Author Topic: Sonic Heroes on Xbox and PS2, yay or boo?  (Read 8178 times)

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Offline Gamefreak

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Sonic Heroes on Xbox and PS2, yay or boo?
« on: April 28, 2003, 05:48:02 PM »
Obviously, Sonic Team didn't have a choice in the multiplatform matter...but how do you feel about Sega's move. This is one of the only times I don't really care. It will probably still sell best on GCN anyway....and being exclusive isn't something that you can show off to your Xbox and PS2 buddies. Now if Streets of Rage was released, I'd want it to be GCN only, but for some reason I find myself not caring that this will be multiplatform.  

Offline Munky

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Sonic Heroes on Xbox and PS2, yay or boo?
« Reply #1 on: April 28, 2003, 05:50:39 PM »
The move doesn't bother me too much. I have an Xbox, so now I'll be able to compare the Cube and Xbox versions of some games. Although, I do think Sonic should stay Cube exclusive, and let other Sega departements make Xbox and PS2 exclusive titles.
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Offline mouse_clicker

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Sonic Heroes on Xbox and PS2, yay or boo?
« Reply #2 on: April 28, 2003, 05:53:16 PM »
Meh, I don't mind much- I'm sure the game is either being built ground up for each console or the Gamecube gets the original and the PS2 and XBox get the "ports". All I really care about it getting a quality product. I doubt the multiplatform issue will hurt GCN sales- most Sonic fans probably own a Gamecube, anyway. I do agree that this move leaves the Cube with very few Sega exclusives (pretty much only Super monkey Ball now), while the PS2 and XBox have a lot.
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Offline ThePerm

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« Reply #3 on: April 28, 2003, 05:57:48 PM »
you stole my responce mouse clicker! Meh.
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Offline mouse_clicker

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« Reply #4 on: April 28, 2003, 06:03:09 PM »
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Offline KrazyJ1098

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Sonic Heroes on Xbox and PS2, yay or boo?
« Reply #5 on: April 28, 2003, 06:09:07 PM »
hmm, im not really worried about it. ive got the old school sonics so i dont care. they are better anyway.
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Offline Grey Ninja

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Sonic Heroes on Xbox and PS2, yay or boo?
« Reply #6 on: April 28, 2003, 09:59:42 PM »
I shouldn't really care, but I know a lot of Sega fans who think that they can get everything Sega that they want with the Xbox.  I hate it for them to be right.  I at least want Sonic to be only on GameCube.  It just seems to me that that's where he belongs.
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Offline PIAC

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Sonic Heroes on Xbox and PS2, yay or boo?
« Reply #7 on: April 28, 2003, 11:09:26 PM »
yeah sega and nintendo have all that history :\ ohwell

Offline Ymeegod

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Sonic Heroes on Xbox and PS2, yay or boo?
« Reply #8 on: April 29, 2003, 05:58:31 AM »
Why should Sega limit their sales though?

Unless nintendo offers a deal with them like most exclusives, then I don't see the harm in multi-developing the game.  

My guess is Sega already offered the deal but nintendo waved on it which kinda makes sense to me.  If you were nintendo would you spend millions to get sonic or spend those millions on a genre that you don't already donimate in?




Offline Ian Sane

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Sonic Heroes on Xbox and PS2, yay or boo?
« Reply #9 on: April 29, 2003, 07:16:16 AM »
I don't really care if a game is exclusive or not provided I can play a GOOD version of it on Gamecube.  My concern however is that Sega will do what everyone does where they design the game for the weakest hardware, the PS2, and then port it to the other consoles.  In those cases even when they do a good port (which I'm sure they will) the resulting game generally looks like crap because it was designed with the PS2 in mind.  The controls sometimes are an issue too when the PS2 is determined as the default system.  Gamecube games shouldn't be restricted by the PS2's limitations and they often are.

Now if the Gamecube or Xbox is the default system then of course this issue is moot.

Still it would be nice if we got some more Sega exclusives than Billy Hatcher.  It makes no sense financially for the Xbox to get better treatment from Sega than the Gamecube does.

Offline couchmonkey

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Sonic Heroes on Xbox and PS2, yay or boo?
« Reply #10 on: April 29, 2003, 08:30:15 AM »
Ian Sane:  I know what you mean!  I drive myself crazy looking at the Sega exclusives Xbox gets, many of which I'd really prefer to another Sonic.  And why?  It's not as if Xbox is much more popular than GameCube, some titles like Shenmue would probably do much better in Japan if they were on GameCube or PS2.  The only answer I can think of is that Microsoft has a particularly good relationship with Sega, which is probably true.  I've heard the rumours that MS helped to bail Sega out of debt, but I haven't seen that reported anywhere reliable, so what do I know?
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Offline mouse_clicker

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Sonic Heroes on Xbox and PS2, yay or boo?
« Reply #11 on: April 29, 2003, 11:25:40 AM »
Ymeegod: True, Sega shouldn't limit their sales, as should NO company, but if they all did that there'd be no exclusives beyond 1st and 2nd party developed games. If Sega should follow the "don't limit sales" mantra, they should follow it with ALL their games, not all of them except a few. As long as the PS2 and XBox are getting exclusives, why not the Cube? Really, though, I think the Cube version will sell the best. SA2:B, a port of an old Dreamcast game, was Sega's best seller last year, so I think most Sonic fans own a Gamecube.  
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Offline Gamefreak

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Sonic Heroes on Xbox and PS2, yay or boo?
« Reply #12 on: April 29, 2003, 11:32:03 AM »
It was also one of their best sellers from the last couple of years...

Offline rpglover

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Sonic Heroes on Xbox and PS2, yay or boo?
« Reply #13 on: April 29, 2003, 12:13:54 PM »
i would venture a guess to say that sega is making all 3 versions at the same time
each will be made to work with each one's graphics and power
it would be better for sega to actually do that to not only sell on all 3 but to see which console sells better (ps2 being the likely favorite)
if the game is made better than the adventure games on the gc or dreamcast they may be ok
but we shall see come e3
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Offline mouse_clicker

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Sonic Heroes on Xbox and PS2, yay or boo?
« Reply #14 on: April 29, 2003, 01:30:09 PM »
Just a question, rpglover, but why would the PS2 version sell better? Do you say that because of the larger user base? I think it's obvious the Cube version will sell the best- one, because the mainstream audience isn't too geared towards cartoony platformers lately (Sly Cooper and Ratchet and Clank were kinda passed over by most PS2 owners), two, most Cube owners DO like cartoony platformers (I honestly can't see someone owning a Gamecube and not liking Mario), and three, the Gamecube has by far the best collection of Sonic games ever- I think it's safe to say that almost all Sonic fans own a Gamecube (like I said, look how well a port of an outdated and not-so-great Dreamcast game sold- Sega's best after they dropped the DC). There's no doubt in my mind the Cube version of SH will sell the best.
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Offline Locke Cole

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« Reply #15 on: April 29, 2003, 02:55:42 PM »
Quote

Originally posted by: Ian Sane
I don't really care if a game is exclusive or not provided I can play a GOOD version of it on Gamecube.


Word! Man Ian Sane you know exactlly the way to put things.  I don't really care if its on all systems. as long as I can play it on my Gamecube I'm fine with it.  I don't even know what Sonic Heroes is all about, can somebody clue me in on it????  

Offline penfold

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Sonic Heroes on Xbox and PS2, yay or boo?
« Reply #16 on: May 01, 2003, 07:56:01 AM »
It doesnt matter much to me whether its released on multi platforms. What matters to me is Sega's survival. The more money they make, the better.

The only thing I wish theyd do is make a sequal to Nights. That game alone was good enough to buy a Sega Saturn back in 1997. I even got a free Christmas Nights game through Next Generation Magazine.  Ahhhh......the memories.  

Offline ThePerm

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« Reply #17 on: May 02, 2003, 02:53:59 PM »
dotn worry about the gamecube incarnation....they are so damn experienced with gc....this is sonic team.
The outcome is this. Sonic Team will start from scrath on a ps2 version, they'll use what they have with the gamecube version and then they'll port the gamecube version to xbox.
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Offline boggy b

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RE: Sonic Heroes on Xbox and PS2, yay or boo?
« Reply #18 on: May 03, 2003, 05:58:13 AM »
I'm soon to own a Gamecube and I hate Mario AND Link. But I think the Gamecube version will sell better (and some fanboys aren't gonna like me for this) because younger people tend to have GCNs due to GCN's kiddy reputation.
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Offline mouse_clicker

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« Reply #19 on: May 03, 2003, 12:10:09 PM »
Bogg,y you are seriously the only Nintendo fan I've ever met who didn't like Mario or Zelda. Seeing as those two games define Nintendo as a company, it makes me wonder why you even own a Gamecube, or will soon own one.
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Offline rpglover

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Sonic Heroes on Xbox and PS2, yay or boo?
« Reply #20 on: May 03, 2003, 03:11:15 PM »
mouse_clicker: the user base thing is my big reason of course
i would agree with you that most ps2 users do over look good platformers on their system
but this is sonic we are talking about
a lot of people will recognize the name and buy it for that reason
sly cooper and ratchet and clank are very good games, but since they are new, people pass them over because they dont recognize the name
maybe the ps2 users do not like platformers, but i think it is also brand names
we shall see by the time it comes out but i do think because people will see sonic, they will buy it
i call the big one bitey.

Offline mouse_clicker

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Sonic Heroes on Xbox and PS2, yay or boo?
« Reply #21 on: May 03, 2003, 03:42:09 PM »
Sure the PS2 version will sell a lot, I'm just saying that just about all Sonic fans own a Gamecube, seeing as it's Sonci Teams self-proclaimed main system. The Gamecube has the largest collection of Sonic games ever- Sonic Adventure 1 and 2, the 9, I think, from Sonic Mega Collection, and another 12 GameGear titles included in SA1. If you're a Sonic fan, you own a Gamecube. I don't think the PS2 verison will have enough impulse buys to even out all the fans that own a Gamecube.
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Offline rpglover

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« Reply #22 on: May 03, 2003, 06:22:16 PM »
yeah i guess you make a good point about sonic team and gc mouse_clicker
they do develope more for the gc- even billy hatcher now is a gc exclusive
i am a big fan of sonic team's work- i am still praying for a nights sequal (as are most people)
sonic on the gc has sold very well- over a million and counting i would say (dont know the exact numbers...maybe closer to two million)
basically we know though that the gc will see a good selling for this game- its almost garanteed
i would say the ps2 will see a big selling for its user base
i am not sure about the xbox- platformers are not too big on that system
i call the big one bitey.

Offline Termin8Anakin

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RE: Sonic Heroes on Xbox and PS2, yay or boo?
« Reply #23 on: May 03, 2003, 08:12:57 PM »
I don't care if Sonic Hero is on all systems. I just want the best version to be the Gamecube one. If Sonic Team were forced to make it for PS2 and XBox, make the graphics just the noticably worse than the GAmecube version, and have more features on the Gamecube version. Basically every Sonic game is now on Gamecube after they release Sonic Adventure DX, so anyone who likes/loves Sonic would already have a Gamecube and all those games, so I expect more praise form the Gamecube version.
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Offline egman

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Sonic Heroes on Xbox and PS2, yay or boo?
« Reply #24 on: May 06, 2003, 04:40:20 AM »
Yeah, I really dislike this movement to multiplatform. When the game is built around one console or uses renderware, we all kind of lose out. I have to agree with a poster from another forum--we didn't buy these console's to play the games on the other consoles. We spent hundreds of dollars for exclusives that tailor to the strengths of our preferred system.

I can understand that Sega is doing this mainly to get back on track (though the Sammy merger seems to be threatening the future of Sega right now anyway). But I really think exclusives are still the way to go, granted you do it in a smart manner. A lot of companies have made some poor choices along this route, which has prompted more multiplatform development. Capcom is good example of this. They put Maximo on the PS2, which instead of guarenteeing sales, this decision probably guarenteed that the game would be ignore by almost everyone except the hardcore and old school. It should've been on the GC. Sega has made some mistakes with Smilebit. I can see from a logistical standpoint why they decided to make Smilebit exclusive to the Xbox--these guys were quite good at using WindowCE on the Dreamcast so they could transition quickly to Xbox. However, the games they have produced have been ignored. JSRF should have saw it's debut on the PS2, and I think Panzer Dragoon Orta and GunValkire would've made nice splashes on the GC.

So far though, they have made good choices with the Cube. SMB1 and 2 were perfect for the system while Sonic has ironically found a good home on a Nintendo system. AV, Sonic Team, and Overwerks overall seem to have made a good home on the system. If they going to go multiplatform with Sonic, I hope they do give an edge on the GC. Whether that be from building from the ground up on the GC or utilizing GBA connectivity. They shouldn't forget the popularity of Sonic on the GC in a bid to try get Sonic to Pokemon levels of appeal. But since I also agree that this was an executive decision and not something that was decided by Naka and Sonic Team, I'm guessing we will see the edge going to the PS2 to maximize sales.