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Messages - SurfingPikachu

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26
TalkBack / The Legend of Zelda: Breath of the Wild
« on: June 15, 2016, 09:03:00 PM »

UPDATE: More exploration, powers, and a hilariously fun feature discovered.

http://www.nintendoworldreport.com/hands-on-preview/42842/the-legend-of-zelda-breath-of-the-wild

With nothing but vast landscapes and a tease of an enemy, Nintendo left everyone in the dark for years about this much anticipated title. Everything changed this year with a trailer and, finally, a name. The Legend of Zelda: Breath of the Wild promises to be an epic unlike anything we've ever seen before. A truly open world saga encourages heavy exploration as gamers learn along with Link about the tragedy of Hyrule's past.

Two demos were offered: one of pure exploration and the other showcasing the beginning of the game.

Story-wise things are still vague. A young Link is awoken in a dark temple, having slept for 100 years in a tomb-like bed filled with bright blue liquid that drains as you wake up. The same disembodied female voice from the trailer encourages Link to awaken. Once up, we found pants and shirt in a chest (you start off in your undies). Clothes are important in this game, as you'll encounter a variety of environments and will suffer if not dressed appropriately. At the end of the hallway you are told to take the Sheikah Slate, which seems "familiar" to Link and will guide him through his journey. Upon exiting the temple, we found a man who introduced himself as a "strange old man."

You can explore on your own from here, finding things like tree branches or torches to use as weapons. Apples are around to replenish health as well and you can chat with the old man, answering in different ways. After a bit, the woman's voice is heard again and told us to go toward a highlighted section on the map that our Slate was showing. The spot is a cave-like area with a glowing pedestal for your Slate. After map information is added, the whole area starts shaking.

A video showed different areas of the world where towers were bursting out of the ground. The area we were in turned into a tower as well and a giant black spirit was seen flying around a castle in the distance. The woman spoke to us again and urged us to "remember." Once on the ground, the strange old man told us the spirit we saw was Calamity Ganon. One day it suddenly appeared and caused destruction, but the purity of Hyrule Castle has been keeping him at bay for 100 years, but he fears it will soon escape and take over the world. The old man also suspected we've been hearing voices, but kept everything cryptic.

This area was revealed to be the Isolated Plateau, and was surrounded by sheer cliffs. We were offered a paraglider in exchange for doing a favor, but weren't able to play the demo further.

In the exploration demo, Link began next to a campfire surrounded by tools and weapons. We had a bow, sword, and axe to play with and found food everywhere. You can cook food in multiple ways to increase its affects. For example, a steak on the fire creates seared steak that will replenish a heart and a half, but one cooked in a pot created a steak skewer which replenished two hearts. Multiple items can be cooked together to make more complex recipes and items such as an energizing elixir. Even bugs like a sizzlewig butterfly can be cooked, so it's important to pick up anything and everything to experiment with.

We tried out "fishing" which involved throwing bombs into the water and swimming over to the fish that were killed as a result. Hunting also came into play as a wild boar launched a surprise attack on us as we wandered through the woods. The amount of environmental elements like this are so vast that you could spend a day just relaxing in Hyrule and working on your recipes.

Many enemies that previously wandered aimlessly now had their own encampments. We ran into a hoard of bokolins, which was great because I accidentally threw my sword (open world means you can easily screw yourself over too) and needed to steal their clubs to use instead. Bombs were a great option here but had an extremely wide explosion range so we had to be careful not to get injured as well.

Chests were scattered across the area and contained more clothes or small weapons like a boku bow. We explored a shrine, one of over a hundred, but did not have the tools to get past the gate. The shrine was underground, with constellation-type decorations on the wall and a single pedestal near the gate. We also explored the ruins of a large temple with statues near the back where we could pray.

There were many vantage points in the countryside so we could climb up and view the area to get our bearings. We were told that anything we could see, even giant mountains, we could visit. The whole game is meant to be played in whatever way you choose, so the story will be gradually revealed to players at their own pace and challenges can be completed in any order.

The demo was vast, and there was much more to explore and see. It was beautiful, peaceful, and unforgiving. There are minimal instructions, so puzzles should be much harder in this game as an item you may need won't be nearby and weapons aren't guaranteed. While the demo so far gave only a slightly closer look than the trailer, it was perfect for the overall feel and openness that Nintendo wanted to achieve with this game.

Update: After exploring all four corners of the demo map, we were able to gain a better understanding of the weapons, slate powers, and some fun features.

Link's bombs, bow, sword, and shield now come in all shapes and sizes and will eventually break, so it's important to build a good inventory to switch between. We easily found more by opening chests and defeating enemies. Don't want to waste a sword on its last legs? Just chuck it at an enemy for a satisfying hit. You can also use more utilitarian items for weapons, like an axe, which we also used to used to cut down trees to make bridges. Bombs are now tied directly to the Sheikah Slate.

Among other things, the Slate enables Link to use magical items and powers, which can be unlocked in Shrines. We were able to use two different types of bombs: round and square. Both bombs are no longer on a timer, they will only detonate when they player triggers them, and requires a short cooldown period afterward. The round bomb can be used tactically, such as rolling it down a hill, while the square bomb will stay put.

Using the Slate further, we experienced new magical abilities like the magnet which allowed Link to pick up metal objects, large and small. It took a little getting used to as the special controls were sensitive, but by our second try it was easier to have full control when precise placement was needed. The stasis power freezes objects for a short period, which we used to stop a bridge from rotating and halted a boulder in its tracks. The game utilizes the early Shrines as a sort of tutorial without all the boring text. It's a fantastic balance of puzzle-solving while learning the new ability on your own. There is also a lot of room for experimentation, such as using your sword in conjunction with the magnet ability to sort of boomerang it into enemies.

The Slate's map function can be extremely useful. With a world so large it was a relief to be able to teleport to select locations to make travel faster. Players can also set different colored stamps around the map to mark places they're trying to travel to or remember for later. Zooming out on the map really put the game in perspective: the demo's playable area only took up an extremely tiny fraction of the map's potential space. To use it in a different way, while playing you can push down on the left control stick to zoom in and use the Slate like a pair of binoculars to scout out your surroundings.

We were able to explore a section of a snowy mountainside which immediately brought up the need to change clothes. We had a warmer outfit on hand, but it was interesting to see how quick Link reacted to the temperature change. We had to quickly make the wardrobe change to avoid losing health. Also worth noting, water in cold areas are not safe to swim in for obvious reasons. If you do fall in, it's almost impossible to get out before dying.

There was also more of an opportunity to try out climbing. Everything we ran into, boulders, trees, a cottage, and mountains, were climbable. We simply ran up to them and Link jumped right on. Link will get fatigued when climbing, just as he does when you dash while running or swimming, so it's important to know where you're going if you're attempting something like a large cliff. There will be ledges sprinkled throughout, but some can be barely within reach of each other. We had to either plan our climb very carefully or make sure there was a ledge still below us to keep from falling to our deaths if we didn't make it.

The last feature we tried was small, but insanely fun. If you're quick with the buttons, players can flip Link's shield over and use it like a snowboard. We traveled down the mountain, swerving around and enjoying the ride. It's very sensitive, so be careful around scattered ponds and the like, but since paragliding wasn't playable yet, it was the coolest way to travel.


27
TalkBack / Kim, Becky and E3 2016
« on: June 12, 2016, 12:05:00 PM »

What's a Nintendo news site to do without Nintendo?

http://www.nintendoworldreport.com/video/42825/kim-becky-and-e3-2016

E3 2016 is almost here, but Nintendo's decision to bring only Zelda to the show floor leaves some fans wondering what they should be excited about. Look no further! Kim and Becky have the latest summary of the third party games you should be eager to see on the show floor!

To submit questions for our E3 interviews, check out our Patreon page.

To see our contest and prize schedule, click here.


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By the numbers, Disney Infinity was the highest grossing of the toys-to-life genre, but they overspent on development to hit the high expectations that comes with their brand. They did say they're transitioning to a licensing model, which could mean another company might take it on in some way, though I highly doubt it.

29
TalkBack / Explore Google Maps with Link
« on: March 04, 2016, 05:53:00 AM »

It's dangerous to go alone.

http://www.nintendoworldreport.com/news/42155/explore-google-maps-with-link

Google Maps has added our favorite Hyrulian hero to the site in celebration of The Legend of Zelda: Twilight Princess HD's release today. Link has replaced the yellow figure users drag and drop from the bottom-right corner of the screen to toggle street view mode.

Link's exploration of Earth's streets will last five days, according Nintendo's Japanese Zelda Twitter account. To toss the mini-hero around yourself, head over to Google Maps now.

This isn't the first time Nintendo and Google have teamed up. Back in 2014, Google challenged users to find all 151 Pokémon hidden around the world on their site.


30
TalkBack / Disney Infinity Presentation Reveals Continued 3.0 Support
« on: March 01, 2016, 06:04:00 AM »

New play sets and battle styles are coming this spring.

http://www.nintendoworldreport.com/news/42030/disney-infinity-presentation-reveals-continued-30-support

Disney held the first Disney Infinity NEXT presentation today to provide updates for their current 3.0 line. Addressing fan concerns on the lifespan of starter sets, Disney ensured 3.0 would continue through the year with new figures and four new play sets, one for each of the core Disney sectors: Disney, Marvel, Star Wars and Pixar.

The presentation included the reveal of the Marvel Battlegrounds play set which includes figures for a new Captain America, Black Panther, Ant-Man and Vision. The set is timed for release with Captain America: Civil War, but follows a new story line as Loki and Ulton attempt to destroy the Avengers with robotic doppelgangers.

The play set allows gamers to have four person local multiplayer fights for the first time, utilizing 2.0 Marvel figures with revisited stats to create more balanced and challenging fights. There will be eight arenas to battle in over the course of the story including the Avengers Training Facility, New York train yards, Wakandan Mines, S.H.I.E.L.D. Lunar Outpost, Middle of Nowhere and a culminating battle against a giant Ultron. Arenas will change over the course of the battle, taking on damage and even switching to new sections as floors fall out.

The play set will be released this spring alongside three new characters: Judy Hopps and Nick Wilde from Zootopia, and Baloo from the original Jungle Book. Judy will focus on quick but powerful moves, with agile kicks and a tranquilizer gun to stun enemies. Nick is the first melee character with a combat helper. He will use a giant popsicle for attacks and call in his friend Finnick, a fennec fox dressed as an elephant. Baloo is a comedic character that attacks in multiple ways with a palm tree, fruit, his belly and butt, while also dancing and shadow boxing for fun.

Later in the year, Star Wars figures for the upcoming Rogue One film will release and Disney hinted at Finding Dory and Alice in Wonderland: Through the Looking Glass announcements for their next video update.

The new figures and sets will take the place of a Disney Infinity 4 release this year. Disney Infinity 3.0 released last August and helped the series remain the top toys to life game for the second year in a row.

You can rewatch the Disney Infinity NEXT Spring 2016 live stream below:


31
TalkBack / Kim, Becky and Two Decades of Pokémon in Two Minutes
« on: February 25, 2016, 08:13:06 PM »

It's Pokémon's 20th birthday everyone! So it's time to look back in style.

http://www.nintendoworldreport.com/video/41986/kim-becky-and-two-decades-of-pokemon-in-two-minutes

The Pokémon series is two decades old now, almost old enough to drink. A lot of us fans have been around for all 20 of those years, including Kim and Becky. So let's take a look at what all those years brought us in the way of Pokémon and get psyched for the next 20.


32
TalkBack / Fire Emblem Fates Review
« on: February 17, 2016, 04:00:00 AM »

Who will you side with?

http://www.nintendoworldreport.com/review/41944/fire-emblem-fates-review

Amidst a whirlwind of rumors and anticipation mounting after the runaway success of Awakening, Fire Emblem Fates has quickly become one of the most hyped games of the year. With a story so large it took three full-length games to tell, this title has been such an epic undertaking for the team at Intelligent Systems, it was almost impossible for them not to succeed. Regardless which title you choose to play—although you should give them all a shot—the attention to detail is apparent everywhere, from slight, almost imperceptible tweaks in gameplay to the beauty of the world they’ve created.

Fates comes in three flavors: Birthright, Conquest and Revelation. The narratives all focus on the turmoil between the two kingdoms of Hoshido and Nohr and what consequences your allegiance brings. As a child, your character, a prince or princess of Hoshido, was kidnapped by King Garon of Nohr. Faced with the truth of your lineage, players must choose to side with Hoshido (Birthright), Nohr (Conquest) or neither (Revelation). All three games follow the same basic gameplay mechanics, but approach this tale from different angles based on this choice.

If you’ve played Fire Emblem before, you’ll be familiar with the main mechanics of the game. Gameplay focuses on grid-based battlefields and relies heavily on using strategy to move your individual units as in a game of chess.  Each character has strengths and weaknesses and can move a different amount of spaces based on their class. After players have moved all their units, or ended their turn early, the enemy is given the opportunity to move. Skirmishes are animated and transition from the default top-down perspective to a third person view. You can toggle between cameras or even turn off this view all together if you want to play faster.

It is imperative to think several moves ahead and study the enemy before beginning. As the story progresses, you’ll gain new members for your army, but can only bring a set number into each battle. Choosing weapons, distributing special skills and sizing up the enemy become a key pre-battle regimen to ensure success. Many battles come with their own unique challenges as well, whether it be a difficult terrain, a capped amount of moves or a specific goal for victory. More so than previous entries I’ve played, Fates pushes you to develop new tactics and adjust on the fly as a battle progresses. Each clash feels unique and keeps the game from stagnating while also gradually increasing the difficulty of your encounters.

To keep the game accessible to all types of players, Fates features three difficulties and three modes of play. Fire Emblem is famous for its use of Permadeath—if an ally is killed in battle, they stay dead. No second chances. However, Awakening changed the game with the introduction of Casual mode, which brought characters back to life after a battle was won. Fates pushes it further with Phoenix, the easiest option where units only die for a single turn. If you’re in it for the story alone, this is the mode for you.

To continue the customizable nature of the game, players can skip cutscenes, get rid of battle animations, increase the information seen on the bottom of the screen, etc. The tutorial also aims to be unobtrusive, only appearing if you select the easiest difficulty, and teaching players in a fluid manner.

Relationships are an integral part of Fire Emblem, as always. Every time you battle with two characters paired up or adjacent, a little heart will pop up above them indicating their growing relationship. Inside of battle, this can lead to stronger support and stats boost when they fight together. Outside of battle, this triggers support conversations that rewards you with the next support level. These conversations can reveal characters’ backstories, story information or just seriously amusing dialogue. Most characters’ top support level is A, but if two units are marriage compatible, they will hit an S rank and be able to marry and have kids you can later recruit.

There are some changes here that the developers have made over previous entries. Weapons no longer have a set amount of uses before they break. But, to make up for this, stronger weapons now lower certain stats instead. A small but significant change has been added to dual attacks and guards as well. Dual attacks only occur with adjacent units, while dual guards are reserved for pair ups. The famous weapons triangle has also been expanded to include magic, bows and daggers. However, perhaps the biggest change to battles is the addition of Dragon Vein spaces.  Any character belonging to a royal family can trigger Dragon Veins, which have a wide range of effects. Sometimes they can spawn a healing spot, other times terrain can be manipulated, and more. Keeping with the advanced strategy of the game, many Dragon Veins create effects that can both help and hinder your army and should be used with caution.

One of the largest additions in Fates is My Castle. This is basically your hub for buying supplies, but also features so many mini activities that it’s almost its own game. Comprised of a walled in complex and central throne, everything is customizable, from the architecture style to building placement. Players can purchase or upgrade buildings using special points obtained through battles. Your allies help run the shops and will give discounts on items they favor, so it’s important to check back often for the best deals. I do wish the process for comparing weapons and sorting through your inventory was smoother; there is a lot of back and forth as you scroll through the categories. It would have made more sense to place it on the bottom screen and utilize the stylus instead.

Other buildings include statues that improve character stats, gardens to harvest food that can be cooked into stat-boosting meals, an arena to gamble resources in, an accessory shop that changes a unit’s appearance, a hot spring to relax with other characters and more. The most important building is your avatar’s home, where you can change your hairstyle or hang out with other characters.

If you’ve heard of the infamous “petting” controversy lately, this is where that would take place. When you invite a character into your home, they’ll say something nice with a full voiceover while your bottom screen shows a close up of them talking to you. In the Japanese version, you could touch them with your stylus and they’d respond; however in the western release this has been eliminated for the most part. Instead you can move the camera around to view more of a character and only interact with them using the stylus if you’re married to them.

My Castle is also what you’ll see when you visit others via StreetPass. You can explore other players’ castles, buy items you might not have in your game (either due to upgrades, or Birthright versus Conquest items), recruit characters and fight their army.

For more personal battles, online multiplayer features a good amount of options. There are five maps to choose from and opponents can be selected from your friends list, through local multiplayer or chosen at random. Random matches can feature standard rules or include limitations on things such as the new Eternal Seal feature, which allows players to level up beyond their usual cap. All battles are five versus five, with armies pulled from the save file of your choice. Players are also only given five minutes per turn to keep things moving.

If that wasn’t enough for you, the main story on either version of the game will keep you occupied for a while. Each version promises the same amount of gameplay as Awakening did and takes place over the course of 28 chapters, and the addition of DLC episodes will keep the game going long after you’ve beaten the main story. Altogether, there are 69 playable units, 21 of which are children from different marriage combinations. Maps are rarely shared between games, and when they do overlap, the battle scenario is completely different.

Birthright is the perfect way to start of your Fates saga. It’s the easier choice, but only when compared to Conquest—this is still Fire Emblem after all. After choosing Hoshido, players will immediately set out on a quest to find two of the avatar’s siblings who have gone missing during a far off battle. Recruitable characters are introduced quickly, and Challenges (optional battles outside the main story) appear often in between chapters, with an option to spend gold to scout out more. Experience is also gained more quickly, but this is balanced out by the sheer number of characters you will accumulate and have to train up. Gold is also more abundant, so it is easier to experiment with different items in the store.

Conquest takes place after choosing your “adoptive” nation of Nohr and focuses on trying to prove your worth to King Garon initially. Your army is kept small for a while, and takes a more offensive stance. Battlefields here rely more on terrain difficulties and small details that can change the tide of a battle in an instant. Gold is kept minimal, so it’s important to search every treasure chest and sparkling space for gold and items that can be sold. Challenges are also few and far between, with no option for scouting out new ones. However, Conquest has a distinctly more comedic tone, probably to offset the guilt of choosing the evil side of the war. Characters are more flamboyant and humorous, including one of my new favorite characters, Arthur, a knight with a superhero complex and medieval spandex.

Revelation is almost too hard to talk about without spoiling the other two games. With a direct focus on filling in all the intentional gaps left in the first two, the story keeps players on their toes. Gameplay finds a middle ground between the two games: while battles feel more like Birthright in difficulty and Challenges are frequent, your army is severely stunted for a good portion of the game and battlefields are more inventive. Characters and My Castle shops from both games are also available and makes this version feel like it’s building off the other two as a fulfilling conclusion.

Beyond simply playing the game, Fates goes above and beyond in terms of music, graphics and animation. The game is simply gorgeous, with richly drawn characters and environments that keep each version distinct and interesting. Hoshido, a peaceful nation, has traditional Japanese influences and scenes full of light with bright, bold colors. Nohr, hell-bent on conquering the world, has dark and intricate designs with large, menacing fortresses. The music is lush and unique to each environment, setting the tone of battles and story elements alike. It’s easy to just leave your 3DS on just to enjoy the full orchestral compositions.

Fully animated scenes and voice work are included at key moments and can be played back from the Records building in My Castle. The animations are so beautiful, they’re definitely worth a second or third play through. Most are drawn from your avatar’s point of view, pulling you into the moment. These sequences were chosen with care and directed in a thoughtful way to not just break up the action, but to draw you in further. Even the more simplistic battle animations have been expanded from Awakening as helmets fly off, outfits get tattered, etc, as you take on the enemy.

And while Fates is not officially connected to any other Fire Emblem title, there is a small nod to its predecessor. Three characters from Awakening, Severa, Inigo and Owain, make appearances as Selena, Laslow and Odin. These are recruitable characters, but only in certain versions. You can also pull in fan favorites Marth, Ike, Lucina and Robin by tapping their amiibo. The first two times, an amiibo character will present you with a present in My Castle, but on the third tap they can be recruited as a special bonus unit after besting them in battle.

Fire Emblem Fates is so perfectly executed that I wonder how they’ll top it as the series progresses. Every complaint from Awakening has been addressed, leading to a fine-tuned strategy game that borders on genius. I found myself smiling as I surveyed a new battlefield, realizing what hidden challenges and pitfalls the developers so expertly inserted. The story is so wonderfully engaging that you want to rush to the next chapter after every battle but cannot avoid getting sucked into all the other extras the games have to offer. Fates has struck a seamless balance in each version to not only keep you glued to your 3DS, but looking forward to the next version and the next as each one contains just enough information to hook you into buying all three. And while Birthright and Conquest build up amazing experiences, Revelation is the perfect pièce de résistance that succeeds in pulling back the curtain on a story you’ve been so entrenched in.


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TalkBack / Kim, Becky, and a Westerner's Guide to Fire Emblem
« on: February 11, 2016, 07:20:09 PM »

With Fire Emblem Fates on the horizon, some of you might be wondering about the beginning of the series...

http://www.nintendoworldreport.com/video/41930/kim-becky-and-a-westerners-guide-to-fire-emblem

The Fire Emblem series has been around for a long time, since some of us were too young to walk, but because the western world never saw the first half of it, it certainly doesn't feel like it. As you wait for Fire Emblem Fates to arrive in your hands on February 19, glance with Kim and Becky at the history of the series and what we hope it means for the future.

And be sure to check out everything that comes inside Fire Emblem Fates Special Edition with our unboxing video and photo gallery.


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TalkBack / Re: Fire Emblem Fates Special Edition Unboxing
« on: February 11, 2016, 07:07:27 PM »

I wasn't clear from the video but it looks like the images, that this does come with a physical copy of the game and both versions are on one 3DS cart, is that correct?


Yup, it's a physical copy and all three versions of the game are on a single cartridge. And I'm not sure about the future availability of the special edition unfortunately :-\  It's crazy how pre-orders have been handled for it, it's not like it said "limited edition" anywhere, so in my opinion, if people want to buy it, they should make more. More happy gamers, more money for Nintendo... but that's just my opinion...


Are you reviewing all three games as a single package?
That's a lot of Fire Emblem to get through this weekend!


And yes indeed I am! I guess it's good that's it's a holiday weekend, though I'll be sequestered inside for the whole thing trying to get through it all. It's not exactly a game I can speed run :P

35
TalkBack / Fire Emblem Fates Special Edition Unboxing
« on: February 10, 2016, 05:18:40 PM »

You don't have to choose a side when you can have it all.

http://www.nintendoworldreport.com/video/41914/fire-emblem-fates-special-edition-unboxing

Excited for Fire Emblem Fates? So are we! Ahead of next week's release, we took a look at the special edition of the game. In addition to Birthright and Conquest, gamers who grab the special edition will get access to the third DLC story, Revelation, plus a 3DS XL carrying pouch and hardcover artbook.

Check out close ups of each item after the video in the gallery below.


36
TalkBack / Kim, Becky, and Ten Secretly Useful Pokémon
« on: January 29, 2016, 02:42:14 AM »

You might want to rethink leaving these Pokémon in the PC.

http://www.nintendoworldreport.com/video/41860/kim-becky-and-ten-secretly-useful-pokemon

Twenty years ago, when Pokémon first released, there were only 150 monsters to keep track of. Six generations later, we now have 721 Pokémon to catch! No one comes up with 721 brilliant ideas in a row, so it's no surprise that some of these guys are duds that never end up outside of a PC box once they're caught. But do you really know all there is to know about Pokémon? Do you know that some of those rejects can actually be pretty useful? Join Kim and Becky as they go through ten Pokémon that you may want to give a second glance at.


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TalkBack / Kim, Becky and A Nerd's Christmas
« on: December 18, 2015, 02:51:00 AM »

Games aren't the only things nerds want for the holidays.

http://www.nintendoworldreport.com/video/41667/kim-becky-and-a-nerds-christmas

You've still got a week left until Christmas, and if you act quickly there are still some awesome things you can find for your nerdy friends and family that aren't video games. Kim and Becky go over some of the more awesome things you can find, in true Christmas fashion!

Heard about something you liked? Here's a list to links where you can go for all the stuff we listed.


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TalkBack / Kim, Becky, and Your Christmas Shopping
« on: December 03, 2015, 08:10:00 PM »

Do you have any of these games of your list? You should.

http://www.nintendoworldreport.com/video/41606/kim-becky-and-your-christmas-shopping

Kim and Becky are here to give you a quick update on some of Nintendo's best just in time for your Christmas shopping! Nintendo's release schedule for December may not be huge, but there's some great offerings from this entire year that you can get your friends and family for the holidays.

Be sure to tune in Saturday, December 5 for the 6th Annual NWR Live Podcast Telethon  for Child’s Play starting at 11:30am EST! Becky, Kim, and Josh will be hosting the Games We Love to Hate segment at 4:00pm. Tell us what games you love to hate in the podcast's chat or on Twitter using #LoveToHate.


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TalkBack / Re: Yo-kai Watch Review
« on: November 04, 2015, 01:42:46 PM »
The description says 1-2 players. How does the multiplayer work?
Is there more than 1 save file? My son and I would probably both enjoy this game, if we're both allowed to use the same cartridge.



It's just PvP battles like I mentioned, but I wasn't able to experience it with only one copy. I believe it's local only though, which seems short sighted.

There are 3 save files in the game, which is great! You don't usually see that in large handheld games like this.

40
TalkBack / Yo-kai Watch Review
« on: November 04, 2015, 05:00:00 AM »

This game has so much going on, it's hard to know where to start!

http://www.nintendoworldreport.com/review/41420/yo-kai-watch-review

Yo-kai Watch released in Japan over two years ago from Level-5, the developers of the megahit Professor Layton, with the goal of creating a game that would be “loved by many people over a long period of time”. If you didn’t already think this game was a Pokémon knock-off, that marketing perspective probably tipped you over the edge. However, Level-5 has successfully created a large, complex world filled with so much unique material and style that the only similarity left between the two franchises is the drive to “catch ‘em all”.

Yo-kai are spirits that roam the world unseen, sometimes messing with humans, but mostly keeping to themselves. Players can only see them by using their Yo-kai Watch, a device that can track and uncover Yo-kai. Mischievous or evil Yo-kai can inspirit humans, causing them to feel things that range from anger, happiness, or even hunger. Playing as either a girl or boy, gamers are tasked with stopping Yo-kai from interfering with humans while taking on the bigger mission of preventing a dark force from taking over their hometown.

The game is mission-based to move the overall story along. Every day you and your ghostly butler, Whisper, will decide on a goal and once you complete it, the day will end. However, the game takes on a more open world approach beyond this, allowing players to explore the town as much as they want before completing their goal. Fellow humans and Yo-kai sometimes have side quests for you to complete in exchange for money, items, or experience, and you can always grow your team by tracking down Yo-kai to fight or befriend. It’s easy to lose track of time while exploring, the overworld is huge and has hidden areas and items, areas to catch bugs and fish, and dungeons.

The day’s mission can sometimes change up the town by adding new obstacles or rules that make it harder to get around. It keeps the game fresh from day to day so even if it’s just another fetch mission, there may be an extra challenge to it. Sometimes players get to play during the night, which has its own twist: Terror Time. Occasionally a huge Oni will appear, and with it, tiny Oni that will alert this boss to your presence. The boss is an insanely strong Yo-kai, so if one shows up, your only goal is to find a way to safety. Tempting you along the way are special item boxes, but if you're spotted, the Oni will run after you, so be careful. If you’re caught, players will lose any items they collected and be sent back home, ending the night sequence.

The amount of attention Yo-kai Watch put into battling is staggering and a bit hard to grasp all at once. The game helpfully introduces new concepts slowly throughout the game, so you can first get your bearings before a new element is added, but it basically boils down to a huge emphasis on strategy.

There are two goals to battling: gaining experience and befriending Yo-kai. Sometimes a Yo-kai will be so impressed after a battle that it will ask to join your team, however, if you figure out its favorite food and toss it to them during the battle, you can pretty much guarantee a new teammate.

Once a Yo-kai decides it likes you, it will give you their Medal, which you place in your Medallium, a book that also serves as an encyclopedia. There are over 200 Yo-kai to catch, including rare Legends that can only be caught when you’ve filled up a specific page in the Medallium. Yo-kai can also be caught multiple times, but will have different attitudes than others in your collection, kind of like Pokémon EVs. Besides battle, Yo-kai can be upgraded through fusion with other Yo-kai, synthesis with items, or evolution if they reach a certain level. Yes, I know, it sounds familiar, but like I said, there's more to the game as a whole.

To find more Yo-kai, players can either explore a dungeon or use a radar equipped on their watch to find hiding spots to search. Dungeons are where stronger Yo-kai hang out in the open and can be as straightforward as a back alley or a little more complex with simple puzzles and mazes to navigate. Enemies show up on your map and can be easily avoided if you just want to look for items. However, many areas require you to upgrade your watch in order to explore the whole area.

When using the radar to find Yo-kai, players will need to use their stylus. The game perfectly utilizes the 3DS’ stylus in different ways, starting off with a simple search function. As you move the stylus on the screen, a looking glass scans the area for invisible Yo-kai. The spirits will only appear in the small circle, so it’s important to scan the area carefully. Once spotted, players must keep the Yo-kai within the circle until the meter is full, triggering a conversation or, most likely, a battle.

These battles aren’t turn-based, so your Yo-kai will automatically starting attacking on their own. Players contribute by basically managing the battle through their watch. You can equip six Yo-kai at a time, but only three will participate in battle at any given time. Your team is organized on a circle on your watch and can be instantly switched in and out of battle by moving it around with the stylus. The team’s order can’t be changed while in battle, though, so if the Yo-kai in the middle is knocked out, you have to move the circle twice over to get them out, which will also remove the Yo-kai that was next to them. In other words, placement is very important. Additionally, Yo-kai of the same tribe, or type, can boost each other’s attributes if placed next to each other.

Besides normal attacks, Yo-kai have special Soultimate moves that can be triggered once their soul meter is fully charged. These meters refill automatically during battle, but can be hastened with items or by attacking an inspirited enemy. Players will have to complete a type of mini game (while the main battle still rages on, so be fast!) that can involve things like tracing shapes or tapping moving targets on the touch screen. If an enemy inspirits your Yo-kai during battle, you can cure them by switching them out and purifying them, which also involves a short mini game-like action. Since there are usually three enemies per battle, you can also tell your team which enemy to target by throwing a pin at them using the stylus. Glowing wisps can also appear during battle and release a prize if you hit them with your pin.

It’s important to take the time and seek out Yo-kai to battle when you get your first full team assembled. The game won’t remind you of each Yo-kai’s Soultimate attack, what their strength or weaknesses are, or anything else about them while in battle, which creates a steep learning curve when you’re just starting out. Practice with your team is super important.

Since the battle never stops, you have to keep track of a lot of elements in real time and adjust your strategy while deciding if you’ll offer food or try to go for that wisp that just appeared when a team member’s health just got low. Boss battles also involve weak spots that sometimes move, so you have to keep an eye on them. It can be chaotic, but once you get the hang of it, it’s a lot of fun.

Aside from the story and battles, the game has a lot to offer. The music and animation are spot on. Everything moves smoothly with quick load times and fast cut scenes with fun melodies and sound effects to accompany them. As a Level-5 game, high quality animated sequences for key story moments are expected, and Yo-kai Watch doesn’t disappoint. Even smaller scenes can be fully voice acted and every Yo-kai has a unique voice. The dialogue and story are seriously hilarious at times, and surprisingly topical, with one character even quipping “I’m not the government, so don’t expect a bailout next time”. The overworld is lush and cheerful with hidden areas to explore and cute extras, such as triggering a special Yo-kai if you repeatedly ignore the crosswalk lights.

StreetPass allows you to send Yo-kai to other users. These spirits show up at a special manor and will either fight or give you gifts. Just like the rest of the game, players have the chance to befriend these Yo-kai, unless they are especially rare. Since every Yo-kai you catch can be uniquely named, don’t be surprised if you see some pretty oddly titled spirits appearing at the manor. The 3DS’ camera is also used and can help you fill out your Medallium and get bonus rewards. From the main menu, players can select the Yo-kai Cam and follow the directions to complete the daily challenge.

Like the manor, there are other special buildings that serve multiple functions. For example, if you take enough pictures with the camera, rewards will be unlocked for pick up in the post office. The post office also can connect to the internet to check for prizes, and give items for correct passwords obtained through an ongoing crime fighting side mission.

If you obtain a QR code for the game in real life by buying a toy, the bank will give you a Yo-kai Coin to use on the Crank-a-Kai. Coins can also be found occasionally throughout the game. The Crank is a prize machine that will give players either a rare item or a Yo-kai and can be used up to three times a day. If you don’t have a coin, ten Play Coins can be used instead. Make sure you use this often, as some Yo-kai can only be obtained at the machine.

PvP battles are also possible, but I wasn’t able to experience it during the review. Players can go to the post office to connect to a friend and earn different titles based on the result of the match.

The game was so successful in Japan that its sequel knocked Pokémon Omega Ruby and Alpha Sapphire off the top spot in 2014 and it’s easy to see why. While a lot of missions boil down to a lot of fetching and running around, the charm behind the story and strategy-driven battling system create a fun world to explore and master. It’s a fresh take on the genre that can pull in more than just Pokémon fans waiting on the next game. Yo-kai Watch is a surprising hit that builds on itself the more you play, demanding more thought and focus than its cheery exterior suggests.


41
TalkBack / Kim, Becky, and Halloween Treats and Tricks
« on: October 30, 2015, 02:14:14 AM »

How much do you know about your favorite Nintendo games?

http://www.nintendoworldreport.com/video/41399/kim-becky-and-halloween-treats-and-tricks

Halloween is almost upon us and with it, nights home alone wishing you were out getting free candy. But never fear, Kim and Becky have some cool Nintendo-themed glitches and easter eggs to share in the spirit of the holiday. Grab your bowl of candy and settle in!


42
TalkBack / Re: Wild Gunman Makes a Return in Honor of Back to the Future
« on: October 23, 2015, 01:08:34 PM »
Actually Clex, the arcade version (seen in the movie) IS the original version as it was released i 1974.


Nope, the one seen in the movie is the 1985 NES version that was made into an arcade game specifically for Back to the Future. The earlier 1974 version was a different type of game that utilized projected movies of real actors.

43
TalkBack / Wild Gunman Makes a Return in Honor of Back to the Future
« on: October 22, 2015, 09:27:30 AM »

Great Scott! Can you beat Marty’s score?

http://www.nintendoworldreport.com/news/41357/wild-gunman-makes-a-return-in-honor-of-back-to-the-future

In honor of Back to the Future Day, Nintendo has released Wild Gunman on the European Wii U Virtual Console. You might remember this as the game Marty McFly destroys when he travels to the distant and techno-heavy future of 2015 in Back to the Future Part II.

In place of the NES Zapper gun, players can use the Wii remote to play this “baby’s toy”.

The game originally released on October 18, 1985 in America, giving Marty a little over a week to master the game before his time traveling adventures. On top of that, the game was never made into an arcade version, so Marty has a lot of explaining to do.


44
TalkBack / Kim, Becky, and Yoshi's Woolly Art
« on: October 16, 2015, 07:25:13 PM »

Art's starting to take a spotlight in gaming and Yoshi looks better than ever.

http://www.nintendoworldreport.com/video/41327/kim-becky-and-yoshis-woolly-art

Yoshi's Woolly World releases on Friday, October 16, and its bursting with style! Art in gaming is a trend that's been going on for a little while, most notably in indie games, but Good Feel gives us another mainstream title for gamers to look at as much as play. But does it work and should this kind of trend keep going?


45
TalkBack / Year Walk Review
« on: September 16, 2015, 05:02:40 PM »

Swedish folktales: terrifying for children, great for video games.

http://www.nintendoworldreport.com/review/41167/year-walk-review

Year Walk is a rare type of game. Perfectly walking the line between calm beauty and a chilling creepiness, this puzzle adventure pushes the genre in a smart direction. Heavily relying on Swedish folklore, players follow the main character on a Year Walk, a mystical ritual to see into the future, as they try to find the answer to winning back their love. Previously released on iOS and Steam, the title has been rebuilt from the ground up for the Wii U, creating a version developer Simogo has called “the definite and best version of the game”.

There is a strong look and feel that carries not only through the sweepingly bleak Swedish landscape, but in the music, sounds, and puzzles as well. Color is used sparingly to create a jolting effect when something subtly shifts in the environment. The music sways with the action, slowly building as you progress closer to your goal, while sound effects are uniquely interpreted to give a slight uneasiness as you interact with the world.

Keeping with the subtle theme, players are given little direction in the game beyond a prologue and a breakdown of controls. Clues can be extremely well hidden, so it’s important to explore carefully and take notes as you progress.

Bringing the game to the Wii U opened up new possibilities that the developers took advantage of. The gamepad’s motion controls are tied directly to the cursor. If you want to grab or move anything, you have to hold up and move the gamepad in real life. This creates a whole new way to solve puzzles, from carefully manipulating an object to large and fast movements. However, this can lead to tricky moments if you don’t have the best dexterity with motion controls. The gamepad also has unique sounds effects that can help you progress if you pay attention.

While all action happens on the TV screen, the gamepad offers a map that shows your location, a note section, a small encyclopedia of the folklore referenced in the game, and a locked journal that extends gameplay past the initial ending if you can break the code.

This game masterfully balances simplicity and challenge, engaging the Wii U in a way that will make it rewarding even if you’ve already played on another device. The utter stillness of the environment keeps you on edge as the macabre creatures of yore add a dose of discomfort or terror when you least expect it.


46
TalkBack / Kim, Becky and Things You Didn't Know About Super Mario Maker
« on: September 11, 2015, 04:14:00 AM »

It's finally here! But did you know...

http://www.nintendoworldreport.com/video/41141/kim-becky-and-things-you-didnt-know-about-super-mario-maker

It's Friday and Mario Maker has hit shelves across the country! Even if you've been playing non-stop since the crack of dawn, are you really an expert on all things Mario Maker? To celebrate the release, Becky and Kim decided to look at some things about the game you probably didn't know.

If you discover some other things we didn't mention in this video, let us know in the comments!


47
TalkBack / Re: Kim, Becky and the NX
« on: September 04, 2015, 01:23:13 PM »
I hate raining on parades but I feel some 104 style corrections are in order.
True, we probably should have phrased things better, things slip through when we’re trying to keep the video short, but we tried to express that this is researched speculation. We read through quotes from Nintendo, leaks, statements from other developers, etc, but of course nothing is set in stone until the NX is officially presented.


Just to clarify, when we said “the next final fantasy” we don’t mean the next installment in the series, we mean the next game that is being worked on for a Nintendo release, which happens to be a version of 14 for the NX (probably).


True, Factor 5 worked on past consoles, but solely on the middleware, we’re talking development of the hardware and overall direction of the console, which has been exclusively Nintendo so far.


Also, Ready at Dawn, while not explicitly saying they’re developing for the NX, said they were making games for “one other unannounced platform that you will soon find out about”. Since the Oculus Rift has been announced and demoed for quite some time now, multiple news sources think this is referring to the NX, the only major console we know that’s releasing soon.

48
TalkBack / Kim, Becky and the NX
« on: September 04, 2015, 03:40:45 AM »

Will you be as excited as you used to be about Nintendo consoles?

http://www.nintendoworldreport.com/video/41099/kim-becky-and-the-nx

What is the NX? Is it just a rumor? Is it official? There's a lot we don't know about Nintendo's upcoming console, and we mean a lot. But what do we know? Look no further than NWR TV for some answers because Kim and Becky are here to shed some light on the situation this week!


49
TalkBack / The Quiet Collection Review
« on: August 14, 2015, 06:59:36 AM »

She just wants some peace and quiet...

http://www.nintendoworldreport.com/review/40958/the-quiet-collection-review

Looking for a mellow game to relax and kill some time? Look no further than The Quiet Collection. Developed by the aptly named Nostalgic Software, this bundle is a throwback to small 90’s games of yore. The collection consists of four short puzzle games all starring a young girl who just wants some peace and quiet.

From sound to aesthetic, simplicity is the name of the game. Large, colorful pixels make up the Quiet world, and the only sounds present are those that need to be silenced. You control a rather sassy girl who will stop at nothing to get the quiet she craves. Players must investigate the source of each sound and, depending on the game, use items found around the house or town to eventually snuff out the noise. This can range from something as simple (and mean) as destroying her neighbor’s decorations with a stick, to more elaborate planning that changes various elements to finally reach her goal.

Controls are simple as well, press A to interact with an object or person, and X to grab or drop an item. You can only carry one item at a time, and her hyperactive little brother loves to grab anything you put on the ground, so be careful.

All the games are adorable and clever. They’re easy to play, but not always easy to complete if you overlook an item or don’t make a connection. Just remember: this girl isn’t messing around. She will steal, vandalize, and trick anyone into getting her end goal, so you should too.

The first two games, “Quiet Please!” and “Quiet Christmas”, center around her home and family and are the easiest to beat. The average player can expect to play each for 15 minutes, which is good since there is no save feature within these two. The last two, “Vacation Vexation” and “Candy, Please!” switch up the formula a little bit and feature larger worlds that can take over a half hour to finish. With more areas to explore, mini games to play, and harder puzzles, these two smartly include a save option. Just keep in mind that items will return to their original locations when you reload.

The Quiet Collection is a good set of games that mixes a relaxing playing style with a good amount of humor and cleverness. There’s no real replay value in any of the individual games, but I found it a fun game to play with others as well, and watch them try to figure it out in a different way than you may have.


50
TalkBack / Kim & Becky - E3 Dance Party
« on: August 07, 2015, 08:57:44 PM »

E3 may be over but the party continues...

http://www.nintendoworldreport.com/video/40910/kim-n-becky-e3-dance-party

On the last day of E3, things got a little loopy for the Kim & Becky Show.


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