Author Topic: Pikmin 3 Preview  (Read 3037 times)

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Offline Kairon

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Pikmin 3 Preview
« on: June 05, 2012, 04:04:27 PM »

Four leaders on the field can throw each other around, but why is Olimar missing? And have generic fruit and gold replaced the product placement of past games?

http://www.nintendoworldreport.com/preview/30500

Nintendo's finally lifted the veil covering their return to the Pikmin franchise. The Pikmin franchise features unique gameplay where "leaders" (characters visiting the Pikmin planet in space suits so they don't breath the poisonous air, as explained in previous games) grow, corral, and command the multi-colored Pikmin creatures in their miniature world where even simple flowers and tree roots are significant terrain features. However, there's plenty of new tidbits hinted at by Nintendo's released assets on the game.



Like previous games, the Pikmin can be led to items and pick them up. Some items are tools that can be used later to solve puzzles (Nintendo showed footage of Pikmin carrying pieces of flat leaf-sized material like army ants to rebuild a bridge) and past games have let Pikmin pick up bomb rocks that can be used on enemies or obstacles. Of course, it will take multiple Pikmin to carry large and heavy treasures back to base, or to take down the large alien enemies of the Pikmin world. Pikmin 3 showed shots of the an entire Pikmin army floating down a forest stream on a Lilypad, demonstrating not only the scale of the world but a potentially new method of travel.

Nintendo claims that the intuitive controls allow for players to directly target enemy weak points or objectives to throw Pikmin at. The trailer shows how specific targets glow with a slight blue aura when targetted in order to show players exactly what they're going to throw a Pikmin at.

Unlike previous games, "real world" treasure like Duracell batteries or Soda cans weren't shown in Pikmin 3. Instead, all the giant "treasure" we've seen so far has been fruit. But the current trailer for the game revealed some gold fruit which might potentially be worth more than regular treasure. There's also what looks like chunks of actual gold rock that Pikmin can also retrieve.

At Nintendo's E3 Press Conference they also revealed that none of the four "leader" characters in the game commanding the Pikmin will be Olimar, the protagonist from the two previous games. Apparently, his absence is a "secret", opening the possibility that the story of Pikmin 3 might revolve around a rescue mission for character. The fact that Pikmin 3 will now allow four four leader characters on the field instead of just one means players can better manage their Pikmin, and a screenshot even showed one leader character throwing others up onto a ledge that was otherwise unreachable.

Nintendo also revealed a new Pikmin type, Rock Pikmin, in addition to the five original Pikmin types (Red, Yellow, Blue, Purple, White). Rock Pikmin (which do almost look like rocks with Pikmin eyes on them) were shown being thrown against hard barriers to break them down quickly, or used to crack through the hard shells of enemies.

Other new additions sighted in the trailer footage included transparent gates that might require the new Rock Pikmin to break through, a hovering spaceship pod that Pikmin return treasure to (could this mean that the Pikmin Onions that served as homebase in the previous games will not return?), what looked like ice encasing a fruit that needed to be broken down by throwing Pikmin at it, and vines that Pikmin can slide down quickly even while carrying stuff to allow them to get back faster.

Since the game will be coming for the Wii U, players can see an overhead map of the gameworld on their controller's screen that tracks the Pikmin's movement in real-time, likely a valuable feature since previous games have had up to 100 of the creatures on the field. Players are supposed to be able to quickly view different areas of the field by directly sliding their finger across the GamePad screen.

The game can also be played with just the Wii Remote and Nunchuk.

After completing a stage, Nintendo revealed that players have the option to view a replay video fo their game. They can fast-forward, rewind, or pause and review their performance and what they did right or wrong before potentially replaying the stage.

This focus on optimizing play will likely be rewarded in the game's new Mission Mode, where players are challenged to gather as much treasure in a level given a time limit.

Keep your eyes on Nintendo World Report as we continue to cover E3 and dig into the latest Nintendo news, especially when it comes to exploring the new worlds, creatures, and features of Pikmin 3.

Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Pixelated Pixies

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Re: Pikmin 3 Preview
« Reply #1 on: June 05, 2012, 04:52:08 PM »
Just a couple of thoughts.
 
 "real world" treasure like Duracell batteries or Soda cans weren't shown in Pikmin 3."
 
Maybe it's just me, but finding real world treasures was one of the best things about the original two Pikmin games. Of course, we can't yet rule out the possibility that Pikmin 3 does have branded items like bottle caps, cans and batteries. I really hope it does though. Olimar and his ship describing these items with an other-worldly eye and trying to guess as to what they could be used for was the funniest part of the original games for me.
 
Are the Rock Pikmin really necessary? Weren't the Purple Pikmin already large and heavy?
 
I really hope that what they've shown so far is just a glimpse of one of many environments. I'd really love to see Pikmin 3 go crazy. I'd like to see more inside areas like those seen in Pikmin 2. How about having Olimar's companions explore a fridge, a car boot, a science laboratory? Why not go crazy? It might also be pretty cool to see humans, perhaps as a danger that needs to avoided ala 'Finding Nemo'.
 
The unveiling of Pikmin 3 wasn't particularly exciting, but as a huge of the series I'm really looking forward to seeing more of this game. This is no slight against either series, but it says alot about Nintendo's E3 showing this year that Pikmin 3 and Paper Mario: Sticker Star were the best things shown (by which I mean, they're relatively known quantities). Had Nintendo had a Star Fox, an F-Zero, or better yet a new IP (NintendoLand doesn't count) I think many fans would have been a lot more satisfied.
 
 
« Last Edit: June 05, 2012, 04:54:57 PM by Pixelated Pixies »
Gouge away.

Offline Ian Sane

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Re: Pikmin 3 Preview
« Reply #2 on: June 05, 2012, 04:59:11 PM »
I guess we'll find out if rock Pikmin are truly necessary but you have to expect that at least ONE new type of Pikmin would be introduced.  It would be pretty lame if they didn't have that.

I'm not as interested in gathering treasure as much as breeding Pikmin.  The caves in Pikmin 2 kind of de-emphasized the breeding of Pikmin and I don't really want the series to continue in that direction.  It's a lot of fun to kill a big creature and then hall his corpse back to the Onion and having new Pikmin shoot out the top.

Offline Killer_Man_Jaro

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Re: Pikmin 3 Preview
« Reply #3 on: June 05, 2012, 05:09:39 PM »
I won't lie; if this is present at launch, I will find it hard to resist, in spite of everything I've said in other threads today. Damn your wily charms, Pikmin 3.
Tom Malina
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Offline Pixelated Pixies

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Re: Pikmin 3 Preview
« Reply #4 on: June 05, 2012, 05:16:08 PM »
@Ian Sane
 
Yeah, I wasn't a fan of Pikmin 2's caves (particularly given that they were randomly generated). I'd much have prefered that the treasures be hidden across the overworld, which was far more pleasant and interesting than the caves below.
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Offline SonofMrPeanut

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Re: Pikmin 3 Preview
« Reply #5 on: June 05, 2012, 05:21:14 PM »
I'm wondering if purple pikmin will be omitted from this game because of the rock pikmin.  Then again, the rock pikmin don't seem to posses super strength, and that could potentially make the purple pikmin useful.

Offline AV

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Re: Pikmin 3 Preview
« Reply #6 on: June 05, 2012, 05:23:28 PM »
looks gorgeous and fresh enough to be worthwhile.


I did see some flying pikmin and love actually seeing progress of walls falling apart, and bridge building just looks great

Offline Kairon

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Re: Pikmin 3 Preview
« Reply #7 on: June 05, 2012, 06:13:47 PM »
frame by frame analysis coming soon
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Kairon

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Re: Pikmin 3 Preview
« Reply #8 on: June 05, 2012, 08:31:45 PM »
Updated! Check the actual site for a full update! (The forum post does not reflect the latest version of the article)
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Bman87301

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Re: Pikmin 3 Preview
« Reply #9 on: June 05, 2012, 09:34:32 PM »
I could be mistaken as it's been awhile since I've played it... but if memory serves me right, don't those playable characters all bear striking resemblances to Olimar's family members from the various end of stage messages in Pikmin 2?

If I'm right, Olimar must not have returned, and the plot of this game revolves around his family trying to find him...

Hopefully, this game will explain once and for all what the deal behind the planet is... If the 7up bottles, Duracell batteries, etc. were meant to suggest it was Earth, then why was it also filled with bizarre alien wildlife?

Perhaps in this game there will be a dramatic end scene where Olimar looks back to a toppled Statue of Liberty and shouts: "Damn you all to hell!!"
« Last Edit: June 06, 2012, 10:20:54 AM by Bman87301 »

Offline Ryadin91

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Re: Pikmin 3 Preview
« Reply #10 on: June 07, 2012, 12:43:37 AM »
I need to pre-order ASAP and the Wii U, probably Amazon because GameStop pisses me off.
I got a dead pixel on my 3DS and it pains me...
Please someone answer my question! http://www.nintendoworldreport.com/forums/index.php?topic=37536.msg728915#msg728915

Offline Sundoulos

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Re: Pikmin 3 Preview
« Reply #11 on: June 07, 2012, 08:10:48 AM »
I can't wait to play this, especially since we've been waiting to hear news on a new Pikmin game for at least three E3s now.  Despite some of the disappointments of the conference, I'm definitely satisfied with this news. :)  I plan to buy a Wii U at launch just to play this.
"A creature revolting against a creator is revolting against the source of his own powers--including even his power to revolt...It is like the scent of a flower trying to destroy the flower." - C.S. Lewis, in a preface to Milton's Paradise Lost

Offline AV

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Re: Pikmin 3 Preview
« Reply #12 on: June 08, 2012, 08:57:17 PM »
it would be cool if you can have miis replace pikmin after you beat the game or some sort of special achievement