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Topics - MoronSonOfBoron

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General Gaming / Phantasy Star Online 2 teased at TGS
« on: September 18, 2010, 02:06:37 PM »
http://phantasystar.sega.jp/psportal/pso2/

The teaser for PSO2 was shown at TGS 2010 (alongside PSP2 Infinity) and has been making the rounds on streams and blogs. It's now up on Sega's Japanese site.

Release: 2011
Platform: PC

...

The fact they're recalling the glory days of old with the name (and theme music) has a lot of old-school fans frothing at the mouth (self included). Unfortunately, with the way PSP and PSU have gone, and the fact it's a PC title, there's also plenty of reason to be skeptical. Gamer expectations in general have also changed from ten years ago, particularly in regards to pay-to-play models and "MMO" gameplay.

What can we expect as we enter...

INTO THE NEXT DECADE

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Nintendo Gaming / Saber Rider on 3DS - They Ride Again in 2011
« on: September 09, 2010, 06:48:57 PM »
It's been at least a full week since word about this got out and I only found out just today.

http://saber-rider.com/
Official site includes PDF press release, 3 promotional posters, and an MP3 of the game's main theme!

FireHazard is developing the game for 3DS and iPhone, release planned for Q3 2011.

...

I was very young when I watched the show, so I remember very little of it... but, oh, such fond memories!

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http://www.nintendoworldreport.com/forums/index.php?topic=30584.msg585568#msg585568
Quote from: Kairon
Dude, you should get MoronSonOfBoron in here. He's run like, 6 AA mafia games on his Ace Attorney fan forums and he's experimented with so many ways to explore the theme in the context of a mafia game... yeah.
Quote from: Maxi
Maybe your bro could talk about it some.
Is this where I talk about it some? Let's pretend it is.

First off, Kairon mentioned a points system for voting: that round was an absolute mess. Some good ideas, but an absolute mess. I guess my hindsight is poisoned by my perception that it affected the game designs for the year to come, resulting in bloated and overly complex games.

Here's the scoop: in this particular game, the top three(!) people with lynch votes would be put on trial; being voted out did not mean certain death. What ultimately determined your fate was a bunch of dice rolls. There was the Prosecution score (-3 to +3), and the individuals' Defense scores. Defense is determined entirely by the evidence items submitted the preceding phase; evidence items were randomly doled out, and each one could either be consumed for a temporary power or consumed for adding to the Defense score. Submitted evidence was randomly distributed among the three "defendants", and anyone beating the Prosecution score would get off scot-free without their identity being revealed.

Of course, there were a number of other features that were stuffed into this game: three factions, hidden powers triggered by specific conditions (one went off and it ended up wiping out an entire faction, oops), not to mention the ten or so roles that were included.

TLDR: it was a clusterduck

For more or less complete documentation, here's a link: http://www.freewebs.com/crmafiapage3/risefromtheashesstats.htm

In retrospect, (more retrospect, run for the hills!) this particular game was unbalanced, but it introduced a lot of new ideas to my group of players.

Hidden powers were put in place for... well, just 'cause. They were intended to be fun, outrageous, and jaw-dropping, with big bold letters and custom Photoshop banners and lots of people dying left and right. Worked a little too well, if you ask me: Joe Darke ended up vengeance-killing Damon Gant, wiping out Gant's faction in one turn.

And it's a good thing, too! Damon Gant's hidden power had him essentially turning into a cancerous domino with eight legs: he could copy the power set of another living role and use them concurrent to his own powers. A friend of mine pointed out the possibility of Angel Starr being copied by this power in turn making some poor player into "Gant's Lover"...

Evidence items were distributed only to non-roled players, or as we call them, "Vanilla". This was meant to establish a more "democratic" system where roled players were not the primary source of investigative ability. A lot of players in my group weren't the best of critical thinkers and often felt overwhelmed by the game mechanics, so this was a chance to let them gain some confidence by having a little power.

There were no controls on the quantity of evidence in play, and in the end the glut of evidence items proved vital to the Town's victory. The Mafia "Godmother" role of Angel Starr had the ability to completely block herself from being placed on trial, and freely sacrifice her lovers to nighttime hits. To counteract this, the Town loaded up on Thinker statues to block her from ever taking these actions. DOMESTIC VIOLENCE SAVES THE DAY!

Angel Starr is an abusive variant of the "lovers" role in that she has two randomly-selected lovers she can freely use and abuse for above-stated purposes. One of them ended up being Ema Skye. Damn pedos.

I had a lot of fun making all the little banners, though! The players with those roles got to keep them for signature usage and such.

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