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Messages - deadeyes

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Podcast Discussion / Re: RFN RetroActive #28: Pandora's Tower
« on: August 14, 2013, 10:08:15 PM »
Anyone else having any trouble finding the game? All the local Gamestops in LA don't carry it since they lowered the price to $19.99, and Amazon is shipping the game in 1-3 weeks. I tell you - a retroactive comes along and it flies off the shelves!

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Podcast Discussion / Re: Episode 117: Request THIS!
« on: May 29, 2013, 02:02:08 AM »
From the moment I heard the first notes to the score that opens the podcast, it instantly brought such gusto to my ears. It's certainly one of the more memorable songs I've heard in any video game in a while - I have to admit, I would walk aimlessly through the mountain's peaks and troughs with the intent of letting my mind wander; sometimes, I'd even forget I was playing! Both the night/day portions of the score are just sublime.

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Podcast Discussion / Re: Episode 264: All Good Things...
« on: October 25, 2011, 01:55:11 PM »
The N64 was also a system meant to re-introduce older gaming concepts with true 3D roaming landscapes. At the time, the idea of getting a 3D rendered version of Shadowgate blew my mind.

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Podcast Discussion / Re: Episode 264: All Good Things...
« on: October 25, 2011, 02:56:50 AM »
With all the great N64 platformers discussed, I was slightly disappointed that Rocket:Robot on Wheels didn't get an honorable mention. It was one of those unique 3rd party releases that seemingly came out of nowhere, especially when I'd already filled my quota with more than enough platformers; it really was the flagship console for that particular genre. Now, Tonic Trouble....


Also, I gotta give it to Michael TYP for mentioning Quest 64 without scornful derision  - it may be incredibly flawed, but until this day, it remains to be one of my favorite game soundtracks; a Radio Trivia, perhaps? Although, i'm afraid I'd be the only one who would listen to it.  Oh well, i'll amuse myself by humming the Isle of Skye theme with a hint of nostalgia.

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TalkBack / Re: Club Nintendo Elite Rewards Revealed
« on: July 03, 2011, 05:24:55 PM »
Go Nintendo! I'm really not pining over the pin designs(they are quite charming), but I am a bit flustered with how Nintendo gets away with these "exclusives" to make one believe that one's getting something of premium value.

To reach Platinum status, It's a given that one has to spend over 500 dollars on Nintendo products a year(if you do the post-game surveys), and since DS games go for less coins(for almost the same price as a Wii game), then you have to pay even more buck. Thus, this all-around "exclusive" transcends cheap; it's no secret that buying these button badges in bulk is considerably cost-effective. I really don't see why giving an option of prizing an equally cheap classic controller would make that much of a difference. At least that's functional.

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Nintendo Gaming / Re: The Official 3DS System Friend Code Thread
« on: April 08, 2011, 03:59:10 AM »
Hey all! Here's my friend code:

Mii: Juan E.
Code: 0602-6300-1929

Thanks!

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TalkBack / Re: Looking Forward to 2011
« on: January 03, 2011, 09:47:39 AM »
From another fellow Puerto Rican NWR reader, I wish you a happy 2011. By the way, I think it's time to cross off "Sonic and the Black Knight" your games desired list; because it's appalling.  :Q

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TalkBack / Re: RFN: Doin' It Live... for the Kids!
« on: December 03, 2010, 07:45:16 PM »
I've already made my donation.
From the looks of it, the programming schedule is definitely one for Nintendophiles. Can't wait! 

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TalkBack / Re: Last Window: The Secret of Cape West Review
« on: October 17, 2010, 11:24:45 AM »
Purchasing Hotel Dusk for $4.50 in new condition at an FYE was one of the best purchases I made this year. Now, I just want to pay full price to play the sequel. It was such an involving experience; I wouldn't mind playing a crime "novel" with really perceptive dialogue once again.

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TalkBack / Re: Why Storytelling Matters in Videogame Plots
« on: September 22, 2010, 12:34:21 AM »
More and more each day, it becomes a chore to sit down and invest more time playing Arc Rise Fantasia. After playing around forty hours, I've lost all interest in knowing how the game will actually untangle all it's subplots. It has become really irksome to beat a boss, only to find out that this new character suddenly appears on "X town", so I have to go to "X town" to find out that such character actually has a conflict with "other X town" I had previously visited about two hours ago. At one point, I literally had to jump the same two towns to find out "new" information. Jumping from place to place becomes tedious really quickly. You skim through the whole World Map at about 20 hours, only to repeat most places for the duration of the game. Yes, other areas eventually open up, which makes you feel sort of cheated because they become accessible when the game decides it's time.



By the way, can the localization be exclusively faulted? I feel like the game's main problem is how it's poorly structured. Even if the characters evoke enough emotion through excellent voice acting, I wouldn't really care if the story keeps dropping more random story twists to increase its lasting appeal. Oh yeah, and even if it's commonplace in video games, I really have a problem with characters who openly express their feelings or speak like reading literature. Maybe earning  a screenwriting degree has jaded me a bit, but it really dumbs down my overall experience when the characters are less than plausible.

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