Community Forums > NWR Mafia Games

Mafia LXXXVIII: Hey Pikmin, Four...m A Mafia! Rules and Roles Thread.

<< < (2/4) > >>

Khushrenada:
Resolving Orders
I see the game as divided by its Day and Night sections. If a player with an ability is voted out during the day portion then they should not be able to use their ability at night since they were unable to reach that portion by being eliminated in the day.

If two or more players have the ability to make a hit and eliminate a player of their choosing and they all select the same target then all get credit for the elimination and no one is told the target has already been taken out or selected by another player. As well, if players who have the ability to make a hit target each other then both or all hits would carry through and they would eliminate each other. One hit would not cancel the other hit from happening nor does it matter who sent in a hit first. Timestamps do not matter.

As another example, let's say that Player A sends in an order to hit/eliminate Player B while Player C sends in an order to hit/eliminate Player A. Player A would be eliminated but that doesn't stop their hit against Player B who would also be eliminated still.

Finally, let's say that the Doctor role has selected to protect Player A during the night phase. Player B sends in a hit to eliminate Player A that night and Player C sends in a hit to eliminate the Doctor that night. Even though the Doctor will be eliminated by Player C for when the next Day begins, the hit will not nullify the Doctor's protection which will still keep Player A safe from Player B's hit for that night.

Hopefully that gives you some understanding about how roles and abilities will likely be resolved by me in complicated situations. Of course, you are always free to contact me and ask to make sure if you ever want to make sure or don't know what may happen in a certain type of situation that could arise during the course of the game.

Khushrenada:
ROLES

Other Factions
 
The Bomber (aka Careening Dirigibug)
If this player is voted out then all the players that voted for The Bomber will die with them in a fiery explosion unless their role gives them some kind of protection. But there are some ways to nullify that and one of the ways is by Bomb Rocks. (See the Voting Tiebreaker section for another way the Bomber can be neutralized.)

Bomb rocks come from The Bomber. This player can toss a bomb rock onto another player. They will pm the host who with who they want to target with a bomb rock and the host will then inform that player of the situation. The Bomber will inform the host who they want to target before or during the Day Period of Day 1. After that, The Bomber must inform the host of who will get a bomb rock during the night action periods. The Host will keep The Bomber informed as to how may bomb rocks they may be able to assign for the next Day.

The Bomber can have up to three bomb rocks in play in a day. If one, two or three bomb rocks explode in a day then on the next day they can throw out whatever amount exploded back into play up to a maximum of three total. If a player is holding a bomb rock when it explodes then they will be eliminated from the game unless there is an ability in their role to counter that effect.

The Bomber will start off slow. They can only throw out one rock on Day 1, then a second or two rocks on Day 2 and then a third or three rocks from Day 3 onwards. The wording may seem a little wonky there but it depends on whether a bomb rock has exploded or been successfully removed from the game. For instance, let's say The Bomber puts a bomb rock on Player A on Day 1. On Day 2, Player A still has the bomb rock on them so The Bomber can only throw out one more bomb rock aka a second rock on Day 2 which he gives to Player B. Thus, the maximum of two bomb rocks in play for Day 2 has been reached. Now, in another scenario, The Bomber gives Player A a bomb rock on Day 1 reaching the maximum allowed of one rock in play for that day. In this situation, Player A manages to get rid of the rock that day. Now on Day 2, The Bomber can toss out two rocks onto players to reach the maximum of two allowed that day. Hopefully that makes sense.

The Bomber can win if they can successfully eliminate 8 players from the game by their bombs or by making it to the end and achieving a tie made up of their self and one other player or by eliminating / blowing up everyone else in the game.

I mentioned there is a way to nullify The Bomber's explosive blast if voted out. This occurs if The Bomber is hit by three of their own bomb rocks. Those rocks will blow up the air sacs that allow the Careening Dirigibug to fly. Now if this player is voted out, they will not blow up the other players with them as the "injury" will keep the blast radius to a small limited area. Those that voted out The Bomber when in this weakened state would survive as if it were any other vote out.
 

What Happens If You Get A Bomb Rock?
Bomb rocks take three days to explode. They can also be exchanged. If a player has a bomb rock they can choose to hold on to it or pass it on to another player. This transaction will happen at night unless it is the third day in which case the bomb will explode that night taking out the player who was stuck with the bomb rock on its third day of counting down. By passing bomb rocks around, you may be able to damage The Bomber via their own weapon.

There is another way to get rid of a bomb rock. If a player with a bomb rock votes for another player and the person they target is the player that gets eliminated that day then their bomb rock goes with that eliminated player out of the game and they are safe. If the player they voted for is not the player that gets eliminated that day then they are still stuck with the bomb rock. A player is told they have a bomb rock at the start of the day except for Day 1 which may come later on during that day. The player is not told, however, how many days until the bomb rock explodes. If you get one on Day 1 then you’ll be able to figure it out but if it is Day 2, well, now it is a guess of whether that is the rock from Day 1 or if it is a new one in play. And if you get one on Day 3, look out! Who knows how long you’ve got? Probably just the host.

Khushrenada:
The Killer (aka Smoky Progg)
Every night, this player can make a hit on any player they choose to eliminate them from the game. Damage effects are irrelevant to The Killer. The only thing that can prevent their hit is a Doctor's Protection. If The Killer puts a hit on The Bomber then both will blow up in a fiery elimination. The Killer needs to eliminate everyone else in the game or at least achieve a tie with themselves and one other player that is either Townie or Mafia aligned.

The Killer can save and stack their hit ability. They would pm the host with the order to Save Hit and it would carry over to the next Day and Night Cycle. The Killer can send in the order at any time during the Day and Night cycle.

If an order has been submitted, the player can choose to cancel the order or select a different target up to an hour after first sending in their order. After an hour has passed then the order is locked in.

There is the possibility of a second Killer appearing in this game. If that happens, both Killers will be working against each other. They will not partner up or know each other's identities. They will instead be trying to eliminate the other to win.

Khushrenada:
Townie Roles

Chief Detective (aka Emperor Bulblax)
Can investigate any player they choose to learn that player’s role. The only role that is hidden to the Detective is the Olimar role.

If a player they investigated is later turned into a member of the Pikmin Mafia then they will be informed of that change and it will not count against their daily investigation.

Can submit their choice of investigation at any time during the day or night period.

Can change their choice of investigation up to an hour after submitting it. But once an hour has gone by, the choice is locked in and I will send that info to them. Even if the host is absent, if the time stamp for the original investigation order shows an hour or more has passed when compared to the time stamp of the new submission then the original choice is locked in.

Can stack their investigations by sending in the order to Save Investigation.

Can change their mind from saving an investigation to using it that day at any time even if an hour has passed when they sent in the Save Investigation order.

If the detective does not investigate a player during the same day and night cycle and does not send in the order to save the investigation for another day then the investigation opportunity is lost. It does not carry over automatically.

Khushrenada:
Rookie Cop (aka Giant Breadbug)

If the Townie Detective is killed or recruited into the Mafia then the Rookie Cop is activated and takes their place.

Unlike the Townie Detective, the Rookie Cop cannot save or stack their investigation ability. They will not be notified if a person they investigated later is recruited to the Mafia.

This role is a bit unusual in how the investigation power works. The player can submit an investigation each day but the result they get will be the same result for whomever the Townie Detective chooses to investigate.

To illustrate, on Day 1, the Townie Detective decides to investigate Vudu and the Rookie Cop chooses to investigate UncleBob. The host will send the Townie Detective the result of their investigation for Vudu. However, when the host sends the Rookie Cop the results of their investigation for UncleBob, it will actually be Vudu’s role that is given as the result and not UncleBob’s role. As such, the investigation info may be faulty.

On the other hand, let’s say the Townie Detective chooses to save their investigation and doesn’t submit an order for a Day and Night cycle while the Rookie Cop does submit an investigation. In that case, the result would be accurate because the boys at the lab didn’t get confused by two investigations at the same time.

The reason for this odd investigation quirk is in case the Detective gets recruited into the Mafia. It will make it harder for players to realize this has happened especially if the Detective and Rookie Cop end up working together during the course of the game.

Finally, let's say the Townie Detective has stacked two or more investigations and one day they decide to use two investigations. In that case, the first name they give the host to investigate will be the role that is used when giving the Rookie Cop the result of their investigation. The Rookie Cop's investigation will not come back as two roles for one player.

The Rookie Cop can submit their investigation at any time during a Day and Night Cycle. Since the ability cannot be stacked or saved, the player must either use it or lose it. If it is not used then the opportunity is lost for that Day and Night Cycle. Because the role depends on the Detective’s choice of investigation, the player will not get the result of their investigation until the start of the next day.

Will the Rookie Cop be able to overcome any errors he makes as he learns the rope? Will the rookie be able to find an experienced mentor like the Townie Detective as their case work causes them meet each other and compare notes? Could their partnership be a success or might the rookie’s naivety lead to his doom if he is not careful?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version