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Messages - ClexYoshi

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101
this seems all about right, although it does make me sad that a marketing guy is going to get to take the CEO position after so many years of having someone with development experience in that chair.

i'm happy for the likes of Tezuka-san and Koizumi-san, although I hope they don't get too bogged down by this and continue to do plenty of producer work. I especially resonate with Koizumi, who is an artist at heart. At the same time, Tezuka's later directorial roles stand as some of the most influential games in my gaming lexicon.

102
I'm not even 5 minutes into this episode and I get a crash course on my unfortunate career choice. Great.

EDIT:
Man, I'd love to 20 questions with you guys sometime. there. there's an idea for a telethon segment.

Also, the thing that wasn't so miserable about cassettes is that they were such a cheap medium that people in the UK micro dev scene were able to sell their cassettes for a fiver to a small pool of folks, and then people would pirate the crap out of your game by passing out duplicate tapes at the school yard and that'd let you get your name out there.

... Just like that, Nintendo's entire idea to use a tape deck for the AVS would have died, as I can't imagine the organic version of 'shareware' being something Nintendo of Japan would have been fine with, considering how hard they came down on the likes of Blockbuster and other rental services for daring to deprive them of their profit in any form. There'd also be no way to have something akin to the Lockout chip in a tape, if Nintendo continued down their strict licensing route.

103
TalkBack / Re: Streets of Red - Devil's Dare Deluxe (Switch) Review
« on: April 17, 2018, 01:57:04 AM »
you forgot a positive.


"+ Thank God for "Mister J" being in this game

104
Podcast Discussion / Re: Episode 567: Revealed Preferred
« on: April 16, 2018, 11:04:06 AM »
all I really knew about Streets of Red before Gui started talking about it was that Jim Sterling is in it.

105
Podcast Discussion / Re: Episode 566: I'm. From. France.
« on: April 11, 2018, 03:35:03 PM »
Regarding Spiritual successors:

Shovel Knight
Freedom Planet
Mighty Gunvolt Burst
Gunvolt in general?

The spiritual successors I had in mind when posing that question were those involving a prominent developer of the original series working on the new IP, mainly because developers are more likely to become "free agents" in reality than the properties they've worked on. The Gunvolt series fits into this category due to the number of Mega Man games Inti Creates have developed in the past, while Freedom Planet and Shovel Knight (which I like very much) would not. Apologies for not being more clear about this during the show.

That's cool, Greg. if you want a really neat example, Fallout was a spiritual successor to Wasteland, an old-school CRPG... InExile games of course , are a break-off of staff from interplay that eventually brought Wasteland 2 to Kickstarter, which now stands as the closest thing these days you can get to a 'classic' fallout experience!

Richard Garriott broke off from EA after the company sank Origin and proceeded to make a kickstarter for "Shroud of the Avatar: Forsaken Virtues", which is a spiritual successor to Garriott's Ultima games. that's sitting at... middling reviews, I suppose.

There's also more popular contemporary examples, such as Bayonetta being a spiritual successor to Kamiya's work with Devil May Cry. Or Ken Levine working with 2K for bioshock as a spiritual successor to System Shock 2. those however, fall under the purview of still being games created under the traditional publishing system rather than crowdfunding.

One more I can think of that's VERY recent is Fighting Layer EX. Arika was formed by Akira Nishitani, AKA the Man who programmed Street Fighter 2. in the late 90's , he got to work on Street Fighter again after doing some work with SNK. the game he made was Street Fighter EX, a weird quasai-3D fighter  that introduced a TON of new characters to the franchise that Arika retained the rights to, while Capcom kept their character rights.

cue April 1st, 2017, when a joke trailer for a fighting game featuring Street Fighter EX's Hokuto, Garuda, and Kairi pops up on the internet. fanboys get VERY upset that this is an elaborate April fools joke/PS4 tech demo and not a full on game. Arika sees this reaction around the internet, and thus they decide to take the risk of self-publishing "Fighting EX Layer", a fighting game featuring many of the new characters from the Street Fighter EX games and sporting a very similar 2.5D-ish fighting system. although there are characters from the previous games that weren't copyrighted by capcom, it is a 'spiritual successor' of sorts to Street Fighter EX.


106
Podcast Discussion / Re: Episode 566: I'm. From. France.
« on: April 09, 2018, 11:45:33 PM »
Regarding Spiritual successors:

Shovel Knight
Freedom Planet
Mighty Gunvolt Burst
Gunvolt in general?

107
Podcast Discussion / Re: Episode 566: I'm. From. France.
« on: April 09, 2018, 05:00:56 AM »
the thing is, I don't actually have a WWE network account and I kinda went to my friend's house to watch Wrestlemania, and then watched Takeover afterwards.

Kinda needed it. Wrestlemania felt... very middle-of-the-road.

108
Podcast Discussion / Re: Episode 566: I'm. From. France.
« on: April 08, 2018, 05:04:38 PM »
You managed to upload this JUST as the Wrestlemania kickoff show started.

I'll have to listen to this later.

109
Podcast Discussion / Re: Episode 565: High Stakes Wiiware Gamble
« on: April 03, 2018, 06:48:31 PM »
The Pokémon discussion was interesting. See, I AM a Pokémaniac, but I don't play the games for the story or the environment. I play for competitive and ever since XY, Game Freak has been making it super easy to breed competitive teams, something for which I am eternally grateful. I'm even breeding shinies with perfect IVs, **** is dope. What I would like in the next games is to be able to purchase special competitive hold items with normal currency rather than forcing me to go through that Battle Frontier stuff. As soon as I beat the E4, I want to jump right into online battling immediately. And bring back easy leveling tactics, I miss the Blissey bases from ORAS so much. Grinding for evolution and moves is a total pain.

They have to give you SOME motivator to want to get battle Points.


If I want any other major change, it'd probably be to the Effort and Individual value systems to march them further towards complete transparency, with proper in-game explanations of how these systems work and what pokemon output which EVs something the pokedex explains properly. cut out the bulbapedia or Serebii middle-men, as it were.

at the same time, I feel like further IV 'specializations' would be interesting. hold items that rather than insure the parent passes on their stats, increases the potential of a stat while limiting others. make the drawback more severe than say... something like Natures to where it overall creates a pokemon so narrowly specialized that it makes it better at a particular role, but makes it far more vulnerable in it's less needed stats. Thiccer Chansey that lose what little special attacking prowess and speed they might have had, Beedrill-M that are super extra glassy that a Smeargle could sneeze on them and they'd keel over but hit like a monster truck...! This way, pokemon that excel at being toolbox pokemon   can keep with just having the standard 31 across the board spread because they can still survive the 2KO on primary threats, but then you have pokemon that take on this extreme weakness to bump up their one niche to even higher heights and allowing for some flexibility in the way you breed pokemon even further!

110
Podcast Discussion / Re: Episode 565: High Stakes Wiiware Gamble
« on: April 02, 2018, 10:56:36 PM »

supplementary material to the podcast inasmuch that it's pretty much how our illustrious host chose to spend his evening shortly before the podcast. Well, him and GX.

I will continue to say I HATE games that have the "here's random stats for random actions with more random garbage!" sort of RPGs birthed by Final Fantasy 2 and the works of Akitoshi Kawazu. there's a certain JRPG for the 3DO that I played this week that I would rather do a full playthrough of than even give Alliance Alive a try given the way that it has been described here.

Kickstarter backer rewards have been a large part of me not putting my Wii U away, as I am still getitng Half-Genie Hero stuff and the like. it's also just very convenient for me to capture off of in comparison to having to bust out my Wii's component cables and the Component cable adapter for my mostly HDMI-operating Capture device, given that the new TV I just got has no Component or S-Video input (but strangely enough still has composite. O_o; ;)




Please, do not talk to me about Pokegenics. I am someone who IV Breeds, casting thousands of baby Ralts into the spartan pit that is Wonder Trade in vein hopes that one day I might breed the perfect waifu pokemon. (In all seriousness, I don't really like Gardevior, but it makes this joke funnier)

I agree that a purge of sorts does need to happen, but on the level of a mechanical purge. some very unhealthy mechanics have come to the game in the form of Mega Evolution, and to a lesser extent, Z-moves. The beauty of Pokemon on the competitive level is that it boils down a lot of the moment to moment decision making of let's say... a fighting game, and makes it a turn based and analytical affair. I've always been of the opinion that the finest additions to pokemon have been the ones that stimulate this mechanical complexity (Abilities from Generation 3, The Physical/Special categorization that came as of Generation 4.), and I feel like you could draw out a whole new dimension of complexity with an integeral formula change that some of the pokemon spin-off games have had in some janky form or another...

POSITIONING! I don't care if it's via a 3x6 grid that each trainer controls 9 squares (Megaman battle network), proper battlefields with terrain bonuses and such, or simply introducing Quest 64/Phantom Brave style movement radius. Giving pokemon movement stats and attacks ranges/Area of effect would add that little extra bit of oomph. maybe positioning your pokemon closer to the trainer gives buffs or being farther makes switching and item use lose it's normal properties of turn priority?

This would also allow them to remove some of the RNG that plagues these games, instead making hit and whiffed attacks a matter of if your opponent successfully commanded their pokemon to evade the attack radius rather than the matter of rolling digital dice for riskier moves like Focus Blast or such.

111
Podcast Discussion / Re: Episode 564: Sir Laurence The Cable Guy, OBE
« on: March 26, 2018, 09:40:19 AM »
The Messenger is
Standing at the gate.
Ready to let go,
Ready for the crush.
Too late for whispers,
Too late for the blush.
The past is mercy,
When the future's glow.
Kneeling journey,
Dressed in a cloak of shadows.
The hunting's grim for the innocent eyes.
Communion's pray is a cup of sorrows.
But faith is colors,For the humbling cries.


...is all I can think of when I hear "The Messenger"

112
Podcast Discussion / Re: Episode 155: You Say Tomato
« on: March 20, 2018, 09:15:48 PM »
I did pretty bad this episode. 1/5. the only game I got was Zach's game.

It may be because I played it in early access, but I did not like how stiff the platforming action felt thanks to the Paul Robertson animation. thanks to that , the time limits on each 'instance', the very shoehorned in Gears of War Active Reload, and the sameyness as you're forced to grind out the same content for chances at better equipment made me drop mercenary kings when I got it on steam and never look back. I thought it was unfun and misunderstood what makes the games it was cribbing enjoyable and engaging. This is not a shovel knight tier game. this isn't even an Axiom Verge tier game in my mind. if anything, it's the most '7.5' indie game I can think of because it hits all the stereotypes and none of the heights that people expect from these small-scale, vaguely retro inspired games.

113
the space furries aren't even that good of characters in Smash 4. top tier is Diddy Kong, Shiek, Cloud, Rosalina+Luma, and Zero Suit samus for that game. actually, Smash 4 actually has some BALANCE.

If I was removing 3 characters? Mii fighter, Mii Gunner, Mii Swordsman. they're all terrible for multiple reasons. the end.

114
Podcast Discussion / Re: Episode 562: So, It's Sonic Forces
« on: March 14, 2018, 12:50:17 AM »
I'm so glad that Gui left the Undertale announcement at "This means Gamemaker Studio runs on Switch" and didn't get evangelical about that game's bottomless charm or smart writing or how it's birthed a fanbase that even I, ClexYoshi, who have experienced some awful fanbases wants to even get near, or such.


Like, don't get me wrong. I'm happy for Toby Fox. he may very well have his little magnum opus on the same hardware that could in theory one day host the very game he made a romhack of that got him into doing game development. Hell, it's even funny that Nintendo would do business with a guy that would show such a flagrant disregard for their game as to promote *GASP!* Piracy!!!


But I could not play Undertale. I sat there when I tried to play and was like, "this really isn't a JRPG, is it?" and "I see what you're trying to do, game." and I feel like it's supposed to take you on an emotional ride and be the most dreaded word that could turn me off from ANY game if you described it as such...

... an EXPERIENCE.

How ironic that they call a "RPG" that when it promotes a style of gameplay wherein you gain no EXP.


and yeah, to that effect, I kinda don't like Earthbound either. Mother 3 is all right, though. that game is a slightly less bad JRPG with a strong story attached. I kinda like that it has the balls to have this really happy and silly art attached to a game that's so depressing. which is kinda what I feel about the genre of Mother-inspired JRPGs in general. Bad Dragon Quest-likes that happen to have a QUuUuUuirky sense of humor and some sort of pretentious story that happens to be attached to something only one step above the visual novel/dating sim!



Yes, I realize I've used this as my chance to soapbox about types of games I tend not to like. There's a place in the world for these gameplay-lite sorts of ordeals. I'm not even saying your opinion is invalid for liking these... but I like games with mechanical crunch and a fun factor. my favorite JRPGs tend to be ones that you can break through manipulation of systems...! it's why Final Fantasy 5 with it's bad Saturday Morning Cartoon story line is one of my favorites in that series! the Job System is waaaaaay more compelling than the characters they attach it to! I LOATHE the Bravely default protags, but that game is so fun it pushed me past my annoyance with Ringabel mentioning his intoxicating musk and how it attracts women and Edea's response of "MRGRGR...!" fully voice acted!

115
Podcast Discussion / Re: Episode 561: What Year Is It
« on: March 06, 2018, 03:56:48 PM »
We don't take retroactive suggestions from you anymore, Clex.

Correct response.

Oh well. Someday I'll get off my rear and play Kaeru. it's kinda the long-lost sister game to Link's Awakening and Tingle's Rosy Rupeeland.

116
Podcast Discussion / Re: Episode 241: The Thirsty Mage
« on: March 06, 2018, 03:55:11 PM »
I mean, I fell off of Connectivity pretty hardcore, but this pilot episode of The Thirsty Mage almost makes me wish it was it's own thing in a similar vein to Cube Fight.

117
Podcast Discussion / Re: Episode 561: What Year Is It
« on: March 05, 2018, 10:59:11 AM »
If ben is looking for games of strategy that pretty much stand up on their charm alone, then I'd like to direct him to any given game made by Nippon Ichi, but for a platform I know he owns? Disgaea 5 complete. granted, the charm is in the form of being satire anime that attemps to take the piss of what Otaku tend to want in their video games, but the different sort of flavor may appeal to you, and you'll have so much game on your hands that you'll probably be playing it for a good, long while.


My favorite Fan Translated game is Rudra no Hihou, as that game is not only pretty awesome, but the fan translation required an overhaul of the battle system, given that Language is a HUGE part of how the magic system works in that game.

of course... the original Freeware version of La Mulana was japan only and fan-translated...

Of course, there's a TON of games I would love to try that are fan translated. Nanashi no Game, the DS Square-Enix survival horror game/ Ringu inspired haunted video game game has been on my mind as of recent because the main theme of that game recently got a remix in Final Fantasy XIV (AKA Final Fanfiction as I like to call the game) There's also Keroro RPG/Tales of Sgt. Frog if we're talking about the Wolf Team Namco RPG thing. Namco X Capcom WAS on my radar until I played Project X Zone and realized I had enough banpresto SRPGs for a while.

Another one i've had on my radar for the longest time has been Kaeru no Tame ni Kane wa Naru. That's a game I actually would love to see a retroactive on as it'd give me an excuse to play a long-lost but coveted game by the guys at Nintendo R&D1.

118
Podcast Discussion / Re: Episode 558: The Quest to be Ruthlessly Topical
« on: February 21, 2018, 09:21:43 PM »
I have been using Wii Fit U as a secondary excersize almost every day for a bit over a year. Its a great bit of software.

That must be nice. I'd probably have wanted to use Wii Fit and Wii Fit U if I wasn't so physically impaired. I have a LOT of trouble exercising.

119
Podcast Discussion / Re: Episode 559: Summer of Love
« on: February 21, 2018, 09:19:38 PM »
Digging the new tunes in this episode :)

It makes me kinda wish they would have gotten someone who knows what they're doing with Famitracker to do it. it's got that cheap and tinny square wave sound to it.

120
Podcast Discussion / Re: Episode 559: Summer of Love
« on: February 19, 2018, 07:56:48 PM »
funny how Gui talks about his summer of love on a show filled with him hating games besides Night in the woods...

... a Game that I learned about because certain folks around the internet having a... shall we say, Sonic-esque obsession with Mae and Bea.

121
Podcast Discussion / Re: RetroActive 41 [B]: Bonsai Barber
« on: February 10, 2018, 08:28:47 AM »
Chi-Chi-Chi-Chia!

122
Podcast Discussion / Re: RetroActive 41 [A]: You, Me and the Cubes!
« on: February 10, 2018, 08:28:08 AM »
I said this in a stream with James, but You, Me, and the Cubes is a game that reminds me of my first experience with Tetrisphere where I rented it, had NO Clue what was going on, and thought it was so abstract that i didn't play it again. that was child me.

I think I'll try this AFTER I hear folks talk about it and WTF is going on in this game.

123
Melee at this point is an interesting beast at this point. I think the big thing is that it has an audience that's passionate enough about it to generate lots of money for it's FGC Scene, and that's why it will continue to shamble on, carrying a CRT TV in one hand and a gamecube controller with a manufacturing defect in the other. Even more funny is that Nintendo could actually nip the Melee community at the bud via sponsorship.

The only reason Street Fighter V is so prominent is because Capcom continues to make that game the gravy train, even if everyone playing the game hates it because the balance in that game is boreked in a way that basically allows you to make absurd comebacks in matches for very little effort.

124
Awww, no ARMS or Them's Fightin' Herds. :C

125
Podcast Discussion / Re: Episode 154: Think Tranquil Thoughts
« on: February 05, 2018, 05:41:55 AM »
so, earlier in the week, I was in the middle of writing a response to a segment on this podcast and I lost it. in brief, it was about how Goemon is a tenfold dead franchise on a giant pile of dead franchises. the most Goemon gets nowdays is maybe the rare Yugioh card appearance. and that Bomberman Tournament is a game from the height of my bomberman fandom. funny, I don't like traditional bomberman multiplayer as much as I liked the N64 games' take on Bomberman. strange. Oh, and **** Konami.

Sorry this isn't as verbose as the comment I had drafted before. Posting until I get my results for the rest of the podcast.

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