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Messages - gojira

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201
Podcast Discussion / Re: RetroActive #6 Poll - NES
« on: May 06, 2009, 04:42:47 PM »
I'm horribly disappointed Zelda II was chosen over the original.

In features of this type in other podcasts, it's been noted that there's really not a whole lot to discuss when picking a universally loved game like Zelda I.  You go around the room saying "Yep, this part was awesome" and that's that  With Zelda II, there's a much richer discussion to be had.

That doesn't change the fact that those of us playing at home would have to suffer through Zelda II!

Zelda II > Zelda I

202
Podcast Discussion / Re: RetroActive #6 Poll - NES
« on: May 06, 2009, 12:17:44 PM »
Aw, no Kirby's Adventure. Looks like that game will continue to go under-appreciated...

Wrecking Crew: This game is garbage, I can't believe somebody nominated it.

I got Kirby's Adventure on VC since I never really played a Kirby game before.  I thought it was really good, surprisingly difficult at times, but the levels weren't terribly interesting. 

I nominated Wrecking Crew because it's one of the few NES games on VC that aren't the big name titles everyone knows and loves.  Plus I checked a few sites and it got fairly good reviews.  I don't expect it to win the poll, but it seems like an interesting game I'm sure not to many people have played.

203
Podcast Discussion / Re: RetroActive #6 Poll - NES
« on: May 06, 2009, 12:14:31 AM »
Wrecking Crew was my nomination so I guess I should lobby for that.  It's a puzzle platformer game that got lost in all the other games that featured Mario.  It seems to be somewhat similar to a game like Toki Tori.

204
Podcast Discussion / Re: RFN RetroActive Game Nominations
« on: May 04, 2009, 11:35:30 PM »
I'll nominate Wrecking Crew for NES.  It looks like a very interesting puzzle/platformer where you play as Mario.

205
Podcast Discussion / Re: Radio Free Nintendo: Episode 142
« on: April 22, 2009, 09:02:39 PM »
I played a bit of the first Metroid, but never really got into it. 

I got Metroid II by saving up Kool-Aid points.  Not really expecting much, I totally fell in love with the game.

At the time Super Metroid came out I also frequented a local video game rental store and they had a Japanese import copy that I saw being played.  So I knew Super Metroid was coming.  But the commercial was pretty lame. 

I first played the game renting it with a friend.  We got stuck/lost a couple of times and when we finally finished the game we had logged in 16 hours.  16 hours?!?  The game can be beaten in under 2 hours so thinking back on that is funny.  Now I've beaten the game so many times I don't remember.  I used to be able to beat the game in under 2 hours with 100% items no problem.  I truly love every aspect of the game, which is why it's my favorite of all time.

I think I could talk about Super Metroid for two hours myself.  The graphics and the music which bred the atmosphere.  The opening and ending sequences blew me away.  The bosses and minibosses were so much fun.  Using the grappling hook and space jump/screw attack was so much fun.  I can't speak my love enough for the game.  I even own the Japanese soundtrack. 

206
Nintendo Gaming / Re: Excitebots:Trick Racing!
« on: April 22, 2009, 07:38:36 PM »
For those curious, the reason you can no longer use left or right to turbo is because those buttons are used for a different purpose in the Poker races.  I always used left on the dpad in ExciteTruck, so it took a few tries to get used to using up.

I loved ExciteTruck and got all medals in the main racing game.  I didn't get 100% in the challenges though.  So far in Excitebots, I've played through a couple of cups, one random online race and a few races against a friend online.  And I have to say I'm loving the game. 

207
The armor only upgrades your weapons.  The shield allows you an extra hit from a projectile, but not an enemy or an environmental hazard.

208
Quite frankly, I've never found this game all that fun.  But I do own it so I decided to give the game another go for RetroActive.

And I'm just going to say, eff this game.  I'm glad there are people who enjoy this game, but it is really not for me. 

And eff the armor upgrades.  You think they'll let you get hit an extra time or something, but nope.  I had a gold suit and a shield and I lost it all in one hit. 

I have some of the same problems with the old Castlevania games, but something about the design make them more enjoyable. 

209
Podcast Discussion / Re: Radio Free Nintendo: Episode 141
« on: April 16, 2009, 10:44:37 PM »
I played the heck out of my Virtual Boy.  I think I got it for $15 when a local store was trying to get the things off of their shelves.  The employees even warned me that the system was dead.  But I knew what I was buying.  Now I have a decent number of games.  I played Wario, Red Alarm, Tennis, Galactic Pinball and 3d Tetris to death.  I also picked up the AC adapter so I could lose the huge battery pack.

210
Podcast Discussion / Re: RetroActive Poll #5 - Remix Edition!!!
« on: April 05, 2009, 03:01:33 PM »
I voted Wave Race 64 because I kinda want to rebuy the game on the VC for the higher resolution.  And this would be a good excuse.

211
Nintendo Gaming / Re: Madworld
« on: March 23, 2009, 08:01:46 PM »
I've only played God Hand for a bit and I didn't care for it.  I can say the controls are much better in Mad World.

212
Nintendo Gaming / Re: Madworld
« on: March 18, 2009, 12:11:39 AM »
What replayability, though?  You can go back to previous stages to try to beat your best score, I suppose you can experiment a bit more with different combinations of kills, and there's a sadistically-difficult Hard Mode.  Oh, and 2 bonus weapons to toy with.  Whatever.  It's not like there's additional story content or bonus endings or whanot.

I guess it just comes down to how much you enjoy a game.  Even if there isn't anything new another time through, a game can still be fun to play again. 

And to those who say the standard difficulty level is too easy, I must suck.  Because I had to retry the "Frank" level 3 or 4 times before beating it.

213
Nintendo Gaming / Re: Madworld
« on: March 17, 2009, 06:15:27 PM »
If you rent this game instead of buying it, you are EVIL and part of the problem. You will make Kairon cry as well.

Meh.  I already bought VJ 1 and 2.  They'll be fine.  I'm not paying 50 bones for 5 hours.  Thats 10 bux an hour.

I totally don't agree with that sentiment.  You can beat many fantastic games in 5 hours and they're all worth at least $50 because of replayability.  And I can already tell I'll be replaying MadWorld quite a few times. 

214
Nintendo Gaming / Re: Madworld
« on: March 16, 2009, 11:16:34 PM »
Made it to the 3rd world (great opening commentary for that first Castle level, by the way) and...I can't believe it took me this long to realize Jack uses Tank Controls.   

That lack of a highlight or indicator on or above objects you can interact with has slowly shifted from an unfortunate oversight to a major annoyance, especially now that enemies are a lot more plentiful and harder to kill off. 

We must have very different definitions of what "tank controls" are.  A tank moves forward and backward easy enough, but it slowly turns (think RE4).  You press a direction with the analog stick and Jack goes that way, no slow turning involved (think any 3d mario).  The problem is that the camera doesn't follow you unless you manually tell it to do so.

The highlight indicator would help, but I wonder if it was more of an aesthetic choice.  Outside of blood being red and sounds words (onomatopoeia) being yellow, MadWorld is black and white.  I guess they didn't want colors strewn throughout the levels.  I file that as being a sacrifice.  Gameplay somewhat suffers for visuals.

Well, often throughout the game it seemed like whenever I wanted to turn around and nail a guy right behind me (usually while I was carrying a sign or whatnot to use on him), Jack would back up and turn like a Tank instead of actually turning around.  But it looks like most of that was just the camera influencing my recollections, because he does turn around on a dime when you want him to .

Oh yeah, I meant to mention that.  Jack does move tank style when holding something big like a barrel.  I think he still moves regular with lighter stuff like weapons and sign posts.

215
Nintendo Gaming / Re: Madworld
« on: March 16, 2009, 09:48:19 PM »
Made it to the 3rd world (great opening commentary for that first Castle level, by the way) and...I can't believe it took me this long to realize Jack uses Tank Controls.   

That lack of a highlight or indicator on or above objects you can interact with has slowly shifted from an unfortunate oversight to a major annoyance, especially now that enemies are a lot more plentiful and harder to kill off. 

We must have very different definitions of what "tank controls" are.  A tank moves forward and backward easy enough, but it slowly turns (think RE4).  You press a direction with the analog stick and Jack goes that way, no slow turning involved (think any 3d mario).  The problem is that the camera doesn't follow you unless you manually tell it to do so.

The highlight indicator would help, but I wonder if it was more of an aesthetic choice.  Outside of blood being red and sounds words (onomatopoeia) being yellow, MadWorld is black and white.  I guess they didn't want colors strewn throughout the levels.  I file that as being a sacrifice.  Gameplay somewhat suffers for visuals.

216
Nintendo Gaming / Re: Madworld
« on: March 13, 2009, 11:34:17 PM »
The camera is okay, but really does nothing if someone is behind you. There is no quick turn around button (like in some RE games), so it could get a little hairy if you get surrounded.

There kinda is.  You can turn around no problem, but the camera won't follow you.  So after you turn, tap the C button and the camera will realign itself behind Jack.

Oh and played through Asian Town today.  I didn't want it to stop.

217
Nintendo Gaming / Re: Madworld
« on: March 12, 2009, 11:46:41 PM »
MadWorld feels a little more tense than No More Heroes, at least at the beginning.  I think it's because you're scored on all of your kills, so you feel pressure to be crazy at all times.  It's far too early for me to do much more of a comparison though.


218
Nintendo Gaming / Re: Wii remote - grip or no grip?
« on: March 08, 2009, 06:37:32 PM »
I use the grip because it's much more comfortable.  I have no worries of throwing it or anything, I just use it because it feels better.  I don't, however, use the wrist straps.  If a bunch of kids were playing my Wii, that would be another story.

As far as the Perfect Shot goes, I really like it.  I really think it's only useful in games where you can turn your cursor off.  But it makes those games so much more fun.

219
Nintendo Gaming / Re: The House of the Dead: Overkill
« on: March 08, 2009, 05:40:46 PM »
I got this game and a Nyko Perfect Shot.  I'm having a lot of fun. 

220
The bathtub scene really got me.  It was especially effective because I missed it the first time through.  I totally wasn't expecting it when it happened.

221
The sound really is a fantastic part of the game.  There's a character who has the same name as me (Michael).  And in his level you can hear it whispered in the background.  That is creepy as hell.

222
Then:  I bought Eternal Darkness on day 1 because I had eagerly anticipated a mature game coming to the Gamecube for some time.  And for me it really didn't disappoint.  I played through the game all three times back to back to back.  From what I remember it definitely had some artificial time padding issues at the end, but it's the only game I've ever played through multiple times in a row like that.

Now:  I've just played through the first couple of levels and I still really enjoy it.  I've barely scratched the surface when it comes to the insanity effects, but it's still fun.  The combat may be simple, but the ability to choose parts of the body to attack does keep it from being boring.  Alex Roivas is probably one of the better female characters in video games that never gets mentioned.

223
Just listened to the newest show and had a couple of thoughts about what was said about Dynamite Headdy.

I've looked at some youtube videos that show the differences between the Japanese version and the NA version.  It was funny hearing Greg talking about stuff that different in the version the others played.  The biggest difference is that the cupie doll that shoots lasers out of her eyes in the Japanese version is a robot in the NA version.

I've also heard Greg say there was only two continues.  In the NA version there are no continues until you earn them.  After you beat a boss a bunch of stuff shoots out and after you collect a certain number of them you earn a continue. 

Also the number you're supposed to remember after bonus levels is to gain access to a secret final boss.  You have to complete the bonus level four times before beating the game.  After beating the game you be asked to enter the code (it's different each time you play).  Then you fight a business man (The President of Sega in the Japanese version).

224
Podcast Discussion / Re: Radio Free Nintendo: Episode 130
« on: January 28, 2009, 11:05:58 PM »
I'm totally down with the borrowing of ideas from the 1up podcasts.  They totally under represent the Wii.  Which lead me to find Radio Free Nintendo.  The 1up podcasts were great, so add a Nintendo focus and you have something I'll really enjoy.  RFN is something I always look forward to as much as, if not more than, something like 1upyours.

225
I'm a huge Treasure fan, so I picked up this game for my Genesis some time ago.  But I've never really put a whole lot of time into it before now.  I'm happy this came up and gave me the motivation to play through the game again. 

I played the game a bit tonight and got through 5-3 which is just after Stair Wars.  The aesthetic of the game really reminded me of Paper Mario.  The world feels very alive and is extremely dynamic especially for a 16bit game.  And since it is Treasure, you can see them pushing the hardware.  There is some very nice use of 3d effects in the game.  It isn't as impressive as what they probably could have done on the SNES, but I was very surprised and happy that they were easy to navigate.  A lot of pseudo 3D back in the 8bit and 16bit era was rather clunky.  And with a game as hard as this, the last thing you need is poor controls. 

There's a very WTF? feeling when it comes to the story of the game.  And with the gameplay being pretty straightforward, I'm not surprised this is one of Treasure's least heralded games.  It's still a fun game that I'll definitely play a few more times, but I think it's a hard sell for most gamers out there.

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