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Messages - Evan_B

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3401
No one is "hampered" by the Wii U controller. It does literally everything the Classic Controller Pro does, plus more.

The only problem is it has analog pads rather than sticks, and a lot of people may prefer sticks and/or find them more precise or user friendly or whatever.

That said, Nintendo confirmed all Wii accessories will work on the Wii U so the Classic Controller Pro could be used if a developer wants to utilize it. I also think 3rd parties like Nyko will eventually come out with their own answer to the uMote. Maybe that third party solution will have the sticks that some people favor, versus the circle pads.

The only major difference is the screen.

And pads instead of sticks.
What's the problem with slider pads? I'm pretty sure the only slider pad anyone's ever used is on the 3DS (and a circle pad pro), and from what I've played, both of mine (including circle pad pro) control pretty damn well. It's a more space-friendly analog method, necessary for the 3DS closing, and probably beneficial for the Umote, because you're probably going to be able to haul it around for data exchange.

3402
Personally, I always wanted to see Earth Seeker playing on my Wii- had a deeper-than-Spectrobes feel to it.

3403
Miyamoto also mentioned that the next Zelda will probably still use motion controls, which makes me giddy with excitement.

3404
TalkBack / Re: Pedro Sees a 3DS for the Very First Time
« on: April 25, 2012, 11:24:51 AM »
Yeah, the 3DS is pretty cool. You just need an internet connection and money to make it cooler.

3405
TalkBack / Re: New Super Mario Bros. 2 Confirmed
« on: April 23, 2012, 03:57:45 PM »
Or, you know... it could have communication abilities with NSMBWiiU, which would drive the interest up for the latter.
 
I mean, I'm not really that upset with this announcement, on second thought. Whenever Nintendo releases a sequel, it's always good in some way. Galaxy 2 is leaps and bounds better than the first, and I think they'll add some cool stuff to this game, too.

3406
TalkBack / Re: A Boy and His Hugs
« on: April 23, 2012, 01:52:43 PM »
Wait, do you guys like this game? Because I seem to be getting that impression.

;)

3407
Nintendo Gaming / Re: Wii U
« on: April 23, 2012, 12:30:16 PM »
I'll be a-okay with a new or old take on Metroid. I just want to see what can be done with the franchise.

3408
Nintendo Gaming / Re: Wii U
« on: April 23, 2012, 01:41:45 AM »
Honestly, I'd like a new Metroid story, something akin to the Metroid Prime saga, etc. I think that's a good way to expand on the universe. You could do 2D Metroid while introducing Galactic Federation Soldiers, etc into the environs. I think that would be pretty cool, actually.

But I would really like a 3D evaluation of Metroid from Nintendo, and not another company. Or maybe they've run out of ideas for it and are ready to have other people work on it? If so, I think that's a pretty nice idea too- but who would make a good, new Metroid game...? Retro proved they could, and now Nintendo goes to them for good titles. I'd like to see a new take on Metroid done... but hopefully not something like Other M, unless drastically improved.

3409
Nintendo Gaming / Re: Wii U
« on: April 22, 2012, 03:07:14 PM »
I think a Metroid launch title would be very beneficial, especially since Metroid is one of the Nintendo franchises that would really really benefit from HD treatment.

However, this statement has made me giddy with anticipation.

3410
Nintendo Gaming / Re: Super Smash Bros. WiiU (& 3DS)
« on: April 21, 2012, 07:12:34 PM »
If these guys are spending all their time hacking and modifying Brawl to suit their needs, then why don't they just utilize their talents better and open up their own game studio and create a game from scratch?
Well, they potentially could. But Project M is so good that Sakurai would be wise to recruit the team for Smash Bros. Wii U. It's far superior to Brawl as a competitive vehicle and the movesets are far more likable. You don't even need to hack your Wii to use it, it's almost like an expansion pack.

IMO.

3411
Nintendo Gaming / Re: Super Smash Bros. WiiU (& 3DS)
« on: April 21, 2012, 01:25:16 AM »
I'd love to see Shulk added in, and I will once again throw in the potential for Ghirahim. Sheik has only appeared in one game, and Ghirahim was a fun enough villain to warrant his own spot in the roster. I think a lot of cool stuff could be done with him.

Agree with Bowser Junior, but not too keen on Palutena. I think Hades or Viridi would be a better choice, personally.

In addition, has anyone from this board been following the progress of Project M, the mission to alter Brawl into a more Melee-esque game? The engine's been altered and many characters have had their movesets changed, mostly all for the better. It's a very cool project, free to play, and insanely easy to download to your Wii, even if you don't have a hacked version... just don't get too attached to those custom stages.

3412
Nintendo Gaming / Re: Wii U
« on: April 21, 2012, 01:19:14 AM »
Doesn't make it any less wrong. I'm just going to be tired of NSMB by the time NSMBMii hits- the graphical style is going to get a little grating, especially if there's not a healthy amount of new features.

3413
Nintendo Gaming / Re: Wii U
« on: April 21, 2012, 12:46:42 AM »
I'm more than a little disappointed that Mario will be getting TWO 2D Bros. outings on both consoles this year. Booo.

3414
Nintendo Gaming / Re: Wii U
« on: April 20, 2012, 11:15:04 AM »
I don't think marketing new uMotes every few years would be a good idea, unless they're easily synced and data transfer from uMote to uMote would be easy, as well. I am assuming that the uMote will have increased data storage, much more than the Wiimote, and I don't want to have to go through the hassle of data transfer. Also, what improvements could they bring to a uMote?

Also, I think a 3DS player for the WiiU would be a great idea, but it needs to be released later in the WiiU's life, after people have already bought their 3DS's.

3415
It's one of the only current-gen RPG's to implement these features, and pull it off with grace. It's also not a piece of **** like most current-gen RPGs.

3416
Nintendo Gaming / Re: E3 2012 Predictions
« on: April 19, 2012, 12:41:37 PM »
I love SS. I was one of the few guys on this forum preaching how great it was from day one. Gameplay wise I love it, aside from a few things, but it still feels like Zelda.

Retro have proven they can take a completely silent game, slowly build on the story and eventually have full on voice acing and everything. Their track record so far awesome. Where as the Zelda team regularly plays it too safe.
Well, I dunno. They innovate in some ways and cut corners in others. That's why I loved motion control but hated not having a full Overworld.

3417
If only they could be as well knit as One Piece.
Bahahahahahhaha good one.

But seriously, I agree. Take the story at face value, and enjoy the game.

3418
nevermind... this post never happened.


expect something to be edited in here later.

EDIT: something  -UB
Still evil.

3419
I don't know. I'm still calling shenanigans. All the Triforce did was drop a large mass of earth onto Demise. I feel like Nintendo could have handled that better. That doesn't change the fact that Link and Zelda are standing right in front of the Triforce at the very end. Why don't they use it to destroy Demise's essence from being reborn and haunting their descendants? "I wish for the destruction of Demise... Again." The end. Again, that unravels the entire series due to a single logical misstep. No other Zelda game showed that a wish could destroy evil. Skyward Sword sets the precedent and its place as the first game chronologically makes the absence of a similar subsequent wish all the more baffling. How come no one ever bothered to make the same wish? That's why it makes no sense. That's just bad writing.
I'm quite certain using the Triforce is kinda a one-time deal. Also, Link is the one who assembled it, so wouldn't he be the only one who could use it? I think you're taking things a little too literally- though it did drop the island on the Sealed Grounds, I think that was a sort of symbolic device showing that the evil had been conquered, especially if you consider that the temple held the Triforce and that the statue of the Goddess was where you first learned of this mission. I dunno, I don't think they wrote that part as, "And then they kill Demise by dropping an island on him." The wish was what stopped him, not the island.
Ehh, I still consider that poor writing. Centuries of planning almost undone by one woman's carelessness. That just makes Impa look like an asshole. I don't really agree that the perceived danger was anywhere close to coming to a close when the guy who was stalking Zelda and taunting Link for the entire game was at large and they were all standing next to a time travel gate.
I understand, but if the game is really the time-travel mindfuck that it's supposed to be, you have to consider that Impa already knew this was going to happen and had to let things play out the way they did. And if you don't, then that supports the idea that Demise wasn't killed by the island and rather lives on in the Master Sword instead of the spike at the base of the Sealed Grounds.

3420
Nintendo Gaming / Re: E3 2012 Predictions
« on: April 19, 2012, 11:26:00 AM »
Man your touchy. But to answer your question, those fighting games are fine as far as I'm concerned.

As wonderful as SS is, it does lack in the epic scope of things, and to be honest, creativity as well. The world is always coming to an end, and it never seems like anyone notices outside of MM. I liked that TP had a "big" town with lots of NPC's everywhere, even if you couldn't talk to half of them. But there is always like one major town, and 5 people living in every other town. I would love if the environments got a little more whimsical and creative. They are cool, but a little too bland and realistic half the time. Even Mario's realistic landscapes in Galaxy look beyond epic. The Zelda guys make locations too realistic despite the art style.

When I play Metroid Prime 1 and 2 I feel like there other things going on in the back ground despite not seeing it. Samus's actions have weight and to me the space pirates are really reacting to that. In Metroid Prime 3 Samus is back at the federation and I think "yeah, everyone is aware of all the amazing things she did. There is a real world out there." With Zelda I havn't got that feeling since MM and WW.

Retro would do wonders for Zelda, considering how they did Metroid. They would make it feel like Zelda and then add new and amazing things that just don't happen often with the current developers.

I mean I love flying! But why can't I fly over landscape and use my bird to interact with the world more? Special clouds the birds won't fly through is just BS to keep the game from being more fun. Retro would have done it.
Yeesh. Someone didn't like Skyward Sword.

I agree that Zelda does need a little more of a role-play element to it, however, I think Skyward Sword took steps in that direction. Helping out townsfolk in the VERY well-designed Skyloft- but yeah, the game does need more than just one town. However, I think you're putting a lot of faith in Retro, especially when the Prime series revolved around obtaining powerups and not really reacting with other characters much at all. The story of Prime was okay, though a little all-over the place, and the environments were extremely creative, but in no way whimsical. I mean, the themed locales in DKCR were okay, but they didn't do much for me.

I think that Zelda simply needs to become bigger in scope- the locales are already extremely well-designed, with Skyward Sword pretty much exemplifying how masterfully the Zelda team is at utilizing the space available- but if they had more, and perhaps had environs that were like those in Skyward Sword but had more branching paths into other regions (or if the locales had more of a connection instead of access by sky), the game would be even better.

Something I've talked about with quite a few people is that Skyward Sword is not the end-all Zelda formula and things are going to change. However, the environment design in Skyward Sword was top-notch and I think that any improvements to it would only be a good thing for the franchise.

Moreover, I'm going to emphasize how terrible I think first-person sword-wielding games are. With all the innovation that Nintendo did with motion controls in the third-person format, I would like it to stay that way. Mechanics like swimming, gravity flips, and enemies coming from behind are just disorienting and awkward in first person, IMO.

3421
I MUST KNOW.

3422
The entire end game made no sense. After awakening Zelda in the present, Impa should have destroyed the Gate of Time like she destroyed the other Gate of Time. Then, no more things could happen unless Ghirahim insisted on fighting Link without any hope of resurrecting Demise. That negates the entire series and timeline. Then again, write a better story. Really, the events of the game as constructed shouldn't even exist. If dropping an island onto Demise/The Imprisoned was all that needed to be done, Hylia could have done that herself ages ago.

As for the actual final boss, my main issue was that, for me, The Wind Waker set the bar so high, managing to be even cooler than Ocarina of Time's Ganondorf/Ganon final boss. That's not really Skyward Sword's fault; it's Nintendo's for not being able to come up with anything even remotely close. It's almost unfair to compare any other Zelda end game to The Wind Waker's because that was all "Holy ****, that just happened!" Nintendo could stand to move away from bosses that simply block 90% of Link's attacks but I liked it for what it was. Additionally, I wish I cared more or felt more threatened by Demise but like The Cloud of Darkness in Final Fantasy III or Necron in Final Fantasy IX, he shows up at the very end. It was still a cool boss battle but it lacked emotion. Demise was more in my way than someone I felt compelled to defeat.
I think, the main point of Skyward Sword- especially the final portion of the game, was to empower the player and make them feel as if they were holding the Master Sword. The journey down to fight Ghirahim allowed you to literally mow down a ridiculous amount of enemies. You stood toe-to-toe with the Demon King. You become that hero.

As for the story not making any sense- it was more than just dropping an island on the Sealed Grounds that killed Demise- it was using the Triforce, a device that the goddess herself could not use. I mean, Impa was probably relieved that the whole journey was done with- she wasn't thinking about the immediate danger. Everyone can get careless for a minute, especially when the perceived danger has come to a close.

When you really think about the scope of the game, there's a whole lot going on here. Time travel, obtaining the WHOLE Triforce, forging the Master Sword, and defeating the very root of evil. To me the final set piece was really epic, and a suitable ending. It was just you and Demise, who possesses the spirit of Zelda within him- he's the Demon King, and if you don't stop him- there's no goddess to fix things. The rest of the timeline- Ocarina of Time, Wind Waker... it all doesn't happen. However, when you really take note of the last sequence of the game, there's a little bit more going on. Link seals Demise in the Master Sword. That means that as long as the Master Sword exists, Demise will too- his spirit and legacy will continue on.

BUT, I digress. I just think that the ending is a little underplayed because of the presentation values.

3423
Nintendo Gaming / Re: E3 2012 Predictions
« on: April 18, 2012, 01:08:12 AM »
But Zelda's all about the sword and shield... I just feel like playing with them in a first person perspective would be too awkward. The Elder Scrolls games don't convince me otherwise.

3424
Ghirahim wasn't really defeated at the end was he? I would have prefered Nintendo take the Mass Effect alternate ending thing and have the option of defeating Demise without actually fighting him and then have Ghirahim take up his mantle as the Lord of Darkness, absorb his power and become the most difficult boss in Zelda history.
 
After collecting the Hero's verses, or whatever, I was so burned out on the Sky Keep dungeon. I am no good at spider puzzles, so finding the Triforces was kind of a pain. IHere is what Sky Keep should have been:
 
  • Courage: Link must swim through water to reach a drowning friend despit his oxygen meter depleting and then must run through fire to save another friend despite his health dropping to zero.
  • Wisdom: The player must solve a brain busting puzzle to gain the Triforce of Wisdom.
  • Power: The player must defeat a powerful mini-boss.
But... Sky Keep was awesome. AWESOME, I SAY.

They made you revisit past dungeons for like the third or fourth time.
They made you revisit dungeon THEMES. Each room was unique from the original dungeons and had puzzles that used each item.

3425
The wonderful thing about the game is that, depending on how in-depth you want your RPG experience to be, you can level arts and change your party leader so that you can end up with a multitude of play styles. Shulk is obviously the easiest to control and possesses a number of battle techniques that make him very accessible. However, the other characters can be leveled in ways to make their abilities benefit the team far more. Sharla sucks when controlled by AI, but proper leveling of her abilities makes her an AMAZING character to lead the party.

I could play this game as each character.

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