Author Topic: Rockman 4: Minus Infinity thread (Will Clex ever shut up about this game?!?)  (Read 2224 times)

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Offline ClexYoshi

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A new version of what I feel is the pinnacle of Romhacking has been released, So I figured it's time to get some discussion in these forums about a mod that takes Mega Man 4 from being one of my least favorite classic series games and turns it into something amazing!


Rockman 4 MI (Minus Infinity) is the brainchild of one PureSabe with additional coding help from others around the Mega Man romhacking community. it slightly tweaks the basic ruleset of the Classic Mega Man games to create a fast-paced, challenging but fair, and technically marvelous re-engineering of a Famicom game that pays lip-service to all other Mega Man classic games, Gradius, Kirby, For the Frog the Bell Tolls, and a few games that are even more obscure than that!


For those of you diving in, it's a good idea after switching on the horribly engrish-y translation done by Puresabe himself (Language select in a Famicom game!), I suggest going into the menu when you select your robot master of choice and hitting B to check out all the items in your inventory! they're all very interesting to note and change the dynamic one uses to play!


-Rock Buster MI: Much like the Mega Buster, you can have 3 shots on screen at a time, each shot doing 1 HP of damage to most enemies. the Charge Shot is wider than Mega Man 4's native shot and passes through enemies even if it doesn't kill! as a result though, charged shots only do 2 HP of damage...
-Rush Search: This works like it does in Mega Man 7, only it works much faster in a pinch and is FAR more useful, as Rush will often dig up Large health pickups or E-tanks and Extra lives. Rush Search is a big reason why Rockman 4 MI is easy to brute force for the inexperienced. Also, if you're a Final Fantasy 8 fan (HA!), you'll notice a pattern with the new Rush abilities in this game...
-Energy Balancer: This is something you have to find or buy in other classic games, but Mega Man X Has it by default! if you pick up weapon energy and your current weapon doesn't need it, it'll go to your lowest weapon!
-Energy Charger: If you die, you're not hosed! you get 33% of all your weapon energy back for all weapons!
-Exchanger: if you pick up Health pickups while full on Life, it gets converted into 50% of it's value in Weapon energy!


Mega Man doesn't take as much knockback in this game, but he also isn't invincible after a hit for as long, so keeping in mind, you should be set to go!


Also, the Special menu has difficulty sliders to mess with if you're really super masochistic, but I suggest trying the game in it's default setting before you go making it easier or harder!


Also, give all the wepaons in this game a fair shake. ALL the robot Masters drop stupidly broken and OP Weapons. :3

EDIT:

Actually, it occurs to me that some people might want to have a list handy of all the really powerful weapons and Upgrades Mega Man can obtain. Everything from this point on will be behind Spoiler Text.




WEAPONS:
-Spark Manbow: This creates a lightbulb out of the Mega Buster that makes a very Kirby-ish noise while the attack button is held. hits do 2 damage a pop, and when the bulb is let go, it becomes an exploding missile! Hold Up+B to stop time for a little bit ala' Bright Man's original weapon, the Flash Stopper! 28 Ammo
-*Toad: When Mega Man casts this Final Fantasy 4 inspired Black Magic, all enemies, items, etc. on the screen all turn into little frogs! touching these frogs crushes them, and converts them into health! for some reason, Dust Man doesn't like getting frog guts wound up in his Recycle Inhaler. 8 Ammo
-Drill Torpedo: fires drills up, down, and straight ahead. when the vertical drills hit a surface, they'll travel along it. firing cancels the attack, and this does a whopping 4 damage a piece. 28 Ammo
-Pharaoh Shotgun: One of the best weapons in Mega Man 4 gets a drastic upgrade and somehow is my least favorite weapon of the bunch. it functions similarly as before, with a sphere that charges above Mega Man's head, but when it's fired, it goes in a 5 way spread. 28 ammo if you're just using regular shots.
-Holdable Control Ring Boomerang (HCR Boomerang for short): This thing is stupidly strong. For starters, it's essentially 8 directional Shadow Blades from Mega Man 3, but if you hold the B-button, you hold the boomerang in place for a cost of 2 ammo per second and does 2 damage per... well, a lot faster than a second. It can also grab items, including hard to reach E-tanks and 1-ups! 56 Ammo
-Recycle Inhaler: instantly kills almost any non-boss enemy within the conal inhale range, and converts them into some sort of item, including but not limited to Small and large health and ammo pickups, Extra Lives, E-tanks, and even special passive items if certain enemies are Reduced, Reused, and Recycled. This is really great for destroying annoying **** like Mets and Sniper Joes. 8 Ammo
-Water Cutter: Highly spammable, 8 directions, pierces through enemies, and has the same bajeezus ammo count as Metal Blades. the shots may only do 1 damage, but they hit multiple times and fire based enemies just die to the Water Cutter. 84 Ammo
-Hell Wheel: Hailed by many as the most broken weapon in the game in early versions, and still probably is! Hell Wheel is in essence the Wheel ability from Kirby, but in a Mega Man game. Mega Man goes BLASTING through enemies with a skull barrier that nullifies projectiles, does 3 damage a piece, and lets him rocket through levels and most importantly, bosses and certain mini-bosses. Seriously, most of the bosses are soft-weak to each other's weapons, and Hell Wheel chews through bosses and regular enemies alike! just be careful to watch your health and make sure you don't hit too many walls, which ends the Hell Wheel use. 10 Ammo
-Rush Cannon: A very hard to use weapon with a HUGE payoff. Rush will land in in his Rush Jet form and if you're standing in the right spot, Mega Man will fire him off using the Mega Buster, causing a huge explosion, doing a whopping 28 DAMAGE!!! that's the standard health bar of a boss! but don't think some bosses will allow you to just use Rush Cannon to end boss fights easy! 2 Ammo
-Wishing Star: This is a unique one. It's a screen nuke that does 14 damage and costs the entirety of Wishing Star's ammo count, but the damage goes up the lower Mega Man's health is. I am seeing a pattern with the Rush abilities here. 1 Ammo.
-Wire: This... is quite a bit different from it's original incarnation. Mega Man throws out a grappling hook that does 2 damage in an arc. if it hits any terrain, Mega man is drawn in. if he's not standing on ground when the hook is reeled in, he can jump once to try and get over the lip of the surface he's clung to. Unlimited ammo
-Baloon: this is pretty much Mega Man 3 Rush Jet, although without quite as good programming behind it, and a heck of a lot less ammo. still... it's Mega Man 3 Rush Jet. 3 ammo

ITEMS:

-Metall's Helmet: Sometimes halves the damage Mega Man Takes, especially if he's hit on the head of his hitbox. this half damage is signaled by a "TING!" Noise. It should be easy to figure out where this is obtained from.
-Skull Amulet: in earlier versions of the game, this item would place a curse upon players, causing Hell Wheel to move backwards for some reason. regardless, what it does is protect Mega Man from a killing blow. if something would drop him to 0 HP from 2 or higher, he hangs on with 1 HP!
-Super Star: This mysterious Shuriken causes the chance for Critical Hits [random double damage, indicated by a spark] to occur! There's an even better version of this called the ???? Kunai.
-???? Kunai: Causes ALL attacks to become critical hits! if you have earned this elusive item, the rest of the game should be a cakewalk! In case you were wondering how to get this, it requires getting all the way to the Dr. Wily Capsule fight without taking damage once and beating a special boss who is meant to test your ninja skills.
-Energy Splitter: This item breaks the game, and is WAY better than the other thing you could have instead of this. The Energy Splitter makes it so weapon energy is multiplied and given to ALL WEAPONS! This exponentially increases the usability of Rush Search and Recycle inhaler as a weapon energy engine.
-Shock Guard: This is a godsend! should Mega Man hit spikes, he's left with 1 HP and given a moment of invincibility!
-Trampoline:  https://www.youtube.com/watch?v=il8Q5ZoJELQ
... okay, seriously, it bounces you out of bottomless Pits in exchange for 8 HP. Pretty darned awesome.
-Beat: only obtained on some levels, he works much like the trampoline, but he only costs 4 HP a Fall...! He also helps you descend slower through a section of Skull Man's level.
« Last Edit: October 27, 2014, 09:43:22 PM by ClexYoshi »