1
Podcast Discussion / Re: RetroActive 51: Kirby and the Rainbow Curse
« on: December 05, 2022, 09:20:09 PM »
I've now completed the Wii U game with all of the treasure chests collected.
Personally I would say I prefer the DS game. I said that game was fun but flawed, the Wii U game is perhaps less flawed especially in terms of it's controls, but also less fun.
Control wise Kirby is less likely to ricochet around like a pinball, the dash physics are more consistent and the ability to erase Rainbows is a game changer. Kirby feels slower, and this time around you are encouraged to draw multiple lines at once, which gets used for things like waterfalls. The only complaint I would have with the controls is the charge dash, the game would sometimes register it as a regular dash or not at all, killing me a handful of times.
The game has some really interesting gimmick levels, notably the rocket levels and level 7-2. In the main campaign I would say there's greater variety here than in the DS game.
Where I feel it falls short is with the extra challenges and the treasure chests. The time trials in the DS game are the best part of the game, whereas the 15s challenge rooms in the Wii U game are too annoying for me to contemplate 100%-ing. The Wii U game is also lacking the paint efficiency trials which were a great change of pace. The treasure chests in the Wii U game I found to either be too easy, or too obscure without a good balance between those extremes. While the DS game certainly has some frustrating medals, generally collecting medals was more about exploration.
I'm glad I played it, but I don't rate it very highly.
Personally I would say I prefer the DS game. I said that game was fun but flawed, the Wii U game is perhaps less flawed especially in terms of it's controls, but also less fun.
Control wise Kirby is less likely to ricochet around like a pinball, the dash physics are more consistent and the ability to erase Rainbows is a game changer. Kirby feels slower, and this time around you are encouraged to draw multiple lines at once, which gets used for things like waterfalls. The only complaint I would have with the controls is the charge dash, the game would sometimes register it as a regular dash or not at all, killing me a handful of times.
The game has some really interesting gimmick levels, notably the rocket levels and level 7-2. In the main campaign I would say there's greater variety here than in the DS game.
Where I feel it falls short is with the extra challenges and the treasure chests. The time trials in the DS game are the best part of the game, whereas the 15s challenge rooms in the Wii U game are too annoying for me to contemplate 100%-ing. The Wii U game is also lacking the paint efficiency trials which were a great change of pace. The treasure chests in the Wii U game I found to either be too easy, or too obscure without a good balance between those extremes. While the DS game certainly has some frustrating medals, generally collecting medals was more about exploration.
I'm glad I played it, but I don't rate it very highly.