Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
Nintendo Gaming / Re: Official Sales Thread
« Last post by Enner on April 15, 2024, 01:46:01 PM »
Japan Numbers!

https://www.installbaseforum.com/forums/threads/media-create-sales-week-14-2024-apr-01-apr-07.2579/

TOP GAME: 01./01. [NSW] Princess Peach: Showtime! <ACT> (Nintendo) {2024.03.22} (¥5.980) - 19.612 / 124.432 <60-80%> (-28%)

Media Create Sales: Week 14, 2024 (Apr 01 - Apr 07)

01./01. [NSW] Princess Peach: Showtime! <ACT> (Nintendo) {2024.03.22} (¥5.980)
02./03. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980)
03./05. [NSW] Super Mario Bros. Wonder <ACT> (Nintendo) {2023.10.20} (¥5.980)
04./00. [NSW] Super Smash Bros. Ultimate # <FTG> (Nintendo) {2018.12.07} (¥7.200)
05./02. [PS5] Rise of the Ronin # <ADV> (Sony Interactive Entertainment) {2024.03.22} (¥8.164)

Top 5

NSW - 4
PS5 - 1

(Taiwan)
01./01. [PS5] Dragon's Dogma II <ACT> (Capcom) {2024.03.22}
02./05. [PS5] Final Fantasy VII Rebirth <RPG> (Square Enix) {2024.02.29}
03./04. [NSW] Princess Peach: Showtime! <ACT> (Nintendo) {2024.03.22}
04./03. [NSW] Super Mario Bros. Wonder <ACT> (Nintendo) {2023.10.20}
05./00. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.12.15}

Top 5

NSW - 3
PS5 - 2

(South Korea)
01./02. [NSW] Animal Crossing: New Horizons <ETC> (Nintendo) {2020.03.20}
02./01. [NSW] Princess Peach: Showtime! <ACT> (Nintendo) {2024.03.22}
03./04. [NSW] Nintendo Switch Sports <SPT> (Nintendo) {2022.04.29}
04./03. [NSW] Super Mario Bros. Wonder <ACT> (Nintendo) {2023.10.20}
05./05. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.12.15}

Top 5

NSW - 5


Famitsu Sales: Week 14, 2024 (Apr 01 - Apr 07)

01./01. [NSW] Princess Peach: Showtime! <ACT> (Nintendo) {2024.03.22} (¥5.980) - 19.612 / 124.432 <60-80%> (-28%)
02./04. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 13.055 / 5.781.663 <80-100%> (+25%)
03./02. [PS5] Rise of the Ronin # <ADV> (Sony Interactive Entertainment) {2024.03.22} (¥8.164) - 12.080 / 96.865 <80-100%> (-40%)
04./06. [NSW] Super Mario Bros. Wonder <ACT> (Nintendo) {2023.10.20} (¥5.980) - 9.898 / 1.813.645 <80-100%> (+21%)
05./08. [NSW] Minecraft # <ADV> (Microsoft Game Studios) {2018.06.21} (¥3.600) - 7.464 / 3.491.021 <80-100%> (+13%)
06./10. [NSW] Splatoon 3 <ACT> (Nintendo) {2022.09.09} (¥5.980) - 6.569 / 4.270.899 <80-100%> (+6%)
07./14. [NSW] Nintendo Switch Sports # <SPT> (Nintendo) {2022.04.29} (¥4.980) - 6.497 / 1.306.180 <80-100%> (+35%)
08./12. [NSW] Momotaro Dentetsu World: The Earth Spins with Hope! <TBL> (Konami) {2023.11.16} (¥6.300) - 6.189 / 1.029.313 <80-100%> (+17%)
09./09. [NSW] Animal Crossing: New Horizons # <ETC> (Nintendo) {2020.03.20} (¥5.980) - 6.110 / 7.735.293 <80-100%> (-5%)
10./16. [NSW] Super Smash Bros. Ultimate # <FTG> (Nintendo) {2018.12.07} (¥7.200) - 5.507 / 5.481.777 <80-100%> (+19%)
11./11. [NSW] Mario Vs. Donkey Kong <PZL> (Nintendo) {2024.02.16} (¥4.980) - 5.409 / 142.778 <80-100%> (-9%)
12./00. [NSW] Unicorn Overlord # <SLG> (Atlus) {2024.03.08} (¥7.980) - 5.336 / 67.290 <80-100%> (+1650%)
13./17. [NSW] Pokemon Scarlet / Violet # <RPG> (Pokemon Co.) {2022.11.18} (¥5.980) - 4.235 / 5.325.234 <80-100%> (-2%)
14./05. [PS5] Dragon's Dogma II <ACT> (Capcom) {2024.03.22} (¥8.990) - 4.171 / 81.935 <80-100%> (-55%)
15./13. [PS5] Final Fantasy VII Rebirth <RPG> (Square Enix) {2024.02.29} (¥8.980) - 3.819 / 314.415 <80-100%> (-21%)
16./18. [NSW] Mario Party Superstars <ETC> (Nintendo) {2021.10.29} (¥5.980) - 3.774 / 1.423.482 <80-100%> (+19%)
17./03. [NSW] Winning Post 10 2024 # <SLG> (Koei Tecmo) {2024.03.28} (¥8.800) - 3.637 / 16.482 <60-80%> (-72%)
18./19. [NSW] Clubhouse Games: 51 Worldwide Classics <ETC> (Nintendo) {2020.06.05} (¥3.980) - 3.109 / 1.268.304 <80-100%> (+10%)
19./20. [NSW] Pikmin 4 <ACT> (Nintendo) {2023.07.21} (¥5.980) - 2.547 / 1.197.429 <80-100%> (-2%)
20./24. [NSW] Ring Fit Adventure # <HOB> (Nintendo) {2019.10.18} (¥7.980) - 2.507 / 3.540.836 <80-100%> (+22%)
21./00. [NSW] It Takes Two <ADV> (Electronic Arts) {2022.12.08} (¥3.909) - 2.436 / 33.547 <80-100%>
22./21. [NSW] Puyo Puyo Tetris 2 [Special Price] <PZL> (Sega) {2022.11.17} (¥3.500) - 2.325 / 151.268 <80-100%> (-8%)
23./27. [NSW] Jinsei Game for Nintendo Switch <TBL> (Takara Tomy) {2023.10.06} (¥6.000) - 2.158 / 200.153 <80-100%> (+9%)
24./00. [NSW] Taiko no Tatsujin: Rhythm Festival <ACT> (Bandai Namco Entertainment) {2022.09.22} (¥5.980) - 2.150 / 311.713 <80-100%>
25./00. [NSW] Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! <TBL> (Konami) {2020.11.19} (¥6.300) - 2.064 / 2.988.926 <80-100%>
26./22. [NSW] Super Mario Party # <ETC> (Nintendo) {2018.10.05} (¥5.980) - 1.973 / 2.272.810 <80-100%> (-20%)
27./07. [PS5] Winning Post 10 2024 # <SLG> (Koei Tecmo) {2024.03.28} (¥9.800) - 1.909 / 8.642 <60-80%> (-72%)
28./25. [NSW] The Legend of Zelda: Tears of the Kingdom # <ADV> (Nintendo) {2023.05.12} (¥7.200) - 1.836 / 1.972.217 <80-100%> (-10%)
29./23. [NSW] Luigi's Mansion 3 <ACT> (Nintendo) {2019.10.31} (¥5.980) - 1.719 / 969.574 <80-100%> (-18%)
30./00. [NSW] The Legend of Zelda: Breath of the Wild # <ADV> (Nintendo) {2017.03.03} (¥6.980) - 1.665 / 2.285.010 <80-100%>

Top 30

NSW - 26
PS5 - 4

HARDWARE
Code: [Select]
+-------+------------+------------+------------+------------+------------+-------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |     LTD     |
+-------+------------+------------+------------+------------+------------+-------------+
| NSW # |     71.942 |     57.533 |     52.510 |    793.683 |    988.861 |  32.580.339 |
| PS5 # |     24.976 |     20.846 |     46.205 |    519.682 |    904.849 |   5.484.539 |
| XBS # |      2.113 |      1.376 |        917 |     31.126 |     37.318 |     571.233 |
| PS4 # |        107 |        679 |      1.211 |     10.110 |     22.781 |   9.501.169 |
+-------+------------+------------+------------+------------+------------+-------------+
|  ALL  |     99.138 |     80.440 |    100.907 |  1.354.763 |  1.955.268 |  73.931.278 |
+-------+------------+------------+------------+------------+------------+-------------+
|  PS5  |     20.269 |     18.272 |     39.836 |    435.101 |    766.382 |   4.733.271 |
| PS5DE |      4.707 |      2.574 |      6.369 |     84.581 |    138.467 |     751.268 |
| XBS X |      1.443 |        938 |        739 |     19.133 |     12.025 |     264.117 |
| XBS S |        670 |        438 |        178 |     11.993 |     25.293 |     307.116 |
|NSWOLED|     55.386 |     42.957 |     37.536 |    586.008 |    609.337 |   7.014.166 |
| NSW L |      9.188 |      8.302 |      5.983 |    128.819 |    166.514 |   5.802.893 |
|  NSW  |      7.368 |      6.274 |      8.991 |     78.856 |    213.010 |  19.763.280 |
|  PS4  |        107 |        679 |      1.211 |     10.110 |     22.781 |   7.925.446 |
+-------+------------+------------+------------+------------+------------+-------------+

Princess Peach holds the crown for a third week in a row as nothing new comes out.
22
Nintendo Gaming / Re: Boredom and Nintendo
« Last post by Khushrenada on April 15, 2024, 12:21:58 PM »
LOL! This thread...

As a passionate fan of Nintendo, I wish they'd announce and release some really cool sequels for series I love like Mario, Metroid and Fire Emblem ... which I'll then be justified to pirate because they are a greedy **** company that doesn't deserve my respect!



What a ride it's been!
23
TalkBack / Re: Kingdom Come: Deliverance Switch Port Tech Review
« Last post by Khushrenada on April 15, 2024, 10:54:29 AM »
Why is this stickied?
24
General Gaming / Re: 4th Annual NWR Four on Four
« Last post by M.K.Ultra on April 15, 2024, 10:50:18 AM »
…Well, I’m going to have to revise my list a little bit.

Both Signalis and Frogun have been absolutely miserable experiences, and no surprise, because both rely heavily on absolutely terrible auto-aim systems as a core part of their gameplay. I tried Frogun first, beg cause I thought somewhere in my heart that I had nostalgia for old 3D platformers. If I did, they weren’t platformers like Frogun, which crams an insane amount of collectibles in every level and expects you to pick them all up in a single go in order to earn one of its meta-emblems. Stop this. I hate it. Also, the controls are bad! Yes, the Frogun has a bad aiming mechanic and in a very time-sensitive platformer, using a static “aim yourself system” to reposition and avoid the awful auto aim is not a suitable solution. The music is incredibly grating and it makes me not want to play the game.

I remember Frogun because of the Limited Run cartridge that they sold. It did remind me of Yooka Laylee and did not look very polished, but it had a cute aesthetic. I think with platformers, both 2D and 3D, the controls are so important so it sounds like that is a deal breaker for this one in particular.

Well the month is half over, but there is still time to play some more games. I should have a post about another one very soon.
25
Nintendo Gaming / Re: Boredom and Nintendo
« Last post by broodwars on April 15, 2024, 10:05:45 AM »
All I have to say on the matter of piracy is that companies have no right to bitch about it if they aren't making the games available to legally purchase. I would give Nintendo; Sega; etc. so much money if they remastered or even just ported GameCube games like Skies of Arcadia, Eternal Darkness, the remaining Prime games, etc. to modern platforms. I have the physical edition of that Baten Kaitos Collection on my shelf. I will give them money to let me play these games. But Nintendo did not give a **** about the GameCube's library until VERY recently. So yeah, I have no sympathy for these companies when pirates do a better job preserving gaming history than they do. We are losing SO many games from that generation, some of which probably no longer have viable source code if the companies even bothered to keep them, and that's even if those companies still exist.

Now, pirating modern games that are widely available is a different story. People should not be doing that.
26
Nintendo Gaming / Re: Boredom and Nintendo
« Last post by Dinar87 on April 15, 2024, 04:55:05 AM »
I mean I agree with you that piracy can be bad for current gen games, especially indie games. I never pirate indie games. But if it was 1 million people pirating something like virtual boy wario land? There's no harm being done because nintendo isn't even selling it.
You moved the goal post, and I’m not interested in going down that rabbit hole here. If you want to have that conversation, start a new thread or use this one I created in 2022.

Quote
Even then for AAA games, there is no good evidence that 1 pirated copy = 1 lost sale. Especially because publishers rarely make demos anymore and a lot of people use piracy to demo games to see if they'll actually like them. Only steam has good refund policies afterall. It inherently relies on an assumption.
LOL, what? That’s irrelevant.

I mean for super popular stuff like Zelda, Mario and Pokemon they can survive, but pirates don't just stop at these games.  How would you feel if Metroid Prime 4 gets pirated over 1 million times?  Even if not every single one of those pirating the game would buy it, for smaller franchises, just getting a few hundred thousand more sales can be what makes the difference between companies greenliting sequels or deciding it's not worth continuing this franchise.
I agree with the rest of your post. Just wanted to highlight these bits.

While Nintendo’s methods may often seem draconian, no company can afford to set a weak precedent. It becomes that much harder to fight it the next time when bad faith actors push a little farther.

You know what, I take back what I said. Pirating modern games is good actually  8). AAA companies like scumbag nintendo who shut down fangames, never rerelease the majority of their old games, force you to pay for online multiplayer like the other consoles, constantly treat consumers like ****-they don't deserve any respect.

There has never been a single case of piracy hurting a games sales. Ever. I dare you to prove me wrong.

It's relevant. Before Steam piracy was far more rampant on PC, but in the eternal words of Lord Gaben- "piracy is not a pricing issue. It’s a service issue". Steam gave the consumer a good experience and a good service, and now they're one of the biggest gaming companies in the world and the number one store on PC.

Having a precedent of piracy being allowed would be an objectively good thing for consumers and even developers. If companies refuse to consistently put out demos, and refuse to allow access to their older games, piracy will find a way.
27
Nintendo Gaming / Re: Boredom and Nintendo
« Last post by Dinar87 on April 15, 2024, 04:27:30 AM »
Totk has already sold over 20 million copies. The switch is heavily pirated and is about to become the best selling console of all time. But sure, piracy is definitely significant  ;D

I mean for super popular stuff like Zelda, Mario and Pokemon they can survive, but pirates don't just stop at these games.  How would you feel if Metroid Prime 4 gets pirated over 1 million times?  Even if not every single one of those pirating the game would buy it, for smaller franchises, just getting a few hundred thousand more sales can be what makes the difference between companies greenliting sequels or deciding it's not worth continuing this franchise.

Companies like Nintendo kind of have to do all they can to fight piracy to protect all kind of games on their systems.  If it was something that became easy to do that wasn't being fought against I can guarantee you Switch software sales would be taking a much bigger hit.

That's why I always laugh when some gamers act like Nintendo is the worst company in the world for going after companies like Yuzu.  I mean, Yuzu was literally encouraging people to pirate Switch games and was even making money off of said piracy.  It's like seriously, if Nintendo didn't do anything it would just be encouraging others to do the same thing and before you know it, piracy is a much bigger issue that's easier for the average person to do as well.

If metroid prime 4 got pirated 1 million times, it would be great as said pirates would inevitably spread positive word of mouth, making the actual game sales higher than they would have been.

Your theory about ease of pirating being a potential threat is flawed as indie games almost always can be easily pirated, especially if they're on gog with no drm. But indie games haven't been negatively effected by piracy.

By fighting piracy you're also killing game preservation as the license holders prefer to manipulate the market with artificial scarcity (disney vault stuff) instead of individually selling all their legacy titles for a reasonable price (not $60), no subscription, no drm. Nintendo's virtual console used to be similar to this, but now it's a subscription so "you will own nothing and you will be happy"
28
Nintendo Gaming / Re: Nintendo Year in Review 2023
« Last post by boredanguish on April 15, 2024, 03:21:26 AM »
I also played Tears of the Kingdom and Mega Man Battle. But personally, I don't rate these games as highly as the Pokemon or Sonic games.
29
General Gaming / Re: 4th Annual NWR Four on Four
« Last post by Evan_B on April 14, 2024, 06:48:05 PM »
…Well, I’m going to have to revise my list a little bit.

Both Signalis and Frogun have been absolutely miserable experiences, and no surprise, because both rely heavily on absolutely terrible auto-aim systems as a core part of their gameplay. I tried Frogun first, beg cause I thought somewhere in my heart that I had nostalgia for old 3D platformers. If I did, they weren’t platformers like Frogun, which crams an insane amount of collectibles in every level and expects you to pick them all up in a single go in order to earn one of its meta-emblems. Stop this. I hate it. Also, the controls are bad! Yes, the Frogun has a bad aiming mechanic and in a very time-sensitive platformer, using a static “aim yourself system” to reposition and avoid the awful auto aim is not a suitable solution. The music is incredibly grating and it makes me not want to play the game.

Then, there’s Signalis. Visually, this game is stunning, and I can’t fault it for its atmosphere… until it becomes a rip off of Silent Hill in the later hours of the first playthrough. Actually, I really don’t have a lot of sympathy for the game’s mixture of cosmic horror and sci-fi elements in general, which become a bit ham-fisted and trope-y. I am not scared by Signalis. It doesn’t fill me with dread from a narrative standpoint, only a gameplay one, because holy ****, this game’s inventory management system is a hot mess. The amount of times I’ve had to backtrack for no reason other than “I don’t have enough space for the amount of resources and puzzle keys this game has thrown at me” is obscene. I mean. There’s a puzzle that requires six keys. SIX. I would have honestly respected the game a bit more if it had the balls to make me put all of them in at the same time, but no, it’s just a slow back and forth to get them all into the right slots. Also, Signalis has a number of really decent puzzles, but it also has a tendency to do the “here’s one key that leads to another room with another key” thing. And lastly, the enemy design, which makes sense to make uniform because you’re dealing with mass-produced robots, is also very inscrutable because of the low-res graphics, which makes the very unappealing decision to have certain enemies require getting burned to really bite it (which requires another resource that takes up another slot in your inventory) very annoying and disrespectful. Oh, and apparently I’m playing the improved version? With better inventory management?!

I can’t fault Signalis for its visuals, but I sure as hell think its world-building is bland, getting away with its obscurity because… well, we as a society tend to conflate ambiguity with depth or nuance. Anyway, I also really appreciate its scope and ambition, but Anno:Mutationem is a game with just as much visual style and inscrutable narrative, and it’s ultimately more fun to play.

…So now I’m trying Bleak Sword DX. We’ll see how that goes.
30
General Gaming / Re: 4th Annual NWR Four on Four
« Last post by M.K.Ultra on April 12, 2024, 02:26:48 PM »
I managed to beat Fire Emblem Engage on Switch this week. Total play time was about 58 hours and I managed to get 294 achievements. If anyone knows the total number of achievements available in the game let me know. I played all the paralogues and main chapters. I did not try out the skirmishes or online battles in the Somniel yet.

This was my third Fire Emblem game. Three Houses was my first and I really enjoyed it so I picked up and played  Birthright. Three Houses' professor simulator components were fun and the in-between battle activities here certainly don't compare, but the battles themselves seemed more true to form with the various weakness triangle systems.

I thought the characters here were just as strong as Three Houses and think the Four Hounds were especially interesting. You can see from the bottom picture that Ivy was my favorite so I ended up pairing up with her.

I played on normal difficulty, but in classic mode (permadeath on). The way new characters are added to the team really supports this and I ended up not using quite a few from the initial roster later on so I was probably over careful with not letting them die. Even when they do die, they still appear in cut scenes, but the end credits acknowledges their deaths.

There is certainly not as much replay value as Three Houses, but I will likely replay on the harder difficulty and maybe try out the online battles in the future. Looking forward to the next Fire Emblem game.

Pages: 1 2 [3] 4 5 ... 10