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Messages - KDR_11k

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Podcast Discussion / Re: Episode 732: The Blaster Master Bombshell
« on: August 01, 2021, 10:49:52 AM »
In honor of Fuga releasing I'll nominate another "sacrifice your characters" game:

I'm not 100% certain that hasn't been a Retroactive before, it's been so many years...

Konami was pretty good at improving games in home ports, e.g. Contra Arcade is usually considered inferior to the NES version.

Gradius 3 Arcade seemed less like "amping up the difficulty" and more like rushed, badly tested design. It's full of bugs, insanely hard and the Japanese version doesn't even have continues! It's full of slowdown too, the reason the SNES version is easier is that they redesigned a lot of the garbage parts. Like the infamous cube rush, which just throws 100 homing cubes at you that may home in so quickly that you cannot possibly dodge them so you have to guide them into forming a wall that will catch further cubes but if you're unlucky a cube may just decide to clip through the wall and kill you anyway. Even pro players will give up entirely if they lose a life in certain areas because recovery from the checkpoint is impossible. Yet the longer you stay alive the harder it gets so strategic deaths are a part of playing the game too.

Gradius 4 continues the trend by being made in an even shorter time frame and being even glitchier.

"Defective" club?

Depends, does Snoop Dogg appear in any Tom Francis games?

TalkBack / Re: R-Type Final 2 (Switch) Review
« on: May 10, 2021, 03:32:08 AM »
The continue count increases per run regardless of difficulty, you'll still get 99 or even infinite continues (don't ask me why those are different things) on R-Typer or Practice now.

The path branching happens from the four crystals that show up just before the stage 5 boss (i.e. just before the branching point), the top 3 being the three different stages and the fourth apparently a random one.

I never found R-Type particularly reflex driven, at least not at Normal or below. It's more about learning when enemies attack from where and how you should approach that, where to put the Force pod and where to move. There's very little randomness or chaos to enemy actions, except maybe the bosses so most parts of a level will act in a fairly predictable manner allowing you to just act, not react.

The setup of Children of Morta always reminds me of Legacy of the Wizard:

I don't know if you've already tried it, Gui, but 20XX is a good Megaman X roguelikelike with single screen coop. The sequel just entered early access on PC and has better graphics if the look of 20XX is a dealbreaker but it's not finished yet.

TalkBack / Re: Capcom Arcade Stadium (Switch) Review
« on: February 27, 2021, 05:39:36 PM »
Giant Bomb suggested that Capcom apparently lost the rights to the Mercs name, hence the lack of the US version of that game.

TalkBack / Re: Azur Lane: Crosswave (Switch) Review
« on: February 24, 2021, 01:43:22 AM »
Yeah, the story is just insipid. It could be vaguely interesting if the aliens were more present but instead it's all some no stakes competition and constant character introductions. Also it stars the worst character design in the game, god damn Shimakaze is terrible.


Podcast Discussion / Re: Episode 708: Can't Out-Edge Mario
« on: February 08, 2021, 01:02:06 PM »
I had a retail copy of Baldur's Gate 2 back in the day, the manual was a small book that explained all the rules. I remember reading that a LOT trying to understand it.

Podcast Discussion / Re: Episode 704: Paid CeX Acts
« on: January 11, 2021, 01:11:58 PM »
So did Jon have his copy of Monster Monpiece on his Vita when the store was turned off?

TalkBack / Re: Supraland (Switch) Review
« on: October 26, 2020, 05:48:14 AM »
Wow, you must have gotten lost REAL bad to get the score this low...

Palicos don't talk but other felynes do, e.g. the chamberlyne that takes care of your home. But then again player controlled hunters don't speak either so maybe they're just sending the idiots that can only communicate in grunts out to be cannon fodder.

TalkBack / Re: Bounty Battle (Switch) Review
« on: September 14, 2020, 04:49:08 PM »
I'll cheer for Slap City then, let's see if that pulls it off.

TalkBack / Re: Nintendo Downloads - September 3, 2020
« on: September 01, 2020, 05:52:12 AM »
Get Lair of the Clockwork God! I haven't laughed this much at any game.

Podcast Discussion / Re: Episode 686: Apocalypse BOGO
« on: August 17, 2020, 10:55:48 AM »
Disco Elysium is considered a modern equivalent to Torment. No idea when those console ports are coming tho.

I remember the fool's errand of trying to bind every one of Turok 2's 30-ish weapons to a different key back in the day just because I was used to directly selecting guns in other PC shooters. I think you need three rows of keys to make that work.

BTW, you can use the money bullets in Metro if your gun accepts the right kind of ammo. IIRC you have to hold the reload button to load those. They're supposedly more powerful.

Podcast Discussion / Re: Episode 679: False-Good Ideas
« on: June 29, 2020, 11:10:08 AM »
I believe the console versions of Sunset Riders are missing stages and I think each version is missing a different one.

None of my wishlisted titles are on sale but I don't need the eshop for getting a cheap backlog when there's the bundle of over 1000 games.

Lately I've been watching Randomizer runs of ALTTP. Andy is a good runner. The game is really perfect for randomizers with exactly the right item density. Oh and it turns out you can defeat Ganon without silvers, if you hit him on a specific frame as he teleports away he takes regular damage (spin attacks hit for many frames so it's easy to hit the window, in swordless runs you have to use the hammer which does require frame perfect attacks...). Takes longer than using the silvers of course but in randos it's often still faster than looking for the silvers.

James, I thought you'd be all over advanced trolling in SMM2. Like the ones CarlSagan42 plays:

Too late, the dev behind Giana Sisters died a few years back.

TalkBack / Re: SuperMash Builds May 8 Release Date
« on: April 24, 2020, 01:10:41 PM »
Yeah, it's not good. Of course an automated game maker would only make mediocre slop but they decided to add the "fun" of artificial glitches which can just be completely game breaking.

TalkBack / Re: Toy Fair New York 2020 Roundup
« on: February 25, 2020, 02:43:15 AM »
Fucking FunkoPops, they look even worse scaled up like that!

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