No I don't mean "games for adults" as in adult entertainment or anything like that. I mean for actual adults as opposed to kids, teenagers, or college students. I just read this
article and it really rings true. What I especially notice is the lack of time for playing games. Developers will go on and on about how long their game is. I just don't have time to play some 100+ hour game and I don't have a wife and kids. I'm a single guy and yet my job and standard grown-up responsibilities eat up enough time alone. For a family man, it has to be even worse.
Your standard videogame is targetted at young people with a lot of free time. In that sense having some 300 hour quest makes sense. That same type of game does not work as you get older. A lot of adults enjoy casual games like Wii Sports and Angry Birds. That makes sense as those games require less of a commitment from the player. Something that you can play for about an hour or so, here and there, fits a typical adult schedule.
But I don't want to play games like those. I find them incredibly bland. The Wii Series is like a great example of how lame teenagers think adults are. Everything is very safe and inoffensive and generic. The Miis are like the Michael Bolton of videogames. I'm not like that. I want to slay dragons and fight aliens like I did when I was a kid, but I want a way to do it that fits my lifestyle. I typically have an hour or two of free time on weekdays before I go to bed. I live with my brother and I find that when we decide to play videogames during this time we've lately been sticking to retro games like SNES or Genesis titles. It's just easier to get into one of those games and play for an hour.
What I really want are games that involve some sort of narrative quest, like a standard videogame, that aims for about a 10 hour length to beat the game. It needs to be largely devoid of filler. No long tutorials, no mindless fetch quests, no padding, no endless time sinks to unlock content. One should be able to jump in, play right away and jump out. Saving needs to be quick and easy since we don't all have time to hunt around for 20 minutes to find a save point. The game also has to be friendly to the idea of not being played for a couple of months at a time. The game needs to get the player back up to speed on what's going on when you load up a save or be short enough that starting over doesn't sound like an ordeal. It has to focus on single player because old people can't get their old people friends together to play games and don't want to play with teenagers online. Oh, and this has to cost no more than $30. $60 for this just doesn't make sense.
It doesn't seem like there is really anyone targetting this audience (assuming this audience isn't just me). If it's a typical "kill the bad guys and save the world" game it's made for teenagers. Anything else is adult comtemporary casual fluff. I think there needs to be something in between. Something for a casual investment with core gamer tastes.