It's a whole new world to explore.
http://www.nintendoworldreport.com/news/49866/pokemon-sword-and-shield-revealed-launching-late-2019
The next Pokémon adventure has been revealed, along with its first new Pokémon.
Pokémon Sword and Shield will release in late 2019 for Switch. Sword and Shield take place in the Galar region, an island with a wide variety of climates and environments.
The three starter Pokémon will be the chimp-like Grookey, the fire rabbit Scorbunny, and the water lizard Sobble. Gyms are mentioned as returning after being absent from Sun and Moon.
From the video it looks like random encounters are back instead of being able to see the Pokemon in the environment like in Let's Go (I'm referring to the part where the player encountered a Pikachu in the tall grass).
The PC thing isn't happening. Based on the gen 7 games they seem to have gone back to giving the mainline games some semblance of difficulty so they don't just bend over backwards for you like ORAS and especially X and Y did.From the video it looks like random encounters are back instead of being able to see the Pokemon in the environment like in Let's Go (I'm referring to the part where the player encountered a Pikachu in the tall grass).
If that's the case I'll be really disappointed. That's one of two big changes from Let's Go that I really wanted to see kept going forward (the other being the ability to access all your Pokemon boxes everywhere instead of needing a PC).
I want to wield a sword and shield.Same here, it's a lot more helpful to have both!
I want to wield a sword and shield.
I thought the point of multiple versions (yellow, blue, red) was that you'd start with the corresponding Pokémon (Pikachu, Charmander, Squirtle). What's the point of having 2 versions (Sword and Shield) if you can pick any of the 3 starters? I feel like I'm missing something.
PREDICTION! Sword and Shield is getting a late port to the 3DS.
BOOK IT!
I thought the point of multiple versions (yellow, blue, red) was that you'd start with the corresponding Pokémon (Pikachu, Charmander, Squirtle). What's the point of having 2 versions (Sword and Shield) if you can pick any of the 3 starters? I feel like I'm missing something.
It seems some people have completely forgotten just who makes the Pokemon games. Seriously, Game Freaks where still making primary 2D sprite based games until 2012. Expecting anything close to a Zelda style world in Pokemon is just not feasible for this company especially when they pump out a new gen every 3 years and they've only just stared HD development.
We're still a generation away from Game Freak even having the experience to come close to what Nintendo's other 3D studio's have been making. And even then, I doubt much will change since I'm not sure the audience for Pokemon would really care for a larger world with more exploration. Most of the appeal to Pokemon is still catching cute monsters to then train to fight other cute monsters. With the sales of the games still really strong there's not much incentive to change.
Pokémon actually has kind of a hybrid of sorts for battles in that the trainer battles aren't random. You can see them on the screen. Plus the grass makes it very obvious where random battles can or can't occur. Caves are the exception as they play like a Dragon Quest game and it would be nice if they changed it so there were muddy sections or shadows in the cave to have grass style areas. I haven't played Let's Go so I don't know how it does things but if the battles aren't random how does the game "hide" rare or shiny Pokémon?
Yeah, a lot of people like this. That's great, I'm happy for them. I wish I could be on board. It just looks like, another one, ya know? Pick a starter: fire/water/grass, go collect 8 badges, and become champion. I've put my time in with those, and am looking for a new experience. For a game series so built around evolution, it's taking it's sweet time.
Pokémon actually has kind of a hybrid of sorts for battles in that the trainer battles aren't random. You can see them on the screen. Plus the grass makes it very obvious where random battles can or can't occur. Caves are the exception as they play like a Dragon Quest game and it would be nice if they changed it so there were muddy sections or shadows in the cave to have grass style areas. I haven't played Let's Go so I don't know how it does things but if the battles aren't random how does the game "hide" rare or shiny Pokémon?
In a way, it doesn't. Shiny Pokémon are shiny on the map, and you can see Chansey and the starters walking around. However, the spawn rates are influenced by catch combos, in which you catch multiple Pokémon of the same species in a row.
Pokémon actually has kind of a hybrid of sorts for battles in that the trainer battles aren't random. You can see them on the screen. Plus the grass makes it very obvious where random battles can or can't occur. Caves are the exception as they play like a Dragon Quest game and it would be nice if they changed it so there were muddy sections or shadows in the cave to have grass style areas. I haven't played Let's Go so I don't know how it does things but if the battles aren't random how does the game "hide" rare or shiny Pokémon?
In a way, it doesn't. Shiny Pokémon are shiny on the map, and you can see Chansey and the starters walking around. However, the spawn rates are influenced by catch combos, in which you catch multiple Pokémon of the same species in a row.
Multiple Pokémon of the same species? Why the hell would I want that? Unless I encounter a shiny variation I only collect one of each to fill up the Pokedex. Is my play style atypical?
I don't know who or what made Pokemon Snap, I don't know who or what made Pokepark Wii 1/2 but when I look at those games they give me a sense of what Pokemon do in their lives. I don't care what Slowpoke baby steps GameFreak manage to churn out each generation until now but there is no excuse. You get new people with the experience needed and you go for it.
Pokemon Snap is what I envisioned the mythical Pokemon 64 to be like just with battles. They started that ship and I've been dreaming about it ever since.
Catching Pokemon is fun but half of that fun comes from finding an area that houses the creature. Deep in a certain cave there is like 9 squares of space where you can actually catch a Bagon in one of the games. It's neat and fun when there are places to go off the beaten path. It's just in these games those paths are super few and far in-between and the makeup of the paths themselves are so tiny and linear.
Doesn't have to be open world or is as wide open as Xenoblade(both would be nice) but just make it look like the environments would allow for all these magical creatures and let us really explore. They can continue to recycle all the human and pokemon animations they want for the 39th generation in a row just let me do something meaningful in the world.
I don't know who or what made Pokemon Snap, I don't know who or what made Pokepark Wii 1/2 but when I look at those games they give me a sense of what Pokemon do in their lives. I don't care what Slowpoke baby steps GameFreak manage to churn out each generation until now but there is no excuse. You get new people with the experience needed and you go for it.
Pokemon Snap is what I envisioned the mythical Pokemon 64 to be like just with battles. They started that ship and I've been dreaming about it ever since.
Catching Pokemon is fun but half of that fun comes from finding an area that houses the creature. Deep in a certain cave there is like 9 squares of space where you can actually catch a Bagon in one of the games. It's neat and fun when there are places to go off the beaten path. It's just in these games those paths are super few and far in-between and the makeup of the paths themselves are so tiny and linear.
Doesn't have to be open world or is as wide open as Xenoblade(both would be nice) but just make it look like the environments would allow for all these magical creatures and let us really explore. They can continue to recycle all the human and pokemon animations they want for the 39th generation in a row just let me do something meaningful in the world.
I feel like Sun/Moon was almost exactly what you're talking about. There's a good couple of nooks and crannies for you to find some rare Pokemon. If you wanna see what they do in their lives, well to catch a Sableye you have to find a Carbink and hope it calls for help. The Sableye then shows up to eat the Carbink.
And Pokemon Snap was just an on-rails series of scripted events. You do almost no actual exploring.