Author Topic: Miyamoto: 'I Wanted to Experience Hyrule in 3D'  (Read 4841 times)

0 Members and 1 Guest are viewing this topic.

Offline NWR_pap64

  • You are not the boss of me
  • Score: 25
    • View Profile
    • Nintendo World Report
Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« on: March 16, 2011, 12:12:10 PM »

Nintendo's famed game designer explains to Iwata why he wanted to remake Ocarina of Time in 3D.

http://www.nintendoworldreport.com/news/25727

One of the main reasons Ocarina of Time was remade in 3D for the 3DS was because Shigeru Miyamoto, the title's original director and producer, wanted to experience the game in a new dimension.

In the latest installment of Iwata Asks, the Nintendo President sits down with Shigeru Miyamoto to talk about his upcoming Nintendo 3DS projects: Ocarina of Time 3D and Star Fox 64 3D. 

One of the main points of discussion is the motivation for remaking these games. In the case of Ocarina of Time, Miyamoto simply wanted to see the world of Hyrule in 3D.

"The biggest reason for me personally was that I myself wanted to see the majestic scenery of Hyrule in stereoscopic 3D..."

Regarding the Star Fox 64 3D remake, Miyamoto explains that depth of field was always important in that game. The 3D remake will allow players to distinguish the scrolling scenery easier.

The games were also remade because the original hardware didn't allow for more elaborate designs. Miyamoto notes that "at the time [of the N64 releases], we'd barely gotten the games to move in terms of the polygon counts or wire frame processing."

Miyamoto also elaborated on Ocarina of Time 3D's menu system, stating that the game will use the system's buttons as well as a new touch screen menu system.

Pedro Hernandez
NWR Staff Writer

Offline SupaKirb

  • Score: 2
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #1 on: March 16, 2011, 02:09:28 PM »
So far the only games I want are both remakes. Ocarina, and Star Fox 64. But they really need to make a new Star Fox game... remakes are okay, but at the end of the day that is what they are, just remakes. They don't add to the story, they just repeat it. So for now... I will go with this entire remake movement Nintendo has going on... but I expect some new games, (hopefully with the rest of the franchises as well, and not just Mario.)

Offline Stogi

  • The Stratos You Should All Try To Be Like
  • Score: 18
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #2 on: March 16, 2011, 02:11:28 PM »
Hahahaha Miyamoto's a selfish conceited bastard. I love it!
black fairy tales are better at sports

Offline broodwars

  • Hunting for a Pineapple Salad
  • Score: -1011
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #3 on: March 16, 2011, 02:16:19 PM »
Well, you can't fault the guy's honesty.  And what Miyamoto wants, Miyamoto apparently gets.  I just wish he wanted to Experience a new Hyrule in 3D with a new Zelda game, rather than tweaking Ocarina of Time.
There was a Signature here. It's gone now.

Offline Stogi

  • The Stratos You Should All Try To Be Like
  • Score: 18
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #4 on: March 16, 2011, 02:17:19 PM »
Ehh...Tweak now; game later.
black fairy tales are better at sports

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #5 on: March 16, 2011, 02:58:17 PM »
So far the only games I want are both remakes. Ocarina, and Star Fox 64. But they really need to make a new Star Fox game... remakes are okay, but at the end of the day that is what they are, just remakes. They don't add to the story, they just repeat it. So for now... I will go with this entire remake movement Nintendo has going on... but I expect some new games, (hopefully with the rest of the franchises as well, and not just Mario.)

So Kid Icarus is a remake? Or the newly announced Mario game for 3DS is a remake? Seriously while they have these remakes they have new games as well. It is pretty balanced actually. Let's not forget Pilotwings and Steel Driver, while the jury is still out on them they are not remakes
Switch Friend Code: SW-4185-3173-1144

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #6 on: March 16, 2011, 03:56:53 PM »
Oh, like 3D makes some huge difference. Who cares?

I just wish he wanted to Experience a new Hyrule in 3D with a new Zelda game, rather than tweaking Ocarina of Time.

I'm guessing this is all Iwata is willing to let him do until Skyward Sword is done.

Offline Luigi Dude

  • Truth Bomber
  • Score: 4
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #7 on: March 16, 2011, 04:29:36 PM »
Yeah, considering nearly all of EAD 3 is working on Skyward Sword at the moment it would be impossible for Nintendo to have made an all new 3D Zelda for the 3DS this year.  Not only that, but kind of doubt we'll ever get a brand new 3D Zelda like the home consoles games on the 3DS since unlike Mario who sells the same on home consoles and portables the Zelda series sells much better on home consoles.

After Skyward Sword, I'd imagine they'll have the main team work on a new 3D Zelda for the Wii's successor and any Zelda for the 3DS will either be more remakes or shorter Zelda games like Phantom Hourglass and Spirit Tracks that are made by a small sideteam.
I’m gonna have you play every inch of this game! - Masahiro Sakurai

Offline nhaines

  • Score: 3
    • View Profile
    • Homepage
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #8 on: March 16, 2011, 05:21:27 PM »
Am I the only one who really, really wants Windwaker on 3DS?

Offline rlse9

  • Score: -1
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #9 on: March 16, 2011, 05:24:19 PM »
We all know the real reason this game is being made is that it's going to print money.  Not that there's anything wrong with that, but that's main reason it's being made.  It's cool that they're making major improvements to the game but how many times do they need to re-release it?

Offline MaryJane

  • Ain't got nothing on Felica Hardy
  • Score: -13
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #10 on: March 16, 2011, 05:40:29 PM »
@nhaines

You are definitely not alone. I'm not good at ranking my favorites, but Wind Waker is one of my favorite Zeldas, right in the mix with OoT, TP, and LttP.

 To put WW on the 3DS they would really have to fix the draw distance for 3D viewing. But the game would look awesome if the did it; so much of that game was about the visuals it might actually be the best Zelda game to remake in 3D.

As for OoT 3D I'm greatly looking forward to that, and I'm glad there was an artistic motivation behind its remaking. I also hope that Miyamoto directed the transition.
Silly monkeys; give them thumbs they make a club and beat their brother down. How they survive so misguided is a mystery. Repugnant is a creature who would squander the ability to lift an a eye to heaven conscious of his fleeting time here.

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #11 on: March 16, 2011, 05:57:06 PM »
Sounds like BS to me.  He can experience Hyrule in 3D with a new Zelda game.  Practically every Zelda game takes place in Hyrule anyway.

I'm quite certain the real reason is that remaking old games in 3D takes less effort than making something brand new.  This is especially beneficial during a launch period when there are not many titles available and a remake is something that can be easily produced in time.

Did Miyamoto have some reason for launching the GBA and DS with remakes of Super Mario Bros 2 and Super Mario 64 as well?  This the trend.  Nintendo realized that people will buy whole new systems to play games they already own and they're exploiting it.  I expect the 3DS to be crawling with ports like the GBA was.  Probably the only reason they didn't keep up with the N64 ports on the DS was because the lack of an analog stick goofed Super Mario 64's controls.

Offline King of Twitch

  • twitch.tv/zapr2k i live for this
  • Score: 141
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #12 on: March 16, 2011, 06:25:50 PM »
The first thing Miyamoto wants to do with brand new, glorious handheld 3D technology is look at 64-era scenery? give me a freakin break. if he had said Malon, then ok....
"I deem his stream to be supreme and highly esteem his Fortnite team!" - The Doritos Pope and his Mountain Dew Crew.

Offline Oblivion

  • Score: -253
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #13 on: March 16, 2011, 06:27:01 PM »
Sounds like BS to me.  He can experience Hyrule in 3D with a new Zelda game.

Obviously he meant actual 3DS instead of polygons. I'm pretty sure none of the previous Zelda's have been in 3D.
 
The first thing Miyamoto wants to do with brand new, glorious handheld 3D technology is look at 64-era scenery? give me a freakin break. if he had said Malon, then ok....

It's OoT. That's the whole point. It will sell, sell, sell.
 

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #14 on: March 16, 2011, 06:58:32 PM »
Quote
Obviously he meant actual 3DS instead of polygons. I'm pretty sure none of the previous Zelda's have been in 3D.

What are you talking about?  "New Zelda" means a brand new game designed specifically for the 3DS.  He could have made a brand new 3DS Zelda game to see Hyrule in 3D.

Offline Oblivion

  • Score: -253
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #15 on: March 16, 2011, 07:05:58 PM »
Hold your horses. I misread your comment.
 
The simple reason why he didn't is because it's a million times easier to release a previously made game then create an entirely new one from scratch.

Offline MegaByte

  • NWR Staff... Can't win trivia
  • NWR Staff Pro
  • Score: 31337
    • View Profile
    • Konfiskated Teknologies Network
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #16 on: March 16, 2011, 08:02:23 PM »
A Link to the Past 3DS would have been more interesting, but obviously a lot more work, for possibly less return.
The same unfortunately goes for Star Fox.
Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline MaryJane

  • Ain't got nothing on Felica Hardy
  • Score: -13
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #17 on: March 16, 2011, 09:23:17 PM »
Why would LttP, a smaller game in scope and polygon count, be more work than OoT? Also, I don't think the top down perspective would benefit from 3D as much as OoT's rolling hills, deep lakes, and cavernous dungeons.

It is likely that Nintendo planned to launch with two remakes, and they decided by asking which games would show off 3D most, and were fan favorites (so they would sell), then Miyamoto says, "You know, I always wanted to see Hyrule in 3D." Which could be why WW wasn't the choice, that and people are single-minded they can't get passed the cel shading which was awesome and worked really well.

Miyamoto is an artist, and a revered one. Iwata is a business man and a good one, who does these Iwata Asks to show us normal people a side of Nintendo we can't see otherwise. Obviously Nintendo is after money, but the Iwata Asks let us know there was ALSO an artistic motivation.
Silly monkeys; give them thumbs they make a club and beat their brother down. How they survive so misguided is a mystery. Repugnant is a creature who would squander the ability to lift an a eye to heaven conscious of his fleeting time here.

Offline MegaByte

  • NWR Staff... Can't win trivia
  • NWR Staff Pro
  • Score: 31337
    • View Profile
    • Konfiskated Teknologies Network
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #18 on: March 16, 2011, 09:43:06 PM »
Because OoT is in 3D already so they can just modify the existing engine. They'd have to do LttP from scratch.
Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #19 on: March 16, 2011, 09:48:58 PM »
@nhaines

You are definitely not alone. I'm not good at ranking my favorites, but Wind Waker is one of my favorite Zeldas, right in the mix with OoT, TP, and LttP.

 To put WW on the 3DS they would really have to fix the draw distance for 3D viewing. But the game would look awesome if the did it; so much of that game was about the visuals it might actually be the best Zelda game to remake in 3D.

As for OoT 3D I'm greatly looking forward to that, and I'm glad there was an artistic motivation behind its remaking. I also hope that Miyamoto directed the transition.

Oh yes! A 3D remake of Wind Waker would be fantastic, it would be a 3D cartoon. Maybe they could even throw in a couple of the dungeons that were left out of the game because of time constraints. Better yet if not Wind Waker do another 3D Zelda (and I mean over the shoulder 3D Zelda, not the ones for the DS) with the same visual style.
Switch Friend Code: SW-4185-3173-1144

Offline NWR_insanolord

  • Rocket Fuel Malt Liquor....DAMN!
  • NWR Staff Pro
  • Score: -18986
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #20 on: March 16, 2011, 09:52:00 PM »
Nintendo also does remakes for the same reason Namco launches every system with Ridge Racer: it lets them focus on learning the intricacies of the hardware by doing something they already know how to do well.
Insanolord is a terrible moderator.

J.P. Corbran
NWR Community Manager and Soccer Correspondent

Offline MegaByte

  • NWR Staff... Can't win trivia
  • NWR Staff Pro
  • Score: 31337
    • View Profile
    • Konfiskated Teknologies Network
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #21 on: March 16, 2011, 09:52:26 PM »
I think 3D Wind Waker would be harder because a lot of the cartoon effects are contingent on using visual tricks that only work properly on a 2D projection.
Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline MaryJane

  • Ain't got nothing on Felica Hardy
  • Score: -13
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #22 on: March 17, 2011, 08:21:57 AM »
Hate to keep disagreeing with you MB, but I do again. I think a lot of the of the visual effects of WW would look great in 3D; the puff of smoke when enemies die, the dust when Link slides or rolls, and how could would it to be see Link's eyes following something that was floating outside of the screen? The giant weapons, the hordes of enemies, and of course the ocean (with a fixed draw distance, especially for distant islands) would all also look good in 3D.

As for OoT vs LttP, like I said I'm not a programmer, but I don't think the original rendering of the game makes much of a difference. Link was a 3D sprite in LttP, and I would think that in OoT, despite the 3D models, a lot of things would have to be recoded to actually be displayed in 3D because they were programmed before to display only one side at a time, which I think is why holes would appear in certain things and people you got too close to or sort of went through (hopefully that is fixed). Then there's also the fact that despite LttP being an older game, it looked smoother because of the sprites, and wouldn't have to be graphically updated much. Whereas OoT looked cool, but had a lot of jagged polygons and the problem I mentioned above, and would need those kinks ironed out for a modern remake.

Lastly, unless I am mistaken, this is the first time OoT is being remade. It has been rereleased, but this time it is being updated and I'm looking forward to the results. LttP was remade, even slighty improved upon, but the graphics remained largely the same, though that might have been system limitations, and not what I imagine it to be.
Silly monkeys; give them thumbs they make a club and beat their brother down. How they survive so misguided is a mystery. Repugnant is a creature who would squander the ability to lift an a eye to heaven conscious of his fleeting time here.

Offline UncleBob

  • (PATRON)
  • NWR Junior Ranger
  • Score: 98
    • View Profile
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #23 on: March 17, 2011, 09:28:17 AM »
Nintendo realized that people will buy whole new systems to play games they already own and they're exploiting it.

Come on, Ian... I know you hate ports and remakes and all, but be honest - very few people likely bought a GBA for Mario Advance or a DS for Super Mario 64 DS.  Yes, they bought those games, but I'd say the majority of people bought the systems for other games (or promises of other games) and just bought the remakes because - honestly - they're good games.
Just some random guy on the internet who has a different opinion of games than you.

Offline MegaByte

  • NWR Staff... Can't win trivia
  • NWR Staff Pro
  • Score: 31337
    • View Profile
    • Konfiskated Teknologies Network
Re: Miyamoto: 'I Wanted to Experience Hyrule in 3D'
« Reply #24 on: March 17, 2011, 11:03:23 AM »
I think a lot of the of the visual effects of WW would look great in 3D
I didn't say Wind Waker couldn't look good, I said it would be technically very hard to reproduce those 2D cartoon effects and have them look right in 3D since the tricks they use to achieve them wouldn't display properly in 3D. The reason is that the models still have 3D shape, even though they look like 2D cartoons. This 3D information would somehow have to be flattened within individual models, yet kept intact with respect to other objects on the screen in order for stereoscopic 3D to look right. And then there could be a problem with stereo fusion. This is probably why there are no 3D movies that use the technique (correct me if you know of any).
Link was a 3D sprite in LttP
There's no such thing as a 3D sprite.
I would think that in OoT, despite the 3D models, a lot of things would have to be recoded to actually be displayed in 3D because they were programmed before to display only one side at a time, which I think is why holes would appear in certain things and people you got too close to or sort of went through (hopefully that is fixed). Then there's also the fact that despite LttP being an older game, it looked smoother because of the sprites, and wouldn't have to be graphically updated much.
And as for models not having back sides in OoT, that's a simple optimization that could be removed from the engine, given the increased power.
A 2D game remade with polygons would need essentially everything remade from scratch. Not at all the case with Ocarina, though certainly there is still work to be done. Stereoscopic 3D display from a 3D game comes almost automatically since all you have to do is render the same scene from two perspectives (except for a few special cases like the cartoon shading mentioned above).
I'm not a programmer
Obviously.
Aaron Kaluszka
Contributing Editor, Nintendo World Report