NWR Forums Discord / RE: What's the consensus on penis curvature?
« on: November 10, 2005, 02:30:03 PM »I question his sexual orientation
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
MENACING CHALLENGES AWAIT THE BLUE BOMBER AS CAPCOM® RELEASES MEGA MAN® ZERO 4 FOR THE GAME BOY® ADVANCE
- New Gameplay System and Intense Action Enhances Latest Entry in ‘Zero’ Series -
SUNNYVALE, Calif. - October 4, 2005 - Capcom®, a leading worldwide developer and publisher of video games, today released Mega Man® Zero 4 for the Game Boy® Advance video game system. Featuring new gameplay elements that elevate the handheld series to new heights, Mega Man® Zero 4 maintains the tradition of delivering an exciting 2D action game that chronicles the dramatic ‘Zero’ saga. Mega Man® Zero 4 is now available at retailers across North America and is rated ‘E’ for everyone by the ESRB (Entertainment Software Rating Board).
After falling under the evil rule of Dr. Weil, Neo Arcadia has collapsed into a state of chaos and confusion. Zero discovers this disastrous turn of events when he and his friends come to the rescue of a band of humans fleeing Neo Arcadia. Zero must now resolve this terrible conflict between humans and reploids in order to restore peace and security throughout the land. With new systems to seize enemy weapons and create strengthening chips, plus new Cyber elf programs to introduce new abilities, this is the most exhilarating action to ever coming to the Game Boy Advance.
Mega Man Zero 4 boasts the following features:
· Four Brand New Systems Implemented For Enhanced Gameplay:
o New “Weapon Seizing” System – By skillfully defeating enemies, players can collect various weaponry and parts from their opponents to use as sub-weapons
o New “Weather Changing” System – As you progress through the game, players have the ability to change the weather, concurrently altering the level of difficulty and maps. When it snows, dangerous spikes are now covered, making it easier to proceed onward. Hidden routes are revealed when the weather clears.
o New “Item Recipe” System – By combining the parts that are taken away from defeated enemy Reploids with items that are found throughout the game, you can create new chips and equip them.
o New “Elf Customizing” System –Customize your own Cyber elf to best suits your unique fighting style. Utilize up to three types of elf abilities: ‘Nurse-type’ regenerates Zero’s health; ‘Animal-type’ improves movement and provides back-up attacks; ‘Hacker-type’ increases movement and fighting techniques.
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment. Founded in 1983, the company has created world renowned franchises including Resident Evil, Street Fighter, Mega Man, Breath of Fire, Devil May Cry and the Onimusha series. Headquartered in Osaka, Japan, the company maintains operations in the U.S., United Kingdom, Germany, Tokyo and Hong Kong. More information about Capcom and its products can be found on the company’s web site at www.capcom.com.
Think you know your Bible?
Crave Entertainment Announces The Bible Game for PlayStation 2 and Game Boy Advance
Los Angeles, Calif.-May 10, 2005-Crave Entertainment, a leading publisher of console videogames, today announced the upcoming release of The Bible Game for PlayStation®2 computer entertainment system and the Game Boy® Advance handheld system. The first titles of their kind on current console systems, both games combine wholesome family fun with a engaging challenge of Biblical knowledge.
The Bible Game for PlayStation 2 casts players as contestants on a game show with fast-paced, "beat the buzzer" action and a comical off-screen announcer as emcee. 20 mini- and micro-games with 1,500 questions reinforce inspirational Old Testament teachings such as Jonah and the Whale, David and Goliath, The Tower of Babel, and many more. Multiplayer mode for up to 4 players encourages family members of all ages to play together, and provides a fun alternative for family game nights.
The Bible Game for Game Boy Advance combines action/adventure play style with trivia challenges. In their quest to protect the Armor of God, players may choose to play as either Billy or Jenny across seven levels including forest, snowy tundra, desert, and tropical island environments. Along the way they must answer questions from both the Old and New Testaments. Either the New International Version or King James translation may be selected, and three levels of difficulty keep the game accessible for all ages.
Scheduled for release in October 2005, The Bible Game will be available for the PlayStation®2 computer entertainment system and GameBoy® Advance handheld system for a MSRP of $19.99.
Joining forces, Namco and Bandai would become the second largest game/toy maker in Japan. Their combined 458 billion yen in annual sales would be surpassed only by that of Sega Sammy Holdings.
Both companies had been looking for other companies with which to integrate their operations to ensure their survival against newly intensified competition.
Japan's leading toy maker (Bandai), and one of the leaders in video game offerings (Namco), hope to have everything in place by this Autumn.
We'll have more information on this breaking news as it comes out.
UPDATE: CNN reports that Bandai is purchasing Namco for $1.6 billion.
Financial experts believe the merge will not significantly affect either companies' operations.
"Basically, this is a positive step for both firms," said Takeshi Tajima, a consultant at BNP Paribas. "This isn't a merger where one is rescuing the other. Each will bring strengths to the table and together they can work to address any weak points."
Namco fans around the world can only hope Mr. Tajima's statements are accurate.
UPDATED AGAIN: Namco's official Japanese site discloses further details. The merged company, Namco Bandai Holdings, Inc., will be established on 29 September 2005. Kyushiro Takagi (Representative Director of Namco) will act as Chairman and Director and Takeo Takasu (Bandai President and Director) will assume the role of President and Representative Director. These two head honchos will be joined by three other directors from each company, as well as others from outside of either company.
The official report also iterates Namco Bandai's plans to focus on both companies' strengths. Most importantly for American gamers, this means that the company will play up Bandai's strong merchandising muscle and Namco's software development skills.
WARNER BROS. INTERACTIVE ENTERTAINMENT AWARDS MAJESCO VIDEO GAME RIGHTS FOR HIT ANIMATED SERIES "TEEN TITANS"
Warner Bros. Animation's Popular Teen Super Heroes Appear in Crime-Fighting Action Games on Multiple Platforms
EDISON, N.J., April 20, 2005 - Warner Bros. Interactive Entertainment has awarded Majesco Entertainment a licensing agreement for video game rights to the highly popular Warner Bros. Animation Teen Titans television series, based on DC Comics characters, airing on Cartoon Network and Kids' WB. Developed by Artificial Mind & Movement (A2M), the exciting superhero action adventure published by Majesco and licensed by Warner Bros. Interactive Entertainment, is scheduled for release later this year on Game Boy(r) Advance and in 2006 for play on the Xbox(r) video game system from Microsoft, PlayStation(r)2 computer entertainment system, and Nintendo GameCube(tm).
"Teen Titans characters are widely popular in both comic books and on television, and we are excited to introduce these young superheroes to the video game audience," said Ken Gold, vice president of Marketing at Majesco. "We are confident that Teen Titans will appeal to video game players of all ages as it promotes the important themes of friendship, teamwork and perseverance throughout this action-packed game."
"The Teen Titans super heroes lend themselves to being strong videogame characters with their action and humor filled adventures," said Jason Hall, senior vice president of Warner Bros. Interactive Entertainment. "We look forward to working with Majesco on quality games that will appeal to action adventure players, as well as the fan base of the television series and the comic books."
In Majesco's Teen Titans, players switch control in real time between heroes Robin, Starfire, Beast Boy, Cyborg and Raven, so that they can capitalize on the Teen Titans' unique moves and abilities. The action takes place in a crime-ridden city featuring the notorious villains Slade, Overload, Jinx, Gizmo, and Mammoth. While advancing through hostile environments in this multi-player and multi-level game, players will uncover an in-depth storyline containing many exciting twists and turns.
ACE COMBAT ADVANCE AND KLONOA® 2: DREAM CHAMP TOURNAMENT NOW AVAILABLE
Highly Anticipated Game Boy® Advance Titles Now Shipping To Stores
Santa Clara, Ca., (Feb. 22, 2005) Leading video games publisher and developer Namco Hometek Inc. announced today that Ace Combat Advance and Klonoa®2 Dream Champ Tournament have shipped to retail outlets nationwide exclusively for the Game Boy® Advance. The titles are the first Game Boy Advance games released by the company¹s newly created internal handheld games division.
³Whether it¹s fast-paced air combat or mind-bending puzzle and adventure, Ace Combat Advance and Klonoa 2 Dream Champ Tournament deliver gamers¹ favorite franchises on-the-go,² said Jeff Lujan, Business Director at Namco Hometek Inc. ³We designed the games specifically for the Game Boy Advance, and we¹re sure fans will enjoy them.²
Offering 12 brand-new missions with a choice of 10 combat planes, Ace Combat Advance showcases some of the best graphics available on Game Boy Advance and allows players to improve their skill levels from Novice to Ace Pilot. Casting players in the role of a new recruit of the United Air Defense out to destroy the Air Strike Force and bring General Resources Ltd. -- an evil worldwide economic superpower -- to its knees; Ace Combat Advance features a graphically-detailed overhead perspective. Players are set in the midst of intense high-action air combat and fly air-to-air and air-to-ground missions while advancing their skills and unlocking new planes and weapons as their reward. Ace Combat Advance is rated ³E² for everyone.
Five new puzzle-packed worlds await fans of floppy-eared hero Klonoa in Klonoa 2 Dream Champ Tournament, another fast-paced, colorful side-scrolling adventure. In his latest challenge, Klonoa must race against time and other dream travelers in the Dream Champ Tournament to collect stars, sun and moon fragments to become the ultimate Dream Champion. Combining platform, puzzle and adventure elements, Klonoa 2 Dream Champ Tournament offers fiendishly-designed puzzles which players must solve using boxes, bomb boxes, switches, goomies, springs and scales in their quest for glory. Klonoa 2 Dream Champ Tournament is rated ³E² for everyone.
Both Ace Combat Advance and Klonoa 2: Dream Champ Tournament are available now exclusively for Game Boy Advance. For more information, please visit: www.namco.com
Baseball Season Starts Early as EA Ships MVP Baseball 2005 Today; Best-selling Baseball Franchise Features All-New EA SPORTS Hitter's Eye, Owner Mode and More
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Feb. 22, 2005--Opening Day has come early as Electronic Arts (Nasdaq:ERTS) announced today that MVP Baseball(TM) 2005 has shipped to retailers nationwide and is available in stores under the EA SPORTS(TM) brand. Last year, MVP Baseball 2004 was the #1 selling baseball video game with more than one million copies sold.
Featuring the EA SPORTS(TM) Hitter's Eye, MVP Baseball 2005 gives players unprecedented control of their at-bat including the power to read the pitch and the ability to move in the batter's box. An all-new visual indicator allows hitters to pick up the pitch the moment it leaves the pitcher's hand. In addition, players can use the Pitch/Swing Analysis to review the timing and location of their swings and adjust accordingly.
An all-new Owner Mode enables players to control all aspects of an organization including concession stand prices, promotional days, hiring and firing coaches as well as building their field of dreams. In Create Ballpark, players can customize their stadium by selecting a ballpark name, location, field dimensions and much more.
The addition of 30 Single-A minor league teams (90 minor leagues teams overall), three new mini-games, an improved Dynasty Mode(TM) and all-new unlockable legends, stadiums and uniforms, makes MVP Baseball 2005 the most innovative and authentic baseball simulation ever created.
Online(1) gamers will enjoy enhanced features on the PlayStation(R) 2 computer entertainment system, PC-CD and for the first time, Xbox Live(TM) support. Gamers can use custom rosters, send challenges to players with similar rankings and play in traditional or quick tournaments.
Developed in Vancouver, B.C., by EA Canada, MVP Baseball 2005 is available on the PlayStation 2 console, Xbox(R) video game system from Microsoft, Nintendo GameCube(TM), and PC-CD. The game is rated "E" (Everyone) by the ESRB and has an MSRP of $29.95. MVP Baseball for the Sony PSP(TM) will ship alongside NBA STREET Showdown, NFL STREET 2: Unleashed, FIFA Soccer, Tiger Woods PGA TOUR(R) and Need for Speed(TM) Underground Rivals in March 2005 when the new handheld entertainment system is released in North America. The game's official website is www.mvpbaseball2005.com.
EA Brings FIFA to the Street; FIFA Street Brings Style and Flair to the World's Most Beautiful Sport
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Feb. 22, 2005--Electronic Arts (NASDAQ: ERTS) announced today that FIFA Street, the new title under the EA SPORTS BIG(TM) brand, has shipped to retailers worldwide. The game was developed in Vancouver, B.C., by EA Canada, the same studio that is also home to such titles as NBA STREET V3 and FIFA 2005.
FIFA Street introduces the combination of arcade action blended with the culture of freestyle street soccer. By removing the rules from the simulation soccer experience, FIFA Street exposes the heart of the world's beautiful game, on-the-ball flare and individual style.
Leading this movement are the worlds top professional players, showing off their skills and individual style in 4-on-4 match-ups against the backdrop of global venues that represent the true culture of street soccer. Take on the best and be required to earn their respect, gradually building your reputation and team into an unstoppable force that leads the tide of street soccer.
FIFA Street is rated "E" for (Everyone) by the ESRB and has an MSRP of $39.99. It is scheduled to ship on the PlayStation(R)2 computer entertainment system, the Xbox(TM) video game system from Microsoft and the Nintendo GameCube(TM). Look for more information at the FIFA Street website at www.fifastreet.com
GameCamp! Announces National Scholarship Contest for College-Prep Summer Video Game Development Program
Thursday, February 17th, 2005---Austin, Texas--- GameCamp! announces their national scholarship contest for two lucky winners to attend the GameCamp! summer program for teenage students interested in video game development careers. GameCamp! focuses on teaching students about leadership, team development, technical excellence, game industry production and business practices through actual game design and development planning projects
The GameCamp! scholarship is being offered to student contest entrants throughout the United States. The full scholarship will be awarded to the students that write the best 500-word essay entitled “Why I want to work in the video game industry.” Two winners will receive free tuition, room and board, and educational materials for the intensive two-week summer camp being held July 10 to July 24 at Texas State University in San Marcos, just south of Austin, Texas. Deadline for essay submissions is April 30, 2005 and winners will be notified by May 10, 2005. A panel of game industry leaders will handle the final judging of the essays.
GameCamp! has been developed to help teenage students learn about the growing career opportunities in the video game industry, while also giving them the resources for planning that career path. “The Interactive Entertainment industry is growing by leaps and bounds, says Robin McShaffry, V.P. for Mary-Margaret.com Recruiting and Business Services. “New, upcoming talent will need passion, great skills, and great training. We think GameCamp! is a super way to start kids on the road to success at making games for a living, and we are excited to be involved."
Students at GameCamp! will participate in a project and seminar-oriented curriculum taught by experienced game industry designers, artists, programmers, and other developers. “Of course they will also play a lot of games,” says Brian Urbanek, Creative Director of Ninjaneering, LLC, an Austin-based game development company. “You have to play games to know how to build games, plus it’s a great way to teach the skills needed for succeeding in a career as competitive as the game development industry.
Outside of the video game industry, game design and development processes are revolutionizing a variety of business and educational products and services, while also driving universities and technical schools to create degree programs and specializations in game development. Notes GameCamp!’s Director, Spencer Zuzolo, “Kids interested in game careers have few resources to help them with their educational goals or developing a career plan. GameCamp! helps students bridge this growing knowledge gap by giving them a real world perspective on what it takes to succeed in the game business and how their skills can be applied to other industries.”
GameCamp! has partnered with game industry recruiting firm Mary-Margaret.com, Texas State University, the Center for Advanced Computers Studies at the University of Louisiana at Lafayette, Austin Community College, and game developers from Central Texas to help develop a project-based curriculum that gives a real world understanding of how games are created. In addition to the two-week camp, GameCamp! is offering two other summer sessions: a week-long commuter camp hosted at Austin Community College (June 20 to June 24) and a week long residential and commuter camp at the University of Louisiana at Lafayette (July 31 to August 7). For more details regarding GameCamp!, visit http://www.gamecamp.org.
Wild Things Interactive Ltd to distribute controversial Resident Evil® 4 Chainsaw Controller for use with Nintendo GameCubeTM throughout the UK.
Wild Things Interactive Ltd is pleased to announce the UK launch of the Resident Evil® 4 Chainsaw Controller, for use with the Nintendo GameCubeTM console gaming system.
The Resident Evil® 4 Chainsaw Controller, designed by Californian accessories specialist NubyTech Inc, has already achieved almost mythical status ever since the initial sketches were first released to the press.
The controller is an accurately modelled chainsaw complete with splattered blood effect on the blade, with each unit splattered separately so no two are the same. The collectable Resident Evil® 4 Chainsaw Controller comes complete with a display stand and is delivered in eye-catching packaging.
Howard Jacobson, MD of Wild Things Interactive UK said; "The hype surrounding the Resident Evil® 4 Chainsaw Controller is immense, with the specialist gaming press and Internet already buzzing with rumours. This is one of the most exciting peripherals in the world today and we are absolutely thrilled to be bringing it to the UK market."
The Resident Evil® 4 Chainsaw Controller will be distributed in the UK as part of an exclusive partnership between Wild Things Interactive Ltd and NubyTech Inc.
Paul Chen, the President and COO of NubyTech Inc said; "We are incredibly excited about offering the much talked about Resident Evil® 4 Chainsaw Controller to the European market. Fans all over the world deserve a chance to have this wonderfully gory weapon in their hands to conquer the RE4 game."
The Resident Evil® 4 Chainsaw Controller is available soon.
Electronic Arts has formalized the purchase of almost three and a half million shares worth of stock from Ubisoft, the entertainment giant announced today. Following on the heels of the initial announcement, EA now holds a whopping 3,497,049 shares of Ubisoft, each of which costs 19.69 Euros.
According to some reports, Ubisoft was apparently trying to fend off such an acquisition, but in the end it was inevitable. This move however does not give EA any say over how the company is managed. They only have access to 18.4% of the voting rights of the company compared to the 22.8% owned by the founders of Ubisoft, the Guillemot family. At almost $88 million, it is easily one of Electronic Arts' biggest acquisitions.