Author Topic: NightSky Impressions  (Read 2711 times)

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Offline MegaByte

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NightSky Impressions
« on: December 17, 2011, 01:50:12 AM »

A most unique physics-based puzzler rolls onto 3DS.

http://www.nintendoworldreport.com/impressions/28690

NightSky is a more experimental indie title featuring physics-based gameplay in an unconventional puzzle-platformer with a focus on controlling momentum. Originally meant to debut on WiiWare, the title never arrived on that platform, but did release on Windows, Mac, and Linux. The 3DS version I saw was still early, so it wasn't up to the PC's polish, but the game was mostly operational. Also missing was the 3DS's stereoscopic 3D effects; the game's environment will be split onto four planes.



In NightSky, players take control of an orb and must guide it to the exit, overcoming a variety of obstacles. The sphere is controlled using the Circle Pad or D-Pad, and the buttons are used to activate powers such as increased rotational momentum, anti-gravity, and sticking in place with friction. Each sub-level has different abilities that can be used. The bottom screen may be used to show the availability of powers, though that feature wasn't added yet. Each level features various obstacles, from simple boxes and wheels, to more complicated platforms connected to chains, machines, and even pinball bumpers. Overcoming these obstacles may require activating your special powers with precision timing (and in some levels, you may not even get to control the ball directly). If you get stuck, you can restart the area as much as you like.



The game features a relaxed, ambient soundtrack and the visuals are primarily silhouettes (think Limbo or the Donkey Kong Country Returns sunset level). Altogether, the experience is quite atmospheric and unique, a change from the usual frenetic indie platformers.



NightSky is an unusual title that should appeal to a wide audience with its addictive must-try-again design. Its understated nature makes the game feel almost like interactive modern artwork even though there's an increasingly devious physics-based puzzle underneath. The game is scheduled to arrive on the 3DS eShop in Q1 2012, but if you want to try the game out now, the newly released HD version is currently part of the excellent Humble Indie Bundle 4 or you can try the demo.

Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline Tanookisuit

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Re: NightSky Impressions
« Reply #1 on: December 17, 2011, 09:38:16 AM »
Finally.  I remember years ago this was supposed to be one of the first WiiWare games.  I think it was called "Night Game" then.  I've wanted to play it ever since, so I'm glad it's coming to 3DS.

Offline SupaKirb

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Re: NightSky Impressions
« Reply #2 on: December 17, 2011, 12:31:41 PM »
Is... Is this Limbo?


Lol, first thought from the screen shots. Looks awesome!

Re: NightSky Impressions
« Reply #3 on: December 17, 2011, 02:08:10 PM »

Offline Art_de_Cat

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Re: NightSky Impressions
« Reply #4 on: December 17, 2011, 03:05:24 PM »
This game still exists?  I kept waiting and waiting for the wiiware game................  Makes me want to get a 3ds more than I already was wanting one. 
They say that there is no medicine that can cure a fool......
I guess that's true.....

Re: NightSky Impressions
« Reply #5 on: December 17, 2011, 04:29:41 PM »
Been playing this on my mac when I got the humble indie bundle a few days ago. I love the music in this game, very relaxing. Overall, its getting better the more I play it.
"Nothing tips like a cow."

Offline NWR_insanolord

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Re: NightSky Impressions
« Reply #6 on: December 17, 2011, 05:28:27 PM »
I got this in the Humble Bundle, but I will most likely wait and play it on the 3DS. The eShop is looking like it's going to have an amazing Q1.
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