- Campaign was a little on the easy side. Only a few maps that caused me to draw out the war and only a few times where I had to start over, or replay it to get an A rank.
- Lack of Fog of War maps in the main campaign.
- The computer definitely does NOT cheat in Fog of War. It can get trapped just as easily as you.
- Single turn vision memory for FoW.... about time!
- CPU only firepower makes a return.
- The use of COs isn't terribly useful in clearing the campaign, although it can help when used correctly.
- Save for a few individuals, CO powers seem useless and the boost in range trumps the power.
- Speaking of which, you know how many times a +2 range boost would have helped and I forgot I even had a CO power ready to use...
- Trial maps and Campaign combined into the new "War Room". Play any campaign mission or challenge at will.
- New balance to unit types
- Carriers are nerfed in a good way. No longer can they shoot down planes half way over the land. Instead they can launch rather powerful "sea planes" which only they can produce, or attack other aircraft directly.
- Story is wordy, sometimes you sift through a LOT of words.
- Story is passable, if not a bit hokey at times.
- "Death" is more prevalent in this title.
- Campaign maps were satisfying to play
- Online mode OK. Limited choices means no fuss over finding a match.
- A voting system would have been nice to allow users to choose their locales and conditions.
Time Invested:
- Campaign Clear time: 25 Hours (Main missions only)
- Online: 2 Hours
- Design: 1 Hour
Purchase Price: $30 @ Circuit City
Target Audience: Turn Based, Strategy, Tactics, War Simulation
Final Word: Highly Recommended to Target Audience