Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - UltimatePartyBear

Pages: 1 ... 150 151 [152]
3776
General Gaming / RE:Rare's New Xbox360 game revealed!!
« on: March 17, 2006, 05:41:46 AM »
Quote

Originally posted by: Arbok
...and awesome gameplay. The Donkey Kong Country games remain some of the best platformers out there. Was it as good as Super Mario World or Yoshi's Island? Perhaps not that finely tuned, but when you contrast anything to the near best games in the genre then of course they won't look as good.


Seconded.  The only flaw in Donkey Kong Country was that the graphics made the edges of platforms indistinct.  In my opinion, Rare learned the wrong lesson from that series, though.  They began to concentrate almost solely on graphics.  The gameplay in their N64 games steadily declined with each new release, while they continued to push the N64 beyond its limits.  The framerates in Rare's games got so bad that I eventually couldn't stand to play them anymore.  I never finished Perfect Dark, and I couldn't even bring myself to play Banjo-Tooie or Donkey Kong 64.  By the time the hardware caught up with their desire for pretty colored lighting and lens flares, they had forgotten how to make a game fun.  'Tis a pity.

It's especially a pity because this game looks interesting, but I have zero confidence in Rare being able to pull it off well.  

(edit: accidentally posted before finishing my thought)

3777
Quote

Originally posted by: Ian Sane

The police chase game is actually a driving game.  I should have specified it as car chases.  There's no getting out in beating up crooks.  It's just chasing someone until you catch them or you can't continue to pursuit because your car is too wrecked.

That sounds like A.P.B.  I really liked that game, way back in the mists of time when arcades wandered the earth.  You'd start each level with a quota for ticketing people for a certain offense.  You'd cruise along in traffic, and when you saw someone you'd line up behind them and turn on your siren.  They'd pull over and you'd move on.   When you met the quota you'd receive an A.P.B. about a criminal on the run, then he'd zoom past you and you'd begin a high speed pursuit.  These guys had to be run off the road before they'd stop.  They had a tendency to just barely beat trains at crossings, so you'd get smashed if you were right behind them.  Some of them liked to throw dynamite, too.  After you caught them, you'd have to rapidly hit the siren button to choke a confession out of them before the chief caught you.  That last part would be pretty interesting on the Rev.  You lost when you got too many demerits, for things such as running into other cars without the siren on, wrecking your cruiser, or getting caught choking an arrestee.  Ah, good times.
Quote

I thought of an idea for the space battle game.  I wonder if the motion sensor of the remote works when the shell is attached.  If so imagine a wavebird with motion control.  Hold it in front of you and it's kind of a like a wheel for a plane or in this case space ship.  All the extra buttons are there for different weapons and such.  The only problem with this is that after a couple minutes your arms would get tired and think that's a big problem with the remote.  I see the potential arm fatigue from swinging this thing all over the place as a big issue.

First of all, your space battle game strongly reminds me of X-Wing vs. TIE Fighter, right down to switching to one of the AI controlled fighters when yours was destroyed.  Also, I don't think arm fatigue would be a lasting problem.  It's a hurdle to overcome, but you'll build up your arm strength pretty quickly if the game's fun enough to keep you playing.  I know that from my time in my school marching band, not to mention various light gun games.
Quote

I also don't like how the look of the remote is because it is unintimidating to non-gamers.  Controllers should be functional and comfortable.  I don't like it when marketing dictates the shape of a controller.  How is Nintendo making it look like a TV remote any different than MS putting that big X logo on their controller?

That question seemed like a non sequitur of epic proportions at first, but if I go with the meaning I think you intended, the difference is that the X is simple branding, while the TV remote shape is designed to appeal.  No one would look at the Xbox controller and say, "Wow!  It has an X on it!  I want to play with it!"  No one at Microsoft expects that of it, either.  Nintendo designed their controller to attract interest, which suggests that ease of use and comfort were top priorities as well.  We'll have to wait a while to find out whether they succeeded.  

3778
TalkBack / RE:INTERVIEWS: NST Discusses Metroid Prime: Hunters
« on: March 07, 2006, 12:15:46 PM »
Quote

Originally posted by: Smash_Brother

I wouldn't see it as a bad thing if the Metroid games evolved to include more of what happens off of these deserted planets. Samus receives contracts, goes to planets to accomplish them, and like any contract, you have no idea what to expect. Some could be rescue missions, some are assassination missions (don't even try to argue that Samus has something against killing things), others could be a "bring 'em back alive" mission where Samus could actually apprehend a bounty, throw them into stasis and return them to the contractor.

The concept of exploration would still be readily available, but the Metroid universe could come to life in a way it never has before.


I'm not opposed to expanding Metroid, but I'd really rather see that concept done with Captain Falcon.  There's already a good foundation for that gameplay in the F-Zero setting (and F-Zero fans would probably be less militant about such a spin-off than Metroid fans).  Yeah, I know a new IP would be preferable in many ways, but Nintendo already has at least three franchises starring bounty hunters/mercenaries in a scifi setting, and of those (Metroid, F-Zero, and Star Fox) F-Zero is the one best suited to expanding in this way.  A lot of people would probably mock the game as Grand Theft Auto: Mute City, but I think it would be interesting to see what Nintendo could do with that style of open-ended play.

Okay, sorry for interrupting.  Go back to talking about MP:Hunters now.  

Pages: 1 ... 150 151 [152]