Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bboy

Pages: 1 2 3 [4]
76
When I saw first saw a Sumo Bro. (fat koopa that stomps and makes the ground erupt), on this playthrough my first thought was, "Goron!" from Zelda. Weird, I wonder if it was an inspiration for Gorons in Ocarina of Time, probably just a coincidence though.

Why didn't that guy make it into any other Mario games? But for the most part I agree, GoldenPhoenix, the enemy design was better in SMB3, particularly the Goombas.

Also, just beat Ludwig, and he has to be the smartest villain in any game, because there aren't any tricks to getting through all his traps.

77
Podcast Discussion / Re: Radio Free Nintendo: Reunion Special
« on: August 09, 2009, 02:04:38 AM »
Oh, yeah, I can totally understand that, I'm just saying I would give it another chance when the price drops down.

78
It reminds me of a scrolling shooter, because you can have, for example, Yoshi, a power for Yoshi, a fire flower, and a cape in reserve, and then, in a devastating sequence, lose them all, and be tiny Mario, relying totally on platforming skill. I think what Super Mario World does well is that the levels are designed as such that I sometimes enjoy just trying to get through them without any power ups, just pure level design and platforming skill. And the great thing is that the level design holds up without any of the cool gimmicks added on, something that, for example, I think that New Super Mario Bros. on DS couldn't do. I always felt like it wasn't as fun without at least a fire flower. There is that to a certain extent in SMW, where I feel like I need to use Yoshi, but when you get to a ghost house or castle, and are forced not to use Yoshi, the level design still shines through.

BTW, TJ Spyke, I'm using Gamecube controller. But I've figured out a good way to do it now, using my index finger for the Y button and my thumb for A and B. The GC D-pad is killing my thumb, though.

79
Maybe Best Buy has a deal with somebody who is losing a lot of profit because of used game sales. It would have to be someone huge in the industry though.
Anyway, awesome if it comes here, I always like to have my games in good condition.

80
Nintendo Gaming / Re: NBA Jam
« on: August 08, 2009, 05:49:07 PM »
Yeah, I agree about NBA Street, I loved it for what it was, but it was no NBA Jam.

81
I plan on sticking with my DSPhat until the real next handheld, it just seems like a waste of money (which I have very little of) to upgrade.

82
Nintendo Gaming / Re: Best Final Fantasy remake?
« on: August 08, 2009, 02:16:42 PM »
FFIV has a much more compelling story, and autobattle, which makes grinding super easy. They're both great, but FFIV is better, and one of my favorite games.

83
Podcast Discussion / Re: Radio Free Nintendo: Reunion Special
« on: August 08, 2009, 02:06:31 PM »
You really shouldn't pass judgement on Punch-Out!! until you've played title defense, because it makes it worth it, imo. If it's different enough that I can lose to Glass Joe, it's different enough.

84
Podcast Discussion / Re: Radio Trivia: Podcast Edition - Episode 56
« on: August 08, 2009, 02:02:34 PM »
Now why can't we have a Kirby game with level design like that and powers like Kirby 64? It would be the ultimate Kirby.

I don't think I've played any of the games this week....

85
Well, I just downloaded SMW and it seems harder than I remember. Mario seems slipperier, and most of my deaths are just sliding off a platform. The fact that I'm trying to play with a Gamecube controller doesn't help. Thank god for the save state, because I never like having to replay levels in between save points.

One thing that I've notice that is different from other sidescrolling Mario's was that it seem less linear. In other Mario games, rarely do I go left, but I find myself doing so to get some of the dragon coins, or in some cases, just to find the way through the level.

But, I'm definitely having a lot of fun with it, Yoshi somehow just makes it more fun, I'm looking forward to him in the next two Mario games.

86
Nintendo Gaming / Re: NBA Jam
« on: August 08, 2009, 12:28:02 AM »
I remember I never understood why Michael Jordan wasn't in there. Turns out it was because his name was tied up with a really lame platformer. Same for Shaq, who had a fighter.

87
Podcast Discussion / Re: RetroActive #8 Poll - SNES Edition
« on: August 07, 2009, 03:15:56 AM »
Just downloaded it, and I think I might actually have to buy a classic controller, I've been fine using gamecube up until now. But it makes it nearly impossible to run.

88
Nintendo Gaming / NBA Jam
« on: August 06, 2009, 10:37:58 PM »
So recently playing the 3 on 3 basketball in Sports Resort I had a nostalgic feeling for NBA Jam. In terms of basketball games, it is the last basketball game (excluding NBA Street, which I loved) that I really had fun with. So I was wondering if any of you have any memories of this game on the SNES, or if anyone knows what happened to it when Midway went under? Or do you think there could actually be a new, good NBA game from EA with all the motion-plus stuff they are doing?

89
Podcast Discussion / Re: RetroActive #8 Poll - SNES Edition
« on: August 06, 2009, 10:28:01 PM »
Ah well, I guess I haven't played SMW in a long time, and it's not as if I won't enjoy it.

90
Podcast Discussion / Re: Radio Free Nintendo: Episode 156
« on: August 06, 2009, 01:57:15 PM »
Wow, I wrote in that letter a couple of weeks ago about an FF7 on DS because I heard it was one of the best games ever, but apparently not. Guess I'll stick with the classic Final Fantasy's.

91
Is it me or does the showdown mode get extremely hard at the end of the reverse more? To the point where I can get to the last guy with three hearts, and then still lose.

Also in basketball: Me, Emperor Palpatine, and a Goomba vs. Conan O'brien, Jesus, and Ozzy Osbourne. 0_o Awesomeness.

92
Podcast Discussion / Re: RetroActive #8 Poll - SNES Edition
« on: August 05, 2009, 04:17:21 PM »
I'm going back and playing DKC2 now anyways. Man I love this game.
I haven't played World in a really long time though, so I wouldn't mind if it wins.

93
Podcast Discussion / Re: RetroActive #8 Poll - SNES Edition
« on: July 29, 2009, 02:35:18 AM »
I'm praying for DKC2, because it was the second game I ever beat. If it wins I'll definitely break out the SNES and cartridge. DKC2, probably partly due to nostalgia, is one of my top ten games ever.

94
Hey, new here. I'm the guy who wrote into RFN and sounded like a total FF snob (which was unintentional because I've only played the old school FF's).

I grew up on SNES and so the retroactive for RFN for it got me to join. So, yeah.

Pages: 1 2 3 [4]