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Messages - Hey Einstein!

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176
Podcast Discussion / Re: Episode 287: Demolition Sherpa
« on: April 17, 2012, 10:59:35 AM »
Can't believe nobody has posted a link to the Spoony Experiment video for Demolition Man 3DO yet:
http://spoonyexperiment.com/2008/09/01/demolition-man-review/


"Hey Puke Skywalker, use da force!"

177
Podcast Discussion / Re: Episode 287: Demolition Sherpa
« on: April 16, 2012, 09:52:03 AM »
Not listened to the podcast yet, but also looking forward to a Turok beat down. I remember giving up after fiddling about with the same excruciating timed jumps for a week or two.

178
Podcast Discussion / Re: RetroActive #22 Poll: WiiWare Edition
« on: April 10, 2012, 09:41:43 AM »

I'm still amazed that people would intentionally avoid good, cheap games that are easily available on a platform they already own simply because they prefer to stay ignorant as some sort of statement, instead making the modicum of effort to sort good from bad. (There are reviews out there and at least one website dedicated to covering all of the content released via WiiWare. There also isn't exactly a ton of content to sift through to find the gems.)


But hey, it's a free world and there is more than enough gaming to go around. Spend your dollars however you want.


Speaking purely for myself - I would never deliberately avoid good, cheap games that are easily available on a platform I already own.


But your closing sentence high lights the problem for me with Wiiware: I have too many platforms offering me good, cheap, easily available games: ios, eshop, steam, onlive, sen, chrome and of course wiiware.
It's a new strain of Lindemann syndrome: Most of the people I know aged under 40 have a computer, an ipod touch or ipad, a smart phone and at least 1 console or hand held. Most of the guys have 2 consoles, one for Wii Bowling & one for Modern Warfare. You can always find a bargain game for something.


My point is that most of these other platforms - despite being host to lots of rubbish - are much better at getting my money than Wiiware has been. They are better at direct marketing and their special offers get more coverage online (not that Nintendo do special offers for downloadable games).


Other platforms do a much better job of generating hype then has been managed for Wiiware games.
Also I find it fascinating that even on a Nintendo fan sight Wiiware has such a bad name that it makes people like me grown and people like Ejamer get defensive.


To summarize: my gaming time and disposable cash is long gone before I browse for Wiiware titles and recommendations. Despite my prioritizing Nintendo game experiences.


I'm really looking forward to hearing the RFN guys discuss this one. It's made for an interesting debate already and this is just the poll!

179
TalkBack / Re: First Set of Fire Emblem 3DS DLC Revealed
« on: April 10, 2012, 09:07:16 AM »
Greatest....Comment...EVER!

180
Hello folks, so I just got a Vita at the weekend because I had a lot of trade-in credit at a UK store and they dropped their pre owned price by £25 on Saturday.


So far I like the screen, the Dpad and the PSN offers on old PSP games. But in just about every other respect I prefer my 3DS. To the point where I found myself subconsciously reaching to the side of the console to adjust the 3D slider!


The main thing is that I much prefer the circle sliders to the Vita analog sticks. I was amazed when I played my old PSP mini of Pacman CE on the Vita at just how badly the analog sticks fair. They are actually worse then the old PSP nub for this game. Same goes for Whose That Flying (which if you haven't check out, please do. It is awesome. Apart from the IOS version). I never thought anything could be worse then the nub!
 
Also, the back touch pad is stupid, worst control input since the number key pads on the Atari Jaguar & Intellivision. To easy to touch by mistake, to in accurate to be useful.


Lastly, the Uncharted demo gave me a nostalgic feeling for the early days of the DS when devs shoe horned in questionable touch inputs just because they could.


So what do I intend to play on this beast? Easy: Tactics Ogre and Super Stardust Delta. Yay!

181
Podcast Discussion / Re: RetroActive #22 Poll: WiiWare Edition
« on: April 05, 2012, 10:02:56 AM »
I really couldn't care less what wins this poll. I didn't know any of these games existed before this poll, and I'm sure not interested in playing them now.  Picking a title at random, I guess I go with FAST.


Looks like broodwars is getting called out by a few folks so thought I would dive in too. I totally agree with brood here (except for the part about voting for FAST).
And isn't this a crazy situation!
We are all people who love Nintendo games so much that we listen to a weekly fan made pod cast and post stuff like this on a forum. AND STILL many of us have never heard of these games and don't care about WiiWare.

I was really disappointed that the RFN guys choice was WiiWare for this poll before I even knew what the games were. Why is that???
I guess the guys who have contributed to the discussion already have answered that for me:


Bad marketing, bad games & bad marketing of bad games.


Man I hope Nintendo have learned something to apply to WiiUWare, or whatever they call it. As for me I will sit this Retro Active out because I'm almost exclusively a handheld gamer these days. But maybe I'll try the winner when WiiU hits town.

182
Nintendo Gaming / Re: Silicon cases - any good?
« on: February 10, 2012, 06:35:04 AM »
28 views, no replies. Can anybody help?

183
Nintendo Gaming / Silicon cases - any good?
« on: February 09, 2012, 11:49:52 AM »
Hi everybody, is anybody able to recommend a good sleeve for the 3DS.


I really hate the feel of playing regular games with the system inserted into the Circle Pad Pro (which I'm not crazy about comfort wise at the best of times). And I can't stand the way the little studs at the bottom of the system dig into my hands any more!


Time to get a sleeve/case, but on Amazon UK there are some crazy bipolar customer reviews.


Can anybody recommend a good one available in Europe?


Thanks in advance!

184
Podcast Discussion / Re: Episode 278: That's Lobsterist!
« on: February 06, 2012, 10:45:18 AM »
Walking to work in the snow and I hear my first forum post read on my favourite gaming podcast - wahey! Thanks for another great show guys.

185
Podcast Discussion / Re: RetroActive #21: Fire Emblem: The Sacred Stones
« on: February 03, 2012, 04:53:57 AM »
I just just want to give a shout of approval to the RFN guys for allowing this forum to run it's course for a couple of weeks.
Like others of you have said, there are other 3DS games I could be playing right now but I keep coming back to Fire Emblem instead. And I am really enjoying reading about everybody's progress and tips on here.


Thanks to you all for making this a memorable experience!

186
Podcast Discussion / Re: RetroActive #21: Fire Emblem: The Sacred Stones
« on: January 30, 2012, 08:30:32 AM »
Well well well, I'm not as far along in Sacred Stones as most of the folks posting on here,
but despite my moaning about the excessive exposition and talking head cut scenes I am now having a GREAT TIME with this game. 
And it's a darn good thing as it's detracting me from the fact that my copy of Resident Evil Revelations has been delayed in shipping.



To mirror an earlier quote but to be more specific, can anybody recommend any other strategy rpgs on the DS or IOS? Please no obvious ones (Final Fantasy Tactics, Other Fire Emblem /Advance War titles, Shining Force, Tactics Orge) as I've played a lot of those. Can anyone recommend anything a bit further off the beaten track?


Thanks in advance!

187
Podcast Discussion / Re: RetroActive #21: Fire Emblem: The Sacred Stones
« on: January 27, 2012, 05:33:40 AM »
It's a GBA game, talking heads is the best they can do. Shining Force get portraits which is no different to talking heads and the odd picture.


I totally disagree. Talking Heads is just exposition and it's unnecessary despite hardware limitations, which is what my Shining Force example was about.


In Shining Force you wonder around a town/castle/village before and after battles where you bump into characters and have short conversations with them and get a feel for the place you are in and how the story effects the people in that area. Yes, when they speak you see a little portrait of them, but the method of introducing them is far more dynamic. Most importantly you witness events happening in front of you during mission chapters using in game graphics. I've seen a little of this in Fire Emblem, but mostly it's just cut scenes full of talking heads and stilted dialog. This method leaves me cold.


Shining Force doesn't have better actual game play but the story telling is in a different league so I felt far more engaged playing it. I did not intend to start a 'which turn based game is best' discussion though.


As for my own progress; I'm sick of restarts so I'm letting characters stay dead now and I'm enjoying the game much more, despite struggling to look my self in the mirror or sleep at night. I guess it's one of those games where it takes a while to find your own rhythm of play.


Now I just have to learn to live with the guilt.....

188
Podcast Discussion / Re: RetroActive #21: Fire Emblem: The Sacred Stones
« on: January 24, 2012, 06:37:45 AM »
Thanks for the advice. I'm an Advance Wars veteran so i sped up the text and cut the battle animations pretty early on.


I realise you can skip the cut scenes but I would like to have some idea whats going on in the story, so skim reading and repeatedly hitting the A button is my solution. But for me they still drag on and on & are inconvenient when my lunch hour is coming to an end. For example, I'd have let Ross die a long time ago if I didn't know that I had his dad fighting for me, I just can't do that to the guy!


Anyway, my point is that we all know there are better ways to tell a story then this. Show don't tell! etc


Hey I would appreciate a pro tip. How exactly do you get the support feature to work?
I've read the guide, checked the unit status's between chapters and had various units stood next to each others for plenty of turns, but I'm getting nothing. Anybody know what I'm doing wrong?


ta very much!

189
Podcast Discussion / Re: RetroActive #21: Fire Emblem: The Sacred Stones
« on: January 23, 2012, 11:26:58 AM »
Hi, this is my first post.


I love me some turn based JRPG action and I've been wanting to get in on a Retro active for a while, so this seemed perfect. But boy oh boy this game is walking a thin line between love and hate for me.


I love the look of the game and the way the units control. But I've taken a strong dislike to how stupidly easy to kill some units are and the lack of any kind of resurrection despite some of the well put arguments in favour of it on this thread,).
For me, this game design just means that I end up playing a very defensive game, which is starting to get dull. Keeping Ross alive is a grind-fest, pure and simple.


What I HATE HATE HATE is how the story is told through those endless talking head cut scenes. I sit down with my 3DS for a 30 min lunch break and have to endure this tedium when I want to be playing the game or saving at the end of the level I've just played. Didn't Intelligent Systems realise this was going to be played on a handheld?


The last SJRPG I played was Sega's iOS rehash of Shining Force, it's showing it's age but I thought the dialog and story telling techniques were light years ahead of Sacred Stones.


I'm about a quarter of the way through so I'll be interested to see if I make it to the end and how I feel about the death system and story then.

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