Quote
Originally posted by: manunited4eva22
Yes your right, ID did produce Quake 3 Arena for DC, that obviously constituted a lot of effort. Also allowing another company to produce RTCW obviously, took a lot of effort.
Saying they allow the modders to build the mp for them is a lame excuse for saying, we are too lazy, do it for us.
Doom 3 will make more on the engine being leased out to other companies than it will on the game profits itself. The arguement that 'they have to make money somehow' is pretty pointless.
They've done more between Quake 3 and Doom 3 than you're implying. After Quake 3, they did an expansion pack: Team Arena that took a year to come out. They also did Wolfenstein 3d for gba, been co-developing spvquake, and have also been co-developing Quake 4.
And your argument about them making money on the engine only strengthens the fact that they've been busy and working hard. They make amazing game engines, quite adaptable ones, and with Doom 3's it's clear that it took alot of time to produce. You saying that theres an argument about "having to make money somehow" is stretching things quite a bit. I already acknowledged that the name had something to do with the price, but given the work that went into making the game... is also a substantial reason. If they didn't make the engine so advanced and the graphics, they could've done it cheaper and made the same profit at a $45 dollar pricepoint...
They're not simply lazy when they say let the modders do the mp. For one, they did mp for Doom 3, and results from players have said that instead of just 4 players, there have been upto 16 player matches from modders already, so it's clear that the game can handle it and appears Id went with 4 to maintain the tradition of Doom. Also Id clearly focused on creating Doom 3 as a single player game, and the mere fact that they included mp at all is icing on the cake. And if you've seen or read interviews with Id about it, you would see how much they want the modders to have the ultimate say this time around, I find it hard to believe that you can't just believe that especially since Doom 1 was really the first time a company actively encouraged lots of modding.