NWR Interactive > TalkBack
The Actual Problem With The Legend of Zelda: Skyward Sword's Combat
Brett:
Yeah, sometimes you have to do it more than once. But there's no waiting involved. And the writer seems to have been unaware of it.
Aside from the electric blob things, there's not all that much waiting involved in the combat.
pokepal148:
Having enemies with electro swords in a game where, even in optimal conditions, the game is prone to failing to recognize your inputs correctly, is pretty shitty. NGL.
Luigi Dude:
--- Quote from: Brett on November 14, 2021, 01:49:05 PM ---Yeah, sometimes you have to do it more than once. But there's no waiting involved. And the writer seems to have been unaware of it.
Aside from the electric blob things, there's not all that much waiting involved in the combat.
--- End quote ---
Yeah I've played Skyward Sword several times and most enemies die in a few seconds. Even bosses go down pretty fast once you know their weakness. This entire articles is complete hyperbole **** that I'd expect from a random Gamefaqs or ResetEra post. What's next, are we going to get an article next week about how Super Mario Bros is too slow because the author forgot to use the run button.
pokepal148:
--- Quote from: Luigi Dude on November 15, 2021, 10:01:34 AM ---
--- Quote from: Brett on November 14, 2021, 01:49:05 PM ---Yeah, sometimes you have to do it more than once. But there's no waiting involved. And the writer seems to have been unaware of it.
Aside from the electric blob things, there's not all that much waiting involved in the combat.
--- End quote ---
Yeah I've played Skyward Sword several times and most enemies die in a few seconds.
--- End quote ---
I wonder if there's a connection between points A and B here?
Because I know there are some tricks to Skyward Sword's combat but I also know those tricks are not communicated well to the player, and these tricks are nowhere near as intuitive to figure out on your own as holding a button to run in Mario.
Brett:
Well, it's all relative, but running up the big flat shield was pretty intuitive to me. I didn't know the method shown in the above gif was even a thing. It does show how tricky tutorializing things can be though: how much do you need to hold the hands of players who don't figure out visual cues? One could argue that the hated tutorials that open Skyward Sword are inevitable because some people need the help.
One could also write an article on the wide variety of ways Skyward Sword lets you dispatch with enemies!
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