspace Army—a method that has not been seen before. I’ll explain this in great detail another time."

    Damnit Sakurai!
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Spak-Spang on October 05, 2007, 06:26:23 AM
    I really enjoyed Melee's adventure mode.  BUT I found myself many times playing it and wanting to share the experience with some of my friends.  Finally, Brawl brings that to the table...and it is perfect.

    1)Co-Op playing is often times more enjoyable for teaching new gamers how to play the game.  Or even Vet gamers that just don't get off on VS mode.

    2)It extends the value of the Subspace Emissary by making it replayable with friends and with various difficulty levels.

    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Smash_Brother on October 05, 2007, 06:42:55 AM
    BEST...UPDATE...YET!

    Not just for co-op (an idea I had a while back) but perhaps this means that two Nintendo characters will always be journeying together anyway, hence why you can play co-op mode.

    SSBB now has online play and a promising single player mode which trains you in how to play online multiplayer.

    This, my friends, is the proper equation for a Halo-killer. As much as I hate to admit it, I like Halo's method of having a single player campaign which preps you for the multiplayer and tells a decent story.

    If the story mode can provide some blatant Nintendo fanservice, with Pit and Mario teaming up, Link and Yoshi teaming up, etc. then this should be the single player mode which is finally good enough to rival SSB's awesome multiplayer mode.  
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Ceric on October 05, 2007, 06:46:58 AM
    Quote

    Originally posted by: Robageejammin
    "And...There’s a method for powering yourself up as needed to do battle with the Subspace Army—a method that has not been seen before. I’ll explain this in great detail another time."

    Damnit Sakurai!


    We all know that using the innovation that is the Wii Board the power of dance will power you up.  It has been clear since the start.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Crimm on October 05, 2007, 06:48:03 AM
    It would be most awesome if this story mode could be co-op online, but I doubt it.  Tho, I do think it would be easier to do that than a fighting game.  Lag isn't as big an issue.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Robageejammin on October 05, 2007, 07:14:55 AM
    "If the story mode can provide some blatant Nintendo fanservice, with Pit and Mario teaming up, Link and Yoshi teaming up, etc. then this should be the single player mode which is finally good enough to rival SSB's awesome multiplayer mode."

    Genius
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Bill Aurion on October 05, 2007, 07:45:08 AM
    Quote

    Originally posted by: Smash_Brother
    Not just for co-op (an idea I had a while back) but perhaps this means that two Nintendo characters will always be journeying together anyway, hence why you can play co-op mode.

    Well it definitely looks that way, with groups of two meeting up with each other...(So say, you are a group of two, you meet up with another so you have 4 characters to play as...)

    I wonder if unlockable characters have a part in the Adventure Mode, outside of unlocking them that is...
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Smash_Brother on October 05, 2007, 07:51:35 AM
    Quote

    Originally posted by: Robageejammin
    "If the story mode can provide some blatant Nintendo fanservice, with Pit and Mario teaming up, Link and Yoshi teaming up, etc. then this should be the single player mode which is finally good enough to rival SSB's awesome multiplayer mode."

    Genius


    I said it because I remembered the picture.

    And I'm guessing that characters will be unlocked as you find them in campaign mode.

    It would be interesting if you unlocked villain characters by defeating them, or maybe even "corrupted" heroes.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: UltimatePartyBear on October 05, 2007, 07:54:35 AM
    Link and Yoshi should only ever team up if Link gets to ride Yoshi.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Robageejammin on October 05, 2007, 08:36:08 AM
    I really love this screenshot

    http://www.smashbros.com/en_us/gamemode/modea/images/modea07/modea07_071005c-l.jpg

    Not just because Mario's about to get a rocketing air bubble up his butt but because hes actually looking at it. If they add that head and eye turning feature to all the characters, it would make the game so much more convincing to me. One of my only little kinks about Melee was that  alot of the characters seemed to have a glazed over kind of look, almost robot like. I noticed it especially with Mario. Im not sure if it was something weird like the size of his pupils or something but he didnt seem to have any emotion. I'm really pleased with the models in brawl so far though, especially Mario. Huge Improvement IMO

    A little off topic I know, but was just something that came to mind
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: that Baby guy on October 05, 2007, 08:47:41 AM
    So, a week or two ago, I totally thought out that Adventure mode would be multi-player, and that the second player would have some kind of super-jump.
    I was thinking back to our Kriby games, specifically the SNES two, and in both Super Star and Dream Land 3, there was a second player option that featured similar characteristics.

    I actually expected either Gooey to return or that Sakurai would create a second player, though, and not have the second player be the back-up for the stage.

    Now, I'm going to call it here, but I predict a mode where four players race through an adventure stage to collect power ups hinted at here, then duke it out at the end.

    Also, I predict that since characters can gain strength in adventure mode, there will be downloadable new difficulty levels that basically give the computer players a handicap and add in tougher enemies.  Also, Co-op will be available to play online, as well.  That's my guesses.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Bill Aurion on October 05, 2007, 08:49:31 AM
    "Not just because Mario's about to get a rocketing air bubble up his butt but because hes actually looking at it. If they add that head and eye turning feature to all the characters, it would make the game so much more convincing to me."

    You've been able to see that in screens for quite a while now!  It APPEARS as if your character will "lock on" (with their gaze) at the nearest opponent... =)  
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: NWR_pap64 on October 05, 2007, 09:02:39 AM
    Quote

    Originally posted by: Smash_Brother
    BEST...UPDATE...YET!

    Not just for co-op (an idea I had a while back) but perhaps this means that two Nintendo characters will always be journeying together anyway, hence why you can play co-op mode.

    SSBB now has online play and a promising single player mode which trains you in how to play online multiplayer.

    This, my friends, is the proper equation for a Halo-killer. As much as I hate to admit it, I like Halo's method of having a single player campaign which preps you for the multiplayer and tells a decent story.

    If the story mode can provide some blatant Nintendo fanservice, with Pit and Mario teaming up, Link and Yoshi teaming up, etc. then this should be the single player mode which is finally good enough to rival SSB's awesome multiplayer mode.


    Yeah, the two player mode could end up being a disappoBIG MONKEY SAY WHAT?????

    IT'S A MIRACLE!

    S_B HAS SAID SOMETHING POSITIVE ABOUT A BRAWL UPDATE!!!!

    *Angelic choir

    HALLELUJAH!
    HALLELUJAH!
    HALLELUJAH!
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Smash_Brother on October 05, 2007, 09:04:39 AM
    Yeah, since I didn't have anything negative to say about the SSBB blog updates, I went and rated your blog updates negatively instead.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: NWR_pap64 on October 05, 2007, 09:12:27 AM
    Quote

    Originally posted by: Smash_Brother
    Yeah, since I didn't have anything negative to say about the SSBB blog updates, I went and rated your blog updates negatively instead.


    Uh, what?
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Adrock on October 05, 2007, 09:31:55 AM
    Quote

    S_B HAS SAID SOMETHING POSITIVE ABOUT A BRAWL UPDATE!!!!

    *Angelic choir

    I'm surprised he had something positive to say about Adventure Mode. Then again, they did make it multiplayer so it's almost like the comments don't count.

    Online co-op seems like a stretch. I have reasons for this opinion, but I have to go to work in about 10 minutes so it'll have to wait. Not that I wouldn't want to see it happen (who wouldn't, really?), I just have to keep up a healthy level of skepticism.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: NWR_pap64 on October 05, 2007, 09:54:26 AM
    Quote

    Originally posted by: Adrock
    Quote

    S_B HAS SAID SOMETHING POSITIVE ABOUT A BRAWL UPDATE!!!!

    *Angelic choir

    I'm surprised he had something positive to say about Adventure Mode. Then again, they did make it multiplayer so it's almost like the comments don't count.

    Online co-op seems like a stretch. I have reasons for this opinion, but I have to go to work in about 10 minutes so it'll have to wait. Not that I wouldn't want to see it happen (who wouldn't, really?), I just have to keep up a healthy level of skepticism.


    Online co-op would be awesome, but like you said that would be too much. If for some reason it does happen then I'll be stunned.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: EasyCure on October 05, 2007, 11:38:45 AM
    Quote

    Originally posted by: Bill Aurion
    "Not just because Mario's about to get a rocketing air bubble up his butt but because hes actually looking at it. If they add that head and eye turning feature to all the characters, it would make the game so much more convincing to me."

    You've been able to see that in screens for quite a while now!  It APPEARS as if your character will"lock eyes"... =)



    HOW ROMANTIC!

    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Bill Aurion on October 05, 2007, 12:28:29 PM
    In a "If I don't watch out I'll take a Mr. Saturn to the back of the head" kind of way, maybe!
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: LuigiHann on October 05, 2007, 12:39:35 PM
    I wonder if I'll be able to play Adventure mode co-op with items off on final destination...
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Ceric on October 05, 2007, 03:30:45 PM
    Quote

    Originally posted by: Bill Aurion
    In a "If I don't watch out I'll take a Mr. Saturn to the back of the head" kind of way, maybe!


    Stop Throwing me....


    Anyway, Smash is setting a bar so high that I don't think any game is going to reach it.  Between it and Galaxy...  Third parties are just going to be depressed.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: IceCold on October 05, 2007, 05:21:08 PM
    Serves them right, the bastards.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Adrock on October 05, 2007, 10:24:46 PM
    Quote

    Online co-op would be awesome, but like you said that would be too much. If for some reason it does happen then I'll be stunned.

    Well, I think a major hurdle would be the lack of communication between players. How do work together if you can't talk to your teammate/partner? Does that really count as co-op when you take cooperation out of the equation? I just don't see that being much different than having a CPU partner besides a human teammate perhaps being better than a bot in terms of skills.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Spak-Spang on October 06, 2007, 04:06:19 AM
    Quote

    Originally posted by: Adrock
    Quote

    Online co-op would be awesome, but like you said that would be too much. If for some reason it does happen then I'll be stunned.

    Well, I think a major hurdle would be the lack of communication between players. How do work together if you can't talk to your teammate/partner? Does that really count as co-op when you take cooperation out of the equation? I just don't see that being much different than having a CPU partner besides a human teammate perhaps being better than a bot in terms of skills.


    Which begs the question how is CO-OP going to work in Battalion Wars Wii?  Because in Adventure Mode Brawl it works because you can see what your partner is doing and watch his back...but in BWii you need to actually use strategy to beat the levels.

    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Smash_Brother on October 06, 2007, 07:47:37 AM
    Quote

    Originally posted by: Adrock
    Quote

    Online co-op would be awesome, but like you said that would be too much. If for some reason it does happen then I'll be stunned.

    Well, I think a major hurdle would be the lack of communication between players. How do work together if you can't talk to your teammate/partner? Does that really count as co-op when you take cooperation out of the equation? I just don't see that being much different than having a CPU partner besides a human teammate perhaps being better than a bot in terms of skills.


    SSBB to include voice chat.

    Nintendo headset confirmed.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Smash_Brother on October 06, 2007, 07:55:30 AM
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: Smash_Brother
    Yeah, since I didn't have anything negative to say about the SSBB blog updates, I went and rated your blog updates negatively instead.


    Uh, what?


    Heh, but seriously, unlike the Pollyanna-types around here, my praise is a challenge to earn and as such is actually meaningful. That's what sets me apart from people who want to jump on Sakurai's sack when he rocks their world with stickers.

    This is good news for both SSB fans and people who were considering giving the game a try but have never owned a SSB game. The adventure mode in the last one was kind of a playful romp down Nintendo memory lane which was nothing more than a mild distraction.

    If this one can deliver us into situations where time-honored Nintendo icons team up to defeat a common evil, then as Dirk Temporo so eloquently puts it, we Nintendo fans will return to these forums afterward saying, "I came buckets".
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: NWR_pap64 on October 06, 2007, 02:06:43 PM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: Smash_Brother
    Yeah, since I didn't have anything negative to say about the SSBB blog updates, I went and rated your blog updates negatively instead.


    Uh, what?


    Heh, but seriously, unlike the Pollyanna-types around here, my praise is a challenge to earn and as such is actually meaningful. That's what sets me apart from people who want to jump on Sakurai's sack when he rocks their world with stickers.

    This is good news for both SSB fans and people who were considering giving the game a try but have never owned a SSB game. The adventure mode in the last one was kind of a playful romp down Nintendo memory lane which was nothing more than a mild distraction.

    If this one can deliver us into situations where time-honored Nintendo icons team up to defeat a common evil, then as Dirk Temporo so eloquently puts it, we Nintendo fans will return to these forums afterward saying, "I came buckets".


    Hey, just so you know, I don't jump around like a rabid fanboy at every update. I thought the Pit cinema was a dull update, the stickers was neat but nothing overly exciting, I think the Pokemon updates are lame and the "how to play" updates are OK if you haven't played the game.

    Hell, I wouldn't even call the 2 player co-op "the best update ever" as we have yet to see how solid the single player adventure will be.I suspect the cutscenes to be very short and I'm willing to bet the story will not make sense. Not even the fanservice will help it.

    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Bill Aurion on October 06, 2007, 02:20:30 PM
    Well if you are expecting anything other than the classic Nintendo "A badguy descends and the heroes go to kick ass" storyline, then prepare to be disappointed...Those of us who just want something fun most likely won't be... =)
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: NWR_pap64 on October 06, 2007, 02:23:23 PM
    Quote

    Originally posted by: Bill Aurion
    Well if you are expecting anything other than the classic Nintendo "A badguy descends and the heroes go to kick ass" storyline, then prepare to be disappointed...Those of us who just want something fun most likely won't be... =)


    I'm definitely expecting a crossover event with Nintendo characters. What I am worried about is how long these moments will last, like the cutscenes are like a minute each while the stages are obnoxiously long.

    But we won't know till the game is released.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Bill Aurion on October 06, 2007, 02:37:00 PM
    "What I am worried about is how long these moments will last, like the cutscenes are like a minute each while the stages are obnoxiously long.

    W...What!?  That's what I WANT!  And my desire for this is greater than your desire for it not to be, so I guess you're screwed!
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: NWR_pap64 on October 06, 2007, 02:59:14 PM
    Quote

    Originally posted by: Bill Aurion
    "What I am worried about is how long these moments will last, like the cutscenes are like a minute each while the stages are obnoxiously long.

    W...What!?  That's what I WANT!  And my desire for this is greater than your desire for it not to be, so I guess you're screwed!


    All I'm hoping for is that the deeper adventure more is balanced, fun and engaging. The reason I am worried is that it reminds me a bit of those "side scroller beat 'em up" mini games in fighting games and those tend to be so-so at best.

    Again, I'm not saying that the mode will suck but I am keeping a watchful eye on it as like I said, adventure modes in fighting game tend to be a hit or miss.

    If it makes you feel better if done right Brawl could be one of the biggest games Nintendo has ever released. Its already brimming with extra features and game options, lord knows the type of stuff we don't know about yet...
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Bill Aurion on October 06, 2007, 03:10:19 PM
    1)  Smash Brothers isn't a standard fighting game...It is an action game that happens to have fighting in it...Unlike other fighting games, Smash Brothers has a very heavy platforming aspect that applies itself well to this sort of mode...
    2)  A much better comparison would be Kirby Super Star, which was awesome...
    3)  This isn't Namco, it's Nintendo...
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Dirk Temporo on October 06, 2007, 03:54:06 PM
    4) Obnoxiously long cutscenes (lol hi MGS and FF)=/=deep. Good and varied gameplay, enemies, and areas=deep.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Adrock on October 06, 2007, 04:20:40 PM
    Quote

    Which begs the question how is CO-OP going to work in Battalion Wars Wii? Because in Adventure Mode Brawl it works because you can see what your partner is doing and watch his back...but in BWii you need to actually use strategy to beat the levels.

    An online multiplayer Adventure Mode in Brawl works, but I wouldn't call it co-op because without communication, cooperation fails. It's more than simply "watch your partner's back." Good co-op games require a great deal of teamwork.

    Now I'm not saying that Brawl needs voice chat or anything. The game is already loaded as it is. It'd be nice but not necessary. Team in Adventure Mode is kind of a bonus since it seems built mainly as a single player game. In any case, while I'm all for online bells and whistles, nothing beats having another player right next to you in the same room.
    Quote

    Hell, I wouldn't even call the 2 player co-op "the best update ever" as we have yet to see how solid the single player adventure will be.I suspect the cutscenes to be very short and I'm willing to bet the story will not make sense. Not even the fanservice will help it.

    Not that the story is really a deal breaker by any means.... I just fully expect the Subspace storyline to fail. There was a good opportunity to do something special here. I wish they built the storyline around existing franchises. I'm still not a fan of the Subspace enemies, with the exception of Poppant who is the best enemy ever created.  
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Mashiro on October 06, 2007, 08:06:56 PM
    The best update ever title is reserved for when Crono and Frog are announced for the game, thank you very much!  
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Sarail on October 07, 2007, 01:14:07 AM
    Oh, I would be absolutely thrilled to death if Crono makes it in.  Square has got to realize how popular of a character he is...
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Luigi Dude on October 07, 2007, 09:10:37 AM
    Quote

    Originally posted by: Rachtman
    Oh, I would be absolutely thrilled to death if Crono makes it in.  Square has got to realize how popular of a character he is...


    As long as Square continues to have a huge hard on for Cloud like they've had for the last 10 years I don't think we'll be seeing Crono any time soon.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Bill Aurion on October 07, 2007, 09:48:40 AM
    Geno definitely has the best chance of being Squenix's guest character at this point...  
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: NWR_pap64 on October 07, 2007, 10:05:43 AM
    Quote

    Originally posted by: Bill Aurion
    Geno definitely has the best chance of being Squenix's guest character at this point...


    Definitely. Not only was he on Sakurai's list he ranked very high on the opinion poll. While I wish they used one of Square's own characters to represent the company Geno IS a very worthy character as he represents the first time Nintendo and Square collaborated. Plus Mario RPG rocks your socks.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: nickmitch on October 07, 2007, 11:00:03 AM
    But, can Squeenix pass up the advertising opportunity that is putting a DQ character in?
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Bill Aurion on October 07, 2007, 11:31:01 AM
    Yes, because DQ doesn't need advertising...
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Adrock on October 07, 2007, 11:43:18 AM
    I could see Geno as an assist trophy.

    As I've said before, if they pick a Square Enix character, I'd bet on it being Cloud. He's popular and extremely marketable. The fanboy in me would love to see Crono or Geno, but let's face it, Nintendo is more likely to choose 3rd party characters that will potentially make them money. Anything non-Nintendo in Brawl will be instantly recognizable to gamers.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: NWR_pap64 on October 07, 2007, 12:36:22 PM
    Quote

    Originally posted by: Adrock
    I could see Geno as an assist trophy.

    As I've said before, if they pick a Square Enix character, I'd bet on it being Cloud. He's popular and extremely marketable. The fanboy in me would love to see Crono or Geno, but let's face it, Nintendo is more likely to choose 3rd party characters that will potentially make them money. Anything non-Nintendo in Brawl will be instantly recognizable to gamers.


    While that may be true you have to remember that Nintendo is pursuing characters that have appeared on a Nintendo console at least ONCE. Cloud appeared in "Chain of memories", yes, but that was a very small and almost insignificant cameo appearance. He wasn't even FFVII's Cloud, he was an alternate version of the character.

    Finally, Sora, Geno and Mallow have a MUCH better chance of being in the game due to being on both Sakurai's list and the opinion poll.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Adrock on October 07, 2007, 01:11:20 PM
    Yes, I realize that, but at the same time, they don't seem to be upholding that rule strictly if Snake is anything to go by. Don't get me wrong. I'm not dying to see Cloud in the game. I think he'd make a nice addition but there are many other 3rd party characters I'd rather see and deserve a spot far more. Sora is very much a possibility however, Cloud is far more popular. Brawl won't have any trouble selling, but if I were Nintendo, I'd pick Cloud based on sales potential alone even if he's there by a technicality.

    And I'll give you Sora, but not Geno and Mallow. They're too obscure and part of a series that is very well represented in Smash Bros. already. Maybe Assist Trophies, but not playable.
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: LuigiHann on October 07, 2007, 01:21:00 PM
    I feel like, if there were anything from SquEnix in this game, we'd have heard about it already. I do think that Sora is probably the most likely candidate for a playable character... although I could also see them going for "Black Mage" or one of the other retro ones, a la Mario Hoops.  
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Bill Aurion on October 07, 2007, 01:34:03 PM
    "They're too obscure"

    Apparently not obscure enough, considering Geno was the highest ranking 3rd party character in the poll...As for Assist Trophies, I don't see any 3rd party characters not represented in the roster having anything to do with them...
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Smash_Brother on October 07, 2007, 02:43:04 PM
    We're not going to see any new franchise characters until after the game is released.

    I wouldn't be surprised if there's an AC character in the game, but we're not going to hear about it or any other new franchise until after launch.

    Hasn't anyone else noticed that we've yet to see any new franchise characters revealed yet via the blod updates? I'd love to be wrong and see a new franchise tomorrow, but I highly suspect we won't see anyone new until post launch.  
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: NWR_pap64 on October 07, 2007, 02:53:11 PM
    Quote

    Originally posted by: Smash_Brother
    We're not going to see any new franchise characters until after the game is released.

    I wouldn't be surprised if there's an AC character in the game, but we're not going to hear about it or any other new franchise until after launch.

    Hasn't anyone else noticed that we've yet to see any new franchise characters revealed yet via the blod updates? I'd love to be wrong and see a new franchise tomorrow, but I highly suspect we won't see anyone new until post launch.


    OK, I'm confused...Are you saying that we won't get any new franchises in Brawl or that we won't see any new franchise characters till AFTER the game is released?
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Adrock on October 07, 2007, 03:07:32 PM
    Quote

    Apparently not obscure enough, considering Geno was the highest ranking 3rd party character in the poll...

    You're basing this on a poll? Polls don't represent everyone and the people who did vote, probably voted multiple times to skew results.
    Quote

    As for Assist Trophies, I don't see any 3rd party characters not represented in the roster having anything to do with them...

    Geno and Mallow are Mario universe characters........ If Mario and Luigi: Superstar Saga is anything to go by, Nintendo would need Square-Enix's permission to use them, but they're still considered Mario series characters. So yeah, they're very well represented in the roster even if they're technically owned by Square-Enix.  
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Smash_Brother on October 07, 2007, 05:52:04 PM
    Quote

    Originally posted by: pap64
    OK, I'm confused...Are you saying that we won't get any new franchises in Brawl or that we won't see any new franchise characters till AFTER the game is released?


    I don't think they're going to reveal new franchise characters until after launch. I'm sure there are more.

    I'd LOVE to see some new ones, but the fact that we haven't seen any yet makes me doubt it.
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: NWR_pap64 on October 07, 2007, 06:12:53 PM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: pap64
    OK, I'm confused...Are you saying that we won't get any new franchises in Brawl or that we won't see any new franchise characters till AFTER the game is released?


    I don't think they're going to reveal new franchise characters until after launch. I'm sure there are more.

    I'd LOVE to see some new ones, but the fact that we haven't seen any yet makes me doubt it.


    Oh, I see.

    Technically, we have already seen new to SSB franchises like Wario Ware, Nintendogs, Big Brain Academy and to an extend Kid Icarus.

    Although, new franchise characters could be treated as secret characters and if its true they will keep them a secret then you might be right...
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: UERD on October 07, 2007, 07:06:54 PM
    Quote

    but if I were Nintendo, I'd pick Cloud based on sales potential alone even if he's there by a technicality.


    Not to mention the symbolic middle finger to Sony in revenge for 'taking' away the franchise in the first place (even if that's not technically accurate). But that would be a good omen. If PS3 can't even keep its old franchises exclusive (in this case, the flagship characters of its PSx FF line), how compelling can it make its new ones seem? I'm sure there are marketing people at all three companies that are aware of this issue.  
    Title: RE:Official Smash Bros. Dojo Update Discussion
    Post by: Smash_Brother on October 07, 2007, 07:32:41 PM
    Quote

    Originally posted by: pap64
    Oh, I see.

    Technically, we have already seen new to SSB franchises like Wario Ware, Nintendogs, Big Brain Academy and to an extend Kid Icarus.

    Although, new franchise characters could be treated as secret characters and if its true they will keep them a secret then you might be right...


    Of course I don't mean the ones which have already been shown.

    I mean that I expect the ones being revealed on the dojo are all starting lineup characters and we'll probably run out of them soon.

    (watch a new franchisee pop up this week now...)
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: Smash_Brother on October 07, 2007, 08:06:43 PM
    Apparently, Bowser was too broken and bruised so he had Pit stand in for him to get HIS ass kicked instead this time.  
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: stevey on October 07, 2007, 08:11:57 PM
    Zero suit Samus move set update!  
    Title: RE: Official Smash Bros. Dojo Update Discussion
    Post by: anubis6789 on October 07, 2007, 08:27:16 PM
    I wonder what the benefit is for shooting at the feet as opposed to the body, or perhaps even the head if an up smash could accomplish that, is, that is assuming that I am reading it right and its the same move and you just press down before the shot comes out to use a foot shot. I am guessing that foot shooting is more like an angled shot to be used from the edge of a platform, thus giving Zamus pretty good edge gaurding ability.

    I also wonder if the side special is going to be like Sheik's in that you can move the whip once it has been brought out.

    It also feels that the plasma wire may be kind of like an inverted Thunder.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Bzzzzzzzzzzt!
    Post by: Dirk Temporo on October 07, 2007, 10:10:58 PM
    DON'T TASE ME BRO
    Title: RE: Official Smash Bros. Dojo Update Discussion - Bzzzzzzzzzzt!
    Post by: Spak-Spang on October 08, 2007, 10:10:28 AM
    Zero Suit Samus, is the new sex symbol for Nintendo.  Just look at her.  Nintendo needs to make more games with Samus out of her Chozo Power Suit.

    I would love a real Metroid 0, that tells the story of Samus actually getting the suit for the first time.  She could start out with Zero Armor and just her stun gun, and then upgrade from there.  Eventually getting a fully powered Chozo Suit.  That would be awesome.

    Title: RE: Official Smash Bros. Dojo Update Discussion - Bzzzzzzzzzzt!
    Post by: anubis6789 on October 08, 2007, 08:11:10 PM
    Hell yes! Ashley's theme is in, and in two languages. This makes my day.

    Oh and Kirby's Final smash is final revealed too.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Bzzzzzzzzzzt!
    Post by: IceCold on October 08, 2007, 08:15:55 PM
    Whoa, Wario Ware - amazing! I hope there's a medley of songs for WW: Touched - there were so many awesome, yet short, songs in there.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Bzzzzzzzzzzt!
    Post by: IceCold on October 08, 2007, 08:17:10 PM
    Title: RE: Official Smash Bros. Dojo Update Discussion - Bzzzzzzzzzzt!
    Post by: LuigiHann on October 08, 2007, 08:19:17 PM
    Right when I stopped predicting it... nice.

    Edit: I love Ashley's theme, in either language. The way the blog post is presented gives me hope that both versions of the song will be included in "My Music."  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Bzzzzzzzzzzt!
    Post by: GoldenPhoenix on October 08, 2007, 08:37:31 PM
    Yeah for Ashley theme, I loved that song in WarioWare. Also Kirby's Final Smash is pretty weird, but neat.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Bzzzzzzzzzzt!
    Post by: Mikintosh on October 08, 2007, 08:37:55 PM
    Yeah, I really liked the song in Touched, but this one's much better than that, even. And as a replacement for the DK Rap, it's a godsend.

    I'd almost forgotten Kirby's Final Smash was in the original trailer; I was wondering why it looked familiar.

    "But is that a real dish? Something like stone soup, maybe?"
    Title: RE:Official Smash Bros. Dojo Update Discussion - Bzzzzzzzzzzt!
    Post by: Mashiro on October 08, 2007, 08:48:36 PM
    The english verison is ok but (as with almost anything) the Japanese version has a little more charm to it haha.

    I wonder will all versions be available for unlocking in the game? =)
    Title: RE: Official Smash Bros. Dojo Update Discussion - Bzzzzzzzzzzt!
    Post by: stevey on October 08, 2007, 09:00:58 PM
    Awesome, Ashley theme!

    Although I don't like the Us version of Ashley theme, she sounds too old compared to Japanese and Touched songs........      

    /bill
    Title: RE: Official Smash Bros. Dojo Update Discussion - Bzzzzzzzzzzt!
    Post by: Bill Aurion on October 08, 2007, 09:20:17 PM
    Alright, that's one of my desired songs in...

    I'm hoping we can select whatever version of the song we'd like, though...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Bzzzzzzzzzzt!
    Post by: GoldenPhoenix on October 08, 2007, 09:25:15 PM
    Can someone tell me if the song is orchestrated or midi? Because I still can't tell the difference.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: IceCold on October 08, 2007, 09:46:07 PM
    Still MIDI, sounds like.

    EDIT: HOLD IT! If you go to the Japanese section of the site, in the Kirby update, there's a song update on top of the Final Smash one! This has happened before to me, when the Snake codec messages were omitted from the UK update.

    I'm sure none of us bothers to check all the languages, but I wonder why Sakurai isn't including parts in one language while they're in others.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: HadesGigas on October 08, 2007, 10:19:21 PM
    By the way. That excessively meaning there is no relationship, it does, but also such a cute tune was prepared.

    < You talk! DS cooking Nabi > (0 minute 56 seconds) < Composition & arrangement charge: ? door Tosiyuki > * Copyright of this music reverts to Nintendo Co. (Inc.). * Please pay attention to volume. ? -. It is funny! Such a ?? is possible, how, as expected the original developer. It is what, don't you think? the meat stops wanting to make.


    So I guess it's a song from that DS cookbook game Nintendo released in Japan.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Michael8983 on October 09, 2007, 12:31:03 AM
    I bet this means Ashley is a playable fighter.
    I mean why else include her theme song?

    She may not be one of the originals but she is one of the most popular of the Warioware gang and would have the most unqiue attacks.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: NWR_pap64 on October 09, 2007, 01:37:36 AM
    Quote

    Originally posted by: Michael8983
    I bet this means Ashley is a playable fighter.
    I mean why else include her theme song?


    My music.

    Seriously, Ashley's  theme could be just one of the bonus tracks for the Wario Ware stage. And I see Nintendo turning all the Wario ware characters into assist trophies.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Smash_Brother on October 09, 2007, 01:46:42 AM
    *VOMIT*

    They took Ashley's theme and completely destroyed it, in BOTH languages.

    I saw Ashley's theme and said, "Oh, cool! I wonder how they remixed it. Maybe a nice dark trance or a full orchestral remix...", but no, it's a godforsaken lounge jazz mix, replete with brushes and everything.

    What was so wrong with the original? If I'm not mistaken, that was the version which everyone STARTED liking in the first place!

    I was wrong: "My Music" was the best update ever because it can hopefully salvage the Wario Ware stage...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Ceric on October 09, 2007, 01:46:49 AM
    I don't know.  I have mixed feeling.  The Japanese Version she sounds to young.  The English Version the voice goes a little higher then I like and the backup isn't done as well.  I hope they do allow for putting different language versions into the mix.

    I like that piece thats only on the Japanese site.  I don't see why we couldn't get that as well.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Spak-Spang on October 09, 2007, 01:48:46 AM
    Wow,I am really impressed with the translation for the music.  They captured the voices and feel perfectly without it feeling or sounding cheesy or off.  

    I hope that I can collect both versions of the song though.  And I could see Ashley as being playable, as it would be nice to have another girl, and character from the Wario franchise now.  But, more than likely there will be several different Wario tunes from his game for collecting, and even his stage might change music...you never know.

    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Smash_Brother on October 09, 2007, 01:51:07 AM
    I'd prefer the Japanese piece because I can't understand it...

    At least Kirby's final looks good. Does he FORCE enemies into the pot somehow?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Smash_Brother on October 09, 2007, 01:52:33 AM
    Quote

    Originally posted by: Spak-Spang Wow,I am really impressed with the translation for the music.  They captured the voices and feel perfectly without it feeling or sounding cheesy or off.


    This song is the DEFINITION of cheese.

    And I'm sorry to crap all over this, but I loved the original Ashley theme and, like I said, it was the music which got us liking the theme in the first place. I was initially glad to see it was back before I clicked the play button.

    I don't know who over there thought lounge jazz sounded "spooky" or was in any way appropriate for a spooky song, but he's off his rocker.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Mario on October 09, 2007, 02:34:24 AM
    I think it sounds great. Cheese is awesome. Cheese is Super Smash Bros.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Smash_Brother on October 09, 2007, 03:02:47 AM
    I do like ONE thing about it: hearing it makes me want to hit things so it should work well in the context of the game.

    Maybe we'll be ultra lucky and the REAL Ashley theme will be an unlockable My Music theme for the Wario Ware stage.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Ceric on October 09, 2007, 03:05:13 AM
    *Shrug* I like it.  I think it fits in its own way but I've never heard the original theme.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Smash_Brother on October 09, 2007, 03:20:30 AM
    Quote

    Originally posted by: Ceric
    *Shrug* I like it.  I think it fits in its own way but I've never heard the original theme.


    That might explain why people don't think differently of it.

    The original theme was more of a slow, somber piece and Ashley actually sounded like how she looked.

    This remix is bright, upbeat and cheery, three things which Ashley is NOT and her original theme is not.

    I'd be happier than a pig in sh*t, had they chosen to use the REAL Ashley theme and not bugger it up with a lousy remix.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: UltimatePartyBear on October 09, 2007, 04:28:59 AM
    I don't remember the tune, either, but I like the English version well enough.  Cheese is good sometimes.  Plus I find the Japanese girl's voice pretty grating.
    Quote

    Originally posted by: Smash_Brother
    The original theme was more of a slow, somber piece and Ashley actually sounded like how she looked.

    That doesn't sound much like music to fight to.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Bill Aurion on October 09, 2007, 04:31:07 AM
    Ugh, first it was balance, then it was Snake's choke hold, now it's Ashley's Theme...I can't wait for the week of posts this will lead to...

    (I'm a huge fan of the original and would be ecstatic if they included both new remixes...Also throw in the original just for completion...)
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Tanookisuit on October 09, 2007, 04:34:13 AM
    I prefer the original DS tun eas well, but I can handle this.  And, if any WW characters are playable, it should be 9-Volt.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Bill Aurion on October 09, 2007, 04:42:28 AM
    "And, if any WW characters are playable, it should be 9-Volt."

    Both Mona and Ashley are more popular, and honestly would be more interesting characters to play as... =) (And we need more female characters!)

    "Does he FORCE enemies into the pot somehow?"

    That's how it works in his games, so most likely...  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Crimm on October 09, 2007, 04:48:16 AM
    Yeah, I don't like what they did to Ashley's theme.  It just doesn't work, and the singer doesn't sound like a child either.

    I love the fact they used a DS cooking game in the JP upate.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: nickmitch on October 09, 2007, 05:07:46 AM
    I like the Ashley theme. It should be good fighting music.
    Also, Mona Pizza had better be in there two. >:|
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Caliban on October 09, 2007, 06:12:23 AM
    I was all mister curiosity to hear Ashley's theme in Irish/British, German, Spanish, French, and Italian, but I was really dissapointed that they are using the American version.

    And I didn't like it either how they mixed Ashley's theme.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: LuigiHann on October 09, 2007, 06:12:55 AM
    If you're bothered by the mix of Ashley's theme, think of it as Ashley's theme being performed by Mona. That makes a lot of sense in a very in-universe way. In this English version, at least, I don't think it sounds like it's even supposed to be Ashley singing.

    I think Mona has a better chance of being playable than Ashley, because Mona's been in all the games, and has shown a lot more potential variety for moves. I fully expect Ashley to show up as an Assist. 9-Volt could appear, but he would almost be redundant in a game that's already about Nintendo crossovers. He might make more sense as a regular trophy than an Assist, but I wouldn't be surprised either way.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Spak-Spang on October 09, 2007, 06:24:26 AM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: Spak-Spang Wow,I am really impressed with the translation for the music.  They captured the voices and feel perfectly without it feeling or sounding cheesy or off.


    This song is the DEFINITION of cheese.

    And I'm sorry to crap all over this, but I loved the original Ashley theme and, like I said, it was the music which got us liking the theme in the first place. I was initially glad to see it was back before I clicked the play button.

    I don't know who over there thought lounge jazz sounded "spooky" or was in any way appropriate for a spooky song, but he's off his rocker.



    I think you miss understood.  I am not meaning that the song isn't cheesy...the song is wonderfully deliciously cheesy.  (just like that pun)

    But the translation is a GOOD translation.  The voices singing sound like the original Japanese singers, and the translation captures the feel of the original piece well. There have been some really crappy Anime translated songs that just sounds horrible compared to the original piece.

    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Ceric on October 09, 2007, 06:36:21 AM
    Could someone post a MP3 or something of the original?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: NWR_pap64 on October 09, 2007, 07:05:23 AM
    Quote

    Originally posted by: Smash_Brother
    I do like ONE thing about it: hearing it makes me want to hit things so it should work well in the context of the game.

    Maybe we'll be ultra lucky and the REAL Ashley theme will be an unlockable My Music theme for the Wario Ware stage.


    If you hate it so much that's why Sakurai added the "My Music" option. Just lower the chances of it playing it on the Wario ware stage and that's it, PROBLEM SOLVED.

    In fact, its almost like Sakurai knew that fans would throw a fit over how certain songs are remixed and added the multiple song options so that people can find the tunes they want to listen.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Smash_Brother on October 09, 2007, 07:42:59 AM
    Quote

    Originally posted by: Crimm
    Yeah, I don't like what they did to Ashley's theme.  It just doesn't work, and the singer doesn't sound like a child either.


    Agreed.

    It sounds like a lousy lounge act doing a cover of Ashley's theme. If they had just taken the original theme and sped it up a bit, it would have been FINE.

    Like I said, I hope it's an option, or at least that the lounge mix isn't the default theme for the stage.

    Quote

    Ugh, first it was balance, then it was Snake's choke hold, now it's Ashley's Theme...I can't wait for the week of posts this will lead to...


    Ugh, first it was stickers, then it was trophies, now it's Ashley's Theme...I can't wait to see what completely worthless update will be lionized next...

    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: capamerica on October 09, 2007, 08:15:42 AM
    I like the remix, I've been listing to it over and over.
    I really like the new version of Ashley's theme, It fits Smash Bros.
    Could you imagine trying to fight to the original version? It would be so slow, It would be like trying to fight to the theme song of the the Addams Family cartoon.

    Sure its more upbeat but you know what thats perfectly fine with me, I love it.

    And I really like the new english voice. Which is a first, I normally like the japanese voices more then the english, But to me the english version sounds perfect. The Japanese voice is to high pitch and just doesn't sound right for a witch girl like Ashley.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Crimm on October 09, 2007, 08:34:35 AM
    Quote

    Originally posted by: Smash_BrotherUgh, first it was stickers, then it was trophies, now it's Ashley's Theme...I can't wait to see what completely worthless update will be lionized next...





    Sticky sticky!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Bill Aurion on October 09, 2007, 08:43:41 AM
    Quote

    Originally posted by: Ceric
    Could someone post a MP3 or something of the original?

    Sure thing... =3

    It really is a bit too slow-paced for Brawl, but it'd still be rad if they included it (with the poor GBA-ish sound quality intact!)  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Adrock on October 09, 2007, 08:44:38 AM
    I still like the idea of the stickers and the one one panel comics you can make. Hilarity will ensue....
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: anubis6789 on October 09, 2007, 09:05:28 AM
    While it may not be the best remix of the song, it is still good in my opinion, even if it is a Lounge Mix, but then again I love Lounge music. By the way has anyone here heard of Richard Cheese?

    I think the reason why the DS cooking software music is not up on any other site except for the Japanese one really has to do with the fact that it is being used as a joke, as a kind of tie-in with Kirby's cooking based Final Smash, and most outside of Japan would have no frame of reference and would require an explanation. Assuming that is true you can then rationalize the fact that both Lucas and the AT Devil more directly affect game play while a song does not, thus explaining why the song did not show up in the other region updates.

    As for the possible reason that the codec conversations did not show up except for the U.S. and Japan websites it may have to do with the fact that in order to get the the full effect of the jokes you have to speak the languages and they might not have been able to add sub-titles to the videos, and since the codec conversations are a superfluous part of the game and/or they do not have the time or money to add sub-titles for the website alone (the UK... ers and Irish get the raw end because of the fact that they are part of the same relative region as the other languages). It is either that or a possible licensing issue.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Bill Aurion on October 09, 2007, 09:10:00 AM
    I just have to post an incredibly awesome image I found at GAF...



    Truly, incredibly awesome!

    Oh yes, I'm not sure I want to pick through music complaints to see if anyone has posted this, but Brawl will be PLAYABLE at "E for All"...So if there is anyone going they need to collect some impressions...  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: anubis6789 on October 09, 2007, 09:19:05 AM
    Quote

    Originally posted by: Bill Aurion
    Oh yes, I'm not sure I want to pick through music complaints to see if anyone has posted this, but Brawl will be PLAYABLE at "E for All"...So if there is anyone going they need to collect some impressions...


    In the words of the Genome Soldiers; !

    Too bad I do not live closer to L.A. or I would be there.

    BTW that is an awesome pic. And would you know if the artist is adding the newer characters as they are reveled?  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Bill Aurion on October 09, 2007, 09:21:20 AM
    Edit: Found it!  Updated with Lucas! =D
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Smash_Brother on October 09, 2007, 09:49:39 AM
    Damn them and their "Let's do all this crap in California" nonsense!

    I still agree with the sentiment that, years ago, someone lifted up the US by the east cost and all the fruits and nuts rolled down to California.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Adrock on October 09, 2007, 09:57:12 AM
    My face just exploded after seeing that pic though Samus is on there twice and if Back to the Future has taught me anything, the fabric of the space time continuum should have unraveled and destroyed the entire universe.

    And I don't mind Ashley's theme remix. Not great, but it's not terrible.

    Terrible shame that E for All is in LA. I'm not f-ing close.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Spak-Spang on October 09, 2007, 10:23:27 AM
    Ok.  Both songs are good...but I really like the new Brawl remix for a fast action game...I do not think the new version is a bastardization of the original.  It is just different.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Smash_Brother on October 09, 2007, 10:29:12 AM
    Quote

    Originally posted by: Adrock
    My face just exploded after seeing that pic though Samus is on there twice and if Back to the Future has taught me anything, the fabric of the space time continuum should have unraveled and destroyed the entire universe.


    What do you think is going on in the background?

    As for Ashley's theme, if people like it, so be it. I'm not going to argue music tastes as that's about as sensible as arguing pizza toppings.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Arbok on October 09, 2007, 11:18:28 AM
    I LOVE the Japanese version of Ashley's song... but dislike the English one... figures I guess.

    I think the difference is just the lead singer, as the Japanese one fits the melody perfectly with a nice sweet voice, but the English one just messes it all up as the lead tries to belt it out there and doesn't gel with the melody nearly as well.

    On a random note, I guess this is the myspace page of the singer in the English version:

    http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=78403168
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Bill Aurion on October 09, 2007, 11:27:08 AM
    Quote

    Originally posted by: Arbok
    I think the difference is just the lead singer, as the Japanese one fits the melody perfectly with a nice sweet voice, but the English one just messes it all up as the lead tries to belt it out there and doesn't gel with the melody nearly as well.

    I hate to sound like a Japanophile, but Japanese just works so much better in song than English does...It really is a melodic language... =3  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: NWR_pap64 on October 09, 2007, 11:30:41 AM
    The funny thing? She confirms on her profile that she is recording a song for Brawl on August and we didn't learn about it till October. If we had use some leet detective skills we would've figured this out months before the actual confirmation came out.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: couchmonkey on October 09, 2007, 11:38:43 AM
    I hate to contribute to the whining, but I'm not crazy about the lead vocals on the American Ashley song.  She just sounds way too perky to be Ashley...you can even hear her gasping for breath she's singing so hard.  I don't mind the remix otherwise, in fact I like her voice...but I just can't imagine Ashley singing like that.

    The E for all announcement is awesome!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Arbok on October 09, 2007, 11:38:45 AM
    Quote

    Originally posted by: pap64
    The funny thing? She confirms on her profile that she is recording a song for Brawl on August and we didn't learn about it till October. If we had use some leet detective skills we would've figured this out months before the actual confirmation came out.


    Quick, everyone, scour random myspace pages to see if we can't learn anything else about Brawl ahead of time!

    EDIT: Also, good work all Nintendo fans for nerding up that entry on her page

    August 27, 2007  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: NWR_pap64 on October 09, 2007, 11:44:23 AM
    We have been so busy discussing Ashley's theme that NO ONE has yet to talk about the song featured on the Japanese version of Kirby's Final Smash. It mentions "DS", but what is it???
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Bill Aurion on October 09, 2007, 11:47:37 AM
    I believe it was brought up earlier, but it's from Ninty's Japan-only  DS Cooking Navi game...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: HadesGigas on October 09, 2007, 11:48:26 AM
    Talking! Cooking Navi DS
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Ceric on October 09, 2007, 01:21:49 PM
    Quote

    Originally posted by: Bill Aurion
    Quote

    Originally posted by: Ceric
    Could someone post a MP3 or something of the original?

    Sure thing... =3

    It really is a bit too slow-paced for Brawl, but it'd still be rad if they included it (with the poor GBA-ish sound quality intact!)


    Um no.  That version has such a personality problem.  You've got a totally dead pan girl who has a theme song of someone confident which is really to slow.
    I like the new version much better.

    Anyways, Thanks Bill for the music.  I'm sure the theme eventually grows on you.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Luigi Dude on October 09, 2007, 01:22:08 PM
    I hope the Cooking Navi DS song will still be used for Kirby's Final Smash in the other versions.  It's such a great tune that really fits Cook Kirby.  It'd be a shame if they only leave it in the Japanese version.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Arbok on October 09, 2007, 01:42:14 PM
    Quote

    Originally posted by: Luigi Dude
    I hope the Cooking Navi DS song will still be used for Kirby's Final Smash in the other versions.  It's such a great tune that really fits Cook Kirby.  It'd be a shame if they only leave it in the Japanese version.


    I'm still hoping we can switch over to the Japanese version in game, ala Melee.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: LuigiHann on October 09, 2007, 02:04:44 PM
    Quote

    Originally posted by: couchmonkey
    I hate to contribute to the whining, but I'm not crazy about the lead vocals on the American Ashley song.  She just sounds way too perky to be Ashley...you can even hear her gasping for breath she's singing so hard.  I don't mind the remix otherwise, in fact I like her voice...but I just can't imagine Ashley singing like that.


    I said this earlier, but I'll say it again: Unless stated otherwise, I believe that this version of Ashley's theme is being performed by Mona. It makes sense.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: NWR_pap64 on October 09, 2007, 02:09:24 PM
    Quote

    Originally posted by: Ceric
    Quote

    Originally posted by: Bill Aurion
    Quote

    Originally posted by: Ceric
    Could someone post a MP3 or something of the original?

    Sure thing... =3

    It really is a bit too slow-paced for Brawl, but it'd still be rad if they included it (with the poor GBA-ish sound quality intact!)


    Um no.  That version has such a personality problem.  You've got a totally dead pan girl who has a theme song of someone confident which is really to slow.
    I like the new version much better.

    Anyways, Thanks Bill for the music.  I'm sure the theme eventually grows on you.


    THAT'S the point of the original song! Ashley is basically a quiet, deadpan gothic witch. If you see her cutscenes in "Touched" and "Smooth moves" you'll see that she always has a straight face and doesn't show any personality. So if the song is a little "dead" that because its how her character is.

    I still love the new remix, but it IS very cheery in comparison to the old one.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Arbok on October 09, 2007, 02:20:11 PM
    Quote

    Originally posted by: LuigiHann
    I said this earlier, but I'll say it again: Unless stated otherwise, I believe that this version of Ashley's theme is being performed by Mona. It makes sense.


    Well the singer said otherwise, if you read her post about doing the song... as she stated she was doing the voice of the little "teenage, goth, witch" and that it was "really fun creating her voice just from a description of her character on paper".
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: LuigiHann on October 09, 2007, 02:22:58 PM
    Quote

    Originally posted by: Arbok
    Quote

    Originally posted by: LuigiHann
    I said this earlier, but I'll say it again: Unless stated otherwise, I believe that this version of Ashley's theme is being performed by Mona. It makes sense.


    Well the singer said otherwise, if you read her post about doing the song... as she stated she was doing the voice of the little "teenage, goth, witch" and that it was "really fun creating her voice just from a description of her character on paper".


    Well, that's dumb. She certainly took the character in a different direction. I don't really care either way, though. I'm still going to pretend it's Mona, because that fits better.

    It's a good song anyway.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Smoke39 on October 09, 2007, 02:27:02 PM
    This arguing over whether or not this remix retains the mood of the original is pointless.  The whole point of the music in Brawl is for musicians to have some fun reimagining some of their favorite tunes.  It's not like all the music in Melee perfectly kept the mood of the source songs, either.  Brinstar, for example.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Arbok on October 09, 2007, 02:32:05 PM
    Quote

    Originally posted by: Smoke39
    This arguing over whether or not this remix retains the mood of the original is pointless.  The whole point of the music in Brawl is for musicians to have some fun reimagining some of their favorite tunes.  It's not like all the music in Melee perfectly kept the mood of the source songs, either.  Brinstar, for example.


    Wait, what? I think the majority who are complaining are arguing over the fact that the singer, portraying a character, has just given Ashley a totally different portrayal from what one would have expected (or in my case, I simply don't like the Disney-portrayal with how it gels with the melody). The music itself, ie the karaoke version, doesn't seem to be getting much criticism.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Ceric on October 09, 2007, 02:59:23 PM
    I really think that how the character is portrayed in the remix fit better with the words of the song and even how the original is done.  I don't think the song itself, even the original, really fit with how you guys are telling me the character is.  Maybe a song about her where she didn't really participate in and just made totally dead pan comments out of the blue or trying to get rid of the singers.  I'm going to go YouTube Diving and see if I can find some videos.

    YouTube of Ashley with the Original Song
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Smoke39 on October 09, 2007, 03:22:52 PM
    Quote

    Originally posted by: Arbok
    Quote

    Originally posted by: Smoke39
    This arguing over whether or not this remix retains the mood of the original is pointless.  The whole point of the music in Brawl is for musicians to have some fun reimagining some of their favorite tunes.  It's not like all the music in Melee perfectly kept the mood of the source songs, either.  Brinstar, for example.


    Wait, what? I think the majority who are complaining are arguing over the fact that the singer, portraying a character, has just given Ashley a totally different portrayal from what one would have expected (or in my case, I simply don't like the Disney-portrayal with how it gels with the melody). The music itself, ie the karaoke version, doesn't seem to be getting much criticism.

    *shrugs* To me the vocals are just another aspect of the song's aesthetic rather than necessarily a portrayal of the character.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: stevey on October 09, 2007, 04:11:05 PM
    Ashley voice it too upbeat/old/sound like an American idol singer and not enough creepy 8yr goth witch. The rest is awesome as in the jap version, while beside the fact you can't speed it up to make her say "I granted kids to hell, OH NO!" but that would be getting picky:p  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Shecky on October 09, 2007, 04:15:04 PM
    Quote

    Originally posted by: Ceric
    I really think that how the character is portrayed in the remix fit better with the words of the song and even how the original is done.  I don't think the song itself, even the original, really fit with how you guys are telling me the character is.  Maybe a song about her where she didn't really participate in and just made totally dead pan comments out of the blue or trying to get rid of the singers.  I'm going to go YouTube Diving and see if I can find some videos.

    YouTube of Ashley with the Original Song


    The original is practically unintelligible - new one seems fine for what it is.  Personally I don't care for the voice b/c then it's not really good BGM, with the characters on screen having their own grunts and voices, not to mention other sound effects.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Smash_Brother on October 09, 2007, 04:22:35 PM
    Quote

    Originally posted by: Smoke39  The whole point of the music in Brawl is for musicians to have some fun reimagining some of their favorite tunes.


    That should include not making them suck.

    I think out of all of these, I actually like the KK Rider and Pokemans themes. Kinda sad, really...

    Quote

    Originally posted by: Shecky The original is practically unintelligible - new one seems fine for what it is.  Personally I don't care for the voice b/c then it's not really good BGM, with the characters on screen having their own grunts and voices, not to mention other sound effects.


    I also agree with this.

    The vocals will probably be pretty subdued in the actual game so the end result will be that they'll be washed over by a cascade of grunts and crashing noises, which basically defeats the purpose of having lyrics in the first place.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Bill Aurion on October 09, 2007, 04:23:36 PM
    That you think awesome music sucks?  Truly...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Smash_Brother on October 09, 2007, 04:24:57 PM
    Quote

    Originally posted by: Bill Aurion
    That you think awesome music sucks?  Truly...


    I'd rather be overcritical than too forgiving.

    But in all seriousness, it just doesn't sound good to my ear.

    To be fair, I thought the Zelda and Kid Icarus mixes were decent.

    I just think they could have done something so much cooler AND more fitting of the character with this theme.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Bill Aurion on October 09, 2007, 04:26:15 PM
    That's a pretty awesome and original way to spin someone liking something!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Smash_Brother on October 09, 2007, 04:29:32 PM
    Quote

    Originally posted by: Bill Aurion
    That's a pretty awesome and original way to spin someone liking something!


    Like I said earlier, I'm not going to get on people's cases for music tastes as they vary too much to ever be predictable.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Bill Aurion on October 09, 2007, 04:37:02 PM
    Well only really liking two of the songs and only finding another two to be "decent" is pretty harsh!  I'm not really sure what you are looking for but I'm sure there will be tracks that you will like in the dozens of musics tracks that will be in the game!  Hopefully...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: NWR_pap64 on October 09, 2007, 05:05:26 PM
    Truth to be told, I think Melee has a much superior soundtrack. I think Brawl could suffer from the "too many cooks" syndrome.

    Like S_B I only like a handful of the Brawl songs. Many of them are 'blah' IMO.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Bill Aurion on October 09, 2007, 05:09:50 PM
    "I think Brawl could suffer from the "too many cooks" syndrome."

    Well I think this is a poor analogy, because that problem arises when you have a bunch of people working on the same thing...Music tracks are pretty much individual pieces (in this case that reflect each individual composer) that are independent from each other...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Tanookisuit on October 09, 2007, 05:25:08 PM
    I think we've exhausted this Ashley's Song topic.  Let's give it a rest for tonight, eh fellas?  In a few hours we can start arguing about the the character model for the new challenger, F-Zero's Pico!  (ha ha)
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Spak-Spang on October 09, 2007, 05:34:09 PM
    F-Zero Pico will strange play exactly like Dragon Ball Z Piccalo.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: IceCold on October 09, 2007, 07:36:41 PM
    I wonder if anything will top "Fountain of Dreams"..
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ashley's Theme! (Oh, and Cook Kirby)
    Post by: Arbok on October 09, 2007, 08:12:55 PM
    Sonic is here, if there was doubt:

    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 09, 2007, 08:17:19 PM
    HOLY CRAP BEST UPDATE EVER!

    SONIC + TWO TRAILERS!?  FROTH!
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Sessha on October 09, 2007, 08:21:31 PM
    This is the best update yet.

    Wasn't S_B waiting for this?
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mashiro on October 09, 2007, 08:23:42 PM
    Best update yet and rightfully so.

    The first trailer was fantastic! Love the return of the Melee music for the second half of it as well.

    I can't get the sonic trailer to load though >.< it keeps popping up the first one.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mikintosh on October 09, 2007, 08:24:11 PM
    Fantastic! I heart Sonic, and now I'm happy with Brawl. Not that I wasn't before, but now confirmed and locked in happiness. "Live and Learn!"

    The conference video was also reassuring, as the damage counters don't really look out of place while in play, and I'm pleased to see the game hasn't been slowed down to the extent I was afraid of.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 09, 2007, 08:25:12 PM
    I SAW A METROID STAGE!
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Arbok on October 09, 2007, 08:27:18 PM
    Thanks to My Music, I'm hoping for a ton of Sonic music to be included for whatever stage he might have...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: IceCold on October 09, 2007, 08:30:11 PM
    While some Sonic music is quite good, a lot of it is simply terrible.

    On another note, looks like Nintendo is showing up SEGA with their own character.

    EDIT: In the first trailer, the part where fox shoots with Samus behind him, then disappears just before Samus shoots, is beautifully executed.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mashiro on October 09, 2007, 08:31:02 PM
    Wow! I can't believe how amazingly good Sonic looks in Brawl (fighting wise and graphic wise) this is great!

    I didn't think I would be that hyped to play Sonic but that video made me. Game looks so freaking good.

    Oh and Live and Learn is back wow lol. I kind of prefer "Open Your Heart" but Live and Learn rocks just the same (in a really cheesy kinda way).
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Sarail on October 09, 2007, 08:32:29 PM
    Yay, Sonic!
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mashiro on October 09, 2007, 08:36:45 PM
    Anyone else think the adventure mode looks great? Loving the variety in platforming that was shown in the clips.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Arbok on October 09, 2007, 08:37:28 PM
    Quote

    Originally posted by: Sessha
    Wasn't S_B waiting for this?


    He should also be happy that it has been pushed into 2008 in Japan, meaning he won't have to worry about spoilers either.

    Quote

    Originally posted by: Mashiro
    Anyone else think the adventure mode looks great? Loving the variety in platforming that was shown in the clips.


    Oh hell yeah. The Donkey Kong Country style barrel shooting part induced a fanboy-gasm out of me...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 09, 2007, 08:38:36 PM


    See what I see?  I see a Fire Flower that ACTUALLY LOOKS LIKE ONE FROM THE MARIO GAMES!
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: HadesGigas on October 09, 2007, 08:38:47 PM
    Except it is pushed back to "TBD" here.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Sarail on October 09, 2007, 08:40:52 PM
    Quote

    Originally posted by: Bill Aurion


    See what I see?  I see a Fire Flower that ACTUALLY LOOKS LIKE ONE FROM THE MARIO GAMES!

    It's a friggin' miracle!  *cries tears of joy*

    'Bout time they get the actual Fire Flower item right.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 09, 2007, 08:41:03 PM


    Is this a Metroid stage?  Sure looks like a Metroid stage!
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Arbok on October 09, 2007, 08:41:39 PM
    Quote

    Originally posted by: HadesGigas
    Except it is pushed back to "TBD" here.


    ...well crap...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mashiro on October 09, 2007, 08:42:23 PM
    Quote

    Oh hell yeah. The Donkey Kong Country style barrel shooting part induced a fanboy-gasm out of me...


    Same here my friend same here!

    Oh and victory shot of the millennia:

    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mashiro on October 09, 2007, 08:43:54 PM
    Quote

    Originally posted by: Arbok
    Quote

    Originally posted by: HadesGigas
    Except it is pushed back to "TBD" here.


    ...well crap...


    CRAPPPP NOOOOO ::slams head:: no no no no no....nooooooo.

    Why why whyyyy Nintendo. Nintendo you heartless b*******.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: GoldenPhoenix on October 09, 2007, 08:44:16 PM
    Is it just my imagination or was Bowser and Peach dancing together in that trailer?
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: HadesGigas on October 09, 2007, 08:45:32 PM
    That looked like a move by Peach, as her dancing looked voluntary, and Bowser's did not.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mashiro on October 09, 2007, 08:50:35 PM
    So . . . basically if we have the previous dates to go by, we will be getting smash by February . . .

    excuse me I'm gonna go cry in the corner for a week or so.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: IceCold on October 09, 2007, 08:50:38 PM
    Hmm, well all signs point to this being a Q1 2008 release now - if they're actually using the time to polish it up even more (get online as lag-free as possible, fix possible balancing issues, add more variety) then I'm all for it - Galaxy is more than enough for me for the Christmas.

    Plus it's a good business move to save it for a time where Wiis aren't sold-out, like they definitely will be this holiday. Smash Bros has huge system-pushing potential, so it would be somewhat of a waste in December.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: that Baby guy on October 09, 2007, 08:53:12 PM
    You know which version of Sonic this is?  The one from the SEGA CD.  I'll hunt up a youtube and link it, but he looks like he plays just like Sonic moves in the opening clip.

    In fact, using this gameplay, I think there could be a pretty awesome Sonic game developed.  That's just me.  Anyways, check this post for a link in a few minutes!

    Found it.  I took the time to find a higher quality one.
    http://www.youtube.com/watch?v=j1HkBFYfDFk

    Honestly, what could've been saddens me that it didn't happen.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 09, 2007, 08:57:00 PM
    "In fact, using this gameplay, I think there could be a pretty awesome Sonic game developed."

    This will be the best Sonic game in years...Pretty sad, isn't it!
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: anubis6789 on October 09, 2007, 08:57:42 PM
    Quote

    Originally posted by: Mashiro
    Oh and Live and Learn is back wow lol. I kind of prefer "Open Your Heart" but Live and Learn rocks just the same (in a really cheesy kinda way).


    I'm with you there, "Live and Learn" is great but "Open Your Heart" is the greatest song from the 3-D Sonics, and perhaps even all of the Sonic games.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: anubis6789 on October 09, 2007, 09:00:46 PM
    Quote

    Originally posted by: Bill Aurion
    "In fact, using this gameplay, I think there could be a pretty awesome Sonic game developed."

    This will be the best Sonic game in years...Pretty sad, isn't it!


    Damn it! I was going to say the same thing but you beat me.

    Although we might be forgetting Sonic Rush.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 09, 2007, 09:03:56 PM
    But Rush is only good because we keep comparing it to the other recent Sonic games...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: that Baby guy on October 09, 2007, 09:04:30 PM
    No, Sonic Rush isn't really that much like an older Sonic game.  Sonic Rush requires memorization and guess-work, while the older Sonic games mostly avoid huge pitfalls and make you react quickly.  Also, the enemies took time to learn.  The bosses are better in the older ones, too.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 09, 2007, 09:12:27 PM
    Quote

    Originally posted by: Sessha
    This is the best update yet.

    Wasn't S_B waiting for this?


    I was supposed to tell him about it as soon as it happened. But considering that he lives with capamerica he probabky knows about it by now...

    As for the update...SUPER SPECIAL AWESOME!!!!!!!!!!!!!!!!!!!!

    The Sonic trailer was EXACTLY as I imagined it, complete with a shot of Mario and Sonic together in a victory pose.

    As for the possibility of a delay, I admit that I am split in half. On one half, I REALLY wanted to play Brawl during my Holiday break. But on the other, if this means that they will be using the time to polish the game even further then by all means they should take their sweet time.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: anubis6789 on October 09, 2007, 09:20:16 PM
    ...

    ...

    ... ...

    I cannot believe what I am reading, Sonic Rush is awesome (I do not know about Rush Adventure, I have not got to play it yet). Yeah, it is not the same as the old Sonic games, but it is a still great game, and more than just a "good recent Sonic game".

    Anyway, no point in arguing matters of taste I guess.

    I would like to know if I am the only person actually excited about the delay though, because a delay means that this game can be even better than it is now, and I am only going off pictures and how the previous games played. Remember this that Miyamoto said: "A delayed game is eventually good, a bad game is bad forever", only in this example replace bad with good and good with great. At least that is how I feel.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Sessha on October 09, 2007, 09:22:33 PM
    I am very disappointed with a delay.  Although I am happy that they are taking the time to polish the game so it's the best it can possibly be.  But I was really looking forward to this.  I suppose it's for the best
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Arbok on October 09, 2007, 09:24:25 PM
    Quote

    Originally posted by: anubis6789
    I would like to know if I am the only person actually excited about the delay though, because a delay means that this game can be even better than it is now, and I am only going off pictures and how the previous games played. Remember this that Miyamoto said: "A delayed game is eventually good, a bad game is bad forever", only in this example replace bad with good and good with great. At least that is how I feel.


    If I had to make a guess, I would wager it's probably not out of the question that a third party might have approached them at the last minute with the proposition of adding in their character... which would have required for a good deal of work (character themselves, stage, selection of music for My Music, playtesting to balance) and could easily account for a month plus delay since you have to leave a good window for manufacturing so no kinks arise.

    ...could just be wishful things on my part, though.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: that Baby guy on October 09, 2007, 09:29:02 PM
    I thought that too, Arbok.  I thought that, too.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: anubis6789 on October 09, 2007, 09:29:37 PM
    Quote

    Originally posted by: Arbok
    Quote

    Originally posted by: anubis6789
    I would like to know if I am the only person actually excited about the delay though, because a delay means that this game can be even better than it is now, and I am only going off pictures and how the previous games played. Remember this that Miyamoto said: "A delayed game is eventually good, a bad game is bad forever", only in this example replace bad with good and good with great. At least that is how I feel.


    If I had to make a guess, I would wager it's probably not out of the question that a third party might have approached them at the last minute with the proposition of adding in their character... which would have required for a good deal of work (character themselves, stage, selection of music for My Music, playtesting to balance) and could easily account for a month plus delay since you have to leave a good window for manufacturing so no kinks arise.

    ...could just be wishful things on my part, though.


    Are you talking about Sonic or are you hoping for another third party character, who also happens to be blue, like me?  
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mashiro on October 09, 2007, 09:31:18 PM
    Maybe they are adding Mega Man and Crono? =D

    (I think Mega Man has a huge shot of being in the game now for some reason . . .)

    Edit: With Monster Hunter jumping ship to the Wii and all . . . come on Capcom don't be stupid let Nintendo add the blue bomber in. Make this the biggest fanboy-gasm game of all time!
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: that Baby guy on October 09, 2007, 09:32:40 PM
    Those are the two most likely characters, I think.  Although, it seems you know things we don't, from the look of the other thread...
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Arbok on October 09, 2007, 09:33:53 PM
    Quote

    Originally posted by: anubis6789
    Are you talking about Sonic or are you hoping for another third party character, who also happens to be blue, like me?


    No, I wasn't talking about Sonic, since he looks to be mostly done and since Mario & Sonic at the Olympic Games has been in the works I imagine this has been established early on in the "third party" game for Brawl. I was actually considering another firm, though... and Capcom sure is a possibility, I suppose.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mashiro on October 09, 2007, 09:42:18 PM
    Quote

    Originally posted by: thatguy
    Those are the two most likely characters, I think.  Although, it seems you know things we don't, from the look of the other thread...


    Lol well . . . Crono is a real real real big reach and just a personal dream of mine.

    As for the blue bomber well . . . we'll have to wait and see!
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Arbok on October 09, 2007, 09:57:55 PM
    Quote

    Originally posted by: Mashiro
    Oh and victory shot of the millennia:




    Belated mention, but it seems that Mario has the old Dr. Mario "victory stance" now rather than he old "mushroom size" taunt from the previous two games... or at least that's my assumption.

    EDIT: Probably just early morning logic at work, as there is nothing stopping them from just using the victory movements outside of those screens I guess... going to cut my loses and call it a night/morning.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Adrock on October 09, 2007, 10:02:38 PM
    EDIT: Nevermind... there were spoilers everywhere. Fooled me though......

    Who is surprised by Sonic being in Brawl? No one? Ok, just checking.

    Come on, it was only a matter of time. I've been treating Sonic in Brawl as fact for months. I'm not bragging because I have no right to brag. Truth is, it was just too obvious.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Infernal Monkey on October 09, 2007, 10:24:36 PM
    Quote

    Originally posted by: Bill Aurion


    Is this a Metroid stage?  Sure looks like a Metroid stage!


    It's actually Sonic's stage!

    Quote

    CRAPPPP NOOOOO ::slams head:: no no no no no....nooooooo.

    Why why whyyyy Nintendo. Nintendo you heartless b*******.


    Can't wait for the PAL release in 2009!

    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mashiro on October 09, 2007, 10:41:20 PM
    Quote

    Can't wait for the PAL release in 2009!


    Lol I thought it was 2012 and was going to be bundled with Wii 2?
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Strell on October 09, 2007, 10:46:29 PM
    To Adrock in a Group X voice:

    Shut up.  God dayum.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 10, 2007, 01:05:37 AM
    Quote

    Originally posted by: thatguy
    Those are the two most likely characters, I think.  Although, it seems you know things we don't, from the look of the other thread...

    MegaMan will be revealed at Capcom's conference thing they have going on next week (I think it's next week...)
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Shecky on October 10, 2007, 01:30:58 AM
    Quote

    Originally posted by: Arbok
    Quote

    Originally posted by: anubis6789
    I would like to know if I am the only person actually excited about the delay though, because a delay means that this game can be even better than it is now, and I am only going off pictures and how the previous games played. Remember this that Miyamoto said: "A delayed game is eventually good, a bad game is bad forever", only in this example replace bad with good and good with great. At least that is how I feel.


    If I had to make a guess, I would wager it's probably not out of the question that a third party might have approached them at the last minute with the proposition of adding in their character... which would have required for a good deal of work (character themselves, stage, selection of music for My Music, playtesting to balance) and could easily account for a month plus delay since you have to leave a good window for manufacturing so no kinks arise.

    ...could just be wishful things on my part, though.


    monitory/legal agreements and all other sorts of red tape to have a 3rd party character... that never seems to come up when discussing them, and those type of things take forever to work out.  Although the delay is probably heavily influenced by release scheduling, characters such as Sonic could be the very reason for the delay as well.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Shecky on October 10, 2007, 01:36:06 AM
    Quote

    Originally posted by: Arbok
    Belated mention, but it seems that Mario has the old Dr. Mario "victory stance" now rather than he old "mushroom size" taunt from the previous two games... or at least that's my assumption.



    It looks like they have several taunts now.... I'm guessing 4 of them.  Sonic shows off at least 2.

    Edit: Make that 3 by my count.

    Also, his animations (such as braking and standing near an edge) are all reminiscent of the old 2D games, and it looks like they did a good job with his move set.

    He had better look at his watch and tap his foot for an idle animation
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Tanookisuit on October 10, 2007, 01:51:31 AM
    Um...W00T!
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Ceric on October 10, 2007, 02:17:13 AM
    Sonic is in. Which means 80's Cheese Rock is in.  Now theres a few things I like changed by the time it release but mainly go back to the circle feet run.  Once Sonic is going fast enough his feet need to go to a circle blurb.  I like how they kept his jumping sound.  Hopefully though they'll opt out of having any of the other Sonic characters show up in any form but a collectable trophy or stickers.  The items be fine.  This would help with the loner vibe that Sonic has and Brawl could be tied back to his universe like Secret Rings was.

    On the trailer.  Great.  I like the dancing part as sort of random.  The Melee theme coming back was great.  The Single Player Adventure mode seems to be shaping up but, I do still hope that they have the two older single player modes as well.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Spak-Spang on October 10, 2007, 02:34:58 AM
    I think a delay would be a great thing if it means adding more than just Sonic.

    I would love another third party character as well...(Mega Man, Bomberman, BOTH.)

    But I would also like the Brawl team to work on getting voice chat working for Co-op mode.  


    I also would hope it would be possible for Nintendo to push Mario Kart Wii up to 2007 to fix this gap now in their schedule.  Also I wish battalion Wars 2 would be delayed so add voice chat for Co-Op mode.  (Mario Kart to me doesn't need it at all.) And perhaps Nintendo could push up Wii Fit for US market this December.

    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: nickmitch on October 10, 2007, 03:00:18 AM
    Did anybody notice that in the trailer, Fox uses his FSA against ZSS? I guess this means that we can expect multiple smash balls per match. This would put the smashball in the "one time use" and not in the "once per game" pile.
    Also, Sonic's FSA looks to be Super Sonic, makes sense.
    Also, SONIC! *drool*
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 10, 2007, 03:18:43 AM
    Don't leave out the possibility that you can select Zero Suit Samus from the start, a la Sheik...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: nickmitch on October 10, 2007, 03:25:00 AM
    This is true. But also, this means that ZSS will need her own FSA. So, what's that gonna be like?
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 10, 2007, 03:29:09 AM
    Her suit glues back on! ='D
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 10, 2007, 04:56:51 AM
    I knew it was coming, but still, I had no idea we'd know so soon.

    Sakurai just made my week...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: UltimatePartyBear on October 10, 2007, 05:10:42 AM
    I figured Sonic would be saved for the last big update before release.

    It looked like Fox simply smashed the smash ball instead of grabbing it.
    The video confirmed that Mr. Resetti's speech balloons will cover the action.
    Mario is fighting Petey instead of Kirby, so the events we saw in that movie are not set in stone.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 10, 2007, 05:14:53 AM
    Quote

    Originally posted by: PartyBear
    It looked like Fox simply smashed the smash ball instead of grabbing it.

    Mario is fighting Petey instead of Kirby, so the events we saw in that movie are not set in stone.

    1) Yeah, it looks like he did his Shadow Dash move into it...And the Smash Ball came in at a weird angle...Maybe it floats through the level without actually staying on the ground?
    2) You can probably choose to be Mario or Kirby at the start...  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NinjaWang on October 10, 2007, 05:40:48 AM
    Quote

    Originally posted by: Ceric
    Sonic is in. Which means 80's Cheese Rock is in.  Now theres a few things I like changed by the time it release but mainly go back to the circle feet run.  Once Sonic is going fast enough his feet need to go to a circle blurb.  I like how they kept his jumping sound.  Hopefully though they'll opt out of having any of the other Sonic characters show up in any form but a collectable trophy or stickers.  The items be fine.  This would help with the loner vibe that Sonic has and Brawl could be tied back to his universe like Secret Rings was.

    On the trailer.  Great.  I like the dancing part as sort of random.  The Melee theme coming back was great.  The Single Player Adventure mode seems to be shaping up but, I do still hope that they have the two older single player modes as well.


    If you look at the video closer when they play his jumping sound, He is actually jumping from one of the bumpers from his game.  I saw it watching the vid in slomo.  Now the question is, is that his Up-B or are they putting in items from sonics games aswell.



    BTW: Snorlax confirmed

    Updated w/ Sonic

     
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 10, 2007, 05:54:05 AM
    Definitely looked like his Up+B to me...A spring would be sort of an odd and redundant item to include...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 10, 2007, 05:55:03 AM
    Nice. Sonic and Mario right in the middle is fitting.

    Also, did anyone else notice that one of Sonic's primary moves is one from Secret Rings? It's the one which causes him to fly straight downward. That was the SR stopping move, and considering how fast he looks, it'll be handy for Brawl.

    Also, they seem to be showcasing the hell out of the 3rd party characters right now.

    Is there a 3rd shoe waiting to drop? Megaman, perhaps? Geno?
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NinjaWang on October 10, 2007, 06:08:02 AM
    I agree about the spring being redundant but it looks like hes falling on it so I dunno maybe its part of the animation for his up-b but it doesn't make sense for him to do go then up.  Maybe its a Down-B to pull out the spring like peach....who knows...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 10, 2007, 06:08:48 AM
    Well it IS a spring...You'd have to go down on it to produce enough force to be pushed up...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NinjaWang on October 10, 2007, 06:10:53 AM
    Good point... But i imagine that It'd appear where he was and he just go up kinda like mario's up B from melee, slight pause then up not down...Maybe I've been in the sun too long.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 10, 2007, 06:15:40 AM
    I'm guessing Up+B as well.

    Also, these Up+B moves seem to give a LOT of height. I wonder if that's because there's more gravity now or something...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 10, 2007, 06:21:53 AM
    Well Sakurai did mention that he wanted to add more aerial combat to the game, so it's probably due to that...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NinjaWang on October 10, 2007, 06:22:56 AM
    Probably also to keep the flying guys balanced.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 10, 2007, 06:41:49 AM
    It's clear that this SSB is going to play very differently from the previous two.

    I only hope I like it, and it would be a godsend if, while playing it, it recalls me to the times of SSB64...

    We'll see, though.

    And yeah, Sonic was the ONLY other character I really wanted for this game so I suppose I could probably stop checking updates daily now. For me, this was the apex of the SSBB blog.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NinjaWang on October 10, 2007, 07:01:23 AM
    I just can shake this feelings that Brawl is gonna be huge with more and more 3rd party action,  We may never get a sequel unless they start working on it as soon as brawl ships and if we do get one how are they gonna top it?  Sonic/Snake/whoever become series regulars?  Soon it'll be Super Smash Brother: vs The World, with George Bush as a new character.  My head is gonna explode thinking about it.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 10, 2007, 07:08:25 AM
    Quote

    Originally posted by: Smash_Brother
    I knew it was coming, but still, I had no idea we'd know so soon.

    Sakurai just made my week...


    And yet, its the same Sakurai that allowed Mario's neck to be snapped and turned Resetti into an assist trophy...That man just LOVES to play with a fanboy's feelings .
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 10, 2007, 07:44:50 AM
    Sonic was the last thing I REALLY wanted to see in Brawl.

    I'm fond of Little Mac and Olimar and such, but I think I would have been crushingly disappointed if Sonic didn't show up.

    I honestly still have a hard time believing it. It was too good to be true and crossed me as one of those decisions which is SO immensely obvious that it would take a company like Sega to f*ck it up.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Adrock on October 10, 2007, 08:16:41 AM
    The only thing really surprising about the update was that they announced Sonic so soon. There's probably a bigger update planned somewhere down the line.
    Quote

    Strell wrote:
    To Adrock in a Group X voice:

    Shut up. God dayum.

    ????
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 10, 2007, 08:21:18 AM
    Quote

    Originally posted by: Adrock
    The only thing really surprising about the update was that they announced Sonic so soon. There's probably a bigger update planned somewhere down the line.


    They announced Sonic to distract us from the release date slipping.

    Didn't it work? I already didn't care when the game was released, personally. If it launches NEXT Xmas, I'd still be fine because that'd be one more year of polish and balance the game would have and that can only mean good things for everyone.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Adrock on October 10, 2007, 08:33:52 AM
    I suppose since they did announce online multiplayer conveniently the week before Halo 3. Still, I don't think that's Nintendo's style. They delay games ALL the time and never reward fans with anything but a better game in the end which is fine by me.

    The latest I'd like to see this game is March 2008. That's ample time for tweaking and balancing. If it kept its original release date, a 2 year development cycle is plenty for a game that borrows so much from its predecessor. For an extra year wait, they'd have to be adding upwards for 10-15 characters and stages, something I don't think would warrant a delay. Not that that would be a significantly bad thing, but sometimes you just have to let things go.... unlike George Lucas who continually butchers the Original Trilogy.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Strell on October 10, 2007, 08:39:37 AM
    Your mom is the original Smash Mother.

    (Just in case: This is not aimed at anyone.)
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mashiro on October 10, 2007, 09:10:11 AM
    With this last delay (or impending delay for NA) I think it's safe to say Smash will be one of the greatest games ever made.

    Just throwin' it out there.

    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 10, 2007, 09:19:56 AM
    I've been watching the Sonic movie again and again...DAMN he's fast. I'm guessing he'll probably be one of the lightest characters in the game to make up for his speed.

    I also love the last clip of the movie where he shakes his finger at the camera like in the Sonic games of old. That was a welcome throwback.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NinjaWang on October 10, 2007, 09:26:16 AM
    Notice the sound effect when he stops. Classic
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: nickmitch on October 10, 2007, 09:32:34 AM
    Why is your avatar so big?
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: ThePerm on October 10, 2007, 09:37:19 AM
    Screw it Megaman and Leon Kennedy! Lets hope for as many characters as we can get, and bomberman, konami owns bomberman now that they own hudson
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 10, 2007, 09:39:14 AM
    Wait, Konami owns Hudson!?

    When did THAT happen?
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 10, 2007, 09:42:50 AM
    There's a break in all the awesome that's been going on, so now it's time to do a second-by-second breakdown of all the cool neat things I see in these new trailers...

    Sonic trailer:
    0:01 - Mario fighting off Goombas in an area we know to be in Adventure Mode...Does this mean that we could run into Sonic or is this made purely for the trailer?
    0:12 - Looks like a taunt...
    0:15 - Sonic using his Spin Dash for the first time of many in the trailer...Most likely his standard B attack...
    0:16 - The sound that Sonic makes braking after his Spin Dash!  Old-school sound effect!
    0:24 - Classic "Uh oh, gonna fall!" animation!
    0:26 - Lock-on attack from Secret Rings!  (Most likely Down+B attack...)  You can also see Mario using FLUDD for the first time!
    0:28 - Sonic's Grab + Down Attack most likely...
    0:29 - Oh yeah, his classic jump sound effect is in too!
    0:34 - Most likely Up+B Spring Jump, but a bit difficult to tell...
    0:35 - Warp Star!  Minor, but it's also really cool how Link's Spin Attack has the little glint of light at the end of the attack...
    0:38 - CLASSIC FIRE FLOWER!  New enemy that looks like a fish with a giant eyeball...Also some interesting new round obstacle things that run on a set path...
    0:41 - Oh man, Sonic will be fun to use in Adventure Mode...
    0:43 - The money shot of the trailer...Mario and Sonic taunts perhaps?
    0:45 - Super Sonic - Sonic's Final Smash, obviously...

    Full Trailer:
    0:04 - Did Peach's Hip Thrust attack always produce hearts?  And geez, Kirby got DRILLED by that one multi-thrust attack of Meta Knight's, all across the platform!
    0:06 - Andross!  Bowser took around 40 damage before getting launched...
    0:09 - Bridge of Eldin looks pretty wide!  And the Smash Ball appears to just float across the stage, possibly even sinking through it unlike other items...Possibility of multiple Smash Balls or selectable Zero Suit Samus due to her appearance...
    0:10 - Fox Shadow Dashes into the Smash Ball to bring out the Landmaster!
    0:11 - Yoshi causing destruction on Shadow Moses with his Super Dragon Final Smash, destroying the side walls in the process...Looks REALLY chaotic!
    0:14 - New Pokemon!  Kyogre!
    0:15 - New Pokemon!  Torchic!  ALSO, New Stage!  Looks Metroid-based! (Though it COULD be the area underneath the Fire Emblem throne room, too early to tell)
    0:17 - Piplup in motion...
    0:17 - Snorlax looks a lot more 3-dimensional this time around...Looks nice!
    0:17 - Lakitu looking good...
    0:19 - Lyn!  I like how she's all "Hm?"  I love all the stuff going on in the background of the Lylat Cruise stage too...
    0:20 - Mr. Resetti covering up the screen with text...
    0:25 - The trophies look really nice!
    0:34 - Oh man, the fanfare here is epic...
    0:36 - Petey animates GREAT!
    0:37 - Ahaha, Poppants!  I also love the stage design here, with the rolling hill and the cloud platforms...Also a new cloud-type enemy!
    0:38 - Fox blowing up some Kirby-esque blocks...
    0:40 - Donkey Kong Country deja vu!  The door at the end reminds me of Super Paper Mario...
    0:42 - Looks like Snake's intro in Adventure Mode, perhaps?
    0:43 - Definitely a Yoshi taunt...
    0:46 - Ice Climbers taunt...Wait, what is that stage they are on!?
    0:47 - Lucas taunt, perhaps?  Looks like he's using a "Life-up" move (or faking one), but it's hard to tell...
    0:48 - Holy crap Ike's taunt is bad-ass...
    0:50 - Can see Pokemon Trainer yelling orders to his Pokemon, but you don't actually hear a voice or sound...
    0:51 - It's that new stage area again!
    0:52 - DK and Diddy taunts...
    0:54 - Wario taunt...I like how his mustache bounces when he closes his mouth... =D
    0:55 - Link and Zelda taunts, with K.K. in the background!
    0:56 - Samus missing a chance to zap Fox with her stun gun...
    0:57 - Haha, Peach dancing...New move or taunt?  I'm going to go with taunt...
    0:59 - Pit and Samus taunting, but I can't tell if Pikachu's is just his idle animation...
    0:59 - Kirby and Meta Knight taunting...Meta Knight's is also cool, with his "swishing the blood" from his sword and checking the straightness of the blade...
    1:00 - Aaaaand, ending with Mario's forward smash...  
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 10, 2007, 09:46:16 AM
    I'm guessing there will be multiple taunts in this game...

    We've seen Wario do the ass-wiggle and now we're seeing what looks like a different taunt.

    Either the dev team can't decide or there are multiple ones to choose from.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: ThePerm on October 10, 2007, 09:51:01 AM
    maybe the taunts alternate, like pressing the button on some licensed good and it changes until it loops back.  We all know the last update will be Luigi with his new poltergeist 3000 vacuum powers.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: IceCold on October 10, 2007, 09:52:58 AM
    So yeah, the Dojo has been overloaded and the server's down.. I've been wondering how many clicks they've been getting over the past few months (especially with the big updates like the WiFi and Sonic ones) - apparently quite a few!
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: UltimatePartyBear on October 10, 2007, 09:55:11 AM
    Pichu had two taunts in Melee, depending on which way he was facing.  I'm hoping you can choose which taunt to perform based on which direction on the D-pad you press.  I'm also hoping for every character to have short and long taunts.  Certain characters have such time-consuming taunts that managing to complete them really rubs it in when you're doing well.  Mario and Young Link in particular come to mind.  It would be nice if you could rub it in like that with every character.  Conversely, it would be nice to have the option of doing a quick taunt without leaving yourself open for so long.

    Quote

    Originally posted by: IceCold
    So yeah, the Dojo has been overloaded and the server's down.. I've been wondering how many clicks they've been getting over the past few months (especially with the big updates like the WiFi and Sonic ones) - apparently quite a few!


    It's weird.  Usually the Dojo doesn't respond well for me.  I had to go to gametrailers to see the Snake videos because they wouldn't load from the Dojo for me, and plenty of times my computer just refuses to believe that the site even exists.  Today, though, it's nice and responsive.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: ThePerm on October 10, 2007, 11:36:45 AM
    http://en.wikipedia.org/wiki/Hudson_Soft

    Konami owns 59% of it, thus making it the now parent company  
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 10, 2007, 11:37:01 AM
    It's sad: the Dojo could run adds for obscure Nintendo games, like Elite Beat Agents, and thrust those games into the spotlight and better sales.

    Quote

    Originally posted by: ThePerm
    http://en.wikipedia.org/wiki/Hudson_Soft

    Konami owns 59% of it, thus making it the now parent company


    Wow, I wonder how that one slipped by me...

    Thanks.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: ThePerm on October 10, 2007, 11:50:56 AM
    perms wishlist for appeareances

    Bomberman-hudson/konami - Wario and Bomberman have a rivalry
    Megaman-Capcom - dr wiley should be in a level
    Pacman-namco- the ghosts should be level assisrs
    Goemon-konami - always been a favorite..too bad he's never been popular
    Dr. Robotnik/aka Eggman-Sega - if their going to have bowser they should have Eggman and Ganon
    Liquid Snake-konami--likewise, or if not Liquid then Revovler Ocelot
       
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: anubis6789 on October 10, 2007, 11:58:21 AM
    What about a Belmont?
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 10, 2007, 12:05:10 PM
    I'd rather each company get a single representative, personally...
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Sessha on October 10, 2007, 12:09:12 PM
    Quote

    Originally posted by: Bill Aurion
    I'd rather each company get a single representative, personally...



    I feel the same way I don't know Bill's reasons but I want the game to identifiable as a Nintendo franchise, too many guests may give people the wrong idea.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 10, 2007, 12:10:24 PM
    Simon would have made much, MUCH more sense than Snake, and then if Capcom gave us Megaman, we'd have the Captain N trio reunited at long last.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: ThePerm on October 10, 2007, 12:38:44 PM
    Simon Belmont is a dead character, he hasn't been much used outside of the original games. The games and stories have progressed so much beyond the Simon character than he's just one of many characters in the Castlevania legacy.

    Megamans possible because Capcom wants to make some moneyhats and is a fan favorite, idk who hates Megaman

    likewise for bomberman, not to mention bomberman would make for great gameplay

    Goemon is Konami's mascot, but of course is nowhere near as popular as Snake, so who knows, however putting him in Smash Bros would be good advertising.

    Pacman may be likely because he's already made some cameos in Nintendo's games like Mario Kart arcade
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 10, 2007, 12:41:12 PM
    Uhh, Game and Watch, Ice Climbers?
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: ThePerm on October 10, 2007, 12:44:40 PM
    Ice Climbers were already announced, Game & Watch was a favorite on Melee for me. Lets hope. Actually putting him in would make sense because all he has is standard generic moves, i dont see how he could effect gameplay.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Luigi Dude on October 10, 2007, 01:16:23 PM
    Well even though I'm late I'll say it anyway.

    F*CK YEAH BABY IT'S SONIC THE F*CKING HEDGEHOG!!!!


    Yeah I knew Sonic was in the game but still, actually seeing him there just makes my head feel like it's  going to explode.


    Oh and one thing I'd like to add that nobody else has said yet, Marth's Fire Emblem being remade for the DS  Well I think it's safe to say Marth is coming back now.  He's the icon of the series in Japan and is now the star of an upcoming Fire Emblem game which will probably be released in the US making him no longer a Japan only character either.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 10, 2007, 01:27:26 PM
    I know I've already mentioned it, but Ike's taunt truly is the coolest thing ever...



    AUGH, HARD-ON FOR IKE!
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mashiro on October 10, 2007, 01:58:01 PM
    Fully agreed Bill fully agreed lol.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 10, 2007, 02:11:18 PM
    Quote

    Originally posted by: ThePerm
    Ice Climbers were already announced, Game & Watch was a favorite on Melee for me. Lets hope. Actually putting him in would make sense because all he has is standard generic moves, i dont see how he could effect gameplay.


    You misunderstand me.

    I mean that both Ice Climbers and G&W are from series which are both very much dead and gone (unless you count the G&W GBA game recently...). Belmont sharing the same fate doesn't invalidate him for SSB, really.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Tanookisuit on October 10, 2007, 02:22:36 PM
    You know, now with Sonic in the game, I really want Pacman and Megaman in it...badly.  I know Pacman would be weird, but the game is becoming this videogame history lesson of sorts, and it would feel incomplete without Pacman.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Ceric on October 10, 2007, 02:24:09 PM
    Servbot Assist Trophy.  I would live to see it.  I think Simon would still be a better fit for Smash.  I still think he's one of the most identifiable main characters from Castlevaina.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 10, 2007, 02:39:32 PM
    Quote

    Originally posted by: Tanookisuit
    You know, now with Sonic in the game, I really want Pacman and Megaman in it...badly.  I know Pacman would be weird, but the game is becoming this videogame history lesson of sorts, and it would feel incomplete without Pacman.

    Ugh, you people need to stop wanting Pac-Man...He's a one-hit wonder with a really, REALLY bad track record in 3D...One that's even worse than Sonic's, so NO...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mashiro on October 10, 2007, 02:44:23 PM
    Quote

    ...One that's even worse than Sonic's, and that's nooooo good!


    Fixed =D
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: LuigiHann on October 10, 2007, 03:20:28 PM
    Yeah, Pac-Man would be a fun boss or assist trophy, but I can't imagine him working at all as a playable character. There are a few Namco characters that would make fun assist trophies, actually.  Come to think of it, I wonder if we'll be seeing Konami or Sega characters as Assists.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Shecky on October 10, 2007, 03:33:11 PM
    Quote

    Originally posted by: Adrock
    The latest I'd like to see this game is March 2008. That's ample time for tweaking and balancing. If it kept its original release date, a 2 year development cycle is plenty for a game that borrows so much from its predecessor. For an extra year wait, they'd have to be adding upwards for 10-15 characters and stages, something I don't think would warrant a delay. Not that that would be a significantly bad thing, but sometimes you just have to let things go.... unlike George Lucas who continually butchers the Original Trilogy.


    QFT

    Quote

    Originally posted by: Smash_Brother
    I mean that both Ice Climbers and G&W are from series which are both very much dead and gone (unless you count the G&W GBA game recently...). Belmont sharing the same fate doesn't invalidate him for SSB, really.


    Yeah but you miss the point that the 3rd parties aren't just putting characters in to be nice here.... there are agendas and license talks, rights, rules... red tape.  Also, Nintendo likely included (and will keep) both the Ice Climbers and G&W since they provide a unique twist on characters (joint pair/completely flat with stop animation)

    Quote

    Originally posted by: Bill Aurion
    0:15 - Sonic using his Spin Dash for the first time of many in the trailer...Most likely his standard B attack...



    How many years did they drill the spin dash as Down+B and you think standard B attack.... for shame!
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Arbok on October 10, 2007, 03:43:08 PM
    Quote

    Originally posted by: Tanookisuit
    You know, now with Sonic in the game, I really want Pacman and Megaman in it...badly.  I know Pacman would be weird, but the game is becoming this videogame history lesson of sorts, and it would feel incomplete without Pacman.


    Pacman makes a lot of sense, but I would really, really rather not see him in Brawl.... I just find him so boring. The attempt to update him has just never done anything for me.

    I'd love to see Hudson bring Bomberman, though, as, let's face it, it's time for a rematch between him and an already present fighter:

    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 10, 2007, 03:46:01 PM
    Quote

    Originally posted by: Shecky Yeah but you miss the point that the 3rd parties aren't just putting characters in to be nice here.... there are agendas and license talks, rights, rules... red tape.  Also, Nintendo likely included (and will keep) both the Ice Climbers and G&W since they provide a unique twist on characters (joint pair/completely flat with stop animation)


    I COMPLETELY agree that 3rd party characters should be in the game to see some benefit from it, but people pooped all over the idea when I suggested that Snake should have something on the Wii because having him in SSBB is awesome advertising.

    And I think we're due for a (good) 3D remake of Belmont's Castlevania, don't you?
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Janus on October 10, 2007, 04:23:59 PM
    pacman collects dots throught the whole game then comes the big dot, which grants him invincibility and eating power. Pacman eats, and is ball shaped. Imagine if like in attack he chomps at you, he could swallow you up like kirby, and bounce on his back like a ball. Just because Pacman hasnt done it, doesnt mean Sakurai could make him do cool stuff, look at fox and captain falcon!
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Tanookisuit on October 10, 2007, 04:25:46 PM
    Quote

    Originally posted by: Bill Aurion
    Quote

    Originally posted by: Tanookisuit
    You know, now with Sonic in the game, I really want Pacman and Megaman in it...badly.  I know Pacman would be weird, but the game is becoming this videogame history lesson of sorts, and it would feel incomplete without Pacman.

    Ugh, you people need to stop wanting Pac-Man...He's a one-hit wonder with a really, REALLY bad track record in 3D...One that's even worse than Sonic's, so NO...


    No need for the tone.  I'm actually getting pretty tired of the petty, overreactive nature of these boards of late.  I come here at the end of my day to chat about these things with like-minded people, not be mocked and called "you people."  Come on.  Let's lighten up.  

    That said, I agree there's no way to gracefully include Pacman, I juat want him in there.  I'd totally settle for a big, pixelated assist trophy.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Janus on October 10, 2007, 04:28:08 PM
    I agree with Tanookisuit, I've seen people do that lately. I just joined these boards, i lurked for a while, but as of late you guys seem rude@!
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Arbok on October 10, 2007, 06:03:21 PM
    Well, it has been posted else where (although only with the character select screen), but it seems that Dengeki has scored some exclusive pics:





    Source

    Question... anyone know what the heck is happening in that last shot?
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: IceCold on October 10, 2007, 06:19:54 PM
    Samus has an aura around her? And Fox has a sword item?
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: anubis6789 on October 10, 2007, 06:40:42 PM
    It looks like Link is doing an overhead slash at Fox with what looks like either an assist trophy or Pokemon (maybe even a stage obstacle) creating a bubble or forcefield behind Link.

    While she does not appear to be in the select screen I was so hoping for Zelda to be playable so we might have gotten a shot of what Sheik will look like, if Sheik is even present.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Caterkiller on October 10, 2007, 07:03:19 PM
    I leave for to Vegas for 2 days and I come back to this... I knew it, I just knew it! Im so happy I honestly could cry!
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Adrock on October 10, 2007, 07:11:44 PM
    Quote

    Ceric wrote:
    I think Simon would still be a better fit for Smash. I still think he's one of the most identifiable main characters from Castlevaina.

    True that. I think most gamers can at least identify the Belmont family so if not Simon, then someone from the Belmont clan could easily be chosen. Richter has appeared the most times and most recently in Portrait of Ruin and the Rondo of blood remake, but the Belmont clan (discounting Sonya who was retconned) are pretty indistinguishable anyway. They all have basically the same moves. The whole alternate costumes thing would work really well here with, for example, Leon, Trevor, Simon, and Richter being the same Belmont character.

    Then, there's always Alucard.........
    Quote

    Smash_Brother wrote:
    And I think we're due for a (good) 3D remake of Belmont's Castlevania, don't you?

    Hmm, that's assuming Igarashi and is team somehow figured out how to make Castlevania right in 3D. Lament and Curse weren't terrible; they were just no where near as good as the 2D games. Some 2D mechanics don't work in 3D and I think that's what they haven't realized yet.
    Quote

    anubis6789 wrote:
    While she does not appear to be in the select screen I was so hoping for Zelda to be playable so we might have gotten a shot of what Sheik will look like, if Sheik is even present.

    Sheik was quietly semi-confirmed by Eiji Aonuma awhile back. He mentioned something about his artists creating Sheik and Ganondorf designs for Brawl. I'll see if I can find a link.

    EDIT: Here It's at the very bottom of the interview.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: anubis6789 on October 10, 2007, 07:25:49 PM
    Quote

    Originally posted by: Adrock
    Quote

    anubis6789 wrote:
    While she does not appear to be in the select screen I was so hoping for Zelda to be playable so we might have gotten a shot of what Sheik will look like, if Sheik is even present.

    Sheik was quietly semi-confirmed by Eiji Aonuma awhile back. He mentioned something about his artists creating Sheik and Ganondorf designs for Brawl. I'll see if I can find a link.

    EDIT: Here It's at the very bottom of the interview.


    I know (in a funny twist I was actually the first to mention that interview on these boards, or at least in this thread, or the old mega thread ), I just want to see what the possibly redesigned Sheik looks like.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Caterkiller on October 10, 2007, 07:51:15 PM
    Ok now that my emotional high has settled, I want to point out a thing or two.

    Near the end when we see the characters using their new taunts, take a look at Peach. Either she has a new singing taunt or singing attack. What ever it is, judging by Bowser's dance, it will affect people, probably similiar to Jigglypuff's Sing Attack. But instead of sleeping they dance.

    I also assume it could be a taunt since Luigi's taunt could also physicaly affect another player.

    And what about that trophy of Dixie? (one x or two?) Im trying to study it to see if its as detalied as Diddy's, though so far her non fur shaded model is telling me "no it is just a trophy and not a trophy of her playable fighting form." Well if there is one.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Adrock on October 10, 2007, 08:12:24 PM
    Nice to see more Sonic in this update. I wonder if the Spring Jump can be used diagonally. Sonic would be pretty dangerous if he could because unless he's super light, he has 3 moves that can use to get back on the stage.

    And I see that there's water on the Delphino Plaza stage. I really hope that you can swim in Brawl. That was really bothersome in Melee's Great Bay stage. I just couldn't understand why so many characters have been shown to swim or survive in water, yet they all just sank like rocks in Great Bay. There's a lot of gameplay possibilities by adding swimming to game even if it's only in one or a few stages.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Shecky on October 11, 2007, 12:55:21 AM
    Quote

    Originally posted by: Shecky
    Quote

    Originally posted by: Bill Aurion
    0:15 - Sonic using his Spin Dash for the first time of many in the trailer...Most likely his standard B attack...



    How many years did they drill the spin dash as Down+B and you think standard B attack.... for shame!


    Confirmed.  Bill is shamed
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: PaLaDiN on October 11, 2007, 12:59:21 AM
    Is there a difference between the charged Spin Dash and the Spin Charge? What's he mean by "there's no pop"?
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Shecky on October 11, 2007, 03:04:06 AM
    If it's like the old games you could do a quick spin dash which launched you quickly to the side for a short distance, or you could charge it up by hitting B repeatedly and go faster and farther and had a slightly different feel to it when you released.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 11, 2007, 05:23:29 AM
    Quote

    Originally posted by: Shecky
    Quote

    Originally posted by: Shecky
    Quote

    Originally posted by: Bill Aurion
    0:15 - Sonic using his Spin Dash for the first time of many in the trailer...Most likely his standard B attack...



    How many years did they drill the spin dash as Down+B and you think standard B attack.... for shame!


    Confirmed.  Bill is shamed

    Wrong, we're both incorrect...Spin Dash is Over+B, not Down+B...

    Though now I wonder how you do Sonic's Lock-on Dive attack...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_insanolord on October 11, 2007, 05:34:32 AM
    If Nintendo was hoping for Sonic to make up for a delay they really needed to give the new date yesterday and not TBD. The delay isn't a delay until we get the new date, at which point everyone will make a huge deal about it (at least as long as it pushes the game into 2008, if it's a delay of a couple weeks nobody will care). Or maybe they just have another megaton waiting for then.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: deathstar45 on October 11, 2007, 05:47:58 AM
    The US release date is February 10, 2008:

    http://wii.ign.com/articles/826/826579p1.html
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mashiro on October 11, 2007, 05:58:57 AM
    Well so much for a super fun holiday season ::sighs::.

    At least this SHOULD mean that it'll be as good as it will ever possibly be and nothing should be rushed.

    Still extremely disappointing but we knew it was coming after it was put back on TBA watch for the release date and Japan was delayed.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Luigi Dude on October 11, 2007, 06:05:10 AM
    Well on the bright side I might not fail all my Fall semester classes because of Smash Bros.

    I'll now fail all my Spring semester classes.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_insanolord on October 11, 2007, 06:06:31 AM
    Hey, we're still getting Battalion Wars, Fire Emblem, and Galaxy, the holiday season is fine.

    Quote

    Originally posted by: IGN

    While this delay is of course disappointing for the hardcore crowd, who have been dead set on getting a taste of Brawl in 2007, Harrison remained extremely optimistic on the subject, mentioning Sonic's involvement in the game, the attempt by Nintendo to reach out to top characters from around the gaming industry, and the mysterious comments Iwata made less than 24 hours ago, stating that Smash would allow gamers to share content with each other both online and off.


    More Third-Party Characters Confirmed.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Spak-Spang on October 11, 2007, 06:20:12 AM
    Brawl Officially Delayed until Feb. 10th in the US.

    Well, I think that gives the team at least 2 more solid months of development time.  This should really help the game.  

    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NinjaWang on October 11, 2007, 07:29:28 AM
    Hands On

    Confirmed:
    Costumes more than Palette swaps (Dark Link)
    Norfair
    Beam Sword
    Metroid, Drill Dozer, and Advance Wars AT's
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Luigi Dude on October 11, 2007, 07:43:20 AM
    Quote

    Originally posted by: NinjaWang
    Hands On

    Confirmed:
    Costumes more than Palette swaps (Dark Link)
    Norfair
    Beam Sword
    Metroid, Drill Dozer, and Advance Wars AT's


    Not to mention Meta Knight sounds like an amazing character.  Which is great since Meta Knight is the newcomer I've been excited about the most since E3 2006.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: vudu on October 11, 2007, 07:46:23 AM
    You forgot one:  
    Quote

    Other attacks we've seen already include a floating Metroid that sucks onto battlers
    Score another point for Bill.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NinjaWang on October 11, 2007, 07:51:14 AM
    I'm hope they get a bit more indepth after a little longer with the game, There are characters we don't know Final Smashes for on their demo as well as items, pokemon, AT's and the like.  Could finally find out about mario's tornado.

    The costumes really got me excited, Nice to know its not just palette swaps and actual costumes/variations, interested to see what they do to each character.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mashiro on October 11, 2007, 07:59:37 AM
    Quote

    Link's new attacks lend themselves well to combat as well, as he can charge his spin attack to higher levels, pull players in with the boomerang, and seems to be stronger overall. Since each character can also switch colors pre-fight, Nintendo took the opportunity to seamlessly include Dark Link as one of the character options. He fights the same, but looks totally badass, which is a must.


    I <3 you Nintendo.

    Quote

    we've been told that the customization on any of the styles is endless, actually letting you move any button to any position on any control type. Sounds good to me.


    I really love you Nintendo.

    Quote

    This Wii version uses Melee as its foundation and builds upwards from there. The control and fighting mechanic hasn't changed a bit…but every character has had their core attacks and abilities been balanced and fine-tuned.


    What I figured but glad to hear it.

    Glowing impressions so far (as if there was any doubt), can't wait to try it myself ^^!  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Sessha on October 11, 2007, 08:13:34 AM
    Dark Link is going to be so damn cool.  and Metaknight kind of came out of left field he sounds way better then how I thought he was going to be.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 11, 2007, 08:23:33 AM
    I'm curious how heavy characters will play, specifically Bowser.

    I'm not super worried because I'll have Sonic as a fast character one way or another, but I'm probably more curious about the balancing they've supposedly done with heavy characters than anything.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: that Baby guy on October 11, 2007, 08:30:52 AM
    Well, remember that heavier characters have attacks that allow them to remain unphased when hit in the middle of them.  Sure, they'll take damage, but for once, they'll be able to dish it out, too.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Luigi Dude on October 11, 2007, 08:40:27 AM
    OMG OMG OMG ACTUAL GAMEPLAY VIDEO!!!

    Video 1
    Video 2

    It's offical, character intro's have returned people.  And wow does the game look great in action.  The animation for all the characters is just amazing.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Caterkiller on October 11, 2007, 08:47:29 AM
    So far I see nothing but pallet swaps on Mario and the other characters, hopefuly as the game goes on we can unlock actual costumes. Cause Link couldn't be the only one right? Unless he gets the Pokemon treatment.

    Finaly the screw attack looks powerful again, its not over befor it even starts. Now we can see the "bam bam bam bam!" of it.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 11, 2007, 08:53:27 AM
    Quote

    Originally posted by: Luigi Dude
    OMG OMG OMG ACTUAL GAMEPLAY VIDEO!!!

    Video 1
    Video 2

    It's offical, character intro's have returned people.  And wow does the game look great in action.  The animation for all the characters is just amazing.


    Man, people must be attacking the servers like crazy, the pages are taking FOREVER to load!
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: LuigiHann on October 11, 2007, 09:01:35 AM
    edit: posted in the wrong thread.

    Is Dark Link even "not a palette swap"? Polygon-wise, he's still the same, right?
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Luigi Dude on October 11, 2007, 09:02:12 AM
    I was lucky enough to be one of the first to get to the page so it loaded fine for me.  But now the rest of the internet has found out and so yeah, it's going to take awhile.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: UltimatePartyBear on October 11, 2007, 09:04:54 AM
    It still loaded fine for me.

    Was that a Geemer sitting on the stage when he got the Advance Wars trophy?
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Luigi Dude on October 11, 2007, 09:10:08 AM
    Now IGN has loaded a new video that shows Meta Knight, Diddy Kong, Mario and Yoshi fighting on Castle Siege.

    IGN video page

    So much Smash Bros goodness for one day, quick repent everyone because the world is about to end.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mikintosh on October 11, 2007, 09:11:52 AM
    Sucks about the release date (good thing I haven't pre-ordered yet), but holy hell, this looks awesome. I finally get how the Final Smashes fit into the game, and I think it was a great idea. Wish the guy in the Samus vs. Mario video had kept the camera on for a few seconds longer so we could see the result screen, but whatever. Sweet!

    PS, the game looks great graphics-wise, more than I was able to see from the screenshots uncontextualized videos from before. On the Wii I've really only played Zelda (originally for the Cube), WarioWare (not a powerhouse by any means), and Metal Slug (old, old stuff) so I was pleasantly surprised by how smooth everything is. It almost looks 360-quality, though I'm sure I'll get beaten down for that rather quickly.

    P.S.S. Advance Wars? Hells yes.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NinjaWang on October 11, 2007, 09:14:18 AM
    Ign has up some new videos aswell, game looks incredible

    Edit: Beat me too it, but Here their embedding all videos So if you are having a problem loading those other pages go here, It was how I got it to load
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mikintosh on October 11, 2007, 09:27:30 AM
    P.S.S.S. Green Mario = Luigi ain't coming to the party? It wouldn't traumatic, but he's a veteran for crying out loud!
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Luigi Dude on October 11, 2007, 09:33:34 AM
    Quote

    Originally posted by: Mikintosh
    P.S.S.S. Green Mario = Luigi ain't coming to the party? It wouldn't traumatic, but he's a veteran for crying out loud!


    You do remember that one of Mario's alternate costumes in Melee was the same thing right.  So don't worry, Luigi's still in the game.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: UltimatePartyBear on October 11, 2007, 09:35:19 AM
    DRILL DOZER ASSIST TROPHY!  Castle Siege video, 27 seconds.

    Also, we can finally see what's under the castle.  For a second I thought that we were all wrong about that Metroid stage.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 11, 2007, 09:45:20 AM
    Character intros are DEFINITELY back: Yoshi pops out of an egg right at the beginning of that video when the match starts.

    Also, this game looks just as fast if not faster than Melee...
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mikintosh on October 11, 2007, 09:45:34 AM
    Quote

    Originally posted by: Luigi Dude
    Quote

    Originally posted by: Mikintosh
    P.S.S.S. Green Mario = Luigi ain't coming to the party? It wouldn't traumatic, but he's a veteran for crying out loud!


    You do remember that one of Mario's alternate costumes in Melee was the same thing right.  So don't worry, Luigi's still in the game.


    I thought they were Silver/Red, Blue/Red, and Yellow/Purple, but maybe I'm remembering it wrong.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 11, 2007, 09:49:18 AM
    Quote

    Originally posted by: Smash_Brother
    Character intros are DEFINITELY back: Yoshi pops out of an egg right at the beginning of that video when the match starts.


    You can clearly see them in the two game videos links posted earlier. Mario has his warp pipe into, samus has her "door" intro, Link has his "magical warp" animation and Sonic jumps onto the stage.

    I finally saw the videos and I noticed a couple of things...

    1. Gameplay looks silky smooth and not twitchy, which is good

    2. Did anyone noticed that the screen didn't shake at all in any of those videos? I asked because in the new Fall 2007 trailer the screen shakes like crazy. Maybe its because its a beta version and constant shaking could lock the game up.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: UltimatePartyBear on October 11, 2007, 09:50:08 AM
    Remember, every character had at least enough color schemes to match the team colors: red, green, and blue.

    Until I see Dark Link, I won't be convinced it's not just a palette (or texture, really) swap.  That's not the same as costumes.  You can't retexture Mario to look like he's wearing a doctor's coat, but you can certainly give Link black clothes and glowing red eyes.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Spak-Spang on October 11, 2007, 09:51:40 AM
    Well I hope that somebody captures what happens when Zero Suit Samus gets a Smash Ball.  As well as get some action playing as Bowser and some of the other characters, and why hasn't anybody played the new Metroid stage, I have to see that soon.

    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 11, 2007, 09:52:46 AM
    Oops, I hadn't seen the two earlier videos...

    I guess I've no reason to care about the speed anymore: my original SSB group has LONG since dispersed and Brawl has online play so it doesn't matter.

    EDIT: I might have to take that back...

    The IGN videos look faster than the Gametrailer videos. Does anyone know if IGN speeds up their videos to fit more video into less time, effectively?
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 11, 2007, 09:55:23 AM
    As for the speed, I thought it looked a tad slower (then again, I only saw the duel matches from Game videos).
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: UltimatePartyBear on October 11, 2007, 09:55:30 AM
    I noticed that FLUDD stays on Mario's back for a while after it's used.  Maybe it's yet another item that can be knocked away from its user, like Wario's motorcycle and Diddy's jetpack.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 11, 2007, 09:59:51 AM
    Quote

    Originally posted by: pap64
    As for the speed, I thought it looked a tad slower (then again, I only saw the duel matches from Game videos).


    Watch the ones at IGN here..

    I can't tell if the poorer camerawork is playing tricks on my eyes or not...

    What does everyone else think? Do these vids appear slower than Melee? I'm on allergy meds right now so I'm not likely the best judge anyway.

    Watching them again, I think it's the fact that there are a bunch of fast characters and lots of effects that's fooling me. I think it is a bit slower.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 11, 2007, 10:02:50 AM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: pap64
    As for the speed, I thought it looked a tad slower (then again, I only saw the duel matches from Game videos).


    Watch the ones at IGN here..

    I can't tell if the poorer camerawork is playing tricks on my eyes or not...

    What does everyone else think? Do these vids appear slower than Melee? I'm on allergy meds right now so I'm not likely the best judge anyway.


    Its definitely hard to tell...The Game videos videos looked a tad slower, the animation was smooth. But the IGN videos are indeed very fast and the animation is twitchy.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Luigi Dude on October 11, 2007, 10:13:27 AM
    OK, I'm not to sure but everyone watching the IGN video listen very closely you can hear some of the music.  Now the game says it's the Fire Emblem theme which is is but when listening closly it sounds like I can hear singing in it.  And when I listen even closer it sounds a lot like the Fire Emblem Opera version of the main theme that played in FE1 and FE6's commerical.

    Fire Emblem 1 Commercial

    Fire Emblem 6 Commercial

    Around the 40 second mark to the 1 minute mark, if you listen closely I swear you can hear the womens voice hiting a high note and then the chorus singing Fire Emblem.

    Seriously people, listen to the commericals and then listen closely to the video and I swear you can hear the Opera version of the song being played.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mashiro on October 11, 2007, 10:15:38 AM
    The IGN video looks to be much closer to Melee's speed than the Gametrailer videos . . .

    I'm a little disappointed with the Fire Emblem stage. I thought there would be free fall elements to it when the stage changed but it seems that it just changes with a transition effect.

    It's nice to see the character intros return though and I envy those guys who get to play it lol.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 11, 2007, 10:19:49 AM
    This is indeed confusing...Some of the Brawl trailers make the game look slow. Other make the game look very fast. Like I mentioned earlier the latest trailer features screen shaking like crazy while the new videos have no shaking at all.

    This means that the speed issue will still be unsolved until we finally see it for ourselves, although I am leaning towards Brawl being the best of both worlds: slower than Melee but faster than the original.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 11, 2007, 10:35:36 AM
    Quote

    Originally posted by: vudu
    You forgot one:  
    Quote

    Other attacks we've seen already include a floating Metroid that sucks onto battlers
    Score another point for Bill.

    Hot...

    "DRILL DOZER ASSIST TROPHY!"

    There goes Jill as playable character...  

    Also it seems the mystery stage in the trailer the other day WAS a Metroid stage after-all...Hopefully there's a Metroid stage that isn't set underground, too... ='D
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Luigi Dude on October 11, 2007, 10:54:17 AM
    Hey check out the new video at GameVideo's.

    More Smash Bros

    In this one we get to actually see the victory screen.  It looks like the victory screen in this game is based of the N64 versions with all the characters appear on screen with the winner in front and the loser positioned by what place they got.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mikintosh on October 11, 2007, 11:39:12 AM
    C'mon guys...they all have timers on them! If one of them was slowed down or sped up, it'd be reflected in the seconds ticking by. Fer crying out loud, use some logic...

    And no, I don't think they're running at a different speed. I didn't notice any difference between the videos, except they used different characters for each one, which would make it harder to easily compare them.

    And nice results screen!
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 11, 2007, 12:00:10 PM
    Diddy's Down+B move confirmed to be throwing banana peels...New gameplay clip...
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: GoldenPhoenix on October 11, 2007, 12:10:46 PM
    Well looks like Power Stone 2 still has one up on Brawl with its level transitions!
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 11, 2007, 12:12:44 PM
    Quote

    Originally posted by: GoldenPhoenix
    Well looks like Power Stone 2 still has only one thing up on Brawl period with its level transitions!

    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Sessha on October 11, 2007, 12:12:55 PM
    Geno > Petey

    He'll be announced soon
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mikintosh on October 11, 2007, 12:27:14 PM
    Quote

    Originally posted by: Bill Aurion
    Diddy's Down+B move confirmed to be throwing banana peels...New gameplay clip...



    The guy from MTV seemed to be struggling with the classic controller, which is odd since it's a lot like the Cube layout and identical to the SNES one...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 11, 2007, 12:41:04 PM
    Well it looked like he's never even used the classic controller before...
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Shecky on October 11, 2007, 12:47:25 PM
    Quote

    Originally posted by: Bill Aurion
    Quote

    Originally posted by: Shecky

    How many years did they drill the spin dash as Down+B and you think standard B attack.... for shame!


    Confirmed.  Bill is shamed

    Wrong, we're both incorrect...Spin Dash is Over+B, not Down+B...

    Though now I wonder how you do Sonic's Lock-on Dive attack...


    For old time sakes it seems to boil down to:
    Side+B = Sonic games Down+B
    Down+B(repeat) = Sonic games Down+B(repeat)

    <Down Special Move: Spin Charge>

    By holding the Control Stick down and tapping the special-move button, you charge up your spin and do a Spin Dash. This may feel better for some—there’s no pop.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 11, 2007, 12:50:35 PM
    The question is, though, whether or not Sonic has a different Down+B move when he's airborne, or if the dive is a Smash Attack...Personally I think the aerial special move makes more sense...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: stevey on October 11, 2007, 12:56:35 PM
    In one of the video it appears he drill down (at an angle) but I not sure....

    also, Super Sonic awesome but dose anyone think it's too much like Yoshi's or Diddy Kong's FSs
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 11, 2007, 01:01:40 PM
    Quote

    Originally posted by: stevey
    In one of the video it appears he drill down (at an angle) but I not sure....

    Yeah, that's the dive I'm talking about...

    Also, 1up hands-on...Little Mac confirmed as an Assist Trophy (Man, they keep ripping out potential characters, I wonder just who WILL be a character now...), Peach Final Smash, and Norfair details!

    Quote

    Princess Peach has a large screen-filling one that starts off with two mirror images of her showing up on the right and left sides, blowing a kiss of rose petals, followed by round, fuzzy peaches raining from the sky, effectively wiping out everything in sight.

    Hahaha, awesome...
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Shecky on October 11, 2007, 01:03:12 PM
    Quote

    Originally posted by: pap64
    This is indeed confusing...Some of the Brawl trailers make the game look slow. Other make the game look very fast. Like I mentioned earlier the latest trailer features screen shaking like crazy while the new videos have no shaking at all.

    This means that the speed issue will still be unsolved until we finally see it for ourselves, although I am leaning towards Brawl being the best of both worlds: slower than Melee but faster than the original.


    There is a speed setting don't forget!
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Luigi Dude on October 11, 2007, 01:14:44 PM
    Quote

    Originally posted by: Bill Aurion
    Also, 1up hands-on...Little Mac confirmed as an Assist Trophy (Man, they keep ripping out potential characters, I wonder just who WILL be a character now...), Peach Final Smash, and Norfair details!



    King Dedede(5)
    Geno(4)
    Ridley(4)
    Captain Olimar & Pikmin(3)
    Krystal(3)
    Takamaru(3)
    Windwaker Link(3)
    Animal Crossing MC(2)
    Claus(2)
    Demiru(2)
    Isaac(2)
    Jeff(2)
    Kawashima(2)
    King K.Rool(2)
    Lip(2)
    Mega Man(2)
    Oguma(2)
    Ouendan(2)
    Sukapon(2)
     
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 11, 2007, 01:18:50 PM
    I wasn't specific enough...I meant from the "obscure list," as Sakurai expressed his interest in putting in "non-popular" characters that will surprise people... ='D
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Luigi Dude on October 11, 2007, 01:26:34 PM
    Quote

    Originally posted by: Bill Aurion
    I wasn't specific enough...I meant from the "obscure list," as Sakurai expressed his interest in putting in "non-popular" characters that will surprise people... ='D


    Well there's still Ballon Fighter, Bubbles from Clu Clu Land, Mach Rider, and the dog from Duck Hunt.  Take your pick.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Darkheart on October 11, 2007, 01:42:17 PM
    Clicky here for new Ign videos showing off both Norfair and Delfino Plaza


    AND SHAME ON ALL WHO MADE FUN OF THE LEVEL DESIGNS AND CALLED THEM BORING.  .  .   .
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Darkheart on October 11, 2007, 01:42:19 PM
    Stupid double post
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 11, 2007, 01:48:02 PM
    I love how the lava has a more 3D look to it than it did in Melee... =D

    (Edit: HOLY CRAP, Delfino Plaza is amazingly varied!  Confirmed to be not a crappy stage!  The Centurions in Pit's Final Smash also appear pretty strong...And Pikachu looks so cute in goggles... =D)  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Luigi Dude on October 11, 2007, 01:54:58 PM
    Delfino Plaza just looks amazing.  It literally takes you to every part of Delfino Plaza from Mario Sunshine.  Norfair also looks pretty good, of course what I like about that stage the most is you know that the Norfair theme from Super Metroid will be one of the songs for it.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 11, 2007, 01:55:52 PM
    Quote

    Originally posted by: Bill Aurion
    Also, 1up hands-on...Little Mac confirmed as an Assist Trophy (Man, they keep ripping out potential characters, I wonder just who WILL be a character now...), Peach Final Smash, and Norfair details!


    ...

    ...

    ...

    ...AHF******SAKURAIIWANTTORIPHISHEADOPENANDFEEDITTOTHEHOUNDFORBEINGSUCHANINCREDIBLE
    A&*^%$%#@$%^HEWOULDN'TKNOWAGOODCHARACTERIFITBITHIMINTHEBALL37
    8Y78874GHFH7G47T783GR782RGGH832G82GF8HB7YBFBY7UFBUY7BF8U32GRY7YRG
    9RG238YORGRGY74GBFY743GF743F7GB4Y74FB7YB8BFF4F!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


    Now if you excuse me, I have some shopping to do...

    *Looks up  fire ants

     
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: GoldenPhoenix on October 11, 2007, 02:00:40 PM
    Gamespot makes Smash Brothers Brawl appear to be as fun as a funeral

    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 11, 2007, 02:01:41 PM
    Quote

    Originally posted by: pap64
    *random head-bashing on keyboard*

    Hey, my list of characters I wanted playable (Palutena, Lyn, and Jill) is bigger!
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 11, 2007, 02:14:52 PM
    Quote

    Originally posted by: Bill Aurion
    Quote

    Originally posted by: pap64
    *random head-bashing on keyboard*

    Hey, my list of characters I wanted playable (Palutena, Lyn, and Jill) is bigger!


    On the positive side, Sonic's in the game and he was my most desired character. Also, Ouendan is on the most requested list, which means they might have a chance (though I doubt it... >.<.

    EDIT: I just saw the Delfino Plaza IGN video and the game now looks slower (although the guy was smashing buttons like crazy!).

    It could definitely be the characters they are using. Also, Ike's moves looked very similar like Marth's moves...Replacement confirmed??

    EDIT 2: The Metroid Stage video has SCREEN SHAKING!!! What the hell is going on here??????
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: GoldenPhoenix on October 11, 2007, 02:22:33 PM
    Sweet, I watched the Delphino video and it has some creative transitions, can't wait to play that stage!
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 11, 2007, 02:23:40 PM
    "The Metroid Stage video has SCREEN SHAKING!!! What the hell is going on here??????"

    Probably geothermal activity that you'd expect in a place filled with lava? =)

    And at this point I'd consider Ike a Roy replacement, not a Marth replacement...
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Luigi Dude on October 11, 2007, 02:37:34 PM
    Well with Fire Emblem DS being a remake of FE3, which Marth was the star of, I'd say Marth's chances of staying are about 95 - 100% now.  As I've said before Marth is the icon of the series in Japan, not to mention Sakurai knows Marth is popular here in America because of Melee.

    With Marth popular in both territories and being the star of the newest Fire Emblem game that was just announced for the DS, there's absolutely no reason for Marth to be removed now.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 11, 2007, 02:47:41 PM
    Quote

    Originally posted by: Bill Aurion
    "The Metroid Stage video has SCREEN SHAKING!!! What the hell is going on here??????"

    Probably geothermal activity that you'd expect in a place filled with lava? =)

    And at this point I'd consider Ike a Roy replacement, not a Marth replacement...


    The thing is that if you look at the Fall 2007 trailer there are many places in which there is screen shaking (Lylat Cruise, Shadow moses island, Bridge of Eldin all featured screen shaking). Yet the Game videos and IGN versions had no screen shaking at all.

    Also, the screen shaking occurred whenever the players attacked each other.

    You have to look closely at the videos I mentioned.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Ceric on October 11, 2007, 02:55:57 PM
    I will say that I'll be very dissapointed if the titles and stats don't come back at the end of a fight.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 11, 2007, 03:01:36 PM
    Quote

    Originally posted by: Shecky
    There is a speed setting don't forget!


    For real? When did we hear about that?

    And yeah, RIP Little Mac.

    Ouendan would be awesome, but I already have Sonic so I have no complains about the rest of the roster.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 11, 2007, 03:10:33 PM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: Shecky
    There is a speed setting don't forget!


    For real? When did we hear about that?

    And yeah, RIP Little Mac.

    Ouendan would be awesome, but I already have Sonic so I have no complains about the rest of the roster.


    S_B you should take a look at the new IGN videos. Not only are they slower the Metroid one has screen shaking for some reason.

    This leads me to believe that...

    1. Brawl may give you the option of turning certain features on and off, like screen shaking and game speed.

    2. The demos used at this event may be far from finished and thus some have them, others don't.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 11, 2007, 03:16:56 PM
    For some reason I just don't think there will be a "Turn off screen-shaking" option...

    7 minutes of footage at Gamespot!

    ~ Three different taunts confirmed!
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 11, 2007, 03:22:03 PM
    Quote

    Originally posted by: Bill Aurion
    For some reason I just don't think there will be a "Turn off screen-shaking" option...


    I don't know...these videos have been confusing the hell out of me. Once again, look at the Fall 2007 trailer. Then watch the new videos.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Shecky on October 11, 2007, 03:24:34 PM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: Shecky
    There is a speed setting don't forget!


    For real? When did we hear about that?



    Well there is a speed setting here... with 3 options to pick normal, slow, and fast.  Those may be for over the top adjustments but it wouldn't be out of the question to think of an in game option that adjusted the "normal" mode a bit to either be a bit more frantic or more toned down.  Not to mention that SSBM had a whole slew of options for practice mode.

    ALSO, they *might* be using these people playing as a focus group of sorts... messing with the speed to gauge how people play and react.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 11, 2007, 03:32:41 PM
    Quote

    Originally posted by: Shecky
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: Shecky
    There is a speed setting don't forget!


    For real? When did we hear about that?



    Well there is a speed setting here... with 3 options to pick normal, slow, and fast.  Those may be for over the top adjustments but it wouldn't be out of the question to think of an in game option that adjusted the "normal" mode a bit to either be a bit more frantic or more toned down.  Not to mention that SSBM had a whole slew of options for practice mode.

    ALSO, they *might* be using these people playing as a focus group of sorts... messing with the speed to gauge how people play and react.


    That definitely makes sense. I mean, in his old blog Sakurai stated that some fans didn't like Melee's speed and was working on toning it down. Yet, I'm sure he knows that some fans have mastered the game using the game's speed. So maybe they ARE working on giving you the option of adjusting speeds.

    After all, Street Fighter 2 had it.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 11, 2007, 03:40:43 PM
    SMART BOMB ITEM FROM STAR FOX CONFIRMED!
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 11, 2007, 03:41:33 PM
    Quote

    Originally posted by: Bill Aurion
    SMART BOMB ITEM FROM STAR FOX CONFIRMED!


    Where??

    EDIT: Gamepro's Brawl impressions and video

    Pay attention to this one S_B. It features Bowser!
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 11, 2007, 03:45:11 PM
    In the video I just posted!  Retro sound effects and slow blast radius, too! =D



    The new Kirby Urchin enemy item is also seen in the first fight!  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: GoldenPhoenix on October 11, 2007, 03:49:49 PM
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: Bill Aurion
    SMART BOMB ITEM FROM STAR FOX CONFIRMED!


    Where??

    EDIT: Gamepro's Brawl impressions and video

    Pay attention to this one S_B. It features Bowser!


    Yeah for Bowser, my favorite Nintendo character.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 11, 2007, 03:51:18 PM
    Quote

    Originally posted by: Ceric
    I will say that I'll be very dissapointed if the titles and stats don't come back at the end of a fight.

    I wouldn't worry about that...

    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 11, 2007, 03:51:25 PM
    Quote

    Originally posted by: Bill Aurion
    For some reason I just don't think there will be a "Turn off screen-shaking" option...


    I can't see why not.

    It's a pretty simple cosmetic change and would make the game a great deal easier on older eyes.

    Flipping it on or off would be too easy to not offer the option.

    Thanks for the video, Pap.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 11, 2007, 03:57:00 PM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: Bill Aurion
    For some reason I just don't think there will be a "Turn off screen-shaking" option...


    I can't see why not.

    It's a pretty simple cosmetic change and would make the game a great deal easier on older eyes.

    Flipping it on or off would be too easy to not offer the option.

    Thanks for the video, Pap.


    You're welcome!

    What did you think of it, though? I may be slowly going insane but I think they made Bowser faster...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 11, 2007, 03:59:37 PM
    Actually, it's a bit too small to tell (and there's a NASTY glare) but from the looks of him, he doesn't appear to be changed and he seems to be getting his ass whomped around, as is the status quo for the poor bugger, I'm afraid.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 11, 2007, 04:04:17 PM
    Quote

    Originally posted by: Smash_Brother
    Actually, it's a bit too small to tell (and there's a NASTY glare) but from the looks of him, he doesn't appear to be changed and he seems to be getting his ass whomped around, as is the status quo for the poor bugger, I'm afraid.


    Remember, the guy said that he was getting his ass kicked due to inexperience. I mean, the story would've been different if you were playing as Bowser.

    Also, it seems people are having issues with both controller options. Some think the classic controller is better, while others think the Wii mote option is actually really good. So maybe, control issues have something to do with it.

    I've been watching videos all day and it seems that no one has been able to get the hang of Brawl.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: GoldenPhoenix on October 11, 2007, 04:05:01 PM
    I'm not sure, but is it possible Bowser could have been a bot?
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Shecky on October 11, 2007, 04:05:03 PM
    Ok, the guy (or CPU) playing Bowser wasn't very good...
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Shecky on October 11, 2007, 04:06:54 PM
    Quote

    Originally posted by: Bill Aurion
    For some reason I just don't think there will be a "Turn off screen-shaking" option...

    7 minutes of footage at Gamespot!

    ~ Three different taunts confirmed!


    Cool I actually called caught something early for a change!

    Also there seems to be more of a scale difference between characters this time around, or maybe it's just me.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 11, 2007, 04:10:47 PM
    Quote

    Originally posted by: Shecky
    Ok, the guy (or CPU) playing Bowser wasn't very good...


    Yeah, it looks that way.

    I guess I'll finally be able to take my Bowser skillz online and get his scaly ass stomped come Feb, right?
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 11, 2007, 04:21:06 PM
    Wait, the Gamespot 7 minute video is just the same presentation from earlier!

    Although it is MUCH higher quality, and once again, the game looks smoother.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 11, 2007, 04:26:08 PM
    The overall character movement looks slower than Melee.

    Maybe certain characters have just slowed down in order to create a clearer speed gradient between them and other characters.

    Diddy looks hella fast, for example, but Samus and Link seem even floatier. Even Sonic looks floaty.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 11, 2007, 04:29:34 PM
    Quote

    Originally posted by: Smash_Brother
    The overall character movement looks slower than Melee.

    Maybe certain characters have just slowed down in order to create a clearer speed gradient between them and other characters.

    Diddy looks hella fast, for example, but Samus and Link seem even floatier. Even Sonic looks floaty.


    Sakurai did say that Diddy would be a very unique character, so maybe that's the case.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Adrock on October 11, 2007, 04:30:54 PM
    A few thoughts after watching some vids:

    1. I like how the Smash Ball floats around.

    2. The character portraits by the damage percentage are pretty unnecessary though I like how they become transparent so as not to block the action. Such a simple idea took some 8 years to implement...

    3. Was the beam sword blue? It sure looked like it. "George Lucas is gonna sue somebody..."

    4. Still haven't been able to confirm if swimming has made it in the game, but I'm assuming it hasn't. If all you could do was swim and jump, that would open up gameplay possibilities. For example, you see an item floating there in the water and you want it but you'll be a sitting duck, open to projectile attacks and opponents jumping after you to hit you right before you get the item.

    5. Color palettes are back... though I'm still holding out for alternate costumes.

    6. The Metroid stage has basically been exactly the same through all 3 games with lava/acid (or is that Fuel Gel?) rising/falling. You'd think they'd try something different. Lava seems to come from the sides too... but it's still all too familiar. And I know I'm nitpicking, but shouldn't everyone except Samus lose health in Norfair due to the extreme heat and lack of the Varia Suit.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 11, 2007, 04:35:00 PM
    Where is the video/picture that confirms Mac as an assist?

    I'm curious to see how he looks...
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Bill Aurion on October 11, 2007, 04:36:32 PM
    Quote

    Originally posted by: Smash_Brother
    The overall character movement looks slower than Melee.

    Maybe certain characters have just slowed down in order to create a clearer speed gradient between them and other characters.

    Diddy looks hella fast, for example, but Samus and Link seem even floatier. Even Sonic looks floaty.

    Remember Sakurai's "I want more aerial combat" comment?  This is probably how it was applied...I think it's pretty cool...
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Mikintosh on October 11, 2007, 04:43:05 PM
    Quote

    Originally posted by: Adrock
    3. Was the beam sword blue? It sure looked like it. "George Lucas is gonna sue somebody..."


    If he was going to sue, he would've done it in 1999, when they introduced the Beam Sword (in fact, I remember they took out the "whoosh" sound effect for the N64 game because they were afraid of legal action. Lucasfilms does not have the rights for it just it's blue; weren't most of the lightsabers green anyway? I'm probably wrong but...yeah.


    Quote

    Originally posted by: Adrock
    6. The Metroid stage has basically been exactly the same through all 3 games with lava/acid (or is that Fuel Gel?) rising/falling. You'd think they'd try something different. Lava seems to come from the sides too... but it's still all too familiar. And I know I'm nitpicking, but shouldn't everyone except Samus lose health in Norfair due to the extreme heat and lack of the Varia Suit.


    1) It's the most exciting of the different ways they could represent the Metroid world, since it's mostly caves; also, one could say that the Melee stage was really just a remake of the N64 one anyway. 2) You're right, you're nitpicking. Shouldn't Bowser always be killed when he touches lava because in Super Mario Bros., that's what always happens in the castle levels? No.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Adrock on October 11, 2007, 04:50:49 PM
    Quote

    Mikintosh wrote:
    If he was going to sue, he would've done it in 1999, when they introduced the Beam Sword (in fact, I remember they took out the "whoosh" sound effect for the N64 game because they were afraid of legal action. Lucasfilms does not have the rights for it just it's blue; weren't most of the lightsabers green anyway? I'm probably wrong but...yeah.

    Nah, you got me all wrong. The "George Lucas is gonna sue somebody..." is right from Jay and Silent Bob Strikes back, hence why I put the line in quotation marks. I simply wanted to point out the color change; I don't think Lucas would actually sue for that. Think of how much money he'd lose if Lucas Arts lost the license to publish games on Wii and missed the biggest opportunity of having a Wii remote lightsaber game.

    I was also joking about Varia Suit thing... but I do think that the stage is too familiar for its own good. They definitely could've done something more original (that didn't suck as much as Brinstar Depths in Melee, apologies to anyone who liked that stage).
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: anubis6789 on October 11, 2007, 04:55:26 PM
    Quote

    Originally posted by: Smash_Brother
    Where is the video/picture that confirms Mac as an assist?

    I'm curious to see how he looks...


    So am I. I hope it is not the supposed Little Mac from Super Punch-Out!! on the SNES, because he was not really Mac at all, in fact he was unnamed if I remember correctly. It better be Mac from the NES game is all I am saying.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 11, 2007, 05:09:11 PM
    Quote

    Originally posted by: anubis6789
    So am I. I hope it is not the supposed Little Mac from Super Punch-Out!! on the SNES, because he was not really Mac at all, in fact he was unnamed if I remember correctly. It better be Mac from the NES game is all I am saying.


    Or that freaky mutant they had in the recent Fight Night or whichever boxing game it was.

    And yes, I too like the aerial combat focus. It makes the game overall slower yet still complex in the fact that you'll spend more time watching out for danger from all sides.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NinjaWang on October 11, 2007, 05:36:58 PM
    SSBB Interview?
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Arbok on October 11, 2007, 07:09:32 PM
    Quote

    Originally posted by: NinjaWang
    SSBB Interview?


    Nice... although, are the Final Smash items really that common? I'm kind of hoping that was for demo purposes, as they seem to come out very frequently there (almost one right after the other).
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 11, 2007, 07:11:28 PM
    I'm sure you'll be able to set the item frequency, but I agree that it seems like far too often for those to appear.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NWR_pap64 on October 11, 2007, 07:29:25 PM
    Especially since they said that smash balls would be rare.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 11, 2007, 08:03:38 PM
    Apology and in game snapping at any time.

    Perfect. I actually suggested that they should allow us to snap shots all the time instead of just in camera mode. We had to take so many funny shots off-screen because they happen by accident while playing, not in camera mode.

    For example, little gems like this.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Sarail on October 11, 2007, 08:09:03 PM
    Perfect.  I always thought that would be a great idea, too.  Melee's camera mode just bothered me too much.

    Hmmm.. I wonder what that blurred out spot is, though?
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Smash_Brother on October 11, 2007, 08:10:12 PM
    Blurred out spot is no doubt some submission system for upoloading funny screenshots.

    What else could it be?
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Adrock on October 11, 2007, 08:11:32 PM
    I have a picture I took on my phone last year where it looks like Luigi is holding Zelda's legs open. Snapshots any time = Endless possibilities....

    I wonder if the blurred out option is adding captions, word bubbles or messages. I hope so... more possibilities.....  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: GoldenPhoenix on October 11, 2007, 08:11:55 PM
    It is pink, it must Kirby's evil twin.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: Adrock on October 11, 2007, 08:13:44 PM
    Stop trying to top Professional 666. Your randomness is no match for his.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: GoldenPhoenix on October 11, 2007, 08:16:31 PM
    I'm confused, I thought E for All started today (well yesterday), but it sounds like it starts the 18th instead.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: anubis6789 on October 11, 2007, 08:19:07 PM
    Well it seems that Nintendo is having a Press event in San Fransisco to show off some of the games that were being shown in Japan yesterday/day before.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SONIC + TRAILERS = WOW
    Post by: NinjaWang on October 11, 2007, 10:47:19 PM
    Quote

    Originally posted by: Arbok
    Quote

    Originally posted by: NinjaWang
    SSBB Interview?


    Nice... although, are the Final Smash items really that common? I'm kind of hoping that was for demo purposes, as they seem to come out very frequently there (almost one right after the other).


    Well the press event is two days longs and you'd think since their common in the demo someone would try and get two of them with samus/zss. I do agree though hope its doesn't appear as often.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Bill Aurion on October 11, 2007, 11:08:50 PM
    Mmmmm, snapshots!  Without Camera Mode!  Great way to end the week... ='D
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Pale on October 12, 2007, 12:30:41 AM
    This will be very cool and should make for some great exclusive content when we get our review copy here at NWR.  Theoretically all sorts of screens should be able to be transferred right off the SD card and posted for you guys to see the week before release!
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Shecky on October 12, 2007, 01:21:11 AM
    heh... "But wait! There’s more!"

    Direct SD card support is great news.... about freaking time more games start to do that.

    Edit: The pink may be to send it to SSBB friends or Wii friends directly in game.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: nickmitch on October 12, 2007, 02:42:18 AM
    I wonder what the other mode is. Slideshow?
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Spak-Spang on October 12, 2007, 03:10:09 AM
    I bet the other mode could be like Mii Parade, but it is a slide show which connects to your friends online and shows their pictures they have taken.  

    That would be pretty cool, because you could just chill and laugh at some Smash Bros. Pictures.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Arbok on October 12, 2007, 06:28:02 AM
    Yeah, another new video, showing off "Sudden Death" from a tie:

    http://gamevideos.com/video/id/15372

    EDIT: Does anyone hear Meta Knight talking in his victory screen? He sounds bad ass...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Smash_Brother on October 12, 2007, 07:17:20 AM
    Metaknight does sound awesome.

    Also, I love Albino DK!
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Smash_Brother on October 12, 2007, 07:58:58 AM
    And on the subject of screenshots...


    Bowser attends a wild party...

    ...And pays for it the next day.


    Peach: How COULD you!? God, I can't even LOOK at you anymore?
    B: I was drunk! It meant NOTHING to me, I swear!
    P: You need to get help! I can't stay with you until you get HELP!
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Bill Aurion on October 12, 2007, 08:01:12 AM
    Lyrics in the Fire Emblem song...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: NWR_pap64 on October 12, 2007, 08:09:08 AM
    Ah yes, I remember those pics. I think I was the one that paused the game and got those shots.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Adrock on October 12, 2007, 09:09:35 AM
    Just to expand on what I said earlier, the blurred out option could be "Edit." Probably no where near as advanced as Photoshop, but could still be pretty capable.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Luigi Dude on October 12, 2007, 09:48:59 AM
    Quote

    Originally posted by: Bill Aurion
    Lyrics in the Fire Emblem song...


    Well it's nice to see my earlier post was ignored

    Quote

    Originally posted by: Luigi Dude
    OK, I'm not to sure but everyone watching the IGN video listen very closely you can hear some of the music.  Now the game says it's the Fire Emblem theme which is is but when listening closly it sounds like I can hear singing in it.  And when I listen even closer it sounds a lot like the Fire Emblem Opera version of the main theme that played in FE1 and FE6's commerical.

    Fire Emblem 1 Commercial

    Fire Emblem 6 Commercial

    Around the 40 second mark to the 1 minute mark, if you listen closely I swear you can hear the womens voice hiting a high note and then the chorus singing Fire Emblem.

    Seriously people, listen to the commericals and then listen closely to the video and I swear you can hear the Opera version of the song being played.


    Well at least another person has now heard people singing as well.  Of course since they're using a vocal track that was released only on a Fire Emblem remix CD and used in the commercials it makes me wonder if they'll use any other vocal tracks from old Nintendo CD's.

    I mean in Japan there's a lot of remixed Nintendo CD's with vocal tracks, which opens the door for some interesting choices now.  Oh God I hope this means they'll use the music from the Mother commercial as well.

    Mother Commercial

    If this song gets in the game I will cry tears of joy.      
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Bill Aurion on October 12, 2007, 10:18:04 AM
    I don't ignore your post, it was just with the latest video I could finally hear it! =D

    "Oh God I hope this means they'll use the music from the Mother commercial as well."

    I have the Mother Vocal OST, and it's bloody awesome...Having the vocal tracks for Eight Melodies, Bein' Friends, and Pollyanna would be bliss...  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Luigi Dude on October 12, 2007, 10:28:17 AM
    Wait, what we really need is the Link to the Past commercial theme.

    GREATEST VIDEOGAME COMMERCIAL EVER!!!

    Now this song would really get things going on.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Sessha on October 12, 2007, 10:48:04 AM
    Quote

    Originally posted by: Bill Aurion
    I don't ignore your post, it was just with the latest video I could finally hear it! =D

    "Oh God I hope this means they'll use the music from the Mother commercial as well."

    I have the Mother Vocal OST, and it's bloody awesome...Having the vocal tracks for Eight Melodies, Bein' Friends, and Pollyanna would be bliss...


    I've only heard the vocal Pollyanna which is great.  Someone is saying in the new Famitsu has a picture of the "Rope Snake" item in use in brawl.  This was an item in Mother 3 used mainly by Duster.



    Mother Party Article (In japanese)
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Bill Aurion on October 12, 2007, 11:34:10 AM
    Bein' Friends Vocal Version
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Sessha on October 12, 2007, 02:19:53 PM
    Quote

    Originally posted by: Bill Aurion
    Bein' Friends Vocal Version


    Domo Arigatou Gozaimasu you wonderful Japanophile you

    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: LuigiHann on October 12, 2007, 02:59:09 PM
    If they're going to include vocal songs...
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: NWR_pap64 on October 12, 2007, 03:28:47 PM
    Quote

    Originally posted by: LuigiHann
    If they're going to include vocal songs...


    I totally forgot about that song!

    ...OH OH OH!

    Wouldn't it be awesome if Brawl had the SD card MP3 feature, like Excite Truck? That would be taking the "My music" feature even further!
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: NWR_pap64 on October 12, 2007, 04:01:14 PM
    Going back to snapshot mode...I suspect pictures like this will be the order of the day.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Caterkiller on October 12, 2007, 07:06:53 PM
    Did anyone notice how fast Donkey Kong's Helicopter spin went? And he gained so much more distance than he ever did.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Bill Aurion on October 13, 2007, 04:03:45 AM
    I think everyone's Up+B has gained a lot of distance...
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Caterkiller on October 13, 2007, 05:28:02 AM
    I notice once again Yoshi is riding someones back. Has anyone else noticed this from other characters? I suspect this maybe a new special move of his, maybe while standing and he pounds the ground he rides your back and controles you. Basicly doing to everyone else what they use to do to him.

    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: NinGurl69 *huggles on October 13, 2007, 06:10:46 AM
    It's REVENGE for all his years of SLAVERY BY THE HUMANS.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Smash_Brother on October 13, 2007, 06:30:13 AM
    Quote

    Originally posted by: Caterkiller
    I notice once again Yoshi is riding someones back. Has anyone else noticed this from other characters? I suspect this maybe a new special move of his, maybe while standing and he pounds the ground he rides your back and controles you. Basicly doing to everyone else what they use to do to him.


    I'm guessing it's his footstool jump, but I could be wrong.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: NWR_pap64 on October 13, 2007, 07:38:09 AM
    I'm surprised no one has brought this up. The Yoshi's Island stage has been updated. The stage now features two chain chomps on each side of the stage.

    This was how the stage looked like before the playable demos:


    Even when the new features have been announced they are still working on them!
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: NinGurl69 *huggles on October 13, 2007, 09:12:56 AM
    Might as well delay it to Dec 08 since they don't know when to stop.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Adrock on October 13, 2007, 10:36:02 AM
    I was watching some of the new demo videos again and on the intro screen it has: (C) 2007 Nintendo/ HAL Laboratory Inc.

    Now I'm confused. I thought HAL Labs wasn't developing the game and that the development team was still a secret for who knows why. Is HAL the real developer and they kept it a secret for no reason whatsoever? Maybe HAL getting co-development credit for handing over Melee's code and other production materials? If HAL Labs happens to be the developer (which is fine, don't get me wrong), it just seems totally unnecessary that they'd keep it a secret.... though what was all this about?  
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Bill Aurion on October 13, 2007, 10:58:41 AM
    The development team = Sakurai + HAL + a bunch of EAD guys + Secret Dev team...As for why they haven't been revealed yet, I do not know...Perhaps they'll have a secret character of their own?

    Edit: Rope snake in action!

     
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Adrock on October 13, 2007, 11:57:12 AM
    That clears that up a bit.

    That rope snake is awesome! Rope snake + Mario's pained yelp from Mario Kart DS* = hilarity

    *best voice sample ever... I hope they reuse it  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: GoldenPhoenix on October 13, 2007, 12:06:00 PM
    Interesting, I never heard about a secret developer in addition to Hal. I wonder how many people are working on the game? My guess is that the team is bigger than even the team that did Melee.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Bill Aurion on October 13, 2007, 02:01:31 PM
    More than 50, I think...
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Smash_Brother on October 13, 2007, 02:07:23 PM
    Quote

    Originally posted by: Bill Aurion Perhaps they'll have a secret character of their own?


    I kinda figured Kirby and Metaknight were their contributions.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Bill Aurion on October 13, 2007, 02:12:31 PM
    I...I'm talking about the secret developer!
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: anubis6789 on October 13, 2007, 02:47:47 PM
    I thought that the "secret" developer was Sakurai's own dev group Sora, which I remember being confirmed I just do not remember where.

    But I wonder, if the game says (C) 2007 Nintendo/ HAL Laboratory Inc. then maybe Sakurai has rejoined HAL and Sora has been absorbed. Although that is improbable.

    Quote

    Originally posted by: pap64
    I'm surprised no one has brought this up. The Yoshi's Island stage has been updated. The stage now features two chain chomps on each side of the stage.

    This was how the stage looked like before the playable demos:


    Even when the new features have been announced they are still working on them!


    This happened a lot during Melee's development as well. Some trophies were changed, I believe that the Brinstar stage was changed, and I believe a few of the characters moves were changed. That said remember that the Yoshi's Island stage is supposed to have a season based rotation and the video you saw may have only shown one of the season based versions of the stage, and also keep in mind they may not have had the changing effect completely ready for the demo. That is not to say that the stage may/probably have/has been changed.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: NWR_pap64 on October 13, 2007, 03:03:47 PM
    Quote

    Originally posted by: anubis6789
    This happened a lot during Melee's development as well. Some trophies were changed, I believe that the Brinstar stage was changed, and I believe a few of the characters moves were changed. That said remember that the Yoshi's Island stage is supposed to have a season based rotation and the video you saw may have only shown one of the season based versions of the stage, and also keep in mind they may not have had the changing effect completely ready for the demo. That is not to say that the stage may/probably have/has been changed.


    That's weird, I could've sworn I saw a gameplay video in which they played on the Yoshi stage and the stage change d seaons.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: anubis6789 on October 13, 2007, 03:09:51 PM
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: anubis6789
    This happened a lot during Melee's development as well. Some trophies were changed, I believe that the Brinstar stage was changed, and I believe a few of the characters moves were changed. That said remember that the Yoshi's Island stage is supposed to have a season based rotation and the video you saw may have only shown one of the season based versions of the stage, and also keep in mind they may not have had the changing effect completely ready for the demo. That is not to say that the stage may/probably have/has been changed.


    That's weird, I could've sworn I saw a gameplay video in which they played on the Yoshi stage and the stage change d seaons.


    Well in that case you are right and they have changed the stage .

    I should have mentioned it in my earlier blurb but I have not seen any video being played on Yoshi's Island so I was speculating from a position of ignorance, and as such was unaware of any seasonal changes they may have occurred and was thinking that the reason for a stage hazard to appear may have been something along the lines of each season having its own obstacles.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Bill Aurion on October 13, 2007, 03:31:32 PM
    The stage may have even had those changes implemented when that "bare" screen was shown, considering the possibility that the stage starts off empty before everything starts getting hectic...

    New tidbits!

    ~ Screw Attack will stick to your chest so you can grab another item and still use the Screw Attack.
    ~ If you do a dodge in the air, you can still do a jump afterwards
    ~ Sin & Punishment Assist Trophy. She shoots and slashes at whoever is closest to her. (Sounds like Airan)

    (I think the guy who wrote the article confused Sonic's Up+B with a new item, though it CAN be used by other players...And he needs to play more Star Fox, apparently...And Pokemon...And I assume "Poison Flower" is Lip's Stick...Come on guy, learn some Nintendo...)    

    Okay, I think the new Pokemon he described are, in order:

    ~ Kyogre (seen in the Dojo clip)
    ~ Latios/Latias
    ~ Torchic (also seen in the Dojo clip)
    ~ Piplup

    Also, finally some info on Zero Suit Samus' Final Smash:

    "Finally, Zero Suit Samus's Final Smash is just getting her suit back and also radiating a lot of energy around her that will hurt you, but won't do significant damage."
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: wandering on October 13, 2007, 04:42:22 PM
    Quote

    Also, finally some info on Zero Suit Samus' Final Smash:

    "Finally, Zero Suit Samus's Final Smash is just getting her suit back and also radiating a lot of energy around her that will hurt you, but won't do significant damage."

    I thought you could only perform a Final Smash once per match?

    ...

    You know what I've discovered? Reading the Japanese site (translated by google) is much more fun than reading the english site.

    English:

    Quote

    While playing the game, you might encounter an interesting situation. At times like this, you must PAUSE!

    If that pause in the action makes for an interesting shot that you wish you could keep, then by all means, do so. Take a SNAAAAAAAPSHOT!


    Japanese:

    Quote

    Game playing in the interesting aspects entered.
    That is when POZU! !

    And! The static screen image that has been interesting! !
    This is a take it with a caveat. Badly.
    That is when SUNAPPUSHOTTO! !
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: anubis6789 on October 13, 2007, 05:47:53 PM
    Quote

    Originally posted by: Bill Aurion
    Also, finally some info on Zero Suit Samus' Final Smash:

    "Finally, Zero Suit Samus's Final Smash is just getting her suit back and also radiating a lot of energy around her that will hurt you, but won't do significant damage."


    That sounds like the Crystal Flash from Super Metroid to me.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Caterkiller on October 13, 2007, 07:16:35 PM
    Ok so does that snake mean that Lucas has is own move set apart from Ness or is it just his version of the yoyo?

    I have been keeping my eyes locked on anything Lucas does in the video's we've been given so far to see if he is a Ness clone or not. But of course the development team is being very smart about it, and the only thing we can clearly see him do is very nondescript walking and jumping.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Bill Aurion on October 13, 2007, 07:30:16 PM
    I don't believe there's any info on it yet, but I'm going to guess it's his grapple...
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Smash_Brother on October 13, 2007, 07:48:55 PM
    Quote

    Originally posted by: wandering
    I thought you could only perform a Final Smash once per match?


    No, you're thinking of Gummi Berry juice, and that's once per day for humans.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Luigi Dude on October 14, 2007, 12:10:36 AM
    Quote

    Originally posted by: wandering

    I thought you could only perform a Final Smash once per match?



    You have to remember each character can only do one per match.  When Samus becomes Zero Suit she becomes a completely different character.  That's why she can use it again because she's not Samus anymore, but after Zero Suit uses her Final Smash to turn back into Samus she won't be able to become Zero Suit again because Samus is now unable to do the Final Smash since she already used it once to become Zero Suit in the first place.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Darkheart on October 14, 2007, 04:02:52 AM
    Quote

    Originally posted by: Luigi Dude
    Quote

    Originally posted by: wandering

    I thought you could only perform a Final Smash once per match?



    You have to remember each character can only do one per match.  When Samus becomes Zero Suit she becomes a completely different character.  That's why she can use it again because she's not Samus anymore, but after Zero Suit uses her Final Smash to turn back into Samus she won't be able to become Zero Suit again because Samus is now unable to do the Final Smash since she already used it once to become Zero Suit in the first place.


    Hence why I cant wait for Zeldas/Shiek's~!

    I hope Zelda summons the sages or the goddess's or something close to Pit. . .  
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Spunky HePanda on October 14, 2007, 08:10:09 AM
    Has anyone considered the possibility that Sakurai meant Final Smashes could only be used once per smash ball? That makes the most sense to me.

    Yes, I registered just to say that.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Arbok on October 14, 2007, 08:50:50 AM
    Quote

    Originally posted by: Luigi Dude
    You have to remember each character can only do one per match.


    Actually, Pit does two Smash Attacks in this video... same life too:

    http://www.gamespot.com/video/928518/

    Again, I'm also really, really hoping that the frequency of Smash Balls was increased simply for demo purposes and this isn't reflective of the "default" setting in the final game.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Adrock on October 14, 2007, 10:19:32 AM
    I wouldn't be surprised if you can regulate the rules of the Smash Ball, like turn it on/off, limit to 1 use or more. Everything about the game seems pretty flexible.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Ceric on October 14, 2007, 11:22:15 AM
    I think that sort of clenches it.  Whenever a Smash Ball appears I'm just going to forgo it and pound whoever going for it hopefully to a pulp.  Some of the Final Smashes really don't seem that effective.  Take Pit's as a good example.  It looks cool to summon his army but they are really inept.  Might be good for edge guarding but they don't really seem like the decisive move.  Then you have Samus's which is uber-powerful or Sonic's which doesn't seem overly powerful BUT he literally flies around the stage.  Which makes it really hard to smash him out or, if you want, reach.  I'm slightly  worried that in a way of balancing the really powerful Final Smashes they'll gimp the regular fighting and vice versa.  Effectively making guaranteed tiers in tournaments.  Which I know Smash_Bros would love.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Bill Aurion on October 14, 2007, 11:42:03 AM
    In one of the vids you see one of the Centurions KO one of the players all by itself, and the player didn't have that high of a % to begin with...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Bill Aurion on October 14, 2007, 11:59:47 AM


    Gardevoir caught in motion! (Check out the recent two vids on IGN)
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Arbok on October 14, 2007, 12:42:22 PM
    Can anyone tell what Gardevoir actually does? Looks like we have seen her before too... just didn't know that she was the one making that aura.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Luigi Dude on October 14, 2007, 01:01:22 PM
    Looks like they really improved Bowser.  His moves look very effective this time and combined with the fact he can become Giga Bowser for his Final Smash he's already looking to one of the top tiers this time.

    I say he's been doping.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Bill Aurion on October 14, 2007, 01:30:17 PM
    Quote

    Originally posted by: Arbok
    Can anyone tell what Gardevoir actually does? Looks like we have seen her before too... just didn't know that she was the one making that aura.

    The barrier keeps out all projectile/thrown weapons...
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Shecky on October 14, 2007, 02:47:34 PM
    What move would that be then? Reflect?
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Arbok on October 14, 2007, 03:09:48 PM
    Quote

    Originally posted by: Shecky
    What move would that be then? Reflect?


    Or Light Screen.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Bill Aurion on October 14, 2007, 03:13:41 PM
    Or a mix of both considering projectiles in Smash could be considered both physical and special attacks...

    Edit:  The latest IGN video confirms that Nate Bihldorf has been the one translating Sakurai's messages for the Dojo...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: NinGurl69 *huggles on October 14, 2007, 04:24:37 PM
    Sonic is a Captain Falcon clone.

    It's apparent Sonic would have a fighting chance only if he was modeled after the greatest warrior in the Universe.

    Now I fear Nintendo has ruined the game by not including Captain Falcon.  Cuz they like giving bad-finger to traditional gamers like that.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: NWR_pap64 on October 14, 2007, 04:34:13 PM
    In the two new IGN videos did you guys noticed that Bowser seemed bigger than before? I think his size was altered for his Brawl appearance, which may or may not be a good thing. It does make him an easier target...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Bill Aurion on October 14, 2007, 04:41:34 PM
    They didn't want Ridley to be the only huge-box playable character...
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Smash_Brother on October 14, 2007, 04:53:35 PM
    Quote

    Originally posted by: Ceric Which I know Smash_Bros would love.


    I just don't think it's reasonable to balance a character around the notion that the character is incomplete without the benefit of an external source.

    I just saw the Bowser videos on IGN and DAMN did they give the big lug some love. I love his toward+B move because it not only allows him to slam players but it can be a guaranteed kill if you're willing to sacrifice yourself.

    And his moves are DEFINITELY faster, and we know Brawl is slightly slower so it looks like they buffed the hell out of him. Maybe there's hope for the heavies in this game after all...

    Yes, he's bigger, and yes he's a bigger target, but considering most of his moves use his body as the weapon, I think it might just balance out.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: anubis6789 on October 14, 2007, 04:54:11 PM
    Well considering that some of Bowser's special moves may give him "super armor" for their duration, and that being bigger will probably increase his range, I think he may be okay.

    Personally though I think Bowser should have "super armor" on at all times making him kind of like The Juggernaut in the Vs. series, I could cause some damage with that guy back in the day.

    If Ridley is a selectable character I think I may make him my main just because.

    Interestingly enough is the fact that if you buy the first diorama in MP3 you can notice that Ridley is really not that much bigger than Samus, at least in his prime version, but that is only interesting if you think that Ridley is too big to be selectable.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Smash_Brother on October 14, 2007, 05:01:48 PM
    From what people here have observed, do moves appear to be doing less damage than they did in the past or do heavier characters seem to take less damage?
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: NWR_pap64 on October 14, 2007, 05:22:42 PM
    Now all they need to do is give Kirby and Yoshi their groove back and everyone will be happy .
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Arbok on October 14, 2007, 08:03:21 PM
    New Pork City sounds awesome... giant stage with a lot of pitfalls. Can't wait.

    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: GoldenPhoenix on October 14, 2007, 08:17:58 PM
    That looks like a great stage, I personally am a bigger fan of the larger stages. So this is great.
    Title: RE:Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Sessha on October 14, 2007, 08:22:50 PM
    This stage looks really great, and I'm happy whenever there is a mother update.

    This probably confirms that Pokey will make an appearance in Brawl.

    I just realized you can see him holding baloons, I must have really bad eyesight.
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Mashiro on October 14, 2007, 08:42:16 PM
    It's the new temple stage! Zoinks!
    Title: RE: Official Smash Bros. Dojo Update Discussion - SNAPSHOTS!
    Post by: Bill Aurion on October 14, 2007, 09:25:06 PM
    Yes?  YES!?  YES!  YES, YES, YES!

    The first really big stage is a Mother stage, what a massive turn-on...Holy crap...

    Edit: If no one minds being spoiled, you can find the original designs for New Pork City and the Ultimate Chimera here...They did a great job on both!  (Oh, and also the Rope Snake that Lucas is using in that previous screen...)
    Title: RE:Official Smash Bros. Dojo Update Discussion - At least SAKURAI doesn't hate Mother 3!
    Post by: GoldenPhoenix on October 14, 2007, 09:37:55 PM
    I am glad that SSB:B is having such a huge variety in stages, one reason why I loved PS2 so much was the ever changing stages, it was crazy fun and it looks like Brawl is going to have a few of them!  
    Title: RE:Official Smash Bros. Dojo Update Discussion - At least SAKURAI doesn't hate Mother 3!
    Post by: Ceric on October 15, 2007, 01:48:39 AM
    I'm back to my original worry.  With Ness's old stage you fought on the road,the awning, and roofs.  This one is thankfully a larger stage BUT we are still fighting in front of a back drop.  Which is becoming far to common with these stages for my liking.  Why am I not duking it out in the city itself?
    Title: RE: Official Smash Bros. Dojo Update Discussion - At least SAKURAI doesn't hate Mother 3!
    Post by: Smash_Brother on October 15, 2007, 02:43:35 AM
    This stage doesn't replace the temple unless it has "The Cave of Invincibility" somewhere in it.

    You know, the area you just cannot be smashed directly out of and need to be ricocheted.

    And they better not give Pokey a spot in Brawl...
    Title: RE: Official Smash Bros. Dojo Update Discussion - At least SAKURAI doesn't hate Mother 3!
    Post by: Bill Aurion on October 15, 2007, 03:19:36 AM
    "Why am I not duking it out in the city itself?"

    For a larger stage, it most certainly makes more sense for it to work like this so people can fall through pits in the middle of the stage...That way you avoid the problem that Hyrule Temple had with it being really hard to knock off your opponent...
    Title: RE:Official Smash Bros. Dojo Update Discussion - At least SAKURAI doesn't hate Mother 3!
    Post by: Sessha on October 15, 2007, 03:21:44 AM
    Quote

    Originally posted by: Smash_Brother
    This stage doesn't replace the temple unless it has "The Cave of Invincibility" somewhere in it.

    You know, the area you just cannot be smashed directly out of and need to be ricocheted.

    And they better not give Pokey a spot in Brawl...


    I wouldn't worry about Pokey being a character in Brawl.  I can see him making an appearance in the Subspace Emissary but not a playable character.

    This is small speculation but in Mother 3 you could shut off the Ultimate Chimera, you can see the switch in one of the pictures (The bird turns him back on again) so you should be able to do it in Brawl.
     
    Title: RE:Official Smash Bros. Dojo Update Discussion - At least SAKURAI doesn't hate Mother 3!
    Post by: Mario on October 15, 2007, 03:22:48 AM
    Quote

    Originally posted by: Ceric
    I'm back to my original worry.  With Ness's old stage you fought on the road,the awning, and roofs.  This one is thankfully a larger stage BUT we are still fighting in front of a back drop.  Which is becoming far to common with these stages for my liking.  Why am I not duking it out in the city itself?

    Super Smash Bros is 2D
    Title: RE:Official Smash Bros. Dojo Update Discussion - At least SAKURAI doesn't hate Mother 3!
    Post by: LuigiHann on October 15, 2007, 07:13:48 AM
    Quote

    Originally posted by: Mario
    Quote

    Originally posted by: Ceric
    I'm back to my original worry.  With Ness's old stage you fought on the road,the awning, and roofs.  This one is thankfully a larger stage BUT we are still fighting in front of a back drop.  Which is becoming far to common with these stages for my liking.  Why am I not duking it out in the city itself?

    Super Smash Bros is 2D


    Well, compare this to the temple stage in Melee. In that stage, yes, the majority of the temple was in the background, but the parts you fought on were still parts of the temple. Here, if you look at the screenshots, the upper platforms are all little floating rectangles.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - At least SAKURAI doesn't hate Mother 3!
    Post by: Adrock on October 15, 2007, 07:44:45 AM
    While I'm all for the moving stages, I still like the "boring" stages where nothing changes.

    Pokey should most definitely be a boss, if not a playable character. If we're talking Mother 3, his boss battle should involve the Absolutely Safe Machine somehow.
    Title: RE: Official Smash Bros. Dojo Update Discussion - At least SAKURAI doesn't hate Mother 3!
    Post by: NWR_pap64 on October 15, 2007, 07:51:21 AM
    I think this stage is so busy that some people might mistake the buildings for platforms.

    Has this been confirmed to be a moving level like "Rumble falls"?
    Title: RE: Official Smash Bros. Dojo Update Discussion - At least SAKURAI doesn't hate Mother 3!
    Post by: Bill Aurion on October 15, 2007, 08:28:54 AM
    Nope, Sakurai's comparison to Hyrule Temple pretty much confirms it's just a really cool, huge stage...
    Title: RE:Official Smash Bros. Dojo Update Discussion - At least SAKURAI doesn't hate Mother 3!
    Post by: Ceric on October 15, 2007, 08:43:24 AM
    Quote

    Originally posted by: Bill Aurion
    "Why am I not duking it out in the city itself?"

    For a larger stage, it most certainly makes more sense for it to work like this so people can fall through pits in the middle of the stage...That way you avoid the problem that Hyrule Temple had with it being really hard to knock off your opponent...


    This stage I'll give because of its sheer size.  Back to what was mentioned before, we're still on nebulous platforms.  Though I hope we could possible get a cool stage where we are fighting on a traffic jam of flying cars or between ships in an air battle.
    Title: RE: Official Smash Bros. Dojo Update Discussion - At least SAKURAI doesn't hate Mother 3!
    Post by: Bill Aurion on October 15, 2007, 08:51:08 AM
    I'm pretty confident that Big Blue will be remade in some form...I mean, there really aren't too many ways to design an F-Zero stage!
    Title: RE:Official Smash Bros. Dojo Update Discussion - At least SAKURAI doesn't hate Mother 3!
    Post by: Smash_Brother on October 15, 2007, 12:13:11 PM
    Quote

    Originally posted by: Bill Aurion
    I'm pretty confident that Big Blue will be remade in some form...I mean, there really aren't too many ways to design an F-Zero stage!


    I want to fight in the bar from the F-Zero GX cutscenes, with various racers sitting at the bar and the Bio Rex passed out drunk in the corner.

    Or the Phantom Road would do nicely as well...
    Title: RE: Official Smash Bros. Dojo Update Discussion - At least SAKURAI doesn't hate Mother 3!
    Post by: NWR_pap64 on October 15, 2007, 12:40:27 PM
    I think they'll just re-use the same layout from Melee. After all, they have done it with the Metroid stages for the last 2 games. Hell, they already did it. They just called it "Delfino Plaza".
    Title: RE: Official Smash Bros. Dojo Update Discussion - At least SAKURAI doesn't hate Mother 3!
    Post by: NWR_pap64 on October 15, 2007, 08:18:40 PM
    Homerun contest update...Most importantly, co-op play and ONLINE PLAY!

    I never thought Homerun contest would be good enough to make it online! The team's going all out!
    Title: RE: Official Smash Bros. Dojo Update Discussion - At least SAKURAI doesn't hate Mother 3!
    Post by: Mashiro on October 15, 2007, 11:03:07 PM
    Man I never even thought about Homrun contest being online.

    Good stuff! =)
    Title: RE:Official Smash Bros. Dojo Update Discussion - At least SAKURAI doesn't hate Mother 3!
    Post by: PaLaDiN on October 15, 2007, 11:15:01 PM
    Is there no end?

    God's wounds... stab me, Sakurai; stab me through the heart.

    I'm also blaming online for the delay. I hope you're all satisfied. "But PaLaDiN, if they add an utterly useless online mode nobody loses out!"
    Title: RE:Official Smash Bros. Dojo Update Discussion - PWANG! It's a HOME RUN!
    Post by: ShyGuy on October 16, 2007, 01:57:11 AM
    Quote

    Originally posted by: PaLaDiN

    I'm also blaming online for the delay. I hope you're all satisfied. "But PaLaDiN, if they add an utterly useless online mode nobody loses out!"


    Lol, at least your consisten Paladin.
    Title: RE: Official Smash Bros. Dojo Update Discussion - PWANG! It's a HOME RUN!
    Post by: Louieturkey on October 16, 2007, 02:17:01 AM
    You know what, I bet it is online that is causing the delay, but not something like the online in the homerun contest.  This online mode looks like it was planned for awhile.  They probably want to fix the online mode in multiplayer so there is no lag or as little as possible, and I am all for that.  Delay it until it is right.  Make the absolute best game you can.

    I personally love this that the homerun contest is online and co-op and competition.  They seem to be fleshing everything out that was in melee plus adding other features.  Maybe they'll have online co-op and competition challenges as well instead of the single player ones they had in melee.  That would be whole lots of fun.
    Title: RE: Official Smash Bros. Dojo Update Discussion - PWANG! It's a HOME RUN!
    Post by: NWR_insanolord on October 16, 2007, 02:36:05 AM
    To paraphrase Miyamoto, an all-time great game is all-time great forever, if you delay it it can eventually become literally perfect.
    Title: RE:Official Smash Bros. Dojo Update Discussion - PWANG! It's a HOME RUN!
    Post by: Ceric on October 16, 2007, 02:37:05 AM
    Personally if I was the developer very early I would want to have a proof of concept for the online modes that are being proposed but, I wouldn't want to go through the trouble of doing a full implementation with all the variables.  I want something controlled say like the Home Run Contest.  I lot of the major things are in it but it doesn't have things like a swarm of items.  OOnce I learned from that I probably start back from scratch implementing it for everything else.

    Now what gets me on this update is that they put STADIUM: Home Run Contest as the Title.  Which indicates that Home Run Contest is really a sub-title if that is the case I wonder what else they have cooked up.  Maybe even a full rivalry with Mario and Sonic Olympics...
    Title: RE: Official Smash Bros. Dojo Update Discussion - PWANG! It's a HOME RUN!
    Post by: Bill Aurion on October 16, 2007, 03:53:12 AM
    Home-Run Contest isn't my favorite mini-game in Smash Brothers, but more options is by no means a bad thing...Still waiting for Break the Targets and the return of Board the Platforms...
    Title: RE: Official Smash Bros. Dojo Update Discussion - PWANG! It's a HOME RUN!
    Post by: Ceric on October 16, 2007, 04:38:32 AM
    Competative 2 player Break the Targets would be interesting.
    Title: RE:Official Smash Bros. Dojo Update Discussion - PWANG! It's a HOME RUN!
    Post by: NWR_insanolord on October 16, 2007, 06:04:06 AM
    Quote

    Originally posted by: Ceric
    Competative 2 player Break the Targets would be interesting.


    You'd have to design the stages around it, but competitive target breaking could be really great.
    Title: RE:Official Smash Bros. Dojo Update Discussion - PWANG! It's a HOME RUN!
    Post by: HadesGigas on October 16, 2007, 08:08:30 AM
    Quote

    Originally posted by: Ceric
    Personally if I was the developer very early I would want to have a proof of concept for the online modes that are being proposed but, I wouldn't want to go through the trouble of doing a full implementation with all the variables.  I want something controlled say like the Home Run Contest.  I lot of the major things are in it but it doesn't have things like a swarm of items.  OOnce I learned from that I probably start back from scratch implementing it for everything else.

    Now what gets me on this update is that they put STADIUM: Home Run Contest as the Title.  Which indicates that Home Run Contest is really a sub-title if that is the case I wonder what else they have cooked up.  Maybe even a full rivalry with Mario and Sonic Olympics...


    Well the other Stadium stuff from Melee like Target Test and Multi-Man Melee Buncha-Boy Brawl are pretty likely to return.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - PWANG! It's a HOME RUN!
    Post by: Ceric on October 16, 2007, 09:03:55 AM
    I also hope Coin battles come back.
    Title: RE:Official Smash Bros. Dojo Update Discussion - PWANG! It's a HOME RUN!
    Post by: Dirk Temporo on October 16, 2007, 07:12:41 PM
    Quote

    Originally posted by: insanolord
    To paraphrase Miyamoto, an all-time great game is all-time great forever, if you delay it it can eventually become literally perfect.


    That's not what he said at all. He said, "A delayed game is eventually good. A bad game is bad forever."
    Title: RE:Official Smash Bros. Dojo Update Discussion - PWANG! It's a HOME RUN!
    Post by: NinjaWang on October 16, 2007, 08:04:52 PM
    Its Moewth!!!
    Title: RE: Official Smash Bros. Dojo Update Discussion - PWANG! It's a HOME RUN!
    Post by: Kairon on October 16, 2007, 08:08:10 PM
    What's the Japanese website tell us? What? WHAT?!?!?!?
    Title: RE: Official Smash Bros. Dojo Update Discussion - PWANG! It's a HOME RUN!
    Post by: Sarail on October 16, 2007, 08:14:31 PM
    A golden fist, maybe?
    Title: RE: Official Smash Bros. Dojo Update Discussion - PWANG! It's a HOME RUN!
    Post by: LuigiHann on October 16, 2007, 08:42:34 PM
    Interesting thought: in SSB 64 and Melee, the Pokemon were all given their voices from the anime. I wonder if Meowth will speak.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - PWANG! It's a HOME RUN!
    Post by: GoldenPhoenix on October 16, 2007, 08:44:20 PM
    It says a similar thing in the Japanese text about other foreign languages.
    Title: RE:Official Smash Bros. Dojo Update Discussion - PWANG! It's a HOME RUN!
    Post by: HadesGigas on October 16, 2007, 08:47:13 PM
    There is only one Meowth in the anime that speaks and many others that only say Meowth, it'll say Meowth.

    Also, the coin is a koban, currency used in the Edo period in Japan. Not sure why it's trying to be mysterious about it. Maybe cause they don't want to bother explaining that Meowth is based on a Maneki Neko?
    Title: RE:Official Smash Bros. Dojo Update Discussion - PWANG! It's a HOME RUN!
    Post by: GoldenPhoenix on October 16, 2007, 08:55:16 PM
    Quote

    Originally posted by: HadesGigas
    There is only one Meowth in the anime that speaks and many others that only say Meowth, it'll say Meowth.

    Also, the coin is a koban, currency used in the Edo period in Japan. Not sure why it's trying to be mysterious about it. Maybe cause they don't want to bother explaining that Meowth is based on a Maneki Neko?


    I think it is Sakurai being insane again because like I said it appears it says a similar thing on the Japanese side referring to how foreigners say it.
    Title: RE: Official Smash Bros. Dojo Update Discussion - PWANG! It's a HOME RUN!
    Post by: Mashiro on October 16, 2007, 09:03:45 PM
    /golfclap for Meowth
    Title: RE: Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: Bill Aurion on October 17, 2007, 02:21:07 AM
    I'm glad they aren't just including new Pokemon from the recent games...Now give me Nidoqueen, please!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: Ceric on October 17, 2007, 03:56:54 AM
    Quote

    Originally posted by: LuigiHann
    Interesting thought: in SSB 64 and Melee, the Pokemon were all given their voices from the anime. I wonder if Meowth will speak.


    Only if it is the Team Rocket Meowth in specific.  All the others could not speak.  They even had a show at one point that gave the backstory of why he could speak.

    I like to have Dragonite and Farfetch'd.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: Kairon on October 17, 2007, 04:30:32 AM
    Quote

    Originally posted by: Mashiro
    /golfclap for Meowth


    Meowth is awesome. You are heartless.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: NinjaWang on October 17, 2007, 05:42:08 AM
    Magmar needs to make a return
    Title: RE: Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: NWR_pap64 on October 17, 2007, 06:53:15 AM
    Talk about a redundant update. We already knew how playing with the Wiimote feels like and from the sounds of things you either love it or hate it.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: Kairon on October 17, 2007, 07:03:52 AM
    Actually, conferences are always the worst for updates because they just announce what was at the conference, so there's no surprise. /sad
    Title: RE:Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: LuigiHann on October 17, 2007, 07:46:14 AM
    Quote

    Originally posted by: Ceric
    Quote

    Originally posted by: LuigiHann
    Interesting thought: in SSB 64 and Melee, the Pokemon were all given their voices from the anime. I wonder if Meowth will speak.


    Only if it is the Team Rocket Meowth in specific.  All the others could not speak.  They even had a show at one point that gave the backstory of why he could speak.

    I like to have Dragonite and Farfetch'd.


    Well, Pikachu seems to be THE Pikachu (maybe) so this could be that Meowth. But I guess we'll see.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: Spak-Spang on October 17, 2007, 08:49:57 AM
    Pikachu isn't the only Pikachu...he has fought other Pikachu before...actually an evolved Pikachu for sure.

    Personally, I am quite disappointed Meowth isn't playable.  I would have rather had Meowth playable than jigglypuff.  

    I am also upset that Pikachu's Smash Ball attack isn't evolving into Rychu or however you spell it.  Perhaps they will do that with Jigglypuff if she is still in the game.  

    But it would have been pretty cool and epic to have Meowth playable and be the Team Rocket version and then Pikachu Playable.

    Title: RE:Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: EasyCure on October 17, 2007, 11:40:20 AM
    Quote

    Originally posted by: Spak-Spang
    Pikachu isn't the only Pikachu...he has fought other Pikachu before...actually an evolved Pikachu for sure.

    Personally, I am quite disappointed Meowth isn't playable.  I would have rather had Meowth playable than jigglypuff.  

    I am also upset that Pikachu's Smash Ball attack isn't evolving into Rychu or however you spell it.  Perhaps they will do that with Jigglypuff if she is still in the game.  

    But it would have been pretty cool and epic to have Meowth playable and be the Team Rocket version and then Pikachu Playable.


    Team Rocket woulda made for a cool clone to the pokemon trainer

    Title: RE:Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: Bill Aurion on October 17, 2007, 11:55:47 AM
    Quote

    Originally posted by: Spak-Spang
    I am also upset that Pikachu's Smash Ball attack isn't evolving into Rychu or however you spell it.  Perhaps they will do that with Jigglypuff if she is still in the game.

    Pokemon can't devolve...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: nickmitch on October 17, 2007, 12:41:59 PM
    They can in the TCG.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: wandering on October 17, 2007, 04:11:12 PM
    Quote

    Originally posted by: Ceric
    Quote

    Originally posted by: LuigiHann
    Interesting thought: in SSB 64 and Melee, the Pokemon were all given their voices from the anime. I wonder if Meowth will speak.


    Only if it is the Team Rocket Meowth in specific.  All the others could not speak.  They even had a show at one point that gave the backstory of why he could speak.

    Wasn't that particular episode a musical?

    God, why do I know that?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: NinjaWang on October 17, 2007, 05:50:57 PM
    you sir are a pokeholic
    Title: RE:Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: NWR_insanolord on October 17, 2007, 06:30:03 PM
    Quote

    Originally posted by: Dirk Temporo
    Quote

    Originally posted by: insanolord
    To paraphrase Miyamoto, an all-time great game is all-time great forever, if you delay it it can eventually become literally perfect.


    That's not what he said at all. He said, "A delayed game is eventually good. A bad game is bad forever."


    Yes, I know what he said. I was making a joke regarding the delay of Brawl by changing the words of it (and inadvertently putting the two parts in reverse). You see, I was indicating that the game would be all-time great if they released it on schedule, and suggesting the goal of the delay
    was to make the game literally perfect.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: IceCold on October 17, 2007, 07:06:15 PM
    What about a bad game that's delayed?

    What the hell kind of emoticon is that?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: NWR_pap64 on October 17, 2007, 08:05:51 PM
    *Sigh

    Little Mac assist trophy update. They used NES L.Mac and he is small!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: anubis6789 on October 17, 2007, 08:19:05 PM
    Thank God it is the REAL Little Mac and not the FAKE one used for Fight Night.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: LuigiHann on October 17, 2007, 08:22:51 PM
    I had heard about this trophy, but only that it was Little Mac. Nice to see he's all 3D and not just a pixel man. It's also cool that he does seem to be recognizable.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: Mashiro on October 17, 2007, 08:29:02 PM
    LITTLE MAC!!!!!

    I was expecting an 8 bit version TBH lol . . . seeing him rendered in 3D makes me want him as a playable character ::tear::. Little Mac, I shall always have massive respect for you!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: NWR_pap64 on October 17, 2007, 08:35:01 PM
    I don't know why but I think the updates are going to be boring now that the Sonic megaton has been dropped...How can they top that?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: Crimm on October 17, 2007, 08:40:03 PM
    I called for him playable a few months back.  I'm disapointed.



    SAKURAAAAAAAAAAAAAIIIIIIIIIIIIIIIIIIII
    Title: RE:Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: anubis6789 on October 18, 2007, 12:15:06 AM
    Quote

    Originally posted by: pap64
    I don't know why but I think the updates are going to be boring now that the Sonic megaton has been dropped...How can they top that?


    It is not just Sonic being confirmed that is probably making you feel this way, just think about a few of the other "big" announcements that happened before:

    four control methods
    ZSS being a transformation of Samus (considering that it sent a good portion of the internet into a hissy fit)
    Subspace Emissary
    Pokemon Trainer
    confirmation of Online
    Snake's reunvailing

    After all that what more could there be?

    I cannot think of anything more gargantuan then those things that I listed, I mean I am trying to to think of something but nothing comes to mind. Maybe voice chat, but that is more like "My Music" in that it is not needed but would be cool. I do not think that Mega Man would be that earth-shattering either because we are kind of expecting him, and really Sonic was on the top of almost everyone's list and with him confirmed any other third party character may kind of seem "meh". A Square-Enix character could cause some controversy bigger than ZSS being a transformation but that would depend on both "if" and "who".

    I am with you in the belief that we have seen all the "big stuff", but I do not think any of the lesser stuff is boring, just not as exciting.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: Ceric on October 18, 2007, 03:14:17 AM
    Quote

    Originally posted by: anubis6789
    Quote

    Originally posted by: pap64
    I don't know why but I think the updates are going to be boring now that the Sonic megaton has been dropped...How can they top that?


    It is not just Sonic being confirmed that is probably making you feel this way, just think about a few of the other "big" announcements that happened before:

    four control methods
    ZSS being a transformation of Samus (considering that it sent a good portion of the internet into a hissy fit)
    Subspace Emissary
    Pokemon Trainer
    confirmation of Online
    Snake's reunvailing

    After all that what more could there be?

    I cannot think of anything more gargantuan then those things that I listed, I mean I am trying to to think of something but nothing comes to mind. Maybe voice chat, but that is more like "My Music" in that it is not needed but would be cool. I do not think that Mega Man would be that earth-shattering either because we are kind of expecting him, and really Sonic was on the top of almost everyone's list and with him confirmed any other third party character may kind of seem "meh". A Square-Enix character could cause some controversy bigger than ZSS being a transformation but that would depend on both "if" and "who".

    I am with you in the belief that we have seen all the "big stuff", but I do not think any of the lesser stuff is boring, just not as exciting.


    Tron Bonne instead of Megaman w/ servbots?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Meowth, that's right!
    Post by: Louieturkey on October 18, 2007, 03:14:50 AM
    Anyone else think that they modeled his 3d movements after Ippo?  Or maybe Ippo was originally designed after Little Mac?  I don't remember a dash movement in the original game and the look of it is exactly like Ippo's dash.

    He does look awesome though.  I'm still hoping for a new Wii Punch Out game and this gives me just a teensy bit more hope, especially since the model is in 3d.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Tanookisuit on October 18, 2007, 04:00:05 AM
    Punch Out Wii seems like a 2009 title to me.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Bill Aurion on October 18, 2007, 04:02:05 AM
    Quote

    Originally posted by: pap64
    I don't know why but I think the updates are going to be boring now that the Sonic megaton has been dropped...How can they top that?

    A Marin Assist Trophy would be the best update megaton ever...for me!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: NWR_pap64 on October 18, 2007, 07:24:33 AM
    Quote

    Originally posted by: anubis6789
    Quote

    Originally posted by: pap64
    I don't know why but I think the updates are going to be boring now that the Sonic megaton has been dropped...How can they top that?


    It is not just Sonic being confirmed that is probably making you feel this way, just think about a few of the other "big" announcements that happened before:

    four control methods
    ZSS being a transformation of Samus (considering that it sent a good portion of the internet into a hissy fit)
    Subspace Emissary
    Pokemon Trainer
    confirmation of Online
    Snake's reunvailing

    After all that what more could there be?

    I cannot think of anything more gargantuan then those things that I listed, I mean I am trying to to think of something but nothing comes to mind. Maybe voice chat, but that is more like "My Music" in that it is not needed but would be cool. I do not think that Mega Man would be that earth-shattering either because we are kind of expecting him, and really Sonic was on the top of almost everyone's list and with him confirmed any other third party character may kind of seem "meh". A Square-Enix character could cause some controversy bigger than ZSS being a transformation but that would depend on both "if" and "who".

    I am with you in the belief that we have seen all the "big stuff", but I do not think any of the lesser stuff is boring, just not as exciting.


    I agree that the Square character could be BIG news depending on who they choose. If they choose Geno fans will go crazy go nuts. If they choose Sora fans will probably throw the biggest fit the internet has ever seen. If I am not mistaken there are already fans writing petitions to keep him OUT of the game. Hell, as much as I love the character I don't want him being Square's sole representative since they have so many things to choose from, especially from Dragon quest and Final Fantasy.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Adrock on October 18, 2007, 10:12:29 AM
    There's a lot they can do to top Sonic which most people expected anyway.

    I know this doesn't go for anyone except me, but playable Palutena would be bigger than Sonic since I'm not expecting her to be playable. What a waste of a perfectly good character, and a female one at that. I thought they were looking into including more female characters. She's relegated to the background of Pit's Final Smash.

    And I know people oppose Cloud being included, but he would be bigger than Sonic. No one is expecting him to be there and he's arguably more popular than Sonic.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Smash_Brother on October 18, 2007, 10:30:06 AM
    I felt the same way about Resetti and to a lesser extent, Little Mac: it was a shame to see them done as ATs instead of playable.

    If Square contributes, I expect a Moogle: they've been the icon of the FF universe forever.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: NWR_pap64 on October 18, 2007, 10:48:23 AM
    I expect Geno first and foremost. He is one of the most requested characters in Japan, as well as the US. His inclusion seems more than likely now, although it will be disappointing if a FF or DQ character doesn't make it.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Bill Aurion on October 18, 2007, 10:51:41 AM
    Crappy quality video of some footage at E for All...Looks pretty chaotic, and the Golden Hammer is insane!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: NWR_pap64 on October 18, 2007, 11:08:57 AM
    Quote

    Originally posted by: Bill Aurion
    Crappy quality video of some footage at E for All...Looks pretty chaotic, and the Golden Hammer is insane!


    UUUUUUUUGGGGGAAARRRRGH!!!!!

    There's screen shaking in this version!!!! Make up your mind Sakurai!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Bill Aurion on October 18, 2007, 01:29:08 PM
    Someone on GAF mentioned several alternate costumes when he played...

    Samus: Dark suit/red visor, Fusion suit
    Sonic: "recolors of blue" (Not really sure what that means, to be honest...)
    Fox: Star Wolf outfit
    Diddy: Dixie Kong outfit without the hair (Haha, what!?)
    Bowser: has a golden costume, made out of gold
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: NWR_insanolord on October 18, 2007, 02:03:15 PM
    Bowser covered in gold? HELL YES!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Bill Aurion on October 18, 2007, 02:20:17 PM
    Quote

    New Assiist Trophy I saw:
    Saki from Sin and Punishment: Successors to the Earth. He follows you and shoots you and if you get close he takes out his sword to slash you. By following, from what I observed is that he moves up and down platforms... not sure if he gets closer or not.

    Impressions from GameFaqs...Looks like Destructoid confused Saki for a girl!  (Tsk, tsk...)

    Edit: Link VS Fox @ Pokemon Stadium 2

    My God the Landmaster is HUGE...HUGE!  And I love the wireframe effect when it ends...

    Link VS Fox @ Lylat Cruise

    Just, wow...What a gorgeous stage...Fox's intro is also being dropped off by his Arwing, which is a lovely match...(And LOL at Fox getting the Superspicy Curry!)
    Title: RE:Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Bill Aurion on October 18, 2007, 03:48:29 PM
    Donkey and Diddy Kong Subspace Emissary Clip!

    I like the presentation of choosing between them!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Mashiro on October 18, 2007, 03:57:15 PM
    Wow GREAT presentation . . . adventure mode just gets better and better! =D
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: NinjaWang on October 18, 2007, 03:59:07 PM
    So the E for all demo includes single player aswell?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: GoldenPhoenix on October 18, 2007, 04:01:51 PM
    I hope it has alot of platforming elements in it, that is one thing that disappointed me about Melee's its Adventure mode started out really fun with the platforming but forgot it in later levels.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Bill Aurion on October 18, 2007, 04:38:12 PM
    Pit's Adventure Mode!

    (Looks like Mario DOES meet up with Pit, nice stuff...)
    Title: RE:Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: GoldenPhoenix on October 18, 2007, 04:45:56 PM
    Quote

    Originally posted by: Bill Aurion
    Pit's Adventure Mode!

    (Looks like Mario DOES meet up with Pit, nice stuff...)


    I sure hope that music stays far away from the final game!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Bill Aurion on October 18, 2007, 04:49:32 PM
    You will be disappointed...

    (You do realize that the music isn't actually a part of video, right?)
    Title: RE:Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: GoldenPhoenix on October 18, 2007, 04:51:01 PM
    Quote

    Originally posted by: Bill Aurion
    You will be disappointed...

    (You do realize that the music isn't actually a part of video, right?)


    Yeah I know which is why it needs to stay FAR FAR away from Smash Brothers. It better not make it in or I will have to kill someone after hearing that song again!

    Edit: NOOOOOOOOOOOOOOOOOOOOOOOOOO. My ears bleed now, thanks alot
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Adrock on October 18, 2007, 04:53:12 PM
    Quote

    I sure hope that music stays far away from the final game!

    That music has been confirmed on the official site for some time now.

    EDIT: Whoops... beat me to it. The video is cool though that look Pit and Mario give each other.... I thought they were going to make out or something.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Mashiro on October 18, 2007, 06:12:07 PM
    You don't like that song? I love pits song!!! =D
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Adrock on October 18, 2007, 06:51:11 PM
    It's a little too happy for a song called "Underworld." I can't imagine Brawling to it.... then again, Melee had Saria's Song which while awesome, doesn't seem to fit in a fighting game.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: ShyGuy on October 18, 2007, 06:57:48 PM
    You know, if they made an Icarus game that was exactly like that, I wouldn't complain. 3d rendered with 2d platforming gameplay.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: IceCold on October 18, 2007, 07:56:15 PM
    Spaak?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: GoldenPhoenix on October 18, 2007, 08:02:51 PM
    Update is a bit late, usually that is a good sign.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: anubis6789 on October 18, 2007, 08:04:52 PM
    It is just Peach's Final Smash.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: GoldenPhoenix on October 18, 2007, 08:05:12 PM
    MEGATON.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Kairon on October 18, 2007, 08:05:55 PM
    AWESOME.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: GoldenPhoenix on October 18, 2007, 08:08:40 PM
    So is Peach supposed to be a Siren or something?  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Sessha on October 18, 2007, 08:10:39 PM
    Siren's lured peope to their doom not put them to sleep.  I wonder if you would really have time to eat all of the peaches before anyone woke up
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: NWR_pap64 on October 18, 2007, 08:11:53 PM
    I told people it was too soon for a megaton but nooooooooo...I knew trying to figure Sakurai out was a big mistake. The man is a sneaky little guy.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: GoldenPhoenix on October 18, 2007, 08:12:47 PM
    Quote

    Originally posted by: Sessha
    Siren's lured peope to their doom not put them to sleep.  I wonder if you would really have time to eat all of the peaches before anyone woke up


    Ooops, but she looks like she is possessed, her eyes are freaky when she does her final smash.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Kairon on October 18, 2007, 08:12:58 PM
    Maybe all the peaches disappear quickly?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Adrock on October 18, 2007, 08:13:08 PM
    I like the Peach art on the screen frame.

    The peaches looks like scans of real peaches.

    Pretty weak Final Smash. They could've referenced her (menstrual) mood swings from Super Princess Peach.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Kairon on October 18, 2007, 08:14:03 PM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: Sessha
    Siren's lured peope to their doom not put them to sleep.  I wonder if you would really have time to eat all of the peaches before anyone woke up


    Ooops, but she looks like she is possessed, her eyes are freaky when she does her final smash.


    That's the Mario Striker's Charged effect. Oh yeah. *pumps fist*
    Title: RE:Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: GoldenPhoenix on October 18, 2007, 08:15:27 PM
    Quote

    Originally posted by: Kairon
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: Sessha
    Siren's lured peope to their doom not put them to sleep.  I wonder if you would really have time to eat all of the peaches before anyone woke up


    Ooops, but she looks like she is possessed, her eyes are freaky when she does her final smash.


    That's the Mario Striker's Charged effect. Oh yeah. *pumps fist*


    Peach is possessed by both the Sandman and the devil!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Little Mac Attack!
    Post by: Sessha on October 18, 2007, 08:23:53 PM
    Her Final Smash seems to do the least amount of damage.  You can recover damage which is a plus but it seems lacking.  Unless after Peach hits someone they stay asleep at least for a little while.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: NWR_pap64 on October 18, 2007, 08:35:47 PM
    I'm upset that the final smash isn't "Super Princess Peach" related. I would've loved to have seen THE MOTHER OF ALL MOOD SWINGS!  
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: GoldenPhoenix on October 18, 2007, 08:39:54 PM
    Peach's character is sexist enough, they don't need to throw more fuel on the fire.
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: IceCold on October 18, 2007, 08:40:33 PM
    Damn, I thought Bill was going to rename the title to "Peaches and Cream"
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Sessha on October 18, 2007, 08:43:11 PM
    Quote

    Originally posted by: GoldenPhoenix
    Peach's character is sexist enough, they don't need to throw more fuel on the fire.


    I don't know about that, she's capable of fighting now I would say it was more sexist when she was just the damsel in distress.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: HadesGigas on October 18, 2007, 09:39:14 PM
    Well her moves involve hiding behind a man and gardening...
    Mood swings would have been welcome among them.

    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Kairon on October 18, 2007, 09:47:47 PM
    HOLD IT RIGHT THERE!

    ... Gardening is MANLY! What could be more manly than moving around heaps of dirt and forcing life to exist according to YOUR rules and patterns? What could be more masculine than lording it over a domain, everything arrayed just as you decree, everything fed only by your say-so? Besides! Miyamoto gardens!
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: LuigiHann on October 18, 2007, 10:10:41 PM
    That is so messed up.

    I'm guessing that this knocks people out longer than, say, a Pokemon move, so you can hopefully do a considerable amount of damage before people start waking up.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Ceric on October 19, 2007, 04:42:07 AM
    It would have been better if Peach would have eyes.
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: LuigiHann on October 19, 2007, 04:50:02 AM
    Quote

    Originally posted by: Ceric
    It would have been better if Peach would have eyes.


    I thought that at first too, but then I realized her pupils just turned yellow. It's the same "fire in their eyes" effect that all the characters get when they final smash, but it looks stranger on her for some reason.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Zach on October 19, 2007, 06:31:12 AM
    Peaches smash itself isnt that powerul, but I could see it being devestating if used correctly.  Imagine if she used her smash then picked up a home run bat!
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Bill Aurion on October 19, 2007, 07:22:03 AM
    I was thinking the very same thing...

    Also, you have to consider the balance between offensive and defensive (Peach having the ability to heal herself with her Final Smash...)
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: MLS_man_64 on October 19, 2007, 08:39:36 AM
    Whatever happened to Princess Toadstool?
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: ShyGuy on October 19, 2007, 08:41:20 AM
    Toadstool is Peach's last name isn't it?
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Adrock on October 19, 2007, 08:56:07 AM
    Toadstool was Peach's butchered localized name, like Dr. Robotnik. They changed it to Toadstool to match the Mushroom Kingdom motif.
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: wandering on October 19, 2007, 09:20:31 AM
    I heard they were afraid people were going to say "hey, the mushrooms are ruled by humans? That's apartheid!" So they changed her name so it sounded like she was some kind of mushroom creature.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: LuigiHann on October 19, 2007, 10:44:44 AM
    I don't think it's canon, but I treat the English names as last names; King Bowser Koopa and Princess Peach Toadstool. That makes the most sense to me.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Mashiro on October 19, 2007, 11:45:18 AM
    "Dear Mario,

    Please come to the castle, I have baked a cake for you.

    Yours Truly,
    Princess Toadstool
    Peach"
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: LuigiHann on October 19, 2007, 12:34:10 PM
    Quote

    Originally posted by: Mashiro
    "Dear Mario,

    Please come to the castle, I have baked a cake for you.

    Yours Truly,
    Princess Toadstool
    Peach"


    Yeah, that. It also leaves the possibility that "Princess Toadstool" is her title, rather than her name. Whatever.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Sessha on October 19, 2007, 01:07:34 PM
    Quote

    Originally posted by: LuigiHann
    Quote

    Originally posted by: Mashiro
    "Dear Mario,

    Please come to the castle, I have baked a cake for you.

    Yours Truly,
    Princess Toadstool
    Peach"


    Yeah, that. It also leaves the possibility that "Princess Toadstool" is her title, rather than her name. Whatever.


    I'm pretty sure that was a choice by the translation team as well.  They used both names.  I think in Super Mario RPG when Peach is eaten by Belome he says "Tastes Peachy" or something to that effect.    

    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Mashiro on October 19, 2007, 01:18:52 PM
    I wasn't submitting that as evidence or anything, it just sprung into my mind and I felt like typing it out.

    I always like how she said "Peach!" at the end. In Mario 64 . . .
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Ceric on October 19, 2007, 03:14:37 PM
    Quote

    Originally posted by: Adrock
    Toadstool was Peach's butchered localized name, like Dr. Robotnik. They changed it to Toadstool to match the Mushroom Kingdom motif.


    But Dr. Robotnik is a better name then Toadstool.  Though I always thought that with Dr. Robotnik it was Dr. Eggman Robotnik because when we first started getting him called Eggman it didn't include the Doctor portion until later.
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Bill Aurion on October 19, 2007, 03:22:17 PM
    Swimming mechanic found in this vid, don't know if that has been brought up yet...
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Arbok on October 19, 2007, 04:39:57 PM
    Quote

    Originally posted by: Bill Aurion
    Swimming mechanic found in this vid, don't know if that has been brought up yet...


    Mario's stage just got even cooler...

    Now, has anyone heard what DK's Final Smash is? Still waiting for that to be mentioned somewhere...
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: NWR_pap64 on October 19, 2007, 05:09:22 PM
    Quote

    Originally posted by: Arbok
    Quote

    Originally posted by: Bill Aurion
    Swimming mechanic found in this vid, don't know if that has been brought up yet...


    Mario's stage just got even cooler...

    Now, has anyone heard what DK's Final Smash is? Still waiting for that to be mentioned somewhere...


    Its been confirmed ages ago.
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Arbok on October 19, 2007, 05:25:41 PM
    Quote

    Originally posted by: pap64
    Its been confirmed ages ago.


    Wow, my brain's just not working today. I meant Ike... but I have no idea why I typed DK out (there is a k in both of them I gues... *runs off*).

    Although, in that vein, I would like to see a video of DK's final smash in action.
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: LuigiHann on October 19, 2007, 07:11:59 PM
    Quote

    Originally posted by: Arbok
    Quote

    Originally posted by: pap64
    Its been confirmed ages ago.


    Wow, my brain's just not working today. I meant Ike... but I have no idea why I typed DK out (there is a k in both of them I gues... *runs off*).

    Although, in that vein, I would like to see a video of DK's final smash in action.


    Ike is apparently pronounced "ee-kay," which rhymes with DK. Ha.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: wandering on October 19, 2007, 08:24:31 PM
    Quote

    Originally posted by: Bill Aurion
    Swimming mechanic found in this vid, don't know if that has been brought up yet...

    Excellent. The fact that water was so deadly in Melee really annoyed me.

    Is it too much to hope that, in addition to this, they've made it so Goldeen does something useful if she winds up in water?
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Ceric on October 20, 2007, 01:46:32 AM
    Delfino is looking cooler and cooler compared to the other levels.
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Arbok on October 20, 2007, 04:17:07 AM
    I don't see it mentioned here, but this has to be the coolest "cam" video yet released:

    http://www.gametrailers.com/player/26687.html

    Shows what happens to "the other princess" ;_;
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Bill Aurion on October 20, 2007, 04:27:03 AM
    Quote

    Originally posted by: Arbok
    Wow, my brain's just not working today. I meant Ike... but I have no idea why I typed DK out (there is a k in both of them I gues... *runs off*).

    Ike's involves him knocking a player high up, then jumping up after them, performing a series of sword combos (akin to what Link does), and finally pulling his sword back and slamming them back down into the ground...
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: NWR_pap64 on October 20, 2007, 09:40:08 AM
     Video of all the Final Smashes seen at E for All.
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Mashiro on October 20, 2007, 12:12:30 PM
    Freaking LOVE Link's final smash.
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Adrock on October 20, 2007, 12:53:13 PM
    I'm so glad swimming made it in.

    So far, my favorite Final Smash is Ike's. It's like Link's but better.
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Arbok on October 20, 2007, 02:05:26 PM
    Quote

    Originally posted by: pap64
    Video of all the Final Smashes seen at E for All.


    Awesome... although DK's Smash looks to... well, not be very useful outside of edge guarding. I love Fox's, Link's and Ike's, though.
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Smash_Brother on October 21, 2007, 07:10:11 AM
    Does anyone else want to smack the girls who are shouting things like "YOU GO, PLAYER 2!" throughout basically the entire E4All show?
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: NinjaWang on October 21, 2007, 09:22:42 AM
    yes. damn their false motivation
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: NWR_pap64 on October 21, 2007, 09:37:22 AM
    The most annoying thing is that they are in a small, closed space, NOT in an outdoor stadium. That kind of thing becomes annoying very fast. I would've politely complained about it since it IS ruining the experience with the game.
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: LuigiHann on October 21, 2007, 08:05:01 PM
    This is adorable.  Picto Chat... stage
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: GoldenPhoenix on October 21, 2007, 08:05:31 PM
    OMG that Pictochat stage looks freaken amazing. Can't wait to play it!
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: Crimm on October 21, 2007, 08:06:41 PM
    Man, he is craaaaaaaaaaaazy.
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: anubis6789 on October 21, 2007, 08:07:09 PM
    Well, I think this Pictochat stage makes it reasonable for there to be stages that will not have a character.
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: GoldenPhoenix on October 21, 2007, 08:08:01 PM
    Quote

    Originally posted by: anubis6789
    Well, I think this Pictochat stage makes it reasonable for there to be stages that will not have a character.


    Maybe you can "draw" a hidden character. That would be kind of neat.
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: that Baby guy on October 21, 2007, 08:11:12 PM
    Well, what "DS" character could there be?  I mean, there's nothing, really.  I suppose Dr. Kawashima?  He doesn't count, though, does he?  I suppose if you can have 3rd Parties, you can include giant polygon heads based on real people.  It's just hard to believe he would be included.  Is there any other DS-bound character/person?
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: ShyGuy on October 21, 2007, 08:13:17 PM
    I  didn't get the menu at the end of the update. Wii Shop Channel music adjustable slider??
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: IceCold on October 21, 2007, 08:14:55 PM
    That's part of the "My Music" thing. Remember when we found out that every stage would have a few tracks of its own, and by using the slider you can adjust the probability of a certain song being played? Well, the Pictochat stage has those pieces of music.
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: that Baby guy on October 21, 2007, 08:15:27 PM
    Wii Shop Channel, Mii Channel, PictoChat, and Brain Age sliders for the stage.
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: GoldenPhoenix on October 21, 2007, 08:15:31 PM
    Quote

    Originally posted by: thatguy
    Well, what "DS" character could there be?  I mean, there's nothing, really.  I suppose Dr. Kawashima?  He doesn't count, though, does he?  I suppose if you can have 3rd Parties, you can include giant polygon heads based on real people.  It's just hard to believe he would be included.  Is there any other DS-bound character/person?


    Like I said it could be a Drawn to Life esque character where you customize the character. I really wouldn't put that past someone who would think of including a pictochat stage.
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: IceCold on October 21, 2007, 08:17:59 PM
    Also, this is one incredible update. And the best part is that it screams "customisation". I'm willing to bet that you can edit the doodles on the stage beforehand to change the terrain etc. You might even be able to choose certain effects (like fire) while playing around with it.

    Hopefully.

    EDIT: Wait a second. The chances of this happening are close to nonexistant, BUT...

    What if, through connectivity, someone can use a DS while the rest are playing Smash Bros, and draw these doodles in realtime? Wouldn't that be amazing?
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: HadesGigas on October 21, 2007, 08:27:33 PM
    Quote

    Originally posted by: thatguy
    Well, what "DS" character could there be?  I mean, there's nothing, really.  I suppose Dr. Kawashima?  He doesn't count, though, does he?  I suppose if you can have 3rd Parties, you can include giant polygon heads based on real people.  It's just hard to believe he would be included.  Is there any other DS-bound character/person?


    I couldn't find the loli one, so here's a furry one:

    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: anubis6789 on October 21, 2007, 08:28:16 PM
    I am not saying that both a "drawn to Life"-esque character or a custom stage would not be cool, I just do not know if they would have something that deep in this game, but I have been wrong before.

    I still think that there is a character for AC though given the AC world number puts it into the middle of games we know have a character, while the DS's world number is after Sonic's and thus at the known end of the list and possibly in another class of world numbers.

    But now that I think about it they did create Mr. Game & Watch as a generic representation from the Game & Watch series so there could be a Mr. DS who is a doodle out of Pictochat... that would be awesome.

    EDIT:
    Quote

    Originally posted by: IceCold
    EDIT: Wait a second. The chances of this happening are close to nonexistant, BUT...

    What if, through connectivity, someone can use a DS while the rest are playing Smash Bros, and draw these doodles in realtime? Wouldn't that be amazing?


    Just as I finished typing my reply the idea of DS connectivity along those lines hit me as well, and I too would believe that would be amazing.
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: NinjaWang on October 21, 2007, 08:32:48 PM
    You know nothing of world classes stop making it up...Maybe the Dr will make an appreance methinks so given the ds logo and the brain age music...Is the logo for the Touch Gen games the same as the DS logo?
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: HadesGigas on October 21, 2007, 08:37:24 PM
    Nope, North/South American logo for Touch generations is a G, and in Japan/Europe/Australia it's "street sign" style family inside a circle: http://www.touchgenerations.com/
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: GoldenPhoenix on October 21, 2007, 08:44:19 PM
    This is a rule everyone should live by

    Never doubt what a crazy man is capable of'
    Title: RE:Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: anubis6789 on October 21, 2007, 08:46:35 PM
    Quote

    Originally posted by: NinjaWang
    You know nothing of world classes stop making it up...Maybe the Dr will make an appreance methinks so given the ds logo and the brain age music...Is the logo for the Touch Gen games the same as the DS logo?


    True, I am really only guessing as far as all the world numbers are concerned.

    The only problem with Dr. Kawashima is the possible legal issues and ramifications of using his likeness in the game, but they did get Sonic so that might not be as big a hurdle as I think.

    BTW I have a feeling that the Cooking Navi music that accompanied the Japanese Kirby Final Smash update will be on this stage, just call it a hunch.
    Title: RE: Official Smash Bros. Dojo Update Discussion - A Peachy Way to End the Week
    Post by: NWR_pap64 on October 21, 2007, 08:53:19 PM
    Hooray! The pedophile's #1 tool has been turned into a stage!

    Its way too awesome. And here I was worrying about the stage design being dull.

    As for Kawashima he was not only on Sakurai's list he was one of the most requested character in the Japanese poll.
    Title: RE: Official Smash Bros. Dojo Update Discussion - I Swear, If the Stage Even DARES to Draw a Penis...
    Post by: Bill Aurion on October 21, 2007, 10:05:23 PM
    Best stage ever...
    Title: RE:Official Smash Bros. Dojo Update Discussion - I Swear, If the Stage Even DARES to Draw a Penis...
    Post by: Luigi Dude on October 21, 2007, 10:50:26 PM
    Quote

    Originally posted by: pap64
    As for Kawashima he was not only on Sakurai's list he was one of the most requested character in the Japanese poll.


    The funny thing is, part of me actually thinks he could actually end up a playable character.  Considering a Moai was a playable character in DreamMix TV: World Fighters, a giant head is indeed possible.  Of course Moai was a pretty crappy character in that game, but then again DreamMix TV was a pretty crappy game in the first place.  Since Sakurai and his team are infinitely times more talented they could pull it off right.  

    Of course I think the biggest problem could be the real Dr. Kawashima not wanting his face used as a character in a fighting game.  The Brain Training games were educational, something I'm sure he was happy to be apart of.  Smash Bros on the other hand is well, not the type of education he'd want people learning.

    Plus I think he doesn't want to see his face being FALCON PUNCHED.
    Title: RE: Official Smash Bros. Dojo Update Discussion - I Swear, If the Stage Even DARES to Draw a Penis...
    Post by: UncleBob on October 22, 2007, 02:28:31 AM
    I don't see Dr. Kawashima as a playable character - I just want to see his giant, polygonal head floating around, attacking, as some kind of boss.

    "Lack of sleep will wear your brain down.  I will put you to sleep - forever!"
    Title: RE: Official Smash Bros. Dojo Update Discussion - I Swear, If the Stage Even DARES to Draw a Penis...
    Post by: LuigiHann on October 22, 2007, 03:04:51 AM
    He'd be a perfect assist trophy, but that's about it.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - I Swear, If the Stage Even DARES to Draw a Penis...
    Post by: Spak-Spang on October 22, 2007, 03:44:28 AM
    It won't be pictochat unless someone draws a penis or boobs.  It just won't feel the same.

    Actually, I kinda hope that they include with wiggle dance animation you can do with the pictures in the level, because that would be quite cool.

    Title: RE:Official Smash Bros. Dojo Update Discussion - I Swear, If the Stage Even DARES to Draw a Penis...
    Post by: Bill Aurion on October 22, 2007, 03:56:05 AM
    Here's a nice break-down for those still complaining about the stages...

    Battlefield - Day/Night System
    Delfino Plaza - Transition Stage (Platform drops you off at multiple locations around the Plaza)
    Yoshi's Island - Season System + Interactive stage (Fly Guys drop down to steal items, Support Ghost pops up on side)
    Lylat Cruise (Star Fox) - Interactive stage (Interactive background + Arwing blasts and asteroid field)
    Bridge of Eldin (Twilight Princess) - Interactive stage (King Bulbin runs across the stage on his Bullbo dropping bombs, Bridge gets destroyed/restored, Bulbin minions follow behind him)
    Smashville (Animal Crossing) - Real-time Day/Night System + K.K. Slider Concert (8 P.M. on Saturday!)
    Rumble Falls (Donkey Kong Jungle Beat) - Scrolling stage (Make your way up the waterfall, then ride a bi-plane!)
    Skyworld (Kid Icarus) - Interactive stage (Destructible platforms)
    Castle Siege (Fire Emblem) - Transition stage (Passes from Castle Wall -> Throne Room -> Underground Cave) + Interactive stage (Catapulted rocks on Castle Wall)
    WarioWare - Transition stage (Passes from mini-game to mini-game) + Interactive stage (Stay Dry! Dodge! Jump!)
    Pokémon Stadium 2 - Transition stage (Electric, Ground, Flying, Ice) + Interactive stage (Pokemon interaction + Transition-specific)
    Battleship Halberd (Kirby Super Star) - Transition stage (Platform takes you around and onto the ship) + Interactive stage (Double-barreled battery w/ lock-on and arms)
    Shadow Moses Island (Metal Gear Solid) - Interactive stage (Destructible walls + Searchlight + Metal Gear Rex/Ray/?)
    New Pork City (Mother 3) - Huge-box stage + Interactive stage (Ultimate Chimera)
    PictoChat (Nintendo DS) - Transition stage (Sketches out of nowhere!) + Interactive stage (Ridable objects + Fire sketches)
    Mario Circuit (Mario Kart) - Interactive stage (Shy Guys on karts)
    Norfair (Metroid) - Interactive stage (Lava comes from below, the side, AND from the background; must avoid the background tidal wave by entering capsule)

    A truly lovely variety it is...      
    Title: RE:Official Smash Bros. Dojo Update Discussion - I Swear, If the Stage Even DARES to Draw a Penis...
    Post by: Robageejammin on October 22, 2007, 04:06:44 AM
    What I'm curious about is what the heck is the "Pictochat Music"? Unless they end up making a techno remix out of the sound effect when you connect :P

    On a side note, I'm personally hoping for some Mario Paint music in there
    Title: RE: Official Smash Bros. Dojo Update Discussion - I Swear, If the Stage Even DARES to Draw a Penis...
    Post by: Bill Aurion on October 22, 2007, 04:08:54 AM
    It'll probably be similar to what they did with the Game & Watch stage theme...
    Title: RE: Official Smash Bros. Dojo Update Discussion - I Swear, If the Stage Even DARES to Draw a Penis...
    Post by: nickmitch on October 22, 2007, 05:35:07 AM
    I want to hear how the team remixes the Wii Shop Channel music.
    Title: RE: Official Smash Bros. Dojo Update Discussion - I Swear, If the Stage Even DARES to Draw a Penis...
    Post by: stevey on October 22, 2007, 10:29:54 AM
    SSBB M rated confirmed!

    Also Dr. Kawashima would be a cool assist trophy costume!
     
    Title: RE: Official Smash Bros. Dojo Update Discussion - I Swear, If the Stage Even DARES to Draw a Penis...
    Post by: IceCold on October 22, 2007, 10:43:16 AM
    Ahahahah, that's awesome.
    Title: RE: Official Smash Bros. Dojo Update Discussion - I Swear, If the Stage Even DARES to Draw a Penis...
    Post by: Bill Aurion on October 22, 2007, 11:12:30 AM
    A Kawashima Assist Trophy has some great potential...Like he could pop up and ask a random math problem, then drop some balloons with random answers attached to them...The person who gets it right is pardoned while the rest of the players feel the wrath of Dr. Kawashima for not training their brains enough! =D
    Title: RE:Official Smash Bros. Dojo Update Discussion - I Swear, If the Stage Even DARES to Draw a Penis...
    Post by: JonLeung on October 22, 2007, 12:53:11 PM
    I kept on saying there ought to be a Brain Age stage, though now that PictoChat is in, Brain Age seems unlikely...especially since Brain Age music is used here.

    I was imagining a simplified Connect Maze and/or Low To High where you'd have to watch out for a giant stylus, as where it'd draw might be platforms or where it taps might cause massive damage.  But that might be a little too difficult, even simplified, what with all the fighting going on.

    So maybe PictoChat is better, though these days I think the DS is known more for Brain Age than PictoChat.  I can't remember the last time I booted up PictoChat...

    Anyway, I hope this stage has lots of variety and randomness.  Personally, I didn't like Poké Floats at all.  Though I guess I never understood the concept to begin with (I don't remember seeing Poké Balloons in any game at all), but it seemed dumb to me that it always had to start on a Squirtle head and follow the exact same pattern every time.

    (By the way, the "New Item - Kirby Urchin Enemy Thing" you mentioned in the very first post of this thread?  I'm pretty sure it's called "Gordo".)
    Title: RE: Official Smash Bros. Dojo Update Discussion - I Swear, If the Stage Even DARES to Draw a Penis...
    Post by: Bill Aurion on October 22, 2007, 01:45:44 PM
    Thanks, I'm not the biggest Kirby fan in the world, so I wasn't sure about the name... =3
    Title: RE: Official Smash Bros. Dojo Update Discussion - I Swear, If the Stage Even DARES to Draw a Penis...
    Post by: anubis6789 on October 22, 2007, 08:10:13 PM
    Well tonights update was nothing more than a Cinema from the Subspace Emissary, which while awesome, is a completely underwhelming update in my opinion.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - I Swear, If the Stage Even DARES to Draw a Penis...
    Post by: Crimm on October 22, 2007, 08:11:48 PM
    DK and Diddy do synchronized dance.
    Title: RE: Official Smash Bros. Dojo Update Discussion - I Swear, If the Stage Even DARES to Draw a Penis...
    Post by: Plaguefox on October 22, 2007, 08:48:13 PM
    Aye.  I'd be more enthused about this update if it weren't for the high-resolution copy already on GameTrailers.  At least we get to hear the nice-sounding reinterpretation of that DKC track, though.  Ah, well, not all updates can be awesome.  Or even wholly new, what with E4A.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Those Are MY Bananas, Give'em Back!
    Post by: Bill Aurion on October 22, 2007, 10:23:04 PM
    Worth it for the epic music alone...Want the full version now!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Those Are MY Bananas, Give'em Back!
    Post by: EasyCure on October 22, 2007, 10:45:29 PM
    Quote

    Originally posted by: Bill Aurion
    Worth it for the epic music alone...Want the full version now!


    QFT!!

    am i the only one that likes the way they turned DK back into a ferocious beast with this update? It turtle seems like DK has been pigeon held as a “dumb ape” ever since DKC2.. The perfect example is his taunt from Melee. He just comes off like Lenny from Of Mice and Men, maybe its me. I'm just tired of the “happy” looking DK and i'm glad this update wasn't some crappy DK rap music update.

    It makes me want a new DKC with just him and Diddy (and maybe Dixie since leaving her out of the 64 game was wrong)!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Those Are MY Bananas, Give'em Back!
    Post by: NWR_pap64 on October 23, 2007, 01:29:53 AM
    Quote

    Originally posted by: Plaguefox
    Aye.  I'd be more enthused about this update if it weren't for the high-resolution copy already on GameTrailers.  At least we get to hear the nice-sounding reinterpretation of that DKC track, though.  Ah, well, not all updates can be awesome.  Or even wholly new, what with E4A.


    Agreed. It was great to hear the classic DKC track once again. Although, why are Bowser's minions stealing DK's bananas? Maybe its a ploy to lure DK and Diddy into a subspace trap?

    I am wondering, though. Are these cinemas FMVs or in real time? It looks to me like they are FMVs but it would be awesome if they were in real time.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Those Are MY Bananas, Give'em Back!
    Post by: Arbok on October 23, 2007, 03:21:39 AM
    Quote

    Originally posted by: EasyCure
    am i the only one that likes the way they turned DK back into a ferocious beast with this update? It turtle seems like DK has been pigeon held as a “dumb ape” ever since DKC2.. The perfect example is his taunt from Melee. He just comes off like Lenny from Of Mice and Men, maybe its me. I'm just tired of the “happy” looking DK and i'm glad this update wasn't some crappy DK rap music update.


    Oh god yes.... yeah, DK hasn't had the best representation past the Donkey Kong Country series. I love the more "King Kong" type feel to the character in the movie. Primitive, but not dumb, and as you said ferocious and imposing.

    Quote

    Originally posted by: pap64
    Although, why are Bowser's minions stealing DK's bananas? Maybe its a ploy to lure DK and Diddy into a subspace trap?


    Wario is part of the Space Emissary, so I wouldn't be surprised if Bowser was as well. And yeah, if I had to guess, I assume they want to capture most of the residents of this place.

    Quote

    Originally posted by: pap64
    I am wondering, though. Are these cinemas FMVs or in real time?


    FMVS, without doubt.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Those Are MY Bananas, Give'em Back!
    Post by: Bill Aurion on October 23, 2007, 03:29:53 AM
    Quote

    Originally posted by: Arbok
    Oh god yes.... yeah, DK hasn't had the best representation past the Donkey Kong Country series. I love the more "King Kong" type feel to the character in the movie. Primitive, but not dumb, and as you said ferocious and imposing.

    Eh?  Jungle Beat Donkey Kong was the best representation of him YET!  No talking, no reason, just Donkey Kong going out to take some names!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Those Are MY Bananas, Give'em Back!
    Post by: UltimatePartyBear on October 23, 2007, 04:13:27 AM
    Diddy just pulled off some John Woo action.  This is just the kind of overdramatic flair I love to see.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Those Are MY Bananas, Give'em Back!
    Post by: mantidor on October 23, 2007, 05:14:42 AM
    I don't like "attitude" diddy. Of course I just now realized he's always had the attitude, somehow I didn't noticed it before, not even in Donkey Kong 64 and yes, I love this game, i don't care what you say

    Title: RE:Official Smash Bros. Dojo Update Discussion - Those Are MY Bananas, Give'em Back!
    Post by: Ceric on October 23, 2007, 05:29:17 AM
    I'm thinking in those pauses there going to put there names and logo.  Like in a Road Runner cartoon.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Those Are MY Bananas, Give'em Back!
    Post by: nickmitch on October 23, 2007, 05:50:46 AM
    I love the Power Rangers style "Beat the bad guy and then pose while he explodes behind you" move that DK and Diddy did.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Those Are MY Bananas, Give'em Back!
    Post by: Spak-Spang on October 23, 2007, 06:30:58 AM
    Truly this game is continues to show its greatness.  What I love about the cinemas are they are all over the top.  I loved Donkey Kong just bracing for the attack...almost realizing he can take whatever comes his way...truly a King of Kong.  Then Diddy Kong jumping in all crazy monkey-fu like was brilliant.  

    But truly the best part was the Brutal attacks Donkey Kong pulled on the poor Koopas...it was downright violent for a Nintendo game.  (Someone just needs to edit blood into the movie now.)  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Those Are MY Bananas, Give'em Back!
    Post by: that Baby guy on October 23, 2007, 06:39:33 AM
    They already did put their names in the trailer.  It's been on GameTrailers since partway through E for All with their names in it.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Those Are MY Bananas, Give'em Back!
    Post by: Sarail on October 23, 2007, 08:04:03 PM
    Yay!  Halo 3 isn't the only game where you can save replays and send them to friends via your friends roster anymore!

    Me = A very happy person.  ^_^
    Title: RE: Official Smash Bros. Dojo Update Discussion - Those Are MY Bananas, Give'em Back!
    Post by: Adrock on October 23, 2007, 08:16:38 PM
    Replay data is a nice feature even if 3 minutes isn't a whole lot of time.

    I like how Break the Targets has different difficulties this time around.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Those Are MY Bananas, Give'em Back!
    Post by: ShyGuy on October 23, 2007, 08:28:52 PM
    If you can get these videos on a PC somehow Pro666 is gonna love the replay movie feature.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Those Are MY Bananas, Give'em Back!
    Post by: HadesGigas on October 23, 2007, 08:33:53 PM
    I hope the replays allow you to play around with the camera angles.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Those Are MY Bananas, Give'em Back!
    Post by: PaLaDiN on October 23, 2007, 08:56:44 PM
    You see? They're not even trying to hide it anymore. "We've crippled break the targets" and "we've added another imbecilic online feature" in the same update.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Those Are MY Bananas, Give'em Back!
    Post by: anubis6789 on October 23, 2007, 09:00:54 PM
    How have they crippled break-the-targets?

    Or was that sarcasm, because I suck at picking up on sarcasm in real life, so you can imagine I have quite a hard time on the Internet.

    EDIT:Never mind, after rereading the update it seems that there are only five non-character specific stages, and the fact that they talk about  sending replays to your friends via Wi-Fi seems to make one think that online has taken away from the non-online portion of the game, thus making you (PaLaDiN) hate online even more, meaning that it was not sarcasm.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Those Are MY Bananas, Give'em Back!
    Post by: EasyCure on October 23, 2007, 11:35:14 PM
    Its a long shot but i hope he meant 5 non character specific stages as well as the character specific ones...

    I never thought the point of break the target was for speed runs (for the sake of speed runs), they were a way to test your skill with a specific character using just their abilities. The faster you could break the targets the more skilled you were controlling that character.

    The character specific stages were a great way to learn how a character plays, now their gone....?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: Bill Aurion on October 24, 2007, 01:40:08 AM
    I think I like the idea of non-character specific ones more...They aren't designed with a specific character in mind, thus forcing you to come up with your own strategies around them...I also like the addition of items, though I'd imagine they'd have to be pre-set...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: NinjaWang on October 24, 2007, 01:41:31 AM
    maybe  Lvl 1 is character specific and the other 4 are just generally hard dunno Don't like the sound of 5 generic stages
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: Spak-Spang on October 24, 2007, 02:35:12 AM
    Break the Target is going to be nice.  I also thought that game separated the men from the boys...the skilled from the posers.  And it is nice to see it back with a vengeance...but I didn't read it as 5 general levels.  Here is the quote:

    "It’s outdoors now, giving it a refreshing visual appearance. This time, there are five different maps of varying difficulty—challenges you can take on with your favorite character."

    I read this to mean there will be 5 unique stages for each character to run through with varying difficulty.  After all Melee had 2 for most characters didn't it?  

    Anyway, whatever is available, I am just excited it is in there yet again.  Brawl really is going to have everything you ever wanted in a Smash game and then some.

    Title: RE:Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: Ceric on October 24, 2007, 03:28:14 AM
    Does this confrim no Online Target Mode Versus?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: LuigiHann on October 24, 2007, 04:00:07 AM
    As long as they keep track of high scores separately for each character, I don't have a problem with the stages not being character-specific. Then again, the language was vague enough that I don't think it's confirmed one way or another. It's also possible that there are only five maps, but the targets are placed differently for each character - we just don't know.  

    I do agree with EasyCure that the Target stages have always been about mastering each character's moveset... but I do think that, even with non-character-specific stages, they can still make it so. What's a piece of cake for most characters may still be a devious puzzle for others, and they'll probably balance that out so that each character must make clever use of all its moves. Still, that's why I'm hoping for individual high scores for each character, because any given stage will be easier for some than for others, and I'd hate for there to be a "right" character for each stage.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: UltimatePartyBear on October 24, 2007, 05:11:21 AM
    I wonder whether the first three minutes or the last three minutes of a match will be saved.  It's too bad they couldn't have spared just a bit more memory to make it four minutes, since that's the time limit I like to set, anyway.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: NinjaWang on October 24, 2007, 06:57:45 AM
    I'd put my money on the last
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: NWR_pap64 on October 24, 2007, 07:20:13 AM
    The funny thing is that a while back someone suggested that they should add a replay mode to Brawl and lo and behold.

    Brawl is still early yet the insane amount of stuff being added to it is amazing!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: IceCold on October 24, 2007, 08:58:28 AM
    Quote

    The character specific stages were a great way to learn how a character plays, now their gone....?
    Yeah, exactly. They were a great way to use your abilities to solve puzzles.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: Bill Aurion on October 24, 2007, 09:33:03 AM
    I do think people need to realize that there's likely going to be up to around 35-40 characters this time around, and I'm sure it takes quite a bit of time to get a perfectly balanced character-specific stage in order...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: NinjaWang on October 24, 2007, 09:56:19 AM
    So.....looking at the dojo subspace adventure urls say "modea" mode B is classic?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: Bill Aurion on October 24, 2007, 10:12:50 AM
    Most likely...And hopefully Mode C is Event Mode!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: NinjaWang on October 24, 2007, 10:35:46 AM
    Mode D.... anyone?

    Well I made a little script to scour the smash site as well as nintendo jp were the movies and such are held, but I need to run it within the updating window which I won't be able to do for a couple weeks working night shift...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: Luigi Dude on October 24, 2007, 11:18:19 AM
    Quote

    Originally posted by: Bill Aurion
    I do think people need to realize that there's likely going to be up to around 35-40 characters this time around, and I'm sure it takes quite a bit of time to get a perfectly balanced character-specific stage in order...



    Exactly, with all the modes and content that's being added to the game, creating around 40 unique break the target stages would just be a huge waste of time that could be spent on more important things.  If that's what they had to sacrifice in order to get more characters, stages, a full fledged adventure mode and 4-PLAYER ONLINE in the game, I'd say that's a very good trade off in the end.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: Kairon on October 24, 2007, 11:36:01 AM
    Oh dear. I NEVER expected VIDEO PLAYBACK!!! Smash is turning into Halo 3!!!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: HadesGigas on October 24, 2007, 11:55:05 AM
    Quote

    Originally posted by: Luigi Dude
    Quote

    Originally posted by: Bill Aurion
    I do think people need to realize that there's likely going to be up to around 35-40 characters this time around, and I'm sure it takes quite a bit of time to get a perfectly balanced character-specific stage in order...



    Exactly, with all the modes and content that's being added to the game, creating around 40 unique break the target stages would just be a huge waste of time that could be spent on more important things.  If that's what they had to sacrifice in order to get more characters, stages, a full fledged adventure mode and 4-PLAYER ONLINE in the game, I'd say that's a very good trade off in the end.


    They have like a billion people making this game, there is no excuse. Especially since break the targets was one of the best single player modes in Melee.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: Bill Aurion on October 24, 2007, 12:04:11 PM
    Haha, a bajillion, try more like 50ish...

    And there most certainly is an excuse when there is a considerably good chance that there are new modes to conquer in Brawl...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: HadesGigas on October 24, 2007, 12:20:02 PM
    No, not really any excuse. All the effort in making break the targets stages is in brainstorming the layouts. The actual construction of the levels probably would take them all of 30 minutes each.

    The whole "they have to make this crappier to have this!" mentality doesn't make sense. Just people justifying a downgrade.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: Luigi Dude on October 24, 2007, 01:29:53 PM
    Quote

    Originally posted by: HadesGigas
    No, not really any excuse. All the effort in making break the targets stages is in brainstorming the layouts. The actual construction of the levels probably would take them all of 30 minutes each.



    Even though these guys are good, they're not that good.  Trying to create over 35 unique stages for each characters Break the Target is going to take A LOT longer then 30 minutes each.  In Melee when the Adventure Mode was just a half assed 15 minute things, then yes they had plenty of time to make 25 unique stages for Break the Target.  But in Brawl when the Adventure Mode is now a full fledge experience, they don't have as much time to devote to something like Break the Target.

    Not to mention, what if Board the Platform returns?  If they were to create unique stages for every characters Break the Target then they'd have to create a unique stage for everyone's Board the Platform.  That end's up being around 70 unique stages when you combine the two, which would take a huge amount of time.  Time that they'd rather spend on making The Subspace Emissary as polished as possible and be able to work on any other new modes like Bill said.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: HadesGigas on October 24, 2007, 02:52:06 PM
    Try reading what I said. Of course coming up with the layout could take a decent amount of time. Which is exactly what I said.

    They can do it for 28 or whatever the number of characters were in melee, they can do it with 32-40. It isn't a huge leap. Total bullshit that people would think a shrinkage from almost 30 to 5 (If that is indeed the case) is in any way justifiable.

    Board the Platforms has nothing to do with this as it is totally hypothetical at this point. And so what if it is? They could have been able to do 500 of these minilevels in the time they've had. The games been delayed like a year, I'm sorry if I expect it to exceed the previous title in the franchise in every way. I know that's just crazy thinking!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: Shecky on October 24, 2007, 03:25:14 PM
    Ummmm, they could just change the positioning of the targets on the level to tailor to a particular character.  (ie: Pikachu has a two targets atop each other that is easily hit by lightning, but that is not the orientation for a different character...)

    The stage's overall layout could be pretty generic.... and each character's starting position on that stage does not have to be the same.  For example, there could be a wall jumping U in the stage and a good wall jumping character might actually start off in that U (Think young link in SSBM).  Now pikachu might not start off in that U but there might still be a target in it (which one would think is best hit with lightning).

    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: HadesGigas on October 24, 2007, 04:21:31 PM
    That'd still be a considerable downgrade. Not as bad as there only being 5 different ones total, but still worse.

    It's mostly a wait and see kind of thing though, thanks to the weird way SmashDojo updates are written.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: Spak-Spang on October 24, 2007, 04:40:26 PM
    I don't know why we are arguing this point.  It is unknown what was meant by the earlier quote and these 5 stages could just 5 individual stages or 5 single stages for all characters...or 5 single stages for all characters with different layouts...it doesn't matter.

    However, I am kinda getting more excited about the idea of 5 single levels, and you have to learn how to use the characters to find shortcuts in each.  And although it is a down grade in a way of just 5 levels...it is an upgrade in that each character gets 3 more stages of hit the target than it had in Melee (even if they are generic.)  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: Adrock on October 24, 2007, 06:00:12 PM
    I was confused over how it was phrased as well though I read it as each character has 5 different maps of varying difficulty and that the backgrounds represented the different difficulty setting. Either way... I liked Break the Targets, Board the Platforms, and Race to the Finish but they weren't that important to me. They were fun distractions that I would revisit every couple months or so, but the only reason I completed them was to unlock X or Y. After that, I was too busy fiddling around with whatever I just unlocked.
    Quote

    Luigi Dude wrote:
    Even though these guys are good, they're not that good.

    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: anubis6789 on October 24, 2007, 06:51:44 PM
    Um... There was only one Break-the-Target stage for each character in SSBM.

    Just thought that needed to be thrown out there.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: LuigiHann on October 24, 2007, 06:57:20 PM
    Quote

    Originally posted by: HadesGigas
    The games been delayed like a year


    In what calendar system are December and February about a year apart?  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: Crimm on October 24, 2007, 08:03:01 PM
    King Dedede confirmed for brawl!  Very awesome is this news.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: Smash_Brother on October 24, 2007, 08:03:53 PM
    Knew this was coming. He had 5 friggin' votes on Sakurai's list, more than any other character.

    More heavies = good news, though.

    But will he talk like Boss Hog, like from the cartoon?

    He also plays into my theory that DK and Bowser were made larger because of the range of character sizes which needed to be encompassed this time around.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: anubis6789 on October 24, 2007, 08:06:34 PM
    Awesome, I was worried that King Dedede would end up being an AT.

    I wonder if that first scene is how he enters the stage?

    EDIT: It appears that on the Japanese version of the site he gets his own "Warning! Character Approaching!" image that looks like it says something to the effect of "Dedede is Approaching!!" or "Warning Dedede is Approaching!!". Just thought you all would like to know.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: Mashiro on October 24, 2007, 08:07:00 PM
    Very awesome, I knew a character update was due =D I just wasn't sure which one was being announced . . .
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: Adrock on October 24, 2007, 08:11:25 PM
    About f*cking time! I remember thinking he was going to be in Melee for sure. Boy was I wrong.......
    Title: RE:Official Smash Bros. Dojo Update Discussion - Who Let Dedede Into This Party?
    Post by: Bill Aurion on October 24, 2007, 08:12:19 PM
    Quote

    Originally posted by: anubis6789
    Awesome, I was worried that King Dedede would end up being an AT.

    You were?  He was THE most requested character in Sakurai's poll...

    And starting now I'm worried they are showing off secret characters, because it seems odd for them to go from 1 starting Kirby character to 3...Dedede seems so perfect for an unlockable...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: IceCold on October 24, 2007, 08:15:49 PM
    They are showing secret characters. And at this rate, a lot will be spoiled before the February release.

    Maybe I should take up a media blackout on Brawl too.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: Adrock on October 24, 2007, 08:19:46 PM
    Why is everyone putting so much stock in that poll? Ike, Dedede, and Diddy may have been heavily requested... but they're obvious choices. Besides, wasn't Sonic not on the list at all?

    Edit: not on the list...  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Let Me Review My Target Practice Run...
    Post by: anubis6789 on October 24, 2007, 08:19:57 PM
    I was worried because I thought that Metaknight was the "villain" representing the Kirby series, although now that Dedede is in I assume that Metaknight will in fact be a "good" guy in adventure mode.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: anubis6789 on October 24, 2007, 08:25:28 PM
    Quote

    Originally posted by: IceCold
    They are showing secret characters. And at this rate, a lot will be spoiled before the February release.

    Maybe I should take up a media blackout on Brawl too.


    How are you so sure that they are, for a fact, showing hidden characters? Where have you gotten this information?

     
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: ShyGuy on October 24, 2007, 08:33:54 PM
    By the time February rolls around, you guys will know every secret that Brawl holds. THEN WERE WILL YOU BE?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Strell on October 24, 2007, 08:37:13 PM
    Quote

    Originally posted by: ShyGuy
    By the time February rolls around, you guys will know every secret that Brawl holds. THEN WERE WILL YOU BE?


    I'll be playing the damn game, that's where.

    Assuming it's not delayed again.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: GoldenPhoenix on October 24, 2007, 09:22:01 PM
    Quote

    Originally posted by: anubis6789
    I was worried because I thought that Metaknight was the "villain" representing the Kirby series, although now that Dedede is in I assume that Metaknight will in fact be a "good" guy in adventure mode.


    Is that really true anymore? In the latest Kirby games Deedee has been neutered a bit. Heck in Squeak Squad he was the first boss and ended up helping kirby.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Shecky on October 25, 2007, 12:48:34 AM
    Quote

    Originally posted by: anubis6789
    Um... There was only one Break-the-Target stage for each character in SSBM.

    Just thought that needed to be thrown out there.


    Yeah, I'm not sure where this thought of two stages per character in SSBM were coming from....  Either that or I missed something after all these years.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: NWR_pap64 on October 25, 2007, 01:17:55 AM
    Even though King Dedede's appearance was expected (he was the most requested characters in Japan) its still a great announcement because...

    1. The Kirby series gets a much better representation in SSB: Melee in Particular was a Mario/Zelda/Pokemon fest, with the other franchises getting just one or two characters.

    2. Heavyweight: The SSB series has been lacking in heavy characters so its great to see that Sakurai is adding more of them.

    3. More villain/rival representation: The original SSB was ruled by the main characters. Melee tried to balance things out but only had 3 villains; Bowser, Ganondorf and Mewtwo (even then he was only a villain in the Pokemon movies and TV series). King Dedede's addition to the Brawl roster adds a bit more balance between the heroes and the villains/rivals.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Bill Aurion on October 25, 2007, 01:46:47 AM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: anubis6789
    I was worried because I thought that Metaknight was the "villain" representing the Kirby series, although now that Dedede is in I assume that Metaknight will in fact be a "good" guy in adventure mode.


    Is that really true anymore? In the latest Kirby games Deedee has been neutered a bit. Heck in Squeak Squad he was the first boss and ended up helping kirby.

    Dedede is always considered as a joke villain; Dark Matter is the true, evil boss of the Kirby series...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: NinjaWang on October 25, 2007, 01:55:21 AM
    After seeing the Dedede reveal and the pictures it makes me want 3-4 characters per franchise....and King K Rool
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Spak-Spang on October 25, 2007, 01:58:24 AM
    The 2 from Melee came from me...I couldn't remember, but what throw me off I think was the clones.  Dr. Mario, young Link, Pichu, they made it feel like some characters had more than one.

    As for King Dedede, I think we all knew this was coming.  Nintendo really only has a few characters that will make great heavies, but I am surprised Sakurai didn't mention Wario as a heavy, I figured he was.  

    Hopefully we will have Gannondorf and potentially Ganon as heavier characters as well.  Mewtwo should also be designed as a Heavy.  

    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: NinjaWang on October 25, 2007, 02:08:37 AM
    King K Rool would make a great heavy

    For some reason I want to go play DK64 and Banjo-kazooie.....
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: UncleBob on October 25, 2007, 02:23:47 AM
    Quote

    Originally posted by: LuigiHann
    Quote

    Originally posted by: HadesGigas
    The games been delayed like a year


    In what calendar system are December and February about a year apart?


    Probably in the calender system that said we were supposed to have the next Smash Bros. (online) at launch.  November 06 - February 08 - that's more than a year delay.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Robageejammin on October 25, 2007, 02:24:09 AM
    WOOT! KING DEDEDE! some music to set the mood ;D
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Tanookisuit on October 25, 2007, 02:47:24 AM
    I wasn't expecting King Dedede at all.  This is great news.  It make me feel like we've just scratched the surface of the character list.

    Quote

    Originally posted by: NinjaWang
    After seeing the Dedede reveal and the pictures it makes me want 3-4 characters per franchise....and King K Rool


    I really hope K Rool is not in the game.  He always seemed like a kind of Bowser rip-off to me.  

    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Spak-Spang on October 25, 2007, 02:59:43 AM
    I want a Cranky Kong Assist Trophy.  He can Yell at the players and remind everyone that when he played games there was no 4 player support, and we were fine with just having one button...and blocking was an impossiblity.

    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Arbok on October 25, 2007, 03:19:23 AM
    Quote

    Originally posted by: Tanookisuit
    I really hope K Rool is not in the game.  He always seemed like a kind of Bowser rip-off to me.


    Couldn't disagree more. If there is one thing this game needs, it's Kaptain K. Rool:

    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Tanookisuit on October 25, 2007, 03:30:09 AM
    Maybe it's an age thing?  I was in high school when DKC came out.  I could see if I was younger feeling more nostalgic for it.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Mashiro on October 25, 2007, 03:45:30 AM
    King K Rool would be so amazing . . . if only because of his awesome battle music.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Bill Aurion on October 25, 2007, 04:12:30 AM
    Just throwing out something about character numbers...22 known characters (ZSS non-inclusive) with 8 veteran "locks" (Luigi, Ganondorf, Captain Falcon, Jigglypuff, Game & Watch, Mewtwo, Marth, Ness) based solely on unique move sets (assuming Ganondorf is given a new move set), making 30 characters...I'm thinking 40 characters total is very likely at this point...  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: nickmitch on October 25, 2007, 04:39:05 AM
    Does Mewtwo really count as a lock?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Smash_Brother on October 25, 2007, 04:42:09 AM
    Quote

    Originally posted by: Adrock
    Why is everyone putting so much stock in that poll? Ike, Dedede, and Diddy may have been heavily requested... but they're obvious choices. Besides, wasn't Sonic not on the list at all?

    Edit: not on the list...


    Sonic was in before he was even on that poll, I believe. He was the most highly-requested 3rd party character for the game in a public poll, hence why he doesn't appear on other polls.

    Quote

    Originally posted by: TVman
    Does Mewtwo really count as a lock?


    Or Marth and Ness, for that matter.

    The effeminate blue-haired teenager and little boy with beady eyes quotas have both already been filled, respectively, though I expect we're more likely to see Marth than Ness.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Bill Aurion on October 25, 2007, 04:45:52 AM
    Quote

    Originally posted by: TVman
    Does Mewtwo really count as a lock?

    Well that's why I put "lock" in quotations and said "based solely on unique move sets"... =)

    I'm just going to assume all original characters will return and that all clones are gone (except for Ganondorf, who I believe will be given a new move set) until proven wrong...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Smash_Brother on October 25, 2007, 04:47:00 AM
    That makes sense.

    To me, 40 seems a bit much, but we'll wait and see.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: nickmitch on October 25, 2007, 05:21:31 AM
    Quote

    Originally posted by: Smash_Brother

    Quote

    Originally posted by: TVman
    Does Mewtwo really count as a lock?


    Or Marth and Ness, for that matter.

    The effeminate blue-haired teenager and little boy with beady eyes quotas have both already been filled, respectively, though I expect we're more likely to see Marth than Ness.


    Ness forever!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Louieturkey on October 25, 2007, 06:16:02 AM
    Quote

    Originally posted by: TVman
    Quote

    Originally posted by: Smash_Brother

    Quote

    Originally posted by: TVman
    Does Mewtwo really count as a lock?


    Or Marth and Ness, for that matter.

    The effeminate blue-haired teenager and little boy with beady eyes quotas have both already been filled, respectively, though I expect we're more likely to see Marth than Ness.


    Ness forever!


    I must have Ness back.  His name screams Nintendo.  It's just appropriate.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: NWR_pap64 on October 25, 2007, 07:31:11 AM
    Quote

    Originally posted by: Spak-Spang
    I want a Cranky Kong Assist Trophy.  He can Yell at the players and remind everyone that when he played games there was no 4 player support, and we were fine with just having one button...and blocking was an impossiblity.


    There's already an assist like that. His name is Mr. Resetti.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Luigi Dude on October 25, 2007, 07:34:21 AM
    Just woke up, looks at update

    EPIC F*CKING WIN!!!

    Not to mention

    King Dedede(5)
    Diddy Kong(4)
    Geno(4)
    Ike(4)
    Ridley(4)

    If three of these characters are now playable it's only a matter of time before Geno and Ridley are announced as well.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Tanookisuit on October 25, 2007, 08:27:13 AM
    Yeah, with so many franchises having multiple characters now, it's hard for me to imagine no other Metroid characters making the cut.  Ridley makes sense. We'll see.  I don't think Mewtwo, Jigglypuff, Marth or Ness are certain to return.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: NinjaWang on October 25, 2007, 08:28:57 AM
    Thats what I was thinking 3-4 per series ala DK needs a villian, Starfox and samus aswell

    Updated w/ dedede

       
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: NWR_pap64 on October 25, 2007, 08:40:49 AM
    Pretty soon that picture will get insanely crowded...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Adrock on October 25, 2007, 09:49:16 AM
    Quote

    Smash_Brother wrote:
    Sonic was in before he was even on that poll, I believe. He was the most highly-requested 3rd party character for the game in a public poll, hence why he doesn't appear on other polls.

    Sakurai wouldn't put Sonic in his own poll because he was the most highly requested in another poll? How does that make sense? If Sakurai and his team are picking characters based on Sakurai's own poll, as some here suggest, then why would a completely different poll take precedence? Moreover, why would Sakurai create an entirely different poll, if he was already picking characters from the other one?

    Here's what I don't understand: people like to say Sakurai said this or the polls had that, but I'm not convinced that you can really trust either as concrete info. If Geno ends up playable in the game, I'll change my tune. Until then, I don't really see more than what's there. King Dedede, Diddy Kong, and Ike are all obvious choices for a variety of reasons.

    And I still don't think Geno will be playable. There are better choices in terms of Square-Enix characters, let alone other 3rd party additions. If there was one spot left (which I personally, don't believe) and it came down to Geno and Mega Man, I have no doubt Nintendo would choose Mega Man. Non-Smash fans might buy the game for Mega Man while I don't think the same can be said of Geno.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Smash_Brother on October 25, 2007, 09:59:31 AM
    Quote

    Originally posted by: Adrock
    Here's what I don't understand: people like to say Sakurai said this or the polls had that, but I'm not convinced that you can really trust either as concrete info. If Geno ends up playable in the game, I'll change my tune. Until then, I don't really see more than what's there. King Dedede, Diddy Kong, and Ike are all obvious choices for a variety of reasons.


    Admittedly, I've only heard all of this through hearsay myself, but where is Wario on Sakurai's list? Where's Pit? The modified list doesn't contain the characters that were already decided to be in, and I feel Sonic also was decided upon a while ago.

    And how is King Dedede "obvious"? The Kirby games have always been more of a niche than a mainstream Nintendo franchise and Kirby's "villain" role has already been filled by Metaknight.

    I'm not arguing against Dedede because I love all the penguin jokes I'm inevitably going to be making now (and this gives me more heavy characters to try out), but Dedede's inclusion was anything but "obvious".

    I think the list is a good guide, and I fully expect to see Ridley and Geno in the game as well.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Bill Aurion on October 25, 2007, 10:15:09 AM
    "Admittedly, I've only heard all of this through hearsay myself, but where is Wario on Sakurai's list? Where's Pit? The modified list doesn't contain the characters that were already decided to be in, and I feel Sonic also was decided upon a while ago."

    The poll was made AFTER the characters were revealed to be characters, so of course... =)

    And Meta Knight is more anti-hero than villain...  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: NWR_pap64 on October 25, 2007, 10:39:22 AM
    King Dedede, Pit, Wario, Metaknight and Diddy Kong were characters that were obvious choices way back during the SSB 64 and Melee days yet for some reason Sakurai and his team ignored them and turned them into trophies instead, hence why people wondered if they were going to make the cut for Brawl.

    That's another reason I find myself annoyed at the clones; they're placeholders for characters that should have been in Melee  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Smash_Brother on October 25, 2007, 10:45:01 AM
    Quote

    Originally posted by: Bill Aurion The poll was made AFTER the characters were revealed to be characters, so of course... =)


    ...which is why I think Sonic was already a lock when the poll was made, hence why he wasn't on it.

    Pit was in the game because he won polls (in the US, I know for sure). I'm betting that the polls involving Sonic happened before Sakurai's official poll showed up.

    Quote

    And Meta Knight is more anti-hero than villain...


    True, but Dedede is hardly the hardcore villain type, either.

    Also, I think it's fair that Kirby has two characters because 1. Hal started the franchise and 2. the SSB combat is most directly derived from the Kirby games.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Bill Aurion on October 25, 2007, 10:56:10 AM
    But it's not like they are minor characters...I haven't played through too many Kirby games, yet I still realize they are staple members of the Kirby franchise and Nintendo-dom in general...Now if Waddle Dee or some other minor character gets a playable spot, THEN I'll raise an eyebrow... ='D
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: NinjaWang on October 25, 2007, 11:02:08 AM
    Dedede really has me fiending for K Rool....I dunno why....More heavies like sb said but I feel the need for more character/villian representation

    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: NWR_pap64 on October 25, 2007, 11:35:40 AM
    Quote

    Originally posted by: NinjaWang
    Dedede really has me fiending for K Rool....I dunno why....More heavies like sb said but I feel the need for more character/villian representation




    King K. Rool would also cement the DK series even further. DK was originally a Mario character so SSB's DK represented both Mario and DKC. Diddy on the other hand is the only TRUE DKC character representing the series. King K. Rool would represent the series even more and would give DK a TRUE villain to work with.

    He has some moves they could easily use. For example, there's the crown throw, cannonball and high jumping attacks from DKC 1, his gun from DKC 2 and even some of his boxing moves from DK 64.

    Even if he is a bit like Bowser he is very unique from him.  

    However, I doubt we will see him in Brawl. On the "DK makes a stand" video, his bananas are being stolen by BOWSER'S minions. K.Rool has his kremling crew. If stealing DK's banana's is a ploy by the subspace emissary to kidnap DK and Diddy and destroy their world should K. Rool be the one doing it?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: that Baby guy on October 25, 2007, 11:38:15 AM
    Quote

    Originally posted by: Bill Aurion
    But it's not like they are minor characters...I haven't played through too many Kirby games, yet I still realize they are staple members of the Kirby franchise and Nintendo-dom in general...Now if Waddle Dee or some other minor character gets a playable spot, THEN I'll raise an eyebrow... ='D


    That said, Waddle Dee would be an awesome Kirby costume.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Bill Aurion on October 25, 2007, 11:49:55 AM
    Indeed it would!

    Oh, and Krystal just about confirmed...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: ShyGuy on October 25, 2007, 11:52:01 AM
    Freaking furries....
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Smash_Brother on October 25, 2007, 12:38:35 PM
    Quote

    Originally posted by: ShyGuy
    Freaking furries....


    Indeed.

    But that doesn't confirm her as a playable. She could still be an assist trophy.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Bill Aurion on October 25, 2007, 12:41:39 PM
    Does anyone really think the only other Star Fox character that has a possible move set that makes sense and would be unique won't be a character?  Major denial... =3  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: anubis6789 on October 25, 2007, 12:48:38 PM
     Or she could appear in one of the cinemas.

    By the way; it was mentioned earlier but I am pretty sure that Wario is a confirmed heavy character, but I cannot remember where I read that.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Plaguefox on October 25, 2007, 12:50:50 PM
    Holy hell, that's Chell from Portal.  I never would have made that connection.  (Well, who would?)  Krystal being all-but-confirmed is going to explode internets, but realistically the options from StarFox are Wolf and Krystal, right?  I mean, presuming Falco is in due to previous involvement.  

    Anyway, I have this odd feeling Nintendo isn't all that fond of King K. Rool.  Like he's the bad guy equivalent of the red-headed stepchild.  Like he's second-tier, you know?  Not to say I specifically expect him not to show up, but I'm not keeping my hopes up.  I love the notion of the game having a proper "heroes vs villains" style of character selection, though!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Smash_Brother on October 25, 2007, 12:54:39 PM
    Quote

    Originally posted by: Bill Aurion
    Does anyone really think the only other Star Fox character that has a possible move set that makes sense and would be unique won't be a character?  Major denial... =3


    She could easily be playable, but we can't hammer her down as playable yet, especially when that same actress listed an assist trophy as one of the voices she played.

    Also, Samurai Goroh made by far the most sense for another F-Zero character and yet he was ATed out, as were Jill of Drill Dozer, Little Mac and Lyndis (who would have made an excellent "light" sword wielder to balance out Ike).

    It could easily happen, but it's still too early to be saying "Krystal is playable in Brawl". She has 3 votes on Sakurai's poll so I'd lean toward her being in, but like I said, it ain't announced until it's announced.

    And if Kawashima is on Sakurai's list with 2 mentions, then I think Andross' big floating head is still in the running for playable.

    Quote

    By the way; it was mentioned earlier but I am pretty sure that Wario is a confirmed heavy character, but I cannot remember where I read that.


    Ah good. I'm guessing he'll be a medium-heavy, since there are clearly heavier characters out and about.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: IceCold on October 25, 2007, 01:13:37 PM
    Quote

    Oh, and Krystal just about confirmed...
    She could be like what Slippy and Peppy were in Brawl..
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Smash_Brother on October 25, 2007, 01:36:04 PM
    Hmm, that's a good point.

    If the Starfox stage has commentary from the characters the same way Snake's does, she could just be a radio transmission.

    I expect her to be involved in the game, though, either playable or at the least, an AT.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Luigi Dude on October 25, 2007, 01:59:58 PM
    Quote

    Originally posted by: Smash_Brother

    Also, Samurai Goroh made by far the most sense for another F-Zero character and yet he was ATed out, as were Jill of Drill Dozer, Little Mac and Lyndis (who would have made an excellent "light" sword wielder to balance out Ike).




    But the thing is, Krystal has played a much bigger role and is now the third most important character in the Star Fox series.  If they're going to include a new Star Fox character she would be the most likely to appear, since Fox and Falco are the two most important ones that are already playable.

    Every since F-Zero X, Black Shadow has been the second most important character in the series, not Goroh.  If there's a second character F-Zero character it will be Black Shadow.  Jill never stood any chance since her game bombed and nobody except for just a few dedicated fans know who she is.  And once again Lyn never had any chance either since Eliwood and Hector were both much more important characters then she was.

    I'll give you Little Mac since he was from a well known classic game.  Of course I could make the argument that since Smash Bros is meant for the most popular and important Nintendo characters, there isn't going to be that many classic characters and so with Pit, Ice Climbers and Game and Watch, they might have all the classic characters they want.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: NWR_pap64 on October 25, 2007, 02:01:46 PM
    Yeah, considering that there has been A LOT of drama between Fox and Kyrstal in the newer Starfox games I'll be surprised if she wasn't in the game.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Spak-Spang on October 25, 2007, 03:09:31 PM
    You know the issue with King K. Rool is that if he was in the game, wouldn't he have been the villain stealing Donkey Kong's Bananas?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: NWR_pap64 on October 25, 2007, 03:24:06 PM
    Quote

    Originally posted by: Spak-Spang
    You know the issue with King K. Rool is that if he was in the game, wouldn't he have been the villain stealing Donkey Kong's Bananas?


    Check what I said earlier...

    Quote

    However, I doubt we will see him in Brawl. On the "DK makes a stand" video, his bananas are being stolen by BOWSER'S minions. K.Rool has his kremling crew. If stealing DK's banana's is a ploy by the subspace emissary to kidnap DK and Diddy and destroy their world should K. Rool be the one doing it?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Spak-Spang on October 25, 2007, 03:45:12 PM
    Pap64:  Sorry to steal your point, I didn't see your post.

    You know, I guess they could be mixing up the villains though.  Bowser attacking Donkey Kong, Wario working with Meta Knight.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Bill Aurion on October 25, 2007, 03:50:08 PM
    Well I think the point of the Subspace Emissary is the exaggerated cross-overs, so it may not necessarily mean he's completely missing from the game...

    And from videos at E for All, it looks like Wario might be working with whatever princess he kidnaps...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Arbok on October 25, 2007, 04:35:56 PM
    Quote

    Originally posted by: Bill Aurion
    And from videos at E for All, it looks like Wario might be working with whatever princess he kidnaps...


    Working "with"? It seemed to me that Wario kidnapped that princess for the Space Emissary.

    Also, I don't think the fact that koopas are stealing DK's bananas is any real sign. I mean, think about it, K. Rool has pulled that trick before and in a game that is this huge of a crossover it would be lame to make him do it again rather than shake things up. Hell, if you want to theorize, perhaps K. Rool even suggested it to the Emissary as a means of luring him out?

    Basically, we know so little about the plot that it's pretty futile to say that it points to who the roster might be because of events seen so far. I personally don't think we will see K. Rool this time around, despite how much I would love it, but the Koopas taking on DK really doesn't say enough to draw a conclusion from it.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Bill Aurion on October 25, 2007, 04:42:11 PM
    "Working "with"? It seemed to me that Wario kidnapped that princess for the Space Emissary."

    And I still have a feeling he'll end up working with the princess for some reason or another (such as after a betrayal, etc)...

    The pairing between a princess and someone as uncouth as Wario just FITS...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Arbok on October 25, 2007, 08:09:42 PM
    oh man this looks awesome...

    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: that Baby guy on October 25, 2007, 08:21:18 PM
    Quote

    Originally posted by: Bill Aurion
    "Working "with"? It seemed to me that Wario kidnapped that princess for the Space Emissary."

    And I still have a feeling he'll end up working with the princess for some reason or another (such as after a betrayal, etc)...

    The pairing between a princess and someone as uncouth as Wario just FITS...


    After all, he nearly got her the Samus doll.

    Of course, Luigi won that one, but really, Wario was sooooooooo close, it should count for something...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Adrock on October 25, 2007, 08:28:37 PM
    Quote

    Smash_Brother wrote:
    And how is King Dedede "obvious"? The Kirby games have always been more of a niche than a mainstream Nintendo franchise and Kirby's "villain" role has already been filled by Metaknight.

    Dude... King Dedede has been in every Kirby game except The Amazing Mirror. His spot is long overdue....

    On a Kirby related note, Metaknight's voice is kind of weird when you consider that, under the mask, he looks just like Kirby except he's blue. That's like hearing Ganondorf's voice coming out of Ness.

    Also, that charged up hammer is insane... in the membrane.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Smash_Brother on October 25, 2007, 08:40:36 PM
    Quote

    Originally posted by: Adrock
    Dude... King Dedede has been in every Kirby game except The Amazing Mirror. His spot is long overdue...


    That's great, but why does that reserve him a spot in Brawl? Toad has been in pretty much every Mario game and he isn't playable. Goroh has been in every F-Zero game and he isn't playable. Slippy has...you get the idea.

    Dedede was a sure thing because he had the most votes in Sakurai's list, not because he was an obvious character choice. "Obvious" is a matter of opinion. Having votes on the poll is not (not after people have voted, anyway).
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: that Baby guy on October 25, 2007, 08:49:28 PM
    Dedede has been the only other consistent character that's been a factor in the outcome of Kirby games other than Kirby himself.  Aside from the fact that he's not as cool as MetaKnight from a general standpoint, he's every bit more valuable as a Kirby character so far in the series.  Toad isn't a big part of Mario.  Goroh doesn't really make Falcon a bounty hunter.  Slippy doesn't make Fox any better of an Arwing pilot, all while Dedede makes Kirby a hero.

    Dedede is as to Kirby as Bowser is to Mario, in this sense.  Most of the time, he is the villain.  Sometimes, he is an ally, but, except for one or two games, he is always present.  The difference is that Dedede usually allies with Kirby because he finds a greater benefit in helping the puff out.  As King of Dreamland, if DL blew up, he wouldn't be king anymore, so he often helps Kirby prevent this scenario from playing out.  Whenever Kirby isn't saving the entire planet from something outside, he's stopping Dedede from eating everything in sight.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Smash_Brother on October 25, 2007, 09:08:18 PM
    And yet he wasn't in Melee. Why?

    Because he didn't get enough votes until Brawl.

    Look, I'm not slighting his character, I'm saying that the poll seems to tell all.

    If Geno is announced, can we stop denying that the poll is the driving force behind character selection, please?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Adrock on October 25, 2007, 10:00:57 PM
    *respect knuckles for thatguy* And after all those bad things I said about you... (Simpsons quote)
    Quote

    Look, I'm not slighting his character, I'm saying that the poll seems to tell all.

    Why would the development team adhere so closely to a poll? That's what I don't get. The choice is up to them and I'm not convinced that a poll would carry so much weight in development.

    Polls are ultimately flawed. They only represent the opinions of people who actually voted which is a small percentage of the entire audience. And what stopped some jackass fanboy from voting a hundred times for character X? Don't think someone would be that pathetic? Surely you've never been to the imdb boards... "Let's vote Shawshank Redemption off #1 on the imdb Top 250!!!!1"

    A character like Sonic is almost universally desired in Smash Bros. Even if you're not a Sonic fan, you can probably appreciate the Sonic vs. Mario rivalry. A character like Dedede has a rich history in a beloved Nintendo franchise. A character like Ike represents the latest main character in the Fire Emblem series (like Roy who made the cut in Melee to advertise his game) which is finally getting its due around the world. Marth (who I firmly believe will return in Brawl) was chosen because he appeared in the most games in the series. I can't imagine these choices are poll influenced. They all have more legitimate reasons for being picked than just being voted on in an unreliable poll.

    But yes, I will concede if Geno becomes playable (being an Assist Trophy doesn't count). Still, he was a supporting character in Super Mario RPG and an extremely minor and easily missed cameo in Superstar Saga. I just can't see him making the cut.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: LuigiHann on October 26, 2007, 12:27:37 AM
    Kirby is basically Sakurai's pet series, so I'm never surprised to see more representation from it. Because of that, I wouldn't use Dedede's presence as evidence of anything.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, Who's This Penguin In Red Finery?
    Post by: Bill Aurion on October 26, 2007, 01:53:20 AM
    Phew, Waddle Dee won't be playable...Crisis averted...

    Dedede has some great moves, and I assume his last one will involve suction of some sort...And maybe his Final Smash will involve possession by Dark Matter...
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Tanookisuit on October 26, 2007, 02:30:32 AM
    Quote

    Originally posted by: LuigiHann
    Kirby is basically Sakurai's pet series, so I'm never surprised to see more representation from it.


    Ding ding ding!  Correct!  Let's move on.
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: NinjaWang on October 26, 2007, 02:40:20 AM
    Like what was already said the villian crossovers seem fair a K Rool/Bowser team up would be awesome.

    Dedede just makes it seem that the roster should have more complete representation of each series granted Zelda and Mario are there its always nice for a new character, but I mean fleshing out the likes of DK, F-Zero, Starfox and Metriod (dunno how to do that one)
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Dirk Temporo on October 26, 2007, 04:41:17 AM
    Quote

    Originally posted by: Adrock
    Metaknight...looks just like Kirby except he's blue.


    Proof plz.
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: that Baby guy on October 26, 2007, 05:05:33 AM
    I can't prove it, but I can vouch for it. Kirby Super Star Spoilers, ahoy!

    When you beat him in Revenge of the Meta-Knight, his mask falls off, and he looks almost exactly like Kirby, but with a cape and shoulder guards.  He's blue with white eyes and a white mouth, IIRC

    As far as the whole poll goes, I think the number of popular votes a character receives truly shows their value to us, the people who matter most in terms of sales.  If Dedede was up at the top, that shows he was worth being in this game, "minor" Kirby character or not.  The reasons he is in still apply, it's just that instead of the game's director seeing this, the fans did.  Does that make sense?
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: NinjaWang on October 26, 2007, 05:20:58 AM
    on the subject of voice actors........Heres some

    Quote

    Takashi Nagasako    ...    Ganondorf (voice)


    dunno how credible that is though
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: GoldenPhoenix on October 26, 2007, 05:33:10 AM
    I have one question how can King Deedee be like Bowser is to Mario when he is seldom the final boss in the console Kirby games? Heck most of the time he is possessed!
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: that Baby guy on October 26, 2007, 05:52:28 AM
    Bowser's been possessed, Bowser's been on Mario's side, Bowser's been the final boss, Bowser's been the midway boss, Bowser's had his minions turned against him, Bowser's had his stuff stolen from him.

    So has Dededededede, the King.  You just don't remember everything Kirby.
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: GoldenPhoenix on October 26, 2007, 06:07:42 AM
    Quote

    Originally posted by: thatguy
    Bowser's been possessed, Bowser's been on Mario's side, Bowser's been the final boss, Bowser's been the midway boss, Bowser's had his minions turned against him, Bowser's had his stuff stolen from him.

    So has Dededededede, the King.  You just don't remember everything Kirby.


    Bowser has always been the final boss in the Mario platformers that have him in it though, maybe not all the spin off games, but the central series except for SMB2! King Deedee hasn't, so THERE.
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: that Baby guy on October 26, 2007, 06:10:37 AM
    Hmm?  Did you just mention Super Mario Bros. 2?  Well, you defeated your own argument there.  Too bad.  Sorry.
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: GoldenPhoenix on October 26, 2007, 06:13:17 AM
    Quote

    Originally posted by: thatguy
    Hmm?  Did you just mention Super Mario Bros. 2?  Well, you defeated your own argument there.  Too bad.  Sorry.


    Except for the part that Bowser isn't in it. I'm saying that Deedee has seldom been the main final boss in the main Kirby series even when he was in the game, so you PHAIL. Actually I change that in the AMERICAN SMB2 which isn't a real Mario game Bowser isn't the boss, but in the REAL SMB2 he is, so you phail again!
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Smash_Brother on October 26, 2007, 06:19:05 AM
    Quote

    Originally posted by: thatguy The reasons he is in still apply, it's just that instead of the game's director seeing this, the fans did.  Does that make sense?


    Of course: the way he got to the top of that poll was by people liking him, but I'm not questioning HOW characters got on the poll. I'm saying that we knew he'd be in the game because he was at the top of the poll.

    I don't think the presence of these characters on the poll and their reveals is a coincidence like Adrock suggested.

    I think we'll see Krystal, Ridley and very likely Geno at this point because they're all heavily favored on the poll.
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: that Baby guy on October 26, 2007, 06:20:03 AM
    Hey, if you want to make an exception for your case, and your case only, feel free to.  I'll be over here, noting how often the King formerly known as Deedee plays a major role in the Kirby games.  You can go and pout about how different he is from Bowser, but like it or not, the similarities are there.  No they aren't in the exact same position, and no, he doesn't play the "Big Boss" archetype, but let's be real here, King Dedede is too busy eating to care about all of that stuff.
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: GoldenPhoenix on October 26, 2007, 06:25:24 AM
    Quote

    Originally posted by: thatguy
    Hey, if you want to make an exception for your case, and your case only, feel free to.  I'll be over here, noting how often the King formerly known as Deedee plays a major role in the Kirby games.  You can go and pout about how different he is from Bowser, but like it or not, the similarities are there.  No they aren't in the exact same position, and no, he doesn't play the "Big Boss" archetype, but let's be real here, King Dedede is too busy eating to care about all of that stuff.


    Bowser is a turtle/dragon, Deedee is a fat penguin. Still no similarities.
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: that Baby guy on October 26, 2007, 06:27:44 AM
    They both are liquid-dwelling creatures, so there!
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Arbok on October 26, 2007, 07:05:41 AM
    Quote

    Originally posted by: GoldenPhoenix
    Bowser is a turtle/dragon, Deedee is a fat penguin. Still no similarities.


    Bowser is to Dedede, as Ganondorf is to K. Rool.... all of them are the main and most recognizable villains of their respective franchise, even if some have been forced into a state of being an ally for a common good or not even appearing in a particular title.
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: vudu on October 26, 2007, 09:31:19 AM
    Quote

    Originally posted by: Bill Aurion
    And from videos at E for All, it looks like Wario might be working with whatever princess he kidnaps...
    Holy Hell, MARK YOUR GODDAMN SPOILERS.
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: LuigiHann on October 26, 2007, 09:34:08 AM
    Quote

    Originally posted by: Tanookisuit
    Quote

    Originally posted by: LuigiHann
    Kirby is basically Sakurai's pet series, so I'm never surprised to see more representation from it.


    Ding ding ding!  Correct!  Let's move on.


    At least somebody recognized my keen observation.

    But go ahead, guys. Keep on arguing about it.

    Quote

    Originally posted by: NinjaWang
    on the subject of voice actors........Heres some

    Quote

    Takashi Nagasako    ...    Ganondorf (voice)


    dunno how credible that is though


    IMDB is less credible than Wikipedia, because at least when people post crap on Wikipedia it's easy to take it down.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Ceric on October 26, 2007, 11:32:06 AM
    I'm surprised how this thread is going.  I would think that people be talking about how his moveset could have been compiled better.
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: NinjaWang on October 26, 2007, 11:49:37 AM
    Actually its a Hammer..... I mean....Anyway What will happen to his Hammer when he uses a two handed item?
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Shecky on October 26, 2007, 12:50:10 PM
    Quote

    Originally posted by: NinjaWang
    Actually its a Hammer..... I mean....Anyway What will happen to his Hammer when he uses a two handed item?


    Probably the same thing that happened in past games  
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Tanookisuit on October 26, 2007, 01:00:50 PM
    Should we all pitch in and buy Golden Phoenix some anger management classes?  
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: NWR_pap64 on October 26, 2007, 01:03:59 PM
    Quote

    Originally posted by: Tanookisuit
    Should we all pitch in and buy Golden Phoenix some anger management classes?


    She's a female. Anger management classes will NOT to do a thing. Trust me .

    And before anyone says anything I WAS KIDDING!  
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: GoldenPhoenix on October 26, 2007, 01:05:55 PM
    Quote

    Originally posted by: Tanookisuit
    Should we all pitch in and buy Golden Phoenix some anger management classes?


    I don't listen to dum heds.
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Bill Aurion on October 26, 2007, 01:16:12 PM
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: that Baby guy on October 26, 2007, 01:42:21 PM
    That reminds me:  I really hope the Duck Hunt dog made it in. He was my favorite.
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Tanookisuit on October 27, 2007, 10:22:54 AM
    Oof.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Spak-Spang on October 28, 2007, 02:10:53 AM
    Duck Hunt Dog as pointless Assist Trophy that just laughs at people would be funny.  He could even run up to a person and cover their damage meter up and just laugh at them...or which ever person is getting major pummeling at that moment and switch it would be quite funny.

    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Bill Aurion on October 28, 2007, 02:29:28 AM
    By itself the dog would feel sorta..."naked"...It'd make more sense for the Assist Trophy to be ducks flying across the screen, hurting everyone in their path, and once they had flown by the dog would pop up in the background laughing...
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: LuigiHann on October 28, 2007, 02:54:09 AM
    Actually, Duck Hunt would be a fun level.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Tanookisuit on October 28, 2007, 02:05:22 PM
    Duck Hunt or Original Donkey Kong (steel girders and barrels) levels would be great.
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: nickmitch on October 28, 2007, 04:13:29 PM
    An Original DK stage seems almost too awesome to not be in the game.
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Crimm on October 28, 2007, 08:06:03 PM
    STAGE BULIDER!

    STAGE BUILDER!  HOLY CRAP DUDE~
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Arbok on October 28, 2007, 08:08:17 PM
    *dies*

    ... *then dies again*

    Infinite replay value here I come!
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Sessha on October 28, 2007, 08:10:41 PM
    This might be my favorite update.  I know I'm going to spend countless hours using this.
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: ShyGuy on October 28, 2007, 08:11:33 PM
    It's official: this game is too huge. It's has everthing that a person could possible ask for. Only possible thing that could be added is a VR helmet.
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Strell on October 28, 2007, 08:13:01 PM
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Crimm on October 28, 2007, 08:13:04 PM
    Quote

    Originally posted by: ShyGuy
    It's official: this game is too huge. It's has everthing that a person could possible ask for. Only possible thing that could be added is a VR helmet.


    and support for a R.O.B.
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Adrock on October 28, 2007, 08:16:26 PM
    YES!!!!!!!!!!!!!!!!!!!

    The one thing I absolutely wanted and it's almost exactly how I envisioned it being employed (using a grid to place various pieces). What a great update...
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: NWR_pap64 on October 28, 2007, 08:21:35 PM
    This is incredible!!!

    Now all they need to do is add a "create a fighter" mode and we shall be set for life!
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: IceCold on October 28, 2007, 08:23:57 PM
    holy sh*t megaton

    EDIT: Also, has that Donkey Kong Country music been revealed before?
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: BlackNMild2k1 on October 28, 2007, 08:27:10 PM
    Not just build a stage but share a stage w/ friends and submit them directly to Nintendo
    Quote

    And a stage selected from the entire daily collection will be sent from Nintendo to your Wii. A stage made by someone else will come to you over the Internet once per day!

    DUN DUN DUNNNNNN! That’s the shocking truth. This means you’ll be able to experience a new stage every day—the flavor of the day, if you will.

    Now stage building will also be part of the competition.
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: IceCold on October 28, 2007, 08:29:09 PM
    They're showing Cube controls, but I imagine the pointer would be much more intuitive. Also, there's a nifty "Test" button

    AND.. has the Mother - Snowman music been revealed before?

    EDIT: Do you guys remember, a while back, Sakurai had a post where he blurred out one of the buttons? Well, I remember it being pink, and looking suspiciously like the "Submit" button in this update. But I can't figure out which update it's from..

    I thought at first it was from the Snapshots update, but the "Submit" isn't blurred in that one (anymore?). Was it the one, or has Sakurai used some revisionist theory?  
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: NWR_insanolord on October 28, 2007, 08:35:20 PM
    We were wondering how he'd top the Sonic reveal. This is exactly how to top the Sonic reveal. I didn't envision this. That he topped Sonic so soon surprises me. The question, then, is how can he top this?
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: NWR_pap64 on October 28, 2007, 08:39:27 PM
    Quote

    Originally posted by: insanolord
    We were wondering how he'd top the Sonic reveal. This is exactly how to top the Sonic reveal. I didn't envision this. That he topped Sonic so soon surprises me. The question, then, is how can he top this?


    Create a fighter mode. Using your Mii data you create a fighter by modifying (sp?) everything from looks to attacks. Save it on an SD card, send it to friends and Nintendo for character competions.

    Its the next logical step, really.

    And Icecold it was the snapshot feature. He confirms it on today's update.
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: GoldenPhoenix on October 28, 2007, 08:43:06 PM
    Wow this is a surprising update, I'm interested in seeing how much depth this mode has in what you build with. Regardless looks like Sakurai jabbed Sony and Little Big Planet in the eye with a screwdriver.
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: NWR_insanolord on October 28, 2007, 08:53:39 PM
    You get a new stage every day. The game's turning into Brain Training. Brawl is a nongame Confirmed.
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: Arbok on October 28, 2007, 08:53:41 PM
    Quote

    Originally posted by: pap64
    Using your Mii data you create a fighter by modifying (sp?) everything from looks to attacks.


    The game will be hard enough to balance as is...

    Personally, I don't want players to be able to create their own move sets for characters. I'm fine with Miis, and having people design the look of the fighter... but the moves should be locked, or have only cosmetic differences between attacks.
    Title: RE: Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: IceCold on October 28, 2007, 08:54:48 PM
    I wonder if we'll be able to share stages online like Wii game save files..
    Title: RE:Official Smash Bros. Dojo Update Discussion - That's A Nifty Hammer You Have There, Mr. Penguin
    Post by: NWR_pap64 on October 28, 2007, 09:19:36 PM
    Quote

    Originally posted by: Arbok
    Quote

    Originally posted by: pap64
    Using your Mii data you create a fighter by modifying (sp?) everything from looks to attacks.


    The game will be hard enough to balance as is...

    Personally, I don't want players to be able to create their own move sets for characters. I'm fine with Miis, and having people design the look of the fighter... but the moves should be locked, or have only cosmetic differences between attacks.


    It ain't that bad, though. The characters' moves would be based around the game's rules and the moves would be based on the character type you choose (ie. heavy=powerful but slow attacks, light=weak but effective and such).

    I guess they can create a moveset and you just customize the look but that would be boring.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Bill Aurion on October 28, 2007, 09:52:12 PM
    Hey guys, what's going on in h...What the?



    OOF!  Unbelievable...

    These music tracks have also been added to the growing list:

    Donkey Kong Country 2 (GBA) - Bramble Blast (This is a renamed Stickerbrush Symphony)
    Mother - Snowman (If you are not familiar, it became the track for Winters in Earthbound)
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Mashiro on October 28, 2007, 11:11:20 PM
    I can't believe this made it into the game!

    I am so happy =D! Great great great feature.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Nick DiMola on October 29, 2007, 12:10:59 AM
    This is easily one of the greatest announcements thus far. I was hoping this would see a release in this game and here it is. Making and sharing your own stages for Smash is probably the greatest feature ever.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: PaLaDiN on October 29, 2007, 12:22:05 AM
    Clearly Sakurai is desperate and shunting level design responsibilities for the blindly loyal fan community to deal with themselves, under the guise of yet another crappy online feature. And yet! And yet, everybody's eating it up, and asking for more.

    Very well. While you all frolic in your communal mud, I shall keep my honor, and my dignity, and my head held high, and I shall salvage what I can of this broken, incomplete abortion of a game. But I seethe inside, and I rage... alone.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Mashiro on October 29, 2007, 01:15:57 AM
    Bwahahaha I feed off the PaLaDins fake tears
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Darkheart on October 29, 2007, 01:26:24 AM
    Seriously I know what you mean, the level editor will only have moving backgrounds that you can add on to a simple platform stage, isnt that what Brawl is about lol?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Tanookisuit on October 29, 2007, 01:41:26 AM
    This is amazing.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Spak-Spang on October 29, 2007, 01:44:16 AM
    Wow, this is fantastic.  Never in a million years did I even think about this option.  I mean it is such a simple idea, and pretty easy to impliment, but it just never came to me.

    But what is truly fantastic is not the ability to create levels, but the community that is created around this service, that is what makes this truly Nintendo.  Daily (most likely more like weekly) Nintendo chosen levels sent to your Wii to play.  Building and sharing with your friends, and being able to create custom tournament levels for your friends to play.  (I will be making so many different kinds of levels.

    The series of levels I want to see someone make though is all 4 Donkey Kong levels.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Spak-Spang on October 29, 2007, 01:54:03 AM
    Ok, I figured out what the next big update and Megaton will be.  There is literally only one update that I personally believe can top this level updater.

    1)SD card Character Updates.  Nintendo can send updates to the game that will include brand new characters that you can play from your SD card, so that you don't have to worry about space on the Wii.  

    This way new characters could be added to the game every month or so, or old characters that may need a bit of tweaking can be balanced.

    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: nickmitch on October 29, 2007, 02:12:41 AM
    Quote

    Originally posted by: IceCold
    I wonder if we'll be able to share stages online like Wii game save files..


    Quote

    Also, if you’ve finished registering someone as both a Wii Friend and a Smash friend, you’ll be able to send custom stages to each other.


    This update = win.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Ceric on October 29, 2007, 02:21:49 AM
    I'm looking at this and there are a few things I like to know.


    1. Can we save the daily stage if we like it?
    2. Can we create multistage stages?
    3. Can we do scripting/triggers of any sort?
    4. Is there a possibility of using are own pictures as backgrounds?
    5. Is the music selection strictly whats already in Brawl?
    6. Will there be updates for the issues this will most likely bring up?
    7. Are we stuck with Battle Stages or could we make Break the Target and like?


    Those are just a few things I like to know.  I really hate to get a level I truly enjoyed and only be able to use it for one day.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: NWR_insanolord on October 29, 2007, 02:48:32 AM
    Quote

    Originally posted by: Ceric
    I'm looking at this and there are a few things I like to know.


    1. Can we save the daily stage if we like it?
    2. Can we create multistage stages?
    3. Can we do scripting/triggers of any sort?
    4. Is there a possibility of using are own pictures as backgrounds?
    5. Is the music selection strictly whats already in Brawl?
    6. Will there be updates for the issues this will most likely bring up?
    7. Are we stuck with Battle Stages or could we make Break the Target and like?


    Those are just a few things I like to know.  I really hate to get a level I truly enjoyed and only be able to use it for one day.


    This is a perfect way to implement MP3s on the SD card for in-game music.

    This feature has taken a game with near-infinite replay value and infinitely expanded it. At the risk of sounding like a schoolyard argument, Brawl's replay value is now infinity squared.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Nick DiMola on October 29, 2007, 02:55:01 AM
    Quote

    Originally posted by: Ceric
    I'm looking at this and there are a few things I like to know.


    1. Can we save the daily stage if we like it?
    2. Can we create multistage stages?
    3. Can we do scripting/triggers of any sort?
    4. Is there a possibility of using are own pictures as backgrounds?
    5. Is the music selection strictly whats already in Brawl?
    6. Will there be updates for the issues this will most likely bring up?
    7. Are we stuck with Battle Stages or could we make Break the Target and like?


    Those are just a few things I like to know.  I really hate to get a level I truly enjoyed and only be able to use it for one day.


    I'd bet we will be able to save the daily stage.
    Doubtful on scripting triggers.
    Personal pictures as backgrounds is very possible, especially with the Wii photo channel so easily available.
    Good question on the music selection, I'm starting to think MP3s will be able to be used.
    Updates seem to be possible but unlikely because of Nintendo's constant dismissal of the benefit of HDD use.
    I'm guessing this will be limited to battle stages.

    Who knows with anything though, Sakurai is pulling the craziest sh!t with this game. I'm guessing this is going to be the last Smash for a VERY LONG TIME. He is going to be cramming every bit of awesomeness possible into this game, so like I said anything is possible.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: NinjaWang on October 29, 2007, 02:55:47 AM
    Hmmmm......I can't wait for the websites to fill with brawl stages for d/l

    oh and spang that new character idea would be awesome
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Tanookisuit on October 29, 2007, 03:06:05 AM
    Quote

    I'm guessing this is going to be the last Smash for a VERY LONG TIME.


    I'm guessing this will be the LAST SMASH BROS GAME EVER.  So I'm glad he's knocking it out of the park.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: NinjaWang on October 29, 2007, 03:26:14 AM
    Quote

    Originally posted by: Tanookisuit
    Quote

    I'm guessing this is going to be the last Smash for a VERY LONG TIME.


    I'm guessing this will be the LAST SMASH BROS GAME EVER.  So I'm glad he's knocking it out of the park.



    I not its not the last I can deal with one per system
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Kairon on October 29, 2007, 04:06:38 AM
    This Smash Bros. Technology had better proliferate through all other Wii games. Seriously, tons of online, screenshots anywhere, co-op online, video... online... wow...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: tombo125 on October 29, 2007, 04:09:57 AM
    Quote

    Originally posted by: Ceric
    I'm looking at this and there are a few things I like to know.


    1. Can we save the daily stage if we like it?
    2. Can we create multistage stages?
    3. Can we do scripting/triggers of any sort?
    4. Is there a possibility of using are own pictures as backgrounds?
    5. Is the music selection strictly whats already in Brawl?
    6. Will there be updates for the issues this will most likely bring up?
    7. Are we stuck with Battle Stages or could we make Break the Target and like?


    Those are just a few things I like to know.  I really hate to get a level I truly enjoyed and only be able to use it for one day.


    The update says "For music, you'll only be able to choose from the songs you have available."   Though what that means I am not sure.  I kinda sounds vague on purpose.  Like you can have other music but it must be available first.  What do you all think?

    Also break the target would be hard to make because the targets could be out of reach but appear to not be.  Does that make sense?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: NWR_insanolord on October 29, 2007, 04:12:35 AM
    Quote

    Originally posted by: Kairon
    This Smash Bros. Technology had better proliferate through all other Wii games. Seriously, tons of online, screenshots anywhere, co-op online, video... online... wow...


    And don't forget the SD card abilities mentioned in today's update. That showed that Nintendo has remembered that they put the SD card reader in the Wii and gives me something to use it with. Hopefully this will lead to more uses and maybe the feature that everyone wants, the ability to play VC games that are stored on the card without loading them back into the system memory.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: NWR_insanolord on October 29, 2007, 04:15:04 AM
    Quote

    Originally posted by: tombo125
    Quote

    Originally posted by: Ceric
    I'm looking at this and there are a few things I like to know.


    1. Can we save the daily stage if we like it?
    2. Can we create multistage stages?
    3. Can we do scripting/triggers of any sort?
    4. Is there a possibility of using are own pictures as backgrounds?
    5. Is the music selection strictly whats already in Brawl?
    6. Will there be updates for the issues this will most likely bring up?
    7. Are we stuck with Battle Stages or could we make Break the Target and like?


    Those are just a few things I like to know.  I really hate to get a level I truly enjoyed and only be able to use it for one day.


    The update says "For music, you'll only be able to choose from the songs you have available."   Though what that means I am not sure.  I kinda sounds vague on purpose.  Like you can have other music but it must be available first.  What do you all think?

    Also break the target would be hard to make because the targets could be out of reach but appear to not be.  Does that make sense?


    I'm almost certain that means you can only use the music that you've unlocked so far, by picking up the CDs that appear as items during matches.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Smash_Brother on October 29, 2007, 04:18:30 AM
    Quote

    Originally posted by: Mr. Jack
    Personal pictures as backgrounds is very possible, especially with the Wii photo channel so easily available.


    Wangland, confirmed!

    I had this idea back in SSB64 when I wanted to create "The Box": a square level with a small hole in the top that players can be knocked out of.

    This is easily the best feature this game has seen to date. I've always been a fan of level editors and the really cool part is that this will actually be better than Halo 3's level editor.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Ceric on October 29, 2007, 05:37:07 AM
    Quote

    Originally posted by: tombo125
    Quote

    Originally posted by: Ceric
    I'm looking at this and there are a few things I like to know.


    1. Can we save the daily stage if we like it?
    2. Can we create multistage stages?
    3. Can we do scripting/triggers of any sort?
    4. Is there a possibility of using are own pictures as backgrounds?
    5. Is the music selection strictly whats already in Brawl?
    6. Will there be updates for the issues this will most likely bring up?
    7. Are we stuck with Battle Stages or could we make Break the Target and like?


    Those are just a few things I like to know.  I really hate to get a level I truly enjoyed and only be able to use it for one day.


    The update says "For music, you'll only be able to choose from the songs you have available."   Though what that means I am not sure.  I kinda sounds vague on purpose.  Like you can have other music but it must be available first.  What do you all think?

    Also break the target would be hard to make because the targets could be out of reach but appear to not be.  Does that make sense?


    Yes, thats true but, I'm sure they'll be levels with area's you couldn't get to.  If someone makes an impossible Break the Target then no one will play it.  The Evolution part of Creationism will come into play the level will die out except in niche Ecosystems.  Though I'm wondering if they have debug code that could check to see that at least one character could reach all the targets.  Be some interesting code... Probably take a little bit to run to...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Smash_Brother on October 29, 2007, 05:44:05 AM
    3 things...

    1. Did anyone else notice Mario climbing a ladder in this? Classic DK stage confirmed?

    2. King Dedede is floating (as we knew he could probably do). A heavy with Kirby's floating powers might be interesting...

    3. "You can submit in both the Snapshots mode and the Stage Builder mode, allowing everyone to enjoy the creations of others. The fun of sharing is one of the ways that I wanted to take advantage of Wi-Fi for something other than pure battling."

    Sounds like you can submit screenshots as well.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Bill Aurion on October 29, 2007, 05:49:38 AM
    We've known about climbing ladders since the Rumble Falls update...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Mikintosh on October 29, 2007, 06:42:11 AM
    Yeah, I don't think this means mp3 support; just that you can use any Brawl music that you've unlocked so far. Though what's "SNOWMAN", I wonder...

    Anyway, I think it's a very cool idea, though since I'm usually too lazy to build levels myself when games have this option, I'll probably just be playing everybody else's. And I think only having the three backgrounds is fine, as Sora doesn't want to created levels to be competing aesthetically with the ones they built themselves, and the excitement's supposed to be coming from the design anyway.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Bill Aurion on October 29, 2007, 06:54:38 AM
    Snowman is a track from Mother that was eventually used in Mother 2 and 3...In Mother 2 it's Winters' theme...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: NinjaWang on October 29, 2007, 07:21:12 AM
    well you never know Nintendo could release updates to add more backgrounds, items, etc seeing as how there all gungho about the SD cards now....Need to go get a 4GB one now
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: NWR_pap64 on October 29, 2007, 07:23:35 AM
    Quote

    Originally posted by: Smash_Brother
    3 things...

    1. Did anyone else notice Mario climbing a ladder in this? Classic DK stage confirmed?

    2. King Dedede is floating (as we knew he could probably do). A heavy with Kirby's floating powers might be interesting...

    3. "You can submit in both the Snapshots mode and the Stage Builder mode, allowing everyone to enjoy the creations of others. The fun of sharing is one of the ways that I wanted to take advantage of Wi-Fi for something other than pure battling."

    Sounds like you can submit screenshots as well.


    1. I did. Like Bill said, that was shown off months ago on the DK stage, but this officially confirms it. Wonder what type of stages outside Rumble falls and user created levels will have ladder climbing.

    2. That was expected. However, considering that he is a heavy his floating abilities will be very limited and fall quickly.

    3. That was kinda confirmed on the "snapshot" update. Turns out the blurred pink option was the "submit" option.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: vudu on October 29, 2007, 07:59:00 AM
    Quote

    Originally posted by: IceCold
    Do you guys remember, a while back, Sakurai had a post where he blurred out one of the buttons? Well, I remember it being pink, and looking suspiciously like the "Submit" button in this update. But I can't figure out which update it's from..

    I thought at first it was from the Snapshots update, but the "Submit" isn't blurred in that one (anymore?). Was it the one, or has Sakurai used some revisionist theory?
    Revisionist Theory FTW

    Can I get a Hell Yeah?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Smash_Brother on October 29, 2007, 08:18:09 AM
    I actually predicted that it'd be a submit button to send pictures to Nintendo.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Crimm on October 29, 2007, 08:31:56 AM
    How many days till the one Nintendo sends me is "Wang Cockfield"
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Nick DiMola on October 29, 2007, 08:55:19 AM
    Quote

    Originally posted by: Crimm
    How many days till the one Nintendo sends me is "Wang Cockfield"


    Not sure how long it will take Nintendo to send you that one, but I'll make sure to get one out there as soon as I get the game. It'll be COCKTASTIC!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: NinjaWang on October 29, 2007, 09:24:47 AM
    Another possibilty someone hacks a pc editor for stages much like the pc mii editors and might be able to add stuff from other stages

    I guess the tourney folk will be happy making flat stages
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Strell on October 29, 2007, 09:36:43 AM
    I think the tourney players are just going to make a nice box to play in.  That way no one dies and they can all be happy.

    Actually, this isn't a bad idea for creating a 999% possibility, just for fun.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Smash_Brother on October 29, 2007, 09:51:06 AM
    I want a box with one small hole just to watch players at 800% damage ricochet around inside it like a ping pong ball in a clothes dryer.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: NinjaWang on October 29, 2007, 09:57:43 AM
    Quote

    Originally posted by: Smash_Brother
    I want a box with one small hole just to watch players at 800% damage ricochet around inside it like a ping pong ball in a clothes dryer.


    idea stolen
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Mashiro on October 29, 2007, 10:40:49 AM
    Man is it weird that I thought up the exact same idea S_B?

    Seriously I did. =)
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Bill Aurion on October 29, 2007, 10:50:02 AM
    It's not really a huge jump outside the box, so no, not really (Bad pun intended)...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Ceric on October 29, 2007, 11:55:59 AM
    I would assume you can't truly enclose.  So they'll still fly towards and away from the screen.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Smash_Brother on October 29, 2007, 01:16:36 PM
    The first level I ever made for Marathon (aka. Halo 0) was called "The Box" and the name was appropriate.

    We actually loved the Zelda II Temple because of the "Cave of Invincibility" where players would typically hide out after they reached 100% damage and could reach 300-400% as long as they stayed in the cave because it made them nigh-impossible to smash out. You basically had to ricochet them and get lucky in order to KO them out of the cave.

    It made for great fun.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Jensen on October 29, 2007, 03:16:41 PM
    Quote

    Also break the target would be hard to make because the targets could be out of reach but appear to not be.  Does that make sense?
    Very simple solution here: require the creator of the map to qualify it by beating it before he can play it outside of the editor.
    Quote

    Originally posted by: GoldenPhoenix
    Wow this is a surprising update, I'm interested in seeing how much depth this mode has in what you build with. Regardless looks like Sakurai jabbed Sony and Little Big Planet in the eye with a screwdriver.


    Nintendo have depth with a level editor? HA.  The Little Big Planet editor is powerful enough that you could recreate any level in the game.  This Smash one looks very simple.

    I hope someday Nintendo will open up more to let us sharing custom things without friend codes.  I play Trackmania Nations on my PC.  It includes a fairly simple level editor and users have created thousands of tracks with it.  Nintendo couldn't have something that allows you host a game with custom content without a friend code, even anonymously, because someone my spell a bad word with the track pieces.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: NWR_pap64 on October 29, 2007, 03:31:00 PM
    Quote

    Originally posted by: Jensen
    Quote

    Also break the target would be hard to make because the targets could be out of reach but appear to not be.  Does that make sense?
    Very simple solution here: require the creator of the map to qualify it by beating it before he can play it outside of the editor.
    Quote

    Originally posted by: GoldenPhoenix
    Wow this is a surprising update, I'm interested in seeing how much depth this mode has in what you build with. Regardless looks like Sakurai jabbed Sony and Little Big Planet in the eye with a screwdriver.


    Nintendo have depth with a level editor? HA.  The Little Big Planet editor is powerful enough that you could recreate any level in the game.  This Smash one looks very simple.

    I hope someday Nintendo will open up more to let us sharing custom things without friend codes.  I play Trackmania Nations on my PC.  It includes a fairly simple level editor and users have created thousands of tracks with it.  Nintendo couldn't have something that allows you host a game with custom content without a friend code, even anonymously, because someone my spell a bad word with the track pieces.


    The depth will clearly come from the player's creativity and imagination. It may look simple but I've seen people create some insane stuff with very simple tools (see Mii channel). So don't dismiss it so early on. Also, I think what Golden meant was that the most hyped feature in LBP is level customization when Brawl and many other games will have it.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: mantidor on October 29, 2007, 03:44:37 PM
    I just hope someone has already mention that stickerbush symphony/bramble blast is the most awesome videogame song ever and makes this game too awesome for words.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Infinite Stages Confirmed!
    Post by: Crimm on October 29, 2007, 03:47:39 PM
    You may not need to fill in the box.  I think when you're star-smashed you pass through all obsticles above you, so you can totally seal the level if you want.
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: Bill Aurion on October 29, 2007, 08:09:46 PM
    Aha, Giant Meta Knight... ='D
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: NWR_pap64 on October 29, 2007, 08:09:55 PM
    Classic mode returns, which was expected.
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: stevey on October 29, 2007, 08:23:09 PM
    Again, How many game modes are there?
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: ShyGuy on October 29, 2007, 08:24:17 PM
    You use the coins but not to shop.... It's a riddle!
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: Bill Aurion on October 29, 2007, 08:29:20 PM
    Not really...I wouldn't call gambling for trophies shopping... =)
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: ShyGuy on October 29, 2007, 08:44:20 PM
    Gambling? Is that confirmed?
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: Adrock on October 29, 2007, 08:53:09 PM
    Maybe they're friend vouchers and credits like in Metroid Prime 3... and you wouldn't be shopping, you'd be exchanging.
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: HadesGigas on October 29, 2007, 09:27:53 PM
    Coins are trophy related for sure. There probably is a lottery, but I see there are coins like that in the adventure mode as well, and you throw them at enemies to turn them into trophies.

    DK does it in this video to a Koopa Troopa: http://www.gametrailers.com/player/26644.html
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: Bill Aurion on October 29, 2007, 09:54:05 PM
    I think that's just a fancier way of picking up trophies in-game like in the Adventure Mode of Melee...I'm pretty certain we'll be using coins in the same way we used them in Melee as well...
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: Spak-Spang on October 30, 2007, 01:56:34 AM
    I would not call vending machine shopping because you get a random prize, but I guess it won't be that.

    Maybe something like Pachinko, which would be very simple, fast and fun.

    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: NinjaWang on October 30, 2007, 02:28:15 AM
    Well Bill we thought modeb would be classic looks like we were wrong......
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: Bill Aurion on October 30, 2007, 02:52:53 AM
    That's an interesting point...I guess Classic has been given a major backseat with focus on Subspace Emissary and possibly other modes still waiting to be revealed! =D
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: NinjaWang on October 30, 2007, 03:01:49 AM
    well with subspace being modea theres bound to be atleast a modeb or modec as wifi is in its own cat as wifi if subspace was the only one to have a huge focus it probably wouldn't be called modea, though I could see modeb easily being event mode as that would go pretty indepth
    Title: RE:Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: Spak-Spang on October 30, 2007, 03:44:26 AM
    Possible modes:

    Event Battle
    VS. Mode (Multiplayer Mode)
    Photo Review
    Online Messaging
    Trophy Mode
    Sticker Mode
    Gambling Mode (However you get new trophies/stickers/music
    Music Mode
    PS3 Ending Mode

    I think that is about it.

     
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: NinjaWang on October 30, 2007, 04:21:56 AM
    Ps3 Ending wtf?
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: UltimatePartyBear on October 30, 2007, 04:55:05 AM
    It's possible modea just means mode adventure.
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: vudu on October 30, 2007, 07:08:13 AM
    Couldn't you just have friendly fire turned off in one mode and on in another?  That's the naming scheme they used to use back in the day.

    Can I get a Hell Yeah?  
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: Spak-Spang on October 30, 2007, 07:08:52 AM
    I was making reference to my funhouse joke.  Sorry.

    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: Bill Aurion on October 30, 2007, 12:08:55 PM
    Looks like Ninty's ninjas have finally gotten word on the tidbit about Krystal being in the game...The credits involving Brawl have been completely removed from AlesiaGlidewell.com...

    Would be kind of over-kill if she were just an Assist Trophy or minor story character, no? *shrug*
    Title: RE:Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: Smash_Brother on October 30, 2007, 12:18:14 PM
    Quote

    Originally posted by: Bill Aurion
    Looks like Ninty's ninjas have finally gotten word on the tidbit about Krystal being in the game...The credits involving Brawl have been completely removed from AlesiaGlidewell.com...

    Would be kind of over-kill if she were just an Assist Trophy or minor story character, no? *shrug*


    I'd DEFINITELY lean toward playable, then. I highly doubt they'd make this much of a stink over an AT and Krystal just plain makes sense.

    Also, supposedly the guy who does Sonic's voice had the info on his website 3 WEEKS before Sonic was announced.

    Funny, eh?  
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: Bill Aurion on October 30, 2007, 08:02:43 PM
    Holy crap, Ice Climbers get the awesome stage they deserve! (We could actually see a piece of the sky in the last trailer on the Dojo!)

    (And laugho, a Jack-'o-Lantern!)
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: Arbok on October 30, 2007, 08:06:15 PM
    The greatest part about this is how much better this stage looks compared to their one in Melee...
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: Adrock on October 30, 2007, 08:10:06 PM
    Glad the Ice Climbers get a non-terrible stage.

    The bottom left platform looks like it opens and closes.
    Title: RE: Official Smash Bros. Dojo Update Discussion - It's Classic...You know, Classic!
    Post by: Bill Aurion on October 30, 2007, 08:16:01 PM
    Deg just pointed out to me that the fish is in fact from Balloon Fight, and I checked to make sure...



    It most definitely is!

    Probably means Balloon Fighter won't be a combatant (else they'd save the fish for a Balloon Fight stage)...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: Arbok on October 30, 2007, 09:10:15 PM
    Quote

    Originally posted by: Bill Aurion
    Probably means Balloon Fighter won't be a combatant (else they'd save the fish for a Balloon Fight stage)...


    Sounds good to me... as he would make a better assist trophy than a playable fighter, IMO.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: GeneralTraag on October 30, 2007, 11:46:15 PM
    Since the fish from Balloon Fight is in an Ice Climbers level, a Condor or a Nitpicker( the other bird from the game) from Ice Climbers should be flying in a Balloon Fight level.

    I am just trying to think of a way for Balloon Fighter to still be playable, and hopefully he is.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: NWR_pap64 on October 31, 2007, 12:35:34 AM
    Its official: Balloon Fighter and Ice Climber take place in the same universe! Seriously, this is the second time they have linked both games in the SSB series, the first time being in Melee when you could choose the Balloon Flight theme song in the Ice Climbers stage.

    Speaking of stages, one of my friends says that the mountain summit stage was planned for Melee, along with a FE themed stage, but was scrapped but you could see it listed on the debug menu cheat.

    This means that Brawl will definitely be host to features that were planned for Melee but cut at the last minute.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: HadesGigas on October 31, 2007, 01:26:31 AM
    Quote

    Originally posted by: pap64
    Its official: Balloon Fighter and Ice Climber take place in the same universe! Seriously, this is the second time they have linked both games in the SSB series, the first time being in Melee when you could choose the Balloon Flight theme song in the Ice Climbers stage.

    Speaking of stages, one of my friends says that the mountain summit stage was planned for Melee, along with a FE themed stage, but was scrapped but you could see it listed on the debug menu cheat.

    This means that Brawl will definitely be host to features that were planned for Melee but cut at the last minute.


    This is true.

    Two debug levels were AKANEIA (a location from FE1 & 3, causes a crash when you try to open it), and IceTop (Which would go to the regular Icicle Mountain stage with no music).

    Title: RE: Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: Pale on October 31, 2007, 01:43:18 AM
    YES, ABSOLUTELY AWESOME THAT THE BALLOON FIGHT FISH IS THERE!

    I'm kind of sad that apparently the pterodactyl is not though...

    Pap, the reason the games are so often linked is that they were really sister games in the same way Kid Icarus and Metroid were on the NES.  Phase based with two player co-op.  It amazes me that so many people haven't played them.  They were both probably my most replayed NES games and they are currently my favorte games on VC.  You should all pick them up!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: Bill Aurion on October 31, 2007, 02:05:18 AM
    Some fun little statistics...

    This makes 18 known stages in the game, with no franchise having more than one...The remaining franchises that do not have a known stage are F-Zero and Sonic...The Metroid Norfair stage and the Mario Circuit stage also need to have their profiles revealed...  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: Louieturkey on October 31, 2007, 02:12:35 AM
    Well, if you gifted me the games, Pale, I'd definitely play them.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: Tanookisuit on October 31, 2007, 02:54:00 AM
    There's a Mario Stage, Bill- Delfino Island
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: LuigiHann on October 31, 2007, 03:23:09 AM
    Quote

    Originally posted by: PaleI'm kind of sad that apparently the pterodactyl is not though...


    I bet it will fly by carrying items, when the glacier is still at the top of the mountain. It'd be too weird for it to be omitted.

    That fish is freaky looking at that size. Reminds me of a certain lungfish.

    I wouldn't be surprised if Balloon Fighter shows up as an unlockable character using the same eggplant "franchise icon" as the Ice Climbers, now. They do seem to share the same universe.  

    Edit: I just noticed he threw in a jack-o-lantern on the Halloween update. It could just be a coincidence, but it's still fun.

    Title: RE:Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: tombo125 on October 31, 2007, 03:37:34 AM
    Did anybody notice that in the last picture that king dedede is in the water?  Does that mean that you cannot be knocked out below the stage?  Of course the fish is there so you will likely get eaten anyway.  Does anybody think that there may be the ability to swim?  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: Bill Aurion on October 31, 2007, 03:37:47 AM
    Quote

    Originally posted by: Tanookisuit
    There's a Mario Stage, Bill- Delfino Island

    Ah crap, that's what I get for copy/pasting stuff I did at 4 in the morning... =|  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: NWR_pap64 on October 31, 2007, 04:04:33 AM
    Quote

    Originally posted by: tombo125
    Did anybody notice that in the last picture that king dedede is in the water?  Does that mean that you cannot be knocked out below the stage?  Of course the fish is there so you will likely get eaten anyway.  Does anybody think that there may be the ability to swim?


    That was pseudo confirmed at E for All. The Delfino Plaza videos showed players being knocked into the water and floating/swimming.

    Pale: I see what you mean. I think the Balloon Fighter has a chance since BF has been popular lately, with Smooth Mooves featuring a Wii version of Balloon Trip, although I think he will be an assist.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: Robageejammin on October 31, 2007, 04:49:07 AM
    Ok, for anyone who thinks balloon fighter could be a playable character, give me an example of what his move set could be. Cause I just think its so limited, I really couldnt see it happening
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: Bill Aurion on October 31, 2007, 04:53:30 AM
    Well running by the past couple games, they could make up a new move set for him if they wanted to...It's just that I believe that if Balloon Fighter were a combatant they would have saved the fish for a Balloon Fight stage...And running by their list of stages thus-far, it'd make no sense for them to be "putting the Ice Climber and Balloon Fight stage as one"...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: Pale on October 31, 2007, 04:55:33 AM
    Not that I think he'll be playable, but they could do something.

    He's obviously set up to be another floater like kirby, meta knight, and pit.

    He could have a needle throwing special move, because he's theoretically popping the baddies balloons in the original game with a needle.

    He could have a shield move where he uses one of his balloons to block an attack.  The explosion of the popping balloon could do bomb calibur damage to anyone in range.  The catch would be that this move could only be used twice per life (for his two balloons).  After the first time, his floating could be weakened.  After the second time, he can't float at all.

    Maybe do another move in the same vein where he deflates one of his balloons for a massive damage projectile attack that can only be used twice per stock.

    Maybe have his b-up move re-inflate some of his balloons but have it take long enough that it's tough to do without getting hit and interrupted.

    Tie all that together with a pair system similar to the climbers, and I'm sure you could go off of that.

    I think it'd be cool.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: Robageejammin on October 31, 2007, 05:04:01 AM
    Hey that actually does sound fun! It could work too.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: tombo125 on October 31, 2007, 06:03:55 AM
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: tombo125
    Did anybody notice that in the last picture that king dedede is in the water?  Does that mean that you cannot be knocked out below the stage?  Of course the fish is there so you will likely get eaten anyway.  Does anybody think that there may be the ability to swim?


    That was pseudo confirmed at E for All. The Delfino Plaza videos showed players being knocked into the water and floating/swimming.



    Where is that video?  I remember what you are talking about but I cant find it.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: Ceric on October 31, 2007, 06:06:03 AM
    I personally would let him float X distance above the platforms but be easy to knock around to compensate.  Once the balloons were popped be harder to knock off.  Also I make him smaller then the other characters without his balloons.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: Smash_Brother on October 31, 2007, 08:04:22 AM
    Quote

    Originally posted by: Arbok
    The greatest part about this is how much better this stage looks compared to their one in Melee...


    Agreed.

    The Melee one was shut off because it was such crap to our circle.

    Quote

    Originally posted by: Pale
    Not that I think he'll be playable, but they could do something.

    He's obviously set up to be another floater like kirby, meta knight, and pit.

    He could have a needle throwing special move, because he's theoretically popping the baddies balloons in the original game with a needle.

    He could have a shield move where he uses one of his balloons to block an attack.  The explosion of the popping balloon could do bomb calibur damage to anyone in range.  The catch would be that this move could only be used twice per life (for his two balloons).  After the first time, his floating could be weakened.  After the second time, he can't float at all.

    Maybe do another move in the same vein where he deflates one of his balloons for a massive damage projectile attack that can only be used twice per stock.

    Maybe have his b-up move re-inflate some of his balloons but have it take long enough that it's tough to do without getting hit and interrupted.

    Tie all that together with a pair system similar to the climbers, and I'm sure you could go off of that.

    I think it'd be cool.


    I could actually see that working, but I agree with Bill's logic that if the fish is here, it probably won't be in a Ballon Fighter level (unless they used it in both levels). Then again, Sakurai did hint very strongly about the fish so it's possible.

    I wonder if the fish can eat players whole...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: Bill Aurion on October 31, 2007, 08:10:48 AM
    I sure hope so, because that's what it does in Balloon Fight! =D
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: NinjaWang on October 31, 2007, 08:39:30 AM
    Leisure suit Larry for Brawl...!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: Smash_Brother on October 31, 2007, 04:04:46 PM
    I just realized that, with the advent of the stage editor, stages updates no longer interest me.

    I hate to say it, but my friends and I were always big on stationary levels with maybe 1-2 moving hazards but that's all. I think Powerstone 2 didn't go over very well for this exact reason.

    I'm betting that most of the Brawl stages which offer obstacles which tend to jump out and attack you will be quickly off the list. I'm hoping stages like Delphino still fare well because they're really just a set of platforms which change on occasion but the rest is purely cosmetic.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: Bill Aurion on October 31, 2007, 04:12:30 PM
    I'm the opposite...99% of custom stages I've seen don't tickle my fancy (or are just plain crap), which makes me appreciate the set stages even more...

    Gimme hazards...Lots of hazards!  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: Mario on October 31, 2007, 04:19:01 PM
    Quote

    Originally posted by: Smash_Brother
    I just realized that, with the advent of the stage editor, stages updates no longer interest me.

    I hate to say it, but my friends and I were always big on stationary levels with maybe 1-2 moving hazards but that's all. I think Powerstone 2 didn't go over very well for this exact reason.

    I'm betting that most of the Brawl stages which offer obstacles which tend to jump out and attack you will be quickly off the list. I'm hoping stages like Delphino still fare well because they're really just a set of platforms which change on occasion but the rest is purely cosmetic.

    I sense much fear and weakness
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: Adrock on October 31, 2007, 05:00:36 PM
    I love the set stages though I've always wanted a stage editor in Smash Bros. I reached points in the hundreds of hours I spent playing both the original and Melee where I just got plain bored of the stages and characters. I'm a value whore so I'm always up for more stuff. Even though I'm terribly skeptical of the idea of customizable characters in Smash Bros., I'm totally open to the idea though I doubt they'd put it in if it didn't work.

    And, as a value whore, I really would like to see all the older stages remade for Brawl. The more options and additions there are the better. It took years of playing nearly everyday to get tired of the other Smash games, but I did get tired of them. Melee is almost unplayable to me now though admittedly due primarily to Brawl's sheer awesomeness. I almost feel like Sakurai and his team set the bar so high that the expectations for this game are unattainable and that I'll find myself disappointed in something. For instance, the introduction of 3rd party characters has spoiled me. I'll probably always think in the back of my mind how much more awesome the game could have been with character X or Y.

    It won't ruin the experience or come close but hype is almost universally a bad thing. I can't remember the last game I was super-hyped about that actually lived up to all my expectations. The original Metroid Prime was close and without thinking too hard about it, MP was probably the closest it ever got.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: ShyGuy on October 31, 2007, 05:12:22 PM
    Before, we move on to the next update, I'm amazed nobody said anything thread derailing about global warming when the mountain stage melted and slid into the ocean.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: NWR_pap64 on October 31, 2007, 05:38:58 PM
    Quote

    Originally posted by: Smash_Brother
    I just realized that, with the advent of the stage editor, stages updates no longer interest me.

    I hate to say it, but my friends and I were always big on stationary levels with maybe 1-2 moving hazards but that's all. I think Powerstone 2 didn't go over very well for this exact reason.

    I'm betting that most of the Brawl stages which offer obstacles which tend to jump out and attack you will be quickly off the list. I'm hoping stages like Delphino still fare well because they're really just a set of platforms which change on occasion but the rest is purely cosmetic.


    I wouldn't worry about Brawl's stages, though. Save for a couple of moving stages and hazard crazy stages (Rumble falls, Norfair, Summit, Eldin, Wario Ware and such) they all seem pretty stationary with the backkground providing the action and eye candy. The most I've  seen has been destructible platforms and pillar and those can be avoided.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did anyone feel the mountain move? Uh oh...
    Post by: Smash_Brother on October 31, 2007, 07:59:51 PM
    Quote

    Originally posted by: Bill Aurion
    I'm the opposite...99% of custom stages I've seen don't tickle my fancy (or are just plain crap), which makes me appreciate the set stages even more...


    It is WAY too early to be making an assumption like this.

    Brawl isn't even finished yet. The new physics of the game (and they are new) could make the gameplay feel very different in terms of level flow.

    Furthermore, the "custom stages" are designed around a partial editor someone made from screenshots.

    I'm quite certain there will be custom stages which outdo the native ones in Brawl.

    Besides, a lot of these hazards sound neat on paper but, if Melee is any indication, they might just be irritating in practice.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: GoldenPhoenix on October 31, 2007, 08:10:34 PM
    The latest update is suck/10.  Could have been something we did not know even if it was not important. Oh well!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: GoldenPhoenix on October 31, 2007, 08:11:03 PM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: Bill Aurion
    I'm the opposite...99% of custom stages I've seen don't tickle my fancy (or are just plain crap), which makes me appreciate the set stages even more...


    It is WAY too early to be making an assumption like this.

    Brawl isn't even finished yet. The new physics of the game (and they are new) could make the gameplay feel very different in terms of level flow.

    Furthermore, the "custom stages" are designed around a partial editor someone made from screenshots.

    I'm quite certain there will be custom stages which outdo the native ones in Brawl.

    Besides, a lot of these hazards sound neat on paper but, if Melee is any indication, they might just be irritating in practice.


    Hazards will rock, they have always rocked!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: ShyGuy on October 31, 2007, 08:17:07 PM
    So Meta Knight has the most powerful attack in the game?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Adrock on October 31, 2007, 08:37:38 PM
    Quote

    The latest update is suck/10

    Is that meant to read: suck out of 10? If so, that's one of your funniest posts ever...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Mikintosh on October 31, 2007, 09:50:12 PM
    Quote

    Originally posted by: ShyGuy
    Before, we move on to the next update, I'm amazed nobody said anything thread derailing about global warming when the mountain stage melted and slid into the ocean.


    Oh, um...is Sakurai aiming for a Nobel too?


    Quote

    Originally posted by: Adrock
    I love the set stages though I've always wanted a stage editor in Smash Bros. I reached points in the hundreds of hours I spent playing both the original and Melee where I just got plain bored of the stages and characters. I'm a value whore so I'm always up for more stuff. Even though I'm terribly skeptical of the idea of customizable characters in Smash Bros., I'm totally open to the idea though I doubt they'd put it in if it didn't work.

    And, as a value whore, I really would like to see all the older stages remade for Brawl. The more options and additions there are the better. It took years of playing nearly everyday to get tired of the other Smash games, but I did get tired of them. Melee is almost unplayable to me now though admittedly due primarily to Brawl's sheer awesomeness. I almost feel like Sakurai and his team set the bar so high that the expectations for this game are unattainable and that I'll find myself disappointed in something. For instance, the introduction of 3rd party characters has spoiled me. I'll probably always think in the back of my mind how much more awesome the game could have been with character X or Y.

    It won't ruin the experience or come close but hype is almost universally a bad thing. I can't remember the last game I was super-hyped about that actually lived up to all my expectations. The original Metroid Prime was close and without thinking too hard about it, MP was probably the closest it ever got.


    Yeah, you might want to take the bar you've set for this game that you've currently placed in sub-orbit and bring it down some. The expectations for Brawl are a little higher since it's been 6 years since Melee came out, but it doesn't need to be a big, boffo package just because of that. The game's going to be $50 like any other one, so if you keep your expectations at around that level, you'll probably even be pleasantly surprised sometimes.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: LuigiHann on October 31, 2007, 10:56:45 PM
    Quote

    Originally posted by: Bill Aurion
    I'm the opposite...99% of custom stages I've seen don't tickle my fancy (or are just plain crap), which makes me appreciate the set stages even more...


    99% of the custom stages you've seen so far look like Picross solutions.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: HadesGigas on November 01, 2007, 01:45:16 AM
    Quote

    Originally posted by: ShyGuy
    So Meta Knight has the most powerful attack in the game?


    One of the most powerful attacks, at least.

    But it is also the easiest to totally miss.

    Title: RE:Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Ceric on November 01, 2007, 02:30:49 AM
    I wouldn't say strongest.

    It be somewhat hard to land and I'm sure that when he slashes the other players its just really a love tap.  Unlike, say Samus, which could clear a field if everyone is at the right percentage.  On the flipside though 1 guarenteed smash is a good thing.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Spak-Spang on November 01, 2007, 03:18:20 AM
    Wow.  Final Smash updates are losing appeal to me.  I just don't really care.

    As for Set Stages, they appeal to me the most as well.  But you can still do things to make them interesting.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: ShyGuy on November 01, 2007, 05:05:18 AM
    Laffo, you guys are getting burned out on the game and you haven't even played it yet. Time for a smash bros media blackout
    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Spak-Spang on November 01, 2007, 06:19:48 AM
    ShyGuy:  Yeah I was thinking just that.  It is nice to have small updates every day, but eventually the hype it creates becomes stale and you are just desiring the next BIG announcement.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: GoldenPhoenix on November 01, 2007, 10:02:26 AM
    Quote

    Originally posted by: Spak-Spang
    ShyGuy:  Yeah I was thinking just that.  It is nice to have small updates every day, but eventually the hype it creates becomes stale and you are just desiring the next BIG announcement.


    I don't mind small updates, though it seems kind of lame that it wasn't at least a "double small" update since everyone knew what Meta's final smash was from E for All!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Smash_Brother on November 01, 2007, 10:05:33 AM
    I think the only updates which could make me cry "MEGATOOOOOON" at this point would be:

    1. Ouendan/EBA as playable
    2. Phoenix Wright/Resident Evil character as playable
    3. 8 player support
    4. Eternal Darkness character as playable

    These would be it, and largely because I absolutely do not expect any of them to happen. To a lesser extent, a character creator, but even that wouldn't wow me as much as the aforementioned.

    I can't think of anything else which I'd consider a reason to stay up late to see these updates. I fully expect Megaman to be in the game but I honestly couldn't care less as I've never cared about his games. And if Sora or Cloud was announced as playble, I think I'd cry "NEGATOOOOOON" as I'd consider it a bad thing.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: ShyGuy on November 01, 2007, 10:27:29 AM
    Brawl is soooo five minutes ago. Medal of Honor Heroes 2 is the new black.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Bill Aurion on November 01, 2007, 10:54:56 AM
    My megatons:

    ~ Marin as playable or Assist Trophy
    ~ Midna/Wolf Link playable
    ~ Isaac (Golden Sun) playable
    ~ Phoenix Wright playable
    ~ Lip playable

    And I'm sure there are more things that are yet to be revealed that I didn't really think of that will be megaton-worthy...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Mashiro on November 01, 2007, 11:01:42 AM
    My Megatons:

    - Isaac Playable (<3 Issac)
    - Frog and or Crono Playable
    - Character Creation Mode
    - Mega Man(X) and or Zero Playable
    Title: RE:Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Darkheart on November 01, 2007, 11:31:48 AM
    Quote

    Originally posted by: Smash_Brother
    I think the only updates which could make me cry "MEGATOOOOOON" at this point would be:

    1. Ouendan/EBA as playable
    2. Phoenix Wright/Resident Evil character as playable
    3. 8 player support
    4. Eternal Darkness character as playable

    These would be it, and largely because I absolutely do not expect any of them to happen. To a lesser extent, a character creator, but even that wouldn't wow me as much as the aforementioned.

    I can't think of anything else which I'd consider a reason to stay up late to see these updates. I fully expect Megaman to be in the game but I honestly couldn't care less as I've never cared about his games. And if Sora or Cloud was announced as playble, I think I'd cry "NEGATOOOOOON" as I'd consider it a bad thing.


    I agree on the Cloud front.  If Sora however was in Brawl I . . . I . . . I dont know what I would do.  My whole desk is surrounded by wallscrolls and action figures from Kingdom Hearts.  I dont care if I am a blatant  hardcore fan of the series I really love it <3 <3 <3.

    Megaman NEEDS to be in brawl and I am sorry guys X doesnt cut it I want teh CLASSIC.

    Bill is right I want a Midna/Wolf Link character though I would be happy with a Midna Beast/Pretty humanoid Midna combo that would switch via Zelda/Shiek. . .

    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: NWR_pap64 on November 01, 2007, 11:43:37 AM
    For me a megaton would be something that was COMPLETELY unexpected, something that not even the most imaginative fanboy would ever dream of, whether it be a character or a game mode. For me since I am following Sakurai's list closely as well as fan requests some characters would not surprise me at all. Hell, if Ouendan/EBA were announced tonight I would be very happy but not all that surprised since they appeared on both lists.

    As for Sora and Cloud as much as I love Sora as a character I wouldn't want him to be Square's only representative. Square has a VERY rich history in characters so they have a lot to choose from. Not only that choosing Sora would be ignoring Final Fantasy, a series which saved Square from bankruptcy, has a MAJOR presence on Nintendo consoles and is one of the important franchises in existence. Hell, they even have Dragonquest, which is far more popular than FF in Japan! So why go with a character that while popular lacks the legacy many other characters have?

    And Cloud...f%ck Cloud. He's an overhyped character that only yaoi fan fiction writing, emo boy kissing other boys loving FFVII fanbitches like. FFVII might have been popular but it shouldn't be a representative for the WHOLE series, especially since there were fans before FFVII. Hell, Cloud would piss the hell out of me.

    Here is a list of characters that should be Square's representatives in Brawl:
    - Chocobo
    - Moogle
    - Slime (DQ)
    - The FF classes (White Mage, Black Mage, Ninja, Red Mage and Thief)

    So to sum it up...
    - For an update to surprise me and make me cry "MEGATOOOOOOOOOOOON!" it would have to be something that no one expected nor Sakurai suggested.

    - Sora nor Cloud shouldn't be in the game as Square's sole representatives since they many much more iconic characters to choose from.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Mikintosh on November 01, 2007, 12:09:08 PM
    I would never cry the word "Megaton" in any context, but I'd be pretty happy if one of the FF1 characters was in. And if they did include Phoenix Wright, which is doubtful, he'd make a much better AT then playable. Fast Objection Action!

    Regardless, I think we're getting off-topic.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Mashiro on November 01, 2007, 12:29:00 PM
    Witness the rebirth. . . OF THE MEGATHREAD ZOMG!

    . . .jk
    Title: RE:Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: GoldenPhoenix on November 01, 2007, 12:34:27 PM
    My megaton:

    -King Deedee Final Smash
    -King Deedee Moveset

    You can BANK on it!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: IceCold on November 01, 2007, 12:37:38 PM
    I'm telling you guys, I won't buy the game if Cloud is in it. I have that much faith in Nintendo.

    (lol Mario still ended up buying Twilight Princess)
    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Adrock on November 01, 2007, 12:42:49 PM
    Quote

    pap64 wrote:
    And Cloud...f%ck Cloud.

    I still don't understand all the Cloud hate. A friend of mine jokingly said he'd boycott the game if Cloud made it in. Including Cloud would only be good for the game. How many FF fans would buy a Wii and Brawl just for Cloud? Probably a lot.... for ONE character and everyone who buys the game for Cloud increases the number of "hardcore gamers" who own Wiis. "Oh, Cloud made it in over character X or Y." Wah! Chain of Memories is a technicality that makes Cloud eligible but not a very likely reason to be chosen so I'm convinced that Cloud would only make it in if Wii gets a FFVII related game (remake or sequel). What you'll probably get in return (better 3rd party support) for "putting up with" Cloud  in Brawl is well worth it and then some. Don't get me wrong though. I'd rather see other characters fill a spot. I just wouldn't be pissed to see Cloud in the game, especially for what it could mean for Wii in the long run.
    Quote

    Mikintosh wrote:
    ...but it doesn't need to be a big, boffo package just because of that.

    Too late. 3rd party characters. 4-player online multiplayer. Stage Editor. Sakurai and his team have already set the bar to almost unattainable levels. With 3 months left until release, many people probably still expect them to top what they've already announced.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Ceric on November 01, 2007, 02:22:43 PM
    Rocket Slime Slime.... (and the announcement of Rocket Slime Wii at a $29.99 price point with full online tank battles and 4 player both side support...)
    Title: RE:Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Mikintosh on November 01, 2007, 02:24:10 PM
    in·grat·i·tude (?n-gr?t'?-t?d', -ty?d'): Lack of gratitude; ungratefulness.

    Actually, that's a not a very good entry. Who defines a word with the word?

    And for the last time, the rationale for Snake being in is that his first appearances were in NES games, and Sonic has spent the last five years being in the Advance/Rush series, along with the Cube ports and Secret Rings. Cloud being a minor character in one GBA game is not enough of a rationale, not to mention he's already been overexposed about a billion and a half times more then was neccessary.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Smash_Brother on November 01, 2007, 02:56:34 PM
    Yeah, sorry for derailing the hell out of this thread.

    MK's final looks pretty good, but I once again hope that they're not balancing characters around final smashes...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Adrock on November 01, 2007, 03:11:07 PM
    Wanting more from a game doesn't make one ungrateful.

    Snake being included in Brawl should be the biggest insult to anyone who's complaining about Cloud, a character who isn't even in the game. I really don't feel like getting into all that again.
    Quote

    Mikintosh wrote:
    Cloud being a minor character in one GBA game is not enough of a rationale, not to mention he's already been overexposed about a billion and a half times more then was neccessary.

    Quote

    from my last post:
    Chain of Memories is a technicality that makes Cloud eligible but not a very likely reason to be chosen so I'm convinced that Cloud would only make it in if Wii gets a FFVII related game (remake or sequel).

    I'm not championing Cloud. I already said I'd rather see other characters take the spot first. I just don't understand the hate. Sakurai and Nintendo included Snake as a favor to Kojima. As far as I'm concerned, Snake was barely eligible. I'm sure if Cloud makes it in, Nintendo will have a damn good reason for it.
    Quote

    Smash_Brother wrote:
    Yeah, sorry for derailing the hell out of this thread.

    Apology not accepted.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Dirk Temporo on November 01, 2007, 03:22:48 PM
    Quote

    Originally posted by: pap64
    Here is a list of characters that should be Square's representatives in Brawl:
    - Geno


    Fixed.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Smash_Brother on November 01, 2007, 07:36:41 PM
    Geno has votes on Sakurai's list so I expect to see him in it, actually.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: stevey on November 01, 2007, 08:04:59 PM
    Awesome Intro! On-Screen Appearances
    Title: RE: Official Smash Bros. Dojo Update Discussion - Where the hell did that pipe come f...Oh forget it...
    Post by: Bill Aurion on November 01, 2007, 08:06:51 PM
    Was it my imagination or did someone ask about where the condor was in the Ice Climbers level?  They should be happy now... =3

    They all look great...I especially like Ike's, Luca's, and Pit's...  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: GoldenPhoenix on November 01, 2007, 08:07:56 PM
    Weren't these in the demo at E for All? (Just wondering)
    Title: RE: Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Bill Aurion on November 01, 2007, 08:08:50 PM
    Yep, but not all the characters in this update were at E for All...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Toh! And darkness engulfs us all...
    Post by: Arbok on November 01, 2007, 08:09:03 PM
    Ice Climbers have, far and away, the best one of the lot:

    Title: RE: Official Smash Bros. Dojo Update Discussion - Where the heck does the pipe come f...Oh forget it...
    Post by: NWR_pap64 on November 02, 2007, 01:46:22 AM
    If it wasn't for E for All and the conferences this update would've been a big deal since everyone wanted the intros back and this would've been a rock solid confirmation.

    Can't wait to see what they come up with for the new and Melee veterans!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Where the heck does the pipe come f...Oh forget it...
    Post by: Spak-Spang on November 02, 2007, 01:59:45 AM
    Hey this intro update was pretty awesome.  Ice Climbers and Snake's intro alone made the update worth it.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Where the heck does the pipe come f...Oh forget it...
    Post by: Ceric on November 02, 2007, 02:21:49 AM
    Lucas off table of mine, zong.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Where the heck does the pipe come f...Oh forget it...
    Post by: nickmitch on November 02, 2007, 03:12:37 AM
    Pretty sweet update, if only for the screens.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Where the heck does the pipe come f...Oh forget it...
    Post by: LuigiHann on November 02, 2007, 03:41:28 AM
    I knew that character intros were back, but it hadn't occurred to me that Melee-introduced characters like the Ice Climbers would of course have never-before-seen intros. Did anyone see what Peach's intro looks like?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Where the heck does the pipe come f...Oh forget it...
    Post by: NinjaWang on November 02, 2007, 03:58:41 AM
    What would be cool is team entrances like say you have mario and yoshi on a team they jump on screen with mario riding yoshi
    Title: RE:Official Smash Bros. Dojo Update Discussion - Where the heck does the pipe come f...Oh forget it...
    Post by: Bill Aurion on November 02, 2007, 05:10:25 AM
    Quote

    Originally posted by: LuigiHann
    I knew that character intros were back, but it hadn't occurred to me that Melee-introduced characters like the Ice Climbers would of course have never-before-seen intros. Did anyone see what Peach's intro looks like?

    She appears in a blast of rose petals with her umbrella out...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Where the heck does the pipe come f...Oh forget it...
    Post by: Luigi Dude on November 04, 2007, 03:15:55 PM
    Hey wait a second, since we recently had daylight savings time here in America doesn't that mean the updates will appearing an hour earlier now.  Since they don't do that in Japan, this means the site will be updated at it's regular Japan Time which is now an hour earlier here in America.

     
    Title: RE: Official Smash Bros. Dojo Update Discussion - Where the heck does the pipe come f...Oh forget it...
    Post by: NWR_pap64 on November 04, 2007, 03:30:37 PM
    Would be cool if it happened but I doubt it.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Where the heck does the pipe come f...Oh forget it...
    Post by: Luigi Dude on November 04, 2007, 06:03:31 PM
    Oh yeah I was right, Daylight Savings FTW!!!

    And you see people some of the songs are fully orchestrated.  Now all you real orchestra lovers can finally be happy.  Since using an orchestra to do all the music is too expensive most of the songs are MIDI, but the Fire Emblem theme proves that they are using that full orchestra with Latin lyrics Sakurai mentioned back on the old website in 2006 for more songs then just the Main Theme.

    My guess is since Mario Galaxy has 28 songs performed by Orchestra, that's the most Nintendo is willing to spend money on.  So I'd guess Brawl will have somewhere around 20 Orchestrated songs in it.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Where the heck does the pipe come f...Oh forget it...
    Post by: Tanookisuit on November 04, 2007, 06:10:01 PM
    Fox is a badass.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Where the heck does the pipe come f...Oh forget it...
    Post by: Arbok on November 04, 2007, 06:14:52 PM
    OMG! Rayquaza is awesome in that video...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Where the heck does the pipe come f...Oh forget it...
    Post by: Adrock on November 04, 2007, 06:34:10 PM
    Yay! Early updates!

    Movie was pretty cool. Song was okay. I still like the one from Melee more.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Where the heck does the pipe come f...Oh forget it...
    Post by: Luigi Dude on November 04, 2007, 07:39:41 PM
    Quote

    Originally posted by: Adrock
    Yay! Early updates!


    Actually it's not early since this is the new time for all updates.  Since Japan didn't have Daylights Savings like we did here in America, the site is being updated in Japan at the same time it's always been.  But because all the clocks in America have now been set back an hour, the updates will now be an hour earlier then they used to be.

    So all of us that stay up late for the updates have just been given an extra hour of sleep each night.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: Bill Aurion on November 04, 2007, 11:20:23 PM
    Fox reinforces just how cool he is...

    the Fire Emblem music too!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: Ceric on November 05, 2007, 12:55:58 AM
    Quote

    Originally posted by: Luigi Dude
    Oh yeah I was right, Daylight Savings FTW!!!

    And you see people some of the songs are fully orchestrated.  Now all you real orchestra lovers can finally be happy.  Since using an orchestra to do all the music is too expensive most of the songs are MIDI, but the Fire Emblem theme proves that they are using that full orchestra with Latin lyrics Sakurai mentioned back on the old website in 2006 for more songs then just the Main Theme.

    My guess is since Mario Galaxy has 28 songs performed by Orchestra, that's the most Nintendo is willing to spend money on.  So I'd guess Brawl will have somewhere around 20 Orchestrated songs in it.


    Go Tuba Go!  I actually think that there could be more then 20 for the simple fact that Brawl could "steal" those 28 songs from Galaxy if they so choice.  I mean Asset Reuse is cost saving and it would add a higher authenticity and production value to boot.  Its a win-win.  Now if there is orchestration on some of the other series then there golden.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: Mashiro on November 05, 2007, 02:50:05 AM
    Oh man that was such an awesome video clip.

    Rayquaza got pwned for lack of a better word lol.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: Bill Aurion on November 05, 2007, 04:08:34 AM
    I'm interested in seeing how the other pairings pan out...I'm personally shooting for Ike + Ice Climbers... ='D
    Title: RE:Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: Gylldas on November 05, 2007, 04:10:04 AM
    Anyone think that Rayquaza could be another boss?  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: Bill Aurion on November 05, 2007, 04:12:53 AM
    I doubt a single Hyper Beam is enough to actually faint Rayquaza, so possibly!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: nickmitch on November 05, 2007, 04:35:38 AM
    What happened to Donkey?? Did he catch up to his bananas and run off leaving Diddy behind?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: Bill Aurion on November 05, 2007, 04:46:06 AM
    Undoubtedly separated after their tiff with Bowser...I like how they will be switching it up with the pairings over the course of the game...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: mantidor on November 05, 2007, 04:56:23 AM
    Why can't Zelda get orchestrated music with lyrics!? T_T

    They don't even need lyrics, the opening of TP with a chorus would sound awesome even if they were just singing without words.

    Corruption's opening theme would also sound awesome, but its like Japan hates Prime games for some reason, I'm starting to lose hope something from Prime will make it into the game.

    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: Pale on November 05, 2007, 05:19:56 AM
    Rayquaza shouldn't be a bad guy.

    He's just misunderstood.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: Smash_Brother on November 05, 2007, 06:14:41 AM
    I understood that he was about to have a tasty monkey snack before Fox intervened.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: Arbok on November 05, 2007, 06:27:45 AM
    Quote

    Originally posted by: Smash_Brother
    I understood that he was about to have a tasty monkey snack before Fox intervened.


    I don't think Rayquaza was going to eat him... although I wouldn't be surprised if he intended to kill him. Pale is right though in that Rayquaza isn't pure evil or anything, although if you go by the Anime as canon he is very territorial, and certainly had no qualm with disintegrating a Deoxys with his Hyper Beam. Perhaps the Emissary ticked him off and brought him into the region, and now he's off on a rampage?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: Pale on November 05, 2007, 06:29:07 AM
    He was going to give Diddy a big kiss.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: Smash_Brother on November 05, 2007, 08:03:47 AM
    I'm leaning towards "hungry".

    Even Pokemans gotta eat.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: nickmitch on November 05, 2007, 08:25:20 AM
    But what was he doing in the water? Raquayza lives in the ozone, doesn't he?

    Edit: Wait, I just thought about something. Ok, Fox zips through the air and gets shot down by the Halberd. During the tussle, Raquayza wakes up and gets shot in to the lake. He wakes up to see Fox's ship and Diddy standing next to it. This prompts Raquayza to give Diddy a stern talking to about flying ships when Fox intervenes.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: Adrock on November 05, 2007, 03:59:36 PM
    Quote

    but its like Japan hates Prime games for some reason, I'm starting to lose hope something from Prime will make it into the game.

    Yeah, for shizzle. It just seems like Sakurai and his team just pretend that the Prime games don't exist. They deliberately chose Intelligent Systems' Samus design over Retro's, which would have been fine if they didn't choose the most up-to-date character designs of every other character. I was hoping we'd see Dark Samus, but I highly doubt it. And honestly, that's total BS. I remember reading that Sakurai likes to play the games of characters and series he includes in Smash Bros. so as to truly understand the ins and outs of that particular character/world. Flat-out choosing not to acknowledge a major part of the Metroid franchise is just utter, utter failure.

    Watch, Dark Samus will conveniently be announced tonight just so I look bad.......
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: HadesGigas on November 05, 2007, 04:01:27 PM
    It's awesome because Prime sucks.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: Mario on November 05, 2007, 04:06:44 PM
    Even if it did Samus still looks best in the Primes
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: HadesGigas on November 05, 2007, 04:22:29 PM
    Disagreed. In-game maybe, since it's the only 3D one and all. Still like the look they use in Brawl better.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: Tanookisuit on November 05, 2007, 06:05:14 PM
    Old items.  hmph.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: nickmitch on November 05, 2007, 06:05:21 PM
    Items update. Charizard continues to look awesome.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: Adrock on November 05, 2007, 06:08:55 PM
    Beam sword is certainly different. I wonder how that's going to work as it looks pretty cheap now. And I don't remember seeing that clock/stopwatch before.......
     
    Title: RE:Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: GoldenPhoenix on November 05, 2007, 07:14:30 PM
    Maybe this new update signals the return of CLASSIC STAGES!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: NWR_pap64 on November 05, 2007, 11:27:17 PM
    I think the watch is from Super Mario Bros. 2. When you get it either the timer stops so that the match lasts longer or everything stops, including the fighters and the stage.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: NWR_insanolord on November 05, 2007, 11:35:33 PM
    There was a watch in the American Super Mario Bros. 2 that did that, and there was also a watch in the original Legend of Zelda that did the exact same thing.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Fox - 1, Rayquaza - 0!
    Post by: Shecky on November 05, 2007, 11:56:46 PM
    There have always been different stances for the home run bat, not sure what's up with the "This time" stuff

    Edit: Looks like they didn't use the Super Mario World fire flower... bummer
    Title: RE: Official Smash Bros. Dojo Update Discussion - This sword isn't big enough...
    Post by: Bill Aurion on November 06, 2007, 12:29:02 AM
    Stop Watch has been added to the item list...
    Title: RE:Official Smash Bros. Dojo Update Discussion - This sword isn't big enough...
    Post by: Dirk Temporo on November 06, 2007, 07:21:57 AM
    Quote

    Originally posted by: HadesGigas
    Disagreed. In-game maybe, since it's the only 3D one and all. Still like the look they use in Brawl better.


    Only because you don't like Prime.
    Title: RE: Official Smash Bros. Dojo Update Discussion - This sword isn't big enough...
    Post by: Adrock on November 06, 2007, 07:26:04 AM
    Quote

    I think the watch is from Super Mario Bros. 2. When you get it either the timer stops so that the match lasts longer or everything stops, including the fighters and the stage.

    I meant, I didn't remember seeing the clock/stopwatch in Smash before. I just found it odd that they'd show a new item in an update about old items. But yes, I'd imagine that the new item stops on-screen action for a few seconds allowing the user to get a few good hits in. Imagine getting the clock/stopwatch then breaking the Smash Ball immediately afterwards.
    Title: RE:Official Smash Bros. Dojo Update Discussion - This sword isn't big enough...
    Post by: HadesGigas on November 06, 2007, 08:45:06 AM
    Quote

    Originally posted by: Dirk Temporo
    Quote

    Originally posted by: HadesGigas
    Disagreed. In-game maybe, since it's the only 3D one and all. Still like the look they use in Brawl better.


    Only because you don't like Prime.


    Nah, I just like the bolder coor scheme. They're really pretty similar though.
    Title: RE: Official Smash Bros. Dojo Update Discussion - This sword isn't big enough...
    Post by: Dirk Temporo on November 06, 2007, 02:40:42 PM
    I wish the PED suit was an alternate costume...
    Title: RE: Official Smash Bros. Dojo Update Discussion - This sword isn't big enough...
    Post by: Arbok on November 06, 2007, 06:03:33 PM
    Well, Gray Fox being in definitely ads credence to those reports of Tails as an assist trophy.
    Title: RE: Official Smash Bros. Dojo Update Discussion - This sword isn't big enough...
    Post by: ShyGuy on November 06, 2007, 07:02:48 PM
    Ike vs Link looked cool.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: Spak-Spang on November 07, 2007, 12:51:41 AM
    Yes this update to me is like just below Megaton.  

    It means we may be seeing more of the 3rd party universe characters which will be awesome.  Dr. Eggman as a boss perhaps?  

    But the best-est  thing about this update is when Mega Man is revealed and you have Rush as an Assist Trophy...

    Or how about Call dropping a random Mega Man Robot power change onto the field for Mega Man's Down Special.  I love this update.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: Bill Aurion on November 07, 2007, 01:02:50 AM
    Rush makes more sense as a possible Up+B or Over+B move...

    And I hope they limit the amount of 3rd party stuff in the game, because they ARE guest characters after all...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: GeneralTraag on November 07, 2007, 04:57:20 AM
    They are guests but just limiting it to a few guest characters would be not enough representation. But, I do agree with you that there should be a limit to the amount of 3rd party characters, it's just that it could be higher than the 3-4 guest characters people expect.  I am looking forward to the guest characters that really had many games on Nintendo systems over the years such as Mega Man and others.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: LuigiHann on November 07, 2007, 05:15:34 AM
    I wonder if there will be 3rd-party assist trophies from outside the universes represented by playable characters. That is to say, there are tons of Konami characters from outside the MGS series and Sega characters from outside the Sonic series that could all make pretty interesting Assist Trophies. I suppose we'll see.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: NWR_pap64 on November 07, 2007, 06:22:07 AM
    Great. They should make it so that when Gray Fox appears on the MGS stage the Metal Gear appears and he starts to battle it, then Snake gets all confused and enters a big personal conflict with himself.

    "No I can't do it!"

    "Come on Snake do it!"

    'No I don't want to!"
    Title: RE:Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: nickmitch on November 07, 2007, 07:52:13 AM
    Quote

    Originally posted by: LuigiHann
    I wonder if there will be 3rd-party assist trophies from outside the universes represented by playable characters. That is to say, there are tons of Konami characters from outside the MGS series and Sega characters from outside the Sonic series that could all make pretty interesting Assist Trophies. I suppose we'll see.


    I could see Sega doing this with NiGHTS.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: Strell on November 07, 2007, 08:27:15 AM
    Title is misleading.

    We have a ninja character, and we have sword characters, but we have no sword ninja character.

    And dammit, I want one.

    Sakurai is a jerk for reminding me of this.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: ThePerm on November 07, 2007, 12:08:55 PM
    lol this is why costumes are good, grey ninja not playable...why not just costume it, and have an assist trophy, makes sense right?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: Shecky on November 07, 2007, 02:15:10 PM
    Quote

    Originally posted by: Bill Aurion
    Rush makes more sense as a possible Up+B or Over+B move...

    And I hope they limit the amount of 3rd party stuff in the game, because they ARE guest characters after all...


    Rush??  Hah!  More like Mega Man X playable and Zero as an assist trophy.... 8 bit will get the shaft, yeah you know it'll happen...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: Mashiro on November 07, 2007, 02:59:07 PM
    Quote

    More like Mega Man X playable and Zero as an assist trophy


    If it came doesn't to it . . . I'd rather have Zero playable and X an assist trophy
    Title: RE: Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: Arbok on November 07, 2007, 06:05:33 PM
    CRAP! Well, RIP Ness, as it seems Lucas does in fact have his moves, although some of them have a different look to them...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: that Baby guy on November 07, 2007, 06:07:39 PM
    I don't know, don't count him out until we've unlocked everything!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: Adrock on November 07, 2007, 06:08:42 PM
    So Lucas is like Ness, but not like Ness....... what the hell? Why not just give Lucas a different moveset? I'd rather have both characters in the game.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: Arbok on November 07, 2007, 06:08:48 PM
    Quote

    Originally posted by: thatguy
    I don't know, don't count him out until we've unlocked everything!


    Well, read Sakurai's post before showing off the moves:

    Quote

    There’s a character named Ness who has appeared in the Smash Bros. series up until now...


    Sounds like his fate is sealed.

    Anyway, I would be a lot more hopeful if Lucas had different special moves, even if his smash attacks are different... but they are the same except with a face lift on a few of them.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rope Snaaaaaake! (The last update was MGS-related, GET IT!?)
    Post by: that Baby guy on November 07, 2007, 06:10:33 PM
    I saw it, but I'm still not counting him out.  In fact, if there's any character that could be in through a costume change, this time, it could really be Ness!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: Bill Aurion on November 07, 2007, 06:13:23 PM
    I'm hoping this means that Ness has a move set that actually reflects that from his game, but I'm not holding my breath anymore... =\
    Title: RE: Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: Adrock on November 07, 2007, 06:23:55 PM
    I remember reading that Lucas was supposed to be in both the original and Melee, but was replaced by Ness twice because Nintendo kept delaying Mother 3.

    I feel cheated out of newcomer since Lucas is basically the cookiecutter sequel to Ness. What's the point of replacing Ness with Lucas?  That's reverse logic.

    I suppose Ness could still make it in, but it's not looking very likely.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: shammack on November 08, 2007, 12:07:11 AM
    Quote

    Originally posted by: Adrock
    I remember reading that Lucas was supposed to be in both the original and Melee, but was replaced by Ness twice because Nintendo kept delaying Mother 3.

    I feel cheated out of newcomer since Lucas is basically the cookiecutter sequel to Ness. What's the point of replacing Ness with Lucas?  That's reverse logic.


    Howso?  Sakurai finally gets to put the character that he wanted all along in the game.  If anything, Ness was the "cookiecutter" replacement for Lucas and now you're getting the real deal.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: Spak-Spang on November 08, 2007, 12:47:22 AM
    Quote

    Originally posted by: Shecky
    Quote

    Originally posted by: Bill Aurion
    Rush makes more sense as a possible Up+B or Over+B move...

    And I hope they limit the amount of 3rd party stuff in the game, because they ARE guest characters after all...


    Rush??  Hah!  More like Mega Man X playable and Zero as an assist trophy.... 8 bit will get the shaft, yeah you know it'll happen...


    I am one of the biggest supporters of Mega Man in Brawl...but if Classic Mega Man gets the shaft I don't want Mega Crap in my Brawl.

    Alternate Costumes is ok for Mega Man X and Zero...but Classic better be in there.

    Title: RE: Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: Spak-Spang on November 08, 2007, 01:05:11 AM
    Wow.  Ness and Lucas have similar moves, but really they play drastically different.  Ness couldn't freeze anyone with his attack.  And his PK Thunder does not react the same way as NESS'

    I say Ness is destined to be an unlockable secret character.  I mean, its not like they have to update his character model from Melee, but they probably will a little.  His moves are solid, and balanced...he is still going to be in the game.  

    I think Sakurai worded the Ness comment as an indication that he existed in the other franchises and not that he was out completely of Brawl.  I think you can read that sentence two different ways.  And having Ness unlockable brings back the feeling of unlocking him in the first Smash Bros.

    Title: RE: Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: Ceric on November 08, 2007, 02:43:14 AM
    Yeah, I hope Ness is in there with a move set that is more in line with his game even though I never know it.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Makes you want to use him as a playable, right!? Nah...
    Post by: nickmitch on November 08, 2007, 02:44:21 AM
    My heart, she is broken. T_T
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: Bill Aurion on November 08, 2007, 03:21:50 AM
    The one thing really going for Ness right now is that it doesn't make any sense to just have one Mother character in the game, considering its popularity in Japan...And I don't really see a character like Paula or Kumatora getting that spot before Ness, so I guess we'll see...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: Sundoulos on November 08, 2007, 03:52:58 AM
    Quote

    think Sakurai worded the Ness comment as an indication that he existed in the other franchises and not that he was out completely of Brawl. I think you can read that sentence two different ways. And having Ness unlockable brings back the feeling of unlocking him in the first Smash Bros.


    That's how I interpreted Sakurai's comment as well, but I could see how this could be interpreted differently.  I would be more worried about Ness' fate if Sakurai had not chosen to drop his name in Lucas' update.  

    Since Lucas' move set has significant differences, I would be very surprised if Ness isn't at least an unlockable character.  After all, the developers are going so above and beyond in trying to include everything in this addition of Smash Brothers.  

    Oh, and count me in as one of those hoping that Mega Man will be included as another third party character.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: Smash_Brother on November 08, 2007, 04:08:40 AM
    A lot of moves from existing characters have been changed around. I don't think this means Ness is guaranteed to be back.

    The other nagging feeling I can't shake is that, if Lucas is the 2nd Mother character, why wasn't Ness revealed first?

    DK was revealed before Diddy.
    Fox was revealed before Krystal.
    Kirby was revealed before Dedede.
    Marth was...uh oh...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: Sundoulos on November 08, 2007, 05:08:31 AM
    On the topic of third-party characters, does anyone else have any frontrunners?  I was originally hoping for maybe Mega Man, Simon Belmont, or Crono, but I agree that things could get crowded very quickly.

    It still seems that there are several franchises mentioned on the composers list on the website that still haven't been revealed.  We still haven't heard anything from Square or Capcom, at the very least.

    Title: RE:Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: Sundoulos on November 08, 2007, 05:13:16 AM
    Quote

    Fox was revealed before Krystal.


    Krystal is in the game?  Did I miss something?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: Sessha on November 08, 2007, 05:17:02 AM
    It sounds like Ness got the axe.  That's depressing it was nice having him in Smash Bros.  They could have Poo or Jeff as a second Mother character.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: nickmitch on November 08, 2007, 05:17:39 AM
    Quote

    Originally posted by: Sundoulos
    Quote

    Fox was revealed before Krystal.


    Krystal is in the game?  Did I miss something?


    It's one of those rumors with strong evidence. She's most likely in the game. As for playable, who knows?  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: Smash_Brother on November 08, 2007, 05:29:54 AM
    Quote

    Originally posted by: Sundoulos
    Krystal is in the game?  Did I miss something?


    A voice actress had listed Krystal from SSBB on her online website resume but it was recently removed from her list, probably at the request of Nintendo.

    She's on Sakurai's list with at least 2 votes so I think that pretty much suggests playable.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: NWR_insanolord on November 08, 2007, 06:26:48 AM
    She could be really interesting, that pole thing could give her a really unique moveset.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: Luigi Dude on November 08, 2007, 07:45:58 AM
    Actually if Ness ends up being cut I'd be happy because this way if there's a second Mother character it increases the chance of Flint being playable.

    Of course if Ness is gone, then it increases the chance of Marth being cut as well.  

    Looks like we'll all just have to wait and see.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: Smash_Brother on November 08, 2007, 08:27:03 AM
    I think Marth's saving grace is the fact that Ike hasn't ganked any of his moves, as near as we can tell (eruption is somewhat close to Marth's shield breaker, but his Up+B definitely isn't). Also, Ike is a heavy character and is a great deal slower than Marth.

    Lucas just has most of Ness' signature moves, especially the PK thunder self-inflicted recovery which was Ness' trademark, if you ask me. If Lucas' forward smash is a bat, then I think it's safe to say it's game over for Ness (at least except as an alt costume for Lucas).
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: Bill Aurion on November 08, 2007, 09:33:55 AM
    Well as I've said, they aren't so much Ness' "signature moves" as they are Paula's...If they WANTED to they could easily rework a more proper Ness move set...That's what I'm hoping at least... =(

    "On the topic of third-party characters, does anyone else have any frontrunners?"

    Megaman and Geno are the two gimmes, in my opinion...I doubt they'll have more than one playable character from each company, so I think that definitely sets Simon and Crono down a few pegs each...Bomberman is another possibility...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: GoldenPhoenix on November 08, 2007, 09:35:20 AM
    Quote

    Originally posted by: Bill Aurion
    Well as I've said, they aren't so much Ness' "signature moves" as they are Paula's...If they WANTED to they could easily rework a more proper Ness move set...That's what I'm hoping at least... =(

    "On the topic of third-party characters, does anyone else have any frontrunners?"

    Megaman and Geno are the two gimmes, in my opinion...I doubt they'll have more than one playable character from each company, so I think that definitely sets Simon and Crono down a few pegs each...Bomberman is another possibility...


    Bomberman could be really cool if done right with different bomb types.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: Luigi Dude on November 08, 2007, 09:51:10 AM
    Quote

    Originally posted by: Smash_Brother
    I think Marth's saving grace is the fact that Ike hasn't ganked any of his moves, as near as we can tell (eruption is somewhat close to Marth's shield breaker, but his Up+B definitely isn't). Also, Ike is a heavy character and is a great deal slower than Marth.



    True, plus there's also the fact that Marth is the star of the upcoming Fire Emblem for the DS which is a remake of FE3.  So that would make Marth a character that is still very current with his series.  In a way then, Marth would then be the Roy of Brawl, being put in to advertise his upcoming game this time.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: Bill Aurion on November 08, 2007, 09:57:36 AM
    There's also the fact that the Fire Emblem logo being used to symbolize the franchise in Brawl is still the Falchion, Marth's sword...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: Smash_Brother on November 08, 2007, 10:08:36 AM
    Quote

    Originally posted by: Bill Aurion
    There's also the fact that the Fire Emblem logo being used to symbolize the franchise in Brawl is still the Falchion, Marth's sword...


    I've seen people mention that, but at the same time, they also mention that the sword wielded by the hero in all FE games generally looks like the Falchion.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: NinGurl69 *huggles on November 08, 2007, 10:14:50 AM
    MOTHER IS DEAD
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: Adrock on November 08, 2007, 11:12:48 AM
    I suppose Lucas could be to Ness what Luigi was to Mario in the last 2 games since they have some of the same moves but they work differently. As Spak-Spang said, you could read Sakurai's comments in different ways. While I took it to mean that Ness was being replaced by Lucas, the sentence really doesn't say anything specifically. The "up until now" part could mean that Ness has been in every Smash Bros. including Brawl, but it could also mean that he's been in Smash Bros. before, just not anymore now that we have Lucas. I hope the next update is Ness.

    I think Marth will still make it. From what's been shown of Ike, he's really nothing like Marth at all. It'd be a waste to just toss Marth's moveset away.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: nickmitch on November 08, 2007, 12:07:06 PM
    I don't know. I really want Ness to be in the game, but I'm having really strong doubts. The qualifier "up until now" implies more so that he won't be in the game. I know he's intentionally being ambiguous, especially since he takes the time to compare Lucas to Ness. However, he could have easily done that because people were already wondering how much the two compared.
    I still hope though, and I'll hope strong.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: Dirk Temporo on November 08, 2007, 12:34:26 PM
    Quote

    Originally posted by: Smash_Brother
    A lot of moves from existing characters have been changed around. I don't think this means Ness is guaranteed to be back.

    The other nagging feeling I can't shake is that, if Lucas is the 2nd Mother character, why wasn't Ness revealed first?

    DK was revealed before Diddy.
    Fox was revealed before Krystal.
    Kirby was revealed before Dedede.
    Marth was...uh oh...


    Ness, Captain Falcon, Luigi, and Jigglypuff all won't be revealed on the site unless it's JUST before release.

    Mark my words.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: NWR_pap64 on November 08, 2007, 01:12:18 PM
    I know S_B asked this (don't know if it was on this thread) so here's my take on it: I expect Claus to be the second Mother character. Not only is he Lucas' brother he is also a major character in the Mother 3 storyline. He is also on both Sakurai's list and the Japanese poll so his chances are quite good.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: that Baby guy on November 08, 2007, 01:31:56 PM
    Krystal wasn't revealed.  We don't know if there will be a second StarFox character actually playable.

    Not only that, but no character that has been unlockable has been revealed yet.  No Luigi, Jigglypuff, Ness, or Cpt. Falcon.  No Marth, Roy, Mewtwo, Pichu, Dr. Mario, Falco, Ganondorf, Young Link, or Mr. Game and Watch.  Regardless of clone status, this is true.  No character that has been necessary to unlock in any of the games has been unveiled.  They may all be gone, we don't know.  We won't know until the game is out.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: NWR_pap64 on November 08, 2007, 01:41:18 PM
    Quote

    Originally posted by: thatguy
    Krystal wasn't revealed.  We don't know if there will be a second StarFox character actually playable.


    She hasn't been OFFICIALLY revealed, but the fact that SSB Brawl was removed from her online resume is pretty suspicious. Nintendo wouldn't get up in arms about an assist trophy or a random adventure mode character. Plus, Krystal is one of the most requested characters. You are right in that we don't know for sure till they announce it but let's not dismiss it either.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: nickmitch on November 08, 2007, 01:45:11 PM
    It really just hit me that we're not going to get ALL the info about the game until it's out. So, I think I'll stop stressing about previously existing characters and start worrying more about potential 3rd parties.
    Come ooonnnn Viewtiful Joe!.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: Smash_Brother on November 08, 2007, 01:57:30 PM
    I don't want to turn this into a megathread but I'd like to see Phoenix Wright and Derek Stiles so SSBB will officially have doctors and lawyers as playable.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: NWR_pap64 on November 08, 2007, 03:48:10 PM
    That way they can heal or sue anyone on the spot!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: Smash_Brother on November 08, 2007, 03:51:19 PM
    Quote

    Originally posted by: pap64
    That way they can heal or sue anyone on the spot!


    Exactly.

    Derek can provide medical attention and Pheonix can pass out business cards.

    On the topic, tonight should hopefully be a character update...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: NWR_pap64 on November 08, 2007, 04:01:51 PM
    Oh man if only I could draw...

    I now have this image of a smashed up Mario lying on the ground while Stiles is taking his pulse and Wright is putting a card on his hand while saying "I saw the whole thing...".

    And I expect something crappy to end the week. This week was very weak when compared to the updates.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Rope Snaaaaake!
    Post by: GoldenPhoenix on November 08, 2007, 06:04:44 PM
    Norfair looks much cooler then I expected, especially with the safe zone.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Oh dear, I do believe that is a lava tidal wave...
    Post by: Adrock on November 08, 2007, 06:05:42 PM
    The Blue Bubble Door is a nice touch.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Oh dear, I do believe that is a lava tidal wave...
    Post by: Bill Aurion on November 08, 2007, 06:06:08 PM
    Norfair confirmed to be the best incarnation of the cliche Metroid lava stage yet...
    Title: RE:Official Smash Bros. Dojo Update Discussion - I do believe that is a lava tidal wave heading our way...
    Post by: GoldenPhoenix on November 08, 2007, 06:20:29 PM
    I am actually looking forward to the stage now that it is more than rising lava. Not to mention the lava is GORGEOUS.
    Title: RE: Official Smash Bros. Dojo Update Discussion - I do believe that is a lava tidal wave heading our way...
    Post by: ShyGuy on November 08, 2007, 06:20:46 PM
    Ridley playable confirmed?
    Title: RE:Official Smash Bros. Dojo Update Discussion - I do believe that is a lava tidal wave heading our way...
    Post by: Ceric on November 09, 2007, 01:37:50 AM
    Norfair seems a little cheap to me.  Only 1 easy way to avoid the lava and then one super hard way.
    Title: RE: Official Smash Bros. Dojo Update Discussion - I do believe that is a lava tidal wave heading our way...
    Post by: LuigiHann on November 09, 2007, 02:25:12 AM
    Phoenix Wright doesn't sue people. He's a defense attorney.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - I do believe that is a lava tidal wave heading our way...
    Post by: Bill Aurion on November 09, 2007, 03:09:34 AM
    Quote

    Originally posted by: Ceric
    Norfair seems a little cheap to me.  Only 1 easy way to avoid the lava and then one super hard way.

    Survival of the fittest...
    Title: RE:Official Smash Bros. Dojo Update Discussion - I do believe that is a lava tidal wave heading our way...
    Post by: vudu on November 09, 2007, 06:07:28 AM
    Quote

    Originally posted by: pap64
    I now have this image of a smashed up Mario lying on the ground while Stiles is taking his pulse and Wright is putting a card on his hand while saying "I saw the whole thing...".
    Will Snake's neck snap precede all of this?  
    Title: RE: Official Smash Bros. Dojo Update Discussion - I do believe that is a lava tidal wave heading our way...
    Post by: Smash_Brother on November 09, 2007, 06:45:49 AM
    Bah, f*ck this week's updates.

    One stage which was playable at E4All and some limp-wristed crap like "items from previous smash games you've already seen in videos anyway". At least Fox's video was kinda neat...

    It's 14 weeks until Brawl's US launch (and the Japanese launch will happen sooner).

    Out of the original 25 SSBM characters, only 12 have been announced, meaning that Sakurai pretty much needs to announce a classic character once every week (assuming he doesn't announce Krystal and Ridley on two of these weeks) or start informing us which ones have been sh*t canned.
    Title: RE: Official Smash Bros. Dojo Update Discussion - I do believe that is a lava tidal wave heading our way...
    Post by: Bill Aurion on November 09, 2007, 07:24:00 AM
    If clones are gone, only 8 more vets will return...7 if Ness really is gone...

    Even then, it's entirely possible that vets like Luigi, Marth, and Ganondorf will be unlockable, thus decreasing their likelihood of being revealed on the dojo...(Dammit, we don't even know for positive if they've started revealing secret characters!)

    TOO MANY VARIABLES!
    Title: RE:Official Smash Bros. Dojo Update Discussion - I do believe that is a lava tidal wave heading our way...
    Post by: Smash_Brother on November 09, 2007, 08:17:35 AM
    Quote

    Originally posted by: Bill Aurion TOO MANY VARIABLES!


    I know, right?

    I think we should be counting until the Japanese launch anyway (Jan 24th?) which is only 12 weeks away (we'll know ALL the secret characters a day after anyway...).

    So either some of the vets will be unlockable or Sakurai will start doubling up until launch.

    Actually, it makes much more sense that, in the 2-3 weeks leading up to SSBB's launch, Sakurai will carpet bomb the hell out of the dojo with updates just to get the hype meter REALLY high. I expect him to pull out the big guns for that just to ensure that everyone is whipped into a rabid fan-frenzy until the launch.
    Title: RE:Official Smash Bros. Dojo Update Discussion - I do believe that is a lava tidal wave heading our way...
    Post by: Sessha on November 09, 2007, 08:23:21 AM
    I'm sure they'll leave us in the dark about some characters.  I'd sleep better knowing Captian Falcon is back.  I'm guessing Ness is gone.  But Mother should have one villian in Smash Bros, it would seem strange without one.  If the updates stop at 12 weeks realistically we would get around 5-6 character updates maybe.
    Title: RE: Official Smash Bros. Dojo Update Discussion - I do believe that is a lava tidal wave heading our way...
    Post by: Smash_Brother on November 09, 2007, 08:25:55 AM
    Not Pokey...dear GOD not Pokey...
    Title: RE: Official Smash Bros. Dojo Update Discussion - I do believe that is a lava tidal wave heading our way...
    Post by: Luigi Dude on November 09, 2007, 08:59:01 AM
    Well considering Brawl was originally planned for a December 3rd launch in America, it makes sense that the updates would be slowing down.  Any major announcements that were planned for November before launch would have to be delayed until January now to go along with the Japanese launch.

    So in other words don't except too many big weeks for November and December.  My guess is we'll only see about 5 more character profiles unveiled in the next two months, two of them will probably Captain Falcon and Sheik.  Then I'd imagine we'll start to see the second stage for some of the different franchises, like the Mario Kart stage and another Zelda stage.  Everything else will mostly be item and how to play updates, with the usual Subspace Emissary update every once and a while.

    Then in January is when the Dam will burst.
    Title: RE: Official Smash Bros. Dojo Update Discussion - I do believe that is a lava tidal wave heading our way...
    Post by: ShyGuy on November 11, 2007, 06:14:00 PM
    First post! /internet nerd

    Ike's final smash blah blah.
    Title: RE: Official Smash Bros. Dojo Update Discussion - IKE PAUUUN...Oh...
    Post by: Bill Aurion on November 12, 2007, 12:43:00 AM
    I'm definitely going to be using Ike a lot...
    Title: RE:Official Smash Bros. Dojo Update Discussion - IKE PAUUUN...Oh...
    Post by: PaLaDiN on November 12, 2007, 03:16:09 AM
    I just bought Fire Emblem 10 today. This update pleases me. Ike is going to be one of my mains.
    Title: RE:Official Smash Bros. Dojo Update Discussion - IKE PAUUUN...Oh...
    Post by: Smash_Brother on November 12, 2007, 04:07:09 AM
    Quote

    Originally posted by: PaLaDiN
    I just bought Fire Emblem 10 today. This update pleases me. Ike is going to be one of my mains.


    But you'll be able to play as Ike...ONLINE!!!11!!!
    Title: RE:Official Smash Bros. Dojo Update Discussion - IKE PAUUUN...Oh...
    Post by: Ceric on November 12, 2007, 05:28:03 AM
    I'm sort of curious if you can knock a team mate out of Ikes Final Smash meaning the killer blow wouldn't be delivered.  They seem to hint that way.
    Title: RE: Official Smash Bros. Dojo Update Discussion - IKE PAUUUN...Oh...
    Post by: Bill Aurion on November 12, 2007, 06:16:39 AM
    If you were teammates then you wouldn't be able to hit them in the first place...
    Title: RE: Official Smash Bros. Dojo Update Discussion - IKE PAUUUN...Oh...
    Post by: Smash_Brother on November 12, 2007, 06:29:33 AM
    Depends if you have friendly fire on or off.
    Title: RE:Official Smash Bros. Dojo Update Discussion - IKE PAUUUN...Oh...
    Post by: Ceric on November 12, 2007, 06:57:28 AM
    Quote

    Originally posted by: Bill Aurion
    If you were teammates then you wouldn't be able to hit them in the first place...

    But items tend to be neutral once they leave you.
    Title: RE: Official Smash Bros. Dojo Update Discussion - IKE PAUUUN...Oh...
    Post by: Smash_Brother on November 12, 2007, 09:16:54 AM
    Thrown items in team battles will still be "team" items.

    But like I said, you CAN turn friendly fire on in team games and that does give you the ability to attack your teammate(s). This is useful if you have a "light" attack like Link's boomerang which can be used to hit your teammate and give them an additional up+B, but it takes a large amount of coordination to pull off.
    Title: RE: Official Smash Bros. Dojo Update Discussion - IKE PAUUUN...Oh...
    Post by: UltimatePartyBear on November 12, 2007, 09:46:09 AM
    Even with friendly fire off, I remember Link's bombs being able to hurt a teammate.
    Title: RE: Official Smash Bros. Dojo Update Discussion - IKE PAUUUN...Oh...
    Post by: that Baby guy on November 12, 2007, 12:00:44 PM
    Right, but Link's bombs hurt Link, too.

    With friendly fire off, you can not hurt a teammate with something that can't hurt yourself, with it on, you can.  Explosives can hurt the one who threw them, so naturally, they can hurt anyone in range.  Most other items can't hurt the one who threw them, so they can't hurt teammates with FF off.  Think Peach's turnips.
    Title: RE:Official Smash Bros. Dojo Update Discussion - IKE PAUUUN...Oh...
    Post by: GoldenPhoenix on November 12, 2007, 12:14:26 PM
    Quote

    Originally posted by: thatguy
    Right, but Link's bombs hurt Link, too.


    Still not a good reason. Most games where you turn off friendly fire you can't hurt your teammates at all even with stuff that would damage you!
    Title: RE: Official Smash Bros. Dojo Update Discussion - IKE PAUUUN...Oh...
    Post by: that Baby guy on November 12, 2007, 12:22:59 PM
    Whether you think that's a good reason or not, it's fact.  If an item could hurt the user, it could hurt the user's team, as well.  That's how the game works, or at least, that's how previous iterations of the game worked.
    Title: RE: Official Smash Bros. Dojo Update Discussion - IKE PAUUUN...Oh...
    Post by: Smash_Brother on November 12, 2007, 02:42:38 PM
    To clarify, the bomb would sail past your teammate if you threw it, but if it exploded near them, it could still harm them.
    Title: RE: Official Smash Bros. Dojo Update Discussion - IKE PAUUUN...Oh...
    Post by: nickmitch on November 12, 2007, 06:03:51 PM
    Taunts.  The Snake one is funny. "..."
    Title: RE:Official Smash Bros. Dojo Update Discussion - IKE PAUUUN...Oh...
    Post by: GoldenPhoenix on November 12, 2007, 06:05:00 PM
    Crappy update except for maybe the last part. Are those messages customizable or predetermined?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Yessss, Link's crappy Melee taunt is GONE!
    Post by: Strell on November 12, 2007, 06:09:51 PM


    HEY VEGETA, WHAT DOES THE SCOUTER SAY ABOUT HIS POWER LEVEL?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Yessss, Link's crappy Melee taunt is GONE!
    Post by: Bill Aurion on November 12, 2007, 06:11:59 PM
    The new thread title expresses my feeling on the matter quite well...

    That new Fox one appears to be a variation of his "Wingmen Call" easter egg from Melee...And I'm still in love with Ike over his...

    "Are those messages customizable or predetermined?"

    Obviously customizable...This was talked about in the online smashdate, no?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Yessss, Link's crappy Melee taunt is GONE!
    Post by: GoldenPhoenix on November 12, 2007, 06:17:14 PM
    Quote

    Originally posted by: Bill Aurion
    The new thread title expresses my feeling on the matter quite well...

    That new Fox one appears to be a variation of his "Wingmen Call" easter egg from Melee...And I'm still in love with Ike over his...

    "Are those messages customizable or predetermined?"

    Obviously customizable...This was talked about in the online smashdate, no?


    Yeah but naughty words could show up and make the kids playing the game demented. Nintendo can't allow that!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Yessss, Link's crappy Melee taunt is GONE!
    Post by: Bill Aurion on November 12, 2007, 06:30:48 PM
    Simple fix, just filter out certain words... =)
    Title: RE: Official Smash Bros. Dojo Update Discussion - Yessss, Link's crappy Melee taunt is GONE!
    Post by: HadesGigas on November 12, 2007, 06:30:49 PM
    The custom messages are only available when you're playing with friends, not with strangers. Maybe you should read that Wi-Fi post...  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Yessss, Link's crappy Melee taunt is GONE!
    Post by: Shecky on November 13, 2007, 12:17:19 AM
    "Enjoy the view!"
    Title: RE:Official Smash Bros. Dojo Update Discussion - Yessss, Link's crappy Melee taunt is GONE!
    Post by: Ceric on November 13, 2007, 12:19:03 AM
    I'm glad to see that DBZ, magical girls, and Link's Rendition of A Karate Kid is all represented in this update.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Yessss, Link's crappy Melee taunt is GONE!
    Post by: ThePerm on November 13, 2007, 06:31:45 AM
    i liked links melee taunt, it was so posh “tsk, i can‘t be bothered to lift a finger on such a loser”
    Title: RE: Official Smash Bros. Dojo Update Discussion - Yessss, Link's crappy Melee taunt is GONE!
    Post by: stevey on November 13, 2007, 06:19:34 PM
    gotta love beating up the handicapped  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't kick beginners into oncoming traffic!
    Post by: Gylldas on November 13, 2007, 06:26:58 PM
    Well at least this isn't something we knew from E for All.  

    At least I think so...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't kick beginners into oncoming traffic!
    Post by: nickmitch on November 13, 2007, 06:47:33 PM
    Weak update.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't kick beginners into oncoming traffic!
    Post by: ShyGuy on November 13, 2007, 06:55:38 PM
    Quote

    Originally posted by: TVman
    Gimped update.


    Fixed for tasteless humor.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't kick beginners into oncoming traffic!
    Post by: Mikintosh on November 13, 2007, 07:37:22 PM
    Interesting update I guee, but I think I'm going to finally but briefly join the chorus people who just want a character update already. For some reason, the world is lopsided until I know Captain Falcon's back, even with the revelation of the fascinating handicap option which I'd never use 'cause I don't want the game condescending to me, or whatever.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't kick beginners into oncoming traffic!
    Post by: PaLaDiN on November 13, 2007, 09:21:34 PM
    Think of all the characters they could be adding and balancing with the resources they're wasting on online. Mull over it for a while, see how it tastes.

    Don't worry... in the worst case, you'll just be wishing in vain for a new character over the 3 additional months they delayed this game to add online. That's not so bad, right?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't kick beginners into oncoming traffic!
    Post by: Shecky on November 14, 2007, 12:23:34 AM
    Curious how well the new handicap will work as beginners I've seen play usually have difficulty connecting with attacks.  A pro would be able to avoid a majority of attacks.

    Also, I don't know if people are still whining ... err worried about the item switch.  This update shows it.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't kick beginners into oncoming traffic!
    Post by: Nick DiMola on November 14, 2007, 03:18:11 AM
    When are we going to get a useful update? This stuff isn't revealing anything interesting about the game. We already knew about multiple taunts and the handicap stuff is obvious and pretty worthless on the whole.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't kick beginners into oncoming traffic!
    Post by: LuigiHann on November 14, 2007, 03:47:17 AM
    It's a blog. Sakurai's blog has more "useful" updates than most blogs.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't kick beginners into oncoming traffic!
    Post by: nickmitch on November 14, 2007, 04:27:21 AM
    Yeah, but we're sort of spoiled on the useful updates. There have been many in the past and there really hasn't been one in a while. The handicap change was certainly not a big deal, and the 3 updates before that were of information we already had. Lucas's move set caused some controversy as far as Ness's existence, but aside from that, the best update we've gotten in the past 3 weeks was the stage builder. Although that was a big one, there's still no information on the things that we actually WANT to know. Instead, we've mostly been getting things that we alreadydo know.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't kick beginners into oncoming traffic!
    Post by: UltimatePartyBear on November 14, 2007, 04:29:24 AM
    I like this a lot better than the old handicap method.  The old method was cheap and frustrating, but this way it essentially spots the newbie a few hits.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't kick beginners into oncoming traffic!
    Post by: HadesGigas on November 14, 2007, 05:19:46 AM
    Quote

    Originally posted by: PaLaDiN
    Think of all the characters they could be adding and balancing with the resources they're wasting on online. Mull over it for a while, see how it tastes.

    Don't worry... in the worst case, you'll just be wishing in vain for a new character over the 3 additional months they delayed this game to add online. That's not so bad, right?


    If they hadn't made all these new stages they could have REALLY added a lot more characters!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't kick beginners into oncoming traffic!
    Post by: vudu on November 14, 2007, 06:28:17 AM
    I wonder what happens when you pick up food/health items.  Can your damage meter decrease below your handicapped starting point?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't kick beginners into oncoming traffic!
    Post by: Smash_Brother on November 14, 2007, 07:09:14 AM
    Quote

    Originally posted by: PaLaDiN
    Think of all the characters they could be adding and balancing with the resources they're wasting on online. Mull over it for a while, see how it tastes.


    Tastes just fine, considering I'd probably play SSBB offline for about a week before I mastered a character, no one would want to play with me and the game would be assigned to dust collecting duty on the shelf.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't kick beginners into oncoming traffic!
    Post by: IceCold on November 14, 2007, 08:20:20 AM
    Is that a challenge?

    Also, the updates are slow because the game was delayed, like Luigi Dude said previously. Plus we have so many great games coming out that we don't need any Megaton Smash Bros announcements to keep us going. It's like their hype system with VC games.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't kick beginners into oncoming traffic!
    Post by: Smash_Brother on November 14, 2007, 09:09:59 AM
    Quote

    Originally posted by: IceCold
    Is that a challenge?


    Of course.

    One of the reasons I'm psyched for online is because I'm curious to see if I'm decent at SSB or if I suck and all the people I've played against just happen to suck harder.

    I'd love nothing more than to find players better than me and study at their feet until I can match them.

    I only got as decent as I did because I had some excellent sparing partners, including my brother and two friends and all of them have moved away from me over time. I miss those matches: we'd fire up a game, 3 stock, and any of the four players could win. The fact that you never knew who it would be made it that much more fun and exciting.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't kick beginners into oncoming traffic!
    Post by: NWR_pap64 on November 14, 2007, 09:29:21 AM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: IceCold
    Is that a challenge?


    Of course.

    One of the reasons I'm psyched for online is because I'm curious to see if I'm decent at SSB or if I suck and all the people I've played against just happen to suck harder.

    I'd love nothing more than to find players better than me and study at their feet until I can match them.

    I only got as decent as I did because I had some excellent sparing partners, including my brother and two friends and all of them have moved away from me over time. I miss those matches: we'd fire up a game, 3 stock, and any of the four players could win. The fact that you never knew who it would be made it that much more fun and exciting.


    In my case, I just suck, period.

    In all seriousness, the reason I never developed my skills is because I never had anyone to spar against, just the computer. Online should help me pick up on my competitive skills.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't kick beginners into oncoming traffic!
    Post by: IceCold on November 14, 2007, 02:03:24 PM
    Don't look to me for a challenge either. I love Smash Bros to death, but I've never been a very competitive player. F-Zero, on the other hand..
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't kick beginners into oncoming traffic!
    Post by: Gylldas on November 14, 2007, 06:07:58 PM
    Blah...more drawn out stuff.  A re-post explaining Meta Knight's special moves in more detail.  

    I liked the music though!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Jammin' on the Halberd
    Post by: nickmitch on November 14, 2007, 06:11:23 PM
    Here's to hoping for a big update tomorrow.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Jammin' on the Halberd
    Post by: Bill Aurion on November 14, 2007, 06:11:45 PM
    I the Halberd theme...One of the few Kirby themes I actually listen to often...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Jammin' on the Halberd
    Post by: Ceric on November 15, 2007, 12:06:55 AM
    Two words for the Halberd theme:
    "Where's Mega?"

    Reminds of something from the original Megaman serious.  Dimension cape should be a little interesting.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Jammin' on the Halberd
    Post by: Luigi Dude on November 15, 2007, 09:30:25 AM
    I've been waiting for this song to finally be added.  Of course I wish it could have gone on longer because you can hear at the end it starts going into the music that plays in the stage before you fight Meta Knight which is one of my favorite Kirby tracks.  Of course I love that they combined both Halbard themes into one.

    This is great since it'll leave more room in the My Music section for the Halbard stage to hopefully contain the Revenge of the Meta Knight Ending Theme.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Jammin' on the Halberd
    Post by: Crimm on November 15, 2007, 02:32:35 PM
    You know, I think Sakurai had run out of things to talk about.  The updates are much less "HOLY CRAP!" lately.  Perhaps it's related to the delay.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Jammin' on the Halberd
    Post by: nickmitch on November 15, 2007, 02:55:47 PM
    Well, I think that we can all agree that he had some big guns saved up for just before launch.  He's probably still got a good few in reserve for that occasion. I pretty sure that we're just looking at filler updates.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Jammin' on the Halberd
    Post by: stevey on November 15, 2007, 06:04:27 PM
    Cool a spectator mode!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Jammin' on the Halberd
    Post by: Shecky on November 15, 2007, 06:04:34 PM
    Spectator Sport Confirmed :p
    Title: RE: Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: Bill Aurion on November 15, 2007, 06:07:47 PM
    Probably not something I'll use all that often, but cool none-the-less!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: Shecky on November 15, 2007, 06:08:35 PM
    Hmm, what's this "Operation Service" ??
    Title: RE:Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: GoldenPhoenix on November 15, 2007, 06:10:06 PM
    Such an awesome and UNIQUE feature. Yeah they've had spectator modes before, but ones where you get rewarded for doing so, not to mention gambling!?!?!? Anyway I do spectator from time to time in other games just to watch people duke it out, so I'll be using this one often when I am not in the mood for a match myself.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: Gylldas on November 15, 2007, 06:14:51 PM
    Cool a Wi-Fi addition!  I also like how you can bet coins and get stickers.

    Still...the complete anonymity of random online matches kinda bugs me.  At least in Mario Strikers you can see who you're playing against.  I wonder if it will be possible to "spectate" matches between people on your friend list. That would somewhat lessen the blow I guess.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: Bill Aurion on November 15, 2007, 06:17:56 PM
    Considering the play data is sent to Nintendo randomly, I doubt very much that will be an option...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: Gylldas on November 15, 2007, 06:23:03 PM
    Ah that's right.  
    Just something that popped into my head.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: GoldenPhoenix on November 15, 2007, 06:24:33 PM
    Who knows, it could change before release. Regardless still a neat mode.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: Louieturkey on November 15, 2007, 07:02:03 PM
    Smash Bros is now a game and a non-game at the same time.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: NWR_insanolord on November 15, 2007, 07:10:14 PM
    This is an unexpected yet cool feature. I also think it would be cool to be able to watch friends. Just to torture everyone who hadn't thought of this, assuming there is no way to watch friedns: an NWR tournament where you could watch the other matches when you aren't fighting to see how it's going and who you would play next.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: IceCold on November 15, 2007, 09:40:56 PM
    Haha, nice title change..
    Title: RE: Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: decoyman on November 16, 2007, 03:02:39 AM
    Wow, an update I for sure didn't see coming...

    I was just thinking, they can't just randomly have a match displayed, in case it sucks. So, someone will probably have to review matches, find a good one, then post it, right? HOW COOL WOULD IT BE TO BE THAT PERSON, WHOSE JOB IT IS TO WATCH SSBB MATCHES ALL DAY LONG.

    Hmm... maybe it wouldn't be cool forever, but for awhile, that job would rock
    Title: RE: Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: Smash_Brother on November 16, 2007, 03:31:25 AM
    I came to this thread with a voyeurism joke but Bill stole my thunder.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: LuigiHann on November 16, 2007, 04:02:41 AM
    I think I'll use this once in a while. Back on the 64 version, I'd randomly set up unfair matches between two computer players when I was bored... so this will be kind of like that.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: Darkheart on November 17, 2007, 07:04:44 PM
    There was a big rumor going around that tonight at Japan's Megaman 20th anniversary party that Megaman would be announced for Brawl but I am going to say that was a big no, unless they will wait until Mondays update to say so.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: NWR_pap64 on November 17, 2007, 07:20:37 PM
    Quote

    Originally posted by: darkheart
    There was a big rumor going around that tonight at Japan's Megaman 20th anniversary party that Megaman would be announced for Brawl but I am going to say that was a big no, unless they will wait until Mondays update to say so.


    That's what I heard as well. If Megaman is indeed in Brawl that would've been the perfect time to make the announcement but I doubt it as well.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: Luigi Dude on November 17, 2007, 10:01:58 PM
    Quote

    Originally posted by: darkheart
    There was a big rumor going around that tonight at Japan's Megaman 20th anniversary party that Megaman would be announced for Brawl but I am going to say that was a big no, unless they will wait until Mondays update to say so.


    Well it's just a party today, but Megaman's actual 20th anniversary is on December 17th, which is a Monday.  If Megaman is going to be shown my money is on Sakurai showing him on that day instead.  Since December 17th is almost a month before Brawls Japan release date, it makes more sense that they'd wait until then because I'd imagine that final month will be full of huge updates.  And what better way then to begin with the revealing of another 3rd party character.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: Caterkiller on November 18, 2007, 04:29:29 AM
    In the screen shot with the stickers, the one farthest to the right next to toad looks like that lame Silver the hedgehog from Sonic.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: Darkheart on November 18, 2007, 06:49:31 AM
    Quote

    Originally posted by: Caterkiller
    In the screen shot with the stickers, the one farthest to the right next to toad looks like that lame Silver the hedgehog from Sonic.


    Good Eye~!

    Title: RE: Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: Bill Aurion on November 18, 2007, 07:14:56 AM
    There goes Brawl's perfect 10...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: Smash_Brother on November 18, 2007, 07:24:36 AM
    Doh!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: NWR_pap64 on November 18, 2007, 09:24:05 AM
    Its not like he will be playable, though. They already said that they will be making trophies for the third party characters so I expect them to do the same with the stickers.

    I expect Silver, along with Shadow and the other Sonic characters, to be assist trophies at most.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: IceCold on November 18, 2007, 10:13:01 AM
    I'm sorry, but I haven't played a Sonic game with Silver in it. Which games has he been in, again?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: NWR_pap64 on November 18, 2007, 10:22:21 AM
    Quote

    Originally posted by: IceCold
    I'm sorry, but I haven't played a Sonic game with Silver in it. Which games has he been in, again?


    He was in "Sonic the hedgehog" for the 360 and PS3. He then appeared in Sonic Rivals for the PSP.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: IceCold on November 18, 2007, 10:35:59 AM
    Ah, no wonder..
    Title: RE: Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: stevey on November 18, 2007, 10:51:53 AM
    I was hoping they wouldn't add any sonic stuff from any game passed SA2 (i.e. started sucking), oh well
    Title: RE: Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: NWR_pap64 on November 18, 2007, 06:04:41 PM
    Ice climbers final smash!

    Seems very insane! It covers the entire stage!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Voyeurism for Sure, Rated M for Mature!
    Post by: that Baby guy on November 18, 2007, 06:28:53 PM
    It's like an Iceberg becomes the level.  And IceClimbers win!
    Title: RE: Official Smash Bros. Dojo Update Discussion - And now we know what sank the Titanic...
    Post by: Bill Aurion on November 18, 2007, 06:31:55 PM
    'Tis fitting!
    Title: RE:Official Smash Bros. Dojo Update Discussion - And now we know what really sank the Titanic...
    Post by: Ceric on November 19, 2007, 01:25:57 AM
    I wonder if Ice Climbers are just generally immune to slippery stages.  It would make sense.
    Title: RE:Official Smash Bros. Dojo Update Discussion - And now we know what really sank the Titanic...
    Post by: Dirk Temporo on November 19, 2007, 03:57:18 AM
    Quote

    Originally posted by: Ceric
    I wonder if Ice Climbers are just generally immune to slippery stages.  It would make sense.


    Have you... Never played SSBM?

    Also does the iceberg like, damage people when it pops up? Or just shrink the walkable platforms and make stuff slippery?
    Title: RE: Official Smash Bros. Dojo Update Discussion - And now we know what really sank the Titanic...
    Post by: Bill Aurion on November 19, 2007, 04:05:06 AM
    Well, in his defense, it's not like that scenario would pop up all to often... =3

    And to answer your question, just read the Smashdate again!

    Quote

    "Ice doesn’t just make the available ledges smaller and more slippery, but it also damages your opponents!"
    Title: RE: Official Smash Bros. Dojo Update Discussion - And now we know what really sank the Titanic...
    Post by: Ceric on November 19, 2007, 06:30:30 AM
    *shrug* Never played the Ice Climbers enough to realize it.  Actually I can't even name of the top of my head any of the slippery areas in SSBM.
    Title: RE: Official Smash Bros. Dojo Update Discussion - And now we know what really sank the Titanic...
    Post by: Smash_Brother on November 19, 2007, 07:25:14 AM
    The ice level and the UFO in Fourside are two examples.

    The 'Climbers have spiked shoes so they get full traction no matter what surface they're on.

    Ironically, that probably also kills their ability to wavedash and keeps them out of the higher tiers.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - And now we know what really sank the Titanic...
    Post by: that Baby guy on November 19, 2007, 07:27:34 AM
    They have a decent wavedash, actually.  What keeps them out of higher tiers is that they don't have enough range and priority with their attacks to combat the speed and priority of the other characters up there.
    Title: RE: Official Smash Bros. Dojo Update Discussion - And now we know what really sank the Titanic...
    Post by: Smash_Brother on November 19, 2007, 07:53:41 AM
    That makes sense.

    I'm surprised they slide, though.

    I truly hope heavies get the attack priority that they should in Brawl...
    Title: RE: Official Smash Bros. Dojo Update Discussion - And now we know what really sank the Titanic...
    Post by: Shecky on November 19, 2007, 06:09:46 PM
    Practice Mode and Smart Bombs

    Looks like you can task the CPU to perform final smashes as well so that you can practice effective means at dodging them (or vice versa).
    Title: RE: Official Smash Bros. Dojo Update Discussion - And now we know what really sank the Titanic...
    Post by: that Baby guy on November 19, 2007, 06:11:25 PM
    I just realized that in activating the Iceberg, the Climbers give each other a hi-five.  But what happens if both aren't there?  Like when Nana gets killed?  Could they actually have two FS?
    Title: RE:Official Smash Bros. Dojo Update Discussion - And now we know what really sank the Titanic...
    Post by: GoldenPhoenix on November 19, 2007, 06:11:39 PM
    I love that smart bomb, especially how sometimes it may not detonate when you throw it (or at least instantly, it could go off randomly).
    Title: RE: Official Smash Bros. Dojo Update Discussion - And now we know what really sank the Titanic...
    Post by: Smash_Brother on November 19, 2007, 06:11:40 PM
    Sigh, at least give us a classic character already...

    These crap updates are wearing thin.
    Title: RE: Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: Bill Aurion on November 19, 2007, 08:39:22 PM
    Considering I figure they will only reveal three more characters before the game is released, I'd rather they save them...
    Title: RE:Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: Darkheart on November 19, 2007, 11:29:07 PM
    What is the soccer ball item for?
    Title: RE:Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: Tanookisuit on November 20, 2007, 02:17:40 AM
    Quote

    Originally posted by: darkheart
    What is the soccer ball item for?


    Strikers.
    Title: RE: Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: Bill Aurion on November 20, 2007, 03:21:27 AM
    Oh whoops, forgot to add that...Thanks for reminding me...
    Title: RE:Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: Smash_Brother on November 20, 2007, 03:52:16 AM
    Quote

    Originally posted by: Bill Aurion
    Considering I figure they will only reveal three more characters before the game is released, I'd rather they save them...


    We did the math: there are still 12 Melee vets MIA and only 9 weeks left to reveal them before the Japan launch; and that's if there are no more newcomers to be revealed pre-launch.

    I certainly hope the entire secret character roster in SSBM isn't going to start as locked again...
    Title: RE: Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: Bill Aurion on November 20, 2007, 03:58:16 AM
    Well we also have no idea just how many of the newcomers are going to be default either... =\
    Title: RE: Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: Ceric on November 20, 2007, 04:38:38 AM
    All characters but Mario and Kirby are locked.  You must unlock the "Default" roster from going through Subspace Emissary.  Once all the "defaults" are unlocked you can start unlocking secret characters but, not before, even if you meet the requirements.  It worked so well in RRR that it has been mimicked in all its glory.

    Hoosah.

    On a serious note.  It seems training mode is relatively unchanged.
    Title: RE:Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: Luigi Dude on November 20, 2007, 05:02:50 AM
    Quote

    Originally posted by: Smash_Brother
    We did the math: there are still 12 Melee vets MIA and only 9 weeks left to reveal them before the Japan launch; and that's if there are no more newcomers to be revealed pre-launch.

    I certainly hope the entire secret character roster in SSBM isn't going to start as locked again...

    Like I said earlier, don't expect anything big until January.  Since the game was delayed by 2 months, everything they were planning for November was moved back until January.  Which more then likely was the remaining characters.

    Why else were we getting one character revealed every week until the delay, after the delay we've only gotten 1 character revealed.  Before the delay we had about 6 weeks before the game would have been released.  If you do the math that would equal 6 more characters being revealed before launch.

    Since King Dedede was shown after the delay, that means we have about 5 more characters to be revealed before the games release.  Chances are we'll only see 1 or 2 of them in the next month and then the final 3 will be shown in January when the rest of the big info comes.
    Title: RE: Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: Smash_Brother on November 20, 2007, 07:01:54 AM
    They knew the delay was coming LONG before it was announced and the updates would have been done accordingly for a while before as well.

    But my point stands. They could be revealing a vet character once per week and still not reveal any newcomers from now until launch, which begs the question of how many vets got the axe or will be locked for some silly reason.
    Title: RE: Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: nickmitch on November 20, 2007, 07:16:22 AM
    Well, Jigglypuff will probably be locked for the sake of tradition. I could see the same happening to Luigi.
    Title: RE: Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: nickmitch on November 20, 2007, 07:16:49 AM
    Title: RE: Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: Bill Aurion on November 20, 2007, 08:42:29 AM
    If you knock off the clones, there are only 8 to be revealed...I also think Jigglypuff and Luigi will be unlockable (that is, of course, if they are only revealing defaults) as TVman said, so that knocks it down to 6...Technically you could knock it down to 5 if Ness is really gone, but I hope not... =3  
    Title: RE: Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: Smash_Brother on November 20, 2007, 08:52:53 AM
    4 if Marth is axed, but that's less likely. I hope Sakurai didn't run out of ammo on his newcomer gun yet...

    I think the 'Dorf being back with his own moveset is pretty much a given.
    Title: RE: Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: Bill Aurion on November 20, 2007, 08:57:00 AM
    Oh whoops, I said that all the clones are knocked off from my list, but since I expect Ganondorf to have a new move set, I didn't include him with the clones...
    Title: RE: Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: nickmitch on November 20, 2007, 09:28:14 AM
    Do we count Sheik on this list?
    Title: RE: Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: Smash_Brother on November 20, 2007, 11:07:22 AM
    I wasn't counting him/her/it, no.

    There were only 5 "real" secret characters: Marth, G&W, Mewtwo, Luigi and the Jiggs. Ness and Falcon were open from the start, as well as Bowser, Zelda, Climbers and Peach, added to the original 8.

    Thus, there were 19 actual characters in SSBM. 12 have been revealed and are neatly denoted as vets on the SSBB site, that leaves 7 to be revealed and 9 weeks to show them off.

    We all assume the 'Dorf will be back, considering they delayed Melee to add him (or he was at least requested to the point that they added him). Even if none of the other clones make it back, that's still 8 Melee vets and 9 weeks (assuming Marth and Ness weren't axed).

    I just want to say that I think locking characters that have been in past games is downright silly. It's like letting someone watch while you wrap a present and then handing it to them.
    Title: RE:Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: Luigi Dude on November 20, 2007, 11:26:44 AM
    Quote

    Originally posted by: Smash_Brother
    We all assume the 'Dorf will be back, considering they delayed Melee to add him (or he was at least requested to the point that they added him). Even if none of the other clones make it back, that's still 8 Melee vets and 9 weeks (assuming Marth and Ness weren't axed).

    You have to remember that they can show two character in one week as well.  They did it with Pokemon Trainer and Peach in the same week last summer.  Plus when the site first opened Mario and Link were shown on the same update and a week later Pikachu and Kirby were shown on the same update as well.  During a big month like January when the game is about to be released, I wouldn't be surprised if they show more then one character some weeks like they've done in the past.
    Title: RE: Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: Smash_Brother on November 20, 2007, 11:31:56 AM
    In the end, that's still the best explanation, but I'd definitely like to see a character before this week is out.
    Title: RE: Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: Shecky on November 20, 2007, 01:22:22 PM
    Oh, heh.... I just noticed Link's crossbow training released today in many stores and they have a training mode update.... clever.
    Title: RE:Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: Luigi Dude on November 20, 2007, 01:41:03 PM
    Quote

    Originally posted by: Smash_Brother
    In the end, that's still the best explanation, but I'd definitely like to see a character before this week is out.

    CAPTAIN FALCON!!!
    Title: RE:Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: nickmitch on November 20, 2007, 02:27:54 PM
    Quote

    Originally posted by: Luigi Dude
    Quote

    Originally posted by: Smash_Brother
    We all assume the 'Dorf will be back, considering they delayed Melee to add him (or he was at least requested to the point that they added him). Even if none of the other clones make it back, that's still 8 Melee vets and 9 weeks (assuming Marth and Ness weren't axed).

    You have to remember that they can show two character in one week as well.  They did it with Pokemon Trainer and Peach in the same week last summer.  Plus when the site first opened Mario and Link were shown on the same update and a week later Pikachu and Kirby were shown on the same update as well.  During a big month like January when the game is about to be released, I wouldn't be surprised if they show more then one character some weeks like they've done in the past.


    Well, to be fair, Peach was a vet who was in a SSE trailer, IIRC. And when the site first opened, it made since for them to quickly [sic] go through the characters that were in the original trailer.
    Title: RE:Official Smash Bros. Dojo Update Discussion - How I learned to stop worrying and love the bomb...
    Post by: Bill Aurion on November 20, 2007, 02:29:39 PM
    Quote

    Originally posted by: Luigi Dude
    Quote

    Originally posted by: Smash_Brother
    In the end, that's still the best explanation, but I'd definitely like to see a character before this week is out.

    CAPTAIN FALCON!!!

    Haha, I say we blame Luigi Dude for officially jinxing Falcon's Dojo appearance!  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Bill Aurion on November 20, 2007, 06:07:36 PM
    The color changes are a nice improvement from Melee...I particularly like the Dark Zelda one...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Gylldas on November 20, 2007, 06:20:11 PM
    I do really like a lot of the costumes.  It's nice to get clear pictures of a lot of them.  

    I also just have a hunch that we'll be getting something special tomorrow...but I'm probably wrong...

    EDIT:

    I meant to say Thursday
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Adrock on November 20, 2007, 06:28:55 PM
    This certainly makes costumes seem far more unlikely though I wouldn't rule them completely out yet. They at least put more effort into the color palettes this time arround. Dark Link looks awesome and we finally get Fire Mario.

    Ganon's Puppet Zelda would be pretty cool.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: NWR_pap64 on November 20, 2007, 06:53:24 PM
    ...Sakurai has oficially lost it.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Ceric on November 21, 2007, 12:35:42 AM
    Quote

    Originally posted by: Smash_Brother
    They knew the delay was coming LONG before it was announced and the updates would have been done accordingly for a while before as well.

    But my point stands. They could be revealing a vet character once per week and still not reveal any newcomers from now until launch, which begs the question of how many vets got the axe or will be locked for some silly reason.


    Smash I think your giving the left hand way to much credit.

    Anyways, I think this update was pretty much a loser of an update for me.  After all the rumors that we might get full character changing costumes just having the color changes is a let down.  Though they are better than Melee I was sort of hoping to put Mario in his Paper Mario form or his Referee form.  Put Link in his <insert any Link and the one Non-Link from the Zelda series>.  Samus though I still have hope for but I have no real hope for Wario in his original Wario outfit.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Bill Aurion on November 21, 2007, 01:29:52 AM
    "After all the rumors that we might get full character changing costumes just having the color changes is a let down."

    What?  Rumours?  I've seen nothing but just hopeful speculation...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Ceric on November 21, 2007, 01:55:43 AM
    So when people touted Dark Link as a costume and not just color change...

    Rumor
    1: talk or opinion widely disseminated with no discernible source  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: nickmitch on November 21, 2007, 03:52:19 AM
    Well, the difference between color change and costumes is that the costumes would look more like different characters than simple variations of the character. Specifically, Link -> Dark Link; Daisy -> Peach; etc. Also, some costumes were thought to give more variation on the gameplay: Mario -> Dr. Mario: Fireballs -> Pills; etc. With the fusion suit, I can see how there could be other such slight variations, but as for the more in depth changes, those are looking less likely. However, they would certainly merit their own update.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: ThePerm on November 21, 2007, 06:43:09 AM
    hmm, well it looks like their stopping short at skin/palate changes, and minor alterations to pikachu. Too bad. Though i'm probably going to play as link and bowser most of the time anyhow.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Spak-Spang on November 21, 2007, 09:37:06 AM
    Quote

    Originally posted by: Smash_Brother
    I wasn't counting him/her/it, no.

    There were only 5 "real" secret characters: Marth, G&W, Mewtwo, Luigi and the Jiggs. Ness and Falcon were open from the start, as well as Bowser, Zelda, Climbers and Peach, added to the original 8.

    Thus, there were 19 actual characters in SSBM. 12 have been revealed and are neatly denoted as vets on the SSBB site, that leaves 7 to be revealed and 9 weeks to show them off.

    We all assume the 'Dorf will be back, considering they delayed Melee to add him (or he was at least requested to the point that they added him). Even if none of the other clones make it back, that's still 8 Melee vets and 9 weeks (assuming Marth and Ness weren't axed).

    I just want to say that I think locking characters that have been in past games is downright silly. It's like letting someone watch while you wrap a present and then handing it to them.



    Luigi, Jigglypuff, Ness, Mewtwo and G&W will probably all be locked away at the start, unless they are cut from the cast.  I really don't see why they would be though.

    Marth may get the axe, but I have a feeling he will be in and so will Falcon, probably from the start.

    I am guessing Sonic, Snake, and other 3rd party characters will also be locked away at the beginning.  

    Which brings me to the logical conclusion of perhaps 10 to 12 unlockable characters total.


     
    Title: RE: Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: MysticGohan on November 21, 2007, 10:07:24 AM
    I said it once before, GANONDORF  You know he's gonna be revealed soon enough
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: GoldenPhoenix on November 21, 2007, 06:24:55 PM
    I wonder if this character signals the chance for a newcomer that is from Sin and Punishment?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Luigi Dude on November 21, 2007, 06:25:09 PM
    I'm guessing everyone must be sleeping tonight.

    Assist Trophy update tonight, Saki Amamiya from Sin and Punishment.  Not much else to say since this is another something we've known since E for All.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: GoldenPhoenix on November 21, 2007, 06:27:00 PM
    Quote

    Originally posted by: Luigi Dude
    I'm guessing everyone must be sleeping tonight.

    Assist Trophy update tonight, Saki Amamiya from Sin and Punishment.  Not much else to say since this is another something we've known since E for All.


    It was a surprise for me because I didn't pay attention to the assist trophies revealed at E for All lol.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: nickmitch on November 21, 2007, 06:34:24 PM
    Quote

    Originally posted by: Spak-Spang
    Luigi, Jigglypuff, Ness, Mewtwo and G&W will probably all be locked away at the start, unless they are cut from the cast.  I really don't see why they would be though.


    Luigi and Jigglypuff should pretty much be guaranteed. They were unlockable in both games, so I can se them keeping the tradition (especially with JP). Also, we can't forget that Ness might not be back.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Luigi Dude on November 21, 2007, 06:39:54 PM
    Quote

    Originally posted by: GoldenPhoenix
    I wonder if this character signals the chance for a newcomer that is from Sin and Punishment?

    Well consider Saki was the main character of that game, it's unlikely any Sin and Punishment characters will be playable.  Since the game was Japan only until two months ago not to mention the game bombed big time in Japan when it was released on the N64, I consider getting any mention of Sin and Punishment to be a miracle.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: HadesGigas on November 21, 2007, 06:40:36 PM
    Quote

    Originally posted by: GoldenPhoenix
    I wonder if this character signals the chance for a newcomer that is from Sin and Punishment?


    Has the Smash Bros icon instead of a Sin & Punishment-related icon, so nope.

    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Crimm on November 21, 2007, 07:45:38 PM
    Quote

    Originally posted by: GoldenPhoenix
    I wonder if this character signals the chance for a newcomer that is from Sin and Punishment?


    I highly doubt it, because he IS Sin and Punishment.  He is really the only one that would make sense for "newcommer" status.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Adrock on November 21, 2007, 09:28:31 PM
    I know we've known about him for a while, but I still consider this another "I wish he was a playable character" Assist Trophy. Why must they tease us so?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: couchmonkey on November 22, 2007, 03:04:28 AM
    Because the game is no good confirmed!  Palette swaps instead of alternate costumes?  Assist trophies that should be playable characters?  It's all downhill from here, folks...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Mikintosh on November 22, 2007, 05:47:09 AM
    Quote

    Originally posted by: couchmonkey
    Because the game is no good confirmed!  Palette swaps instead of alternate costumes?  Assist trophies that should be playable characters?  It's all downhill from here, folks...


    Yeah, I'll go cancel my pre-order because there might not be an obscure character from a Japanese-only shooter and Mario in a laboratory coat...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Smash_Brother on November 22, 2007, 05:59:38 AM
    Quote

    Originally posted by: Ceric Smash I think your giving the left hand way to much credit.


    Well, Sakurai is the director and the author of the blog. I think he'd be the first one to know if they game was going to need a delay.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Caterkiller on November 22, 2007, 07:02:54 AM
    Who knows guys, there could still be unlockable costumes when everything is said and done. We know we will be unlocking characters, stages, and music, so who knows what other little trinkets like stickers and things we will be getting.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: IceCold on November 22, 2007, 06:04:52 PM
    Charged Specials and Lucas's Final Smash.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: NWR_pap64 on November 22, 2007, 06:10:10 PM
    Hmmm...This week we got 2 Final smash updates, two game mode updates and two item updates.

    I'm wondering, is Sakurai trying to get every small update out of the way so he can focus on bigger, better announcements?

    There are still a lot of moves and final smashes to talk about so maybe he's trying to finish the characters we have so far so he can work on new ones?

    Its the only way I can explain why we have been getting three solid weeks of crappy updates...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Crimm on November 22, 2007, 06:11:09 PM
    Sin and Punishment is not Japan only now.  It's been VC'd, and it's hardly obscure.  It had a pretty big cult following.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Crimm on November 22, 2007, 06:12:23 PM
    Or maybe he's just out of good stuff because he planned on the game being on its way out.  It's possible that everything else he planned to leave out of updates.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: NWR_pap64 on November 22, 2007, 06:25:01 PM
    Quote

    Originally posted by: Crimm
    Or maybe he's just out of good stuff because he planned on the game being on its way out.  It's possible that everything else he planned to leave out of updates.


    I doubt he's out of good stuff to talk about...

    -He still needs to talk about the gold coins we earn throughout the game.
    -In the 2 player adventure mode update he mentioned at the characters would power up in a way "never before seen in a game".
    -He still needs to talk about the third part of Castle siege
    -The only modes that haven't been confirmed are the board the platforms, race to the finish and mission mode.

    And don't even get me started on the veteran characters. I understand complete keeping the newcomers a secret. But it doesn't make sense to keep the veterans a secret.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: nickmitch on November 22, 2007, 07:08:42 PM
    He doesn't "need" to talk about the 3rd part of castle seige, but I can see where you are coming from. There's a lot of info to be had, and we'll have it. . .at some point.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Shecky on November 23, 2007, 02:58:18 AM
    Quote

    Originally posted by: pap64
    And don't even get me started on the veteran characters. I understand complete keeping the newcomers a secret. But it doesn't make sense to keep the veterans a secret.


    Heh, that's what you'd like to think....

    Yay or nay on known characters is more suspenseful and thus makes perfect sense on why they would choose to withhold that info.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Smash_Brother on November 23, 2007, 08:21:52 AM
    I realized why character reveals are the most important updates...

    If there's one thing I've learned from studying previews of games to death, it's that one can never gauge anything about how a game actually plays without actually playing it him/herself. My best examples are SSBM and World of Warcraft. In both cases, I had gotten an idea in my head about how a game played and found that, in reality, the game was completely different from what I expected.

    Updates which focus on gameplay, final smashes, moves, etc. all need to be tested in order to be understood. A final smash can look absolutely badass and yet be almost completely worthless in practice, but we won't know that until we play the game for ourselves, and probably won't REALLY know until we've had a good deal of game time under our belts (ie. everyone figures out a way to avoid a final smash and it's considered worthless from then on).

    Character reveals, on the other hand, are definite. For example, King Dedede's reveal confirmed that he is in the game. We know nothing else, but we know that his likeness and character will be present in SSBB. How he plays, how his moves work in an actual gameplay context, etc. are still very much up in the air, but we KNOW that Dedede is in the game and you will be able to play as him.

    That is THE most certain thing we can find out through updates. We only have snippets of music so we don't know if the whole song is good or not. Levels can look crazy but we won't know for certain because we don't have first-hand knowledge of how the physics of the game will relate to those levels.

    The ONLY certainty in SSBB which we can know without playing it is the roster, period. Online could be laggy and unplayable, stickers could be boring, spectator mode could suck, the level editor could be clunky and buggy, but if they tell us Sonic is in the game, we KNOW FOR CERTAIN that he is in the damn game.

    Anything else is speculation and invites disappointment. I was excited about the level editor but I was wrong in being so. Until I've felt how it plays, I'm just inviting disappointment.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: NWR_pap64 on November 23, 2007, 08:41:15 AM
    Quote

    Originally posted by: Shecky
    Quote

    Originally posted by: pap64
    And don't even get me started on the veteran characters. I understand complete keeping the newcomers a secret. But it doesn't make sense to keep the veterans a secret.


    Heh, that's what you'd like to think....

    Yay or nay on known characters is more suspenseful and thus makes perfect sense on why they would choose to withhold that info.


    That logic makes sense with the likes of the clones, Shiek, Ganondorf and to an extend Luigi.

    We all have heard that clones will get the tossed out of the brawl, but some would be completely overhauled and be unique characters. If I am not mistaken, I heard Falco might be a little bit different from Fox, the same way Luigi was a bit different from Mario in Melee.

    An update on Ganondorf would be exciting since Brawl would be the first time his character was wholly represented, as in, he isn't a Capt. Falcon clone.

    Sheik is also another exciting update because we don't if she's going to be part of Zelda's moveset or be an unique character apart from her.

    However, we know for sure that Capt. Falcon is in the game as he is a Melee veteran and he's one of the more popular characters. So why would Sakurai keep HIM  a secret, ESPECIALLY since his appearance was confirmed through the website in a subtle way?

    Take a look at the assist trophies page. Most of them feature the standard SSB logo as their icon. However, characters from games being presented in Brawl have their game's logo as their icon. Samurai Goroh has the Capt. Falcon logo as his personal icon. Since we haven't gotten an update on the F-Zero stage, song and item that only leaves Capt. Falcon.

    So we know for sure Falcon's in the game. But once more, why has Sakurai delayed his appearance?

    So again, that logic makes sense for the clones, Sheik, Ganondorf, Luigi, Marth and Jigglypuff. But for Capt. Falcon its just plain stupid, unless Falcon has gotten a HUGE overhaul and they are keeping him a secret because of that, which I doubt.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Smash_Brother on November 23, 2007, 09:32:18 AM
    Interesting thought...

    What if there's a Wii F-Zero game in development which features a new character as its lead. Just like Ike's icon is the Falchion, so too might this new character be represented by the Falcon icon.

    It would explain why we haven't heard much from the F-Zero franchise yet.

    We've seen a character from all of the former franchises except F-Zero and G&W, I believe. G&W I could see being axed, but F-Zero is a far bigger franchise with a shot at sequels. In fact, I have more suspicion toward F-Zero's silence than anything right now.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: NWR_pap64 on November 23, 2007, 01:05:49 PM
    Quote

    Originally posted by: Smash_Brother
    Interesting thought...

    What if there's a Wii F-Zero game in development which features a new character as its lead. Just like Ike's icon is the Falchion, so too might this new character be represented by the Falcon icon.

    It would explain why we haven't heard much from the F-Zero franchise yet.

    We've seen a character from all of the former franchises except F-Zero and G&W, I believe. G&W I could see being axed, but F-Zero is a far bigger franchise with a shot at sequels. In fact, I have more suspicion toward F-Zero's silence than anything right now.


    That's definitely a possibility, although I doubt they would cut Falcon out of the picture. SSB would feel empty without his cries of FALCON PUNCH!!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: nickmitch on November 23, 2007, 02:17:22 PM
    I doubt they would cut him too, but the logo is definitely for F-Zero and not just the Capt.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Dirk Temporo on November 23, 2007, 05:23:19 PM
    Quote

    Originally posted by: Crimm
    it's hardly obscure.  It had a pretty big cult following.


    Cult following=obscure.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Luigi Dude on November 23, 2007, 07:07:25 PM
    Captain Falcon is still in the game, end of story.  The reason he hasn't been shown yet is because he contains so much awesomeness the site can't hold him.  Sakurai has tried several times but his computer crashes every time he hits the upload button.  But last I heard Nintendo has finally found a computer strong enough to do it and so Captain Falcon will appear any day now.

    In fact, I'm pretty sure that this Monday will be the day.  Or maybe Tuesday, but ether way Falcon will be appearing soon, very soon.  You can count on that.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Morari on November 24, 2007, 11:11:43 AM
    Quote

    Originally posted by: Smash_Brother
    G&W I could see being axed.


    I hope not! I never particularly liked playing as Mr. Game & Watch, but he is a fairly interesting character. Unique and set apart from the others. His movelist is already established from Melee. I don't think it'd make much sense to omit him.

    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Shecky on November 24, 2007, 12:10:45 PM
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: Shecky
    Quote

    Originally posted by: pap64
    And don't even get me started on the veteran characters. I understand complete keeping the newcomers a secret. But it doesn't make sense to keep the veterans a secret.


    Heh, that's what you'd like to think....

    Yay or nay on known characters is more suspenseful and thus makes perfect sense on why they would choose to withhold that info.


    That logic makes sense with the likes of the clones, Shiek, Ganondorf and to an extend Luigi.

    We all have heard that clones will get the tossed out of the brawl, but some would be completely overhauled and be unique characters. If I am not mistaken, I heard Falco might be a little bit different from Fox, the same way Luigi was a bit different from Mario in Melee.

    An update on Ganondorf would be exciting since Brawl would be the first time his character was wholly represented, as in, he isn't a Capt. Falcon clone.

    Sheik is also another exciting update because we don't if she's going to be part of Zelda's moveset or be an unique character apart from her.

    However, we know for sure that Capt. Falcon is in the game as he is a Melee veteran and he's one of the more popular characters. So why would Sakurai keep HIM  a secret, ESPECIALLY since his appearance was confirmed through the website in a subtle way?

    Take a look at the assist trophies page. Most of them feature the standard SSB logo as their icon. However, characters from games being presented in Brawl have their game's logo as their icon. Samurai Goroh has the Capt. Falcon logo as his personal icon. Since we haven't gotten an update on the F-Zero stage, song and item that only leaves Capt. Falcon.

    So we know for sure Falcon's in the game. But once more, why has Sakurai delayed his appearance?

    So again, that logic makes sense for the clones, Sheik, Ganondorf, Luigi, Marth and Jigglypuff. But for Capt. Falcon its just plain stupid, unless Falcon has gotten a HUGE overhaul and they are keeping him a secret because of that, which I doubt.


    Heh, my logic makes sense for all previously known characters.  You can't fathom why Capt. Falcon hasn't been mentioned on the site yet....  is he really in the game?  He's got to be right?!? I mean it doesn't make sense otherwise.... blah, blah, blah....

    Bah! He's got you hooked on that suspense and your post proves my point!

    (Basically you have better basis for your thoughts and reasoning for the inclusion or exclusion of past characters, which is not the case for new characters)
    Title: RE:Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Caterkiller on November 24, 2007, 01:58:07 PM
    I said this once befor a while ago, the way I see it, any character that was once a secret character will be a secret character again. And we wont know those until the game is released right? Just my thoughts.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Taste the Rainbow!
    Post by: Bill Aurion on November 25, 2007, 06:00:18 AM
    Didn't have internet over the weekend, so I couldn't update...

    Summary:  Saki is hot and Luca's Final Smash is awesome and expected...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey Lucas, Kumatora wants her move back...
    Post by: NWR_pap64 on November 25, 2007, 07:00:51 AM
    Quote

    Originally posted by: SheckyBah! He's got you hooked on that suspense and your post proves my point!


    Heh, you wish . An F-Zero character WILL be in the game, that's pretty much a given. I suspect Falcon will be the sole representative once more. However, S_B's theory makes sense. It looks as if Sakurai is being fair this time around and will likely include more than one character from each franchise (The Kirby series is now represented by 3 characters this time around), so maybe we will get another F-Zero character and for the sake of hype it makes sense to hype of the F-Zero newcomer than tout the return of Falcon.

    But if Falcon is indeed a secret character in Brawl that would be one of the silliest decisions ever. Its like trying to keep the ending of "Passion of the Christ" a secret :p .
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey Lucas, Kumatora wants her move back...
    Post by: Luigi Dude on November 25, 2007, 08:40:57 AM
    Well I see Bill back to change the title, and speaking of the title, yeah Kumatora has no chance of appearing now.  But what this does do is increase the chance of Claus being playable. Lucas strongest move is PK Love yet he's not using it. The only other character that can use that move is Claus, and since Claus is more important to Mother 3's storyline then Kumatora, it does make him the most likely now.  

    The other important thing is Claus would have a completely different moveset, unlike Kumatora were most of her moves are now being used by Lucas.  Since Claus fights with a sword, a beam gun, uses PK moves and even has metal wings to fly, he'd make a very unique character.  And there's the fact that Claus and Lucas were the most requested Mother 3 characters on the poll, that also helps him out.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey Lucas, Kumatora wants her move back...
    Post by: stevey on November 25, 2007, 06:04:26 PM
    control options

    gah, stop updating stuff we already knew from other updates!  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey Lucas, Kumatora wants her move back...
    Post by: Smash_Brother on November 25, 2007, 06:05:02 PM
    FINALLY!

    GC control setup allows you to turn the tap up to jump OFF.

    Good to know...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey Lucas, Kumatora wants her move back...
    Post by: IceCold on November 25, 2007, 06:11:48 PM
    Grabbing with the remote itself looks tricky - it's either (-) or A+B.. I thought it would be B+1 like SSBM where it was R+A. You can change that, though - right?

    Hmm.. I'm not sure about the waggle smash - guess I'll have to try it out to see how well it works.

    The default setup for the classic controller won't work too well either - you'd have to change A+B to B+Y.

    You know, the remote+nunchuck combo looks most appealing to me (outside the GameCube one).
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey Lucas, Kumatora wants her move back...
    Post by: Sarail on November 25, 2007, 06:16:06 PM
    Yay!  "Up Jumping" can be turned off!!  Thank jeebus!

    Looks like it's Nunchuk+remote for me after all.  I can't wait!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey Lucas, Kumatora wants her move back...
    Post by: nickmitch on November 25, 2007, 06:22:50 PM
    I actually like this update. There was some good to know type info in there. It's just one of the many signs of how meticulous Sakurai is being with the game.
    Title: RE: Official Smash Bros. Dojo Update Discussion - What if I want to play the game with my MIND?
    Post by: Spak-Spang on November 26, 2007, 01:05:26 AM
    We finally get to see how the controls can be on all controllers.  And they look great.

    Nunchuk+remote looks very solid.  I like the idea of having jump and shield on the nunchuk completely separate from attacks, but I am curious how that will work out.

    I also like the idea of pressing A and B to grab.  

    However, I think I am still going to be most excited about using the classic controller, and being able to turn jump off of up means you can finally do charging up attacks and smashes easier.  Thank goodness.  I just wish you could turn the C-stick smashes off.
    Title: RE:Official Smash Bros. Dojo Update Discussion - What if I want to play the game with my MIND?
    Post by: Shecky on November 26, 2007, 01:43:41 AM
    Quote

    Originally posted by: Spak-Spang
    However, I think I am still going to be most excited about using the classic controller, and being able to turn jump off of up means you can finally do charging up attacks and smashes easier.  Thank goodness.  I just wish you could turn the C-stick smashes off.


    Are people forgetting these are the default controls??

    Every option there is customizable... so you can turn off C-stick smashes.... make them taunts or nothing at all.

    The only thing that cannot be changed it seems is what controls directional movement of your actual character.  (ie: you couldn't make it the right analog or d-pad of the classic controller)

    Now if your complaining that you can force it off for other people, well tough  (and who knows that may still be an option in some other aspect of the game, although doubtful.  What's the quote though?  "We really did think of everything..." )
    Title: RE:Official Smash Bros. Dojo Update Discussion - What if I want to play the game with my MIND?
    Post by: Dirk Temporo on November 26, 2007, 05:40:22 AM
    Quote

    Originally posted by: Spak-Spang
    I just wish you could turn the C-stick smashes off.


    Why not just not use the C-Stick?
    Title: RE:Official Smash Bros. Dojo Update Discussion - What if I want to play the game with my MIND?
    Post by: Gylldas on November 26, 2007, 06:25:22 PM
    Dang.  I think this can officially be declared the most pointless update ever....re-confirming widescreen support???  That's really stretching it...

    Can't say I'm too fond of the new tune either.  Kinda blah.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Stop throwing barrels at me you stupid monkey!
    Post by: GoldenPhoenix on November 26, 2007, 06:37:06 PM
    Quote

    Originally posted by: Gylldas
    Dang.  I think this can officially be declared the most pointless update ever....re-confirming widescreen support???  That's really stretching it...

    Can't say I'm too fond of the new tune either.  Kinda blah.


    Blah? I felt it was a pretty terrible lol. Anyway talk about a lame string of updates!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Stop throwing barrels at me you stupid monkey!
    Post by: ShyGuy on November 26, 2007, 06:41:13 PM
    Quote

    Originally posted by: Gylldas
    Dang.  I think this can officially be declared the most pointless update ever....re-confirming widescreen support???  That's really stretching it...[


    Haha Zing!

    I thought the comparison of what you see on each settings mildly interesting.

    Title: RE:Official Smash Bros. Dojo Update Discussion - Stop throwing barrels at me you stupid monkey!
    Post by: IceCold on November 26, 2007, 06:58:16 PM
    People are still expecting big updates before the New Year?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Stop throwing barrels at me you stupid monkey!
    Post by: GoldenPhoenix on November 26, 2007, 07:02:21 PM
    Quote

    Originally posted by: IceCold
    People are still expecting big updates before the New Year?


    Sure are! And you can't do anything about it!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Stop throwing barrels at me you stupid monkey!
    Post by: Spak-Spang on November 27, 2007, 12:20:48 AM
    I am expecting something interesting each week, and the Donkey Kong music was huge and very cool.  Like characters the music updates are absolute.  You know that song will be in the game, and whether I like the arrangement or not.

    The Donkey Kong remix is an amazing arrangement, and very beautiful and surreal.  I love every part of that song...and can't wait to hear it again.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Stop throwing barrels at me you stupid monkey!
    Post by: Ceric on November 27, 2007, 12:48:20 AM
    I'm sort of wondering why the game just doesn't draw what screen aspect ratio you have from the Wii settings like other games do.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Stop throwing barrels at me you stupid monkey!
    Post by: Bill Aurion on November 27, 2007, 01:23:42 AM
    That was some awesome music...

    Now all we need is a classic DK Arcade stage for it to play on...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Stop throwing barrels at me you stupid monkey!
    Post by: NWR_pap64 on November 27, 2007, 05:19:49 AM
    Quote

    Originally posted by: Bill Aurion
    That was some awesome music...

    Now all we need is a classic DK Arcade stage for it to play on...


    Indeed, the song is way too specific for it being a "My Music" option for the Jungle Falls stage.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Stop throwing barrels at me you stupid monkey!
    Post by: UltimatePartyBear on November 27, 2007, 06:38:39 AM
    The music reminds me of some of the earlier stuff on OC Remix.  I like it.  And I can't be the only one who was excited when he saw Hip Tanaka's name.  The update says, "He wasn’t included on the list of musicians until now, but he secretly joined the fray!"  Sure enough, his name's been added to the bottom of the list.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Stop throwing barrels at me you stupid monkey!
    Post by: Luigi Dude on November 27, 2007, 06:54:09 AM
    Plus there's the fact that the song was composed by Hirokazu Tanaka.  This is huge since Tanaka hasn't composed anything for over a decade.  Actually I think the last game he composed music for was Mother 2 back in 94.

    Also this quote could prove important.
    Quote

    He wasn’t included on the list of musicians until now, but he secretly joined the fray!


    This makes me wonder if any other composers have joined.  Since this game is looking to become one big tribute to videogame history, I'm sure there's lots of composers that want to be a part of it.  So I'd imagine over since the site first opened last May there's been several other videogame musicians who have come to Sakurai wanting to be part of the action.  Since music is the easiest part of the game to add, I'd imagine that they're still might have some new musicians still composing music for this game even as we speak.  

    Plus since the CD's are a collectable like trophies and stickers, that means there's going to be a lot of songs.  Since Melee had over 290 trophies to collect, Brawl could have around that many CD's to collect.  That's right, we could be looking at around 300 songs being in this game, and with all the musicians they have, it's very possible.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Stop throwing barrels at me you stupid monkey!
    Post by: anubis6789 on November 27, 2007, 09:50:34 AM
    Quote

    Originally posted by: Luigi Dude
    That's right, we could be looking at around 300 songs being in this game, and with all the musicians they have, it's very possible.


    Good God, just think of the size of the OST if that is true.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Stop throwing barrels at me you stupid monkey!
    Post by: Stogi on November 27, 2007, 10:10:53 AM
    Since most songs are shorter than what you'd regularly expect, I don't think they would pass 5 discs.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Stop throwing barrels at me you stupid monkey!
    Post by: Luigi Dude on November 27, 2007, 12:22:05 PM
    Quote

    Originally posted by: KashogiStogi
    Since most songs are shorter than what you'd regularly expect, I don't think they would pass 5 discs.

    Well from the site it seems that the average song is going to be somewhere around 1.5 - 2 minutes.  Now since most OST's like to repeat the song twice, that would be around 4 minutes for each song making 1,200 minutes worth of music.  Since CD's can hold 80 minutes that would give Brawl a 15 disc OST.   Damn that's a lot.

    OK, now maybe I went a little overboard when I said 300 before but I do think that this game at the very least will have around 150 songs.  That just makes it a 600 minute OST with 8 discs.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Stop throwing barrels at me you stupid monkey!
    Post by: Gylldas on November 27, 2007, 06:12:10 PM
    I've never really given it much thought but Wario is really going to be an odd character to control.  He rips 'em and rides his bike and now he turns into Wario Man.

    One question I have though, since this isn't a super powerful final smash, is how long this will last?  Will it be more like Giga Bowser or ZSS?
    Bah my brain hurts and now I'm gonna dream about motorcycles and farting.  NOT a good night sleep.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Stop throwing barrels at me you stupid monkey!
    Post by: anubis6789 on November 27, 2007, 06:17:39 PM
    Don't do it.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Stop throwing barrels at me you stupid monkey!
    Post by: LuigiHann on November 27, 2007, 06:31:41 PM
    At the very least, it's nice to see that his old trademark "sideways-sliding shoulder tackle" is still present, in some form. I also wonder exactly what is implied by "negate a variety of moves."

    Also, the thing about the bike amuses me. It kind of reminds me of  this.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Stop throwing barrels at me you stupid monkey!
    Post by: Tanookisuit on November 27, 2007, 07:05:34 PM
    Warioman!  It's nice to see them pay homage to both Warioware and Warioland with this final smash.  And it's nice to see one that's a little different.  What do I know.  It;s late and I'm drunk.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Stop throwing barrels at me you stupid monkey!
    Post by: Strell on November 27, 2007, 10:51:53 PM
    Oi, here we go then:



    Have sweet dreams now.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, who ganked all the garlic from my refrigerator?
    Post by: LuigiHann on November 27, 2007, 11:47:26 PM
    I don't know, Strell. That's kind of... not worse. It's a bit more frightening than the real Wario-Man, but still less frightening than the real Tingle.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, who ganked all the garlic from my refrigerator?
    Post by: Darkheart on November 28, 2007, 12:08:15 AM
    What happened to the mushroom cloud?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, who ganked all the garlic from my refrigerator?
    Post by: Spak-Spang on November 28, 2007, 01:02:18 AM
    The Mushroom cloud, I think they decided to make that fart part of his regular attacks.

    Or it is still there because it says all his special attacks are enhanced.  Perhaps the nuclear fart is still there as just a regular move during his final smash...if you wait and store it up for the entire attack.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, who ganked all the garlic from my refrigerator?
    Post by: NWR_insanolord on November 28, 2007, 06:33:43 PM
    And Event Mode has returned, as if anyone doubted it. Some of these look pretty cool, like destroying all the terrain in Skyworld, or playing as Yoshi and getting both opponents in eggs at the same time.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey, who ganked all the garlic from my refrigerator?
    Post by: nickmitch on November 28, 2007, 06:46:59 PM
    I like the difficulty settings. That is a welcome addition in my book.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey, who ganked all the garlic from my refrigerator?
    Post by: Gylldas on November 28, 2007, 06:59:26 PM
    Although expected, MUCH better then the TV resolution update!

    Difficulties are a welcome addition although I'm sure my mad skillz will result in my ultimate demise for the harder settings.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - A King in the hand is worth two in the bush...Wait, no it isn't...
    Post by: Louieturkey on November 29, 2007, 02:39:03 AM
    Did they have stamina settings in Melee?  I don't remember any event where you got hit points instead of damage percentage.  So that's a brand new addition as well, right?  I like that and hope it's part of the level designing aspect of the game.
    Title: RE:Official Smash Bros. Dojo Update Discussion - A King in the hand is worth two in the bush...Wait, no it isn't...
    Post by: wandering on November 29, 2007, 02:54:48 AM
    Quote

    Originally posted by: Louieturkey
    Did they have stamina settings in Melee?  I don't remember any event where you got hit points instead of damage percentage.  So that's a brand new addition as well, right?  I like that and hope it's part of the level designing aspect of the game.

    Melee had a stamina mode, IIRC. If you lost all your hit points you fainted.
    Title: RE: Official Smash Bros. Dojo Update Discussion - A King in the hand is worth two in the bush...Wait, no it isn't...
    Post by: NWR_insanolord on November 29, 2007, 03:13:10 AM
    There was a way to play with stamina like that, but I don't think it was ever used in the single player modes.
    Title: RE: Official Smash Bros. Dojo Update Discussion - A King in the hand is worth two in the bush...Wait, no it isn't...
    Post by: LuigiHann on November 29, 2007, 04:31:46 AM
    Difficulty settings will be good. I got through very few of the event matches in Melee, so it'll be nice to be able to see more of them... maybe even get practice to beat the normal mode.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - A King in the hand is worth two in the bush...Wait, no it isn't...
    Post by: Smash_Brother on November 29, 2007, 04:59:11 AM
    Sakurai is lulling us into a state of sleepiness so when the real updates start coming, it'll explode the internet into a frenzy of hype once again.
    Title: RE:Official Smash Bros. Dojo Update Discussion - A King in the hand is worth two in the bush...Wait, no it isn't...
    Post by: NWR_pap64 on November 29, 2007, 07:33:14 AM
    Quote

    Originally posted by: Smash_Brother
    Sakurai is lulling us into a state of sleepiness so when the real updates start coming, it'll explode the internet into a frenzy of hype once again.


    I pretty much accepted this. It makes sense for him to stay quiet on the game's big updates and save them for the right time.

    Although, today's update was a really good one. I enjoyed Event mode back in Melee and it looks like Event mode in Brawl might be even better!
    Title: RE: Official Smash Bros. Dojo Update Discussion - A King in the hand is worth two in the bush...Wait, no it isn't...
    Post by: Smash_Brother on November 29, 2007, 08:06:05 AM
    I blew through it to unlock the secret characters and never touched it again.

    Also, I hope we can unlock secret characters via much gameplay as was the case in Melee. I might just pick up and jump online the minute I get the game.
    Title: RE:Official Smash Bros. Dojo Update Discussion - A King in the hand is worth two in the bush...Wait, no it isn't...
    Post by: NWR_pap64 on November 29, 2007, 08:54:10 AM
    Quote

    Originally posted by: Smash_Brother
    I blew through it to unlock the secret characters and never touched it again.

    Also, I hope we can unlock secret characters via much gameplay as was the case in Melee. I might just pick up and jump online the minute I get the game.


    At the very least, this is a much better update than the updates about colors, taunts and TV screen formats .
    Title: RE: Official Smash Bros. Dojo Update Discussion - A King in the hand is worth two in the bush...Wait, no it isn't...
    Post by: Smash_Brother on November 29, 2007, 10:24:48 AM
    Character reveals, online play, level editor...these are the updates that matter. Everything else is just sundries.
    Title: RE:Official Smash Bros. Dojo Update Discussion - A King in the hand is worth two in the bush...Wait, no it isn't...
    Post by: Luigi Dude on November 29, 2007, 12:53:45 PM
    Well we should be getting more character updates soon.  Since the starters for games like this are always shown in the advertisements, the entire starting lineup should be known by the end of December or early January, since Nintendo usually likes to start advertising their games in Japan around 3 weeks before release, unlike NOA who starts 3 days before release.

    And speaking of the starters, we can now confirm that King Dedede is indeed a starting character since the first event on Event Mode contains him and Bowser.  Well unless you have to beat the first event mode to unlock him but I doubt that since you play as Mario in the first event match.  If King Dedede was unlockable it would have been in an event as Kirby in a Kirby stage, just like how you unlocked Ganondorf in Melee from playing in an event as Link in a Zelda stage.  Because other then Ganondorf, all other unlockable characters in Melee didn't appear in any event matches until after you unlocked them.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - A King in the hand is worth two in the bush...Wait, no it isn't...
    Post by: that Baby guy on November 29, 2007, 01:09:29 PM
    Yes.  Every character we've seen is a starter.  We won't see the unlockables until the game comes out.  We won't.  Plain and simple.
    Title: RE:Official Smash Bros. Dojo Update Discussion - A King in the hand is worth two in the bush...Wait, no it isn't...
    Post by: NWR_pap64 on November 29, 2007, 03:07:19 PM
    Quote

    Originally posted by: thatguy
    Yes.  Every character we've seen is a starter.  We won't see the unlockables until the game comes out.  We won't.  Plain and simple.


    Sakurai did say at one point that due to their "special guest" status third party characters would be hidden when you first play the game, meaning that Snake and Sonic could indeed be hidden when you first boot up the game.

    However, that was said a year ago and Sakurai could've changed his mind about it.
    Title: RE:Official Smash Bros. Dojo Update Discussion - A King in the hand is worth two in the bush...Wait, no it isn't...
    Post by: JonLeung on November 29, 2007, 04:05:23 PM
    Quote

    Originally posted by: Luigi Dude
    And speaking of the starters, we can now confirm that King Dedede is indeed a starting character since the first event on Event Mode contains him and Bowser.
    Can I point out the possibility that maybe you have to unlock Event Mode?  At the same time or maybe after unlocking King Dedede?

    Or, here's a thought...since you're not playing AS King Dedede in that Event, who's to say that you can't still have to unlock him for play?  Just because someone's in an Event doesn't make them playable before or after (ie. Giga Bowser or Dark Link in SSB:M).

    Which basically comes down to: just because King Dedede is in the first Event, doesn't mean that either are necessarily there at the start.
    Title: RE: Official Smash Bros. Dojo Update Discussion - A King in the hand is worth two in the bush...Wait, no it isn't...
    Post by: anubis6789 on November 29, 2007, 06:08:23 PM
    Well it looks like "a number" of Melee stages are going to return, which is kind of sad because I was hoping for all of them, but still this confirms that old stages will in fact be in the game.

    I do wonder if the term "a number" is just being used  to say that stages from Melee like Battlefield and Final Destination would not be included because of redundancy.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - A King in the hand is worth two in the bush...Wait, no it isn't...
    Post by: Smash_Brother on November 29, 2007, 06:24:03 PM
    Quote

    Originally posted by: anubis6789
    I do wonder if the term "a number" is just being used  to say that stages from Melee like Battlefield and Final Destination would not be included because of redundancy.


    Here's hoping. Otherwise it's inexcusable.

    But then again, most of the levels would be very redundant with the "3 platforms and some random obstacle or maybe not" design...

    Glad to see the temple and is back and the "Cave of Invincibility" along with it.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: Bill Aurion on November 29, 2007, 06:52:27 PM
    I'd rather not have three Yoshi's Story-esque levels, thanks...Two was annoying in the last game... =|

    Hopefully they'll just include all the unique stages like Corneria, Big Blue, etc...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: SkiDragon on November 29, 2007, 07:17:04 PM
    The Temple was my favorite level in Melee. I especially like the new remixed Great Palace theme, too.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: Arbok on November 29, 2007, 07:18:11 PM
    Quote

    Originally posted by: Bill Aurion
    I'd rather not have three Yoshi's Story-esque levels, thanks...Two was annoying in the last game... =|

    Hopefully they'll just include all the unique stages like Corneria, Big Blue, etc...


    I can do without two the two similar Kirby levels as well... basically, as long as there is a stage like Corneria and Final Destination in Brawl, I will be content since we already have the Temple (although I hope the old N64 Link stage is back...).
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: stevey on November 29, 2007, 09:09:58 PM
    Awesome Update, best stage of melee and Zelda music
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: nickmitch on November 30, 2007, 01:12:54 AM
    When I first saw "Melee Stages" I was hoping that at least a few stages would be shown. But, I guess now Sakurai can use old Melee stages as filler updates. I'm glad to see the Temple is back, and I can't wait to see what else returns. Not the best update, but the best update in a while.
    Also, the music = win.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: Tanookisuit on November 30, 2007, 01:13:16 AM
    I'm excited.  This was a fairly good week of updates.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: Dirk Temporo on November 30, 2007, 04:08:31 AM
    Banned from tournaments.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: Shecky on November 30, 2007, 07:11:06 AM
    I just had a thought that it would be cool if some characters "held" their taunt until they were hit or a button input was given.

    For example, Link's sheaths his sword or Ike's planting it in the ground.  That would provide a little icing to some of those taunts.  I doubt that'll be the case though.

    (A really neat touch would be if you have Link sheaths his sword it would stay that way until you executed a move that required him to use it....)
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: Stogi on November 30, 2007, 08:11:26 AM
    This update is cool, but I could see it from a mile away.


    Now, if they had N64 stages.....then I would have been a great deal more excited.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: Nick DiMola on November 30, 2007, 08:15:15 AM
    Quote

    Originally posted by: KashogiStogi
    Now, if they had N64 stages.....then I would have been a great deal more excited.


    I highly doubt that SSB64 levels will be excluded. Give it time, I'm sure we will get a similar update just showing off a great N64 level. I'm hoping for the Pokemon Level.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: Shecky on November 30, 2007, 08:24:37 AM
    or Kirby's DreamLand level with the tree
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: Spak-Spang on November 30, 2007, 10:41:16 AM
    Well, I think it is a great idea to add the Melee levels, because there are some fantastic levels from the previous game.  Pokemon Stadium 1, Temple Final Destination.

    I just hope they get a Bowser Castle level in Brawl.  Be it the new "retro" designed level...or a newly designed level with dastardly traps throughout.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: Mario on November 30, 2007, 11:16:05 AM
    My favourite Melee stage too.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: Shecky on December 01, 2007, 02:25:17 AM
    Quote

    Originally posted by: Shecky
    I just had a thought that it would be cool if some characters "held" their taunt until they were hit or a button input was given.

    For example, Link's sheaths his sword or Ike's planting it in the ground.  That would provide a little icing to some of those taunts.  I doubt that'll be the case though.

    (A really neat touch would be if you have Link sheaths his sword it would stay that way until you executed a move that required him to use it....)


    Another observation of sorts:  What are those little dots next to the character markers at the bottom of the screen (Look at the photos in event mode)?  Stock was my first guess but then I saw the photo of Yoshi's event match (get both enemies in eggs) and only Yoshi has a marker.... hmm.  (Maybe as Yoshi you only have 1 life but the computer has unlimited?  That would actually make some sense for that event)

    Also, the Dark Link event is similar to SSBM in that the dark link is pure black - not a selectable costume option.

    Finally,  in the photo for the first event match, Mario seems to have damage and there is a blue platform beneath him.  At first I thought that was the starting platform when your character returns from falling off the stage... but he has damage... could it be an item?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: Bill Aurion on December 01, 2007, 03:24:48 AM
    Notice how Dark Link has the same circle thing underneath him in the last picture?  I think it may just be an after-effect of the jump animation...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: Shecky on December 01, 2007, 12:03:06 PM
    Hmm... well I guess I just never noticed it before, but I guess they put a little something there to justify the midair jump.  It seems that the effect appears as far back as You must recover Section.

    However the one shot I mention is much bigger and definitely BLUE.  Seems a bit more prominent than the less intrusive circles seen in the other shots.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: Dirk Temporo on December 01, 2007, 03:07:15 PM
    That circle was in Melee too.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: Luigi Dude on December 01, 2007, 08:40:43 PM
    So tomorrow is December 3rd, who else thinks the update will be something big.  Since this was the original release date I'd imagine they'd put something that's worthwhile.

    Of course I wouldn't be surprised if the update is just a picture of Sakurai in his underwear playing the game with the caption underneath saying This could have been you, hahaha.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: Stogi on December 02, 2007, 09:49:14 AM
    hahahaha
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: Shecky on December 02, 2007, 03:26:16 PM
    Quote

    Originally posted by: Dirk Temporo
    That circle was in Melee too.


    The simple white rings... yeah... but nothing that pronounced.  Maybe they're a bit more prominent now (along with a much more visible blue)?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: LuigiHann on December 02, 2007, 03:53:26 PM
    Quote

    Originally posted by: Shecky
    Quote

    Originally posted by: Dirk Temporo
    That circle was in Melee too.


    The simple white rings... yeah... but nothing that pronounced.  Maybe they're a bit more prominent now (along with a much more visible blue)?


    You dufus.

    It's white and clear. Look just to the right of the white circle. It's the exact same blue.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: nickmitch on December 02, 2007, 04:06:17 PM
    Sakurai better give us a good update soon. We're setting around talking about the damn jump circles for God's sake.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Did you hate the Hyrule Temple Melee stage? HAHA TOO BAD!
    Post by: Shecky on December 02, 2007, 04:32:41 PM
    Quote

    Originally posted by: LuigiHann
    Quote

    Originally posted by: Shecky
    Quote

    Originally posted by: Dirk Temporo
    That circle was in Melee too.


    The simple white rings... yeah... but nothing that pronounced.  Maybe they're a bit more prominent now (along with a much more visible blue)?


    You dufus.

    It's white and clear. Look just to the right of the white circle. It's the exact same blue.


    Oh... heh, your right.

    Hey, well I gave several topic points in my post... I blame Bill for focusing on the circles
    Title: RE: Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: Bill Aurion on December 02, 2007, 06:08:16 PM
    Ahahaha, as if I needed another reason to love Nate...
    Title: RE:Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: Luigi Dude on December 02, 2007, 06:13:12 PM
    Real men use items!

    This quote makes the update worth it.
    Title: RE: Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: NWR_pap64 on December 02, 2007, 06:21:12 PM
    Boy am I annoyed right now...  
    Title: RE:Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: IceCold on December 02, 2007, 06:39:58 PM
    EDIT: Never mind.
    Title: RE: Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: nickmitch on December 02, 2007, 06:57:49 PM
    Yay! More friendcodes! Whoopie!
    Title: RE: Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: ShyGuy on December 02, 2007, 07:01:41 PM
    haha. SUCKERS.
    Title: RE: Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: LuigiHann on December 02, 2007, 07:12:43 PM
    What happened to "looks like we thought of everything"? You couldn't think of a way to use the built-in friend code system?
    Title: RE: Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: IceCold on December 02, 2007, 07:16:19 PM
    Do we even know if that's technically possible? I mean, sure, for leaderboards and for exchanging stuff it is (see Big Brain Academy and Metroid), but what if it's impossible to use system codes for matchmaking and online gameplay?
    Title: RE:Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: Crimm on December 02, 2007, 07:28:30 PM
    Quote

    Originally posted by: Bill Aurion
    Ahahaha, as if I needed another reason to love Nate...


    qfntbq
    Title: RE: Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: IceCold on December 02, 2007, 08:36:29 PM
    Quoted for... not truth?...but..???
    Title: RE: Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: HadesGigas on December 02, 2007, 10:50:13 PM
    queerness?
    Title: RE: Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: Bill Aurion on December 03, 2007, 03:33:29 AM
    I consider being called queer by a no-items fan to be the very definition of irony... =)
    Title: RE: Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: Stogi on December 03, 2007, 03:57:27 AM
    So is 4 player Brawl confirmed?
    Title: RE:Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: Smash_Brother on December 03, 2007, 06:32:18 AM
    Quote

    Originally posted by: TVman
    Sakurai better give us a good update soon. We're setting around talking about the damn jump circles for God's sake.


    Haha, so true.

    As for friend codes, the only logical explanation is that Nintendo is thinking of updating the Wii's system and doing away with system friend codes in favor of a better system at some point, hence why games now have their own so they don't get their online infrastructure ripped out if Nintendo updates.

    Also, I believe we knew about 4 player online before.
    Title: RE: Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: UltimatePartyBear on December 03, 2007, 06:47:05 AM
    Is Nate's comment the first good indication of items in online play?
    Title: RE:Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: NWR_pap64 on December 03, 2007, 06:49:14 AM
    Quote

    Originally posted by: KashogiStogi
    So is 4 player Brawl confirmed?


    You can clearly see 4 characters fighting on the Wi-Fi mode update.
    Title: RE:Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: vudu on December 03, 2007, 07:02:08 AM
    Quote

    Originally posted by: KashogiStogi
    So is 4 player Brawl confirmed?
    4 player is confirmed, but I don't think we know yet whether four Wii systems can play against each other or if there's a limit of two (like on Mario Strikers).
    Quote

    Originally posted by: PartyBear
    Is Nate's comment the first good indication of items in online play?
    You mean besides common sense?  Yeah.
    Title: RE:Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: UltimatePartyBear on December 03, 2007, 07:16:42 AM
    Quote

    Originally posted by: vudu
    Quote

    Originally posted by: PartyBear
    Is Nate's comment the first good indication of items in online play?
    You mean besides common sense?  Yeah.

    I seem to recall some people had their doubts.  And you know as well as I do how little bearing common sense has on anything said around here.
    Title: RE:Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: Stogi on December 03, 2007, 07:38:18 AM
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: KashogiStogi
    So is 4 player Brawl confirmed?


    You can clearly see 4 characters fighting on the Wi-Fi mode update.


    I should have been more clear. Vudu pointed out what I really meant to say and that is if 4 consoles have been confirmed to brawl together. If so, then 4 player matches on random will be way more likely.
    Title: RE:Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: Smash_Brother on December 03, 2007, 08:24:51 AM
    Quote

    Originally posted by: vudu
    Is Nate's comment the first good indication of items in online play?
    You mean besides common sense?  Yeah.


    The question was reasonable to raise for online due to issues of latency.

    Fighting games with online modes are a dicey situation already, and I don't believe there's ever been a 4 player online fighting game with the physics intensity of SSBB. Items will add even more to the already sizable network overhead.

    It's not uncommon to disable certain features in games in online situations due to bandwidth restrictions, be they graphical effects, certain stages or other features, and items could have been one of those.
    Title: RE: Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: vudu on December 03, 2007, 08:51:05 AM
    Smash Bros without items isn't Smash Bros.  It's completely unreasonable to think that items would be axed from online play.  A reasonable question would be whether bots are allowed for online play.
    Title: RE: Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: UltimatePartyBear on December 03, 2007, 09:17:42 AM
    I feel the same way, vudu.  I brought it up because I remember arguing over it in one of the Megathreads.
    Title: RE: Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: Smash_Brother on December 03, 2007, 10:49:54 AM
    I'm not arguing that items are good for the game. I'm saying that they DO add network overhead because it's one more facet the world state manager needs to maintain and track on up to four separate Wiis.

    Remember how Mario Kart DS only gives you half of the tracks for online play? They'll sacrifice gameplay elements for latency reasons if the addition to the overhead will make the game unplayable.

    The additional latency from items falling about the stage could have been the straw on the camel's back for the game (though my money would have been on four player online).

    The online in a 1v1 game like Street Fighter has even been lambasted for its poor performance, and that's just two players on a single dimension with zero other interferences. Frankly, I wouldn't be surprised if turning items off makes games less laggy and more manageable.

    I agree that SSB just ain't the same without items, but I'd rather play without items than play with lag. SSB is even LESS the same with lag involved.
    Title: RE:Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: vudu on December 03, 2007, 11:24:07 AM
    Quote

    Originally posted by: Smash_Brother
    Remember how Mario Kart DS only gives you half of the tracks for online play? They'll sacrifice gameplay elements for latency reasons if the addition to the overhead will make the game unplayable.
    I'm not arguing against the possibility that some levels might not be available for online play.  But what you're suggesting is the equivalent of playing Mario Kart online without the Lightening Bolt or Halo 3 without grenades.  It's not the same thing at all.
    Title: RE:Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: Smash_Brother on December 03, 2007, 01:24:51 PM
    Quote

    Originally posted by: vudu I'm not arguing against the possibility that some levels might not be available for online play.  But what you're suggesting is the equivalent of playing Mario Kart online without the Lightening Bolt or Halo 3 without grenades.  It's not the same thing at all.


    These are completely different situations.

    Halo 3 and MK: DS can both tolerate some latency without the gameplay being absolutely destroyed. SSB, however, just doesn't have that luxury.

    We all know how important reflex and timing are to success in the game. If the online play would see some speed loss for ANY reason, then the game basically goes out the window.

    I'm quite certain that millions of players will grab SSBB on launch day in order to test their skills against their online friends, but if the game can't keep up with the overhead and starts to lag, then nothing has been resolved. You're no longer fighting to see who's the best at SSBB but to see who can compensate for lag the best.

    But beyond that, items are great, sure, but they're not intrinsic to the game. You can still have a competition of skill against another player without them. As much as I dislike tourney rules, sometimes I would turn off items and just duel with a skilled player (on the rare occasion that one was around).
     
    It's not just the items themselves that could cause issues, either. Keep in mind that items bring with them a plethora of graphical effects which could potentially lag the game.

    A screen with multiple legendary Pokemans firing off their specials could very likely lag a game, as could some of the particularly flashy final smashes. Nintendo seems confident that items and online won't be an issue, but this doesn't mean that it wasn't reasonable speculative a concern.

    Let me just say that, having dealt with networking code and the issues it raises myself, I'm DAMN impressed at what Nintendo is doing here.

    Four player online alone is a bloody miracle, and with items running is just icing on that cake. It's not unreasonable to expect they might have been out of sugar before then.
    Title: RE:Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: anubis6789 on December 03, 2007, 02:15:12 PM
    Quote

    Originally posted by: Smash_Brother
    It's not just the items themselves that could cause issues, either. Keep in mind that items bring with them a plethora of graphical effects which could potentially lag the game.

    A screen with multiple legendary Pokemans firing off their specials could very likely lag a game, as could some of the particularly flashy final smashes. Nintendo seems confident that items and online won't be an issue, but this doesn't mean that it wasn't reasonable speculative a concern.


    Why would graphical effects be sent over the net? I was under the assumption that the only things that should be transmitted are positional and maybe vectorial information with each terminal rendering its own on screen display based on the received positional  and, as stated, possible vectorial data.
    Title: RE: Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: Stogi on December 03, 2007, 04:15:51 PM
    Good point.

    They should send the player's maniplutions over the character over the net and not the charachter..............hell, is that even possible?
    Title: RE: Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: nickmitch on December 03, 2007, 05:31:53 PM
    I wouldn't be at all surprised if some items/stages weren't available for online play. It's just one of things that you have to give up for cost of certain luxuries. It's like owning a nice boat and spending time with your kids. You give up one for the other.
    Title: RE: Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: stevey on December 03, 2007, 06:06:23 PM
    Returning pokemon, also Nintendo supports stealing music from pokemon
    Title: RE: Official Smash Bros. Dojo Update Discussion - REAL MEN USE ITEMS! ~Love, Nate
    Post by: Bill Aurion on December 03, 2007, 06:10:07 PM
    Mew is always late to the party so he needs to pay up!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey Mew, where's MY present!? >=|
    Post by: nickmitch on December 03, 2007, 06:20:35 PM
    So, what? No love for Raiku?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey Mew, where's MY present!? >=|
    Post by: Bill Aurion on December 03, 2007, 06:23:23 PM
    Apparently no love from you either since the name is Raikou... >_>
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey Mew, where's MY present!? >=|
    Post by: Smash_Brother on December 03, 2007, 06:26:34 PM
    Quote

    Originally posted by: anubis6789 Why would graphical effects be sent over the net? I was under the assumption that the only things that should be transmitted are positional and maybe vectorial information with each terminal rendering its own on screen display based on the received positional  and, as stated, possible vectorial data.


    They aren't, but world state interactions on a local Wii are sharing CPU power with the network interactions.

    It's the same reason you can't play some MK DS levels online: some of them are too much for the DS to handle while maintaining an online connection.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey Mew, where's MY present!? >=|
    Post by: NinGurl69 *huggles on December 03, 2007, 06:55:46 PM
    This latest update is further proof they're wasting their time with web updates, as these POKERMAN 3D models are no different from what showed up in Melee, despite updated style in the recent Pokemon Wii title.

    What's next?  Will CAPTAIN FALCON be a direct port of his Melee version?  Cuz he's so awesome to begin with?  NO, HE'S BEING PORTED CUZ NINTENDO & FRIENDS ARE LAZY

    FEBRUARY MY ASS
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey Mew, where's MY present!? >=|
    Post by: ShyGuy on December 03, 2007, 07:07:50 PM
    Low Poly Pokemans DOES NOT equal next gen.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey Mew, where's MY present!? >=|
    Post by: GoldenPhoenix on December 03, 2007, 08:06:27 PM
    Yeah those Pokemon look like crap, I hope they put a bit more work into them.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey Mew, where's MY present!? >=|
    Post by: nickmitch on December 04, 2007, 03:14:10 AM
    Looks like they spent all their time making Charizard look awesome.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey Mew, where's MY present!? >=|
    Post by: nickmitch on December 04, 2007, 03:14:12 AM
    Quote

    Originally posted by: Bill Aurion
    Apparently no love from you either since the name is Raikou... >_>


    Spelling does not equate to love. Unless you're spelling handjobs.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey Mew, where's MY present!? >=|
    Post by: MysticGohan on December 04, 2007, 05:20:03 AM
    Quote

    Originally posted by: TVman
    Quote

    Originally posted by: Bill Aurion
    Apparently no love from you either since the name is Raikou... >_>


    Spelling does not equate to love. Unless you're spelling handjobs.


    Burned! lol, I feel Bill's gonna Retailerate...  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey Mew, where's MY present!? >=|
    Post by: NWR_pap64 on December 04, 2007, 07:07:08 AM
    Maybe its just me but even if the update itself is crap-tastic it was very clever. Instead of making an update about a Pokemon we knew was going to be in the game they made an update about the old Pokemon. They killed many birds with one stone.

    ...Did I mention the update itself was crappy?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey Mew, where's MY present!? >=|
    Post by: Smash_Brother on December 04, 2007, 08:28:45 AM
    Sure was.

    I got 2 popcorn balls off of it!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hey Mew, where's MY present!? >=|
    Post by: nickmitch on December 04, 2007, 03:51:58 PM
    Quote

    Originally posted by: MysticGohan
    Quote

    Originally posted by: TVman
    Quote

    Originally posted by: Bill Aurion
    Apparently no love from you either since the name is Raikou... >_>


    Spelling does not equate to love. Unless you're spelling handjobs.


    Burned! lol, I feel Bill's gonna Retailerate...


    Yikes, I hope not. *cowers*
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey Mew, where's MY present!? >=|
    Post by: nickmitch on December 04, 2007, 06:29:34 PM
    So, there's more stuff we already know coupled with slightly new information. At least the song is pretty nice.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hey Mew, where's MY present!? >=|
    Post by: Mikintosh on December 04, 2007, 09:29:29 PM
    i thought the X song was pretty sweet. i'd be thinking of possible music candidates, but i've always been a franchise man myself.
    Title: RE: Official Smash Bros. Dojo Update Discussion - I've never even heard of "X", but this music is rad!
    Post by: Stogi on December 05, 2007, 03:11:35 AM
    OOOOOOOHHHHH I like the strategy behind the final smash! It gives more of a worthy presence in the Smash series.

    Also, the music is pretty tight though I don't know about "rad*."


    *who uses the word rad anymore?! hehe
    Title: RE: Official Smash Bros. Dojo Update Discussion - I've never even heard of "X", but this music is rad!
    Post by: Bill Aurion on December 05, 2007, 08:36:31 AM
    I use rad!  Because it's...well...rad!
    Title: RE:Official Smash Bros. Dojo Update Discussion - I've never even heard of "X", but this music is rad!
    Post by: Luigi Dude on December 05, 2007, 10:59:21 AM
    Well we now know that this game can contain music from ANY Nintendo game ever made.  I mean seriously, X is as obscure as a game can possible get.  X is so obscure and unknown it makes the Ice Climbers look like Pokemon in comparison.  For Sakurai to pick a song from that game means I can easily imagine music from series like Mole Mania and Star Tropics also finding there way in.

    Damn, this games soundtrack truly is going to be huge.
    Title: RE:Official Smash Bros. Dojo Update Discussion - I've never even heard of "X", but this music is rad!
    Post by: IceCold on December 05, 2007, 03:08:33 PM
    Japan-only Game Boy game? What genre?
    Title: RE: Official Smash Bros. Dojo Update Discussion - I've never even heard of "X", but this music is rad!
    Post by: anubis6789 on December 05, 2007, 05:05:35 PM
    It seems to be a wire-frame based tank game much in the same vein as Spectre from what I can tell. It was also developed by Argonaut, better known for the original StarFox.
    Title: RE: Official Smash Bros. Dojo Update Discussion - I've never even heard of "X", but this music is rad!
    Post by: MysticGohan on December 05, 2007, 07:13:26 PM
    Looks like Todays update is King Dede's final smash! Who's gonna be awarded? heh
    Title: RE:Official Smash Bros. Dojo Update Discussion - I've never even heard of "X", but this music is rad!
    Post by: GoldenPhoenix on December 05, 2007, 08:56:37 PM
    Booo, figures I didn't predict it today. BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
    Title: RE: Official Smash Bros. Dojo Update Discussion - I've never even heard of "X", but this music is rad!
    Post by: Tanookisuit on December 06, 2007, 12:35:23 AM
    *Yaaaaaawwwwn*
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hup! Hup! Hey! Ho! STAMPEDE!
    Post by: Smash_Brother on December 06, 2007, 05:28:27 AM
    Quote

    Originally posted by: Tanookisuit
    *Yaaaaaawwwwn*


    Title: RE:Official Smash Bros. Dojo Update Discussion - Hup! Hup! Hey! Ho! STAMPEDE!
    Post by: NWR_pap64 on December 06, 2007, 08:36:42 AM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: Tanookisuit
    *Yaaaaaawwwwn*



    So, you want some Popcorn balls?

    But going back to the update, earlier I suggested that perhaps one of the reasons we haven't gotten any character updates in ages is because Sakurai wants to finish talking about the already unveiled characters before moving onto the new ones.

    Only 4 characters haven't received their FS update (Solid Snake, Sonic, ZSS and Zelda) while 9 characters have not received their special moves updates (Bowser, Peach, Donkey Kong, Kirby, Pikachu, Ice Climbers, Samus, Zelda and Yoshi).

    If Sakurai were to focus on the already revealed characters perhaps we won't get any character reveals till January! O.O
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hup! Hup! Hey! Ho! STAMPEDE!
    Post by: Mikintosh on December 06, 2007, 11:33:15 AM
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: Tanookisuit
    *Yaaaaaawwwwn*



    So, you want some Popcorn balls?

    But going back to the update, earlier I suggested that perhaps one of the reasons we haven't gotten any character updates in ages is because Sakurai wants to finish talking about the already unveiled characters before moving onto the new ones.

    Only 4 characters haven't received their FS update (Solid Snake, Sonic, ZSS and Zelda) while 9 characters have not received their special moves updates (Bowser, Peach, Donkey Kong, Kirby, Pikachu, Ice Climbers, Samus, Zelda and Yoshi).

    If Sakurai were to focus on the already revealed characters perhaps we won't get any character reveals till January! O.O


    The saddest thing is, I think you're absolutely right. I think Sakurai's still letting the Sonic revelation simmer, and wants to get all the middle-tier suggestion out of the way before confirming anybody else. I'm hoping for one more character in 2007 (even a veteran), but I have a feeling he'll wait until closer to the launch date. That is, assuming it doesn't slip to second quarter like it is in Europe...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hup! Hup! Hey! Ho! STAMPEDE!
    Post by: GoldenPhoenix on December 06, 2007, 06:10:13 PM
    Wow, talk about an innovative way to have online matches. CPU replacement if you lose your connection? Never heard of such a thing before.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hup! Hup! Hey! Ho! STAMPEDE!
    Post by: that Baby guy on December 06, 2007, 06:13:55 PM
    Not to mention, items was covered.  All items in, the ones turned off will be entered in by "lottery."
    Title: RE: Official Smash Bros. Dojo Update Discussion - Hup! Hup! Hey! Ho! STAMPEDE!
    Post by: Gylldas on December 06, 2007, 06:23:48 PM
    I'm also guessing this semi-confirms 4 Wii consoles playing at once?  I must say though, I don't see much of a difference between this online mode and a regular offline brawl with all of this anonymity between players, especially with CPUs taking over disconnections.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hup! Hup! Hey! Ho! STAMPEDE!
    Post by: BlackNMild2k1 on December 06, 2007, 06:33:17 PM
    Quote

    Originally posted by: GoldenPhoenix
    Wow, talk about an innovative way to have online matches. CPU replacement if you lose your connection? Never heard of such a thing before.

    Quote

    Originally posted by: Gylldas
    I'm also guessing this semi-confirms 4 Wii consoles playing at once?  I must say though, I don't see much of a difference between this online mode and a regular offline brawl with all of this anonymity between players, especially with CPUs taking over disconnections.

    I wonder if the game alerts you to opponent disconnect, and also if it will log a player disconnect onto his record next time s/he connect online.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Hup! Hup! Hey! Ho! STAMPEDE!
    Post by: Mikintosh on December 06, 2007, 07:08:08 PM
    Quote

    Originally posted by: Gylldas
    I'm also guessing this semi-confirms 4 Wii consoles playing at once?  I must say though, I don't see much of a difference between this online mode and a regular offline brawl with all of this anonymity between players, especially with CPUs taking over disconnections.


    There isn't any, if you have people to play with. And without those people, there's not much, except for the general reason for playing against human opponents instead of the computer: playing against a real person and those particular tactics. If one doesn't care about win/loss records and all that stuff, then that's most of the reason for online play in any game, anyway.

    I thought it was interesting that Zelda was an opponent, yet wasn't on the character select screen.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Nick DiMola on December 06, 2007, 11:10:33 PM
    Quote

    Originally posted by: thatguy
    Not to mention, items was covered.  All items in, the ones turned off will be entered in by "lottery."


    This is terrible news. I HATE playing with items. I like the fact that Sakurai tried to simplify online play, but I think he may have simplified the equation too much.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Bill Aurion on December 06, 2007, 11:13:22 PM
    Lottery is the only way to go when playing a random battle...Setting up specific settings is what the Friend battles are for...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Plugabugz on December 06, 2007, 11:33:55 PM
    Quote

    Originally posted by: GoldenPhoenix
    Wow, talk about an innovative way to have online matches. CPU replacement if you lose your connection? Never heard of such a thing before.


    Mario Strikers does it. Only it tells you the other player has disconnected, and it gives you the option to continue the match (knowing this) or go back and start a fresh match.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Shecky on December 07, 2007, 12:53:34 AM
    Quote

    Originally posted by: GoldenPhoenix
    Wow, talk about an innovative way to have online matches. CPU replacement if you lose your connection? Never heard of such a thing before.


    Sarcasm noted... Clearly many of games, particularly on the PC, have done this before.  It's not that special.

    What hasn't been done much is removing dedicated "hosts" from games.  Normally if the host, the one that starts and sets up the game, drops... goodby game, it was only the clients that could tolerate transparent disconnections, insertions, or CPU replacement.

    Now it seems that Brawl dynamically hosts this game... meaning that there is no dedicated "host" and that's pretty cool.

    That along with the lottery should also allow for rapid matchmaking, but Gamespy (Nintendo's partner in that relm) will likely still foobar that.

    I'm sure there will be a way to vote for "no items" and if the other 3 people don't agree, well then tough!!

    Looks like you can weight your vote with coins, so one person may still be able to force his choice at a cost, but if I were Nintendo I would make it so that increasing coinage would never give you a 100% chance of getting what you want.  Otherwise I worry about hackers with unlimited coins when there is eventually a gameshark for the system.  Still I'm not too worried about that.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Spak-Spang on December 07, 2007, 01:27:52 AM
    Man, all I can say is that update was EPIC.  Yeah, I know it is a miss use of the word Epic.  But I don't care.  It was awesome.  

    Nintendo is really working hard on Brawl's online experience.  I like the idea of playing the computer if players drop out.  It probably won't be as bad as 3 players all dropping out, but 2 is probable.  

    We also now understand why the play anyone system isn't ranking wins and loses for that mode.  You never know if you played all humans or the CPU.  I knew it would make sense later.  And the friends modes don't have the CPU jumping in, and you can save stats for wins and such with those games.

    I am curious about items online.  I believe how they are getting online to work is limiting the items available for each match.  So Everyone gets to vote for like 3 items to be turned off, and perhaps only 8 are turned off?  I dunno.  I would like to know more about that.

    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: GeneralTraag on December 07, 2007, 02:03:39 AM
    Quote

    Originally posted by: Mikintosh

    I thought it was interesting that Zelda was an opponent, yet wasn't on the character select screen.


    Also, the Ice Climbers are in one of the screen shots too, and they are not on the character select screen either.  They are in the background of the picture with Mario fighting Meta Knight.

    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Smash_Brother on December 07, 2007, 02:58:10 AM
    This is a terrible idea.

    Is there anyone who WON'T realize when they're suddenly playing against a CPU? I've yet to play against a CPU in a SSB game which isn't painfully obvious, and I'm sure they'll have it fixed, but the E4All CPU videos weren't exactly encouraging.

    Beyond that, if your opponent drops out of fear, you should win, period. I understand they didn't want to destroy the continuity of the match, but I don't like the fact that I could be continuing the game against a CPU when I went online to fight human players. I'd rather the match end and I jump into my next match against humans faster.

    Quote

    Originally posted by: Spak-Spang
    Man, all I can say is that update was EPIC.  Yeah, I know it is a miss use of the word Epic.  But I don't care.  It was awesome.


    To each their own, but you sound like you're covering for Sakurai.

    We had this information years ago in the form of Metroid Hunters and its online mode which gave you the same choices, minus character selection. There's nothing new or worthwhile in this update, only that I can expect to start playing battles against humans but finish them against CPUs, which completely sucks ass since I can play against CPUs offline and I went online to fight human players.

    I don't think it's a good idea that my scud of an opponent can drop a game and force me to defeat a bot or else I too get a disconnect by leaving the game.

    I mean, if I dropped, I'd think, "Ha! That poor fool is going to keep playing a bot because he has no choice!" I couldn't think of a better revenge against a player that was better than you than forcing them to fight a CPU for the remainder of the match. It's like the game doesn't acknowledge that you intimidated your opponent but instead carries on like nothing is wrong when you clearly have a bot to mop up.

    I was really looking forward to being able to jump into online play at any time and get practice against human players. This kills that for me because half the time will probably be spent against bots because of dropping assclowns. It's a neat idea in theory, but in practice, this will suck. I just hope it gives us the option to end the game when all the human players have dropped on you.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Bill Aurion on December 07, 2007, 03:32:26 AM
    Quote

    Originally posted by: Spak-Spang
    I am curious about items online.  I believe how they are getting online to work is limiting the items available for each match.  So Everyone gets to vote for like 3 items to be turned off, and perhaps only 8 are turned off?  I dunno.  I would like to know more about that.

    I bet all it will do is look at what items you have turned on/off in your settings and go from there...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Smash_Brother on December 07, 2007, 03:49:24 AM
    Can anyone confirm if the game tracks your online disconnects?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Stogi on December 07, 2007, 04:03:35 AM
    I don't think there is a ranking system ala Mario Strikers; but hell, I'm just speculating from the known information. I hope there's at least something to differentiated bad players from good players, so I don't easily win every time. (see what I did there :-P)

    If I remember correctly, I think there was at least a mentioning of tournaments somewhere *goes rummaging through old forums*  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: tombo125 on December 07, 2007, 04:12:15 AM
    Smash_Brother, do us all a favor and get some of your online friends registered and play with them.  Problem solved.
    And you sound like you think you are the best player ever and nobody would ever want to finish a game with you.  I doubt that either is true.

    EDIT: Before you say it, I bet you could beat me in SSB.  I know I would not leave the game tho.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: GoldenPhoenix on December 07, 2007, 04:27:22 AM
    Quote

    Originally posted by: tombo125
    Smash_Brother, do us all a favor and get some of your online friends registered and play with them.  Problem solved.
    And you sound like you think you are the best player ever and nobody would ever want to finish a game with you.  I doubt that either is true.


    Smash will PWN you.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: JonLeung on December 07, 2007, 04:52:18 AM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: tombo125
    Smash_Brother, do us all a favor and get some of your online friends registered and play with them.  Problem solved.
    And you sound like you think you are the best player ever and nobody would ever want to finish a game with you.  I doubt that either is true.

    Smash will PWN you.

    Well, that IS his name.

    He is super, too.  Don't forget whose discussion board this is!  It's the "(Super) Smash Brother's Discussion", after all!

    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Mikintosh on December 07, 2007, 05:07:15 AM
    Quote

    Originally posted by: Smash_Brother
    This is a terrible idea.

    Is there anyone who WON'T realize when they're suddenly playing against a CPU? I've yet to play against a CPU in a SSB game which isn't painfully obvious, and I'm sure they'll have it fixed, but the E4All CPU videos weren't exactly encouraging.

    Beyond that, if your opponent drops out of fear, you should win, period. I understand they didn't want to destroy the continuity of the match, but I don't like the fact that I could be continuing the game against a CPU when I went online to fight human players. I'd rather the match end and I jump into my next match against humans faster.

    Quote

    Originally posted by: Spak-Spang
    Man, all I can say is that update was EPIC.  Yeah, I know it is a miss use of the word Epic.  But I don't care.  It was awesome.


    To each their own, but you sound like you're covering for Sakurai.

    We had this information years ago in the form of Metroid Hunters and its online mode which gave you the same choices, minus character selection. There's nothing new or worthwhile in this update, only that I can expect to start playing battles against humans but finish them against CPUs, which completely sucks ass since I can play against CPUs offline and I went online to fight human players.

    I don't think it's a good idea that my scud of an opponent can drop a game and force me to defeat a bot or else I too get a disconnect by leaving the game.

    I mean, if I dropped, I'd think, "Ha! That poor fool is going to keep playing a bot because he has no choice!" I couldn't think of a better revenge against a player that was better than you than forcing them to fight a CPU for the remainder of the match. It's like the game doesn't acknowledge that you intimidated your opponent but instead carries on like nothing is wrong when you clearly have a bot to mop up.

    I was really looking forward to being able to jump into online play at any time and get practice against human players. This kills that for me because half the time will probably be spent against bots because of dropping assclowns. It's a neat idea in theory, but in practice, this will suck. I just hope it gives us the option to end the game when all the human players have dropped on you.



    How many people do you think are going to be dropping out per match, anyway? The thing's are only 2-3 minutes long usually; I don't think most people are that impatient. And if they connection's lost...well, you don't really deserve to win that one, do you?

    People that are playing the game for fun would rather play an entire match then get a win record that they didn't earn.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: GoldenPhoenix on December 07, 2007, 05:16:07 AM
    Quote

    Originally posted by: Mikintosh
    Quote

    Originally posted by: Smash_Brother
    This is a terrible idea.

    Is there anyone who WON'T realize when they're suddenly playing against a CPU? I've yet to play against a CPU in a SSB game which isn't painfully obvious, and I'm sure they'll have it fixed, but the E4All CPU videos weren't exactly encouraging.

    Beyond that, if your opponent drops out of fear, you should win, period. I understand they didn't want to destroy the continuity of the match, but I don't like the fact that I could be continuing the game against a CPU when I went online to fight human players. I'd rather the match end and I jump into my next match against humans faster.

    Quote

    Originally posted by: Spak-Spang
    Man, all I can say is that update was EPIC.  Yeah, I know it is a miss use of the word Epic.  But I don't care.  It was awesome.


    To each their own, but you sound like you're covering for Sakurai.

    We had this information years ago in the form of Metroid Hunters and its online mode which gave you the same choices, minus character selection. There's nothing new or worthwhile in this update, only that I can expect to start playing battles against humans but finish them against CPUs, which completely sucks ass since I can play against CPUs offline and I went online to fight human players.

    I don't think it's a good idea that my scud of an opponent can drop a game and force me to defeat a bot or else I too get a disconnect by leaving the game.

    I mean, if I dropped, I'd think, "Ha! That poor fool is going to keep playing a bot because he has no choice!" I couldn't think of a better revenge against a player that was better than you than forcing them to fight a CPU for the remainder of the match. It's like the game doesn't acknowledge that you intimidated your opponent but instead carries on like nothing is wrong when you clearly have a bot to mop up.

    I was really looking forward to being able to jump into online play at any time and get practice against human players. This kills that for me because half the time will probably be spent against bots because of dropping assclowns. It's a neat idea in theory, but in practice, this will suck. I just hope it gives us the option to end the game when all the human players have dropped on you.



    How many people do you think are going to be dropping out per match, anyway? The thing's are only 2-3 minutes long usually; I don't think most people are that impatient. And if they connection's lost...well, you don't really deserve to win that one, do you?

    People that are playing the game for fun would rather play an entire match then get a win record that they didn't earn.


    Speak for yourself! That would be the only time I could get a win!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Smash_Brother on December 07, 2007, 05:39:24 AM
    Quote

    Originally posted by: tombo125
    Smash_Brother, do us all a favor and get some of your online friends registered and play with them.  Problem solved.


    I can't. SSBB uses its own friend codes and not the Wii's.

    Quote

    And you sound like you think you are the best player ever and nobody would ever want to finish a game with you.  I doubt that either is true.

    EDIT: Before you say it, I bet you could beat me in SSB.  I know I would not leave the game tho.


    My skill doesn't even enter into it. I'm more paranoid about people having fun f*cking with other players.

    I acknowledge that my views upon this are stilted, but not without reason. Having played various MMOs for a few years, I've known perfectly well that people will do anything they can to cause other people hassle in online games, known as "griefing".

    There are three scenarios here:

    1. Disconnects are tracked by Wii, meaning that players with too many disconnects will be excluded from random games.

    2. Disconnects are tracked by Mii, meaning that players can make new Miis and continue to mess with people all they want.

    3. Disconnects aren't tracked at all, meaning that it'll be a hassle when players drop but you can drop yourself without any worry.

    #2 concerns me the most, as that means griefers will stick you with a bot just to piss you off and if you want to keep your drop record clean, you'll have to stay to fight it.

    As for online skill, I hope I get my ass kicked around. It'll probably dishearten me at first, but after that I'll realize it just means I have much to learn in order to improve.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: tombo125 on December 07, 2007, 06:00:13 AM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: tombo125
    Smash_Brother, do us all a favor and get some of your online friends registered and play with them.  Problem solved.


    I can't. SSBB uses its own friend codes and not the Wii's.

    Quote

    And you sound like you think you are the best player ever and nobody would ever want to finish a game with you.  I doubt that either is true.

    EDIT: Before you say it, I bet you could beat me in SSB.  I know I would not leave the game tho.


    My skill doesn't even enter into it. I'm more paranoid about people having fun f*cking with other players.

    I acknowledge that my views upon this are stilted, but not without reason. Having played various MMOs for a few years, I've known perfectly well that people will do anything they can to cause other people hassle in online games, known as "griefing".

    There are three scenarios here:

    1. Disconnects are tracked by Wii, meaning that players with too many disconnects will be excluded from random games.

    2. Disconnects are tracked by Mii, meaning that players can make new Miis and continue to mess with people all they want.

    3. Disconnects aren't tracked at all, meaning that it'll be a hassle when players drop but you can drop yourself without any worry.

    #2 concerns me the most, as that means griefers will stick you with a bot just to piss you off and if you want to keep your drop record clean, you'll have to stay to fight it.

    As for online skill, I hope I get my ass kicked around. It'll probably dishearten me at first, but after that I'll realize it just means I have much to learn in order to improve.


    Ok, i got owned on the bold.  No more talking about things I dont know.

    Your post makes more sense to me now.  It sounded like you were saying that you were so good people would not like to play against you.   But I still think that most people will not disconnect when they are losing.  They might have to totally disconnect from the internet and that takes a while to connect to, if i remember correctly.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: NWR_pap64 on December 07, 2007, 06:07:31 AM
    Thinking further about this...What if you are never certain if you are playing against human players? I mean, you could start a 4 player match and never realize that you have been playing bots all along...Sakurai pretty much created the SSB version of the Matrix! O.O

    I hope Sakurai was smart enough to include the option of turning bots off when setting up a match. Sakurai included the option to please people, but hopefully he included the option to turn it off and have players do whatever they want.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Smash_Brother on December 07, 2007, 06:10:09 AM
    It's no worry: we ALL got owned by the repeat friend codes bit.

    As for the internet, it does take a bit of time to reconnect, but I still suspect we'd have a lot of droppers kicking around.

    It's going to suck to be a mid-level player who doesn't drop: losing to better players while lesser players always drop on you.

    I assume there will be some kind of penalty for dropping, but we'll have to wait and see. I'm pretty sure Sakurai said there would be no ranking system, but I'm not sure how it handles individual accounts.

    Being able to turn it off would be the best of both worlds, just turning on an option which ends the game if there are no human opponents left would solve any issues.


     
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: GoldenPhoenix on December 07, 2007, 06:11:25 AM
    Quote

    Originally posted by: Smash_Brother
    It's no worry: we ALL got owned by the repeat friend codes bit.

    As for the internet, it does take a bit of time to reconnect, but I still suspect we'd have a lot of droppers kicking around.

    It's going to suck to be a mid-level player who doesn't drop: losing to better players while lesser players always drop on you.

    I assume there will be some kind of penalty for dropping, but we'll have to wait and see. I'm pretty sure Sakurai said there would be no ranking system, but I'm not sure how it handles individual accounts.


    Hopefully I can PWN you Smash_Brother with my CPU replacement.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Smash_Brother on December 07, 2007, 06:16:40 AM
    Doesn't work in friend games, sorry.

    I'm not even going to suggest I'm that good, though. I'm the best player in my circle, but that doesn't mean anything at all since all it really means is that I suck the least.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Spak-Spang on December 07, 2007, 06:22:24 AM
    Quote

    Originally posted by: Smash_Brother
    This is a terrible idea.

    Is there anyone who WON'T realize when they're suddenly playing against a CPU? I've yet to play against a CPU in a SSB game which isn't painfully obvious, and I'm sure they'll have it fixed, but the E4All CPU videos weren't exactly encouraging.

    Beyond that, if your opponent drops out of fear, you should win, period. I understand they didn't want to destroy the continuity of the match, but I don't like the fact that I could be continuing the game against a CPU when I went online to fight human players. I'd rather the match end and I jump into my next match against humans faster.

    Quote

    Originally posted by: Spak-Spang
    Man, all I can say is that update was EPIC.  Yeah, I know it is a miss use of the word Epic.  But I don't care.  It was awesome.


    To each their own, but you sound like you're covering for Sakurai.

    We had this information years ago in the form of Metroid Hunters and its online mode which gave you the same choices, minus character selection. There's nothing new or worthwhile in this update, only that I can expect to start playing battles against humans but finish them against CPUs, which completely sucks ass since I can play against CPUs offline and I went online to fight human players.

    I don't think it's a good idea that my scud of an opponent can drop a game and force me to defeat a bot or else I too get a disconnect by leaving the game.

    I mean, if I dropped, I'd think, "Ha! That poor fool is going to keep playing a bot because he has no choice!" I couldn't think of a better revenge against a player that was better than you than forcing them to fight a CPU for the remainder of the match. It's like the game doesn't acknowledge that you intimidated your opponent but instead carries on like nothing is wrong when you clearly have a bot to mop up.

    I was really looking forward to being able to jump into online play at any time and get practice against human players. This kills that for me because half the time will probably be spent against bots because of dropping assclowns. It's a neat idea in theory, but in practice, this will suck. I just hope it gives us the option to end the game when all the human players have dropped on you.



    I don't think I am being apoligetic at all.  The way I look at it is that Brawl is doing some pretty smart things with its online play.  

    Listen if you want to keep records of all your battles and compare your record with others that is available with your friends, which are the only people you really care about the record with anyway.  I don't care if the world champion of Brawl gets another 100 wins because he is playing random people online that are nowhere as good as him.  

    What I do care about is what happens in the online matches I do play.  Sometimes it takes awhile to match up with 3 other players and get a game started...I now know that if somebody drops out of the game, I am not left playing in an empty field.  I can finish out the game quickly with computer players and find other players afterwards.  It ends up not making the match meaningless and I can still have fun.  

    People drop out of random matches all the time.  Specially if games are being scored.  I would rather not have that happen.  Also people can lose their connections and drop accidentally, and it is not fair to score against them.  Finally, when computer players replace a human person I would rather not the winner get a credit for beating someone online, when they beat a computer.

    Basically the system takes care of it self.  Random matches are just that Random and with a means to keep it fun even if players drop.  With your friends is where the real competition begins
    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Ceric on December 07, 2007, 06:27:45 AM
    First thing First.  I'm pretty sure at one-point that there was no ranking what so ever in online battles and couple that with not even knowing who the people are.  I mean if they drop who cares.  What I'm hoping for are that they have hidden stats that will guage your ability with a character and in general.  Adjust your replacements difficulty accordingly and call it a  day.

    I just hope that the matching making will be ok.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Smash_Brother on December 07, 2007, 06:48:24 AM
    Quote

    Originally posted by: Ceric
    First thing First.  I'm pretty sure at one-point that there was no ranking what so ever in online battles and couple that with not even knowing who the people are.  I mean if they drop who cares.  What I'm hoping for are that they have hidden stats that will guage your ability with a character and in general.  Adjust your replacements difficulty accordingly and call it a  day.

    I just hope that the matching making will be ok.


    I understand what you mean, but when I don't have friends to play against, I want to be honing my skills and thinking, calculating opponents. I'd rather they drop and I jump back into the queue faster than have to notice that they're behaving just like bots.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: vudu on December 07, 2007, 07:03:05 AM
    Maybe it's an option you can turn on and off.  Quit complaining until you know the full story.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Smash_Brother on December 07, 2007, 07:20:46 AM
    Quote

    Originally posted by: vudu
    Maybe it's an option you can turn on and off.  Quit complaining until you know the full story.


    "If you get cut off, your character will get taken over by the CPU without your opponents even knowing—it pinch hits for you!"

    I'm hopeful, but it doesn't sound like this is the case.

    It's not THAT big of a deal. It's just that I was looking forward to going out into the "wild" and battling random players. I would be ok with players dropping but I'd rather not pointlessly fight bots.

    Maybe you can still inflate your win/loss record off of bots, and maybe you get coins or prizes or something for winning online.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Smash_Brother on December 07, 2007, 07:36:00 AM
    On a side note, did anyone else notice that Dedede seems to be stuck in place while performing his final smash? I just realized that, as before I assumed he could call them in and then continue fighting like Pit does.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Luigi Dude on December 07, 2007, 09:29:42 AM
    OK I'm sorry but why are none of you talking about this.

    Quote

    And there is one more important thing...

    When you have a battle mode that runs online like Basic Brawl, the problem of what to do with hidden characters arises. If one of your opponents chooses a character you haven’t unlocked yet, it will be spoiled for you immediately.

    But even without this mode, given the proliferation of the Internet these days, the existence of hidden characters is going to get exposed anyway.

    So, this time I’m moving in the direction of not being too hung up on hidden characters.

    You can earn most characters by playing through Adventure Mode: The Subspace Emissary. For those of you who look forward to those encounters, I recommend you clear this mode before playing Basic Brawl.

    And as the case has always been, I’ve made it so you can play the characters you unlock in battles.


    This pretty much means we can expect him to reveal the hidden characters much sooner then expected.  In Melee he didn't start showing them until after the game was released in Japan, but from his comment it sounds like this time he's going to start showing them before launch because most people will know about them on the internet right away anyway.  Not to mention he's also just confirmed that most of the characters will be unlocked in the Subspace Emissary.  Even though some of us had been thinking that a lot of them would be unlocked that way, it's now official.

    Plus we're getting closer to the month before time period now so it sounds like Sakurai is getting everyone ready.  Since December 24th is on a Monday that's also Christmas Eve and a month before the Japan release date you just know something big will be shown that day.  So just 2 more weeks people until the real fun begins.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: wandering on December 07, 2007, 09:51:17 AM
    Quote

    Maybe you can still inflate your win/loss record off of bots [...]

    You can't. The game doesn't keep track of wins/losses when you're playing against strangers, and bots don't replace players who drop out when you're playing against friends.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Smash_Brother on December 07, 2007, 10:44:27 AM
    Quote

    Originally posted by: Luigi Dude So just 2 more weeks people until the real fun begins.


    I hope this is the case.

    Also, I THOUGHT I remembered hearing earlier that Sakurai planned to release all of the secret character info before the game was released.

    Here's hoping the good updates arrive soon.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: LuigiHann on December 07, 2007, 11:08:55 AM
    The assertion that I can be instantly and unnoticeably replaced by a computer is disconcerting... What is a "human" anyway? What is a "mind" or a "soul"? How do I know I'm not a computer already?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Nick DiMola on December 07, 2007, 11:20:45 AM
    Quote

    Originally posted by: LuigiHann
    The assertion that I can be instantly and unnoticeably replaced by a computer is disconcerting... What is a "human" anyway? What is a "mind" or a "soul"? How do I know I'm not a computer already?


    Well if you are, please don't take over the world.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Luigi Dude on December 07, 2007, 11:24:23 AM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: Luigi Dude So just 2 more weeks people until the real fun begins.


    I hope this is the case.

    Also, I THOUGHT I remembered hearing earlier that Sakurai planned to release all of the secret character info before the game was released.

    Here's hoping the good updates arrive soon.

    Well the timing is just too perfect.  It's exactly a month before the Japanese release and Christmas is being celebrated in every country represented on the official website.  With those two combined it's just obvious that Sakurai has something big planned for that week.

    Unless Sakurai hates Christmas and wants us all to be just as angry as he is during the holidays.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Bill Aurion on December 07, 2007, 11:24:58 AM
    Quote

    Originally posted by: Luigi Dude
    This pretty much means we can expect him to reveal the hidden characters much sooner then expected.

    I don't know about that...I really don't think Sakurai will go out of his way to directly reveal all (or even most of) the secret characters before the game is even out...

    By not "being hung up" I take to mean that Sakurai isn't worried about people spoiling all of them, not that he will reveal them himself...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Mikintosh on December 07, 2007, 11:30:08 AM
    Quote

    Originally posted by: Luigi Dude
    OK I'm sorry but why are none of you talking about this.

    Quote

    And there is one more important thing...

    When you have a battle mode that runs online like Basic Brawl, the problem of what to do with hidden characters arises. If one of your opponents chooses a character you haven’t unlocked yet, it will be spoiled for you immediately.

    But even without this mode, given the proliferation of the Internet these days, the existence of hidden characters is going to get exposed anyway.

    So, this time I’m moving in the direction of not being too hung up on hidden characters.

    You can earn most characters by playing through Adventure Mode: The Subspace Emissary. For those of you who look forward to those encounters, I recommend you clear this mode before playing Basic Brawl.

    And as the case has always been, I’ve made it so you can play the characters you unlock in battles.


    This pretty much means we can expect him to reveal the hidden characters much sooner then expected.  In Melee he didn't start showing them until after the game was released in Japan, but from his comment it sounds like this time he's going to start showing them before launch because most people will know about them on the internet right away anyway.  Not to mention he's also just confirmed that most of the characters will be unlocked in the Subspace Emissary.  Even though some of us had been thinking that a lot of them would be unlocked that way, it's now official.


    Buh? He's referring to the fact that he's not going to block secret characters from being selectable when fighting against people online who still haven't unlocked them yet, as the average gamer will have found out about them once the game's been released due to the Internet. Nothing in there about pre-release information, he's adressing a post-launch scenario.

    Not saying he won't reveal the secret characters before the game comes out anyway, but that's not what he's talking about here. And also, he said most of the locked characters will be unlocked through Subspace Emissary, not that most of the total characters in the game will be locked. Though, again, I wouldn't be surprised if they were both the case.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Tanookisuit on December 07, 2007, 12:13:14 PM
    This actually makes me believe he WON'T reveal any hiden characters before release.  But I do expect the full roster of non-hiddens to be revealed before game launch.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: LuigiHann on December 07, 2007, 12:16:10 PM
    Quote

    Originally posted by: Mr. Jack
    Quote

    Originally posted by: LuigiHann
    The assertion that I can be instantly and unnoticeably replaced by a computer is disconcerting... What is a "human" anyway? What is a "mind" or a "soul"? How do I know I'm not a computer already?


    Well if you are, please don't take over the world.


    It may be too late!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Luigi Dude on December 07, 2007, 06:32:26 PM
    Anyway it doesn't matter when Sakurai himself starts to reveal hidden characters because the final roaster will end up being leaked before launch.  The final character list for Brawl is one of the most anticipated events out there.  You just know that there's going to be some guy who will get to play the full version early and leak the total list.

    The only way Nintendo can prevent this is if they refuse to give any Japanese publications early copies to review and to not ship any copies to retailers until the night before launch.  Of course even if they did that you just know that some store in Hong Kong will somehow end up receiving a copy of the game one week before launch since they always do.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Mikintosh on December 07, 2007, 07:58:56 PM
    Didn't Coro Coro say they were going to release the full list on the 15th?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Luigi Dude on December 07, 2007, 11:45:16 PM
    Quote

    Originally posted by: Mikintosh
    Didn't Coro Coro say they were going to release the full list on the 15th?


    I heard about that as well but I haven't been sure if the source was legit.  If it is indeed true then we could be in for something big.  Coro Coro is a very reliable magazine that has reveal exclusive info on several videogames in the past.  Last year they revealed pretty much everything on Pokemon Diamond and Pearl quite a while before it was released in Japan.  So if Nintendo allowed Coro Coro to reveal a lot about Pokemon DP before it's release, it wouldn't be that surprising for Nintendo to allow them to do the same for Brawl.

    Oh please let this turn out to be true.  I want to finally see me some CAPTAIN FALCON!!!  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Smash_Brother on December 08, 2007, 06:55:40 AM
    I badly want to see the roster, only so I can get the potential disappointment out of the way early.

    It's like the revelation of the Wii name: I want to get it over with so I can stop being disappointed early. Either I'll like the secret roster or I'll hate it, but I'd rather know now than risk unlocking it on launch day and being insanely disappointed right then and there.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Bill Aurion on December 08, 2007, 07:29:32 AM
    "Either I'll like the secret roster or I'll hate it"

    There's no middle ground? ='D

    But you don't have to worry about waiting until you play it to find out who the secret characters are anyway...

    (Also, I believe Coro Coro said it'd reveal the STARTING roster, which would be interesting in its own right...)
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: NWR_pap64 on December 08, 2007, 08:11:48 AM
    Quote

    Originally posted by: Bill Aurion
    (Also, I believe Coro Coro said it'd reveal the STARTING roster, which would be interesting in its own right...)


    I believe the same thing. I doubt they would reveal ALL characters right away. I do see them revealing a couple of brand new characters, which will then be featured on the SSB blog.

    Oh and S_B, you can bet anything that once the Japanese version is released the net will be FILLED with threads saying "OMG ALL THE HIDDEN CHARACTERS REVEALED!!!!!!11!111". You'll likely know who's in the game by then.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Luigi Dude on December 08, 2007, 09:50:38 AM
    Quote

    Originally posted by: Bill Aurion

    (Also, I believe Coro Coro said it'd reveal the STARTING roster, which would be interesting in its own right...)


    So it's only the starting characters they said, well that makes a lot more sense.  Considering December 15 is pretty close to the one month date, I'd imagine Nintendo would have no problem allowing a major publication like Coro Coro reveal that.

    Well this should be quite interesting then.  Hopefully we'll see a picture of the starting lineup character select screen, this way we might be able to get a good idea how many character might be in the final one.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Shecky on December 09, 2007, 06:04:59 PM
    Bonsly (Rock Pkmn that will hinder most character movement - except maybe DK and others - and really hurts if it connects.  Even to enemies with less than 50% damage)
    Title: RE: Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Smash_Brother on December 09, 2007, 06:07:36 PM
    Sigh...

    You know, I had pondered quoting the "Yawwwwn" quote every time a crap update shows up but I don't want to be a royal bastard.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: LuigiHann on December 09, 2007, 06:10:00 PM
    Quote

    Originally posted by: Smash_Brother
    Sigh...

    You know, I had pondered quoting the "Yawwwwn" quote every time a crap update shows up but I don't want to be a royal bastard.


    Why do you even read/post in this thread every day? Anytime there's an update that you would find interesting, you know NWR will post it on the front page. So why follow the daily updates at all?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: Shecky on December 09, 2007, 06:26:31 PM
    Quote

    Originally posted on page 123 by: Smash_Brother
    I realized why character reveals are the most important updates...

    Character reveals, on the other hand, are definite. For example, King Dedede's reveal confirmed that he is in the game. We know nothing else, but we know that his likeness and character will be present in SSBB. How he plays, how his moves work in an actual gameplay context, etc. are still very much up in the air, but we KNOW that Dedede is in the game and you will be able to play as him.

    That is THE most certain thing we can find out through updates. We only have snippets of music so we don't know if the whole song is good or not. Levels can look crazy but we won't know for certain because we don't have first-hand knowledge of how the physics of the game will relate to those levels.

    The ONLY certainty in SSBB which we can know without playing it is the roster, period. Online could be laggy and unplayable, stickers could be boring, spectator mode could suck, the level editor could be clunky and buggy, but if they tell us Sonic is in the game, we KNOW FOR CERTAIN that he is in the damn game.

    Anything else is speculation and invites disappointment. I was excited about the level editor but I was wrong in being so. Until I've felt how it plays, I'm just inviting disappointment.


    Quote

    Originally posted on page 126 by: Smash_Brother
    Character reveals, online play, level editor...these are the updates that matter. Everything else is just sundries.


    Quote

    Originally posted by: Smash_Brother
    Sigh...

    You know, I had pondered quoting the "Yawwwwn" quote every time a crap update shows up but I don't want to be a royal bastard.


    You know, technically this is one of those so called "definite" parts, just like characters...  New "definite" play mechanics are introduced and some could find them interesting.  Pick up a PKMN after it opens... hinders your movement, need to actually USE it to get use out of it...  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Human drop out? CPU drop in!
    Post by: GoldenPhoenix on December 09, 2007, 06:43:16 PM
    Quote

    Originally posted by: Shecky
    Quote

    Originally posted on page 123 by: Smash_Brother
    I realized why character reveals are the most important updates...

    Character reveals, on the other hand, are definite. For example, King Dedede's reveal confirmed that he is in the game. We know nothing else, but we know that his likeness and character will be present in SSBB. How he plays, how his moves work in an actual gameplay context, etc. are still very much up in the air, but we KNOW that Dedede is in the game and you will be able to play as him.

    That is THE most certain thing we can find out through updates. We only have snippets of music so we don't know if the whole song is good or not. Levels can look crazy but we won't know for certain because we don't have first-hand knowledge of how the physics of the game will relate to those levels.

    The ONLY certainty in SSBB which we can know without playing it is the roster, period. Online could be laggy and unplayable, stickers could be boring, spectator mode could suck, the level editor could be clunky and buggy, but if they tell us Sonic is in the game, we KNOW FOR CERTAIN that he is in the damn game.

    Anything else is speculation and invites disappointment. I was excited about the level editor but I was wrong in being so. Until I've felt how it plays, I'm just inviting disappointment.


    Quote

    Originally posted on page 126 by: Smash_Brother
    Character reveals, online play, level editor...these are the updates that matter. Everything else is just sundries.


    Quote

    Originally posted by: Smash_Brother
    Sigh...

    You know, I had pondered quoting the "Yawwwwn" quote every time a crap update shows up but I don't want to be a royal bastard.


    You know, technically this is one of those so called "definite" parts, just like characters...  New "definite" play mechanics are introduced and some could find them interesting.  Pick up a PKMN after it opens... hinders your movement, need to actually USE it to get use out of it...


    I like quote trains, I think I'll join.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rocks and stones may break my bones...
    Post by: Bill Aurion on December 09, 2007, 09:15:40 PM
    I didn't expect one of the most unique Pokeball Pokemon to be Bonsly... ='D
    Title: RE:Official Smash Bros. Dojo Update Discussion - Rocks and stones may break my bones...
    Post by: NWR_pap64 on December 09, 2007, 10:50:07 PM
    Quote

    Originally posted by: Shecky
    You know, technically this is one of those so called "definite" parts, just like characters...  New "definite" play mechanics are introduced and some could find them interesting.  Pick up a PKMN after it opens... hinders your movement, need to actually USE it to get use out of it...


    ...Dude, Bonsly is basically a glorified throwing item. The "heavy" effect is probably similar to picking up a heavy crate or barrel, and the automatic knock out effect is probably similar to the homerun bat.

    Its nothing special, and deep down you know it.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rocks and stones may break my bones...
    Post by: Sarail on December 09, 2007, 11:57:52 PM
    I can't wait to see what Pikachu looks like carrying that thing...  :P
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rocks and stones may break my bones...
    Post by: Stogi on December 10, 2007, 01:25:48 AM
    Pichu.....
    Title: RE:Official Smash Bros. Dojo Update Discussion - Rocks and stones may break my bones...
    Post by: Smash_Brother on December 10, 2007, 03:41:22 AM
    Quote

    Originally posted by: LuigiHann
    Why do you even read/post in this thread every day? Anytime there's an update that you would find interesting, you know NWR will post it on the front page. So why follow the daily updates at all?


    I don't every day, not anymore.

    Quote

    Originally posted by: pap64  ...Dude, Bonsly is basically a glorified throwing item. The "heavy" effect is probably similar to picking up a heavy crate or barrel, and the automatic knock out effect is probably similar to the homerun bat.

    Its nothing special, and deep down you know it.


    Yeah, basically it's a "pokebarrel", which they're coincidentally scraping the bottom of for these updates.

    We're going on, what, 4 weeks with no character update? If they don't at least reveal C.Falcon soon, LuigiDude will die of anticipation and we'll have to pool our money to hire an assassin to avenge his death.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rocks and stones may break my bones...
    Post by: nickmitch on December 10, 2007, 04:51:33 AM
    Look, LuigiDude is cool and all, but assassins cost money.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Rocks and stones may break my bones...
    Post by: NWR_pap64 on December 10, 2007, 05:24:56 AM
    Quote

    Originally posted by: TVman
    Look, LuigiDude is cool and all, but assassins cost money.


    I'll do it for FREE!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rocks and stones may break my bones...
    Post by: Bill Aurion on December 10, 2007, 05:34:22 AM
    Possibly the best example of "you get what you pay for" I've ever seen!  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Rocks and stones may break my bones...
    Post by: Smash_Brother on December 10, 2007, 06:33:33 AM
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: TVman
    Look, LuigiDude is cool and all, but assassins cost money.


    I'll do it for FREE!


    No offense, Pap, but you're 6' or so.

    They'd see you on a crowded Japanese street from miles away.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rocks and stones may break my bones...
    Post by: Luigi Dude on December 10, 2007, 07:03:45 AM
    If I die, I'm coming back as a Zombie on February 10th.  And not just your slow moving Zombie but one of those marathon running Crimson Head Zombies.  My desire to play this game is so strong not even death will be able to stop me.

    Of course I'll no longer be able to play multi-player against people anymore because I'll just each their brains.  Oh wait, I just realized why Nintendo is really using the Friend Code system.  It's to protect everyone from Zombie players.  A game like Smash Bros is the perfect way for Zombies to lure there victims right to them.

    So Friend Codes are useful after all.  That's the only thing that's going to prevent Zombie Luigi Dude from eating all your brains.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rocks and stones may break my bones...
    Post by: Smash_Brother on December 10, 2007, 08:21:37 AM
    You should eat Sakurai's brain, then YOU become the director of the next SSB game.

    At least, I think that's how it works...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Rocks and stones may break my bones...
    Post by: Luigi Dude on December 10, 2007, 09:16:52 AM
    Quote

    Originally posted by: Smash_Brother
    You should eat Sakurai's brain, then YOU become the director of the next SSB game.

    At least, I think that's how it works...

    Well you all can be sure that Simon Belmont and Megaman will be in the next Smash Bros then.  Plus the top tier characters are going to be Fawful, Jeigan and Link's Uncle.  

    Oh and this is going to be the music that plays in the Zelda stage.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rocks and stones may break my bones...
    Post by: EasyCure on December 10, 2007, 11:06:31 AM
    everytime i see that video i can only think of one thing...

    They should of made Link do that WHOLE dance when he wears the Kamalo Mask from MM
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rocks and stones may break my bones...
    Post by: Bomb-omb on December 10, 2007, 11:48:06 AM
    from pokemon to zombies????
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rocks and stones may break my bones...
    Post by: Dirk Temporo on December 10, 2007, 01:35:49 PM
    "Bomb-omb"

    Holy fail Batman.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rocks and stones may break my bones...
    Post by: IceCold on December 10, 2007, 01:50:05 PM
    Bob-omb was probably taken.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Rocks and stones may break my bones...
    Post by: stevey on December 10, 2007, 06:06:31 PM
    Rotation!

    Quote

    Rotation is limited to 16 players. Mm hmm.


    16 player online mode confirmed!  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: LuigiHann on December 10, 2007, 06:22:37 PM
    Quote

    Originally posted by: stevey
    Rotation!

    Quote

    Rotation is limited to 16 players. Mm hmm.


    16 player online mode confirmed!


    The "Mm hmm" made me laugh. I'm pretty sure that he's setting up for a future "tournament mode" update.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: Shecky on December 10, 2007, 11:52:58 PM
    Very nice to see this feature.  It was always a pain with more than 4 ppl in SSBM to keep changing out names.  So much so that we just didn't bother selecting them.  Now that names hold your controller setting along side your records, this feature is nearly a necessity.

    To bad I'm no longer likely to have 4+ friends playing at any one time
    Title: RE: Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: Tanookisuit on December 11, 2007, 01:24:23 AM
    I'm going to hate dragging my Wavebird to other people's houses for tourneys.  It seems like everyone else I know got rid of all their GC controllers.  Still, good update!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: Tanookisuit on December 11, 2007, 01:24:25 AM
    Double post?!?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: JonLeung on December 11, 2007, 03:44:10 AM
    I actually like this update.  It's not a new character or a video or anything, but considering some of the updates lately...

    Well, it's pretty cool on its own anyway.  On occasions when there are more than four people, it's nice to have some rotation system, better now that it's enforced in the game and allows for names and control schemes.

    I guess the Smash Bros. think tank does more than just think up new characters and stages...they care about how we play.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: Stogi on December 11, 2007, 05:52:33 AM
    This is very useful since people might have their own way of playing, it's nice to make everyone's customizations easier to deal with.

    This'll probably be attached to a tournament mode as well.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: Smash_Brother on December 11, 2007, 06:03:50 AM
    It must be too long since people have played Melee because Melee already had this feature under tournament mode called "Winner/Loser Out".

    The only addition (and a welcome one at that) is the "I gotta drop one!" option which sends you to the end of the queue.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: Gylldas on December 11, 2007, 08:32:42 AM
    Quote

    Originally posted by: LuigiHann
    Quote

    Originally posted by: stevey
    Rotation!

    Quote

    Rotation is limited to 16 players. Mm hmm.


    16 player online mode confirmed!


    The "Mm hmm" made me laugh. I'm pretty sure that he's setting up for a future "tournament mode" update.


    I'm still holding out for that online tournament mode....as unlikely as it seems...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: Smash_Brother on December 11, 2007, 06:04:02 PM
    Good god....

    OPTIONS. They announced...OPTIONS.

    It's official: they have hit ROCK F*CKING BOTTOM...

    Sigh, at least the Ice Climber theme is decent...but...but...OPTIONS...GRAAA!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: Shecky on December 11, 2007, 06:04:35 PM
    Main menu looks very meteos like to me for some reason.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: Tanookisuit on December 11, 2007, 06:10:44 PM
    It looks like they're just trying to make the menus easy to point and click.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: that Baby guy on December 11, 2007, 06:35:46 PM
    You know, I hate to say this, I really do, but...

    Did anyone catch what he said about that "Group" mode the other day?  That you could only have as many players as the console would accept controllers?  Then he purported that number to be four at the time being?  Something like that, at least?  That struck me as a strange thing to say, since we know you can play with both GC controllers and with Wiimotes, making at least eight controllers a possibility.

    Then, today, we get a screen showing the rumble options, and what's on the screen?  Six controllers.  Three cube controllers and three Wiimote combos.  This means that Brawl in particular is able to utilize all eight controllers at the same time, at least in the options screen.

    Now, I know I'm drawing conclusions, yes, I admit that, but does anyone get the feeling that we might see more than four players allowed in a match?  Is it possible that six or eight players would be included?  In Melee, we saw one battle with six opponents that weren't wire frames, but we did see more than four, nonetheless.  I get the feeling that, like the character screen, we've been seeing slightly modified screens to make it look like there's only four possible players at a time.  I would not be surprised to see an announcement at some point in time talking about additional players, at least, in local, single-console play.

    In fact, considering the game was supposed to be released by now, with a nicely announced Dec. 3rd release date, didn't it seem odd that they pushed the date back?  Would it take that long, you know, three months, to add in a character or two?  I dunno.  Perhaps they wanted to pursue this possibility as well...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: Smash_Brother on December 11, 2007, 06:46:39 PM
    Quote

    Originally posted by: thatguy
    In fact, considering the game was supposed to be released by now, with a nicely announced Dec. 3rd release date, didn't it seem odd that they pushed the date back?  Would it take that long, you know, three months, to add in a character or two?  I dunno.  Perhaps they wanted to pursue this possibility as well...


    Where the rotation option allows you to choose the number of entrants, it clearly says at the bottom of the screen "Select 2, 3, or 4 players per match".

    It's a shame, though. 8 player SSB would be the epitome of awesome.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: IceCold on December 11, 2007, 06:50:08 PM
    Quote

    Toggle the proverbial buzz-buzz on your controllers on and off.

    Just remember, the Classic Controller doesn’t have rumble, so don’t get too carried away.

    You can also set rumble preferences for each logged name.
    Sweet. Though it's only useful for Cube controllers..

    EDIT: And the Ice Climbers remix is neat. I liked the riff in the middle.

    Quote

    Main menu looks very meteos like to me for some reason.
    Well, Sakurai did direct that game too after all.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: Mikintosh on December 11, 2007, 08:05:33 PM
    Quote

    Originally posted by: IceCold
    Quote

    Toggle the proverbial buzz-buzz on your controllers on and off.

    Just remember, the Classic Controller doesn’t have rumble, so don’t get too carried away.

    You can also set rumble preferences for each logged name.
    Sweet. Though it's only useful for Cube controllers..



    The Wii-Remote has a rumble as well, so it's every controller but Classic that it applies to.

    Also, since the music test has Animal Crossing as a category, there's just gotta be an AC character in the planning have a stage and music and all that without a playable character from the franchise would be quite odd.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: IceCold on December 11, 2007, 08:25:32 PM
    Quote

    The Wii-Remote has a rumble as well, so it's every controller but Classic that it applies to.
    I meant that you can already turn the rumble off for the remote with the Home menu..
    Title: RE:Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: LuigiHann on December 11, 2007, 08:52:38 PM
    Quote

    Originally posted by: Smash_Brother
    Good god....

    OPTIONS. They announced...OPTIONS.

    It's official: they have hit ROCK F*CKING BOTTOM...

    Sigh, at least the Ice Climber theme is decent...but...but...OPTIONS...GRAAA!


    It was a double update. If they were scraping the bottom of the barrel, they wouldn't put two updates out at once. Sakurai wanted to show us the options. I think he's just messing with you.

    As for the music, I'm really liking that there's variety between the tracks, as opposed to Melee's "faux-orchestra-and-occasional-metal" soundtrack.  

    Oh, and I was hoping that clicking on "buzz-buzz" would bring up an Earthbound-related easter egg. Oh well.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: NWR_pap64 on December 11, 2007, 10:08:32 PM
    Quote

    Originally posted by: LuigiHann
    Quote

    Originally posted by: Smash_Brother
    Good god....

    OPTIONS. They announced...OPTIONS.

    It's official: they have hit ROCK F*CKING BOTTOM...

    Sigh, at least the Ice Climber theme is decent...but...but...OPTIONS...GRAAA!


    It was a double update. If they were scraping the bottom of the barrel, they wouldn't put two updates out at once. Sakurai wanted to show us the options. I think he's just messing with you.


    The fact that they included a second update pretty much confirms that it was a lousy update.

    I hate to be a jerk about this and I know people have different views on things but its annoying how some fans are defending what is esentially a pointless update.

    "Oh but the update shows you how flexible the game is!".

    Come on, some fans say that as if Brawl is the first game ever to have an options menu.

    The ONLY good thing about this  update is that sound test is available from the start, meaning  that there should be better stuff to unlock this time around.

    But other than that, its a worthless update. If it wasn't for the fact that Brawl is going to be released next month in Japan I would've suggested that Sakurai should stop updating the blog, at least until he had something to  talk about.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Share the hot seat, mate!
    Post by: that Baby guy on December 11, 2007, 10:35:25 PM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: thatguy
    In fact, considering the game was supposed to be released by now, with a nicely announced Dec. 3rd release date, didn't it seem odd that they pushed the date back?  Would it take that long, you know, three months, to add in a character or two?  I dunno.  Perhaps they wanted to pursue this possibility as well...


    Where the rotation option allows you to choose the number of entrants, it clearly says at the bottom of the screen "Select 2, 3, or 4 players per match".

    It's a shame, though. 8 player SSB would be the epitome of awesome.


    I'd agree, but remember, anything to do with character selections and the like has been altered to use as an early demo version.  Like how the character select screen is not the final starting character select screen, the stage select screen is not the final stage select screen, and the special battle mode screen was missing battle modes.  He easily could have altered this mode.  That's what I'm saying.  That despite the wording there had been altered to hide the fact.  I just don't think these two updates happened so close to each other by chance, I think he might be preparing to reveal something to us.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Pick your poison and chill out!
    Post by: Bill Aurion on December 12, 2007, 01:33:05 AM
    FOUR confirmed music tracks in this update, so anyone complaining sucks...

    Ice Climber
    The Roost - Animal Crossing: Wild World
    Pokémon Main Theme - Pokémon Red/Blue
    Wild Pokémon Battle - Pokémon Ruby/Sapphire

    The new Ice Climber theme is amazing, too...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Tanookisuit on December 12, 2007, 02:13:00 AM
    Quote

    Originally posted by: Mikintosh
    Also, since the music test has Animal Crossing as a category, there's just gotta be an AC character in the planning have a stage and music and all that without a playable character from the franchise would be quite odd.


    I disagree.  We won't have a Pictochat character either.  I don't think this proves anything.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Stogi on December 12, 2007, 02:54:53 AM
    Quote

    Originally posted by: thatguy
    You know, I hate to say this, I really do, but...

    Did anyone catch what he said about that "Group" mode the other day?  That you could only have as many players as the console would accept controllers?  Then he purported that number to be four at the time being?  Something like that, at least?  That struck me as a strange thing to say, since we know you can play with both GC controllers and with Wiimotes, making at least eight controllers a possibility.

    Then, today, we get a screen showing the rumble options, and what's on the screen?  Six controllers.  Three cube controllers and three Wiimote combos.  This means that Brawl in particular is able to utilize all eight controllers at the same time, at least in the options screen.

    Now, I know I'm drawing conclusions, yes, I admit that, but does anyone get the feeling that we might see more than four players allowed in a match?  Is it possible that six or eight players would be included?  In Melee, we saw one battle with six opponents that weren't wire frames, but we did see more than four, nonetheless.  I get the feeling that, like the character screen, we've been seeing slightly modified screens to make it look like there's only four possible players at a time.  I would not be surprised to see an announcement at some point in time talking about additional players, at least, in local, single-console play.

    In fact, considering the game was supposed to be released by now, with a nicely announced Dec. 3rd release date, didn't it seem odd that they pushed the date back?  Would it take that long, you know, three months, to add in a character or two?  I dunno.  Perhaps they wanted to pursue this possibility as well...



    That's an interesting theory. It's all based on one sentence and it's structure, but still very interesting.

    That sentence is:
    Quote

    The number of people who can play is limited by the number of controllers that can connect.


    Why wouldn't he clarify that? Or simply say the max is 4?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: that Baby guy on December 12, 2007, 03:08:16 AM
    Thanks!  You found exactly what I'm talking about!  The second point is that today, he showed six controllers connected!  That's two more that how many are stressed the day before!

    Don't forget, there's a five-player Bomberman game out there on the VC that I don't own that I should own, but if that's any indicator, it's certainly possible for at least eight controllers to be connected!

    Not to mention...the DS!  Though that's really stretching it, the DS could become a possible control option...maybe I should try to email Sakurai to suggest this!  Heck, together, he and I could delay this game another month or two!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: NWR_pap64 on December 12, 2007, 04:20:08 AM
    Quote

    Originally posted by: Bill Aurion
    FOUR confirmed music tracks in this update, so anyone complaining sucks...


    And anyone trying to find some good in an absolutely stupid update sucks EVEN HARDER.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Bill Aurion on December 12, 2007, 04:29:00 AM
    Yeah, because finding actual good is far worse than being over-the-top emo trying to deny what is actually there...I'll give you a few points for effort, though...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Smash_Brother on December 12, 2007, 04:55:33 AM
    Quote

    Originally posted by: Bill Aurion
    FOUR confirmed music tracks in this update, so anyone complaining sucks...


    Not until I can actually listen to them to ascertain whether or not they're terrible.

    Quote

    Originally posted by: Mikintosh I disagree.  We won't have a Pictochat character either.  I don't think this proves anything.


    It'd have to be a hand-drawn wang...

    Quote

    You found exactly what I'm talking about! The second point is that today, he showed six controllers connected!


    I believe the idea was that players who preferred to use GC controllers or Wiimotes could use whichever one they wanted and they'd have to swap less often.

    Look, I'd love to have 6-8 player Smash, but I think you're just reading too much into something which we analytically knew SSBB would need, since it has support for both GC and Wiimote controllers.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: NWR_pap64 on December 12, 2007, 04:57:03 AM
    Quote

    Originally posted by: Bill Aurion
    Yeah, because finding actual good is far worse than being over-the-top emo trying to deny what is actually there...I'll give you a few points for effort, though...


    At least its better that donning pink shades that makes everything look wonderful and pretending that crap tastes like cake...

    Look, like I said in my earlier post, I know people have different views on things but at times you have to admit when something is crappy and stupid and this is one of those times.

    The options menu has been a staple of gaming since the 16-bit days. Any game that doesn't offer that does not deserve being looked at. Just because Brawl has it it doesn't make it a fantastic addition.

    And I give a crap about the "confirmed" song selections. We know the game will have multiple tracks, so why make a big deal over some songs? It won't change the way the game is played.

    Long story short, no matter what YOU or anyone else says it won't change the fact that they just made an update about something you could've learned about by reading the manual.

    I know that Sakurai is stalling for time and will eventually drop a megaton on us but there is much better stuff to talk about, stuff we actually care about. The fact that they paired up a music update with the main update pretty much tells you that even Sakurai thought the update was shallow.

    Hell, if it wasn't for the fact that Brawl will be released next month in Japan I would've suggested that Sakurai took a break from the blog. After all, in the old blog he said that he would focus on the game and come back when there was something to talk about. By the way the updates are turning out I rather have him take a break and focus on taking a break or talking about how wonderful inserting the game disc on the Wii for the first time is.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Bill Aurion on December 12, 2007, 04:58:23 AM
    Quote

    Originally posted by: Smash_Brother
    I believe the idea was that players who preferred to use GC controllers or Wiimotes could use whichever one they wanted and they'd have to swap less often.

    This is what I think too; just another convenience factor, which is still nice...

    Quote

    Originally posted by: pap64
    We know the game will have multiple tracks, so why make a big deal over some songs? It won't change the way the game is played.

    Well clearly we are at odds at what draws us to Smash Brothers...As this is a nostalgia game, I'm drawn to the addition of anything from Ninty's collection of franchises...So yes, even music is something to get excited about for me...  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Ceric on December 12, 2007, 05:02:01 AM
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: Bill Aurion
    Yeah, because finding actual good is far worse than being over-the-top emo trying to deny what is actually there...I'll give you a few points for effort, though...


    ...you could've learned about by reading the manual.



    Theres a Hole in your logic Pap and its bolded.  No one read manual anymore.  No matter how good they are.  Which is a shame.

    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: NWR_pap64 on December 12, 2007, 05:11:10 AM
    Quote

    Originally posted by: Bill Aurion
    Quote

    Originally posted by: pap64
    We know the game will have multiple tracks, so why make a big deal over some songs? It won't change the way the game is played.

    Well clearly we are at odds at what draws us to Smash Brothers...As this is a nostalgia game, I'm drawn to the addition of anything from Ninty's collection of franchises...So yes, even music is something to get excited about for me...


    Fair enough, but its hard to deny that the adventure mode has the best nostalgia factor in the whole game. The music is neat, but since most of it will be remixed (and the results have been mixed IMHO) it doesn't inspire the nostalgia factor in me.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Bill Aurion on December 12, 2007, 05:17:35 AM
    "but its hard to deny that the adventure mode has the best nostalgia factor in the whole game."

    I don't know...I consider Adventure Mode to be more akin to "blatent and awesome fanservice" than nostalgia...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Smash_Brother on December 12, 2007, 05:38:00 AM
    Quote

    Originally posted by: Bill Aurion
    Well clearly we are at odds at what draws us to Smash Brothers...As this is a nostalgia game, I'm drawn to the addition of anything from Ninty's collection of franchises...So yes, even music is something to get excited about for me...


    I still think we should wait and listen to these tracks first.

    Some of the remixes have been decent while others have been utter bastardizations of the songs they were based upon.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Luigi Dude on December 12, 2007, 06:05:36 AM
    Nobody should be expecting anything big (unless it's Captain Falcon) until December 24th and beyond, so be glad that Sakurai's taking care of all the lesser updates now, so that this way he can focus on all the big stuff latter.  I'd rather have the Option update now, then in mid January when he should be dropping MEGATON bombs like crazy.

    Plus I don't see why anyone should even care about the updates this week when Coro Coro is supposedly going to reveal the starting lineup on the 15th, which will be the 14th over here.  And if the info is leaked, it'll actually be the 13th over here, which OMG is tomarrow.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Bill Aurion on December 12, 2007, 06:13:19 AM
    Quote

    Originally posted by: Smash_Brother
    I still think we should wait and listen to these tracks first.

    Some of the remixes have been decent while others have been utter bastardizations of the songs they were based upon.

    I've enjoyed every single of the tracks so far, so yeah, "one man's trash is another man's treasure," I guess... =)
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: NWR_pap64 on December 12, 2007, 06:37:50 AM
    Quote

    Originally posted by: Luigi Dude
    Nobody should be expecting anything big (unless it's Captain Falcon) until December 24th and beyond, so be glad that Sakurai's taking care of all the lesser updates now, so that this way he can focus on all the big stuff latter.  I'd rather have the Option update now, then in mid January when he should be dropping MEGATON bombs like crazy.

    Plus I don't see why anyone should even care about the updates this week when Coro Coro is supposedly going to reveal the starting lineup on the 15th, which will be the 14th over here.  And if the info is leaked, it'll actually be the 13th over here, which OMG is tomarrow.


    True, but still, I'm sure there are smaller updates worth talking about. Hell, if today's update was just the Ice climbers track I would've ignored it and moved on.

    We haven't gotten an adventure mode update in weeks now. We still have board the platforms left to be confirmed, how we are going to use the coins we earn in single player and how the characters will power up in adventure mode. Surely those serve as small but more worthwhile updates.

    And I actually don't expect anything special out of the Coro Coro article and could be just the fans taking things way out of proportion. I expect them to reveal the already confirmed characters with a couple of new veterans and maybe ONE newcomer.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Bill Aurion on December 12, 2007, 06:53:54 AM
    Talking about CoroCoro, RumorReporter just put up something related...

    "In a few days, we’ll have more word on details in a Japanese magazine called Koro Koro. The latest issue goes on sale in Japan on the 14th, with my tipsters telling me that very intriguing Smash Bros. Brawl news is imminent. A new mode? Probably not. But a guess of a new character wouldn’t be too far off."

    Of course, I don't take too kindly to his posts anymore after his Golden Sun travesty...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Adrock on December 12, 2007, 08:37:41 AM
    Pretty pointless update. pap64 brought up how you could just read about the options in the manual, but on top of that and since no one really reads the manual, most people would probably stumble upon the menus and options by just messing with the menus and options. If they don't, they probably don't care much anyway.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: IceCold on December 12, 2007, 08:58:39 AM
    Damn people, be grateful for what you get..
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Stogi on December 12, 2007, 09:07:01 AM
    *shrugs shoulders* What are you going to do? People have ridiculous expectations about a DAILY updated blog.....
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: NWR_pap64 on December 12, 2007, 10:05:08 AM
    To IceCold and Kashogi: That's another mentality I find annoying, the "guilt" mentality. Its basically saying that we can't criticize an update because Sakurai is constantly updating the blog and we "are being ungrateful". I honestly rather have Sakurai stop updating the blog and come back when he is done with the game.

    Look, I understand that not every developer takes the time to make a blog and update it daily with new info. But simply because Sakurai does that it doesn't mean that we must approve of every single update. Its like excusing the lazy behavior of an employee simply because he has a wife and kids.

    If you people liked the update, despite its redundancy, fine. I won't shove down that fact down your throats anymore. However, don't you even dare try to change MY perception of an update simply because you are too freaking hyped and worship the ground Sakurai walks on.

    People will have negative opinions on stuff, deal with it.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Smash_Brother on December 12, 2007, 10:13:15 AM
    I agree with Pap: Sakurai locked himself into an update every day and would've probably been fine if not for the delay and now he's scraping for subject matter.

    Right now, Sakurai is like that guy on a date who's desperately trying to fill the air with conversation to avoid awkward silences: he'll prattle on about ANYTHING because, in his mind, silence is worse.

    On the subject, I highly doubt the CoroCoro announcement will be anything worthwhile.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Shecky on December 12, 2007, 12:07:55 PM
    Quote

    Originally posted by: Smash_Brother
    I agree with Pap: Sakurai locked himself into an update every day and would've probably been fine if not for the delay and now he's scraping for subject matter.

    Right now, Sakurai is like thatguy on a date who's desperately trying to fill the air with conversation to avoid awkward silences: he'll prattle on about ANYTHING because, in his mind, silence is worse.



    Say what you will about Sakurai, but try and leave thatguy's problems out of this...  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Smash_Brother on December 12, 2007, 12:09:23 PM
    heheh, good catch. I didn't even see that.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Stogi on December 12, 2007, 12:43:25 PM
    Quote

    Originally posted by: pap64
    Blah Blah Blah doesn't mean that we must approve of every single update. Blah Blah Blah


    I didn't say you have to approve anything. All I was saying is that you shouldn't BITCH so much.

    How long has he been doing these updates? A half a year -- more than a half a year?!

    Stop whining about every single update and deal with it.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Smash_Brother on December 12, 2007, 12:48:47 PM
    So it's perfectly fine to squeal with glee in an explosion of undue praise but calling mediocrity as such is forbidden?

    From now on, anyone who accuses someone else of bitching should be accused of kissing Sakurai's ass. I'm all for looking on the bright side of an update, but when we can't tell where Sakurai ends and someone else begins, it's time to give it a rest.

    The options menu is a garbage update. It's the equivalent of inviting company over and ensuring that, on the tour of your house, they make special notice of the cat box.

    Ice Climbers theme is good (sounds more like an F-Zero theme, though), but let's not be harping on people for stating facts.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Stogi on December 12, 2007, 01:03:13 PM
    First off, the only one really praising the update is Bill and that's what Bill does. He is the ultimate Nintendo Fan Boy.

    Secondly, it's a Nintendo FAN site, so people are more prone to kiss ass here.

    Thirdly, your bitching about something that in a month will be irrelevant; the meaningless bitch. You said it yourself, Sakurai didn't have to do a daily update; but now that he's "locked in", you have to constantly bitch about what updates you find to be stupid and what updates you find to be pointless. What you don't understand is that this whole thing is POINTLESS except for one main reason; it's a means for Sakurai to keep the game on your mind, and guess what...it works!

    Seriously, you guys keep biting the hand that feeds you.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: NWR_pap64 on December 12, 2007, 01:04:11 PM
    Quote

    Originally posted by: KashogiStogi
    Quote

    Originally posted by: pap64
    Blah Blah Blah doesn't mean that we must approve of every single update. Blah Blah Blah


    I didn't say you have to approve anything. All I was saying is that you shouldn't BITCH so much.

    How long has he been doing these updates? A half a year -- more than a half a year?!

    Stop whining about every single update and deal with it.


    I don't bitch at every update. If there's something worth noting I will point it out, but the point stands. If I think the update is pure garbage I'll bitch about it and its my right, just like its your right of getting an orgasm when Sakurai talks about how exciting it is to turn on the Wii and insert the game for the first time.

    I agree with what S_B said. Its a sad day in gaming when a pathetic update gets the insane praise of rabid fanboys.

    What's even sadder about this board is that people live on a double standard. Its OK harshly criticize every game out there, Nintendo's included, yet its a sin to be negative about Brawl.

    Brawl will be an excellent game, yes, but not even Halo fanboys are so stuck up the game's ass that they harp on anyone that points out a game's flaws.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Stogi on December 12, 2007, 01:08:22 PM
    hyperboles are fun
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: NWR_pap64 on December 12, 2007, 01:11:58 PM
    Quote

    Originally posted by: KashogiStogi
    Thirdly, your bitching about something that in a month will be irrelevant; the meaningless bitch or a.k.a the "nag". You said it yourself, Sakurai didn't have to do a daily update; but now that he's "locked in", you have to constantly bitch about what updates you find to be stupid and what updates you find to be pointless. What you don't understand is that this whole thing is POINTLESS except for one reason; it's a mean for Sakurai to keep the game on your mind, and guess what...it did!


    On that note, praising the updates is also irrelevant because people would be too busy actually playing the game to even care about menus and options.

    This ain't no longer about the updates, its about our right to voice our opinion. If we thought the update was stupid and could've been better we have the right to say so, even if its like a nail on a chalkboard for some. If people found some good on the updates, fine. But its annoying when people come harping on us with claims of being ungrateful, annoying and stupid.

    Its basically turning a discussion thread into a head nodding thread in which everything spoken is sacred and anyone that speaks otherwise gets ridiculed.

    I REALLY hate to see how the forums will turn out when the first reviews arrive and some claim that Brawl is more of the same...  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Smash_Brother on December 12, 2007, 01:24:35 PM
    Quote

    Originally posted by: KashogiStogi Thirdly, your bitching about something that in a month will be irrelevant; the meaningless bitch.


    Oh, I forgot: every time someone praises Brawl, an angel gets its wings.

    Sorry, praise is just as meaningless as bitching, if not more so because at least bitching tends to spawn interesting discussion whereas standing around nodding heads gets nothing accomplished.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: UltimatePartyBear on December 12, 2007, 01:28:49 PM
    Quote

    Originally posted by: pap64

    This ain't no longer about the updates, its about our right to voice our opinion. If we thought the update was stupid and could've been better we have the right to say so, even if its like a nail on a chalkboard for some. If people found some good on the updates, fine. But its annoying when people come harping on us with claims of being ungrateful, annoying and stupid.


    You were the first one to say someone was annoying in this day's conversation, buster.  You said, "I hate to be a jerk about this and I know people have different views on things but its annoying how some fans are defending what is esentially a pointless update," to LuigiHann, who wasn't even praising the update.  Nobody else had praised the options update before that, either.  Also, I note that you admitted to being a jerk about this.  People don't like jerks.  Why are you so surprised by the outcome?

    Then there was this gem: "I know people have different views on things but at times you have to admit when something is crappy and stupid and this is one of those times."  What's that?  People have to admit that your opinion is correct?  And here I thought you were the one being persecuted!

    My point is that you're welcome to your opinion, but try not to have such a bad attitude.  It's the "I'm better than you because I can call a turd a turd" behavior that's rankling people's nerves.  Or at least mine.


    (I already regret getting involved in this.  Working three and a half hours late is bad for my sense of propriety.)
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Stogi on December 12, 2007, 01:30:00 PM
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: KashogiStogi
    Thirdly, your bitching about something that in a month will be irrelevant; the meaningless bitch or a.k.a the "nag". You said it yourself, Sakurai didn't have to do a daily update; but now that he's "locked in", you have to constantly bitch about what updates you find to be stupid and what updates you find to be pointless. What you don't understand is that this whole thing is POINTLESS except for one reason; it's a mean for Sakurai to keep the game on your mind, and guess what...it did!


    On that note, praising the updates is also irrelevant because people would be too busy actually playing the game to even care about menus and options.

    This ain't no longer about the updates, its about our right to voice our opinion. If we thought the update was stupid and could've been better we have the right to say so, even if its like a nail on a chalkboard for some. If people found some good on the updates, fine. But its annoying when people come harping on us with claims of being ungrateful, annoying and stupid.

    Its basically turning a discussion thread into a head nodding thread in which everything spoken is sacred and anyone that speaks otherwise gets ridiculed.

    I REALLY hate to see how the forums will turn out when the first reviews arrive and some claim that Brawl is more of the same...


    Obviously, you missed my point.


    Your taking this way too seriously; that's my point.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: LuigiHann on December 12, 2007, 01:45:53 PM
    Nobody praised the options update. Everyone agrees that it's a boring update. The thing that I tried to point out was that this was a double update, and the music was mildly interesting. If Sakurai was really grasping at straws, he wouldn't do double updates at all. Boring updates like the options screen are there for the sake of completeness, not to fill time. By the release date, it seems, he intends to cover every aspect of the game.

    I can picture you guys going page by page through the game manual, complaining about each boring page. It amuses me greatly.

    "Notes? What the hell is this?!"
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: UltimatePartyBear on December 12, 2007, 01:49:03 PM
    Does anyone even use those note pages in manuals?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Stogi on December 12, 2007, 01:56:10 PM
    I drew a picture once......




    No, no, I lied.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Gylldas on December 12, 2007, 02:02:38 PM
    Quote

    Originally posted by: PartyBear Does anyone even use those note pages in manuals?


    Ahh fond memories of password saving.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: IceCold on December 12, 2007, 02:13:41 PM
    pap64: The king of overreaction.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Stogi on December 12, 2007, 02:23:50 PM
    IceCold, has this happened before?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Smash_Brother on December 12, 2007, 03:27:37 PM
    Quote

    I can picture you guys going page by page through the game manual, complaining about each boring page. It amuses me greatly.


    ...Except no one presented the pages of the manual to me thinking I'd be interested.

    I understand why Sakurai is scrapping, but I just hope he shows us something a bit better tonight.

    Quote

    "Notes? What the hell is this?!"


    OMFG, that'll be tonight's update. "Manual Notes!"

    Don't blame Pap. For one, he realizes this is karma for bitching me out back when I first disliked Melee.

    Also, his 360 just clownsploded on him with a RROD.

    The updates will get better soon. We just have to wait.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Stogi on December 12, 2007, 04:49:12 PM
    "Also, his 360 just clownsploded on him with a RROD."

    Would you mind translating that for me?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Sarail on December 12, 2007, 05:03:24 PM
    Basically, Microsoft has craptastical craftsmanship with their products -- just as Sony does, too.

    RROD -- Red Ring of Death.

    And that equals the death of your 360 console pretty much.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: Smash_Brother on December 12, 2007, 06:08:28 PM
    A level, one we've seen, but still better than what we've seen lately.
    Title: RE:Official Smash Bros. Dojo Update Discussion - VROOOOOM!
    Post by: GoldenPhoenix on December 12, 2007, 06:08:35 PM
    Late update, maybe this is a good sign? (probably not)
    Title: RE: Official Smash Bros. Dojo Update Discussion - VROOOOOM!
    Post by: Bill Aurion on December 12, 2007, 06:10:11 PM
    Finally got the Mario Circuit stage update!  Every stage we know about has been profiled now!

    (The map in the background showing where the racers are is pretty neat...Gotta pay attention to the fight and the background...)
    Title: RE: Official Smash Bros. Dojo Update Discussion - VROOOOOM!
    Post by: NWR_pap64 on December 12, 2007, 06:11:22 PM
    Yeah, this is definitely MUCH better, and if it wasn't for the fact that it was already show it would've made for a surprising update.

    What I find a tad disappointing is that you don't travel around the track, especially since the team that designed it went above and beyond the call of duty and made a FULL racing stage.

    But I really like it.
    Title: RE:Official Smash Bros. Dojo Update Discussion - VROOOOOM!
    Post by: GoldenPhoenix on December 12, 2007, 06:11:37 PM
    Odd, I am still getting the options update from yesterday.
    Title: RE: Official Smash Bros. Dojo Update Discussion - VROOOOOM!
    Post by: Dirk Temporo on December 12, 2007, 06:14:03 PM
    It's Deutschland time.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Don't fiddle around with the "ERASE ALL" option...I mean it now...
    Post by: anubis6789 on December 12, 2007, 06:15:35 PM
    Well, now that the Mario Circuit update is here I think that means that there is nothing left that we know about other than a few Final Smashes and special attack updates. I really hope that the updates start to pickup in interesting-ness.

    BTW did anyone else think that Mario Circuit was going to be like Mute City in that you are on platforms that move through the stage as opposed to staying in a stationary position on the track? Not that I do not like how the stage is I was just expecting it to be something else.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, Kart Racer!
    Post by: nickmitch on December 12, 2007, 06:17:29 PM
    I was expected more or less this. Mute city might be something to bring back, and if it isn't, then why recreate it?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, Kart Racer!
    Post by: Bill Aurion on December 12, 2007, 06:20:55 PM
    I'm glad they kept this stationary, as it gives the stage a more unique feel...The catch for this stage is the Kart racers, and you can keep tabs on them by watching the screen in the background...If only the racers used items...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: ShyGuy on December 12, 2007, 06:25:06 PM
    Yay, ShyGuys!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: anubis6789 on December 12, 2007, 06:25:39 PM
    Quote

    Originally posted by: Bill Aurion
    If only the racers used items...


    who says they do not, for instance the Yoshi’s Island update did not mention the chain chomps that were on the stage at E for All, granted they could have added the chain chomps after the update but they also could have just held back that knowledge as a surprise.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: that Baby guy on December 12, 2007, 06:25:59 PM
    There are even grandstands in places you can’t see!

    The grandstands are attacking!  Would someone please think of the children!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Bill Aurion on December 12, 2007, 06:41:01 PM
    Quote

    Originally posted by: anubis6789
    who says they do not, for instance the Yoshi’s Island update did not mention the chain chomps that were on the stage at E for All, granted they could have added the chain chomps after the update but they also could have just held back that knowledge as a surprise.

    I was merely speaking hypothetically...It'd be quite lovely if that were the case... =)

    "First off, the only one really praising the update is Bill and that's what Bill does. He is the ultimate Nintendo Fan Boy."

    Meeeeh, just noticed this post...I kinda take offense to this, because it implies I like things just because they are Nintendo, regardless of quality...I will never, EVER, make a post lauding something I dislike or am not interested in, no matter if it's Nintendo-related or not...(When it comes to SmashDates, I simply just don't post in this thread if I'm not interested in the update...)
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Spak-Spang on December 13, 2007, 01:07:41 AM
    I love this stage.  It is really quite fun.  You have racers interrupting the battle from two different directions, and really give the level a fantastic feel.  I can't wait  to play this level with my friends.


    Title: RE:Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Stogi on December 13, 2007, 02:54:20 AM
    Quote

    Originally posted by: Bill Aurion
    Quote

    Originally posted by: anubis6789
    who says they do not, for instance the Yoshi’s Island update did not mention the chain chomps that were on the stage at E for All, granted they could have added the chain chomps after the update but they also could have just held back that knowledge as a surprise.

    I was merely speaking hypothetically...It'd be quite lovely if that were the case... =)

    "First off, the only one really praising the update is Bill and that's what Bill does. He is the ultimate Nintendo Fan Boy."

    Meeeeh, just noticed this post...I kinda take offense to this, because it implies I like things just because they are Nintendo, regardless of quality...I will never, EVER, make a post lauding something I dislike or am not interested in, no matter if it's Nintendo-related or not...(When it comes to SmashDates, I simply just don't post in this thread if I'm not interested in the update...)


    No No No....you mistook what I was saying. I meant that you almost always find the good in everything Nintendo does, even if the majority was bad; and the songs were a perfect example of that. I didn't mean for you to take offense by that. Maybe the "Ultimate Nintendo Fan Boy" was a bit much, but how would you describe yourself?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Bill Aurion on December 13, 2007, 03:00:58 AM
    Hmmm, perhaps a "fanboy of fun" but that just sounds silly... ='D
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Stogi on December 13, 2007, 03:40:18 AM
    Sure does....


    Welcome to your new forum title, Bill "Fanboy of Fun" Aurion!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Bill Aurion on December 13, 2007, 03:44:23 AM
    Nooooo! =(

    Back on topic, it appears that there is 30 pages of info that will be in CoroCoro, most of which will probably be old info, of course...Still, 30 pages is quite a lot for nothing new to pop up in...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Stogi on December 13, 2007, 03:49:08 AM
    When does it release?

    30 pages is a hell of a lot. Then again, character profiles and stages could take up a very hefty portion of that. So who knows?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Bill Aurion on December 13, 2007, 03:52:39 AM
    Release date is the 15th, so we should hopefully know the contents by tomorrow night sometime...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Luigi Dude on December 13, 2007, 06:00:22 AM
    Actually this information sometimes gets leaked early, so if we're really lucky we might know by tonight.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: NWR_pap64 on December 13, 2007, 06:06:42 AM
    I don't know...Ideally, if I was the editor I would make sure that half of those 30 pages is filled with brand new info, stuff that the blog hasn't already talked about. It would ensure that many copies are sold on day one. But, I have the gut feeling they'll just reprint the same info available on the blog and maybe add some small new info.

    Magazines can be like that sometimes. And before I get the flame treatment again, I'm just saying to not get your hopes up as it could be just a reprint of the information already seen on the blog.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Luigi Dude on December 13, 2007, 06:26:02 AM
    True, but even the smallest bit of new information is still, new information.  Especially if it involves a picture of a character or stage we haven't seen before.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: NWR_pap64 on December 13, 2007, 06:54:35 AM
    Quote

    Originally posted by: Luigi Dude
    True, but even the smallest bit of new information is still, new information.  Especially if it involves a picture of a character or stage we haven't seen before.


    As long as it isn't information about how to insert the game on the Wii I am fine with it .

    I DO expect at least one character reveal, even if its a veteran character. The magazine must have at least something that will make it worth something.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Luigi Dude on December 13, 2007, 08:11:53 AM
    Quote

    Originally posted by: pap64
    I DO expect at least one character reveal, even if its a veteran character. The magazine must have at least something that will make it worth something.

    Well since there's 30 pages I'd imagine they'll go into detail about the characters shown so far.  If this is the case then when they get to Zelda I'm sure they'll have to say something about Sheik.  Since Sheik is part of Zelda I'd imagine that Coro Coro would be allowed finally reveal her.  With the game close to a month away I don't see why Nintendo would have any trouble with Sheik being revealed now.

    Of course, if Sheik is going to be the only character shown in Coro Coro that we haven't seen yet, I get the feeling Sakurai will end up showing her in tomarrows update just to make sure nothing Coro Coro reveals is new then.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Stogi on December 13, 2007, 08:54:29 AM
    I wonder if Sheik has changed....

    I use to hate fighting sheik because she was so damn quick and as link I couldn't stand a chance using my normal tactics of attack.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Bill Aurion on December 13, 2007, 09:58:44 AM
    Serebii.net has Pokemon info from the latest CoroCoro, so we will most likely get the Smash info tonight...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Bill Aurion on December 13, 2007, 10:01:48 AM
    Haha, or sooner...

    From SmashBoards, take it with caution for now!

    Quote

    Capt. Falcon is revealed to be in the game along with Ridley and Luigi. Ridley is in his Meta-Ridley form and is shown in one shot with Bowser and Dedede and another shot vs. Samus in which he is holding a Home-Run bat. They are the only 3 "new" characters shown and anyone expecting anything else is going to be disapointed.

    Also, there are screenshots of what looks to be an F-Zero stage called "Port Town". I've never played the F-Zero games so I'm not sure of its importance. Also, the stage in the E 4 All video is shown again and revealed to be "Ashley Manor". I take it that's Ashley's house from WarioWare?  Joe also said there is also a picture of what looks to be "Fountain of Dreams". I'm assuming that a Past Stage like Temple is.

    Finally, another picture is shown with the Star Rod and one with Luigi using his Poultergust 3000. It could be his down B or it could be a new item, Joe said he wasn't sure.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Smash_Brother on December 13, 2007, 10:02:00 AM
    Magazines have a tendency to reprint info that was already known on the internet so the odds of new info are slim.

    EDIT: Never mind. If this info is legit, then Cap will be crapping himself before long.

    ASHLEY!!!!?!?!?!?!?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: capamerica on December 13, 2007, 10:06:36 AM
    Quote

    Originally posted by: Bill AurionAlso, the stage in the E 4 All video is shown again and revealed to be "Ashley Manor". I take it that's Ashley's house from WarioWare?


    I really hope it is Ashley's Manor and not a mis-labeled Luigi's Mansion.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Bill Aurion on December 13, 2007, 10:12:20 AM
    If this info is correct, Ashley SHOULD be a character...It only makes sense!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: LuigiHann on December 13, 2007, 10:41:09 AM
    I would not be unhappy if they include Ashley as a playable character, although it still seems odd that they'd use her over Mona.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: NWR_pap64 on December 13, 2007, 10:51:23 AM
    "They are the only 3 "new" characters shown and anyone expecting anything else is going to be disappointed."

    Huh, I wonder what they mean by that...

    Marth, G&W and Ganondorf? Three clone characters? Japan exclusive characters?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Smash_Brother on December 13, 2007, 10:52:43 AM
    We're still on "grain of salt" standby.

    Until we get scans, we have nothing solid.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Bill Aurion on December 13, 2007, 11:03:31 AM
    Quote

    Originally posted by: pap64
    "They are the only 3 "new" characters shown and anyone expecting anything else is going to be disappointed."

    Huh, I wonder what they mean by that...

    Marth, G&W and Ganondorf? Three clone characters? Japan exclusive characters?

    Uh, he means that there's no one else besides Captain Falcon, Luigi, and Ridley... =)
    Title: RE:Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Shecky on December 13, 2007, 11:05:43 AM
    Heh, wasn't this the magazine that supported genuine early info on Pokemon games?

    Know what would be hilarious ... if they had the full roster... of pokemon that appear in the game!

    Bwahahaha!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: capamerica on December 13, 2007, 11:07:22 AM
    Quote

    Originally posted by: LuigiHann
    I would not be unhappy if they include Ashley as a playable character, although it still seems odd that they'd use her over Mona.


    Ashley is actually one of the most popular characters in the 'Made in Wario' series in Japan. In fact I wouldn't be surprised to find out that she is the second most popular. When she was introduced in 'Sawaru Made in Wario', Japan went crazy for her (so did a lot of people in the US too =P).
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Bill Aurion on December 13, 2007, 11:15:42 AM
    Ashley was actually more prominent than Mona in advertising for Smooth Moves, too, I believe...I'd take either Mona or Ashley, but I would definitely lean more towards Ashley... ^_^  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: stevey on December 13, 2007, 11:18:45 AM
    Ashley is my #2 most wanted new character, can't wait for it to be true. Not the only 3 new character part though
    Title: RE:Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: NWR_pap64 on December 13, 2007, 11:22:32 AM
    Quote

    Originally posted by: Bill Aurion
    Quote

    Originally posted by: pap64
    "They are the only 3 "new" characters shown and anyone expecting anything else is going to be disappointed."

    Huh, I wonder what they mean by that...

    Marth, G&W and Ganondorf? Three clone characters? Japan exclusive characters?

    Uh, he means that there's no one else besides Captain Falcon, Luigi, and Ridley... =)


    Oh, I misread it.

    If that's true then what I predicted is accurate , but like S_B said nothing's solid until we get scans.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Bill Aurion on December 13, 2007, 11:28:03 AM
    News is sounding fake, as the source claimed he spoke with the owner of Serebii himself, when apparently he wasn't online at the time...Uh oh... =)  

    (Meanwhile, the source still claims that he is telling the truth...Where are the bloody scans so we can be done with this?  *sigh*)
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Smash_Brother on December 13, 2007, 11:30:26 AM
    Yeah, which is just idiotic because if someone is going to fake something, this wouldn't be terribly imaginative.

    If I were going to pull something like this, I'd have to claim something absolutely insane, like that the Duck Hunt Dog, Master Chief and a fighting DS stylus were all confirmed as playable.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Bill Aurion on December 13, 2007, 11:34:42 AM
    Well it does make more sense to make up something more believable if you are trying to fool people, but then again what's the fun in toeing the line?

    Ashley's Manor is an odd choice for a made-up stage, though...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Smash_Brother on December 13, 2007, 11:44:34 AM
    It is, but supposedly the source of the info was lying, since the guy who claims to have spoken to him would have been asleep at the time of the info being passed.

    We're still in standby.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: capamerica on December 13, 2007, 11:55:38 AM
    If I were the one making up info, I would have done at least one unbelievable/shocking announcement like Megaman being in Brawl.

    There is just nothing earth shattering on the list.
    - Capt. Falcon and Luigi return. This was a given.
    - Port Town, Makes sence if we get a new F-Zero level. It's one of the major 3 (the other two being Big Blue and Mute City) also its near Capt. Falcon's home.
    - Meta-Ridley, We figured Ridley would be in it. And Meta-Ridley offers the easies way to have Ridley scalable since he's pretty much a robot at this point.
    - Luigi using Poultergust 3000, I figured this as well since Mario has Fludd.
    - Fountain of Dreams. Classic Stage, figured it would be back as well.

    Ashley's Manor is the only one that was "out there" but with the fact that they put a lot of effort in her theme by doing it in different languages, I've been having a good feeling she'll be in it.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Smash_Brother on December 13, 2007, 12:00:02 PM
    Maybe, JUST maybe, Sakurai will drop something tonight, since it's out in the magazine anyway.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: NWR_pap64 on December 13, 2007, 12:19:59 PM
    Quote

    Originally posted by: Smash_Brother
    Maybe, JUST maybe, Sakurai will drop something tonight, since it's out in the magazine anyway.


    I doubt he would say anything tonight. Next week maybe but not tonight.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: GoldenPhoenix on December 13, 2007, 12:21:25 PM
    I'm glad Luigi has his vacuum, meaning no more cloning between him and Mario.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: NWR_pap64 on December 13, 2007, 12:28:46 PM
    Quote

    Originally posted by: GoldenPhoenix
    I'm glad Luigi has his vacuum, meaning no more cloning between him and Mario.


    1. Luigi is still unconfirmed

    2. Luigi can still be a Mario clone. The Portelgust could easily be his down-B attack and be similar to Mario's FLUDD
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Smash_Brother on December 13, 2007, 12:41:47 PM
    The previous information definitely seems to have been fake.

    It was posted by some guy on the SSB forums who claims to know a guy who a lot of other people definitely know and agree that all of the alleged AIM chats are total BS.

    At this point, we can safely assume that absolutely no new information had been revealed.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Shecky on December 13, 2007, 12:44:35 PM
    Doesn't every fighter need at least two slightly different main characters that are both average and play slightly differently?

    I'm guessing that Luigi is still the Ken of the series... like Mario, but a bit different (vacuum sucks instead of pushing away...  fireballs don't drop.... etc)
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Bill Aurion on December 13, 2007, 01:53:13 PM
    Now Serebii himself is talking (and making himself look like a giant jerkface while he's at it...)

    Quote

    I will say this however, just to keep you guys guessing and probably start a few arguments

    Providing my sources are accurate (everything they've told me has turned out true so far), there are characters that have not made the transition from Melee to Brawl, and not all of them were clones in Melee


    Uh oh...Again...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: GoldenPhoenix on December 13, 2007, 01:54:43 PM
    Ganondorf better be in it or I will kill someone!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Bill Aurion on December 13, 2007, 01:56:43 PM
    I'd say Ness and Mewtwo are the non-clones most in danger at this point, though I guess Jigglypuff, Game & Watch, and Marth aren't totally in the clear either...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Luigi Dude on December 13, 2007, 01:59:10 PM
    Damn, why must the library close in a few minutes, this is looking like an interesting night.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Bill Aurion on December 13, 2007, 02:12:09 PM
    (UGH, I read it wrong again...The above post IS related to the CoroCoro news apparently...The post is only two days old...Maybe I should just go to sleep considering I'm totally not on the ball at all right now...)  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: NWR_pap64 on December 13, 2007, 02:16:01 PM
    Quote

    Originally posted by: GoldenPhoenix
    Ganondorf better be in it or I will kill someone!


    The director of Twilight Princess confirmed through a magazine interview that he was working on Sheik and Ganondorf's appearance in Brawl. Considering that Brawl is looking like it will feature more bad guy presence it would be stupid of them to ax Ganondorf.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: capamerica on December 13, 2007, 03:04:48 PM
    I was looking over the Melee list and got to thinking about how Ness and Roy were pretty much just both axed (I think its unlikely Roy is coming back)

    I think Ness and Roy were just updated to the newest version, Just like how Link and Mario are always updated to their newest looks I think thats what happen to both Roy and Ness. Had Mother3 actually come out before Melee Lucas would have been added then. And In Melee Roy represented the newest version of Fire Emblem and now we have Ike.

    It's just a theory. But this could be what happens to some of the cast from the original and Melee. I don't know who else this could happen to.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Smash_Brother on December 13, 2007, 05:45:07 PM
    After all the hype for the Corocoro scans, I think tonight's update will probably disappoint...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: NWR_pap64 on December 13, 2007, 05:53:21 PM
    Quote

    Originally posted by: Smash_Brother
    After all the hype for the Corocoro scans, I think tonight's update will probably disappoint...


    I've been saying that for a while now.

    The magazine problably worked hard to get the info. It would've been mean on Sakurai's part to post the info before the magazine.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Smash_Brother on December 13, 2007, 05:58:00 PM
    It's different audiences, though, and he has full right to post whatever he wants on the blog. He's the one generating the info after all.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: Smash_Brother on December 13, 2007, 06:07:12 PM
    Double ATs Stafy and Waluigi.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: anubis6789 on December 13, 2007, 06:12:30 PM
    While I am kind of sad that Stafy is not a playable character I am happy he at least is an AT.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: NWR_pap64 on December 13, 2007, 06:14:50 PM
    I like this update!

    Its disappointing that an unique character like Stafy is an assist, but great that Waluigi has been kept away from the roster.

    Plus, Waluigi's attack looks cool. I love the fact that they paid tribute to his first appearance by giving him a tennis racket.

    Overall good update!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: GoldenPhoenix on December 13, 2007, 06:20:13 PM
    Quote

    Originally posted by: pap64
    I like this update!

    Its disappointing that an unique character like Stafy is an assist, but great that Waluigi has been kept away from the roster.

    Plus, Waluigi's attack looks cool. I love the fact that they paid tribute to his first appearance by giving him a tennis racket.

    Overall good update!


    Wait a second. I WANTED Waluigi as a character, so BOOOOOO.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: NWR_pap64 on December 13, 2007, 06:28:19 PM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: pap64
    I like this update!

    Its disappointing that an unique character like Stafy is an assist, but great that Waluigi has been kept away from the roster.

    Plus, Waluigi's attack looks cool. I love the fact that they paid tribute to his first appearance by giving him a tennis racket.

    Overall good update!


    Wait a second. I WANTED Waluigi as a character, so BOOOOOO.


    Sorry, but half the roster came from the Mario universe.

    Luigi should be the last character to join.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: NWR_insanolord on December 13, 2007, 06:29:14 PM
    I love Waluigi, I always play as him in Mario Kart, Mario Party, and the Mario Sports games, but there's no way they could make an interesting and unique fighter out of him based on his game appearances. The AT does look cool and I'm glad he gets to appear in the game.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Take THAT, generic Shy Guy kart racer!
    Post by: nickmitch on December 13, 2007, 06:32:37 PM
    I wanted Waluigi playable too, but I'm really just glad that he made it in to the game. I mean, there are differences between a robust roster and an excessive one.
    Title: RE: Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: Bill Aurion on December 13, 2007, 08:08:58 PM
    I'm glad Waluigi is out and that Stafy was even given an AT spot...Good stuff, now the sour taste in my mouth from last evening's CoroCoro annoyance (which is confirmed to have NO new info) is gone...

    However, I did find something interesting...I went back to look at the Fall 2007 video after it was mentioned in the rumour regarding the Ashley stage, and there really does appear to be a stage set in a spooky setting!



    You can see a scraggly tree in the bottom right and the moon hidden behind clouds at the top...Of course, I think the best guess is that it's a Luigi's Mansion stage, but who knows?  It might just be the Battlefield stage at night! ='D  
    Title: RE: Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: Nick DiMola on December 13, 2007, 11:05:30 PM
    I was really hoping Stafy would be more than an AT. I also love Waluigi, but he is generic enough that I don't want him playable. Overall, good update.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: Dirk Temporo on December 13, 2007, 11:56:07 PM
    Quote

    Originally posted by: pap64
    Its disappointing that an unique character like Stafy is an assist, but great that Waluigi has been kept away from the roster.


    Yes. It would be absolutely brilliant for a star from a game that nobody anywhere has ever heard of to be a character, but Waluigi would clearly be a terrible addition!
    Title: RE:Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: NWR_pap64 on December 14, 2007, 12:00:08 AM
    Quote

    Originally posted by: Bill Aurion
    However, I did find something interesting...I went back to look at the Fall 2007 video after it was mentioned in the rumour regarding the Ashley stage, and there really does appear to be a stage set in a spooky setting!



    You can see a scraggly tree in the bottom right and the moon hidden behind clouds at the top...Of course, I think the best guess is that it's a Luigi's Mansion stage, but who knows?  It might just be the Battlefield stage at night! ='D


    Just to be safe, I'm going to say that its either the battlefield stage set at night or the Luigi's Mansion stage.

    Quote

    Originally posted by: Dirk Temporo
    Quote

    Originally posted by: pap64
    Its disappointing that an unique character like Stafy is an assist, but great that Waluigi has been kept away from the roster.


    Yes. It would be absolutely brilliant for a star from a game that nobody anywhere has ever heard of to be a character, but Waluigi would clearly be a terrible addition!


    I do admit that even if Stafy is obscure as all hell outside Japan it would've been nice to include new IPs in the SSB series. On the bright side, it does prevent Japan only characters from invading the roster (at least for now).

    And like I already said, the roster already has lots of characters hailing from the Mario universe. We don't need anymore, just Luigi and that's it.
    Title: RE:Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: Nick DiMola on December 14, 2007, 01:30:44 AM
    Quote

    Originally posted by: Dirk Temporo
    Quote

    Originally posted by: pap64
    Its disappointing that an unique character like Stafy is an assist, but great that Waluigi has been kept away from the roster.


    Yes. It would be absolutely brilliant for a star from a game that nobody anywhere has ever heard of to be a character, but Waluigi would clearly be a terrible addition!


    It was obviously a brilliant idea to add Fire Emblem characters that nobody had heard of in SSBM. We are up to how many games in the US now, 4 going on 5? Stafy is an awesome series and a great character. I would've loved to see Stafy as playable because of the reasons listed and because maybe it would make the series more popular in America.
    Title: RE: Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: Dirk Temporo on December 14, 2007, 04:16:29 AM
    The difference being that Fire Emblem characters actually make sense for a fighting game. Whereas a star who's only attack is spinning, doesn't.
    Title: RE: Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: ThePerm on December 14, 2007, 05:37:24 AM
    i have this ancient japanese scifi movie with starfish aliens
    Title: RE:Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: Nick DiMola on December 14, 2007, 05:44:00 AM
    Quote

    Originally posted by: Dirk Temporo
    The difference being that Fire Emblem characters actually make sense for a fighting game. Whereas a star who's only attack is spinning, doesn't.


    Meh, that's a moot point. How about Sonic? His only move is to run fast and spin too. I'd say that it never hurts to get another great series into America, especially one like Stafy that should have been here in the first place, by making him a playable character. At the end of the day it's not that big a deal, but I would've liked to see him playable for various reasons.
    Title: RE:Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: LuigiHann on December 14, 2007, 06:28:12 PM
    Quote

    Originally posted by: Dirk Temporo
    The difference being that Fire Emblem characters actually make sense for a fighting game. Whereas a star who's only attack is spinning, doesn't.


    I've always felt that one of the coolest things about Smash Bros series is its ability to make characters from a variety of genres work as fighters.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: Smash_Brother on December 15, 2007, 11:09:43 AM
    As true as that is, is Stafy a reputable franchise in Japan, one still receiving sequels?

    If not, then I agree, but if so, they should bring the game over in a way which won't be risky, like WiiWare.

    God knows, it's a great way to test the water for a game's potential appeal.
    Title: RE:Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: NWR_pap64 on December 15, 2007, 11:14:02 AM
    Quote

    Originally posted by: Smash_Brother
    As true as that is, is Stafy a reputable franchise in Japan, one still receiving sequels?

    If not, then I agree, but if so, they should bring the game over in a way which won't be risky, like WiiWare.

    God knows, it's a great way to test the water for a game's potential appeal.


    Yep. If I am not mistaken, there are 4 Stafy games, 3 on the GBA and a recent DS sequel. There was a GB Color prototype made but was turned into the first GBA title.

    Wario even joined him in one of the GBA games in a quick cameo.
    Title: RE: Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: LuigiHann on December 15, 2007, 11:40:58 AM
    I hope that if they do release Stafy games in the US, they "translate" his name into "Starfy."
    Title: RE: Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: Bill Aurion on December 15, 2007, 03:16:49 PM
    Never!  Stafy has a unique Engrish feel to it!
    Title: RE: Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: Luigi Dude on December 15, 2007, 09:10:02 PM
    Well I'm sure we'll get music from one of the Stafy games put in the game as well, probably in either a Kirby or Wario stage since Kirby and Stafy are kind of similar and Wario made a cameo in Stafy 3.

    If they put in music from an old and extremely obscure game like X in Brawl, then I'd imagine that a game like Stafy that has had four games and enjoyed moderate success over the last several years is guaranteed at least one song as well.
    Title: RE: Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: Tanookisuit on December 16, 2007, 02:56:08 AM
    I'd like a "Stafy Collection" style game for DS.  All 4 on one card.
    Title: RE:Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: LuigiHann on December 16, 2007, 03:50:55 AM
    Quote

    Originally posted by: Bill Aurion
    Never!  Stafy has a unique Engrish feel to it!


    Well, here's the thing. I can imagine that in Japan, it's pronounced "Stah-fee," which works well. But as an American, I can't look at the word and not read it as "Stay-fee," which doesn't work at all. I think the spelling "Starfy" would better convey the intended sound.

    I also agree with Tanookisuit, a DS rerelease of sorts would be good. They should try to get all the Japan-only stuff in Brawl out in America now, through VC or through GBA-to-DS conversions, etc.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: nickmitch on December 16, 2007, 07:58:40 AM
    I think an extra 'f' would suffice the pronunciation issue.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: LuigiHann on December 16, 2007, 11:32:50 AM
    Then it'd be Staffy. Like "staff." No.  

    Edit: Actually, I guess that's better than Stafy.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: NWR_insanolord on December 16, 2007, 06:15:28 PM
    More co-op! Sakurai starts the week off with a good one. I'm not very good at Smash Bros. (I never finished Event mode or all the Break the Targets in Melee), but my friend is, so this will be great for us. I wonder if these are playable via Wi-Fi...
    Title: RE: Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: NWR_pap64 on December 16, 2007, 06:18:30 PM
    Tonight's update was excellent!

    First, 2 player co-op in event mode. Some events can be played with a friend. Nice!

    Second, they confirmed the return of coin battle mode. I thought the mode was kind of blah in Melee, but hopefully it will be better in Brawl.

    Finally, they confirmed 2 player break the targets.

    Brawl is definitely a multiplayer title!
    Title: RE: Official Smash Bros. Dojo Update Discussion - STAFY VS WALUIGI! (Haha, not!)
    Post by: Luigi Dude on December 16, 2007, 06:42:29 PM
    This is probably the biggest update we've had since the Stage Builder.  2 player co-op in both Event Mode and Break the Target is a great addition.  Considering how Smash Bros is best played with groups of people around, allowing more multiplayer options is always a win.

    Hmm, with an update this good, it makes me wonder if the filler is over.  We are only one week away until the 24th which will mark the final month before the Japan release, so it makes sense that the big updates are going to start returning now.  Of course I still think Sakurai's saving something Megaton worthy for next week.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Better find a good friend in the next few months!
    Post by: GoldenPhoenix on December 16, 2007, 07:51:40 PM
    Wait, what was so good about the update? I thought Co-op was confirmed awhile back?  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Better find a good friend in the next few months!
    Post by: IceCold on December 16, 2007, 07:54:09 PM
    For adventure mode. Not for event or target mode.

    I'm also wondering whether there will be online coop..
    Title: RE:Official Smash Bros. Dojo Update Discussion - Better find a good friend in the next few months!
    Post by: GoldenPhoenix on December 16, 2007, 08:10:40 PM
    Quote

    Originally posted by: IceCold
    For adventure mode. Not for event or target mode.

    I'm also wondering whether there will be online coop..


    Now that would be cool if it had an online co-op! Anyway I must have been thinking about the adventure mode co-op.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Better find a good friend in the next few months!
    Post by: Ceric on December 17, 2007, 12:54:14 AM
    Quote

    Originally posted by: pap64
    Tonight's update was excellent!

    First, 2 player co-op in event mode. Some events can be played with a friend. Nice!

    Second, they confirmed the return of coin battle mode. I thought the mode was kind of blah in Melee, but hopefully it will be better in Brawl.

    Finally, they confirmed 2 player break the targets.

    Brawl is definitely a multiplayer title!


    *shrug* Personally I liked Coin a little better then just straight Smash simply because it was just as hectic but someone wasn't always in your face.  Though this is the best update in a while.  I'm glad there is a whole different event set for co-op.  I'm with GP though I would like it be online co-op.  Simply because my wife wouldn't be very interested in playing with me. (Unless there was a co-star mode like Mario Galaxy but I can't see that working.)
    Title: RE:Official Smash Bros. Dojo Update Discussion - Better find a good friend in the next few months!
    Post by: LuigiHann on December 17, 2007, 01:04:46 AM
    Quote

    Originally posted by: Ceric
    (Unless there was a co-star mode like Mario Galaxy but I can't see that working.)


    Well, the adventure mode co-op is designed so the second player can just tag along and help out, so it's not that dissimilar...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Better find a good friend in the next few months!
    Post by: Bill Aurion on December 17, 2007, 03:11:46 AM
    But the two players share a base set of lives, so no slacking off is allowed... =)
    Title: RE: Official Smash Bros. Dojo Update Discussion - Better find a good friend in the next few months!
    Post by: Tanookisuit on December 17, 2007, 06:22:10 AM
    Co-op targets will just make my girlfiend and me fight.  "No!  Down there!  To the right!  Dammit!  Now we have to start over!"
    Title: RE: Official Smash Bros. Dojo Update Discussion - Better find a good friend in the next few months!
    Post by: Luigi Dude on December 17, 2007, 06:26:16 AM
    Lets hope now that they'll also have co-op in Classic Mode and Multi Man Melee.  Playing Endless Melee with a friend helping out should make for some good times.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Better find a good friend in the next few months!
    Post by: nickmitch on December 17, 2007, 07:42:29 AM
    This should be great for me. The co-op events will be better than trying to get this girl to straight play against me. I'll probably beat the adventure mode first thing when I get the game, anyway.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Better find a good friend in the next few months!
    Post by: Bill Aurion on December 17, 2007, 08:44:31 AM
    Oh yes, some people with sharp eyes noted a LIGHTNING BOLT item in the Event 4 block...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Better find a good friend in the next few months!
    Post by: Stogi on December 17, 2007, 09:37:05 AM
    That's pretty impressive, though it looks more like a trophy than an item. Plus, it looks like Diddy and DK are the characters in that challenge, so it could be a banana.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Better find a good friend in the next few months!
    Post by: Bill Aurion on December 17, 2007, 02:51:40 PM
    Why would there be a trophy as the catch for an event?  And it's most definitely a lightning bolt... =)



    Not only that, but it looks like the Mario Kart stage is where it takes place!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Better find a good friend in the next few months!
    Post by: NWR_pap64 on December 17, 2007, 03:04:51 PM
    Just who is that character behind DK?? I'm guessing its part of the scenery, but damn does it look like a character! O.O
    Title: RE:Official Smash Bros. Dojo Update Discussion - Better find a good friend in the next few months!
    Post by: Stogi on December 17, 2007, 03:12:20 PM
    Quote

    Originally posted by: Bill Aurion
    Why would there be a trophy as the catch for an event?  And it's most definitely a lightning bolt... =)



    Not only that, but it looks like the Mario Kart stage is where it takes place!


    You just answered you own question!

    Trophy - Mario Kart stage...........hmmmm
    Title: RE:Official Smash Bros. Dojo Update Discussion - Better find a good friend in the next few months!
    Post by: Bill Aurion on December 17, 2007, 03:40:05 PM
    Quote

    Originally posted by: KashogiStogi
    You just answered you own question!

    Trophy - Mario Kart stage...........hmmmm

    No...

    Quote

    Originally posted by: pap64
    Just who is that character behind DK?? I'm guessing its part of the scenery, but damn does it look like a character! O.O

    Diddy...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Better find a good friend in the next few months!
    Post by: Shecky on December 17, 2007, 04:44:12 PM
    Shrink and subsequently pummel all go-karts on the stage (where the lightning that normally affects other characters also shrinks carts on this stage)

    Do that with your partner in crime as quick as possible.

    Sounds like a fabulous event to me...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Better find a good friend in the next few months!
    Post by: Shecky on December 17, 2007, 06:05:26 PM
    I don't get the [new metriod] stage... and this is the first not to offer a high level view of what it looks like....

    Oh wait, I get it now...

    Think Brinstar Depths, except this time we have the queen parasite in the background and the stage has a top and bottom which invert during the match.  (So the platforms towards the ceiling become the new floor)  During the transition your left with a point when there is no ground
    Title: RE: Official Smash Bros. Dojo Update Discussion - Better find a good friend in the next few months!
    Post by: nickmitch on December 17, 2007, 06:07:58 PM
    That stages looks pretty neat, but the only thing going for it is the rotating. The music was OK though.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: Shecky on December 17, 2007, 06:10:56 PM
    Quote

    Originally posted by: TVman
    That stages looks pretty neat, but the only thing going for it is the rotating. The music was OK though.


    Well, also there are the blackouts and the possibility that the parasite queen may actually attack.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: Bill Aurion on December 17, 2007, 06:11:07 PM
    A Metroid stage not set in a lava-filled cavern?  I'll take it...

    Great music too...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: nickmitch on December 17, 2007, 06:20:55 PM
    Quote

    Originally posted by: Shecky
    Quote

    Originally posted by: TVman
    That stages looks pretty neat, but the only thing going for it is the rotating. The music was OK though.


    Well, also there are the blackouts and the possibility that the parasite queen may actually attack.


    True, but I like the fact that you're getting two basic stages in one. The update didn't say anything about the queen attacking, but it'd add a good bit of flare to the stage.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: Bill Aurion on December 17, 2007, 06:27:13 PM
    The update says nothing about it, but I really can't see the point of setting a stage there in the Parasite Queen's chamber if all she does is sit there...She'll attack for sure...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: GoldenPhoenix on December 17, 2007, 06:54:02 PM
    The parasite queen better not attack that could be scary!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: LuigiHann on December 17, 2007, 08:44:47 PM
    I like the look of it. Seems it was only recently that someone here was complaining that there were no Metroid Prime levels.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: Ceric on December 17, 2007, 11:32:47 PM
    I've played through a few Metroid games but I never remember any rotating of the stage in those games but, we have 2 out of the 3 levels that have appeared in Smash for the series featuring some type of full field rotation.  What area did I miss?

    Also That got me thing of my Alpha Blog issue in MP2 and how cool a waiter or high gravity stage might be.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: NWR_pap64 on December 18, 2007, 02:49:12 AM
    I liked this update. Its great that the Brawl team remembered Prime's significance in the Metroid universe and created an unique stage.

    This also makes me wonder how many stages there will be in Brawl. Melee had around 29 stages total and so far 20 stages have been confirmed to be in Brawl. With the inclusion of classic Melee stages the number could be even bigger than Melee's! O.O
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: Stogi on December 18, 2007, 03:04:35 AM
    Could be even bigger? It will FOR SURE be bigger!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: Bill Aurion on December 18, 2007, 04:06:12 AM
    I'll have to say that there will be around 40 stages...It's a good number...

    Of course, I wouldn't complain if there were more...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: GoldenPhoenix on December 18, 2007, 05:02:08 AM
    Quote

    Originally posted by: Bill Aurion
    I'll have to say that there will be around 40 stages...It's a good number...

    Of course, I wouldn't complain if there were more...


    I hope. I wonder how they plan on revealing them though, you can't tell me there is time to have updates on all them in addition to all the characters unless there are 2 or 3 part updates each day.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: PaLaDiN on December 18, 2007, 05:20:15 AM
    I approve of this stage.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: Stogi on December 18, 2007, 05:45:05 AM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: Bill Aurion
    I'll have to say that there will be around 40 stages...It's a good number...

    Of course, I wouldn't complain if there were more...


    I hope. I wonder how they plan on revealing them though, you can't tell me there is time to have updates on all them in addition to all the characters unless there are 2 or 3 part updates each day.


    I'd rather a good amount be kept secret. Same with the characters.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: nickmitch on December 18, 2007, 07:20:30 AM
    Well, of course there will be unlockable stages that won't be in the updates.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: Stogi on December 18, 2007, 07:56:23 AM
    So we're in agreement.........?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: Luigi Dude on December 18, 2007, 08:39:13 AM
    In terms of stages I'd imagine this game will probably have around 50.  Since Brawl is a sequel to Melee, it's obvious that all the series will at least have the same amount of stages in Brawl represented.  So lets break it down then.

    Mario - 4
    Donkey Kong - 2
    Zelda - 2
    Kirby - 2
    Yoshi - 2
    Star Fox - 2
    Metroid - 2
    Mother - 2
    F-Zero - 2
    Pokemon - 2
    Ice Climbers - 1
    Game and Watch - 1
    Smash Bros - 2
    Classic Stages - 3

    So that's already 29 stages guaranteed for the game, now lets add all the new stages to the new series we know about so far.

    Wario - 1
    Kid Icarus - 1
    Animal Crossing - 1
    Fire Emblem - 1
    Metal Gear - 1
    Sonic - 1
    Nintendo DS - 1
    Icon number 19 series we don't know about yet - 1

    So when we add that together that's 37 stages we know will be in the game total.  But know this is when things start going even higher.  Since Mario had 4 stages in Melee, who's to say that the other popular series like Zelda, Pokemon and Kirby wont have at least one more stage then they did in Melee?  And then who's to say that Wario, Animal Crossing and Fire Emblem wont be given a second stage in this game.  If Mother and F-Zero have two stages then there's no reason why those three series can't as well.

    Then the big one is how many classic stages will be in this game.  It's pretty obvious that it'll be more then 3.  I'd imagine at the very least we're looking at around 12 classic stages which is 9 more then Melee had.

    Adding all those different factors together shows that Brawl having around 50 stages is very likely.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: Bill Aurion on December 18, 2007, 08:46:22 AM
    I do think it's just as likely that some franchise stages are dumped to make way for the newer franchise representatives...For example, I could see F-Zero only having one stage and the Game & Watch stage being trashed altogether...I'm hoping that's not the case, but it'd be way too optimistic to not at least consider the possibility...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: Smash_Brother on December 18, 2007, 08:49:40 AM
    Good update with the level, but the music?

    I really, REALLY, REALLY hope this isn't a precursor to that fat piece of sh*t Pokey/Porky being a playable character.

    Seriously, if they give the spot to him when there are other much better Mother characters to choose from, I may put that box of fire ants in the mail for REAL.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: UltimatePartyBear on December 18, 2007, 08:58:40 AM
    Quote

    Originally posted by: Ceric
    I've played through a few Metroid games but I never remember any rotating of the stage in those games but, we have 2 out of the 3 levels that have appeared in Smash for the series featuring some type of full field rotation.  What area did I miss?

    Also That got me thing of my Alpha Blog issue in MP2 and how cool a waiter or high gravity stage might be.


    During the escape from the Ceres Space Colony at the beginning of Super Metroid, the vertical corridor you're ascending lists to one side.  That's all I can think of.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: LuigiHann on December 18, 2007, 08:59:13 AM
    Quote

    Originally posted by: Smash_Brother
    Good update with the level, but the music?

    Seriously, if they give the spot to him when there are other much better Mother characters to choose from, I may put that box of fire ants in the mail for REAL.


    I doubt it has anything to do with the character. They just chose music that matched the level. Probably.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: Luigi Dude on December 18, 2007, 09:13:33 AM
    Quote

    Originally posted by: Bill Aurion
    I do think it's just as likely that some franchise stages are dumped to make way for the newer franchise representatives...For example, I could see F-Zero only having one stage and the Game & Watch stage being trashed altogether...I'm hoping that's not the case, but it'd be way too optimistic to not at least consider the possibility...

    But the thing to remember is Brawl has had a much longer development time then Melee did and has been easier to develop for since it's based on Melee's engine.  Plust there's more people working on Brawl then there was on Melee, which also helps the team create more stages at a quicker and easier rate then they could with Melee.
    Quote

    Good update with the level, but the music?

    I really, REALLY, REALLY hope this isn't a precursor to that fat piece of sh*t Pokey/Porky being a playable character.

    Seriously, if they give the spot to him when there are other much better Mother characters to choose from, I may put that box of fire ants in the mail for REAL.


    I'd imagine Porky is more likely to be a boss in the Subspace Emissary then a playable character.  If they were to choose a villain from the Mother series then Claus as the Masked Man would be a much more likely candidate.  Especially since he was on Sakurai's most popular character list with Lucas.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: LuigiHann on December 18, 2007, 09:28:23 AM
    Don't we have spoiler tags here? Surprisingly, some of us haven't played Mother 3.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: Spak-Spang on December 18, 2007, 10:26:08 AM
    I am hoping they go at least the character root.  Each character not franchise needs at least one stage devoted to them.

    So I hope we see:

    Bowser specific Stage
    Mario specific Stage
    Wario specific Stage
    Ike specific Stage

    ect.  

    After that it looks like they will have several stages that are unique stages, for special series.  Like the Mario Kart Stage, and then of course the Picto-Chat Stage.

    If each character had at least one stage then we are looking at a huge number of stages, specially when you realize there will probably be like 5 or 6 classic stages in the game as well.  

    I still want a Bowser Castle Level more than anything.

    Title: RE: Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: nickmitch on December 18, 2007, 12:06:16 PM
    I don't think that Wario will get another stage. If there's a Wario Ware character (which is probable) then there might be one more relating to his platforming days.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: Luigi Dude on December 18, 2007, 01:58:58 PM
    Quote

    Originally posted by: TVman
    I don't think that Wario will get another stage. If there's a Wario Ware character (which is probable) then there might be one more relating to his platforming days.

    If there's another Wario stage it will be from the Wario Land series.  The WarioWare stage already represents that part of Wario perfectly.  The Wario Land series was very popular back in the 90's and is what really made Wario.  There's also the fact that Wario has his signature shoulder charge as one of his moves shows that Sakurai hasn't forgotten about the Wario Land series either.

    Since the Wario Land series is a huge part of Wario, I'd be very shocked if there isn't a stage for it.  If Ness and Captain Falcon who are from series way less popular then Wario got two stages in Melee, then Wario has a good chance of having two stages in Brawl.

    If there isn't a Wario Land stage then it means Sakurai hates Wario and his fans.  And if that's the case then I think I might have to help Pap64 and Smash Brother gather up some fire ants.
    >_>
    <_<
    Title: RE: Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: nickmitch on December 18, 2007, 02:51:01 PM
    We can only hope.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Ah crap, where's the bug spray?
    Post by: NWR_pap64 on December 18, 2007, 03:02:33 PM
    Quote

    Originally posted by: Luigi Dude]If there isn't a Wario Land stage then it means Sakurai hates Wario and his fans.  And if that's the case then I think I might have to help Pap64 and Smash Brother gather up some fire ants.
    >_>
    <_<


    I too would love a classic Wario stage. This song should totally be the stage's theme song.

    Same with Bowser's stage. Since there seems to be more representation of Nintendo's evil side in Brawl it makes sense to make a stage for Bowser.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Be a team player with the Team Healer!
    Post by: Bill Aurion on December 18, 2007, 06:13:14 PM
    A health item that actually requires a little strategy to get use out of it...

    ...

    ...

    Title: RE: Official Smash Bros. Dojo Update Discussion - Be a team player with the Team Healer!
    Post by: ShyGuy on December 18, 2007, 07:22:09 PM
    Watch out Team Fortress 2, there's a new king of online teamplay! Pyro next!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Be a team player with the Team Healer!
    Post by: Shecky on December 19, 2007, 12:44:40 AM
    Quote

    Originally posted by: Bill Aurion
    A health item that actually requires a little strategy to get use out of it...

    ...

    ...

    [I like it]


    Same here, but the question that immediately comes to mind...

    Can you throw it to yourself?

    (ie: Throw it up then jump into it)
    Title: RE:Official Smash Bros. Dojo Update Discussion - Be a team player with the Team Healer!
    Post by: LuigiHann on December 19, 2007, 12:49:52 AM
    Quote

    Originally posted by: Shecky
    Quote

    Originally posted by: Bill Aurion
    A health item that actually requires a little strategy to get use out of it...

    ...

    ...

    [I like it]


    Same here, but the question that immediately comes to mind...

    Can you throw it to yourself?

    (ie: Throw it up then jump into it)


    Pretty sure you can't.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Be a team player with the Team Healer!
    Post by: Bill Aurion on December 19, 2007, 02:08:48 AM
    Quote

    Originally posted by: Shecky
    Can you throw it to yourself?

    (ie: Throw it up then jump into it)

    I deem thee "not a team player"... >=|
    Title: RE: Official Smash Bros. Dojo Update Discussion - Be a team player with the Team Healer!
    Post by: LuigiHann on December 19, 2007, 02:15:31 AM
    While I think it's cool that they're coming up with new and different ideas for items, it'd be neat if they'd theme it after something from a previous game. Surely there's an existing item with a function like this, in a game like Fire Emblem, perhaps?

    I just looked over the list, and I guess it's about half-and-half. I still wonder why the banana peel wasn't MarioKart-themed.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Be a team player with the Team Healer!
    Post by: nickmitch on December 19, 2007, 06:01:39 AM
    I'd rather them make the items original than try to shoehorn franchise references in an otherwise original item. This was a good update. That is one neat little item.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Be a team player with the Team Healer!
    Post by: Ceric on December 19, 2007, 08:39:38 AM
    I don't like it.  For Three reasons:
    [number]
  • You can Heal an enemy
  • Miss your teamate
  • It doesn't restore the whole team
    [/number]
  • Title: RE:Official Smash Bros. Dojo Update Discussion - Be a team player with the Team Healer!
    Post by: Mikintosh on December 19, 2007, 08:49:04 AM
    Quote

    Originally posted by: Ceric
    I don't like it.  For Three reasons:
    [number]
  • You can Heal an enemy
  • Miss your teamate
  • It doesn't restore the whole team
    [/number]


  • 1. Don't miss.
    2. Don't miss.
    3. Get your own recovery item.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Be a team player with the Team Healer!
    Post by: anubis6789 on December 19, 2007, 08:56:01 AM
    Quote

    Originally posted by: Mikintosh
    Quote

    Originally posted by: Ceric
    I don't like it.  For Three reasons:
    [number]
  • You can Heal an enemy
  • Miss your teamate
  • It doesn't restore the whole team
    [/number]


  • 1. Don't miss.
    2. Don't miss.
    3. Get your own recovery item.


    3.Have your team mate catch the Team Healer and toss it back at you.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Be a team player with the Team Healer!
    Post by: Bill Aurion on December 19, 2007, 08:56:49 AM
    Quote

    Originally posted by: Ceric
    I don't like it.  For Three reasons:
    [number]
  • You can Heal an enemy
  • Miss your teamate
  • It doesn't restore the whole team
    [/number]

  • Yeah, um, those are positives for me...We don't need any more zero-risk health items...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Be a team player with the Team Healer!
    Post by: Shecky on December 19, 2007, 12:14:14 PM
    Quote

    Originally posted by: Bill Aurion
    Quote

    Originally posted by: Shecky
    Can you throw it to yourself?

    (ie: Throw it up then jump into it)

    I deem thee "not a team player"... >=|


    I'm a bit devious yes.... but I bet it's possible (to heal yourself).  That would take a little skill to pull off too if you had to toss it up and intercept it, not to mention one of your enemies could snipe it out of the air.  What would be cheap is if you could just 'spike' it into the ground and heal yourself, but I also see that as being possible.

    On a side note, I wonder if they made catching items any easier (as they seem to have done to the tether recovery for example)
    Title: RE: Official Smash Bros. Dojo Update Discussion - Be a team player with the Team Healer!
    Post by: NWR_pap64 on December 19, 2007, 06:10:31 PM
    Today's update: Kirby's special moves

    They didn't go into detail of all of Kirby's moves, though, just his inhale attack. They also showed the costumes and hats he dons after sucking an opponent.

    Solid Kirby =  teh pure win!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Be a team player with the Team Healer!
    Post by: nickmitch on December 19, 2007, 06:17:41 PM
    The squirtle one is adorable!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: Bill Aurion on December 19, 2007, 06:27:59 PM
    Kirby's new fox ears...They are just too cute! >_<

    And oh God...Snake 'stache is too over-the-top...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: NWR_pap64 on December 19, 2007, 06:30:37 PM
    Quote

    Originally posted by: Bill Aurion
    Kirby's new fox ears...They are just too cute! >_<

    And oh God...Snake 'stache is too over-the-top...


    Frankly, I didn't expect them to go all the way. Its just too awesome for words...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: Robageejammin on December 20, 2007, 12:30:49 AM
    I agree, its awesome. I hope he doesnt change it at all.

    And another little tidbit, now we know Dedede's B move is inhale. Guessing for pure damage or throwing.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: Ceric on December 20, 2007, 01:01:42 AM
    Quote

    Originally posted by: anubis6789
    Quote

    Originally posted by: Mikintosh
    Quote

    Originally posted by: Ceric
    I don't like it.  For Three reasons:

    1. You can Heal an enemy
    2. Miss your teamate
    3. It doesn't restore the whole team



    1. Don't miss.
    2. Don't miss.
    3. Get your own recovery item.


    3.Have your team mate catch the Team Healer and toss it back at you.


    This is just a throwable heal item at this point no team about it.  The item should be called "Other Healer" meaning you can healer others but not yourself.  The "Team" portion is a misnomer.  A team healing item should either:

    A) Only heal teamates (Throw the item if it hits a teammate it heals, and if it hits an enemy its just like throwing any other object at them)
    B) Pick it up and heals everyone on your team

    This is an incorrectly named item.

    On todays update: Who is the Nintendo hat character?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: GeneralTraag on December 20, 2007, 01:14:00 AM
    Quote

    Originally posted by: Ceric

    On todays update: Who is the Nintendo hat character?


    That would be Diddy Kong.

    Title: RE:Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: Bill Aurion on December 20, 2007, 01:20:39 AM
    Quote

    Originally posted by: Ceric
    This is just a throwable heal item at this point no team about it.  The item should be called "Other Healer" meaning you can healer others but not yourself.  The "Team" portion is a misnomer.  A team healing item should either:

    A) Only heal teamates (Throw the item if it hits a teammate it heals, and if it hits an enemy its just like throwing any other object at them)
    B) Pick it up and heals everyone on your team

    This is an incorrectly named item.

    It heals characters on your team or the other team, so it makes perfect sense...

    I don't see why they need to describe it can help the other team in the item...Would you call it the "Team Helper But Sometimes It Will Heal the Other Team if You Aren't Careful"?  Seriously...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: Shecky on December 20, 2007, 02:59:11 AM
    Quote

    Originally posted by: Bill Aurion
    Quote

    Originally posted by: Shecky
    Can you throw it to yourself?

    (ie: Throw it up then jump into it)

    I deem thee "not a team player"... >=|


    Also, what if I am a team of one??  As in a 3 on 1? or 2 on 1?

    I'm now entirely convinced that I'll be able to heal myself with this thing by throwing it to myself (either off a wall or straight up).

    Title: RE: Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: Tanookisuit on December 20, 2007, 03:11:45 AM
    I want tiny plastic figurines of Kirby in each different outfit from this game.  Oh my god.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: LuigiHann on December 20, 2007, 03:14:59 AM
    Quote

    I'm now entirely convinced that I'll be able to heal myself with this thing by throwing it to myself


    Sakurai seems to disagree.

    Quote

    And the Team Healer has absolutely no function if you’re on your own.


    That seems more or less unambiguous. But I guess we'll see.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: Shecky on December 20, 2007, 04:28:05 AM
    Quote

    Originally posted by: LuigiHann
    Quote

    I'm now entirely convinced that I'll be able to heal myself with this thing by throwing it to myself


    Sakurai seems to disagree.

    Quote

    And the Team Healer has absolutely no function if you’re on your own.


    That seems more or less unambiguous. But I guess we'll see.


    Well we'll see... I missed that quote.  I only saw "This item has absolutely no relevance for those who normally just play free-for-all brawls," which I simply implied to mean that this item would never show up in that mode.  However the above is interesting.

    If you can't heal yourself then it'll be my mission to toss these off the edge in any match with Bill in it
    Title: RE: Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: Bill Aurion on December 20, 2007, 04:41:33 AM
    Hey, I generally play with no health items on anyway...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: Ceric on December 20, 2007, 07:54:32 AM
    Team
    4: a number of persons associated together in work or activity: as a: a group on one side (as in football or a debate) b: crew, gang

    I just think justifying the name as being anything but a poor choice for the item is sort of a stretch.  I wander what the Japanese Name is.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: LuigiHann on December 20, 2007, 08:13:09 AM
    Quote

    Originally posted by: Ceric
    Team
    4: a number of persons associated together in work or activity: as a: a group on one side (as in football or a debate) b: crew, gang

    I just think justifying the name as being anything but a poor choice for the item is sort of a stretch.  I wander what the Japanese Name is.


    Altavista translates ??????? as: "The ? which is team recovery." Clearly not a flawless translation, but the word "team" is right there. I'm having trouble understanding what your problem with the name is. It's an item used for healing a teammate, ergo, a team healer. Sure it's not the most unambiguous name, as "team healer" could also be interpreted as something that heals the whole team, but calling it a "poor choice" is sort of a stretch. My guess is that the main reason it's called a "team healer" is that it'll only show up at all during team battles.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: Ceric on December 20, 2007, 08:23:00 AM
    I would agree that "poor choice" is a stretch if it only healed your team but, by virtue of being able to heal anyone it becomes a throwable healling item that is no longer team specific.  I guess in the end Personally prefer them use another games item that does the same thing so they could still its name and likeness or them naming something like "Other Heal" but that is not pleasing sounding.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: Robageejammin on December 20, 2007, 01:16:57 PM
    You guys are nerds

    Title: RE: Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: Dirk Temporo on December 20, 2007, 03:50:16 PM
    Well now we know that Snake's B move is a grenade.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: NWR_pap64 on December 20, 2007, 04:30:25 PM
    Quote

    Originally posted by: Dirk Temporo
    Well now we know that Snake's B move is a grenade.


    We knew about it already...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: LuigiHann on December 20, 2007, 05:25:16 PM
    Title: RE: Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: nickmitch on December 20, 2007, 06:07:22 PM
    New Trailer!
    Not much new stuff there, but still pretty good.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: NWR_pap64 on December 20, 2007, 06:10:40 PM
    Quote

    Originally posted by: TVman
    New Trailer!
    Not much new stuff there, but still pretty good.


    At least its WAY better than the recent updates.

    Overall, even without a character reveal it was a solid week of updates.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: Smash_Brother on December 20, 2007, 06:10:57 PM
    98% recycled footage. We can see a few new things, but overall, nothing substantial at all.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: GoldenPhoenix on December 20, 2007, 06:12:52 PM
    I'm beginning to think more and more the game will be delayed, there is still too much to be shown as it is without there being filler movies.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: NWR_pap64 on December 20, 2007, 06:24:21 PM
    Quote

    Originally posted by: GoldenPhoenix
    I'm beginning to think more and more the game will be delayed, there is still too much to be shown as it is without there being filler movies.


    So wait, you are saying that the game will be delayed because Sakurai is not done talking about it on his blog?

    I honestly doubt the game will be delayed a second time. It is Nintendo's post Holiday killer app. They could afford to delay it the first time because it had Galaxy, Wii Fit and many solid third party games. If they delay it again they will have nothing for winter and spring.

    In all honesty, as long as its for working further on the game I am fine with it but I just don't see Nintendo delaying the game again.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: nickmitch on December 20, 2007, 06:26:08 PM
    Well, I couldn't see Nintendo delaying the game because it's a bad month for them.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: GoldenPhoenix on December 20, 2007, 06:29:34 PM
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: GoldenPhoenix
    I'm beginning to think more and more the game will be delayed, there is still too much to be shown as it is without there being filler movies.


    So wait, you are saying that the game will be delayed because Sakurai is not done talking about it on his blog?

    I honestly doubt the game will be delayed a second time. It is Nintendo's post Holiday killer app. They could afford to delay it the first time because it had Galaxy, Wii Fit and many solid third party games. If they delay it again they will have nothing for winter and spring.

    In all honesty, as long as its for working further on the game I am fine with it but I just don't see Nintendo delaying the game again.


    I'm saying I have a feeling it is going to get delayed because Sakurai is putting filler videos up instead of the myriad of character moves, arenas, items, assist trophies, and characters. I would think if he did stuff like special moves and move sets alone it could take us close to the supposed launch unless it is delayed, which could explain why he is putting up "filler" videos instead of something important.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: Stogi on December 20, 2007, 06:35:17 PM
    Solid Kirby = hilarious!

    Sonic Kirby = big boots, funny hair?!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: NWR_pap64 on December 20, 2007, 06:38:24 PM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: GoldenPhoenix
    I'm beginning to think more and more the game will be delayed, there is still too much to be shown as it is without there being filler movies.


    So wait, you are saying that the game will be delayed because Sakurai is not done talking about it on his blog?

    I honestly doubt the game will be delayed a second time. It is Nintendo's post Holiday killer app. They could afford to delay it the first time because it had Galaxy, Wii Fit and many solid third party games. If they delay it again they will have nothing for winter and spring.

    In all honesty, as long as its for working further on the game I am fine with it but I just don't see Nintendo delaying the game again.


    I'm saying I have a feeling it is going to get delayed because Sakurai is putting filler videos up instead of the myriad of character moves, arenas, items, assist trophies, and characters. I would think if he did stuff like special moves and move sets alone it could take us close to the supposed launch unless it is delayed, which could explain why he is putting up "filler" videos instead of something important.


    Uuuuhhh...I'm sorry, but I'm not buying that logic.

    I'm betting anything that the reason Sakurai is focusing on filler updates is because he is waiting for the game's launch in order to drop megaton bombs like it was WW III. That or simply put he just wants to keep everything a secret for surprise's sake.

    Not saying that a delay isn't possible, but considering the game is nearly done and there's nothing in Winter and Spring I doubt they would delay it yet again.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Kirby + Beard is just...just too much, Sakurai!
    Post by: GoldenPhoenix on December 20, 2007, 06:58:55 PM
    Pap you forget about Endless Ocean! That will be NIntendo's cash cow!
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Bill Aurion on December 20, 2007, 08:19:38 PM
    That was pretty epic...I wish I could put up a summary but I have a test to finish study for this morning, and then I'll be gone until Christmas... >_<
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Plugabugz on December 20, 2007, 09:42:49 PM
    I reckon they will delay it because we still have a nice vague "2008" and it wouldn't be nice if we couldn't share that with you.

    And we have Zack & Wiki, BWii and Medal of Honour in January and February.
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Ceric on December 21, 2007, 01:18:59 AM
    Quote

    Originally posted by: KashogiStogi
    Solid Kirby = hilarious!

    Sonic Kirby = big boots, funny hair, Cheese Metal, and Angst?!


    Actually Shadow took a lot of Sonic's angst
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Stogi on December 21, 2007, 02:35:39 AM
    That movie was crazy!

    AHHHHHHHHHHHHHHHHHH I CAN"T WAIT ANY LONGER
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Luigi Dude on December 21, 2007, 06:49:51 AM
    The thing everyone has to remember is the website is still going to be updated long AFTER the game is out.  Melee's site which was run similar to Brawls was still being updated by Sakurai, months after Melee was released in Japan.  The other thing to remember is Sakurai has done double and sometime even triple updates.  I'd imagine when we closer to the Japan launch we'll be seeing a lot more double updates every week.  Hell, I wouldn't be surprised if the week of the Japanese launch every single day is a double update.

    And in terms of a Megaton, I'd imagine we might get one this Monday or Tuesday.  The fact that Christmas is celebrated in every country that's represented on Brawls website, makes it likely that he'll reveal something big as a Christmas present to the world.  Plus next week marks the one month period before the Japanese release which makes something big likely as well.  

    Unlike America, in Japan Nintendo usually start hyping there games up at the one month period and every week they reveal more and more.  Which means we will start seeing the rest of the starting lineup soon since Nintendo's commercials in Japan usually start around the 2-3 week time period before launch.  And since the biggest selling point to a game like Smash Bros is it's playable characters, they will show all the starters in the commercials since that's what's going to create the most hype.

    Here's what Melee's Japanese commercials were like.  Chances are Brawls will be similar which means all starters should be shown in them as well.
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Smash_Brother on December 22, 2007, 08:05:34 AM
    Quote

    Originally posted by: GoldenPhoenix
    I'm beginning to think more and more the game will be delayed, there is still too much to be shown as it is without there being filler movies.


    I think it'll be delayed for two reasons:

    1. Nintendo lacks "that" Xmas app for 2008.

    2. What's the hurry? Wiis still aren't staying in stock and by the end of 2008, there will probably be another 7-10 million Wii owners who might buy SSBB at launch.

    3rd parties have plenty of room to pick up the slack, so why should Nintendo worry? They delayed TP until the Wii's launch because they wanted that killer app for Wii. I don't see why they wouldn't delay SSBB for the killer app of Xmas 2008.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: NWR_pap64 on December 22, 2007, 08:21:55 AM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: GoldenPhoenix
    I'm beginning to think more and more the game will be delayed, there is still too much to be shown as it is without there being filler movies.


    I think it'll be delayed for two reasons:

    1. Nintendo lacks "that" Xmas app for 2008.

    2. What's the hurry? Wiis still aren't staying in stock and by the end of 2008, there will probably be another 7-10 million Wii owners who might buy SSBB at launch.

    3rd parties have plenty of room to pick up the slack, so why should Nintendo worry? They delayed TP until the Wii's launch because they wanted that killer app for Wii. I don't see why they wouldn't delay SSBB for the killer app of Xmas 2008.


    If they delay the game, I see them delaying it till late spring/early summer. They could delay it even further but again, unless they are adding something big to it (or online is being a bitch to balance) I doubt they would delay it for long.
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Luigi Dude on December 22, 2007, 08:37:57 AM
    The thing you all have to remember is the game is only ONE MONTH away from it's Japanese release.  If it was going to be delayed it would have been done by now.  Since Nintendo usually finishes there games up about one month before release, the Japanese version of Brawl should be 100% complete either next week or might have already been finished up this week.  

    So unless a delay is announced this week then that means the Japanese version is done and will be hitting stores in Japan on January 24th.    
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: NWR_pap64 on December 22, 2007, 08:45:41 AM
    Quote

    Originally posted by: Luigi Dude
    The thing you all have to remember is the game is only ONE MONTH away from it's Japanese release.  If it was going to be delayed it would have been done by now.  Since Nintendo usually finishes there games up about one month before release, the Japanese version of Brawl should be 100% complete either next week or might have already been finished up this week.  

    So unless a delay is announced this week then that means the Japanese version is done and will be hitting stores in Japan on January 24th.


    Which is why the idea of another delay RIGHT NOW sounds silly, IMHO.

    Also, Nintendo, as well as third parties, could be working on a lot of games right now, one of them being able to fill up that empty "Christmas Killer APP" spot.
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: nickmitch on December 22, 2007, 08:54:41 AM
    I'm sure that Nintendo has something in the works for the 2008 holiday season that just hasn't been brought up yet. They shouldn't have to delay Brawl for that long. That's ridiculous.
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: IceCold on December 22, 2007, 09:55:12 AM
    Animal Crossing.
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Luigi Dude on December 22, 2007, 06:28:43 PM
    Well there's also the fact that Mario Kart could get delayed until the end of the year.  Since Smash Bros and Mario Kart were the Gamecube's biggest sellers, there's no reason to release both games close to each other.  Especially since they both appeal to the same audience of people who love multiplayer party games.
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Smash_Brother on December 22, 2007, 06:31:06 PM
    I can see MK as the 2008 xmas release, actually.
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: NWR_insanolord on December 22, 2007, 07:26:40 PM
    I think Mario Kart will fall into the slot Strikers filled this year, a late July/early August release that will be followed by bigger titles (though now that I think of it there's a Mario Baseball sequel in the works for next year, but I don't see them delaying MK into the holiday season just so it wouldn't compete with Smash). Mario Kart is a big deal, but not big enough to carry a holiday season. I think Disaster: Day of Crisis is a possibility, as is the Kirby platformer that started as a Cube title but is assumed to have been reworked for the Wii, Animal Crossing is there, and, just because I really want it to be, Pikmin 3 is a possibility. It was a fanboy argument but it's true to a certain extent, Nintendo spent most of their biggest franchises last year (and early next year now with the Smash Bros. delay) and they're not going to have as good of a lineup next year (unless Nintendo pulls out some great original games that we haven't heard of).
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: IceCold on December 22, 2007, 07:29:40 PM
    Quote

    Mario Kart is a big deal, but not big enough to carry a holiday season. I think Disaster: Day of Crisis is a possibility, as is the Kirby platformer that started as a Cube title but is assumed to have been reworked for the Wii, Animal Crossing is there, and, just because I really want it to be, Pikmin 3 is a possibility.
    I dunno, I think you're underestimating Mario Kart. It sold more than 6 million on the Cube, behind only Smash (or maybe even more than Smash), and in front of Sunshine by a bit. It certainly has more selling power than any of the others you've listed except Animal Crossing in Japan.
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: NWR_insanolord on December 22, 2007, 07:39:13 PM
    It has tremendous selling power, yes, but I think you still need a strong single player game as well. There are exceptions, like Halo 3 on the 360, and I think Smash Bros. could do it, though Brawl seems to have a great single player component. And anyway, I think I made a stronger point earlier in my post when I said I didn't think Nintendo would delay a game 6 months just to not compete with Brawl. Double Dash's 6 million didn't come all at once; it doesn't matter if it loses some early sales because of Brawl because (as long as it's good) it's a title that will continue to sell for the rest of the Wii's life
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Luigi Dude on December 23, 2007, 06:07:30 PM
    F*cking Sweet, Classic Wario is in the game everyone.  

    Damn, to bad Wario is the only character that will have an alternate costume according to the site.
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: NWR_pap64 on December 23, 2007, 06:14:05 PM
    Quote

    Originally posted by: Luigi Dude
    F*cking Sweet, Classic Wario is in the game everyone.

    Looks like Brawl will have alternate costumes after all.


    Its quite neat, although I hope the other characters get similar treatment. Dr.Mario is SO an alternate costume for Mario...
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: nickmitch on December 23, 2007, 06:14:05 PM
    Quote

    Everyone can change colors, of course. But Wario alone is special...
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Caterkiller on December 23, 2007, 06:15:22 PM
    Yahoo! Man is that a relief! Nothing against his new clothes but his classic look is so much more appealing to me.

    I havn't read it in english yet, but hopefuly Wario isn't the only one with a costume change.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: nickmitch on December 23, 2007, 06:19:49 PM
    Hey, you have Wario in Mario clothes fighting Mario in Wario clothes! I'm so doing this when I get the game.
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Luigi Dude on December 23, 2007, 06:22:38 PM
    Damn, the German site was the first to report this so I didn't know there was a line about only Wario having an alternate costume.  Which kind of sucks since that would have made great potential for several characters.  I'm guessing that Sakurai wasn't planning on doing any alternate costumes but since so many people wanted Classic Wario in the game, Sakurai made an exception in this case.

    Oh well, at least Classic Wario makes the update good since Classic Wario is the design that deserved to be used in the first place.  Plus this also increases the chance of there being a Wario Land stage since Classic Wario is being represented.
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Caterkiller on December 23, 2007, 06:22:40 PM
    Ok so I just saw it in english, and Sakurai mentions that Wario is unique with this costume change! Can we really assume that Wario is really the only one? I mean really, if Wario has something like this, then everyone must have something like this!  
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: anubis6789 on December 23, 2007, 06:24:38 PM
    Quote

    Originally posted by: Caterkiller
    Yahoo! Man is that a relief! Nothing against his new clothes but his classic look is so much more appealing to me.

    I havn't read it in english yet, but hopefuly Wario isn't the only one with a costume change.


    Quote

    Originally posted by: TVman
    Quote

    Everyone can change colors, of course. But Wario alone is special...



    But I actually feel that this may mean that Wario alone is special... from the start, meaning that you unlock the rest.

    I actually think that this is what became of Ness and this may be how you start out as ZSS (and Sheik if he/she is still part of Zelda, if in the game as playable to begin with). Lets not forget that Melee also had a minor alternate costume for the Ice Climbers in which the last two colors had Nana as the leader (go try it, you will notice that the faces swap in the selection box on the character select screen), so if the alternate IC costume is still in then that staement is a lie at worst and misrepresentation at best.
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: ThePerm on December 23, 2007, 06:32:05 PM
    lol, to make sure the translation was correct I checked the German site. There must have been a reason they posted it there first. To not screw up and overdo peoples expectations. Lol, none of those german words were foreign to me, but i really need to study hardcore for a couple days. Theres no excuse that I didn't understand that. I had to use a translator, i feel so bad
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: nickmitch on December 23, 2007, 06:33:44 PM
    Hm, maybe there's "alternate characters" for Dr. Mario, etc. I doubt there'll be others with the costumes like Wario, but here's hoping.
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Smash_Brother on December 23, 2007, 06:51:02 PM
    As of now, there are 23 update days until Brawl's release in Japan, and still 12 vet characters unrevealed (assuming no one has been axed). That means that literally half of the updates of this month need to be vet character reveals if they're still in the game and not locked, for some idiotic reason.

    Time is running out for Sakurai...
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Arbok on December 23, 2007, 07:20:53 PM
    Quote

    Originally posted by: Smash_Brother
    As of now, there are 23 update days until Brawl's release in Japan, and still 12 vet characters unrevealed (assuming no one has been axed). That means that literally half of the updates of this month need to be vet character reveals if they're still in the game and not locked, for some idiotic reason.

    Time is running out for Sakurai...


    Captain Falcon is really the only one left who I expect might be shown at this point from the vet side. Luigi and Jigglypuff were both secret characters in the 64 game and Melee... so I imagine there will be a number of previously locked characters who stay that way and we don't hear about them until release.
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: that Baby guy on December 23, 2007, 07:26:43 PM
    Tomorrow, we may see a Christmas surprise.  I'm hoping he does a massive update.
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Luigi Dude on December 23, 2007, 07:43:58 PM
    Quote

    Originally posted by: Arbok

    Captain Falcon is really the only one left who I expect might be shown at this point from the vet side. Luigi and Jigglypuff were both secret characters in the 64 game and Melee... so I imagine there will be a number of previously locked characters who stay that way and we don't hear about them until release.

    Plus we still have no idea who's been cut.  Now we can safely say that Pichu, Dr. Mario and Roy are all gone but everyone else except Captain Falcon, Luigi, Jigglypuff, Ganondorf and Mr. Game and Watch (because of the character icon numbers) is left up in the air at this point.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: JonLeung on December 24, 2007, 01:47:11 AM
    Kind of an obvious statement, but you'd think they could've done the alternate costume thing for other characters too.

    I mean, Wario's two outfits are considerably different, whereas for Samus, it'd just be a matter of changing the shoulder pads from the Varia/Gravity/Phazon Suit to create the original Power Suit.  The PED Suit isn't much different, though it does have that distinctive Federation symbol.  And you'd think they could grab the models of the Fusion/Light/Dark Suits from the Prime games and upgrade them slightly and use those.  But at least the PED and Power Suits, come on!

    How about a slightly redesigned Fox (I hear people don't like the Command look).

    So much for having Fierce Deity Link Vs. Overloading Phazon PED Samus!

    And I'd always hoped for an 8-bit/16-bit 2D sprite look.  Maybe there could be an oldschool stage that does it for everyone (kind of like how Flat Zone in Melee made everyone flat, though that wasn't always noticeable...they should've become monotone in colour, too).
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: stevey on December 24, 2007, 04:02:28 AM
    "Damn, to bad Wario is the only character that will have an alternate costume according to the site. "

    I think they just meant that only Wario has this costume which make sense.

    so hyped for tomorrow update, no way it not going to be a New Character MALON!
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Smash_Brother on December 24, 2007, 07:10:37 AM
    I think they mention this because Wario is the only character who has a bona fide wardrobe change when he goes from Wario Ware to Mario Party/Kart/Tennis, etc.

    There's literally a strong enough argument on both sides that it was probably necessary to give him both costumes.

    Besides, most characters do have unique costume changes already, like Dark Link, Dark Fox and Ike's Sigurd colors.
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: NWR_pap64 on December 24, 2007, 07:14:26 AM
    Quote

    Originally posted by: stevey
    "Damn, to bad Wario is the only character that will have an alternate costume according to the site. "

    I think they just meant that only Wario has this costume which make sense.

    so hyped for tomorrow update, no way it not going to be a New Character MALON!


    I said it once and I'll say it again; DON'T EXPECT ANYTHING SPECIAL TOMORROW.

    I hate to be an ass about it but the way I see it Sakurai updates about whatever whenever he wants. He doesn't abide to special events and holidays. If he has something big, he'll post something big. If he doesn't, he'll post something to fill the spot.

    I doubt that just because its Christmas tomorrow he'll go all out. In fact, I'll be surprised if he does.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Smash_Brother on December 24, 2007, 07:50:39 AM
    I expect nothing tomorrow.
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: NWR_pap64 on December 24, 2007, 07:53:44 AM
    Quote

    Originally posted by: Smash_Brother
    I expect nothing tomorrow.


    And everyone else should do the same. Just forget about it, have fun with the family and move on.
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Darkheart on December 24, 2007, 08:28:48 AM
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: Smash_Brother
    I expect nothing tomorrow.


    And everyone else should do the same. Just forget about it, have fun with the family and move on.


    Do you wear a black suit and carry a pen sized device that shines a bright red light by chance?
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Gylldas on December 24, 2007, 09:15:55 AM
    Quote

    F-flab is poking out from his sides.


    Oh Sakurai, you never cease to make me giggle...

    I'm not keeping my hopes up for tomorrow.  Maybe It will be a new stage with a small Christmas tree in it.  (Referring to  Halloween update)
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: LuigiHann on December 24, 2007, 09:26:42 AM
    Quote

    Originally posted by: Gylldas

    I'm not keeping my hopes up for tomorrow.  Maybe It will be a new stage with a small Christmas tree in it.  (Referring to  Halloween update)


    It wouldn't have to be a new level...
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Gylldas on December 24, 2007, 09:59:01 AM
    Quote

    Originally posted by: LuigiHann
    Quote

    Originally posted by: Gylldas

    I'm not keeping my hopes up for tomorrow.  Maybe It will be a new stage with a small Christmas tree in it.  (Referring to  Halloween update)


    It wouldn't have to be a new level...


    Zing!!  I never noticed that before!!
    Tomorrow's update CONFIRMED!!!  Something to do with New Pork City.
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Luigi Dude on December 24, 2007, 10:08:33 AM
    Quote

    Originally posted by: Gylldas
    Quote

    Originally posted by: LuigiHann
    Quote

    Originally posted by: Gylldas

    I'm not keeping my hopes up for tomorrow.  Maybe It will be a new stage with a small Christmas tree in it.  (Referring to  Halloween update)


    It wouldn't have to be a new level...


    Zing!!  I never noticed that before!!
    Tomorrow's update CONFIRMED!!!  Something to do with New Pork City.

    Newcomer: Porkey

    It'll be Sakurai's way of saying Merry Christmas to Smash Brother.
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: NWR_pap64 on December 24, 2007, 11:42:35 AM
    Quote

    Originally posted by: Luigi Dude
    Quote

    Originally posted by: Gylldas
    Quote

    Originally posted by: LuigiHann
    Quote

    Originally posted by: Gylldas

    I'm not keeping my hopes up for tomorrow.  Maybe It will be a new stage with a small Christmas tree in it.  (Referring to  Halloween update)


    It wouldn't have to be a new level...


    Zing!!  I never noticed that before!!
    Tomorrow's update CONFIRMED!!!  Something to do with New Pork City.

    Newcomer: Porkey

    It'll be Sakurai's way of saying Merry Christmas to Smash Brother.


    That would guarantee the package of fire ants gets upgraded to a box containing a flesh eating virus .
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Luigi Dude on December 24, 2007, 06:10:31 PM
    Well, we now know that Sakurai hates Christmas.

    Of course the music still made it a great updates, that was one sweet remix of Angel Island Zone.
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Smash_Brother on December 24, 2007, 06:12:02 PM
    God dammit. They give us the MUSIC for Sonic's level, but not the level itself...

    And his final smash which we all already knew about.

    And if Sakurai updates with Porkey, the scariest thing in the whole world is going to jump out of that box when he opens it...ME!
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Sarail on December 24, 2007, 06:13:28 PM
    Yeah, I'm really enjoying the music from Brawl so far.  The newest remix is quite good... hmm.. I wish we could have gotten a glimpse of the actual Angel Island stage we're going to be able to play on...  

    Final Smash updates have gotten so "bleh" for me as of late.  I enjoy regular item updates more than those now.  :P
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: NWR_pap64 on December 24, 2007, 06:19:14 PM
    I told people but NOOOOOOOOOOOOOO... They had to hold onto their blind faith.

    "But its Christmas!", they said. "Sakurai will go all out!" they kept believing...

    Now maybe they will listen to me when I say not to expect any special updates during holidays or special dates.
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Robageejammin on December 24, 2007, 06:25:06 PM
    Awesome music. If that implies that there is an angel island level then I'm kind of surprised. If there would be any level for sonic, I would think green hill zone would be the obvious choice. Strange. then consider how Knuckles would be less fit for green hill zone....KNUCKLES FOR BRAWL?!
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Chasefox on December 24, 2007, 06:25:06 PM
    So I was always hoping, but after the update today, does anybody else believe Knuckles is gonna be in this?  I don't believe Sakurai would just mention it for no reason.....
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Caterkiller on December 24, 2007, 06:37:31 PM
    Yeah Knuckles will be in the game, but only as an assist trophy and a sticker. Maybe climbing a wall in the back ground.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: NWR_pap64 on December 24, 2007, 06:48:59 PM
    Quote

    Originally posted by: Caterkiller
    Yeah Knuckles will be in the game, but only as an assist trophy and a sticker. Maybe climbing a wall in the back ground.


    Actually, what he will do is show up, look around and say; "Where am I? I'M CONFUSED, AAAGGGGH!!" and beat the crap out of the nearest opponent.
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Luigi Dude on December 24, 2007, 07:03:23 PM
    Hey, if you check the The Musicians page, they have just added Jun Senoue to it, and credit him with the music for the Sonic Adventure series/Sonic Heroes.  It seems that he'll be the one composing all the Sonic music then, which is great since Adventure 1 and 2 had some outstanding tracks in each game and the Angel Island remix was just amazing.

    Anyone else find it funny how it's Nintendo that's gotten him to come back to do Sonic music, while Sega hasn't used him in the recent Sonic games and as a result the music has gotten worse for that series.  Shows that Nintendo knows how to handle Sonic better then Sega does.

    Can't wait to hear what the remixes of other Sonic songs will song like.  Oh god, please let this game contain the Japanese version of Palmtree Panic Present and the Japanese version of Quartz Quadrant Present from Sonic CD.  I would become Sakurai love slave forever if those songs get in the game.
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Chasefox on December 24, 2007, 07:13:02 PM
    I dunno, my money is on Knuckles being playable....but perhaps it's just wishful thinking...
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Caterkiller on December 24, 2007, 07:33:05 PM
    Well the fact is Chasefox, according to Sakurai there will most likely be only 1 more 3rd party charcter. But I mean who really knows but them right? We may see 2 more, but still Sega is already represented by Sonic and I doubt any 3rd party will get more than one character in.


    And Luigi Dude, you are on the money! Hopefuly this is a slow start in what will be Nintendo's take over of Sonic!  
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: NWR_insanolord on December 24, 2007, 07:33:19 PM
    I'd give Tails and Robotnik better chances of being playable than Knuckles, and I don't give any of them any real shot of it.
    Title: RE:Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Shecky on December 25, 2007, 12:56:44 AM
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: Caterkiller
    Yeah Knuckles will be in the game, but only as an assist trophy and a sticker. Maybe climbing a wall in the back ground.


    Actually, what he will do is show up, look around and say; "Where am I? I'M CONFUSED, AAAGGGGH!!" and beat the crap out of the nearest opponent.


    That would fit his character perfectly.  He should even beat the caller up if he was in range

    Meanwhile, Tails as an assist trophy could announce, "Hey, I can help!", and proceed to grab the nearest opponent and fly off with them (to their death).   Players could try and break free, but depending on how far the edge is your chances might not be too good.  Even better, if you do break free there's a chance for him to regrab you before you touch ground, while shouting out something else insanely aggravating and annoying  :p  
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: stevey on December 25, 2007, 01:39:40 AM
    Nice music, and it confirmed that the jungle level isn't for SR. The only way it could possible get better if Angel Island the level side scrolled through all the level of sonic 3. It could happen....

    I'm think Tail and Knuckle both would be great as characters, sonic need someone to fight against form his games. Metal sonic/Shadow/Amy would be ok too (even though they better fit for costumes of sonic), just use anyone else Sakurai and I will hunt you down!  
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Ceric on December 25, 2007, 03:21:40 AM
    Welp, the Wario Update was ok.  Good to see an honest to goodness alt costume but, I'm not holding my breath for more of them out of the gate.
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: Smash_Brother on December 25, 2007, 05:14:49 AM
    I doubt they'd have multiple playables from the Sonic franchise.

    But I suspect we'll see both Knuckles and Tails as ATs.
    Title: RE: Official Smash Bros. Dojo Update Discussion - You know what they say about bad guys with big guns...
    Post by: nickmitch on December 25, 2007, 06:29:22 AM
    Well, if we have ATs from Metal Gear, I don't see why we wouldn't have a few from the Sonic franchise, and who better than Tales, Knuckles and Robotnik?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Christmas Zone, Act II!
    Post by: Bill Aurion on December 25, 2007, 02:38:15 PM
    I missed a great music update, which is surprising considering it's probably one of my least favorite classic Sonic tracks (not really saying much, but still...)
    Title: RE:Official Smash Bros. Dojo Update Discussion - Christmas Zone, Act II!
    Post by: Luigi Dude on December 25, 2007, 04:00:14 PM
    Quote

    Originally posted by: Bill Aurion
    I missed a great music update, which is surprising considering it's probably one of my least favorite classic Sonic tracks (not really saying much, but still...)

    This is why I loved the update so much.  The original version of Angel Island is one of my least favorite Sonic tunes as well, but I feel that the Brawl remix improves the song a lot.  The only thing I worry about now though is if we'll have anymore songs from Sonic 3 in the game.  My favorite songs in that game were Hydrocity Zone, Flying Battery Zone, and Lava Reef Zone and so I hope at least one of these three is able to make it in the game as well.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Christmas Zone, Act II!
    Post by: NWR_pap64 on December 25, 2007, 06:07:11 PM
    Today's update: Trophy stand

    During adventure mode, you'll find an item called "trophy stand". What it does is capture an enemy and turns it into a trophy. Its basically the same concept as Pokemon; battle an enemy, make sure its weak, catch it and its part of your collection.

    Not an useful update and frankly, I doubt people outside Smash fanatics will go through all that trouble just to get trophies.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Bill Aurion on December 25, 2007, 06:09:01 PM
    Hoooooly crap, Rayquaza IS a boss battle after-all...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: nickmitch on December 25, 2007, 06:12:22 PM
    Is this the beginning of good updates?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: anubis6789 on December 25, 2007, 06:12:39 PM
    GOOD GOD! There is just way to much stuff to collect and unlock in this game.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: GoldenPhoenix on December 25, 2007, 06:12:46 PM
    I actually love this update, it gives some pokemon vibe to the game.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Smash_Brother on December 25, 2007, 06:12:59 PM
    We already knew about this, thanks to adventure mode videos from E4All.

    Basically, they've managed to inject even MORE Pokeman into this game with a "trophy" system which is near identical to Pokeman capture methods.

    Sigh...
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: NWR_pap64 on December 25, 2007, 06:15:49 PM
    Quote

    Originally posted by: TVman
    Is this the beginning of good updates?


    It IS better than most of the filler updates, but not that great either.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: nickmitch on December 25, 2007, 06:19:33 PM
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: TVman
    Is this the beginning of good updates?


    It IS better than most of the filler updates, but not that great either.


    I guess we'll find out in the on coming days.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Smash_Brother on December 25, 2007, 06:22:59 PM
    It's going to take a little more than "Gotta catch 'em all!" to win my affections back after such a dry spell.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Mikintosh on December 25, 2007, 08:45:36 PM
    I find it hilarious how people still hold a grudge against Pokemon as a franchise after 10 long years.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Ceric on December 26, 2007, 01:13:31 AM
    I think that the trophy stand will be much more stategic then everyone gives it credit for.  Some enemies are just hard to smash off, metal mario event, and if I can just weaken them to a point and turn them into a trophy saves me trouble.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Shecky on December 26, 2007, 02:00:12 AM
    Question, how effectively can you do this in single player if you have to be carrying that stand and chipping away at the enemies power?  Rely on the computer to do the attacking?  Can you pocket the stand until you need it?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: JonLeung on December 26, 2007, 03:26:09 AM
    I love this Pokémon vibe.  Even though I'm a Pokémon fan, I don't see why anyone would dislike another reason to have to replay The Subspace Emissary.

    It's a nice touch.  It's cool to integrate gameplay mechanics from the represented games.  Kind of like how All-Star mode in Melee was very much like Kirby: Super Star's Arena.  Okay, maybe that's a bit different, since that's really basic.  But still.

    We'll see if Pokémon-like catching in a platforming environment is easier or harder!  Now you may actually have to aim.  Though my guess is that they won't "burst free" from their stands as often (if at all) like many rare Pokémon do in their own games.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: NWR_pap64 on December 26, 2007, 05:16:53 AM
    Quote

    Originally posted by: Mikintosh
    I find it hilarious how people still hold a grudge against Pokemon as a franchise after 10 long years.


    S_B doesn't have a grudge against Pokemon. He never played any Pokemon game till Ruby and Sapphire and he spent hundreds of hours playing it. He did pass on Diamond and Pearl but that was because he avoids games that have extremely similar gameplay.

    He is simply saying that its going to take a bigger update to impress him and that while the trophy stand update is nice its not what he's looking for.

    He isn't a fan of trophies either so he will NOT spend time getting them.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Robageejammin on December 26, 2007, 06:22:09 AM
    anyone notice the little wifi picture they added? Im not sure if the link to nintendo.com is new too. Either way, I think its the first (and very small)sign of Nintendo starting to advertise brawl. Hopefully we'll be seeing a commercial soon thats even better than the 64 one.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Smash_Brother on December 26, 2007, 06:29:35 AM
    I think we can all agree that SSBB is a game which has a 5-6 year lifespan in terms of the multiplayer battles. We will more than likely be playing SSBB until the release of the next SSB game on the Wii2.

    While the SSE mode will no doubt be an enjoyable and welcome addition, I'm not going to be playing the SSE mode for the next 5-6 years straight. I will not be collecting trophies for 5-6 years straight. No one will (unless you're really terrible at it, I guess).

    So it's like this: I can't get terribly excited over something which I'll likely spend a month playing, tops, when I know there are updates which will be relevant for a whole 5-6 years.

    A character reveal is obviously the best, but to a lesser extent, we have ATs, stages and items, all of which we will be playing as/with for the next 5-6 years, hence why I was pissed that we got a musical sample from Sonic but not his level (I'm morbidly curious to see the Sonic level).

    It's like David Copperfield comes out on stage and starts doing card tricks and pulling quarters from behind people's ears when you know he's going to make a tiger disappear later in the show. I realize Sakurai is stalling for time, but I'm not going to pop a SSBoner over sleight of hand.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Stogi on December 26, 2007, 06:53:01 AM
    Who said that this update is the end all be all?

    You took it too far. It's cool that you don't care about, but to other people (like myself) I think it's pretty damn cool.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Smash_Brother on December 26, 2007, 06:58:13 AM
    It doesn't, but I'm a bit surprised this many people are so excited for it, especially since we already saw it in the E4All videos and no one seemed to care about it then.

    You could quite clearly see in one of the videos as a character picked up the trophy stand, threw it into a Goomba or a Koopa (can't remember) and it became a trophy.

    Are we so desperate that we get excited about stuff from the E4All videos months later?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: NWR_pap64 on December 26, 2007, 07:01:14 AM
    Quote

    Originally posted by: KashogiStogi
    Who said that this update is the end all be all?

    You took it too far. It's cool that you don't care about, but to other people (like myself) I think it's pretty damn cool.


    I understand that not all updates have to be mega spectacular, but like I said already if we didn't think it was all that great, fine. If people liked it, fine.

    But I will not waste time arguing semantics. Some liked the update, others didn't.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: nickmitch on December 26, 2007, 07:04:37 AM
    So, um. . .boss battle mode confirmed?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Bill Aurion on December 26, 2007, 07:06:15 AM
    Quote

    Originally posted by: Smash_Brother
    Are we so desperate that we get excited about stuff from the E4All videos months later?

    It probably would have been nice if you had brought it up, because I do not recall any discussion on that at all... =)
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: NWR_pap64 on December 26, 2007, 07:12:09 AM
    Quote

    Originally posted by: Bill Aurion
    Quote

    Originally posted by: Smash_Brother
    Are we so desperate that we get excited about stuff from the E4All videos months later?

    It probably would have been nice if you had brought it up, because I do not recall any discussion on that at all... =)


    Here's what S_B is talking about.

    Watch this video. At 1:30, DK gets a trophy stand, throws it and turns a paratroopa into a trophy.

    Looks like no one realized this had already been confirmed till it was brought up.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Bill Aurion on December 26, 2007, 07:22:19 AM
    I can't believe the first thing either of you thought when that popped up was "It turned into a trophy because it got hit by a certain item"...From what I recall, enemies dropped trophies in Melee without such specific interaction...  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Luigi Dude on December 26, 2007, 07:33:58 AM
    Well soon character updates wont mean as much since we'll know the entire lineup.  Since the game is now less then a month away from release, it should be going gold any day now.  So in the coming weeks final copies should start shipping to stores and reviewers in Japan.  Because when you think about it, with all the content that Brawl is going to have in it, Nintendo is going to have to sent reviewers copies of the game at least two weeks before it's released just so they can unlock all the characters and features to truly enjoy the game.

    And out of these people that get an early copy, there's bound to be one person who'll leak the character list.  It happened with Melee, it'll happen with Brawl.  With Brawl generating way more hype then Melee did, the reward for posting it's character list is much greater.  And all it will take is one leak to break the dam.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Smash_Brother on December 26, 2007, 07:55:33 AM
    Quote

    Originally posted by: Bill Aurion It probably would have been nice if you had brought it up, because I do not recall any discussion on that at all... =)


    Damn, I should have been predicting that in the update thread the whole time...

    I guess I just saw it and didn't think much of it. I think I saw it in a different video, but in Pap's, around 1:35, DK quite clearly throws a trophy stand up at a red koopa he knocked upwards and a red koopa trophy comes down.

    Since trophies are about as useful as a pecker on a pope in my mind, I didn't think twice about it, though I'm surprised no one else noticed it.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: nickmitch on December 26, 2007, 08:54:57 AM
    I remember watching that clip, but that one tidbit didn't strike me as odd at all.  I guess I just saw DK smash a Koopa then throw an item and a trophy falling without associating those actions.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Smash_Brother on December 26, 2007, 09:08:35 AM
    I didn't even mean here, but I'm surprised some part of the internet, like smashboards.com, didn't a-splode in response to it.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: JonLeung on December 26, 2007, 04:20:41 PM
    The video quality isn't that great.  I do see the Trophy Stand now after rewatching it.  Since the "trophyizing" takes place off-screen, I can see how many people missed it.

    Though you're right, some Smash fanatic who would analyze this frame-by-frame ought to have mentioned it before - I don't remember any discussion of that either.

    If it happened in an official video, or at least some direct-feed one, it would have been more likely to have been spotted.  I hate it when off-screen shaky-cam is the only choice.  >_<
    Title: RE: Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Stogi on December 26, 2007, 04:31:47 PM
    I haven't even looked at the any of the E4All movies.....

    YOU CAN"T BE MAD AT ME CUZ I"M IGNORANT!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Mikintosh on December 26, 2007, 06:06:18 PM
    Coin Launcher. Man, he is really dragging these out, isn't he?


    "I’m gonna have you play every inch of this game!"

    No doubt about that, Mr. Director Man. The graphix look pretty cool in this one, actually.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Smash_Brother on December 26, 2007, 06:07:34 PM
    Quote

    Originally posted by: JonLeung
    Though you're right, some Smash fanatic who would analyze this frame-by-frame ought to have mentioned it before - I don't remember any discussion of that either.


    That's what I thought. I figure there are some people who eat and breathe SSB (more so than me even) and they would've pored over every piece of media available.

    On tonight's update...

    Quote

    I’m gonna have you play every inch of this game!


    I don't take kindly to threats, Sakurai. Your ants are IN THE MAIL!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: NWR_pap64 on December 26, 2007, 06:21:41 PM
    I liked tonight's update.

    It does look like Sakurai wants every part of the game to be a fun interactive experience. I still think that trophies have limited appeal but this is a very clever and creative way of getting them.

    Although thinking about it I'm surprised that with all the thought being put into the trophies Sakurai hasn't announced a new mode that lets you trade trophies and send them to other players via Wi-fi.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: GeneralTraag on December 26, 2007, 06:24:54 PM
    Launching coins to get trophies and stickers will be interesting instead of just getting random trophies by spending coins in a trophy dispensing machine like in Melee.  

    I like how it is similar to an old tabletop arcade game.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Smash_Brother on December 26, 2007, 06:31:25 PM
    Quote

    Originally posted by: pap64
    Although thinking about it I'm surprised that with all the thought being put into the trophies Sakurai hasn't announced a new mode that lets you trade trophies and send them to other players via Wi-fi.


    We're fighting with them as ATs, we're capturing them with stands. The only thing we're not doing is trading them.

    I say take that to the prediction thread.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: stevey on December 26, 2007, 06:32:24 PM
    Awesome update! I hated the slots machine, but this is way better. I might play this more than the rest of the game......... minus online of course  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: NWR_pap64 on December 26, 2007, 06:47:33 PM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: pap64
    Although thinking about it I'm surprised that with all the thought being put into the trophies Sakurai hasn't announced a new mode that lets you trade trophies and send them to other players via Wi-fi.


    We're fighting with them as ATs, we're capturing them with stands. The only thing we're not doing is trading them.

    I say take that to the prediction thread.


    It just makes sense. Everything from brawl matches to stickers has online functionality. I'll be really surprised if the trophy mode doesn't have some sort of online feature.

    Oh and no one has yet mentioned the characters that appear in this update, so I'll do it!

    First screen:
    Sticker: Lala? She looks like Lala but her mouth is open
    Trophy: Looks like a Kirby enemy to me!

    Fifth screen:
    Trophy: Bow Wow the chain chomp (I mention it by name because he appears on Sakurai's list)

    Sixth screen:
    Trophy: I have no idea who that is...

    Seventh screen:
    Sticker: Phantom
    Ganon Trophy: Bunny Hood

    Eight screen:
    Sticker: Bow and arrow (I assume its from Zelda)
    Trophy: Peli and Phillis, Tortimer and I have no idea what the last two trophies are

    Ninth screen: Pretty self explanatory
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Luigi Dude on December 26, 2007, 07:04:30 PM
    Quote

    Originally posted by: pap64
    Sixth screen:
    Trophy: I have no idea who that is...



    It's Zoda from F-Zero, that's right another F-Zero related trophy.  It's like Sakurai is just trying to taunt me now.  He shows F-Zero related things, but never shows the one F-Zero character that truly matters.

    But I also loved this update since it shows Sakurai has really put effort into every inch of this game.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: ShyGuy on December 26, 2007, 07:11:15 PM
    Peli and Phillis!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: Luigi Dude on December 26, 2007, 07:29:56 PM
    Oh and something of importance for you all.  On the Japanese page, they have just added the official boxart to the game on the left side right above the release date.  



    Since it was recently added, I think it's safe to say the Japanese version of the game is finished.  Well, now we just sit back and wait for the leaks to hopefully begin.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Gotta catch 'em all!
    Post by: anubis6789 on December 26, 2007, 10:04:43 PM
    Quote

    Originally posted by: pap64
    Although thinking about it I'm surprised that with all the thought being put into the trophies Sakurai hasn't announced a new mode that lets you trade trophies and send them to other players via Wi-fi.


    You know that has to be the logical evolution, nothing was more irritating to me in SSBM then the fact that the game kept track of how many of each trophy you had yet there was nothing you could do with them, like the trophy trading  part was not finished and/or cut from the game.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Firefirefirefire. FIRE!
    Post by: Bill Aurion on December 26, 2007, 11:44:19 PM
    Quote

    Originally posted by: pap64
    First screen:
    Sticker: Lala? She looks like Lala but her mouth is open

    Boxy, mini-boss from Kirby Squeak Squad...

    Great update...I love how the minigame is like a mix between pinball, Bust a Move, and a shmup...  
    Title: RE: Official Smash Bros. Dojo Update Discussion - Firefirefirefire. FIRE!
    Post by: Ceric on December 27, 2007, 12:35:55 AM
    I like the update myself.  It be cool if you could do Multi- on this as well and be able to take your earned trophies home if your a visitor.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Firefirefirefire. FIRE!
    Post by: Robageejammin on December 27, 2007, 03:48:43 AM
    Man, seeing that box art on the site makes me feel all warm and fuzzy on the inside.
    Quote

    Since it was recently added, I think it's safe to say the Japanese version of the game is finished. Well, now we just sit back and wait for the leaks to hopefully begin.

    Speaking of which, lets make sure we make a seperate thread just for spoilers. This time around, I'd love to have it so I find out about the secret stuff as I'm actually playing the game. I know, its a crazy dream of mine...sigh. I'm guessing other people feel the same though.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Firefirefirefire. FIRE!
    Post by: Mikintosh on December 27, 2007, 04:58:34 AM
    Quote

    Originally posted by: Luigi Dude
    Oh and something of importance for you all.  On the Japanese page, they have just added the official boxart to the game on the left side right above the release date.  



    Since it was recently added, I think it's safe to say the Japanese version of the game is finished.  Well, now we just sit back and wait for the leaks to hopefully begin.


    Wh-the logic police would like to have a word with you. The basic art for the box has been out for months now, and just 'cause it has a box doesn't mean it's necessary finished. The fact that it's rated means it's probably done, but I bet they can still fiddle with it in non-substantive ways. *is still holding out hope for Mega Man*
    Title: RE:Official Smash Bros. Dojo Update Discussion - Firefirefirefire. FIRE!
    Post by: Louieturkey on December 27, 2007, 05:36:05 AM
    I love this update.  This game is not just a mascot fighter; it's a platformer, a collect-a-thon, and a shooter as well.

    As for the box art, I'm guessing the ones on the front will be all the starting characters, and maybe a couple more.  I wonder if you actually have to start with the subspace emissary to actually have any characters at all to play multiplayer.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Firefirefirefire. FIRE!
    Post by: that Baby guy on December 27, 2007, 06:07:02 PM
    The item is the dragoon.  Pick up all three pieces, and it will form.  Players hold on to the pieces like they hold on to the Smash Ball, apparently.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Firefirefirefire. FIRE!
    Post by: nickmitch on December 27, 2007, 06:16:23 PM
    Some assembly required.
    A nice "one hit KO item".
    It's nice to see so much strategy in the game. The pics next to the icon is also a nice touch.

    Edit:
    Share feature is nice. Looks like you can send pics and messages. I wonder if it'll include trophies and stickers too?
    Also, online updates, confirmed?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Firefirefirefire. FIRE!
    Post by: Bill Aurion on December 27, 2007, 06:26:00 PM
    "All seven languages of Smash Bros. Dojo will take a year-end holiday break from posting following December 28. We plan to resume posts on January 7."

    "All seven languages of Smash Bros. Dojo will take a year-end holiday break from posting following December 28. We plan to resume posts on January 7."

    "All seven languages of Smash Bros. Dojo will take a year-end holiday break from posting following December 28. We plan to resume posts on January 7."

    "All seven languages of Smash Bros. Dojo will take a year-end holiday break from posting following December 28. We plan to resume posts on January 7."

    SAKURAIIIIIIIIIIIIIIIIIIIIIIIIIII!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Firefirefirefire. FIRE!
    Post by: Mikintosh on December 27, 2007, 06:26:57 PM
    The "lock-on" screen is pretty sweet.

    About the "Share" thing...just a general Wii complaint, but I'm just about running out of block room on the hard drive; I had to delete a VC game (albeit one I didn't care for) to make room. Granted, I have 5 N64 games, but c'mon, it's the 21st century! Spring for a bigger hard drive, Nintendo!
    Title: RE:Official Smash Bros. Dojo Update Discussion - Firefirefirefire. FIRE!
    Post by: NWR_insanolord on December 27, 2007, 06:28:55 PM
    Quote

    All seven languages of Smash Bros. Dojo will take a year-end holiday break from posting following December 28. We plan to resume posts on January 7.

    Have a happy new year.



    So now we're down to two and a half weeks of updates before the Japanese launch.

    Edit: Damn, Bill beat me to it.
    Title: RE:Official Smash Bros. Dojo Update Discussion - No more Smashdates for a whole week! ;_;
    Post by: NWR_pap64 on December 27, 2007, 06:30:28 PM
    Quote

    Originally posted by: Bill Aurion
    "All seven languages of Smash Bros. Dojo will take a year-end holiday break from posting following December 28. We plan to resume posts on January 7."

    "All seven languages of Smash Bros. Dojo will take a year-end holiday break from posting following December 28. We plan to resume posts on January 7."

    "All seven languages of Smash Bros. Dojo will take a year-end holiday break from posting following December 28. We plan to resume posts on January 7."

    "All seven languages of Smash Bros. Dojo will take a year-end holiday break from posting following December 28. We plan to resume posts on January 7."

    SAKURAIIIIIIIIIIIIIIIIIIIIIIIIIII!


    Damn! I didn't notice that announcement.

    And he ends the year without a big update...
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: Robageejammin on December 27, 2007, 06:41:08 PM
    HWUUAAAAAH??

    What does he expect us to do for a week!!??
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: Sonuis on December 27, 2007, 06:43:58 PM
    Watch the NSider2 Forums Explode?
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: NWR_pap64 on December 27, 2007, 06:46:40 PM
    Quote

    Originally posted by: Robageejammin
    HWUUAAAAAH??

    What does he expect us to do for a week!!??


    Check his other website and continue making fun of it here.
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: Luigi Dude on December 27, 2007, 08:47:32 PM
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: Bill Aurion on December 28, 2007, 02:08:53 AM
    Well at least there are some goodies from Jump Fiesta gameplay impressions...

    ~ Duster (Mother 3) AT
    ~ Rosalina (Mario Galaxy) AT
    ~ Sothe (Fire Emblem) AT
    ~ Kirby plays more like he did in SSB64
    ~ Pokemon Trainer shouts out his Pokemons' names
    ~ Mario's tornado is now his Down Aerial (not surprising, but now confirmed)
    ~ Mario Kart Lightning confirmed as an item; shrinks everyone but the user for a period of time (shorter than Poison Mushroom)
    ~ Zelda was playable, but I see no confirmation of Sheik...Turned off for Jump Fiesta or canned?
     
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: stevey on December 28, 2007, 02:27:13 AM


    1 Week! I don't think I can last that long without an update....
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: Smash_Brother on December 28, 2007, 06:03:06 AM
    Quote

    Originally posted by: Bill Aurion
    Well at least there are some goodies from Jump Fiesta gameplay impressions...

    ~ Duster (Mother 3) AT
    ~ Rosalina (Mario Galaxy) AT
    ~ Sothe (Fire Emblem) AT
    ~ Kirby plays more like he did in SSB64
    ~ Pokemon Trainer shouts out his Pokemons' names
    ~ Mario's tornado is now his Down Aerial (not surprising, but now confirmed)
    ~ Mario Kart Lightning confirmed as an item; shrinks everyone but the user for a period of time (shorter than Poison Mushroom)
    ~ Zelda was playable, but I see no confirmation of Sheik...Turned off for Jump Fiesta or canned?


    Wow, that's plenty of news.

    As for the update, how very Powerstone-esque...
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: GoldenPhoenix on December 28, 2007, 06:04:48 AM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: Bill Aurion
    Well at least there are some goodies from Jump Fiesta gameplay impressions...

    ~ Duster (Mother 3) AT
    ~ Rosalina (Mario Galaxy) AT
    ~ Sothe (Fire Emblem) AT
    ~ Kirby plays more like he did in SSB64
    ~ Pokemon Trainer shouts out his Pokemons' names
    ~ Mario's tornado is now his Down Aerial (not surprising, but now confirmed)
    ~ Mario Kart Lightning confirmed as an item; shrinks everyone but the user for a period of time (shorter than Poison Mushroom)
    ~ Zelda was playable, but I see no confirmation of Sheik...Turned off for Jump Fiesta or canned?


    Wow, that's plenty of news.

    As for the update, how very Powerstone-esque...


    See even Sakurai realizes how great Powerstone was!
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: NWR_pap64 on December 28, 2007, 06:39:10 AM
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: Bill Aurion
    Well at least there are some goodies from Jump Fiesta gameplay impressions...

    ~ Duster (Mother 3) AT
    ~ Rosalina (Mario Galaxy) AT
    ~ Sothe (Fire Emblem) AT
    ~ Kirby plays more like he did in SSB64
    ~ Pokemon Trainer shouts out his Pokemons' names
    ~ Mario's tornado is now his Down Aerial (not surprising, but now confirmed)
    ~ Mario Kart Lightning confirmed as an item; shrinks everyone but the user for a period of time (shorter than Poison Mushroom)
    ~ Zelda was playable, but I see no confirmation of Sheik...Turned off for Jump Fiesta or canned?


    Wow, that's plenty of news.

    As for the update, how very Powerstone-esque...


    See even Sakurai realizes how great Powerstone was!


    Power Stone 2 sucked...

    The most disappointing thing about the site shutting down for a week is that they didn't end it on a high note, a big update to bring in the new year. True, the latest updates were LEAGUES better than the updates we have gotten in the last few months but if they were going to take a break to celebrate new year's they could've at least unveiled a character as a thank you for being loyal followers of the blog.

    Its just goes to show you how Sakurai is locked deeply into his "no new character reveal" policy...
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: GoldenPhoenix on December 28, 2007, 07:18:32 AM
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: GoldenPhoenix
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: Bill Aurion
    Well at least there are some goodies from Jump Fiesta gameplay impressions...

    ~ Duster (Mother 3) AT
    ~ Rosalina (Mario Galaxy) AT
    ~ Sothe (Fire Emblem) AT
    ~ Kirby plays more like he did in SSB64
    ~ Pokemon Trainer shouts out his Pokemons' names
    ~ Mario's tornado is now his Down Aerial (not surprising, but now confirmed)
    ~ Mario Kart Lightning confirmed as an item; shrinks everyone but the user for a period of time (shorter than Poison Mushroom)
    ~ Zelda was playable, but I see no confirmation of Sheik...Turned off for Jump Fiesta or canned?


    Wow, that's plenty of news.

    As for the update, how very Powerstone-esque...


    See even Sakurai realizes how great Powerstone was!


    Power Stone 2 sucked...

    The most disappointing thing about the site shutting down for a week is that they didn't end it on a high note, a big update to bring in the new year. True, the latest updates were LEAGUES better than the updates we have gotten in the last few months but if they were going to take a break to celebrate new year's they could've at least unveiled a character as a thank you for being loyal followers of the blog.

    Its just goes to show you how Sakurai is locked deeply into his "no new character reveal" policy...


    In a way I'm glad because I want new characters to be a surprise, but in another way I worry that there aren't that many characters left to be revealed. Especially ones I WANT to be in it like a unique Ganondorf!
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: Bill Aurion on December 28, 2007, 07:33:57 AM
    Don't let the Dojo trick you into thinking Sakurai has shown everything from his bag of tricks... =)
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: GoldenPhoenix on December 28, 2007, 08:39:18 AM
    Quote

    Originally posted by: Bill Aurion
    Don't let the Dojo trick you into thinking Sakurai has shown everything from his bag of tricks... =)


    True, insane people are hard to predict.
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: Tanookisuit on December 28, 2007, 12:25:43 PM
    Pap, I love Powestone 2.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: Smash_Brother on December 28, 2007, 12:57:14 PM
    Honestly, he might as well just reveal the roster in the two weeks prior to launch.

    It's not like we won't know THE DAY of the 24th anyway. We had pictures of the Japanese roster from SSBM the same day so I expect this to be the case for Brawl, unless Sakurai put in some fiendish code which makes it so you can only unlock one character per day and uses an online clock to synchronize so you can't just set your Wii's internal clock to fool it.

    Besides, unless all of the secret characters are heinously obscure, they could be used to hype the sales of the game up even further. I expect him to reveal any remaining 3rd party characters before launch, since they'll DEFINITELY add to the hype.

    I'd rather know so I can get the disappointment over with ASAP, and if I'm not disappointed, good, but I'm still concerned enough to want to know now instead of later.

    Oh, and I was right on the money: two weeks of hype-inducing updates before launch. I'm actually glad he's shutting the blog down for now. I'd rather wait until the 7th and get some sleep than stay up every night only to be disappointed by a crap update.
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: GoldenPhoenix on December 28, 2007, 12:59:05 PM
    If the game has Megaman and Ganondorf (unique moveset) I'll be happy.
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: Smash_Brother on December 28, 2007, 01:47:06 PM
    I'm actually lucky in that Sonic is confirmed in the game. So long as he doesn't suck as a character, I'm happy.

    Also, Bowser is back and supposedly doesn't suck anymore. That alone makes me happy.
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: NWR_pap64 on December 28, 2007, 05:51:28 PM
    Quote

    Originally posted by: Smash_Brother
    Oh, and I was right on the money: two weeks of hype-inducing updates before launch. I'm actually glad he's shutting the blog down for now. I'd rather wait until the 7th and get some sleep than stay up every night only to be disappointed by a crap update.


    Maybe its just my cynical nature talking but I doubt Sakurai will be dropping megatons like a mad bomber in the two weeks prior to release.

    He just seems so locked into his "no big surprise before launch" mentality that even after the whole world has caught Brawl fever he refuses to talk about Capt. Falcon.

    I expect the megatons to be dropped by the media and the fans. I just KNOW someone will come out and post pictures and info regarding the final game.

    And TanookiSuit, don't take my comment about Power stone 2 personally. I was just teasing GP, since she LOVES to invade a thread and remind people how much she hated a game .

    But in all seriousness I WAS disappointed with PS 2. The game suffered from "too much-itis", as in too much going on, too much to watch out for, too much insanity etc. etc. There were times were I was surviving the level more than fighting the other characters. The camera didn't help things either.

    It was a good game but sometimes simple is better.
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: Stogi on December 28, 2007, 07:16:38 PM
    Quote

    Originally posted by: Bill Aurion
    "All seven languages of Smash Bros. Dojo will take a year-end holiday break from posting following December 28. We plan to resume posts on January 7."

    "All seven languages of Smash Bros. Dojo will take a year-end holiday break from posting following December 28. We plan to resume posts on January 7."

    "All seven languages of Smash Bros. Dojo will take a year-end holiday break from posting following December 28. We plan to resume posts on January 7."

    "All seven languages of Smash Bros. Dojo will take a year-end holiday break from posting following December 28. We plan to resume posts on January 7."

    SAKURAIIIIIIIIIIIIIIIIIIIIIIIIIII!


    Don't worry, Bill. I'm sure Sakurai will post the update you've been waiting for soon enough.

    You know.......that update......the one you have been dreaming, er, fantasizing about.

    You know.......the one you told me you wish could come true a couple months back.

    The one.......the one about Link...............breaking into your apartment and raping you........update.

    hehe, couldn't resist mate .

    But in all seriousness; this isn't so bad. I'm thinking of not following the updates anymore anyways so I can surprise myself in a couple months.
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: Smash_Brother on December 28, 2007, 08:31:39 PM
    Quote

    Originally posted by: KashogiStogi
    The one.......the one about Link...............breaking into your apartment and raping you........update.


    To each their own, I sup-

    ...

    It had BETTER not involve wolf form...
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: Bill Aurion on December 30, 2007, 04:25:02 AM
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates for a whole week! :(
    Post by: Bill Aurion on January 03, 2008, 04:55:36 AM
    More goodies here!

    - Metagross, Regigigas, Garchomp, and Castform
    - Onix returns as a Pokeball Pokemon
    - Pokemon Trainer talks some more when he does his Final Smash
    - Soccer Ball item from Mario Strikers (can't be countered or caught and can turn into flames if it is kicked)
    - The stop clock item slows your opponent down but, like the Hammers, can occasionally mess up and slow YOU down
    - Rosalina AT apparently throws out star pieces that heal and expels Lumas
    - Lucas' PK Freeze has much better control than PK Flash ever did with Ness
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: nickmitch on January 03, 2008, 07:45:49 AM
    That's good because PK Flash was almost worthless. I could really only use it on certain stages against mostly newbs.
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: UniversalJuan on January 03, 2008, 09:12:46 AM
    Quote

    Originally posted by: TVman
    That's good because PK Flash was almost worthless. I could really only use it on certain stages against mostly newbs.


    Oh I don't know. PK Flash (I swear he's saying Pulse and not Flash) makes for some pretty funny edgeguard moments, even at tournaments (Well, before the matches actually begin and we're just fooling around)
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: Killer_Man_Jaro on January 03, 2008, 08:21:28 PM
    WARNING! INFORMATION APPROACHING!

    * Snakes's Landmine attack is REMOTE, not PROXIMITY. (This refers to his down smash that shows him burying a mine - it will not blow up when walked over; the player must activate the explosion themselves).
    * New FE Music: "The Kingdom of Bern".
    * Regigigas, Metagross, Onix and Garchomp are Poke Ball Pokemon. Metagross uses Earthquake, Onix does the same move from Smash 64, and Regigigas uses Crush Grip.
    * Kirby is more powerful this time around, as we have mentioned previously. His Final Smash does around 35% damage.
    * Wario is powerful, but has a lot of start-up lag.
    * Pegasus Knight from the Fire Emblem series as an AT.
    * Zelda's Din's Fire has been nerfed a bit.

    Source: Brawl Central

    Much of the info in tha translation was already revealed the link three posts above this one, so I've left in the new pieces.
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: Luigi Dude on January 04, 2008, 09:34:01 PM
    And now Brawl Central has added even more info.

    Quote

    # It seems that if you "pass" a mini-game on the WarioWare stage, you heal slightly. <--Seems a bit odd to me, personally.
    # Wario had his original overalls as a costume at Jump Festa.
    # Meta Knight has a Kirby (pink) colored costume.
    # Sothe, from Fire Emblem I believe, is an assist trophy. I guess he's supposed to use knives in the game, but doesn't in Brawl. Instead he does a somersault kick.
    # NEW MUSIC! Animal Crossing Main Theme, Balloon Fight's Balloon Trip music, and WarioWare Main Theme. I have no idea what WarioWare's main theme is, unless they mean Ashley's theme?
    # When you start a match, the background music is displyed.
    # As seen on the Dojo, Wario-Man's bike is very fast and it's easy to SD with it.
    # More info on Sandbag Item: You beat him up, and items come out as you hit him.
    # The WarioWare stage features over 8 minigames, including "Don't Move".
    # Level 9 computers are still weak, according to some people.
    # Bowser and Kirby seem to be getting more and more praise for how much they have improved over their Melee forms.
    # MORE MUSIC CONFIRMED: Yoshi's Island has songs called "Ending BGM" and "Athletic". Norfair has "Brinstar BGM", "Samus's Theme", and "Metroid Ending Theme". Bridge of Eldin has "Great Bay".
    # Snake's Remote Mine (Down Smash) varies in damage from 10-20%.
    # Kirby's new Dash Move is named "Break Spin". It's being refered to as the yo-yo attack, but does not involve a yo-yo of any kind
    # Kirby's Final Smash sucks in any nearby items also, and when it tosses the opponents out, it transforms all the items sucked in into Kirby items. Thanks to David G. for pointing out that the Superspicy Curry is a Kirby item.
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: LuigiHann on January 04, 2008, 10:34:07 PM
    Quote

    Originally posted by: Killer_Man_Jaro
    * Zelda's Din's Fire has been nerfed a bit.


    How could anyone learn about Zelda's moves without checking the one move that matters? What a cruel tease.
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: nickmitch on January 05, 2008, 02:10:02 AM
    I don't see why they changed Kirby's fireball dash move to the yo-yo one. When I read the description, I knew it was from Kirby Superstar when I read the description, but I still think that fire was more interesting a move. The yo-yo does seem more powerful.
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: Ceric on January 06, 2008, 12:46:08 AM
    Just in case we don't digest the updates enough for you.  I found on YouTube where someone is putting the weekly updates into a Video form with commentary.  Here is his YouTube Profile.
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: ThePerm on January 06, 2008, 04:04:38 AM
    listening to that youtubers voice makes my ears bleed nails  
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: Bill Aurion on January 06, 2008, 04:44:15 AM
    Brawl Central claims there is a Birdo AT (3D, not the classic Super Mario 2 sprite) as well as a Tingle AT (that is absolutely worthless, just like Tingle... )
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: NWR_pap64 on January 06, 2008, 05:24:00 AM
    Quote

    Originally posted by: Bill Aurion
    Brawl Central claims there is a Birdo AT (3D, not the classic Super Mario 2 sprite) as well as a Tingle AT (that is absolutely worthless, just like Tingle... )


    ...YES!!

    There IS a God! I AM SO INCREDIBLY HAPPY!!! *sheds tears of joy :_D
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: Sessha on January 06, 2008, 06:09:17 AM
    Tingle has a purpose he distracts everyone from you as they try and give him the most savage beating they can before he disappears.
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: stevey on January 06, 2008, 06:11:36 AM
    NOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: Caterkiller on January 06, 2008, 08:06:40 AM
    Awesome! It seems Kirby can inhale certain items and gain their powers! I had always wished he could do something like that. Now he's even more unique!

    According to Brawl Central, Wario can eat items as well. And if not spit out, he will recover damage taken. I love it!

    But seriously, why in the heck don't we know about Zelda's down special move yet?
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: Sessha on January 06, 2008, 08:44:35 AM
    Quote

    Originally posted by: Caterkiller
    Awesome! It seems Kirby can inhale certain items and gain their powers! I had always wished he could do something like that. Now he's even more unique!

    According to Brawl Central, Wario can eat items as well. And if not spit out, he will recover damage taken. I love it!

    But seriously, why in the heck don't we know about Zelda's down special move yet?



    Whatever chances Megaman had of being in Brawl are about gone.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: nickmitch on January 06, 2008, 08:53:04 AM
    Just as well. Viewtiful Joe's odds are far more important.
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: Shecky on January 06, 2008, 10:08:34 AM
    Quote

    Originally posted by: Caterkiller
    Awesome! It seems Kirby can inhale certain items and gain their powers! I had always wished he could do something like that. Now he's even more unique!

    According to Brawl Central, Wario can eat items as well. And if not spit out, he will recover damage taken. I love it!

    But seriously, why in the heck don't we know about Zelda's down special move yet?


    I have doubts about the Kirby info, unless it's like inhaling the curry/food which would be the same as picking it up.

    The other option I could see is that it give him the powers of a character... ie: swallow a fire flower, get Mario's power to hurl fireballs (even if there is no Mario character in play)
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: Darkheart on January 06, 2008, 10:47:35 AM
    Quote

    Originally posted by: Shecky
    Quote

    Originally posted by: Caterkiller
    Awesome! It seems Kirby can inhale certain items and gain their powers! I had always wished he could do something like that. Now he's even more unique!

    According to Brawl Central, Wario can eat items as well. And if not spit out, he will recover damage taken. I love it!

    But seriously, why in the heck don't we know about Zelda's down special move yet?


    I have doubts about the Kirby info, unless it's like inhaling the curry/food which would be the same as picking it up.

    The other option I could see is that it give him the powers of a character... ie: swallow a fire flower, get Mario's power to hurl fireballs (even if there is no Mario character in play)


    You guys are being vague with the info

    What I heard is when Kirby does his final smash IF items are near the cooking pot they too will be sucked in and turned into powerups.
    I too am curious of why they have not explained Zeldas down special unless they had every player at Jump Festa sign a Shiek embargo XD~!
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: Caterkiller on January 06, 2008, 01:35:34 PM
    Well it could be talking about Kirby's final smash, but this is what it says Darkspleen:

    "Kirby Can Eat Items, Steal Powers
    There are reports that Kirby was able to eat certain items and gain the ability. Of course, he can only use one at a time, just like when he gains the powers of players. Firby eating a Fire Flower= fire breathing Kirby, ect."

    Though I know I read that his final smash sucks in everything as well, not just the fighters.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: anubis6789 on January 06, 2008, 05:02:50 PM
    The Kirby info reminds me of the reports that Yoshi could eat the Koopa Shells and either spit fireballs or the shell its self back out when Melee came out.

    Take that as you will.
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: Luigi Dude on January 06, 2008, 06:05:08 PM
    Well the update is more of Melee's stages, of course this time we got several instead of just one.
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: nickmitch on January 06, 2008, 06:05:26 PM
    Old levels! Yay!

    A bit of a let down.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: Tanookisuit on January 06, 2008, 06:07:45 PM
    I can't see the update!
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: Smash_Brother on January 06, 2008, 06:08:47 PM
    A BIT?

    He could have at least revealed some of the stuff we learned from jump fiesta to maybe get some of that out of the way.

    Looks like we're going to be spending the next two weeks riddled with updates limper than a room full of viagra users jonesin for their fix...

    Sigh...  
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: Robageejammin on January 06, 2008, 06:16:49 PM
    wow...glad i stayed up for this...

    "This is amazing! Is this a lavish feast or what?"
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: Arbok on January 06, 2008, 06:17:17 PM
    Well at least they show Corneria... now all I need to see is Final Destination and my Melee stages of choice will have all been added in.
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: nickmitch on January 06, 2008, 06:20:43 PM
    I'm hoping the Jump Fiesta stuff won't be mentioned at all, except maybe for this Kirby eating items thing, but just for clarity.
    Title: RE:Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: NWR_pap64 on January 06, 2008, 06:26:08 PM
    Quote

    Originally posted by: Smash_Brother
    A BIT?

    He could have at least revealed some of the stuff we learned from jump fiesta to maybe get some of that out of the way.

    Looks like we're going to be spending the next two weeks riddled with updates limper than a room full of viagra users jonesin for their fix...

    Sigh...


    Let's not jump to conclusions. I am giving Sakurai till Friday. If the whole week was garbage THEN we can rag the hell out of him.
    Title: RE: Official Smash Bros. Dojo Update Discussion - No Smashdates, but there's still Jump Fiesta info! =D
    Post by: ShyGuy on January 06, 2008, 07:41:42 PM
    The texturing on the Great Fox level doesn't look so hot.  
    Title: RE: Official Smash Bros. Dojo Update Discussion - More classic stages? Okay, if you insist!
    Post by: Bill Aurion on January 06, 2008, 09:17:53 PM
    Mmmm...I'll take the jump from 20 to 25 stages...

    (Which I'll add is by FAR superior to the crappy "classic" stages that were included in Melee...)
    Title: RE: Official Smash Bros. Dojo Update Discussion - More classic stages? Okay, if you insist!
    Post by: NinGurl69 *huggles on January 06, 2008, 09:36:37 PM
    Great, more rehash content.
    Title: RE: Official Smash Bros. Dojo Update Discussion - More classic stages? Okay, if you insist!
    Post by: Smoke39 on January 06, 2008, 09:49:38 PM
    Brinstar ftw.  I always enjoy tormenting my friends by making them play on that level.  Not the mention the awesomeful music. <3
    Title: RE: Official Smash Bros. Dojo Update Discussion - More classic stages? Okay, if you insist!
    Post by: Smash_Brother on January 07, 2008, 07:50:47 AM
    The only level I'm still curious about is Sonic's level (and possibly Bowser's castle).
    Title: RE: Official Smash Bros. Dojo Update Discussion - More classic stages? Okay, if you insist!
    Post by: NWR_pap64 on January 07, 2008, 08:06:25 AM
    What I am VERY curious about is the final number of EVERYTHING in the name. The number of trophies, the number of ATs, the number of stages, the number of characters, the number of songs and the number of stages that will be in the final game.

    Right now, the final number of stages is incomplete. So far there are 26 stages, including the classic stages. The Mario and Metroid franchises are already represented with two stages each. The only ones left are Zelda, Kirby, Donkey Kong, Kid Icarus, Fire Emblem, Star Fox, Wario, Pokemon, Mother/Earthbound, Sonic and Metal Gear.

    I want to know how much content the are able to cram onto the 4 gig DVD. I know they can but what's important is if they want to.
    Title: RE: Official Smash Bros. Dojo Update Discussion - More classic stages? Okay, if you insist!
    Post by: Dirk Temporo on January 07, 2008, 08:19:22 AM
    On one hand, this update was totally not worth waiting a week and a half for. On the other hand, with Corneria confirmed, that confirms my and my friends' two favorite Melee stages (Hyrule Temple and Corneria).
    Title: RE: Official Smash Bros. Dojo Update Discussion - More classic stages? Okay, if you insist!
    Post by: Smash_Brother on January 07, 2008, 08:27:37 AM
    Personally, I only care about final roster count. Unless you can create your own characters as well, then they're the only substantial unknown left for the game.

    I can make my own levels so I've no reason to worry about not having enough levels, remember.
    Title: RE:Official Smash Bros. Dojo Update Discussion - More classic stages? Okay, if you insist!
    Post by: NWR_insanolord on January 07, 2008, 08:51:10 AM
    Quote

    Originally posted by: pap64
    I want to know how much content the are able to cram onto the 4 gig DVD. I know they can but what's important is if they want to.


    I would hope that for a game like this they'd be using the dual-layered discs that hold up to 9.7 gigs, especially considering the amount of music they've promised.
    Title: RE:Official Smash Bros. Dojo Update Discussion - More classic stages? Okay, if you insist!
    Post by: NWR_pap64 on January 07, 2008, 08:57:08 AM
    Quote

    Originally posted by: Dirk Temporo
    On one hand, this update was totally not worth waiting a week and a half for. On the other hand, with Corneria confirmed, that confirms my and my friends' two favorite Melee stages (Hyrule Temple and Corneria).


    I have to agree. It was a good update, but considering that they didn't update the site for a whole and this would be the first update of 2008 they could've at least talked about something BRAND NEW. Not a huge megaton, but at least something fun and very pleasing.

    Like I said earlier, I am going to wait to see how the whole week goes. If by Friday the whole week turned out to be crappy then we can officially declare that we will NOT see any megatons till after the game is released, and even then the megatons will be dropped by the fans and not the official site.

    EDIT: Oh and the for the record, when I talk about the final number of stages, I am only counting the Nintendo theme ones. If you count the user created stages then yeah, the number's infinite. But I want to know how many Nintendo stages will be in the final game.
    Title: RE: Official Smash Bros. Dojo Update Discussion - More classic stages? Okay, if you insist!
    Post by: stevey on January 07, 2008, 09:29:02 AM
    They better do a "classic characters" update next to get rid of the vet updates, come on this can't be all the new characters
    Title: RE:Official Smash Bros. Dojo Update Discussion - More classic stages? Okay, if you insist!
    Post by: Luigi Dude on January 07, 2008, 10:23:38 AM
    Quote

    Originally posted by: pap64

    I want to know how much content the are able to cram onto the 4 gig DVD. I know they can but what's important is if they want to.


    Well the thing to remember is Melee was done on 1.5 gig min disk.  Now since Melee was an early Gamecube game I doubt it even came close to filling up the disk.

    So in other words, if Brawl takes up most of the full 4 gig's on the Wii's disk, it should be able to get about 3-4 times the amount of content Melee had in it.  And if they duel layer it like insanolord said, then this game could have 8-10 times the amount of content Melee did.

    Of course I don't know if they'll need 9.7 gigs for the game but if the game does end up taking that much data, then Iwata should give Sakurai is own private island since he'd would have defiantly earned it.  And since Nintendo now owns Japan, I'm sure Iwata could easily find an island since they have hundreds of them.
    Title: RE: Official Smash Bros. Dojo Update Discussion - More classic stages? Okay, if you insist!
    Post by: Arbok on January 07, 2008, 06:05:26 PM
    Update: Multi-Man Brawl = Co-Op ... + Online

    My God! It's going to be impossible to tear me away from this game.
    Title: RE:Official Smash Bros. Dojo Update Discussion - More classic stages? Okay, if you insist!
    Post by: GoldenPhoenix on January 07, 2008, 06:06:32 PM
    Yet another ho-hum update. 100 man brawl isn't what I call amazing, but oh well!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Wireframe is out, Alloy is in!
    Post by: Bill Aurion on January 07, 2008, 06:07:31 PM
    Bye bye wireframes!
    Title: RE: Official Smash Bros. Dojo Update Discussion - More classic stages? Okay, if you insist!
    Post by: nickmitch on January 07, 2008, 06:08:38 PM
    This was a good update. I think we can all appreciate the glimpse at the new wire frame fighters from Melee. I just wish there were online co-op events, but that doesn't seem so.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Wireframe is out, Alloy is in!
    Post by: NWR_pap64 on January 07, 2008, 06:19:43 PM
    I liked this update. I just love the fact how Brawl is a TRUE multiplayer as every mode will have some sort of multiplayer option.

    Although, I know not everyone will spend time on multi-man Brawls.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Wireframe is out, Alloy is in!
    Post by: ShyGuy on January 07, 2008, 08:25:24 PM
    Is that the guy from Meteos?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Wireframe is out, Alloy is in!
    Post by: Sarail on January 08, 2008, 12:43:28 AM
    It looks awfully similar...  considering Sakurai and his team DID create Meteos for the DS.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Wireframe is out, Alloy is in!
    Post by: Bill Aurion on January 08, 2008, 01:15:56 AM
    Quote

    Originally posted by: TVman
    I just wish there were online co-op events, but that doesn't seem so.

    Try looking at the last picture again... =)

    Quote

    Originally posted by: ShyGuy
    Is that the guy from Meteos?

    It's possible that the Meteos guys were the inspiration, though they aren't identical...The Yellow Alloy also looks a bit like an Animal Crossing Villager...
    Title: RE: Official Smash Bros. Dojo Update Discussion - Wireframe is out, Alloy is in!
    Post by: Smash_Brother on January 08, 2008, 12:30:34 PM
    This will answer everything.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Wireframe is out, Alloy is in!
    Post by: Ceric on January 08, 2008, 12:32:45 PM
    Talking about Meteos.  A Meteos themed stage could rock.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Wireframe is out, Alloy is in!
    Post by: Dirk Temporo on January 08, 2008, 03:28:03 PM
    Captain Falcon (Red) and Player 1 (Yellow) confirmed for Brawl.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Wireframe is out, Alloy is in!
    Post by: nickmitch on January 08, 2008, 03:31:36 PM
    Quote

    Originally posted by: Bill Aurion
    Quote

    Originally posted by: TVman
    I just wish there were online co-op events, but that doesn't seem so.

    Try looking at the last picture again... =)


    I wanted more this plus online. The last pic has this plus online.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Wireframe is out, Alloy is in!
    Post by: NinGurl69 *huggles on January 08, 2008, 04:13:13 PM
    I don't see Barry.

    BARRY? WHERE'S BARRY?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Wireframe is out, Alloy is in!
    Post by: Dirk Temporo on January 08, 2008, 05:56:04 PM
    Quote

    Originally posted by: Dirk Temporo
    Captain Falcon (Red) and Player 1 (Yellow) confirmed for Brawl.


    Wait, I lied. Yellow is Mario.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Wireframe is out, Alloy is in!
    Post by: that Baby guy on January 08, 2008, 06:03:54 PM
    Check the Japanese, it's Olimar.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Wireframe is out, Alloy is in!
    Post by: Bill Aurion on January 08, 2008, 06:05:26 PM
    Here's our megaton, yep yep yep... =)
    Title: RE: Official Smash Bros. Dojo Update Discussion - Wireframe is out, Alloy is in!
    Post by: NWR_pap64 on January 08, 2008, 06:05:42 PM
    NEW CHALLENGER APPROACHES!

    Its Capt. Olimar from Pikmin!

    ITS ABOUT F*CKING TIME, SAKURAI!!!!!!!!!

    Well, that's one less character off the most requested character list. I wonder who's next?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Wireframe is out, Alloy is in!
    Post by: anubis6789 on January 08, 2008, 06:09:04 PM
    lksfosaiejhr!!!

    This week is now up there as one of the greatest weeks ever.
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: that Baby guy on January 08, 2008, 06:11:33 PM
    All right, I get the feeling that he's the last character we see before the game is released.  Take a look at the character tables.  They look pretty with 12 in both the newcomer and veteran spaces.
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Dirk Temporo on January 08, 2008, 06:14:50 PM
    F*CK YEAH CAPTAIN OLIMAR!
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: anubis6789 on January 08, 2008, 06:18:15 PM
    BTW, Olimar's symbol is number 22 if anyone here follows that.
    Title: RE:Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: NWR_pap64 on January 08, 2008, 06:24:05 PM
    Quote

    Originally posted by: anubis6789
    BTW, Olimar's symbol is number 22 if anyone here follows that.


    Does this shatter the theories that there will be only 10 new franchises in Brawl? I remember reading that once icon 19 was unveiled that was going to be it for the new franchises. Yet with DS and Pikmin that makes it 12 new franchises.

    So there could be even more than that...
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: NWR_insanolord on January 08, 2008, 06:24:57 PM
    HELL YEAH! I was wondering who I was going to play as most of the time in Brawl. Now I know.
    Title: RE:Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Robageejammin on January 08, 2008, 06:31:15 PM
    holy.....I JUST MEGATON'D MY PANTS

    Oh god, now comes 24 hrs of trying to figure out what his moves are!! ....down B pluck pikmin.....and...uh.........DAMNIT! gotta sleep on it!
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: anubis6789 on January 08, 2008, 06:38:17 PM
    I wonder if there is a slim chance that you will pluck a Bulbmin instead of a regular Pikmin... or perhaps the Bulbmin are part of Olimar's Final Smash... or perhaps Louie is part of the Final Smash...

    I feel this update has redeemed Sakurai.
    Title: RE:Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: GoldenPhoenix on January 08, 2008, 06:40:38 PM
    Quote

    Originally posted by: anubis6789
    I wonder if there is a slim chance that you will pluck a Bulbmin instead of a regular Pikmin... or perhaps the Bulbmin are part of Olimar's Final Smash... or perhaps Louie is part of the Final Smash...

    I feel this update has redeemed Sakurai.


    He doesn't get redeemed until Mega Man is revealed, and if that means the next Smash Brothers. So be it!
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: NWR_pap64 on January 08, 2008, 06:51:47 PM
    I just noticed this. On the Japanese page the Pikmin music entry has a link to the "My Music" update. Yet the English version doesn't have it.

    Could it be that there's no Pikmin stage and the track is just one of the multiple song selections?
    Title: RE:Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Crimm on January 08, 2008, 06:52:33 PM
    He'll be in the DS smash bros.

    You can bank everything in that sentence.
    Title: RE:Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Bill Aurion on January 08, 2008, 07:08:57 PM
    Quote

    Originally posted by: pap64
    I just noticed this. On the Japanese page the Pikmin music entry has a link to the "My Music" update. Yet the English version doesn't have it.

    Could it be that there's no Pikmin stage and the track is just one of the multiple song selections?

    Sakurai talks about "Ai no Uta" and "Tane no Uta" (the Japanese theme songs for the Pikmin games) and says you can select them in My Music...So it's not all that surprising that it wasn't mentioned outside the Japanese page...
    Title: RE:Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: anubis6789 on January 08, 2008, 07:11:08 PM
    Quote

    Originally posted by: pap64
    I just noticed this. On the Japanese page the Pikmin music entry has a link to the "My Music" update. Yet the English version doesn't have it.

    Could it be that there's no Pikmin stage and the track is just one of the multiple song selections?


    From what I gather the Japanese site mentions that the two songs (Ai No Uta and Tane No Uta) used for the Pikmin commercials in Japan are also going to be in Brawl.

    EDIT: It appears that Bill beat me.
    Title: RE:Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: NWR_pap64 on January 08, 2008, 07:14:30 PM
    Quote

    Originally posted by: Bill Aurion
    Quote

    Originally posted by: pap64
    I just noticed this. On the Japanese page the Pikmin music entry has a link to the "My Music" update. Yet the English version doesn't have it.

    Could it be that there's no Pikmin stage and the track is just one of the multiple song selections?

    Sakurai talks about "Ai no Uta" and "Tane no Uta" (the Japanese theme songs for the Pikmin games) and says you can select them in My Music...So it's not all that surprising that it wasn't mentioned outside the Japanese page...


    Ah, thanks for the info!

    Are those songs the ones used in the Japanese commercials? Like
    this one?
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Bill Aurion on January 08, 2008, 07:15:25 PM
    Yep, that's "Tane no Uta"...I personally like "Ai no Uta" more... =)
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: IceCold on January 08, 2008, 07:26:23 PM
    Wooooooooooooooooooooooooooooooooooooooooooooooooooooooooot.

    That is all.
    Title: RE:Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Sessha on January 08, 2008, 07:34:43 PM
    This is pretty damn cool.
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Smash_Brother on January 08, 2008, 07:38:54 PM
    BOUT. DAMN. TIME.
    Title: RE:Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: NWR_pap64 on January 08, 2008, 07:49:45 PM
    Quote

    Originally posted by: Bill Aurion
    Yep, that's "Tane no Uta"...I personally like "Ai no Uta" more... =)


    Yeah, I too loved those songs. Its too bad that the American version won't likely have the songs. I mean, if we get Japan only characters and stages we should also get some of the Japan only songs too!
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Nick DiMola on January 08, 2008, 10:35:42 PM
    MUTHA FUCKIN A
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: nickmitch on January 09, 2008, 12:02:15 AM
    Great googa mooga!!!
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Ceric on January 09, 2008, 12:41:08 AM
    This is interesting and loosely applicable.
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Tanookisuit on January 09, 2008, 12:53:11 AM
    Yes!  Olimar is my #1 most desired new character!  
    Title: RE:Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: mantidor on January 09, 2008, 01:39:56 AM
    That pikmin model looks awfully low polygon 'd, even lower than GC pikmin This can only mean thousands of pikmins on the screen : D
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Smash_Brother on January 09, 2008, 01:42:15 AM
    This is significant for another reason:

    Olimar is the first new Nintendo franchise character revealed since the announcement of Pit and Wario. This means that Sakurai is, in fact, digging into the list of what might have been secret characters.
    Title: RE:Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Spak-Spang on January 09, 2008, 01:43:01 AM
    And now my dreams for Brawl are almost complete.

    2 out of 4 of the characters I wanted added to Brawl have been confirmed.

    Pit
    Olimar with Pikmin

    What I love is Olimar is being designed exactly how I wanted him to be designed I am so excited.  And that new design for him has some great details.

    Now, the last 2 characters I hope to see are:

    Bomberman
    Mega Man

    I know, the likelihood of both are slim, and I know that supposedly Mega Man has been deconfirmed, but I do not believe that means the end.  Until the game is released there is always hope, for both my characters showing up.

    But if I got 4/4 of the characters I most wanted in Brawl, I will go crazy with excitment.
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Smash_Brother on January 09, 2008, 02:36:50 AM
    I think we all saw this coming at the back of our minds.

    It's Miyamoto's baby and one of the most recent IPs he's created. If you just put those two together, it makes a pile of logical sense.

    And I love the Pikmin theme. There's a first...
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: that Baby guy on January 09, 2008, 04:55:46 AM
    Alright, I'm ready to wager a guess.  Sheik is back, but is her own character.  Zelda and Sheik each have at least a new vB attack.  I think Sheik will be unlockable, too.  I'm Basing this on the idea that we've now seen  the starting Roster, with 21 characters.  Sonic and Snake are unlocks, but announced because Konami and Sega wanted to make a big deal about it, and ZSS isn't going to appear on the character select screen, most likely.

    That's my guess, at least.
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Adrock on January 09, 2008, 05:35:35 AM
    Quote

    I know, the likelihood of both are slim, and I know that supposedly Mega Man has been deconfirmed, but I do not believe that means the end. Until the game is released there is always hope, for both my characters showing up.

    Yeah, I remember Sega saying the same thing before Sonic showed up. I still think Mega Man is a possibility.
    Title: RE:Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Luigi Dude on January 09, 2008, 07:06:42 AM
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: Bill Aurion
    Yep, that's "Tane no Uta"...I personally like "Ai no Uta" more... =)


    Yeah, I too loved those songs. Its too bad that the American version won't likely have the songs. I mean, if we get Japan only characters and stages we should also get some of the Japan only songs too!

    Oh the American version better get those songs.  It would be stupid for them to remove songs from the game.  The whole point of My Music is to add a wide variety of music for people to listen too and to choose what they like.  If most Americans don't like the Japanese songs then they can just set them to low on My Music.  For Nintendo to remove the songs pretty much defeats the point of even having something like My Music in the first place.

    Plus it would be complete bull sh!t for the Japanese version to have more songs then the American version.  You'd think since it's 2008 now, companies would stop this crap about removing things from the English versions just to make sure the Japanese versions are the best.  If anything since Melee sold 3 times as many copies here in America then Japan, Sakurai and his crew should be ADDING more to the American version for being the biggest supporters of the Smash Bros series.

    Ok now I'm just ranting but I like both those songs and nothing pisses me off more then when content gets removed from the English version of games.  It just feels like one big slap in the face.
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Louieturkey on January 09, 2008, 08:25:28 AM
    I just want to say I have been wanting this character for a long time.  He will be played the moment he is available.
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: anubis6789 on January 09, 2008, 06:09:00 PM
    When did Snake have a grenade launcher?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Oh great, more Snake butt... =(
    Post by: Sarail on January 09, 2008, 06:22:35 PM
    It looks like a really fun Final Smash, though.  I like the idea of targeting and picking off certain people...  makes actual feuds all that much cooler.. and another reason why playing online just isn't the same as having people in the room with you.  
    Title: RE:Official Smash Bros. Dojo Update Discussion - Oh great, more Snake butt... =(
    Post by: anubis6789 on January 09, 2008, 06:42:41 PM
    Quote

    Originally posted by: Luigi Dude
    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: Bill Aurion
    Yep, that's "Tane no Uta"...I personally like "Ai no Uta" more... =)


    Yeah, I too loved those songs. Its too bad that the American version won't likely have the songs. I mean, if we get Japan only characters and stages we should also get some of the Japan only songs too!

    Oh the American version better get those songs.  It would be stupid for them to remove songs from the game.  The whole point of My Music is to add a wide variety of music for people to listen too and to choose what they like.  If most Americans don't like the Japanese songs then they can just set them to low on My Music.  For Nintendo to remove the songs pretty much defeats the point of even having something like My Music in the first place.

    Plus it would be complete bull sh!t for the Japanese version to have more songs then the American version.  You'd think since it's 2008 now, companies would stop this crap about removing things from the English versions just to make sure the Japanese versions are the best.  If anything since Melee sold 3 times as many copies here in America then Japan, Sakurai and his crew should be ADDING more to the American version for being the biggest supporters of the Smash Bros series.

    Ok now I'm just ranting but I like both those songs and nothing pisses me off more then when content gets removed from the English version of games.  It just feels like one big slap in the face.


    I do not think they will remove the songs becuase they where both used, in my knowledge, in-game in Pikmin 2.

    In fact I think that the SSB series has a pretty good history of not removing much from the NA versions of the games. The only two things that I can think of that were removed/changed are the sound of the beam saber and the locking of the Tamagon trophy, which was still in there you just needed an Action Replay to access it.

    I think the main reason that these songs were only alluded to on the Japanese Dojo is because they where part of semi-promotional CDs that were only released in japan and they both went double platinum, but most people reading the other languages would have no frame of reference. Keep in mind that he linked to the Japanese version of Ashley's theme on the other language sites (as well as vice versa) and he posted the Devil AT who is from the same game as the sole censored trophy in the NA version of Melee.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Oh great, more Snake butt... =(
    Post by: GoldenPhoenix on January 09, 2008, 07:05:18 PM
    I wonder if the reticule can be controlled by either the joystick or via pointing and aiming with the Wiimote? It looks like an awesome final smash though.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Oh great, more Snake butt... =(
    Post by: NinGurl69 *huggles on January 09, 2008, 07:56:15 PM
    This game is losing its soul by the day.  Soon you'll get a soul-less game that's DELAYED.
    Title: RE: Official Smash Bros. Dojo Update Discussion - Oh great, more Snake butt... =(
    Post by: IceCold on January 09, 2008, 08:23:07 PM
    What happened to "no guns"?
    Title: RE:Official Smash Bros. Dojo Update Discussion - Oh great, more Snake butt... =(
    Post by: LuigiHann on January 09, 2008, 08:24:07 PM
    Quote

    Originally posted by: Professional 666
    This game is losing its soul by the day.  Soon you'll get a soul-less game that's DELAYED.


    If it's going to be delayed, shouldn't you say "not soon"?
    Title: RE: Official Smash Bros. Dojo Update Discussion - Oh great, more Snake butt... =(
    Post by: NinGurl69 *huggles on January 09, 2008, 08:56:52 PM
    No, first you'll come to realize it's a soul-less game.  Then when the days are truly dark, you'll be hit with the official delay.  It's the delay announcement for a soul-less game that's coming soon.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Oh great, more Snake butt... =(
    Post by: NWR_insanolord on January 09, 2008, 09:23:30 PM
    Quote

    Originally posted by: IceCold
    What happened to "no guns"?


    Sakurai specifically said that explosives were okay, like the rocket launcher that's one of his standard moves.
    Title: RE:Official Smash Bros. Dojo Update Discussion - Oh great, more Snake butt... =(
    Post by: Robageejammin on January 10, 2008, 01:34:49 AM
    Quote

    Originally posted by: GoldenPhoenix
    I wonder if the reticule can be controlled by either the joystick or via pointing and aiming with the Wiimote? It looks like an awesome final smash though.

    I was curious about that too when i saw the dragoon, but now that snakes final smash has the exact same aiming functionality, I bet it does work like that
    Title: RE:Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Luigi Dude on January 10, 2008, 08:09:19 AM
    Anyone else notice more Snake fanservice in this update.  I'm guessing this is part of Nintendo's plan to appeal to more women.

    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Ceric on January 10, 2008, 08:27:37 AM
    I do not like this final smash for 2 reasons.

    1) It makes everyone else itty bitty
    2) It breaks the mechanic of being about being about to counter a smash.

    I really don't see a downside to this one.  You are for Smash purposes invincible if you can't get launched so for that little bit you can pop out finish up.
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: NinGurl69 *huggles on January 10, 2008, 09:41:53 AM
    THE SERVER ATE MY POAST
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: NinGurl69 *huggles on January 10, 2008, 09:50:28 AM
    THE SERVER ATE MY POAST
    Title: RE:Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: vudu on January 10, 2008, 09:52:52 AM
    Sonic, Snake confirmed as hidden characters, Sheik transformation, Zelda’s final smash possibly revealed
    Quote

    The latest issue of CoroCoro has some new Smash Bros. Brawl info. Snake and Sonic have been confirmed as hidden characters, which means they won’t be available to choose from the start. The magazine also has a picture of what looks to be Zelda’s final smash, but it hasn’t been confirmed yet. Finally, one of Zelda’s moves is the ‘Twilight Change’ which will transform you into Sheik.
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: NinGurl69 *huggles on January 10, 2008, 09:58:10 AM
    THE SERVER ATE MY POAST, AGAIN
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: NWR_pap64 on January 10, 2008, 10:14:16 AM
    Hey, this thread's not working right.

    For some reason, I am seeing that people are posting on the thread. Yet when I click to go to the last page it takes me to LuigiHann's last post.

    Am I the only one seeing this?
    Title: RE:Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Sessha on January 10, 2008, 11:36:13 AM
    Yeah that's happening to me Pap, to see about the last 5 posts I had to manually type in page 157.  Otherwise I would see the page you've been seeing
    Title: RE:Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: NWR_pap64 on January 10, 2008, 11:41:01 AM
    Quote

    Originally posted by: Professional 666
    No, first you'll come to realize it's a soul-less game.  Then when the days are truly dark, you'll be hit with the official delay.  It's the delay announcement for a soul-less game that's coming soon.


    In all honesty, I sometimes can't tell whether you are being sarcastic or being serious.

    Do you REALLY think the game's lacking, um, "soul"? And what do you mean by soul?
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: nickmitch on January 10, 2008, 01:27:50 PM
    Needs more Motown.
    Title: RE: Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: IceCold on January 10, 2008, 01:36:21 PM
    Quote

    I wonder if the reticule can be controlled by either the joystick or via pointing and aiming with the Wiimote? It looks like an awesome final smash though.
    I'll bet it has both options. If not, definitely the joystick because of the GameCube and Classic Controller options.
    Title: RE:Official Smash Bros. Dojo Update Discussion - WARNING! Pikmin force advancing!
    Post by: Caliban on January 10, 2008, 02:06:35 PM
    Why does Snake have a grenade launcher for his final smash, why not just make any of the metal gears randomly appear and nuke the sh!t out of the competition.

    Quote

    Originally posted by: pap64
    Quote

    Originally posted by: Professional 666
    No, first you'll come to realize it's a soul-less game.  Then when the days are truly dark, you'll be hit with the official delay.  It's the delay announcement for a soul-less game that's coming soon.


    In all honesty, I sometimes can't tell whether you are being sarcastic or being serious.

    Do you REALLY think the game's lacking, um, "soul"? And what do you mean by soul?


    I always think he's making fun of us.

    Title: RE: Official Smash Bros. Dojo Update Discussion - Purple Pikmin need to go on a diet!
    Post by: nickmitch on January 10, 2008, 06:22:03 PM
    Pikmin and Olimar special moves. Neat-o!
    Title: RE: Official Smash Bros. Dojo Update Discussion - Purple Pikmin need to go on a diet!
    Post by: NWR_pap64 on January 10, 2008, 06:24:23 PM
    Hmmm...Update's late tonight.

    That means...

    IT MUST BE A SUPER SPECIAL AWESOME MEGATON UPDATE WHICH UNVEILS ALL OF THE CHARACTERS THAT WILL BE BRAWL, INCLUDING GOD HIMSELF, EVERY SINGLE ITEM, STAGE, SONG AND MODE WILL BE REVEALED!!

    Oh and Capt. Falcon too :p .

    That, or Sakurai wants to show us Snake's ass one more time.

    EDIT: Never mind, there it is :p .
    Title: RE: Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: Bill Aurion on January 10, 2008, 06:25:06 PM
    My God, that's a crapload of Pikmin in that last screen...
    Title: RE: Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: NWR_pap64 on January 10, 2008, 06:28:01 PM
    Well, that's one week of updates down. It brought us the first character reveal in months.

    Will Sakurai step it up and unveil even more megatons next week, just in time for the Japanese release?
    Title: RE: Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: nickmitch on January 10, 2008, 06:29:16 PM
    The one thing I don't like about him is that he really only has 2 attacks, but he seems like one of those characters that you'll just have to master.
    Title: RE:Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: DAaaMan64 on January 10, 2008, 06:44:06 PM
    Quote

    Originally posted by: vudu
    Finally, one of Zelda’s moves is the ‘Twilight Change’ which will transform you into Sheik.



    I have 2 problems with the name "Twilight Change"

    1. The word Change. I'm sick of this word.  Last Saturday I heard it 103 times in one discussion.

    2.  The word Twilight. Sheik wasn't in Twilight Princess at all, why call it that?  That sounds like we're kissing-off TP dwellers.

    Title: RE: Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: ShyGuy on January 10, 2008, 07:36:18 PM
    Olimar is a brilliant character. THIS is a unique fighter, not just to Smash Bros, but any fighting game.
    Title: RE: Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: anubis6789 on January 10, 2008, 07:37:42 PM
    It seems that Olimar may be the most technical character ever in a SSB.
    Title: RE: Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: anubis6789 on January 10, 2008, 09:12:39 PM
    Sorry to post one after the other but there is a question that has been going around other boards I visit that I thought all of you would like to consider: what happens when Kirby inhales Olimar?

    ... it is almost like a Buddhist koan...
    Title: RE: Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: Nick DiMola on January 10, 2008, 11:15:41 PM
    I was really hoping an Olimar costume change was going to give you Louie, but I suppose not. In any case, cool update, I'm very curious to see how Olimar winds up playing out.
    Title: RE:Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: Dasmos on January 11, 2008, 12:43:31 AM
    I guessing his normal and smash attacks will definately have to play a huge part, he really only has 1 attacking special attack. I am also hoping the Pikmin aren't too easy to destroy or are resonably quick to pluck from the ground. I also wonder if the bulb blooms on the Pikmin's head if they are strong/faster etc.
    Title: RE:Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: Dasmos on January 11, 2008, 12:46:49 AM
    I guessing his normal and smash attacks will definately have to play a huge part, he really only has 1 attacking special attack. I am also hoping the Pikmin aren't too easy to destroy or are resonably quick to pluck from the ground. I also wonder if the bulb blooms on the Pikmin's head if they are strong/faster etc.
    Title: RE:Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: Spak-Spang on January 11, 2008, 01:35:34 AM
    And Olimar becomes one of the most faithful translations for an oddball character.

    I bet once the Pikmin latch on they will continue attacking and following them...people will have to waste time attacking the Pikmin back...and that is the beauty of the character.

    I also have a feeling Olimar may be a heavy character in terms of smashing him, to help with his weak jumps and such.  

    We also know that for regular attacks he swings Pikmin at people.  I will be interesting to see if different colored Pikmin have different results in Smash attacks...and the amount of Strategy you can use when pulling and planning your Pikmin attacks.

    This character is going to be really fun to use.

    Title: RE:Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: Bill Aurion on January 11, 2008, 02:29:01 AM
    Quote

    Originally posted by: anubis6789
    Sorry to post one after the other but there is a question that has been going around other boards I visit that I thought all of you would like to consider: what happens when Kirby inhales Olimar?

    ... it is almost like a Buddhist koan...

    Kirby will be able to lead a Pikmin army, but won't be able to utilize it in the same way Olimar can (because Kirby only copies the standard B move, not the others...)
    Title: RE: Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: Stogi on January 11, 2008, 02:36:27 AM
    What if Kirby pulled up little blue and red kirbys!
    Title: RE:Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: mantidor on January 11, 2008, 04:16:29 AM
    Too few pikmin! hopefully the final smash will bring thousands to the screen, at least 100 as in the games. Well... with the limit that you need at least a pikmin to invoke the FS it might not happen which is a shame.
    Title: RE: Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: Pale on January 11, 2008, 05:44:43 AM
    Test
    Title: RE: Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: stevey on January 11, 2008, 07:37:49 AM
    I love Captain Olimar unique move set. Just hope more character have unique move set.
    Title: RE: Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: UncleBob on January 11, 2008, 07:38:55 AM
    What's everyone complaining about - this thread works fine for me...
    Title: RE:Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: Smash_Brother on January 11, 2008, 07:56:53 AM
    Quote

    Originally posted by: anubis6789
    Sorry to post one after the other but there is a question that has been going around other boards I visit that I thought all of you would like to consider: what happens when Kirby inhales Olimar?


    That's an EXCELLENT question. If Kirby's neutral B would be to pluck Pikmin, what the hell happens after that?

    Unless they've redesigned Kirby so he gets a character's toward AND neutral B moves, which would absolutely rock...
    Title: RE:Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: NWR_pap64 on January 11, 2008, 08:39:02 AM
    Quote

    Originally posted by: Smash_Brother
    Quote

    Originally posted by: anubis6789
    Sorry to post one after the other but there is a question that has been going around other boards I visit that I thought all of you would like to consider: what happens when Kirby inhales Olimar?


    That's an EXCELLENT question. If Kirby's neutral B would be to pluck Pikmin, what the hell happens after that?

    Unless they've redesigned Kirby so he gets a character's toward AND neutral B moves, which would absolutely rock...


    I think his B moves will remain unchanged. However, his normal A moves will be enhanced by the Pikmin, as in he grabs a Pikmin and uses it like an item.

    Although, Sakurai might have realized that Olimar Kirby would be pretty useless so maybe he gets some of Olimar's moves as well.
    Title: RE: Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: vudu on January 11, 2008, 09:05:44 AM
    Kirby can probably only pluck one Pikmin at a time and if he presses B when he already has one he'll throw it.
    Title: RE:Official Smash Bros. Dojo Update Discussion - The Pikmin! THEY ARE EVERYWHERE!
    Post by: Smash_Brother on January 11, 2008, 09:13:55 AM
    Quote

    Originally posted by: vudu
    Kirby can probably only pluck one Pikmin at a time and if he presses B when he already has one he'll throw it.


    That makes sense.

    Though I think that'll make the move inherently gimped, since I wager it's the fact that Olimar can COVER his foes with Pikmin which makes the attack worthwhile, unless walloping someone with a purple Pikmin makes for a good killing move.

    Notice how, in one of the original four pictures, Olimar is swinging a yellow Pikmin at Mario? I'm guessing that his attacks will be different depending on which Pikmin is at the front of the line at the time, meaning that he could technically have 6 different movesets in terms of speed, range and power (5 Pikmin types and one unarmed).

    Also, the Pikmin explanation makes each one sound like different, like how the yellow ones have "more range". Olimar is officially my most anticipated character.

    I do wonder if every time you hit someone with a Pikmin, it'll die and you'll need to use the next one...