Author Topic: Episode 464: Viewtiful Jokes  (Read 2669 times)

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Offline NWR_Lindy

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Episode 464: Viewtiful Jokes
« on: February 21, 2016, 12:10:53 PM »

More fun than a sack full of Soul Nuts.

http://www.nintendoworldreport.com/rfn/41961/episode-464-viewtiful-jokes

The time has finally come for the big screen debut of the RetroActive for Viewtiful Joe, but first we kick the show off with an opening act of New Business. Greg starts with impressions for the demo of Bravely Second: End Layer. The sequel to the uneven Bravely Default, it's still too early to see if this game dispenses with what dragged its predecessor down, but early thoughts are positive. Jon fulfills his vow to go all PS4, all the time, with early thoughts on open-world darling, The Witcher III: Wild Hunt. Is it possible that he finds it less than...beWITCHing? James has a Mega Man two-pack, with thoughts on mercilessly difficult Mega Man Zero 2 (again) and the Mega Man X-inspired rogue-like 20XX. As the 20XX press release points out, at least one Mega Man clone actually managed to make it to market. Guillaume concludes New Business with thoughts on Life is Strange, a Telltale-inspired game that outstrips its inspiration, from the makers of an adventure game nobody can Remember. He finishes up with thoughts on Virtual Console import Kuru Kuru Kururin, a game where you play a bird in a helicopter, viewed from above. And why not?

After a break, it's our RetroActive for GameCube classic Viewtiful Joe. Discussion starts with the Capcom Five (the infamous quintet of "GameCube exclusives" that weren't), and their place in Nintendo history. After an historical primer, we kick off discussion of Viewtiful Joe itself. Difficulty, gameplay, art, story, and design are all topics of discussion. Lastly, we discuss the game's legacy, and Joe's place in history.

Thanks to everyone who played along with us! We'll be announcing plans for our next RetroActive soon, so please stay tuned!

However, we'll be dipping back into the listener mail next week, so go ahead and drop your questions or comments into our mailbag.

Jon Lindemann
Contributing Editor, Nintendo World Report

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Offline daverhodus

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Re: Episode 464: Viewtiful Jokes
« Reply #1 on: February 21, 2016, 09:20:09 PM »
I thought MS bankrolled Steel Battalion?


The position Capcom is in right now is pretty similar to the early 2000s. They recently needed Sony's help to make Street Fighter V.

Offline TOPHATANT123

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Re: Episode 464: Viewtiful Jokes
« Reply #2 on: February 21, 2016, 11:32:04 PM »
In terms of Capcom making him into a mascot it turns out there was a Saturday morning Viewtiful Joe anime that ran in Japan, the US and the UK for 51 episodes. How they stretched the plot into that many episodes I don't know, but if Kirby:Right Back At Ya can do it so can Joe. It looks like it was taken down off crunchyroll in May 2015, so there was a point in time which Viewtiful Joe was technically on Wii U.

https://youtu.be/J6jLNA6bwE8

Offline ejamer

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Re: Episode 464: Viewtiful Jokes
« Reply #3 on: February 22, 2016, 08:44:14 AM »
@TOPHATANT123


Fantastic trivia. Thanks for sharing - totally checking this out.
Can't imagine how it will be though. Trying to go from frenetic, non-stop action to an anime series seems like a pretty big shift in tone.

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Offline Kobeskillz

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Re: Episode 464: Viewtiful Jokes
« Reply #4 on: February 22, 2016, 05:22:53 PM »
Great show. I'm listening right now.


The Gamecube didn't look under powered on paper. On paper it had better specs than the PS2 and Rogue Squadron washed away any doubters right from it's announcement. Also Beautiful Joe looks worse on the PS2 just how RE4 did.


Gamecube looked under powered just in general with it's appearance and purple color and toy like appearance of the controller. Perception is a bitch and it wasn't able to shake it.


I still know people who swear the PS2 was the most powerful system because it could "launch rockets" and play DVDs. lol.

Offline ClexYoshi

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Re: Episode 464: Viewtiful Jokes
« Reply #5 on: February 23, 2016, 11:22:24 PM »
I'm pretty sure James makes it a point to screw up that woman's name just to troll myself and Dr. Metts.

if you believe in one Matt Casamassina, Dead Phoenix was NOT a reboot of the NES game Legendary Wings, but rather Capcom making a base 3D angel flight game to sell the rights and code to Factor 5 to make a new Kid Icarus game.