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Four on four

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pokepal148:
Fine. I'll throw my hat in the ring.

1. Monster Hunter Rise (Switch)
2. Sonic Adventure (PC)
3. Freedom Wars (Vita)
4. The Legend of Zelda: Spirit Tracks (DS)

The only problem is that Monster Hunter is stupidly addictive, to the point where I'm still listing it even though I have already cleared the village quests and completed the last Hub urgent that's currently available.

I might have a problem.

Khushrenada:
Well, wrapped up Picross e5. Clubhouse Games is progressing along. 27 games played and 20 of those Mastered so coming up to the halfway point on that.

Meanwhile, XCX remains untouched for probably over 3 weeks now. Getting flight and reaching some of those out-of-reach places to discover they just have higher level enemies seems to have killed my momentum in the game. Should get back into it at some point as I could probably just get on through the rest of the story at this point but fatigue with the game seems to have set in. I also dislike how I can no longer jump in a skell. I don't always wanting be switching into flight and then trying to land right after.

For whatever reason, I decided to go back to my Streetpass games and refresh myself with those. I needed just three tickets over three games. There was one fish I still need to catch in the fishing game, I need to battle 20 Monarchs from afar in Warrior's Way and I need to beat Arcade mode in Mii Force. The Warrior Way is frustrating. So close but so far because streetpass tags have been so rare over the past 3 - 4 years and when I have encountered some, there's just not many monarchs in the bunch. Might work away at Mii Force. Played the Arcade mode after not touching that for a few years and got to 2-3 which seems to be my new record for that mode. I've got all these play coins I haven't done anything with for years so maybe I'll see if I can't finally conquer that game.

Then I decided to go back to Animal Crossing: New Leaf after not playing for 6 plus years. The AC Amiibo cards ended my time playing that game as I had plans to use them to get villagers I wanted and lock them into my town to finish the landscaping and town planning I'd been doing. Then the Welcome Amiibo release happened and I've had everything but 1 character which I wanted so that I could get all that furniture added to the catalog (and there was the Sanrio Cards which just got released here). With the Welcome Amiibo update and time away, jumping back into the game gave it more of a feeling of progress and changes that would happen in any town. Some people moved away and there was a new person moving in. A camping area had been constructed and Meow tickets are the new fad. I checked around to see some old familiar faces and remind myself of what I was doing and where I'd left off on things. That experience of going back to a place you spent a lot of time at for awhile and seeing the mix of old and new since you've been gone.

Then it was Sunday and I decided to get back on the Stalk Market train. Woo-woo!! Maybe I'll end up spending more time on this old game again after all.

M.K.Ultra:
I just saw the credits roll on Learn Japanese to Survive Kanji Combat on PC. It took abut 20 hours to complete. I certainly increased my recognition of the basic kanji but like all of these world language games it requires a lot of effort on the part of the learner beyond what is required to complete the game. Still, if you are learning Japanese and like turn based RPGs then the low price on steam seems worth it to me.

I also started Metal Gear Solid: The Definitive Experience recently. This is my first exposure to MGS, other than playing with Snake on Smash Bros. Ultimate. Apparently there was a prologue called Ground Zeroes that released before the main game Phantom Pain. It plays like an extended demo (2-3 hours) and was a little too fast of a learning curve for me to fully appreciate it, but it set up the story quite nicely. So if you consider Metal Gear Solid V: Ground Zeroes a game in and of itself, and consider PS4 a different console from PSVR then I am up to 3 on 3.

Order.RSS:
Congrats on learning useful language skills!
Meanwhile I've been learning uh... survival skills... in Don't Starve (Giant Edition).



Gotta be honest, this game ain't for me, but it is neat. It procedurally generates a world for you, and the goal is to, well, Not Starve. You're managing things like constantly increasing hunger, slowly depleting sanity, crafting systems, health, resource gathering, etc.
During the daytime things are mostly fine. You run around picking berries, chopping trees, trapping rabbits and such. When nighttime hits monsters come out (think Pikmin or Minecraft), so you'll want to build a campfire to fend them off. Of course as seasons begin changing nighttime gets longer and daytime more limited, and you'll have likely strip-mined your surroundings for easy pickings already, necessitating trips through the dark anyway.

My issue with the game is it's very obviously dense with systems, and encourages players to trawl through wikis and cooperate to figure them out. But if you don't want to put in that work, it's easy to get stuck in a loop. I can pretty reliably set up camp near 10 rabbit holes and a forest, continuously capture rabbits every day, chop down & replant trees and use those materials for new traps & campfires... and just rinse-repeat?

Meanwhile going out of my way to explore mostly results in finding spiders and monsters, less hospitable environments and some more mysterious things I can't really use yet. I'm sure it's the wrong approach to just sit around and slowly build a home base with farms and berry bushes, waiting for new wolf attacks, since that runs counter to the central goal of escaping the wilderness... But it sure is easier than relocating every 2nd day. Feels like the systems inadvertently reward a sub-optimal play style, if that makes sense.

M.K.Ultra:

--- Quote from: Discord.RSS on April 14, 2021, 10:41:17 AM ---Congrats on learning useful language skills!
Meanwhile I've been learning uh... survival skills... in Don't Starve (Giant Edition).

--- End quote ---

Does the game have an end or is it an endless survivor?

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