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Topics - Dan_Flyhight

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Reader Reviews / My belated review of Fallout 3.
« on: January 09, 2009, 03:44:48 PM »
When asked about what games Betheseda Studios wanted to do, Fallout 3 Game Director, Todd Howard, said, "We wanted to have more than one thing in our pocket. That we just didn't want to do an Elder Scrolls and then an Elder Scrolls and an Elder Scrolls. We knew we wanted to be in a similar vein. We wanted an open world. We want role playing elements and so we made a list of things we wanted to do and at the top of the list was Fallout."
Did Bethesda accomplish what they wanted: Putting their spin on what has become a classic franchise? In my humble opinion: They did. Going into this game Bethesda knew they had to stay true to the Fallout story, but using their own spin and game play. Using their research of the old fallout games and using similar formulas from their Elder Scrolls games and spinning them together works almost flawlessly.
Starting the game you are born. A crying baby in the doctor's arms. Shortly after you become 1 year old. Choosing your S.P.E.C.I.A.L. stats from a small book. I'll explain S.P.E.C.I.A.L. stats briefly. It's basically your attributes. Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. Each influencing the smaller skills that will aid you in your adventure. Time warps again to you being 10 years old. Getting your special aid device that will help you with your game and becomes your menu system. Then it warps again to your 16th year of being alive, where you take a test called the G.O.A.T. in which your answers will influence your starting skills. Afterwards, it warps to you being 19 and your father leaving your home. You soon chase after him, thrusting you into a world of desolation and the influencing of the human spirit.
As you play through this game, if you played the Elder Scrolls games, you will realize how much like the Elder Scrolls games this is. This is a Bethesda game first and a Fallout game second. Movement is the same; the compass and map are basically the same, the menu system, though more thought out and organized this time, is basically the same as well. However, knowing all this does not diminish the greatness that is a Bethesda game. Thrusting you into a post apocalyptic scene, you now get guns instead of swords, magic, and bows and arrows. This is one of the only complaints I can find in this game, even maxing out the skill for the type of gun you have, your aiming is still questionable. This leads into one of the great things of the game. V.A.T.S., which stands for: Vault-Tec Assisted Targeting System. When engaging this in game it freezes the battle, zooms in on your opponent and lets you look at each limb and the weapon of the opponent and gives you a percentage chance of you hitting that part of the enemy. This gives the game a statistical RPG element to gunplay. Now you may ask "Why should I go for any other part of the body other than the head?" Well by taking a few shots at say, an arm for example sake, enough hits will cripple that arm, making your opponent unable to aim or shoot steadily because of it. Shooting and crippling a leg will keep them from catching up to shoot you, should you need to run away. Shooting at the weapon brings down the condition of the weapon and eventually breaking it, keeping your enemy from attacking you with it.
Equipment with this game is basically the same as the Elder Scrolls; there are a lot of clothes and armor to find, and weapons as well. As with the Elder Scrolls games each item you can equip has a condition bar which shows how close to being broken and useless it is. The fuller the bar, the longer it will last and the greater benefit it has or more damage it does.
Another great thing in this game are the P.E.R.K.s. Once you hit level 2, you are able to pick one perk per level up. And every 2 levels you unlock more P.E.R.K.s to choose from. Each P.E.R.K. is…well for lack of a better term a perk to help you play through the game and each benefit from choosing one can vary from getting points added to stats, to getting special dialogue with certain people, extra damage, or even gaining another level right away. Although choosing a P.E.R.K. at a low level may seem well, it can bite you in the butt later in the game. You should look at the further P.E.R.K.s down the list to make a plan, especially since some P.E.R.K.s need your basic S.P.E.C.I.A.L stats to be higher than the defaulted number of 5 at the beginning of the game.
Okay, here's my one complaint. The aiming in this game is terrible. As I mentioned before you can have the small guns skill maxed out and your pistol shots are still going to veer off to the side a bit. You won't be 100% accurate with every shot. Not to mention that I found myself backing up and shooting enemies coming at me and holding the aiming button only slowed my steps and I did just as well not holding it and keeping my speed of running up.
All right so here we go:
Game Play: Except for the aiming of the game, this game is a Bethesda game through and through and that is certainly nothing to complain about.

Sound: Voice acting in this game is exceptional, by using celebrities like Liam Neeson for your father, to the random person walking the wasteland, its great. The musical soundtrack is reminiscent of Elder Scrolls, however turn on Galaxy News Radio and old 50's swing will come back to your heart.

Controls: I have no problem with the menu system and with moving around and shooting through the wasteland.

Graphics: It's a beautiful game. The only improvement could be with making the movements of the characters you're talking to less static as you talk with them. Outside of conversation the world, although dreary and irradiated, looks amazing.

Overall: I give this game a 9.5. With little to complain about this game is by far in the running somewhere for RPG of the year.

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NWR Feedback / Gamestop "bashing" on episode 90
« on: April 17, 2008, 08:51:18 AM »
Alright well my laptop's power cord broke 7 weeks ago and I'm catching up to the podcast by listening to them in chronological order and I just hit the part in episode 90 where he's in line and the guy at gamestop is asking for reservations and the comments of gamestop living and dying by reservations is TRUE! I work there and my manager quite literally forces me to ask for a reservation of a few suggested games on each system in EVERY transaction. Now of course I oblige because the more reservations I get = more hours I get = the more valuable I am to the company. Now of course, the other thing we offer is that damn subscription to Game Informer. That is why its always offered to you. Its all true. We try to get you to reserve things. Now of course there is a plus side to the consumer. This DOES in fact guarantee you a copy that day, regardless of whether or not your gamestop store will have extras. I mean arcana heart came out on the PS2 last week. We got 2 the day it came out. 5 people showed up to get it. That means we had to shoo them away because they didn't reserve it when we offered it to them. Now of course with big titles like Super Smash Bros. Brawl, there were extras. I bet anything there will be extra Mario Kart Wii copies as well, but whether or not you get the wheel without reserving is beyond me. I have no idea. And Grand Theft Auto !V. I bet anything there will be extra copies as well. Its the smaller titles you may want to reserve because those are the ones we get very few of. If you're a harvest moon fan, reserve it because its a smaller game and there may or may not be too few to get all the people who want it on the day it comes out. And just so we all know, I don't favor gamestop because I work there. I think I've been objective. I buy games at other places. I mean I got my 360 and wii at a k-mart. Explanation/Excuse? None.

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Nintendo Gaming / Super Smash Bros Brawl Tournaments!!
« on: February 08, 2008, 04:30:55 AM »
In response to within the 1st 10 minutes of the episode 85 podcast this week, I do know what some tournaments will indeed be using for sure. I work at GameStop and my managers told me that we're having a tournament at my store the night of the release and its a huge series of tournaments that ends in California for a national competition. I instinctively asked what control style will be used and he very surely said the Wii-mote and nunchuck style and even showed me the paper saying it cause I didn't believe it and thought they'd use the gamecube controllers since it was such a new game that no one would know how to play initially, but nope, it shall indeed by wii-mote and nunchuck style.

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General Chat / The latest podcast. Episode 84
« on: January 31, 2008, 10:39:05 PM »
Did anyone listen to the last 10 seconds of the podcast? "I got a joke for you. Two men standing on a bridge. One said the water's deep. One said the water's cold. I think one of 'em is from Arkansas."

What the heck does that mean?!? In my tired/hyper confused/silly state I laugh everytime I hear it, but I have no idea. I don't get it.

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Nintendo Gaming / Yu-Gi-Oh GX DS
« on: January 11, 2007, 03:35:31 AM »
Anyone getting/got this game? I'd like to know how the online stuff is. I'm sure that's why people will buy it.

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