"[Nintendo's mass market strategy] is very profitable for Nintendo, and very profitable for all third-party publishers," he said. "...Because [the strategy] is working, we create more product [for Nintendo platforms] and this will actually bring more people into the industry. The Wii is going to continue to do extremely well with no limit to growth."
Ubisoft is actively funneling resources into Wii development, with 400-500 people currently working for the France-based publisher on various Nintendo projects. Guillemot believes that by next year, Ubisoft will be achieving "Nintendo-like quality" with their Wii games.
He also revealed some figures on the current costs of development, stating that DS games only need to sell around 100,000 units to become profitable. By comparison, a game developed for PlayStation 3 or Xbox 360 has to sell upwards of 1.3 million units to achieve profitability.
Ubisoft's upcoming Wii releases include multiple games in the Petz franchise, as well as a sequel to last year's party game hit Rayman: Raving Rabbids.
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Originally posted by: Smash_Brother
For the record, I believe that BG&E or PoP quality applied to RedSteel 2 could result in a stellar game, but time will tell.
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Originally posted by: GoldenPhoenix
I may be mistaken, but to be "Nintendo like" shouldn't Ubisoft first focus on beating EA in quality on Wii?
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Originally posted by: GoldenPhoenix
Godfather, SSX, Medal of Honor 2, and Madden to name four.
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Originally posted by: sirfire
haha Nintendo quality like no stock, no free support, no local phone calls.
Yes thats great quality.