I was getting annoyed by the lack of any in game maps, so after a bit of searching I found a fantastic little guide which gives loads of information on items and also includes maps for each area. Very useful if you can't work where the hell you are.
http://www.vnotesonline.com/ys-book-i-ii (http://www.vnotesonline.com/ys-book-i-ii)
Faxanadu is a great game too, Pixelated Pixies. I compare Faxanadu to Dark Souls because of how grim and unrelenting it is. The music is amazing, which always helps.
Since neither of you mentioned it yet: Faxanadu is made by the same developer (Falcom) as the Ys series. The similarities are no coincidence! But Faxanadu is much closer to Ys III than Book I&II.
The whole offset thing... I'm kind of bumping into enemies head on without receiving damage, as far as I can tell. Not that I could come at the enemies at an angle, the game seems to be going at double speed for some reason, it's super fast.
This version of the game is probably the fastest, so the developers seem to have compromised by letting you run head-on into enemies that are a bit below your level without suffering damage (just don't stop moving, or they'll hurt you). Just don't try that with enemies you're encountering for the first time: you may have noticed by now, especially with the bosses, that you can die very quickly in this game.
I just canNOT get past this damn vampire bat boss. I can't. I cannot damage him withouth him damaging me, and he's got way more health. And grinding yields 1 xp per kill, and I need 200+ kills to level up. This is horrible.
While the boss fights are a little more involved than regular fights, the issue I have with them is that the additional complexity generally isn't that well done. Most of the time it boils down to running away while the boss is invincible, then briefly charging in during the limited vulnerability periods.
While the boss fights are a little more involved than regular fights, the issue I have with them is that the additional complexity generally isn't that well done. Most of the time it boils down to running away while the boss is invincible, then briefly charging in during the limited vulnerability periods.
Well yeah, but what else do you do when your primary means of damage is to throw yourself at the enemy, always risking damage to yourself every time? With combat like this, every fight will boil down to dodging the thing that can hurt you until you have the chance to hurt it. Which to me sounds like almost every boss fight in almost every video game ever, so what's the real problem?
The problem is that, as you say, it doesn't make for fun bosses. Although I'm inclined to think that, with a bit of creativity, they could have improved on those. They could have made the enemies' patterns more complex, or involved environmental factors, or made the objective to dodge the bosses' attacks while attempting to reach certain checkpoints scattered throughout a large room, or something more involved than a single boss in a single-screen empty room.
If the boss battles had more indicators or feedback to the player I think that would go some way towards resolving the problems that people are having with them. Jokes are often made about the fact that boss battles in video games often have glowing sections on their bodies, or giant eyes, or an exposed underbelly etc. The use of those types of indicators are perhaps a little trite, but at least they feedback information to the player. When games fail to provide that information they can become really frustrating for some people.
It's definitely a interesting game. I'm constantly conflicted while playing it, lol.
I don't share many of the other complaints about the game, not even the lack of a map (not that I'd turn my nose up at one, but aside from the caves at the start of II I don't find the areas large or complex enough to get lost for long
I do love this game's soundtrack
My natural way of handling this is to say, "Ok, there's one door, but the path keeps going. Let's see how far this goes and then come back to this door later."
If you reach a seeming dead end, experiment with every single item or piece of equipment that you have even if it does not make sense. Game designers are far from infallible.
3 - If you are in a position to complete a sidequest, collect an item, or defeat a boss then do so before moving on and exploring other areas. Being in a position to do something is usually the game's way of telling you to do it.
This boss battle is actually quite simple to get through. ... It is a quick and easy battle, but the blades will cause a lot of damage, so be careful not to get hit by them!
Does the Power Ring change how much damage you deal vs the vampire? I tried it and it didn't seem to make a difference. I still beat it in the end but the difficulty curve there is kind of obnoxious. Gets better in the tower I guess.I think the effect of the rings don't matter on boss fights. They only matter against the trash enemies.
In the Steam version I could press the L button (on a Gamepad) to toggle an overlay that included my stats, enemy stats known to the bestiary, and the current area (including floor if in a dungeon).
- Given that the game's primary goal is to explore floors and levels of dungeons, the omission of any on screen indicator for which floor you're on is kind of weird. I found myself saving alot simply to see which floor I was on.
I don't understand the point of that, unless it is the DS version since it has 24 levels instead of 10 (or maybe my version's the weird one).
- Grinding the hell out of the guys who break through the wall Kool-Aid man style on floor 20 of Darm Tower was really useful.
And I don't get your issue with the F8 boss if you haven't beaten it yet, are you under level 10 or missing some silver equipment? It took me maybe 3 tries when I did it and it was 100% my fault for standing right in the blades.I don't recall exactly what level that I'm at. I have 103 hit points if that helps.
Are you playing the DS version? Normally HP rises in increments of 20, so a max HP of 103 would be impossible. And I was level 10 (max level) even before I beat the vampire boss so I had 255 HP. If regular enemies are tough to beat maybe you are underleveled. I found it really easy to level up even though it required a small amount of grinding.And I don't get your issue with the F8 boss if you haven't beaten it yet, are you under level 10 or missing some silver equipment? It took me maybe 3 tries when I did it and it was 100% my fault for standing right in the blades.I don't recall exactly what level that I'm at. I have 103 hit points if that helps.
I have the Silver Sword and Shield (but not the armor. I had it at one point, but wasn't able to recover it yet after losing it the first time I hit L6).
Seems that I have to hit it 35-50 times to kill it (my estimation of 5% per hit was quite high) and I die in 3 hits. So if I'm doing something wrong, I don't see it.
I'm playing the Wii VC version of the game, which seems to level up similar to how the DS version levels up in Book II based on the gamefaq guide that I was reading.Are you playing the DS version? Normally HP rises in increments of 20, so a max HP of 103 would be impossible. And I was level 10 (max level) even before I beat the vampire boss so I had 255 HP. If regular enemies are tough to beat maybe you are underleveled. I found it really easy to level up even though it required a small amount of grinding.And I don't get your issue with the F8 boss if you haven't beaten it yet, are you under level 10 or missing some silver equipment? It took me maybe 3 tries when I did it and it was 100% my fault for standing right in the blades.I don't recall exactly what level that I'm at. I have 103 hit points if that helps.
I have the Silver Sword and Shield (but not the armor. I had it at one point, but wasn't able to recover it yet after losing it the first time I hit L6).
Seems that I have to hit it 35-50 times to kill it (my estimation of 5% per hit was quite high) and I die in 3 hits. So if I'm doing something wrong, I don't see it.
OK, if that's the Turbografx-CD version I don't really know about it, I didn't realise it was so different from Ys Eternal/Complete/Chronicles. But you most likely need to level up more. When I played, some enemies would utterly destroy me until I gained one or two levels, and then I would own them.Yeah. This is the Turbo CD version. This weekend, I'll grind a few more levels to see if that helps. I think I'm within 100 XP of the next level, so shouldn't take too long. It's only 300-400 XP between levels at this point.
- Given that the game's primary goal is to explore floors and levels of dungeons, the omission of any on screen indicator for which floor you're on is kind of weird. I found myself saving alot simply to see which floor I was on.
In the Steam version I could press the L button (on a Gamepad) to toggle an overlay that included my stats, enemy stats known to the bestiary, and the current area (including floor if in a dungeon).
I don't understand the point of that, unless it is the DS version since it has 24 levels instead of 10 (or maybe my version's the weird one).
- Grinding the hell out of the guys who break through the wall Kool-Aid man style on floor 20 of Darm Tower was really useful.
I assume enemies give less XP in general since for me it cost thousands to get levels towards the cap. But apparently the cap on the Turbo is really high (if there even is one) so if you really want to you could grind to the point of one-shotting bosses.Most enemies early on give 2 or 3 XP per kill, then scale down as you level up to 1 XP per kill. I've not noticed what kind of XP that I'm getting from enemies in the tower.
What do you mean you don't understand the point of it? If you think you might be underlevelled going into the last couple of floors then you can easily grind some levels. The great part about that particular room is that those enemies respawn so easily. If you move even slightly to the right and then back to the left all three guys will reappear and they'll even line up for you to rush through them all in one go.I posted that before I realised that the Turbo version had a different leveling system since on the PC version I reached the level cap before the end of the mine. Because of that the enemies you are talking about were really hard to beat since I couldn't get any stronger, and there wasn't much of a point in beating them except to get more information on them for the bestiary.
Given that the game's primary goal is to explore floors and levels of dungeons, the omission of any on screen indicator for which floor you're on is kind of weird. I found myself saving alot simply to see which floor I was on.
The use for the Misty Ice Drops? :confused;It seemed very obvious to me. I reached the cave where the ice needs to be used, saw a weird mist but couldn't do anything about it. Then I left, got the item, read the description, and it was the only place where it seemed like something might happen. I didn't actually expect it to create a bridge but I figured I would have to use that item somewhere, and it worked. Maybe the visual indicator in the PC version is clearer.
I never would have tried that had I not referred to a guide. Some times games expect me to make these leaps of logic that I'm just not capable of making.
It can freeze air into ice? Surely it's the water in the air that's frozen into ice? And if it can freeze the water in the air into ice, thus creating a solid platform to walk on, then why can't it freeze the trickling waterfall into ice so that I can just walk up it? Also, if it can freeze air into Ice, then how come it only works in that once specific spot? Why can't I make platforms between all other gaps also? How was I to know that I had to use it in that specific spot?
See what I mean? My mind just doesn't seem to speak 'game developer'.
There's a village connected to a field connected to ruins and a mine, that's like the first game, pretty normal. Then that mine is connected to a snow land so somehow the climate shifted from temperate to polar in a few meters. Even WORSE, right past that snow land is a fire cave. There is almost no transition between them. Then after that is another grassy village.
I'd forgotten how each magic wand functions very differently -- it's not just a slight attack variation. In case anyone is wondering the purpose of the Light Magic, note that it slowly drains your MP while equipped (no need to press X). Another clue: it alleviates a complaint you probably had about the caves in both Books I&II up to that point.I don't understand why they didn't make light and alter toggle with a press of the button, it just forces people to switch as soon as they stop using it instead of when they actually need another magic.
At the boss at the Mine Depth 3. Anyone have any suggestions? The FAQ I looked up said attack his head, but I can't lay a dent on him. I have the original sword, this may be my problem.
Also, I got the dako tree thing that allows me to talk to trees. I know this should let me get the silver sword, which might answer my first problem. But where is the 2nd tree that is not right near the entrance to the mines?
There's a village connected to a field connected to ruins and a mine, that's like the first game, pretty normal. Then that mine is connected to a snow land so somehow the climate shifted from temperate to polar in a few meters. Even WORSE, right past that snow land is a fire cave. There is almost no transition between them. Then after that is another grassy village.
You go from a village at the foot of the floating island, through some mines, exit at the higher elevations (hence the snow), enter into an active volcano, and come out at the other end of the floating island, which is also at a lower elevation than the snowy islands. It makes perfect (video game) sense!
Charging??? Homing effect???
Charging??? Homing effect???
Fireball???