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Messages - KDR_11k

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Podcast Discussion / Re: Episode 609: Anime Word Cloud
« on: February 11, 2019, 11:34:57 AM »
So is the hotspring scene the starting or end point of the Anime Happens scale?

Reminds me, I should play the predecessor to Sonic Dreams Collection, Bubsy 3D visits the James Turrell Retrospective.

The term in the law for the point where returns end is "performance" (not delivery) so it's not clear whether pre-loading counts. Pretty likely the court will rule that it doesn't.

Podcast Discussion / Re: Episode 602: Internationally Reviled
« on: December 17, 2018, 05:25:55 PM »
There's a game called Screencheat in which everybody is invisible and you have to look at their viewpoints to tell where they are.

TalkBack / Re: Kinda Funny Games Showcase Features 27 Switch Announcements
« on: December 09, 2018, 07:04:37 AM »
Devil Engine is a conventional  shoot 'em up.

Podcast Discussion / Re: Episode 598: Sword of Jonocles
« on: November 20, 2018, 12:00:15 PM »
TBh I think Tomorrow Corporation's programming games are fairly beginner level, not just in what they make you do but in what they are, they seem like someone inventing a new genre (not saying TC invented it but maybe they didn't look at what's already out there) and still not really knowing what it's capable of. Zachtronics has been prolific in the genre (hence it sometimes being called Zachlike) and their games push the boundaries much further. The latest one has you hack a Gameboy-like device in one level and users have taken it so far that they've implemented their own games on that device.

Astebreed originally came out in the west at roughly the same time as Revolver 360 Re:Actor which got overlooked...

I hope it and its predecessor Revolver 360 (only widely released on XBLIG) make it to the Switch...
Also I hope Locomalito's next project is going to be Curse of Issyos EX (COI being their take on classic Castlevania).

IMO the biggest hurdle for voice acting is anime. Especially once mascots get involved, those voices are just effed up. No wonder Riki the Heropon sounds scratchy as F. Plus anime tends to go for weird ways of talking that ends up sounding all wrong in English.

What makes it EX? The speed up/slow down thing?

Mr. Mime, Mr. Mime, Mr. Mime...

The original design is creepy too, it wouldn't be right any other way.

TalkBack / Re: Undertale Director Releases PC Demo \
« on: November 01, 2018, 01:57:34 AM »
Also the Undertale symbol and crest of the Dreemurr family (anagram of murderer) is called the delta rune.

TalkBack / Re: Nintendo Downloads - September 24, 2018
« on: September 24, 2018, 05:37:39 PM »
Ah Ultimate Chicken Horse, the game of building troll platforming levels and then trying to survive.

Podcast Discussion / Re: Episode 590: Hardware Sales, Viewed from Above
« on: September 24, 2018, 12:44:29 PM »
Prototype was the spiritual successor to Hulk Ultimate Destruction, reusing most of the game mechanics though I assume Hulk did not absorb people and take their appearance to sneak into places.

Speaking of off-brand superheroes, Megaton Rainfall is a game not about Nintendo hype movements but being essentially Superman and having to defeat aliens without inflicting too many casualties on the population. It's VR-optional but overall it's just not that much fun to fly above a destructible city and only shooting at the alien ships. Neat tech demo for procedural generation though, you can fly to any point on Earth and it generates cities and stuff (also other planets but those don't have cities).

Podcast Discussion / Re: Episode 589: One-Third of a Title
« on: September 17, 2018, 10:30:56 AM »
Everything about Daemon X Machina makes it look like Armored Core 5 to me, including coop battles against giant bosses. Though at least it doesn't seem to have that stategic metagame thingy that didn't really work too well in 5.

I don't know what Mr. Game & Watch game I'd make but I know I'd tastelessly advertise it with #blacklivesmatter :P

I'm so used to Mega Man games being very hard that it surprises me more when they're beatable. My first Mega Man was Dr. Wily's Revenge on the Game Boy which was insanely hard.

Wait, wasn't Dimensions de-listed from the XBox store? So they got the rights back together or something?

Podcast Discussion / Re: Episode 587: Lindemann and the Stolen Picnic
« on: September 04, 2018, 12:38:34 PM »
I think box art is still very important, it's just the art for the image boxes in the digital stores. With the big flood of digital releases on all platforms it's important for a game to look appealing in the big listing so people actually click on it to see the game's actual sales pitch.

Oh and count me as another victim of that Game Boy Yoshi game (called Mario & Yoshi here).

TalkBack / Re: Polygod (Switch) Review
« on: September 03, 2018, 02:15:11 PM »
Yeah, the game advertises itself as hard so I was immediately wary. I don't trust games that treat "hard" as a selling point.

TalkBack / Re: Victor Vran: Overkill Edition (Switch) Review
« on: August 31, 2018, 04:54:31 PM »
Interesting, I read rumors of a terrible port. Not too sure about the price, after all they've been selling this at deep discounts on the PC already...

Podcast Discussion / Re: Episode 585: Crocs and Ponchos
« on: August 21, 2018, 09:51:13 AM »
While Metacritic has a policy not to change review scores they do remove plagiarized reviews.

Podcast Discussion / Re: Episode 585: Crocs and Ponchos
« on: August 20, 2018, 03:51:09 PM »
I really don't think Jon is doing a good job of explaining Dead Cells... It's pretty close to non-stop combat, very little dedicated exploration and backtracking is reduced to seconds because the teleporters are pretty much at every branching point and dead end of the map. You usually don't spend more than a few seconds going through areas you've already slaughtered your way through.

Honestly I don't think it even has much to do with Metroid at all. You do unlock powers that let you reach new areas but it's not like A Robot Named Fight where you go back through the map to where you need to use them, those powers are mostly for your following runs and enable you to reach alternate stages or access new secret rooms. You keep going forward, on your next run that forward just includes branching paths where you can use those new powers.

I think the Zero series introduces the idea that these animal shapes and names aren't their given names but they start out more human-like and transform into these animal shapes when they're "on duty". But the plot is so wacko loopy at that point that these might be something entirely different from the mavericks of the X series.

So with Gui on vacation someone else will have to play Slaps & Beans then.

Choosing Kirby as the form of Goza the Destroyer? Are you out of your minds? That's an all-devouring cosmic horror that gets away with murdering hundreds just for a slice of cake by being pink

The reason you fall so fast off the Gutsman platforms in MM1 is that they forgot to reset your vertical velocity when standing on a sprite platform like that or the magnet beam, your velocity increases constantly like you are falling so the moment you don't have the platform under you you rocket downward. Speedrunners love that but everybody else...

How many of them are now screaming at Sony to release their accounts? (if you missed it: playing on the PS4 locks your Epic account and its purchases irrevocably to Sony and prevents you from using it on any other console)

TalkBack / Re: Daemon X Machina Revealed For Switch
« on: June 12, 2018, 12:50:26 PM »
Design and movement wise that looked a lot like Armored Core.

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