I would have discussed Fragile Dreams for longer, but our segment was running quite long, and I was afraid that the more I talked about it, the more negative it would go. The phrase I used, hastily, was that you might like this game if you are "a whore for anime ****, like James." This was meant to be a personal jab at a friend, not an actual generalization.
I think numerous comments made on RFN have established my skepticism of anime and its brand of storytelling and character design. I also think most anime is poorly localized for English audiences. However, I am not strictly opposed to anime. I've seen every Miyazaki film and a couple of other Studio Ghibli films as well. I also enjoy some other anime films like Metropolis, and one of my favorite movies as a kid was Unico: The Last Unicorn. I also like Dragon Ball Z, at least up to the Cell Saga (haven't seen beyond that). Some of my favorite video games are the Trauma Center series, which very much has an anime presentation.
There are elements of the anime style that bug me, and the go-to stable of English voice actors used in many anime are anathema to my ears. James has a much higher tolerance for these things, as we've previously discussed for games like Sky Crawlers. So, I apologize for not being clear that I was poking fun at James, rather than launching a blanket insult to anime fans.
One of the major impediments to my enjoyment of Fragile Dreams is that most of the story elements are not presented while you're actually playing the game. I wouldn't be so critical of the writing, maybe even of the voice acting, if they were incidental and offered while I was controlling Seto and doing other things. Instead, you go to a save point and begin scrolling through pages of voiced text, which is mandatory and requires pounding buttons to skip through. At this point, you are essentially reading a book, and Fragile Dreams doesn't meet my standards for that format.
So here's my experience with Fragile Dreams: I play for five minutes through a third-person adventure with poor controls and boring mechanics, then sit down for a break to read dull, out-of-context personal memories narrated in an annoying manner. Sorry, I'd rather read through The Road again, or just play a different game.