When asked about why Super Mario Galaxy 2 now features a traditional world map, Miyamoto explained that, "We want players to focus on the joy of the action instead of getting to each game course. We wanted to make it as accessible as possible and as easy as possible for the players. Also because were going to incorporate a number of different stars and conquering all the stars is going to be one of the most challenging missions for the player, we want them to understand as easy as possible where they should go next and which places they should go back to in order to get access to the remaining stars."
Miyamoto then compared the world map to the recent New Super Mario Bros. Wii, saying that "You can think of it in terms of something similar to Super Mario World or New Super Mario Bros. Wii, where you will have a rather convenient map to navigate."
They're going to simplify it for dumb people and make the game harder at the same time?It's not just for dumb people. It lets you jump right into the action, rather than climbing through the station to get to the observatories, to get to the level you want to play.
This is a win to me. I'll take the classic Mario style world-maps over the hubs any day.
It's good to know that the massive success of New Super Mario Bros Wii has inspired Nintendo to reintroduce some more traditional elements to its other Mario titles. Now if only the game featured true multi-player - I'd even be happy with Mario and Luigi playing in turns.
I always wondered why Nintendo dropped the 2-player turn taking with Mario 64. True, turns could take a lot longer, but it would have been nice to have the option.
The hub world was the best map in Mario Sunshine.Both were good design wise, but they really broke up the flow.
I liked Rosalina's floating place in Galaxy too.
Miyamoto's explanation though comes across as a polite way of saying "we're dumbing it down for stupid rubes who can't figure out what to do next."
The hub in 64 was perfection. The hubs in Sunshine and Galaxy were very interesting but ultimately too spread out, which made jumping from level to level a bit tiresome. I'd prefer a well thought out hub by I guess it's not that big of a deal. It should certainely make collecting all thestars more effecient.
The only thing annoying about Sunshine's hub was any place you had to travel to with a Yoshi. I think there was one place you had to get to by riding a really slow-moving boat, it was so boring.
The hub world was the best map in Mario Sunshine.
I liked Rosalina's floating place in Galaxy too.
The hub in 64 was perfection. The hubs in Sunshine and Galaxy were very interesting but ultimately too spread out, which made jumping from level to level a bit tiresome. I'd prefer a well thought out hub by I guess it's not that big of a deal. It should certainely make collecting all thestars more effecient.
I disagree, I think Sunshine had one of the best gaming hubs, period. Tons to explore yet everywhere was pretty easily accessible as well.
The hub world was the best map in Mario Sunshine.
I liked Rosalina's floating place in Galaxy too.
The hub was very good in Sunshine, but the game itself had some relatively bland levels (too much of the same or similar theme).
Yeah Delfino plaza was awesome. Running around and discovering new places like the coin tunnels, using the water nozzles to unlock new things. It was a great map.
I liked the Amusement park and the Beach too, they felt very much like open worlds to explore.
Yeah Delfino plaza was awesome. Running around and discovering new places like the coin tunnels, using the water nozzles to unlock new things. It was a great map.It was. But that isn't what Mario games are supposed to be about. The Super Mario Galaxy games are much closer to being Super Mario Brothers in 3D.
Yeah Delfino plaza was awesome. Running around and discovering new places like the coin tunnels, using the water nozzles to unlock new things. It was a great map.It was. But that isn't what Mario games are supposed to be about. The Super Mario Galaxy games are much closer to being Super Mario Brothers in 3D.
Semantics. :P: I just mean the 2D games as a whole, really.I am so thankfull the jumping stopped being ass in 1985. =P
Technically, wouldn't the roots of the series be Donkey Kong?
I thought Peach's castle in SM64 was brilliant, and although I'm not a huge fan of Sunshine, Delfino Plaza is a bright spot in the game. That said I think getting away from a hub is the right choice for Galaxy 2. The starship in Galaxy 1 was uninteresting, provided nothing to explore and was just an obstacle slowing me from playing the actual game.
I just hope Nintendo doesn't expect this change to bring the game closer to NSMBWii sales. 2D Mario is simply more popular than 3d Mario, and that won't ever change.
what would be better than a hub would be sewer system interconnecting all the levels, obviously since its Mario it doesn't have to make sense.
what would be better than a hub would be sewer system interconnecting all the levels, obviously since its Mario it doesn't have to make sense.
Like Mario & Luigi: Bowsers Inside Story?
That level interconnectedness made absolutely no freaking sense at all.
what would be better than a hub would be sewer system interconnecting all the levels, obviously since its Mario it doesn't have to make sense.