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Messages - EasyCure

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1
Nintendo Gaming / Re: Super Smash Bros. Ultimate
« on: December 29, 2018, 09:38:43 AM »
Does anyone want to play this weekend? I'm totally free through Monday night. I know I've added a few of you old timers, but for anyone that hasn't added me

SW-3915-8824-9487

Shoot me a private message and I should get the notification on my phone.

2
I download all my games and if I run short of space I just archive them.

I'd hoped we'd moved past the days of fridge cleaning.

But having a hard drive attached to your dock would still mean fridge cleaning when you undock, take it on the go and realize the game you really wanted to play isn't on system memory.

Still quicker to load off local storage than to have to download it all over again.

It would be amazing to be able to dock the system, which will auto back up your saves to the N-Cloud, then you select the games you wish to fit on local storage, the Switch gives you a time frame  (ie ~10 minutes) and you literally go do something else, like get ready to leave, and then 10-15 minutes later you come back, snatch the switch off the dock and go.
Games not selected removed, and games selected added for play on the go.

That would be great, but this is Nintendo and 3 online systems later we still have friend codes, no way to chat with friends etc but I don't really want to have that tired discussion.

Just pointing out that having an external hard drive doesn't mesh with what they want the switch to be, and anyone who wants to go mostly digital can easily upgrade the memory via sd cards. The prices aren't really that bad when you shop savvy enough, and it's a worthwhile investment.

I could have jumped on some Black Friday sales for a 400gb roughly equal to a full price switch game but my 256gb that I upgraded to play Black Friday is still barely half full. This time next year if I need to expand beyond that size I'm sure the bigger card will be even cheaper.

3
Can't go wrong with the "Snowman" track from Earthbound

https://youtu.be/AzlhLX-4AW4


And the Brawl remix for good measure

https://youtu.be/g7KFInVRDFc

4
General Gaming / Re: The Game Awards* 2018
« on: December 07, 2018, 01:18:08 AM »
No MP4 or MP Trilogy HD...0/10

This is what I wanted to know, boooo. Glad I didn't get my hopes up, but hey... Mortal Kombat on a Nintendo home console since... Geez, GameCube?!

5
General Gaming / Re: The Game Awards 2018
« on: December 06, 2018, 10:34:30 PM »


Marvel Ultimate Alliance

Yup just saw it over on the main page. Trailer looks good, but the only version I've played was on mobile. It was decent enough but didn't draw me in.

Is it any better on better on consoles or will it still feel like a mobile game.

6
I download all my games and if I run short of space I just archive them.

I'd hoped we'd moved past the days of fridge cleaning.

But having a hard drive attached to your dock would still mean fridge cleaning when you undock, take it on the go and realize the game you really wanted to play isn't on system memory.


7
General Gaming / Re: The Game Awards 2018
« on: December 06, 2018, 10:10:40 PM »
MUA3 exclusive to Switch, nice!

I'm not currently watching, was hoping to come here and see more Switch news but I guess it's not finished yet?

What is MUA3??

8
Nintendo Gaming / Re: FortNite Fort Night Fort Knight
« on: July 21, 2018, 12:51:33 AM »
My aim has gotten much better with motion controls, but still need to find the sweet spot. Doesn't feel as smooth as say Splatoon does, but it's still a BIG improvement for someone like me who doesn't play twin stick shooters much.

Also, add me yo:

Easycure1015

9
Nintendo Gaming / Re: Switch Friend Code Thread
« on: July 15, 2017, 08:38:02 PM »
Hey old timers... remeber me?

If so gimme an add!

Easycure (sw-3915-8824-9487)

10
If they ever happen to officially reveal what the NX is, looks like, and/or does, can someone do me the favor of sending me a PM.

thanks,

Gotchu, fam

11
Hmmm I still have about 7 games in my backlog but if I HAD to buy anything, can it would probably be Mighty No. 9

I'm sure reviews will say it sucks and I probably shouldn't give Inufane my money but... I kinda just want my mega man fix.

Everything else is kinda meh to me, though I've been curious to finally actually try Minecraft for the first time...

12
Nintendo Gaming / Re: NX Launch Lineup
« on: June 03, 2016, 09:23:46 AM »
Perm: looks good but I doubt it's intentional. I don't think I ever would have seen that without your graphic, and unless Nintendo is still trying to be coy (assuming that thing if even official, which I doubt) then they'd already be doing a bad branding job.

13
Nintendo Gaming / Re: NX Launch Lineup
« on: June 02, 2016, 11:48:45 AM »
I could make the possible graphic that they would make, but you cant see it? I don't even know if that's an official logo from Nintendo, and due to historical precedent I doubt the system will be called NX. However, historical precedent has always been the code name for the system was cooler than the actual discussion. I kinda hope the discussion sticks to games we want to see at launch.

I'm with Lemonade, I don't see it at all, but if you do want to make a graphic to point it out, just throw it in the rumor thread?

Back to games:

Many have pointed out that Mario should be there at launch, that Nintendo should be aggressive, but I'm on the other side of the fence and think that the next true 3d Mario should have the limelight, and if not a holiday 2017 release, maybe have it there by summer.

I still wouldn't want a NSMB title at launch, not that I have anything against the series, I just feel that to most it'll look like a mix of the Wii and Wii U launches to have a Zelda port and NSMB on day one.

Others have said Luigi's Mansion, but I don't  think that would sell the way Mario does normally, but since it's launch it would probably sell better than it would of released later in the systems life. If one is being worked on, I'd bet on Luigi being there as an ambassador to the Mario universe, and hopefully Nintendo will tease a brand new Mario along with it to get the hype train going.

14
Nintendo Gaming / Re: NX Launch Lineup
« on: May 31, 2016, 07:41:25 PM »
SM3D Maker seems like an inevitability, but the 2D version still has so much room to grow.  With that said, navigating a 3D level interface might show off whatever their new controller is and doing something big with Mario Maker would work well to generate interest.  Even with the low Wii U sales, Mario Maker Let's Plays get a crazy number of views.

Prediction that'll never come true:

The follow up to NX will fully embrace VR because the tech had advanced enough to be effective and affordable, and that is when we will get a super Mario 3D maker.

Why VR? because I saw this and wanted a new Mario Paint, but thought how much cooler having 3d set pieces would be.

15
Nintendo Gaming / Re: NX Launch Lineup
« on: May 27, 2016, 08:15:19 PM »
I highly doubt this scenario, but I believe that having both Zelda and Smash at launch will sell systems. Nintendo die-hards are notorious for double dipping, which is exactly why Nintendo doesn't miss an opportunity, but these two titles may just entice those who are usually on the fence (Ian types*)  to adopt early, especially the ones who may have skipped on Wii U and want a crack at Smash..

*I doubt this would sway our beloved Ian Sane, but people of like mind are the ones that take that wait and see approach and pick up the system late on the cheap for those key games. Couple this scenario with decent 3rd party launch support, and the system starts looking promising, no?

One problem with this is that both Zelda and Smash are not NX exclusives.  If you already have a Wii U you can wait and not upgrade right away.  I suppose it won't hurt for attracting those that never bought a Wii U and the PS4 sold well at launch despite mostly offering just spruced up PS3 ports.  Still I feel like we need something completely new in there, even if it's just a quick 'n dirty NSMB, to entice Wii U owners that may be cautious about jumping into a new Nintendo console right at launch.  Zelda can and should be the focus but something completely exclusive should be supporting it.  The Wii had Twilight Princess but also had exclusives in Wii Sports and Excitetruck so it wasn't a frivolous purchase for a Cube owner that otherwise didn't need a whole new console to play TP.  Those other two games also weren't as meaty as Zelda so they were the sort of games that are easier to develop in time for launch.  Going back to the Excite IP actually might be a good way to fill out the launch.

Excellent point actually. I guess my bias is showing there, because at this point I'm not even considering Zelda for Wii U.

I would love to revisit the excite IP, especially after the excite level in Mario Kart. The question is do they go back to the whacky Bot route (which I enjoyed) or go back to bikes? Hard to decide in my eyes.

I'm actually shocked you're suggesting a new NSMB title to be honest.I know where you're coming from, but in my mind there's certain games I certainly don't want to see at launch.

Nintendo shouldn't do Nintendoland 2 or a NSMB. We don't know if they'll have a gamepad 2.0 for the NX, for one thing, but I'm a believer that Nintendo should move away from the Wii brand and launching with sequels of Wii U launch titles might just trigger deja vu and doubt in some gamers.

I'm conflicted because Mario SHOULD be there at launch, like the old days, he's to Nintendo what Mickey is to Disney, but I can't imagine a new galaxy/mario 64 -esque game being there at launch next to a brand new Zelda. It sounds like a fanboys wet dream to be honest, but Mario is still the bigger of the 2 and considering NX is launching after the holiday season, I picture a scenario where parents picking up a system for kids will only choose one game, and that game will undoubtedly be Mario. Nintendo shouldn't risk losing Zelda sales to Mario. With how Zelda sales have been decreasing over the years, having Zelda  look weak in terms of sales will just tarnish it's brand further, making the NX's first original Zelda a harder sell to anyone who is still a sold out at that point.

Maybe my Super Paper Mario Bros be idea would work at launch ;) Ian would you like to offer your opinion on how having a remake of a 30 year old game at launch is a slap on the face to gamers?

16
Nintendo Gaming / Re: NX Launch Lineup
« on: May 27, 2016, 07:08:04 PM »
Now THIS is a thread I can participate in! All that specs talk in the Rumor thread..ugh.

Let's see...

-I think the consensus is that Zelda NX/U will be there at launch.

-Also at launch, a Wii U port. If they're trying to move systems, they might go with Sm4sh with all DLC and bill is as an ultimate / definitive version. Honestly, if Nintendo tries to launch a port WITHOUT the DLC, they're just going to piss off a lot of fans... and these will be the same fans that bought Wii U at launch, aka the same fans that want to get NX on day 1. Don't piss them off Nintendo.

The only way I can see Nintendo trying to release a Smash port at launch WITHOUT DLC is if it's not a port, but a remake from the ground up for NX to act as a trojan horse of sorts. Have fans double dip, and promise them that this version is basically forward compatible with Smash 5, meaning if you purchase this version, you'll get a download code for when smash 5 comes out that acts as an expansion pack (but sold stand-alone for those who didn't double dip on Sm4sh).

I highly doubt this scenario, but I believe that having both Zelda and Smash at launch will sell systems. Nintendo die-hards are notorious for double dipping, which is exactly why Nintendo doesn't miss an opportunity, but these two titles may just entice those who are usually on the fence (Ian types*)  to adopt early, especially the ones who may have skipped on Wii U and want a crack at Smash..

*I doubt this would sway our beloved Ian Sane, but people of like mind are the ones that take that wait and see approach and pick up the system late on the cheap for those key games. Couple this scenario with decent 3rd party launch support, and the system starts looking promising, no?

What else..

I think by Summer we should get a Mario game, just not THE Mario game. Assuming we have decent 3rd party titles at launch, and assuming nintendo doesn't **** up the new VC shop, I could see them releasing a class B mario title and saving the next big 3D title for their first holiday season. Maybe a Mario Maker port/update/true sequel but if you let a guy dream, I wouldn't mind seeing an HD remake of Mario Bros 1 or 3. In fact, I have a CRAZY idea..

Use the Wii U Paper Mario assets and remake the classic side scrollers in that style. Call it Super Paper Mario Bros. (which lets face it, sounds like an awkward enough title for Nintendo to use, and luckily drops the "new"). Hell, don't even throw in gimmicks, I don't need that. Duck Tales Remastered spoiled me and now I just want to experience Mario Bros 1 and 3 with a fresh coat of paint. If Nintendo has to throw in a gimmick, make them bonus areas. Add a new power-up, or add new secret rooms/areas that take advantage of that 3d gimmick used in Super Paper Mario, let me speed run through the game in plain ol side-scrolling 2D with that art style please.

I think this is the sort of title that doesn't require much time to develop, is an easy sell and helps fill in the gap before the holiday season.

Another good summer release would be Pikmin 4. We know Nintendo's been working on it some time, assuming they can update assets from Pikmin 3 I don't see why it isn't close to completion by now. Pikmin just has that summer feel in my eye so this makes sense to me.

Moving into the fall / holiday season, the next big Mario title needs to be there. I'm itching to see what a 'true' successor to Galaxy will be like after not getting it on Wii U. I know, I know, we just had a Mario title in the summer but fans should realize now that Nintendo considers Mario as a multi-genre IP. For better or worse, we have 5 distinct lines of business:

3D platform, 2D (2.5D?) platformer, Action/RPG, Sports, and Party.

Personally, 3D world just doesn't do it for me as the next big 3D title and the play style honestly is more reminiscent of the 2D platformer series. I loved the game overall, but Nintendo needs to show off an ambitious title to show that they can come up with new groundbreaking ideas. After two 3D Worlds and  5 New Super Mario Bros, even a long time Mario fan like me thinks it's getting a little stale. Yes, I'm the same guy who suggested a remake of SMB1/3 because yes I love my platformers, and the level design is always going to be top notch there, but I want to be amazed again, like when I saw Galaxy or Super Mario 64 for the first time. Preferably Nintendo would create a brand new IP with a radical new idea, but we all know they'll use Mario first and foremost if they can make it make sense. It's just been too long since Mario wow'd me, and what better time to release it than NX's first holiday?

17
There's an interview with Kimishima over on neogaf (which was transcribed on Reddit) where he's quoted as saying the NX is neither the successor of Wii U or 3DS.

Thoughts? I'd this not a successor in the sense that the original DS wasn't a successor to the Gameboy?

18
Just unveiling this and attaching it to the 2DS? Strange, I thought the 2DS model was under performing.

19
Nintendo Gaming / Re: Twilight Princess HD: Now with 100% more Amiibo!
« on: November 20, 2015, 06:44:25 PM »

Nintendo Fans are getting so much Milage out of Twilight Princess. GameCube, Wii, Wii Hack Homebrew, HD Remake with Amiibo support that translates to Zelda U. Also one of, if not the greatest E3 moments ever...and one of the best threads in the history of PGC/NWR.




http://www.nintendoworldreport.com/forums/index.php?topic=13099.0




Even ten years ago, Twilight Princess was raising hell. Cant wait for the NX2 8K remake of TP!




WOW!









I never found out what happened to easycure's deposit..

this thread just reminded me i never got back my $5 deposit for this game.

I went in asked if the reservation could be transfered to the wii version if it was officially announced, they said yes. The day it was officially announced they said i couldnt do that and i'd have to put another $5 down and they'd consider the GC reservation canceled. I told them to **** off and walked out. If i handled the situation better i'm sure i would of got the money back... oh well.

Sounds like Gamestop...

Yeah I never got that money back. Nor have I purchased anything from them since. I ended up buying the game from the Nintendo World Store when my shift was over, bu wasn't even sure I would have the system since I never pre-ordered (thanks a LOT NWR staffers...) but luckily once I left work I had a voice mail from good ol' Mom saying that she was able to get one while she was out and about shopping, completely by chance.

20
I think a scroll wheel could be a very interesting mechanic for certain games.  Imagine, a realistic shooter where you focus the sniper gun.  Or you could use it to set an exact speed in racing games.   Or you could use it for precision aiming. 

Ok...I can't think of that many ideas.

-Adjusting zoom for a scope / on-screen maps
     -Shooters: Would allow for mobility (left stick) and aiming (right stick) if zoom was controlled by the scroll wheel.
     -Open world games: Assuming there's no Gamepad like device with a screen (and even if there was) you could zoom in/out of a map without interrupting the action



-Inventory scrolling / scrolling through abilities
     -Shooters: Scroll through weapons (assuming you have scroll wheels on each shoulder, left could be for grenade types / right could be for main weapons)
     -Xenoblade: scroll through your skills while still being able to move your character
     -Zelda: do away with the point and click, scroll through your items and click to select

-Misc. Functions / "gimmicks":
     -Racers: change radio station/song, gear shift
     -Shooters: activate weapons secondary function, (very specific Western themed shooter) scroll wheel acts like spinning a revolvers cylinder
     
eh... that's all I got too

21
Nintendo Gaming / Re: Super Mario Maker
« on: September 12, 2015, 12:32:48 AM »
BUY IT NOW! I will play this game for 30 years!

Well when you put it that way...

22
Nintendo Gaming / Re: Super Mario Maker
« on: September 11, 2015, 06:48:55 PM »
and I just read that the 9 day lock for tool sets has received a day 1 patch to remove it. Hooray?

Still unsure if I should pick the game up today or wait a while.. somebody, knock some sense into me!

Doesn't remove it, just changes closer to a 1-day unlock.  I've read it has to do with how long you play in the level editor.

Thank you, but I read that too. I still think it's an improvement and was almost enough to push me over the edge and buy it.

Sadly I didn't, but I think it'll be better this way. I don't have too much time to jump in and create courses right away, and I know it'll be some time before there are some truly magnificent ones available on-line from other Makers.

Get to cracking, NWR. I look forward to some of your courses in a month or so. Hopefully by the time I start making my own, you guys won't be too burnt out on the game. In the meantime, does anyone else have any impressions?

I'm curious: how intuitive do you really find the controls? The videos all make it look pretty flawless. What headaches have you ran into with the creation process? Another question I haven't seen answered in videos: Just how large can the levels be? I've seen a few levels that look pretty massive, even NWR's Metroid level looked huge. Do you get to pick a stage size or do you just build and build until you reach some sort of limit?

23
Nintendo Gaming / Re: Xenoblade Chronicles X. Monolith Soft's Next Game.
« on: September 11, 2015, 06:42:59 PM »
I don't mind "Skell," I actually think it's pretty cool. Wouldn't have minded "Doll" but I guess this way we don't have to hear even MORE BS come from kids mouths on the internet, already enough of that as is.

So I'm just catching up on all the news, and I must say: I love Nintendo putting out these informative videos these days. I just finished watching the XCX Survivor Guide video and it has completely changed my mind about the game. Not that I think anything is wrong with XCX, I just felt that I wouldn't want to invest the time in a game that size.

I'm back on board the XenoTrain. See, part of my problem with the original XC was that it took me way too long to figure things out and understand the game. Maybe that's my own fault, I don't normally do RPGs and certainly none of this scale, but a lot of the game mechanics were explained in such a mundane way that it wouldn't stick. Couple that with the fact that confusion would cause me to lose interest fairly early on, which led to the game being put down for months, which lead to even MORE confusion once I went back in. Not this time though. The Survival Guide breaks things down in such a simple way for me, and I wish Nintendo would have done this the first time around.

I'm really looking forward to other ones in the future, across any series that isn't too casual friendly. Nice touch Nintendo.

24
Nintendo Gaming / Re: Super Mario Maker
« on: September 11, 2015, 12:30:54 PM »
and I just read that the 9 day lock for tool sets has received a day 1 patch to remove it. Hooray?

Still unsure if I should pick the game up today or wait a while.. somebody, knock some sense into me!

25
Nintendo Gaming / Re: Super Mario Maker
« on: September 10, 2015, 05:14:09 PM »
It happened with Sm4ash's custom stage options. I thought being able to draw figures would make things easier but I tried it once and haven't touched the option since. I guess we'll see what happens. I do look forward to at lease playing some NWR member's levels though.

Yet I still couldn't put the time into create levels, and it was something I hyped myself up for before the game released. Mario Maker looks much more intuitive first, but I feel like I'll get to day 3's tool set and not create much after that. The fact that I can play any one else's levels is more than enough reason to pick this game up, I just don't know how much if anything I'll be able to contribute.

We'll see though. Maybe I'll try it and get hooked.


Smash 4's level creator is extremely limited though.


EDIT: So I just happened to watch This video for a DK themed level. This is the sort of stuff I'd want to create! Seeing how well it works brings a smile to my face the way only Nintendo games can. Despite my earlier post, the hype for this game continues!


Also, for whoever brought up the custom sounds earlier in the thread (I think I read that here..) according to the video I linked above, the custom sounds are only available locally and won't be heard online.

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