Author Topic: The Legend of Zelda: Skyward Sword  (Read 611942 times)

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Offline Caterkiller

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Re: The Legend of Zelda: Skyward Sword
« Reply #1550 on: July 28, 2011, 01:20:30 AM »
So basically the shield can throw an enemies attack off like a Guard Impact from Soul Calibur 2 and you have the oppertunity to attack more then you would normally? Except it is with Motion instead of a button combonation.

That is exactly right! Thats how I should have put it!
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Offline BeautifulShy

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Re: The Legend of Zelda: Skyward Sword
« Reply #1551 on: July 28, 2011, 01:41:50 AM »
Alright that has me more interested in it. I like that type of fighting style for sword combat.
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Offline Caterkiller

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Re: The Legend of Zelda: Skyward Sword
« Reply #1552 on: July 28, 2011, 01:52:37 AM »
Info we may or may not know:

http://gonintendo.com/?mode=viewstory&id=157631&sid=75a99952626681d857de5b5af2009f65
- Majora's Mask was done in Japan before localization in the states started
- Ocarina of Time and Twilight Princess both used simultaneous localization
- there were some finer details in the story that were changed in these projects
- Skyward Sword ties into Ocarina of Time
- Nintendo fears that if they put out an official timeline, they'll be limited with future Zelda ideas
- There is a a master document for the Zelda timeline, but it's kept under wraps
- it contains overall plans for the series
- Skyward Sword will be 'tremendously expansive'
- Nintendo says there's nothing else like it as far as motion control goes
- Looking at holiday release this year
- More details on Golden Wiimomte and other info later on
- More events and activities surrounding Zelda to come
- Skyward Sword blends overworld and dungeon elements
- more puzzle and exploration than before
- Bill Trinen hasn't finished the game yet, but he believes it to be one of his favorite Zelda games ever
- the Wii U tech demo doesn't necessarily show where Nintendo will go with Zelda on Wii U
- Skyward Sword starts off in Skyloft
- The game kicks off with a series of events that sets Link on an adventure below the clouds to save Zelda
- the game involves lots of mystery elements, including why you can't quite catch up to Zelda when trying to rescue her
- Link's female companion isn't the sword exactly, but a spirit in the sword
- she guides Link on his adventure
- Ghirahim is following Link at one point, but Link isn't aware of it
- The E3 battle with Ghirahim is the first time Link comes in contact with him
- You don't know why he is going after Zelda
- there are a lot of new character races in Skyward Sword, more than what we've seen at E3
- you will visit familiar places in Skyward Sword, but they may or may not be part of Hyrule
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Offline BeautifulShy

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Re: The Legend of Zelda: Skyward Sword
« Reply #1553 on: July 28, 2011, 01:56:30 AM »
Okay Ghirahim has me interested in his role in the game. Wonder why he is after Zelda.
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Offline TJ Spyke

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Re: The Legend of Zelda: Skyward Sword
« Reply #1554 on: July 28, 2011, 02:49:55 AM »
I saw those 3 videos on GameTrailers earlier, they were nice. I don't think any new info was in them though.
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Offline Ceric

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Re: The Legend of Zelda: Skyward Sword
« Reply #1555 on: July 28, 2011, 10:16:25 AM »
Okay Ghirahim has me interested in his role in the game. Wonder why he is after Zelda.
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Offline Stogi

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Re: The Legend of Zelda: Skyward Sword
« Reply #1556 on: July 28, 2011, 10:17:19 AM »
Hahaha I would love if this game came down to booty.
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Offline Ceric

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Re: The Legend of Zelda: Skyward Sword
« Reply #1557 on: July 28, 2011, 10:20:46 AM »
Hahaha I would love if this game came down to booty.
Most of the Mario Games do ;)
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Offline Gameboy Freak

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Re: The Legend of Zelda: Skyward Sword
« Reply #1558 on: August 09, 2011, 08:53:57 AM »
Amazon just sent me a message about my pre-order of Skyward Sword. They said the release date is now September 6th. I hope this is the actual release date and not an estimate!  ;D

Offline Caliban

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Re: The Legend of Zelda: Skyward Sword
« Reply #1559 on: August 09, 2011, 11:16:47 AM »
On a Tuesday? Nintendo releases their games on Sunday, and for this case it would have to come out on the 4th of September.

Offline TJ Spyke

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Re: The Legend of Zelda: Skyward Sword
« Reply #1560 on: August 09, 2011, 02:14:09 PM »
And I can't see Nintendo announcing the release date of their biggest game of the year less than a month away. I think it's Amazon making an error.

As Caliban said, it would also be unusual for Nintendo in that they almost always release their games on Sundays (one of the few exceptions is Star Fox 64 3D when they realized how dumb it would be to release that game on 9/11).
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Offline stevey

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Re: The Legend of Zelda: Skyward Sword
« Reply #1561 on: August 09, 2011, 02:38:03 PM »
Quote
I can't see Nintendo announcing the release date of their biggest game of the year less than a month away.

It's Zelda, it sells itself. They could be going for a September release so gamers will have more time to beat the game before SM3DL and MK7 come out in Nov/Dec to avoid hurting their (and the 3DS's) sales.

But as much as I would love it, Nintendo said they are going for a worldwide release and there's no way they're finished with translations yet and I don't see them abandoning it....
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Offline Caliban

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Re: The Legend of Zelda: Skyward Sword
« Reply #1562 on: August 09, 2011, 02:42:56 PM »
Well there's always GamesCom (August 17 to 21) where they can announce the release date 3 weeks prior to that release date, but who knows what's on Nintendo's mind.

Offline Ceric

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Re: The Legend of Zelda: Skyward Sword
« Reply #1563 on: August 09, 2011, 03:15:55 PM »
...
But as much as I would love it, Nintendo said they are going for a worldwide release and there's no way they're finished with translations yet and I don't see them abandoning it....
The game has been coming soon for almost the whole life of the Wii... Surely they're done with the translation...
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Offline Stratos

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Re: The Legend of Zelda: Skyward Sword
« Reply #1564 on: August 10, 2011, 08:43:42 PM »
It's Zelda. What's there to translate?
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Offline Shaymin

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Re: The Legend of Zelda: Skyward Sword
« Reply #1565 on: August 10, 2011, 10:17:43 PM »
Do you understand?

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Offline noname2200

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Re: The Legend of Zelda: Skyward Sword
« Reply #1566 on: August 10, 2011, 10:21:39 PM »
Quote
I can't see Nintendo announcing the release date of their biggest game of the year less than a month away.

It's Zelda, it sells itself.

Although not necessarily at full price...

Offline SixthAngel

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Re: The Legend of Zelda: Skyward Sword
« Reply #1567 on: August 10, 2011, 11:30:21 PM »
It's Zelda. What's there to translate?

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Offline King of Twitch

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Re: The Legend of Zelda: Skyward Sword
« Reply #1568 on: August 10, 2011, 11:44:15 PM »
It's Zelda, it sells itself.

Can't she just cut grass for money.
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Offline Shorty McNostril

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Re: The Legend of Zelda: Skyward Sword
« Reply #1569 on: August 11, 2011, 07:55:30 AM »
Link already does that. 

Offline BeautifulShy

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Re: The Legend of Zelda: Skyward Sword
« Reply #1570 on: August 17, 2011, 10:34:41 PM »
Maxi is dead. I killed him and took his posts and changed genders.
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Offline Shorty McNostril

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North American Release Date!!
« Reply #1571 on: August 18, 2011, 05:39:36 AM »
« Last Edit: August 18, 2011, 05:56:41 AM by Shorty McNostril »


Offline Tansunn

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Re: The Legend of Zelda: Skyward Sword
« Reply #1573 on: August 29, 2011, 07:18:12 PM »
I feel like I may be the only one...  but after getting my hands on the demo at PAX, I am no longer excited for the game.  Maybe it's because I don't have a Motion Plus so I don't "get it," but so much stuff just felt wrong. 

I tried using the bow holding the remote like it would be pointer-based, and ended up pointing in some completely different direction.  I was able to adjust, but by the time I got Link aiming at the spider by the ceiling, I was holding the remote like I was aiming at the floor below the TV to the right of mine. 

Flying the beetle felt weird, too.  I think the biggest issue I had with it was that it has limits - you can only tilt up to a certain angle before you can't angle any higher, but there isn't really any tactile feedback to indicate that. 

The sword was the most confusing.  There was a stalfos miniboss that held two swords in different defensive postures, so you had to swing to hit where it wasn't blocking.  I thought I was swinging as indicated, but the only time I seemed to consistently hit him was when he was blocking attacks from the top and left.  I have no idea if the remote was uncalibrated, or if I was accidentally hitting one of his swords as I tried moving the sword into position to attack, or if I simply wasn't doing something right.

Now it's possible that the remote became uncalibrated during play, but I recalibrated twice - once right before playing, and again right before trying the beetle.  If it's that easy for the Motion Plus to get uncalibrated, then I really don't have much faith in the thing.

Maybe I just had a bad setup, or my lack of Motion Plus experience might have something to do with it, but at this point I really wish I could play it with a controller instead.

Offline noname2200

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Re: The Legend of Zelda: Skyward Sword
« Reply #1574 on: August 29, 2011, 07:22:35 PM »
 

I tried using the bow holding the remote like it would be pointer-based, and ended up pointing in some completely different direction.  I was able to adjust, but by the time I got Link aiming at the spider by the ceiling, I was holding the remote like I was aiming at the floor below the TV to the right of mine. 

I suspect your lack of Motion+ experience explains this part: am I correct in assuming you haven't played Resort? From what I understand, you don't use the pointer to aim the bow: you hold it like it is a bow, i.e. perpendicular to the TV, with the nunchuk acting as your "arrow." This is why it stabilized when you aimed the pointer at the floor.