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Messages - Spak-Spang

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8051
Nintendo Gaming / RE:AAAAHAHAHAHAHA...Nintendo to make a football game!?
« on: December 21, 2004, 06:52:12 AM »
Hey actually this sounds really cool.

Imagine Camelot making an RPG style Football game.  This could be awesome.  

Training, Trading, all the different players and the positions would make a great game.  Plus you could trade your players you have trained with others.

Last, if Camelot could come up with a fun arcade style Football game play then this game could easily become THE FOOTBALL product.

EA who?

(Plus I believe Nintendo will allow you to design your own plays.  You just know Nintendo will do that.)

8052
Nintendo Gaming / RE:New app
« on: December 21, 2004, 05:01:27 AM »
Hey I will lineup for one of these.  

Low power consumption PDA would be awesome.  As well, imagine if they do hook it to the internet, or just allow it to communicate to other DSs.  

Being able to travel and text communicate through a DS would be very convinent if the system and the program caught on.  

The DS is already becoming an awesome system with tons of promise.


8053
TalkBack / RE:EA Buys Approximately 20% of Ubi Soft
« on: December 20, 2004, 08:18:28 AM »
You know EA isn't that bad.  They aren't that good, but they are making games people want to play.  They are making money, so if they want to invest it let them.

Right now, EA is building a library of talented teams to create games.  As long as EA allows the developers freedom and creativity to do their thing, and give them the time needed to finish the games properly this is a good thing.  Smaller developers can't afford to budgets to make the huge titles.  EA can.  

I have noticed one thing that EA does that is very cool.  They allow their engines built to be used by all games that need them.  This is a great idea.  EA could actually create an amazing hybrid game soon.  One that combines a great racing game, adventure/spy game with an intense action game.  EA could be possed to actually bring new experiences by using the talents they have aquired to some awesome games.

Lets wait and see instead of just complain.  

This is the world we live in, and purchases like this happen.  You can cry, or you can accept it see the positive.


8054
Nintendo Gaming / RE:Mario 64 DS reviews
« on: December 14, 2004, 07:36:08 AM »
Hostile Creations:

It really depends on how much you liked the first game.  Here is what the new game adds:

1)Each level has an additional Star.  This Star is usually of one or two different varities of challenges.  Hit a Star Switch and Race through the level to the Star:  Or collect 5 Silver Stars within the level.  One is more of a puzzle and you must know the levels.  The other is a new kind of Scavenger hunt.  Both are pretty enjoyable inclusions.

2)In Some Levels (Not all) Red Coins have been moved around so you kinda have a fresh experience trying to find all the Red Coins.  At least I think this is true, because often I found red coins where I didn't remember them being.

3)New Mini Levels.  There are about 4 new mini levels within the game.  These levels are much shorter and only hold 1 or 2 Stars each.  They all feel unique, and they definately add to the experience.

4)New Bosses and Sometimes New Ways to defeat Old Bosses.

5)Really Addicting minigames.  Yes some of the mini games aren't as good.  However, you will find yourself addicted to atleast 5 of these minigames, and they are great fun as a short time waster.  

6)New Characters.  Now this is a toss up.  The new characters actually make the game much easier and much more forgiving.  Luigi and Yoshi's flutter jumps make timing jumps much easier.  Yoshi's Egg attacks are also too powerful for the game.  There really isn't a drastic enough difference to change characters too often.  Just stick with Luigi.  Wario however is worthless, except for stars that require him.

7)The little surprise touchs.  The most fun I had with this game is the little added touches.  Some levels its new enemies.  Others its the addition of a green turtle shell or the owl.  But the levels aren't exact copies of the originals, and the additions are very cool to run across.

To me all these add up to a game worth revisiting.  The new stars give you more challenge and gives you enough new experiences to not make you feel like you are just playing the same old game.  Nintendo was real smart in spreading these stars among the levels that already exist, because you get to the new stuff much quicker.  


8055
Nintendo Gaming / RE:Mario 64 DS reviews
« on: December 14, 2004, 03:14:44 AM »
I am sure some 3rd party will develop some sort of new thumbstrap or whatever they want to call it.  

Something will be made and it will work.  Some will say better others will say worse.  I will love to try it.

In the end, it will mean that Mario will just play better.

8056
TalkBack / RE:More DS Units for Japan
« on: December 10, 2004, 07:24:13 AM »
Ian Sane:  We think alike about the controller that is all inclusive.  Its a great idea.  I forgot to put motion senors in there.

I figured a solution to analog buttons, that I think would work better.  I would like to see that Click feature used with the L/R buttons on the Cube used on the face buttons.  You can still easily design games with twitch gaming in mind, but games that need alittle more control could use this to simplify control and use fewer buttons.  And since it has a click sense to it, you can actually feel the second button press instead of the PS2 controller that you can't.


8057
TalkBack / RE:More DS Units for Japan
« on: December 10, 2004, 03:27:17 AM »
Ian Sane:  Thanks for agreeing with me on some of the stuff.  

I actually agree with you.  I am very afraid and also excited what might be the controller for the next system.  I of course use the term controller loosely.

I personally do not have a problem with the Gamecube controller, yet I completely understand the complaints it is getting.  I do believe that the Gamecube controller has done several things better than the other controllers.

1)  Better Analog control on its Analog stick.
2)  Much better D-PAD then the other systems, even though it is too small.
3)  Even with an ackward Button configuration, you can navigate the controller much easier  than the other systems.

When I think about Revolution.  I am not afraid of it being underpowered.  For one the companies that have seen unfinalized specs say it is very very similar to the XBOX 2.  Pretty much anything that is a leap in graphics from this generation will be fine with me.  

So what will make it a "Revolution?"  It comes to what Ian Sane says: the controller.  The only thing you can truly innovate with a game system is the means you interact with the game.  

The DS shows that Nintendo is trying to create new means of interacting with your games.

The 3 most likely examples of new controllers would be:

1)A Controller with more responsive and versitle analog buttons.  I don't know how likely this is, or how functional it would be for games.  PS2 has this, but you barely use it, and I never actually was able to get the feel for it right.

2)All in one controllers.  I can see Nintendo working on a Controller that is wireless and contains, Microphone, rumble pack, along with the traditional buttons and control sticks.  This is the least revolutionary and would pretty much a letdown.

3)The 3rd idea I thought of is the most innovative and the most scary.  Imagine a system with an Analog Stick on one side, and then a touch screen system on the other.  The touch Screen is used by developers to design whatever button layout they need for each game.  This obviously has some advantages but also has some huge problems.  

4)Something Other I can't even think about.

 

8058
TalkBack / RE:More DS Units for Japan
« on: December 09, 2004, 12:02:22 PM »
"It is true that the 3D video game gave a boost to our industry but at the same time, people were beginning to drift away from playing games due to the complexity," Nintendo president Satoru Iwata told reporters.

"In other words, the old formula for success -- the combination of high-specification game consoles and advanced graphics -- is no longer working."


I love this quote.  I think it is partially inaccurate, but I love the fact that someone is standing up for the traditional games.  

I guess I am in the minority, at least in America, but I hate the trend that games have taken.  

Long involved stories that take away from actually playing the game, and are still not good enough to merit a movie or book based on the material.

Games are becoming too dark and gritty.  Everything has to have an edge to it.  Blood, violence, language.  These do not help gameplay, but instead are just there to mask the imperfections of the game.

3D scrolling nonlinear levels.  This is the big thing right now.  Lets make a world where you can do anything and just let them play.  NO THANK YOU.  I want a game where I know my objectives, and I can rather easily figure out where to go and how to get there.  I don't mind multiple ways of doing something, I just want to know what I am supposed to be doing, and having the game give me enough information to accomplish the goal.  

I think the quote is right on.  In America this trends have been helping to popularize games, but they aren't popularizing them as an artform or a legit media.  They are just appealing to a hip lower common denominator.  Its like rated R movies that are rated R not because they need to be, but because they think that extra breast shot will get them more viewers.

Of course what do I know.  I am the minority.  I still choose Nintendo over any other product.  I only have the funds to buy a few choice games a year, and I still think cartoons and color are cool.


8059
Nintendo Gaming / RE:does innovative mean wreckless design?
« on: December 09, 2004, 03:36:09 AM »
Ian Sane:  Hey, I don't mean to continue debating.  Ok, maybe I do alittle, but its all in good fun.

There are several reason's Nintendo could have decided not to use an analog stick for the DS.

1)They wanted to make a more affordable product.  
2)They wanted to save space on the system.  An analog stick can't be used as a digital stick very easily. Having both control devices would clutter the system.
3)Nintendo knew that the touch screen could simulate similar controls, and they wanted to highlight the touch screen control not analog.
4)They may not have been able to keep the quality of analog control Nintendo is known for with a portable system.  (Nintendo really is the only system that has the most precise analog controller of all the systems.  Even a Fresh N64 controller seems better then the PS2, and Xbox.)
5)Keep It Simple.  When the original design of the DS came out, they weren't even thinking about having a D-Pad.  They wanted to keep it just the touch screen.  They decided to make it alittle more compatable with traditional games, but they didn't want to go overboard with controls and buttons.  Its a nice compromise.


Ok.  Those are some reasons.

But your complaints are exactly what I am talking about.  Nintendo decided to do something innovative with the DS.  They cut the safety net and created a console that is much more focused on innovation.  

We also ask Nintendo to step up to the plate and show ideas to other developers.  Show them that Nintendo is leading the way on how to create games using all the features for the system.  

Out of the Box, Nintendo showed developers wireless gaming is important to the DS with the Metroid Demo.  They even showed developers how to design the controls with the Metroid demo.  

Next with Mario Nintendo demonstrated a solution to analog control on the DS.  Using Mario 64 DS, they are making the groundwork for gamers to get comfortable with this means of control games in this fashion.

And when you look at Nintendo's other games launching for the DS you see Nintendo is continuing to lead by example for other developers.  

So, I say cut Nintendo some slack.  Everything news story going on about the DS right now is extremely positive.


8060
Nintendo Gaming / RE:does innovative mean wreckless design?
« on: December 08, 2004, 10:46:18 AM »
Yeah compared to the original game the controls are not as precise, but when you need to do analog control on the DS the touch screen is the only way to do it...and its a great thing that Nintendo went out there and showed developers they could do it.

Mario 64 DS touch Screen control is pretty darn fantastic, its not perfect, but its quite a feat, and it is innovative.  Its innovative in the sense that it took an input device and used it in a rather unconventional means.  In fact, the analog control is the only way I can play the game.  It feels very natural to me, and much easier than the D-PAD controls.  For the DS using the touch Screen will be fantastic for 3D platformers.  We really just need to wait for a 3D platform designed for the touch screen controls from the ground up.  For Mario 64 DS it works very well until you get to moves that require quick movements on the touch screen.  

I don't defend everything Nintendo does.  I defend much of it, not because Nintendo is flawless, but because when Nintendo makes mistakes people amplify that mistake by 10X.

Nintendo bashing has become so hip and trendy its completely and utterly pointless.

I am standing by the DS.  Its not a perfect launch, but its a pretty solid launch.  It has delivered some decent games, and its crowning achievement is a portable version of Mario 64 that is hands down a better game than the original.  There is also nothing wrong with saying that the DS launch lineup is pretty good.  I would like to point out most launch games for a system only get about average reviews because of the rush to launch developers have.  So we don't have perfect 10 games.  We do have a playable Madden, a decent racing game, a Fantastic Mario game, and a few other average games that many people will find enjoyable to play.



 

8061
Nintendo Gaming / RE:if i
« on: December 08, 2004, 09:34:01 AM »
It depends if it was built into the software or not.  Most of the games the answer will be no.  I think that all the games out right now do not have the option to change language.


8062
Nintendo Gaming / RE:does innovative mean wreckless design?
« on: December 08, 2004, 09:13:08 AM »
Another problem is the term innovate

When people think of innovation they think of a completely new experience.  Something that has never been done before.  Within games it could be new gameplay experiences, or themes or style play, or even just the control of the game.

We have heard that the DS is the "developers system" so we just expect too much.  We expect all the doors to be open and every idea to be golden.  Well it just doesn't ever work like that.

In actuality there was quite a few interesting and innovative games on the DS from the start.

Mario 64 DS:  Hey it gave us analog control using the touch screen.  This will become the premere way to play 3D platformers.

Metriod Prime First Hunt:  Gave true mouse style control on a console system using the touch screen.  Once again This will be used regularly on FPS on the DS.

Madden DS:  Touch Screen play calling may not seem like much, but with the inclusion of wireless play it has sped up the play for mulitplayer matches.  Next year may be even better with the potential to draw your own plays.

Picto Chat:  Wireless chat on the go.  Awesome.


Sure none of these ideas are groundbreaking, but they are innovative for gaming.  They haven't been done before...they just are not the WOW factor we were hoping for.  

In the coming years Nintendo and other developers will come up with even more creative and innovative ideas.  But as more and more ideas are created they will slowly seem to be less and less innovative.

8063
Nintendo Gaming / RE:does innovative mean wreckless design?
« on: December 08, 2004, 04:03:10 AM »
Kirby:  That is pretty funny all Bill on yeah.

Bill is definately the Champion of all Nintendo here.  

I kinda respect him for his loyalty though.


8064
Nintendo Gaming / RE:does innovative mean wreckless design?
« on: December 07, 2004, 03:20:51 AM »
Did somebody actually say Goldeneye topped Mario 64 as an innovative game, or actually say that Goldeneye was a better game then it?

I understand difference of opinion, but lets look back at history.

Mario 64 defined and created the standard for 3D platformers today.  In fact, replaying the game with the DS shows you that it still hasn't been topped in design and functionality.  It was that advanced of game design.

Goldeneye was a FPS that succeeded in creating a living breathing world that captures the Bond universe perfectly.  It was exceptionally balanced...but it did not create new experiences in gaming.  It just proved that consoles can do FPS as good as computers.


8065
Nintendo Gaming / RE:does innovative mean wreckless design?
« on: December 06, 2004, 12:25:39 PM »
I would like to answer the broader question you present in your title.  Does innovation mean wreckless design?

This is an interesting question and does require examination.  

When you step back in time and look at the truly innovative games throughout the course of gaming you find a trend that many of the unique games have aspects of bad game design, or wreckless design.

Think of any unique game experience.  Something you loved or hated, but you had to admit it was something innovative.  Now examine the game and tell me if there was some wreckless elements to the game.  I bet you for the most part you will find something that feels rushed or not quite right.   Sega one of the most innovative companies out there is a perfect example.  Seaman, Jet Grind Radio, Space Channel 5:  they all have elements where the game is flawed.  

The reason for this is time.  When you are creating something new it takes alot of time to balance something that has never been done before.  It takes time to figure out what works, and what doesn't...once that balance is struck the deadline for the game racing by, and you soon realize that the game design becomes lacking.  

However, when enough time is given to innovative projects you find that it all comes together very nicely and the game becomes a classic.

Now look at the DS lineup.  The DS system has a double edged blade to it.  Nintendo has been toting the potential of this "wonder" system.  How it contains everything a developer could possible want in one little package.  Nintendo screamed,  "New","Innovative", "Revolutionary", "Industry reviving" ideas and game designs would be possible with this system.  So the system comes out and developers are faced with this challenge to deliver that experience with the first games.  All of the launch games suceed atleast alittle bit to show some of what is possible, but nothing lives up to the hype.  

Nintendo needs to show that its ok to make a game that doesn't follow this myth about the system.  Once that does game design can look at what is available with the system and choose what really helps the game and what doesn't.


8066
Nintendo Gaming / RE:Amazing Jam with the Band demo
« on: December 03, 2004, 03:21:36 AM »
That is too cool.

I am utterly musically imcompitant, but I would love to play around with that.

Too bad, I know very few people that own a DS.  This system is ALREADY revolutionary as multiplayer system.  

This is going to be one of neatest games to play...when you are playing with friends.


I also heard that you can whistle tunes into the microphone and it will arrange it to be played with different instruments.  I wonder if that is true or just rumor.


8067
Nintendo Gaming / RE:Not that bad
« on: December 03, 2004, 03:13:57 AM »
I am just at 98 stars.

I can tell you the game IS easier than the original.  WHY?  The added characters.  Luigi and Yoshi make the platforming elements much easier to handle.  I was completely afraid of trying to use the touch screen and play Rainbow Road level, but low and behold Luigi makes it a breeze.  

I haven't at all been able to use the D-PAD.  I have tried several times, and I just can't get a feel for it.  I really wish Nintendo would of allowed us to fully customize the control, because then I think the D-PAD could work better.  Run and Crouch should both be on the L and R triggers so you can press those and easily hit the other buttons.  

I really love this game.  As I said its easier, but I am having much more fun with this game then the original.


8068
Nintendo Gaming / RE:Asphalt: Urban GT questions
« on: December 02, 2004, 07:33:38 AM »
Overall, I think the reviews for most if not all the DS games have been very very critical and hard on the handheld.

First they assume every game must use all the DS functions or its not a DS game.  Second, they expect perfectly polished gameplay, but also demands innovative unique play experiences, since the DS is somewhat different and revolutionary system.

Basically, they are judging the games, by what they think or thought they should have been...well give the developers time.  But while you are waiting.

Go pick up

Madden: you have a good portable football game.
Asphalt:  You have a good racing game to play on the DS.
Spiderman:  You have a difficult, but enjoyable sidescrolling action game.
Mr Diller:  A simple and addictive Puzzle game, that brings options to the table.


I say the important thing is to enjoy the games, and if you play something and have fun with it...who really cares about the reviews.

8069
Nintendo Gaming / RE:Mario 64 DS reviews
« on: November 30, 2004, 12:24:24 PM »
I can't do the standard mode controls.  Everytime I try to do anything with the D-PAD I fail.  However, the touchscreen has become pretty natural for me.  Its not perfect, but its pretty darn good.


8070
TalkBack / RE:Nintendo Film Studio is a Go
« on: November 30, 2004, 07:19:54 AM »
I disagree several of Nintendo's properties are geared really well towards story telling.

Metroid (Bounty Hunter gets wrapped up in a War against Space Pirates and the Federation with a mysterious creature seeming to turn the tide to a Space Pirate win.)

Super Mario Brothers:  Two Brothers find themselves in an enchanted world where nothing is as it seems.

Pokemon:  See current television series

The Legend of Zelda:  This would be a great adventure series.  Bringing back the old fantasy adventure animations from our childhoods.  (Perfect time too since the big hit of the LotR triology.

F-Zero:  See Speed Racer in the future.

What has been the biggest problem with all video game to show or video game to movie projects is a lack of respect and understanding of the franchise.  Too often they look at the franchise and think lets use these characters and do put them in this situation because it will sell.  

Instead you need to look at the themes of the games, the moods, the characters, and original stories and form a truly living breathing world.  Once you do that then you can start forming stories to take place in this world.  

I am not sure Nintendo would be able to do this successfully, but I have faith that a video game company would understand this much more than Hollywood.  


8071
TalkBack / RE:Nintendo Film Studio is a Go
« on: November 30, 2004, 03:07:27 AM »
I am really upset Nintendo didn't chose the poems first.  I think it would have helped give them creditability as film makers to do something cool and artist first.

However, I have believed for along time that a Mario or Zelda anime movie could be very cool.  Actually for both they would need to be either OAV or television series to have the length neccessary to be very cool.

I believe this is an important step for Nintendo.  They need to branch out and use their talents in other areas.  They are the best game designers, but you can make money in other artist endeavors as well.  This will help spread the Nintendo brand and the Nintendo name.  Hopefully, the company will create movies that are not viewed as childish.  If they do I can totally see their movies changing the public image of Nintendo.


8072
TalkBack / RE:NOA Buys Yamauchi's Mariners Stake
« on: November 30, 2004, 03:02:20 AM »
The Goombas is actually pretty cool name.  It is definately an ode to Nintendo, but not completely noticable.  

However, if you were to change the name of the team too many fans would be upset.


8073
Nintendo Gaming / RE:Mario 64 DS reviews
« on: November 29, 2004, 04:28:11 AM »
Finally I feel I can write a short review on this game.  Please note I have not beaten the game yet.  I am about 72 stars into the game, and I have unlocked all the characters.  I have also for the most part have completed the first half of the game.  

Here is my brief review:

For those of you whom may not know, or may not have played Mario 64 for the Nintendo 64, Mario 64 DS is a port with some major enhancements and gameplay additions.  To call it a port is almost doing it disservice, as it feels much more like a remake than anything else.  

GAMEPLAY:

Mario 64 pioneered the 3D platforming gameplay.  It's influences on the genre are still easily seen today.  Gameplay consists of obtaining power stars within the worlds 3D stages.  However, this isn't a simple means of treasure hunting throughout the levels.  Most stars are centered around a specific challenge or boss battle.  In fact, finding and obtaining these stars often feels like you are solving puzzles then playing an action game.  

New to this version of Mario 64 is the inclusion of 4 playable characters.  Mario, Luigi, Wario and Yoshi.  Yoshi is character that is most varied of the four and brings a newness to the game.  The "three Marios"  all play very similarly with one of two unique moves and modified controls.  In fact the 3 original powerup in Mario 64 have been divided among these three, forcing you to use different characters to obtain different stars.  Only three new powerups are in this game;  Yoshi's ability to breathfire, a power mushroom to grow in size and Mario's ability to balloon up as he did in Super Mario World for the Super Nintendo.  Some might complain that this represents a lack of thought on the design team, but I see it as a clever way of working the new characters within the game, without it being a gimmick or breaking the original game.

CONTROL:

The biggest contraverse with this game is why no analog control stick.  For those who never played Mario 64 before you picked this game up it won't be a problem but for those who remember the tighter controls will miss the original feel of the game.  Mario 64 DS comes with three control types.  Each one offers its own shortcomings and benefits over the other.  All of them can be mastered relatively easily with time and practice.  My personal preferance is the touch mode controls.  I started the game with this mode and it has become second nature to me.  In fact the only issue I have with control right now is that the Flip Turn jump is still hard to perform 100% of the time.  This was always a fun move to do in the original game, however it is a pretty useless jump for advancing through the levels.  It has not be missed.

Dispite the lack of a control stick Nintendo has done an amazing job cleaning and tweaking other aspects of control within the game.  Swimming feels smoother and more responsive in this game than in the original.  As well the design team included the wall slide from Super Mario Sunshine to make Wall Jumping easier and more enjoyable.  Luigi and Yoshi also add a flutter jump that helps you land very difficult jumps with little to no problem.  These inclusions make the game easier, however they don't make the experience too easy or less enjoyable.  

NEW STUFF

Running through the old levels of Mario is a blast.  Each level has an additional Star to find, and many times you will find other new additions and surprises.  New enemies have been placed into levels.  Some are brand new to the series and add a fun challenge.  Throughout the levels you will find just small inclusions of new items to make the virtual playground feel fresh again.  Be it a new turtle shell that wasn't there before, or a beach added to a level the new additions are enjoyable and feel like they should be there instead of just placed there for no reason.

There are no new full blown levels within the game.  However there are several additional minilevels.  These challenges remind me of the original castle secret bonus sections, however a built with much more difficulty in mind.  Its in these sections that you will unlock the captured hereos, find several castle secret stars and fight new and exciting boss battles.  

MINI GAMES:

Completely new the the Mario 64 DS are minigames.  These are simple touchscreen controlled games that feel like flash games or old arcade games.  Most are surprisingly addicted.  I have found when I people play my DS they go straight for those minigames and will play for hours.  My wife is completely addicted to several of them.  They are a fun diversion, aren't enough to warrant a purchase if you do not enjoy 3D platformers.

OVERALL IMPRESSIONS:

I am overall incredibly impressed by this remake.  Nintendo took a game and really tweaked the experience.  It has enhanced every aspect of the game, except perhaps the control.  I am also reminded just how good the original level design was for this game that was original released 10 years ago.  Incredible.  This is the DS launch game that is required purchase with the system.  It will keep you busy for several weeks, and will be a game that is enjoyable to play on the go even after you have beaten and unlocked everything within the game.  

Out of 10 Stars.  

I would give it about a 9.5

Here is why.  Control isn't really an issue in this game, but having a move that is difficult to pull off is still frustrating.  I can't give a perfect score when that is in place.


8074
Kirby:  Go into the Ghost house.  Go upstairs and go into the door all the way on the right.  Now find the feather to turn Mario into a balloon  (Use Mario it makes it easier.)

Now float up back towards the door you entered the room in and find a hidden door.  Walk Enter and explore, you will find a Luigi painting.

Enter the painting, and get ready to get lost.  You have to navigate through a maze, and if you mess up you start over, but at least you can't die from falling.  

Note this section is alot like the lost woods in Ocarina of Time.


8075
In the Igloo I don't remember yet.  I don't know if I have gotten there.  I have simply been systematically beating the levels as completely as I can with the characters I find.

SwitchBlade:  From what you just said it sounds like Nintendo did something stupid like just making a door for Yoshi to make it easier to switch between all the characters.  

**Sigh**



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