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Nintendo Gaming / Re: Final Fantasy Crystal Chronicles Echoes of Time
« on: March 31, 2009, 04:42:43 AM »
What do you find confusing about the wireless connectivity? I've only played over WFC and think nothing of it.
I haven't played Ring of Fates, so I can't compare the two games.
I was initially skeptical about "NUMBERS AND EXP POINTS? IN MY CRYSTAL CHRONICLES?" and am honestly still wondering if the change in progression mechanics is a good one. I personally loved the simple adventuring of Crystal Chronicles, and how getting an extra command or magic ring really made you feel special; I never liked experience points and levels, because they are constantly changing and thus have me constantly watching them rather than focusing on the gameplay.
In Echoes of Time, I feel the character progression is too fast, such that I rarely got the chance to enjoy my new equipment and form an "identity" for my character before being forced to upgrade. The "item level" system got my hopes up, but it merely mitigated equipment swaps, rather than making them unnecessary.
From what I understand, higher difficulty levels will have a player "farming" item levels in order to generate specific Jewels from them, with which to upgrade and improve their preferred items. There's an element of min/maxing there that I don't think I'll enjoy, and may have me putting the game down before I complete it on Very Hard. (I am on my second playthrough of Normal as of writing)
The story actually made me genuinely tear up a bit. Just a little bit.
The magic system is fine. While I reminisce about the time getting a magic ring was an event for celebration, this new "universal" magic skillset actually enforces co-operative play, as it allows experimentation with stacking from the beginning. For the solo player like myself, it also makes for a less vulnerable attitude.
The distinct lack of inventory-based item recovery is a good choice, as well. The gameplay is balanced such that you can focus on the action more often than not; this would be a bigger plus if you didn't have to focus on the action more often than not. I've found that the online messaging system is cumbersome to use in the middle of a fight: staying on the move to avoid enemies is difficult to do when you're looking at the bottom screen and fumbling for the right menu. This could have been fixed by reversing the setup on the touch screen, freeing the left thumb for movement while searching for the appropriate chat message with the right thumb.
...Technically you shouldn't use your fingers on the touch screen, but in games that use the D-pad and ABXY, there's really no avoiding it.
I was extremely tickled by the "fashion podium" when I first discovered it.
All in all, my biggest complaint is really the jaggy Selkie female. I am enjoying Echoes of Time and hope I will still be playing it on a relatively regular basis. (Preferably with other people)
I haven't played Ring of Fates, so I can't compare the two games.
I was initially skeptical about "NUMBERS AND EXP POINTS? IN MY CRYSTAL CHRONICLES?" and am honestly still wondering if the change in progression mechanics is a good one. I personally loved the simple adventuring of Crystal Chronicles, and how getting an extra command or magic ring really made you feel special; I never liked experience points and levels, because they are constantly changing and thus have me constantly watching them rather than focusing on the gameplay.
In Echoes of Time, I feel the character progression is too fast, such that I rarely got the chance to enjoy my new equipment and form an "identity" for my character before being forced to upgrade. The "item level" system got my hopes up, but it merely mitigated equipment swaps, rather than making them unnecessary.
From what I understand, higher difficulty levels will have a player "farming" item levels in order to generate specific Jewels from them, with which to upgrade and improve their preferred items. There's an element of min/maxing there that I don't think I'll enjoy, and may have me putting the game down before I complete it on Very Hard. (I am on my second playthrough of Normal as of writing)
The story actually made me genuinely tear up a bit. Just a little bit.
The magic system is fine. While I reminisce about the time getting a magic ring was an event for celebration, this new "universal" magic skillset actually enforces co-operative play, as it allows experimentation with stacking from the beginning. For the solo player like myself, it also makes for a less vulnerable attitude.
The distinct lack of inventory-based item recovery is a good choice, as well. The gameplay is balanced such that you can focus on the action more often than not; this would be a bigger plus if you didn't have to focus on the action more often than not. I've found that the online messaging system is cumbersome to use in the middle of a fight: staying on the move to avoid enemies is difficult to do when you're looking at the bottom screen and fumbling for the right menu. This could have been fixed by reversing the setup on the touch screen, freeing the left thumb for movement while searching for the appropriate chat message with the right thumb.
...Technically you shouldn't use your fingers on the touch screen, but in games that use the D-pad and ABXY, there's really no avoiding it.
I was extremely tickled by the "fashion podium" when I first discovered it.
All in all, my biggest complaint is really the jaggy Selkie female. I am enjoying Echoes of Time and hope I will still be playing it on a relatively regular basis. (Preferably with other people)