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Messages - SurfingPikachu

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201
TalkBack / Dragon Quest Takes Over Japanese Convenience Stores
« on: March 26, 2013, 09:18:34 AM »

Feel heroic as you buy your morning coffee.

http://www.nintendoworldreport.com/news/33638

Lawson convenience stores in Japan will be getting a makeover starting March 30 to promote the upcoming Japanese Wii U Dragon Quest release.

The result of teamwork between Square Enix and Lawson, stores will be decorated in an Astoltia motif until May 7. Certain stores will also stock replica Hero and Sky Swords with Slime-themed shopping bags.

Dragon Quest X has been available in Japan for the Wii since August 2012 and will arrive on the Wii U on March 30.


202
Podcast Discussion / Episode 78: Tropes vs Connectivity
« on: March 24, 2013, 03:22:41 PM »

Lego City: Undercover, Luigi's Mansion: Dark Moon, Pokémon Mystery Dungeon, and a discussion about the Tropes vs Women series.

http://www.nintendoworldreport.com/connectivity/33601

Welcome to Episode 78 of Connectivity! We have two segments for you this week.

Starting the show off is a "What We've Been Playing" segment with Alex, Neal, and Andy. The trio talks about a bunch of current and upcoming games, including Lego City: Undercover, Luigi's Mansion: Dark Moon, and Pokémon Mystery Dungeon.

After that, Carmine, Scott, Kim, and Zack discuss the first video in the Tropes vs Women in Video Games series. The gang covers the initial controversy surrounding the Kickstarter campaign, the content of the first video, and the overall place for a discussion about women in video games. Guaranteed to be divisive or your money back!

That's it for this week. Have some constructive thoughts about the Tropes series? Click here to send 'em in. Also, if you are going to be in Boston for PAX, make sure to hang out with us all weekend and be a part of our live game of "Who Wants to be a Nintendoaire?" on Sunday at 11 am!


203
TalkBack / Apollo Justice to Return to Ace Attorney Series
« on: March 15, 2013, 07:17:42 AM »

Justice is blind.

http://www.nintendoworldreport.com/news/33570

A picture appearing in Famitsu this week confirmed Apollo Justice’s return to the Ace Attorney series in the upcoming Ace Attorney 5. Dressed in his trademark red suit, Apollo is a little worse for wear, sporting bandages over his right eye.

Although Phoenix Wright will take the lead in the new game, Apollo’s prominent appearance in Famitsu suggests he will have a featured role. Though it is not known whether the star of Apollo Justice: Ace Attorney has suffered an injury to his eye, or is just into new fashion choices.

Ace Attorney 5 is set to release in Japan in 2013. The Western release date is still unknown.


204
TalkBack / A World of Keflings to Be Released on Wii U eShop This Year
« on: March 14, 2013, 08:51:06 AM »

Prepare to introduce your Mii to the Keflings.

http://www.nintendoworldreport.com/news/33556

A World of Keflings, an Xbox Live Arcade game from 2010, will be making the move to the Wii U eShop later this year. NinjaBee made the announcement through their blog yesterday alongside news of its current release to Windows 8.

“The Wii U has allowed us to significantly enhance the game’s visuals and, with the Wii U GamePad, explore new ways to interact with the game and its characters,” said Brent Fox, art director for NinjaBee.

Keflings is a sequel to Xbox’s A Kingdom of Keflings from 2008. Keflings are a small human-like people who need help building and running their kingdoms. Players complete tasks, build and customize structures, and teach the Keflings different skills to help them maintain their economies and support their people. Three original kingdoms exist, all with their own unique challenges. DLC brought three new kingdoms to the game.

Players use their Xbox Live Arcade avatars to interact with the Keflings so the Wii U’s version will possibly utilize Miis. Online multiplayer options allow users to explore their friends’ kingdoms and help them out. It has not been announced yet if the game’s original DLC will be included on the Wii U.


205

Tri-Crescendo shows Nintendo some Digimon love.

http://www.nintendoworldreport.com/news/33552

Japan’s upcoming summer release, Digimon World Re:Digitize Decode for the 3DS, will contain loads more content than the original Digimon World Re:Digitize, according to Famitsu magazine. With at least two new story chapters, new Digimon, and new ways to play, Decode will have double the content of its PSP counterpart.

Decode’s developer, Tri-Crescendo, took a careful look at feedback from their previous Digimon game and decided to rework the title before its Nintendo release. The new game will contain 160 Digimon, plus new bosses, bringing the final count to roughly 200.

Two completely new additions are Degitta and Decode Level. Degitta is a Twitter-like news feed that allows players to quickly access news from the Digimon world. Decode Level gives players a chance to train their Digimon further and maximize their potential.

Last month, a leak from V Jump magazine revealed the game’s Nintendo future and mentioned two new story chapters: The Scheming Demon Lord and The Lamentful X-Antibody. Also, two new Digimon were named: Omegamon X-Antibody and Dukemon X-Antibody.

Re:Digitize follows a 14-year old male protagonist who is transported to Digimon’s digital world. Its story maintained similarities to the first Digimon World game, unlike past sequels.

Released last year, Re:Digitize has so far been a Japanese exclusive, and no mention has been made of a Western Decode release so far.


206

Scouts will finally be rewarded for awesome procrastination skills.

http://www.nintendoworldreport.com/news/33516

Boy Scouts of America will announce the new Game Design merit badge at SXSW Gaming Expo this weekend in Austin, Texas. Interested scouts are encouraged to design a game in any medium they prefer, from board games to video games.

The organization understands games have become a staple of modern life, from teaching people basic skills like sharing and taking turns to more advanced abilities such as strategy, logic, and math. A recent press release shared their positive outlook as “games challenge us to overcome long odds, tell compelling stories, and work with or against one another. Games motivate both young and old to find creative solutions, practice new skills, and keep their brains active.”

Two years were spent creating the badge’s requirements and accompanying informational pamphlet. To ensure the process would be fun, challenging, and affordable for scouts, volunteers from the gaming industry and enthusiasts were consulted.

To earn the badge, scouts first must analyze games, their play value, content, and theme, and learn about intellectual property as it relates to the game industry. Once they are ready to design their own game, scouts will be required to keep a notebook detailing their concept and changes based on blind testing and feedback. Once approved, a prototype will be built that can be used at scouting functions and outings.


207
TalkBack / F-Zero AX Uncovered within GameCube F-Zero GX
« on: March 08, 2013, 08:43:51 AM »

The game you didn't know you already had.

http://www.nintendoworldreport.com/news/33515

The Cutting Room Floor, a site dedicated to documenting unused content in games, recently unearthed an entire game hidden in F-Zero GX. Players can use an Action Replay device to input either a NTSC or PAL code and unlock the arcade game F-Zero AX.

The content was a difficult find, as it was hidden for almost a decade. Recent tests have found that the American Action Replay 1.06 considers the code to be invalid and the NTSC unlocked version contains some instances of Japanese text.

F-Zero AX was released in 2003, the same year as GX, and included the option to load content from a player’s GameCube memory card. It featured the usual arcade timed races and exclusive racing tracks.

Here is the NTSC code for North America:
61TA-AXPK-UAV9E
EHJV-6U30-2DTVE
NBCW-U1NV-0JDJG
HK7K-0RFW-FNQ8Y
PF4U-P5D0-862X1
7HUZ-2PJY-J5TTU
Q7PM-1678-XE7FW
YW2J-AUVE-R79V8
T6UV-03PE-1H26C
R91R-1A6J-ZXN30
1GHM-VQ7W-7HBWW

And for our PAL readers, a somewhat longer code:
Z60V-MZG0-VRAQ2
3DFJ-55T9-J5J7P
NBCW-U1NV-0JDJG
HK7K-0RFW-FNQ8Y
PF4U-P5D0-862X1
9D4X-PVXV-R3FNV
Q7PM-1678-XE7FW
UAB4-HZ2F-AW6X5
T6UV-03PE-1H26C
BN71-WCD5-DYDNW
FHW5-F3D3-B2UZ5
NJR5-FE19-GQ851
5FRQ-P6M4-096F3
85KV-QPJD-4U999
VXM8-U9Y8-URZPR
VZFH-H43M-5N6E3
G71V-JPGY-BPDDZ
GUZD-V5KT-UBKA8


208
TalkBack / Nintendo World Report: Powered Off - Issue 3
« on: February 27, 2013, 09:52:37 PM »

Our third issue features Pikmin, Sega, Yarn, and more!

http://www.nintendoworldreport.com/feature/33435

Download Nintendo World Report: Powered Off Issue 3.

The third issue of Powered Off features a variety of interesting items. First up, we have two exclusive articles, with Jonathan Metts discussing whether Pikmin is actually a strategy game, and James Jones taking on some peculiar Sega games. Andrew Brown also returns with another great comic, this time featuring Wind Waker.

We also pull two reviews of low-scoring games from the archives, along two more recent, higher-scoring reviews. A new feature kicks off this month: "If I Were in Charge of Zelda." You'll also find an interview with Jason Paige (the singer of the original Pokémon theme song), a Mickey Mouse Extra Life, and even some Jeopardy questions provided by the one and only Zachary Miller. That's not even everything, so download and check out all the great content!

Once again, we would like to mention our mailbag address. With your participation, we'll include some letters, questions, and art in a full section of the magazine.

You can send your mail in here. Thanks for reading!


209
TalkBack / Pokémon TV App Now Available
« on: February 13, 2013, 11:37:30 AM »

Pokemon TV: coming to a small screen near you.

http://www.nintendoworldreport.com/news/33280

The Pokémon Company released a free Pokémon TV app yesterday for iOS and Android devices. 

The app includes episodes from the Kanto series all the way up to Unova. It is not immediately clear how often the app will update with new videos to view.

In addition to episodes, the app includes special features, like the current Pokémon Black and White: Adventures in Unova trailer. On February 15, Meloetta’s Moonlight Serenade, a new short, will debut on the service.

The app takes up 6.6MB of space and includes about 10 full episodes for each series.


210
TalkBack / Fire Emblem Frustration
« on: February 08, 2013, 10:37:03 AM »

Kim takes an emotional ride through Fire Emblem: The Sacred Stones.

http://www.nintendoworldreport.com/blog/33246

With the release of Fire Emblem Awakening still fresh, I thought I’d share something. Though I have played far more games than any sane person would be comfortable with, I’ve never played Fire Emblem. Any of them.

The first I heard of its existence was back in good ol’ Super Smash Bros. Melee when I unlocked Marth and Roy, to my utter confusion. Where are their powers? They have a sword, and they… swordfight. OK, so do I (modern fencing, that is). Moving on… hello Falco!

(I always play as Falco, don’t know why…)

Anywho, last month I heard a new Fire Emblem was coming out. “What is that?” I asked my friends, and they laughed in my face. The end.

So yesterday I decided to try out this so-called super-awesome amazing series once and for all by playing… the free one on my 3DS, because right now I’m cheap like that. To be honest, I didn’t even realize I had a Fire Emblem game on my 3DS from the Ambassador Program until two weeks ago. Yes, I know, start yelling now. Apparently I just glazed over the games I hadn’t heard of and promptly forgot anything else existed once I got my hands on a new Pokémon game.

It’s been one day of playing Fire Emblem: The Sacred Stones now, and I’m on Chapter 5: The Empire’s Reach. So, I’ve decided to look back on my experience so far.

First off, the main character is a girl? Whoa, I’m a girl too! This game just got way more interesting. Instead of running and cowering in fear, Eirika is able to fight enemies just like her paladin protector, Seth. This is so cool! She has a sword, I have a sword. She uses hers to fight for the honor of her fallen kingdom and find her brother, and I… wear copious amounts of protection and hit other people in hopes that a buzzer will go off and I’ll get a point. Hmm, OK, not as impressive, but still, it’s a girl! I promptly try to kill as many people with her as I can, especially the bosses. She rocks. So do Vanessa and Lute. I’m not biased, I swear.

Secondly, this setup is pretty amazing. When the instructions first started, and went on, and on, I was getting pretty frustrated. Just how many things did I need to know? Kill the guys in red, end of story, right? Nope, apparently there is a weapon triangle, neutral characters, villages, special movements, and special attacks. Walls crack, characters have support conversations, story elements are crucial when I decide who should talk to someone new, etc. Holy cow there is a lot—so much, in fact, that there is a permanent guide link on the menu. I really thought this was going to be the end of the game for me, that I was going to be bored out of my mind and never pick up the game again. Amazingly, though, I had work I wanted to procrastinate from. So I stuck with it, and I am insanely glad I did. All these elements work great together! This is like a far more entertaining version of chess! (OK, that sounded way less lame in my head.) I found myself eagerly looking forward to the next map so I could scope out my plan, strategically placing my allies in the best spot for them to strike the enemy, slowly closing in on their overconfident leader. I can’t believe how much fun I’m having with this power. For these past few chapters, I’ve felt god-like, ordering around my tiny minions and sending anyone with the audacity to wear red to their inescapable grave.

Which leads me to my third, and last, discovery.

People die?? Like, straight up die and never come back? I was not prepared for that! Let’s backtrack a little to Chapter 4: Ancient Horrors. Apparently, hell has decided this war has provided the perfect opportunity for everyone to catch some sun and party up on Earth. OK, I can dig it. Enter Artur and Lute, my first introduction to magical people, or people with magic. Whatever, I’m jealous; it’s Harry Potter all over again. Lute, I will admit, is cute. He has perfect wavy red hair and wears an outfit I once saw in a Bollywood film. Predictably, I am absolutely psyched when he joins my team after demonstrating his insane light magic by blowing up a gigantic floating eyeball.

Finally, the introductions end, the enemies line up, and the battle is on! I chose Artur first because his light magic explodes people and he’s awesome. First encounter: scary zombie thing. Bam! Obliterated, ha! I moved everyone else with equal expertise (I’m so obviously a Fire Emblem prodigy) and then it’s the enemy’s turn to wet themselves—they’ve seen the might that is my army. First a skeleton challenges Artur; boom, dead. Then another skeleton challenges… Artur. Dang, maybe I shouldn’t have moved him so close to the other monsters. OK, now a zombie is battling him and he’s not taking it too well.

It suddenly hits me: what happens when they die? Stab! Artur’s health empties. “The rest… is up to you.” What?!? The game fades back to the map and Artur is nowhere to be found. No body to resurrect. Nothing. What the hell??

…Home page, please. “Close this software and return to the HOME Menu? Any unsaved data will be lost.” Yes, please. Loading, loading, fade up. Click on Fire Emblem: Sacred Stones. Loading, intro, load game.

Wait, what? Where’s Artur? Why is everything just as I—oh my god it auto saved! What kind of sick game kills off characters for good and then auto saves just to make sure I can’t play god? I’m speechless. OK, not true: I immediately yell and rant from the couch just so my whole house and neighborhood can know the injustice that has just befallen me. My boyfriend continues to work; apparently he’s never heard of Fire Emblem either.

I finished the chapter without ending anyone else’s life prematurely, but I felt a little empty inside. This was Artur’s battle, afterall. When I first arrived in this area, Artur risked his life to warn my company of the undead menace lurking ahead. I learned about hiding in the forest from him! So noble and caring, it was he who was tasked with the dangerous mission of protecting the townsfolk, a mission he took with no thought to his own safety!

OK, I’ll admit I might be reading too much into this, but I am seriously considering restarting the game. It’s only five chapters, and another day of my life. It’s a tough call, actually. So here’s my question: should I restart the game, or just get over it? Maybe this happens all the time, and this game is teaching me life lessons here. What do you think?


211
TalkBack / Biorhythm Review
« on: February 04, 2013, 10:09:28 PM »

Just the facts, ma'am.

http://www.nintendoworldreport.com/review/33198

Cinemax’s Biorhythm does exactly as its title suggests. A straightforward application, Biorhythm uses your birthdate to calculate your daily biorhythm readings as well as show future expectations.

Biorhythms are often compared to horoscopes in that they predict your daily potential and social compatibility. Advocates of biorhythm believe everyone is affected by three rhythmic biological cycles that can affect their emotional, physical, and intellectual potentials. Starting at birth, each cycle lasts a precise amount of days before it repeats, fluctuating in a sine wave pattern on a graph, which can be calculated and predicted. Days in which the cycle passes the zero line on the graph are considered “critical days” in which a person could be at greater risk or there is a large amount of uncertainty.

The application is kept simple, resembling an early model computer with a printout reading. Users can create up to nine different profiles, assigning a name, birthdate, and prediction date to each one. An easy-to-read graph shows the color-coded biorhythm waves for the day chosen, but a more detailed reading can be requested that shows the exact numbers for the three cycles as well as basic advice for the day. It’s a cute touch; for example, today I was told to “carry a cellphone, learn something new, and take care of paperwork,” which I think I’m successfully doing right now.

Another touch is the inclusion of a “love match” option, which lets you match yourself to another user’s profile. Unfortunately, the application told me I should “walk my own way” from my boyfriend, as we added up to an awesome 21 percent compatibility overall. The application ranked each of our cycles, commenting on some (its recommendation that we “better not talk together” because of our 10 percent intellectual comparison was pretty funny) before telling us our total. However, I’m not quite sure how it calculates the love match, as I found the average score to be 27 percent instead of 21 percent, but maybe it uses a special equation. It’s also not clear if this is intended to be a daily compatibility or a lifetime prediction. The help section describes it as “partnership harmony.”

The program is controlled mainly through a 0-9 keypad to match real biorhythm computers from the past, though you can input letters using up/down keys at the bottom of the screen. To see available commands, you can click the “hlp” (help) button and a printout of available basic commands will slide up. Pressing enter after you choose a profile also reveals more options. This layout can get a little frustrating if you haven’t memorized all the commands, since the information eventually slides off the screen as you print out the readings, analyses, etc.

Biorhythm includes one hidden feature to its otherwise-direct set up: do a little sleuthing and you can find a Pong-like bonus game for one or two players. Though not exactly remarkable, it is a fun diversion in which you can show off the effects of your high physical and intellectual cycles against your less than harmonious partner.

Overall, I’m not really a believer in the idea of biorhythms, but I do appreciate Cinemax’s effort at authenticity. Biorhythm is a well-executed application, but doesn’t offer anything more than the basics. Its retro look and music creates a unified theme that draws on the height of biorhythms’ popularity in the 1970s, and while it’s not the most complex application on DSiWare, it should suit supporters’ needs perfectly.


212
TalkBack / China Considers Lifting Ban on Console Sales
« on: January 29, 2013, 03:06:33 PM »

Nintendo may be allowed in China once again.

http://www.nintendoworldreport.com/news/33157

China may end its 13-year ban on video game console sales. China's state-run newspaper, The China Daily, reported today that the Ministry of Culture has begun discussions with other Chinese agencies and gaming manufacturers about lifting the ban.

The ban was established in 2000 in an effort to protect China's youth from the negative influence of video games. However, PC gaming has remained a strong pastime in China throughout the ban, leading to speculation that the Ministry is questioning the importance of the ban.

The ban may also be in question because of the economic benefits of allowing console sales. Various gaming consoles have been found on the Chinese black market throughout the ban, sold without taxes and tariffs normally imposed by the government.

The process for lifting the ban will be a long one according to Forbes. An anonymous Ministry source explained that all seven Ministries that created the ban must agree to lift it.

Nintendo has always been the most popular console sold in Asia, leaving one to wonder how lifting the ban may affect the next console generation. Nintendo stocks in Japan have already benefited from the rumors.


213
TalkBack / Atari Follows THQ and Files for Bankruptcy
« on: January 25, 2013, 06:13:01 PM »

A sad start to the new year.

http://www.nintendoworldreport.com/news/33129

It might be the end of an era for two companies as THQ and Atari filed for bankruptcy in December and January, respectively.

THQ has officially ceased to exist as of Tuesday when the company’s studios and properties were auctioned off. Atari, however, hopes to transition into digital publishing and live on in a new form.

Atari filed for bankruptcy in an attempt to break away from its French parent company, Atari SA, which has struggled for over a decade. The plan does come at a cost though, as filing for Chapter 11 bankruptcy requires Atari to sell the rights to their logo and some of their most well-known franchises such as Asteroids, Pong, Centipede, and Battlezone over the next 90 to 120 days. After the process is complete, Atari expects to re-launch as a mobile game company.

THQ has finalized their closure with this week’s successful auction of most of their properties. Relic Entertainment was purchased by Sega, the intellectual property for Homefront was purchased by Crytek, Evolve (a new game from Turtle Rock Studios) was purchased by Take-Two Interactive, and both the publishing rights for South Park: The Stick of Truth and THQ’s Montreal studio were purchased by Ubisoft. Before the auction, South Park studios filed a complaint over a contract disagreement over the rights of the upcoming South Park game and its involvement in the bankruptcy process, although it seems the dispute was settled as the game’s rights were allowed for auction.


214
TalkBack / Mahjong 3D - Warriors of the Emperor Review
« on: January 19, 2013, 06:52:17 PM »

A match made in history.

http://www.nintendoworldreport.com/review/33069

Bringing a twist to the popular tile matching game of mahjong, Mahjong 3D: Warriors of the Emperor successfully presents a fresh take on an old classic. Its smooth animation smartly utilizes 3D elements, while the story adds a surprisingly addictive quality to an otherwise straightforward game.

With a story based loosely on key elements from Chinese history, Mahjong 3D follows the rise of Qin Shi Huangdi from a young king to uniting China as its first emperor. You begin by conquering the state of Qin, before moving on to more territories and over 80 different puzzles. While you can make strategic choices in regard to your own overall campaign, each puzzle layout usually reflects the task at hand. For example, tile placement is an organized box pattern when you must set up camp, and scattered placement when the enemy is described as unorganized, which was a nice touch.

In addition to the usual elements of mahjong, limited power-ups and special tiles are added to the game. For example, vortex tiles can move a pesky piece to a new area, while one of the power-ups can undo a move. Finishing a round without using power-ups helps your score, as can different types of combos. Earning higher scores levels up your character and allies, unlocking new power-ups.

Special levels, usually tied into the story, also liven up gameplay. Debate Mode pits you against a computer-controlled player, challenging you to play on the same board for a higher score. I probably got too excited when I stole a potential match from my opponent, which shows how effective the game’s style of mahjong can be. Timed Mode unexpectedly made gameplay harder by causing panic, even though I never came close to running out of time.

Besides the main story, Mahjong 3D features a quick play mode with 90 puzzles of varying difficulty, a create mode, and four save slots. Players must keep completing the story to unlock all the quick play levels, though. The game also takes advantage of StreetPass, sharing user-created levels and high scores.

The game was fun to play and I am looking forward to moving through the rest of the territories, as the storyline keeps the gameplay fresh. The dialogue offers a cute, humorous take on history, and the characters are pretty memorable (I instantly disliked Lu Buwei, but considering he’s the prime minister I later overthrew, that is a really good thing).

I do wish the instructions were clearer though, and available for review. During regular dialogue, a character may seamlessly switch from talking politics to telling me which button to press for the power-up menu. If I were rushing through the story, I would completely miss valuable gameplay information, and a search through the main menu fails to show any way to retrieve the game’s instructions. The game also almost always requires the stylus, and I wish I had the option of using the Circle pad or D-pad for convenience. The game’s use of 3D can be a little too vital to gameplay, as you view the puzzle from nearly straight above; without it, it’s almost impossible to tell which level a tile is on.

Despite some negative points, Mahjong 3D: Warriors of the Emperor is a great experience, recreating a classic game while adding an extensive amount of gameplay. Its price might seem a high for a mahjong game, but I think it is worth it if you are looking for a solid game to pass the time.


215
TalkBack / 48-Hour Wii U Challenge Kicks Off in Hollywood
« on: January 17, 2013, 11:38:58 PM »

Everyone's favorite plumber goes to Sundance.

http://www.nintendoworldreport.com/feature/33048

On Friday, January 11, I was invited to a super-secret Nintendo Wii U event at The Redbury hotel in Hollywood. Some of you may recall last year’s 24-hour 3DS video challenge, which resulted in some pretty memorable videos, like a hipster Zelda musical. This year, Nintendo decided to extend the time limit to 48 hours (sleep is usually a good thing) and put 12 YouTube filmmakers into three teams to make some Mario videos worthy of premiering at the one and only Sundance Film Festival.

Last year, Nintendo hand-selected 50 YouTube channels to create films showcasing the Wii U and some of its games. Each channel was given a Wii U system, some games, and enough time to show off their skills for a place in the 48-hour video challenge.

“It’s a fun full circle. I always wish I could travel back in time to little me playing Super Nintendo, and tell him ‘you’re going to actually promote Nintendo in the future!’” said Andre Meadows from Black Nerd Comedy, a returning participant.

The event was surprisingly informal, taking place at the hotel’s outdoor patio with select few attendees. Unfortunately, the weather was uncharacteristically freezing for usually sunny Los Angeles. When I wasn’t busy bringing the warmth back into my fingers, I had the chance to chat with David Young, Assistant Manager of Public Relations for Nintendo, about StreetPass and Nintendo’s E3 jitters (no spoilers, unfortunately). Later, during his speech, Young elaborated on what Nintendo hopes to get from this event.

“What we want to do with the videos today is really show how this game is different, how it’s new and exciting, how Mario has really grown over the years,” Young said. Mario is now a quarter century old, but this is the first time he’s been featured in high definition and, as Young said, Nintendo is eager to “show how the Wii U really brings Mario to life in brand-new ways […] Mario is Nintendo’s greatest treasure, this is our key mascot.”

The official kickoff was fun, and surprised everyone with this year’s twist: each team would pick a New Super Mario Bros U. game case at random and open it to reveal which mode they would have to include in their film—Coin Battle, Challenge, or Boost Rush. After a lot of cheering, yelling, and joking, everyone circled up for one last huddle, jumping up and shouting "one, two, three, let’s-a go!" before running off to their suites/workspaces.

“Nintendo gave us so much to work with, it’s really great. The other thing that’s cool is collaborating with everyone, it’s like everyone has their own things that chime in so it’s exciting to do whatever we can,” said Frank Howley from the YouTube channel Frenk Hooley.

Teams received film equipment, a van and driver, a small prop budget, and access to a professional editor, if they so chose. Most participants brought things from home: props, costumes, even a whole desktop computer in one case. Teams were also trained in using all the equipment to equal the playing field, and Young visited everyone to answer any questions.

Overall, it was a great way to spotlight Nintendo’s new system while getting fans in on the action. The final videos, finished on Sunday at 4:00 p.m., will premiere at the Sundance Film Festival in the Nintendo Lounge. The lounge opens to the public on January 21 and will feature upcoming and recent games for play on both the Wii U and 3DS.


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