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Messages - Bartman3010

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51
Nintendo Gaming / RE: N64 Games that use the expansion pack
« on: May 29, 2007, 03:14:08 PM »
Apparently Majora's Mask would freeze on older Gamecube systems. Unfortunatley for me, my old GCn system doesnt work anymore, so thats where the Wii comes in for me on Gamecube titles, its actually nice to see Majora's Mask NOT freeze on me. But the game did run slower on Gamecube systems, but it was otherwise do-able.

What I do want to see is Donkey Kong 64, current said emulators on the PC supposedly dont work properly. It doesnt freeze, and yeah its the worst of Rare's DK games, but characters would clip through walls, cutscenes would not play properly crazy gravity depending on the environment or...just plain crazy. Plus since all nintendo ever does is tinker with the emulator, they cant edit the game itself.

52
Nintendo Gaming / RE:Twilight Princess Spoiler Discussion Thread
« on: January 27, 2007, 02:21:29 PM »
Did Iila look a little pregnant at the end there? Or maybe my eyes are playing tricks?

53
TalkBack / RE: Nyko Accessorizes the Wii
« on: January 06, 2007, 03:22:09 PM »
As much as I'd like some sort of alternative to the sensor bar thats quite unfriendly when it comes to travel, I hardly see how a wireless sensor bar will fix the problem...

I'm already having a hard time keeping the system online, and the Wii-remotes undistrubed by frequency disturbances, a wireless bar is going to make things worse.

Why oh why is the bar just a thin piece of expensive plastic with a really flimsy wire?

54
TalkBack / RE: REVIEWS: Rayman Raving Rabbids
« on: December 30, 2006, 10:27:50 AM »
I really have buyers remorse from getting Raving Rabbids, Wario Ware is just going to push the game over to no end, even then. The mini games repeat too often, lack variation in terms of how they play. I would've much rather have had a platformer. I'm still waiting for the review of the GBA version.

55
Nintendo Gaming / RE: Is Twilight Princess too long?
« on: December 28, 2006, 03:53:17 PM »
I didnt find everything, but I got to the end credits at about 33 hours. It certainly feels that they were running out of ideas near the end of the game, but I still find it more enjoyable than Wind Waker, simply because theres more things to do at a pace that does not take forever to go from point A to B.  

56
Nintendo Gaming / RE: Should I buy a SD Card for my Wii?
« on: December 27, 2006, 12:56:06 PM »
I've been able to move VC games onto my card, they take forever, and unfortunatley they dont show up on the main pages. Is SD format a little too slow to read the Virtual Console games? Or is it just me?

57
TalkBack / RE: A Dozen New Virtual Console Titles for Japan Announced
« on: December 27, 2006, 12:50:45 PM »
Or if you have a Gamecube (or a Wii, hurr) Sonic Mega Collection has every Sonic related Genesis game, plus Flicky, Ristar, and depending on where you are, Comix Zone and The Ooze. Sonic Gems Collection features both Vectorman titles.  

58
Nintendo Gaming / RE: VC games up early.
« on: December 25, 2006, 02:34:31 AM »
So Super Mario Bros. Toe-Jam and Earl, Street Fighter II, Super Casltevania IV, and R-Type all availible already.

Wish I knew about that..

59
Nintendo Gaming / RE: Rayman who...?
« on: December 18, 2006, 04:12:37 PM »
Rayman is merely a springboard for the Rabbids to become Ubi's Pokemon franchise to milk money off of.

Theres already toys made after the rabbids, now for some more games, a TV show and some fruit snacks, maybe they've got something.  

60
TalkBack / RE: Virtual Console Mondays Preview
« on: December 18, 2006, 01:43:03 AM »
Only three games today! Expect Tennis to go up as well.  

61
TalkBack / RE: Mercury Meltdown Revolution Announced
« on: December 16, 2006, 01:42:09 PM »
Its a PSP game, right? Not PS2?

62
TalkBack / RE: Virtual Console Mondays Preview
« on: December 16, 2006, 10:15:55 AM »
Dont forget Toe Jam and Earl, which is also to release on the 18th.

63
TalkBack / RE: Metal Slug Anthology Out Now
« on: December 15, 2006, 08:05:45 AM »
No classic controller support, GCN pad doesnt use the D-pad in-game. Only for menus.

Plus the several control methods I've tried dont really help you at all. Just novelties, really.

64
Nintendo Gaming / RE: Metal Slug Anthology is OUT !!!
« on: December 14, 2006, 04:50:00 PM »
Unfortunate news folks, apparently MSA is already showing some holes on the Wii.

First up: NO CLASSIC CONTROLLER SUPPORT
On Gamecube pads, D-pads dont work
Weird compression issues on Metal Slug 6
Bosses dont flash to indicate their weakpoint hit for massive damage (Sorry)
While all the control methods work for all games, using the Wii remote for MS6 that originally used 5 buttons forces players to use "Shift" buttons to operate. (B+Up+1) etc.

65
TalkBack / RE: SPECIALS: Wii Tricks and Secrets
« on: December 14, 2006, 04:38:31 PM »
I already made a topic for it, but I suppose it works here too;

If you use the Classic Controller, you may want to know that it can be used on Wii menus, and the Wii Shop Channel. It even works without the sensor bar plugged in. So for those willing to jump into a VC game, just have a set of batteries, a remote and a controller. All set.

Now heres a secret I want to know in Wii Bowling: Throwing straight balls, how?

66
Although I heard that Super NES games used by a Gamecube controller will hardly be playable. Europeans may have tried Donkey Kong Country with a GCN pad and noticed the B button for the SNES is mapped to...the B button on the Classic Controller, which means the same thing for a GCN pad: the B button. and the Y kidney button is to run.

Very silly Nintendo, very silly.

67
I really did not know this could be done, color me suprised. Strap on your Classic Controller to the Wii Remote and use the control stick to move the hand, A to select, L/- to Flip channels left, R/+ to flip right.

By the way, this also works without plugging in the sensor bar, so this is perfect for gaming on the go.

68
TalkBack / RE: Rayman Raving Rabbids Released on GBA
« on: December 12, 2006, 05:41:48 AM »
Its if the game is any good! Whats the verdict already?!

69
Nintendo Gaming / RE: Virtual Console
« on: December 04, 2006, 04:19:16 PM »
Putting Doom SNES instead of a much better PC port would probably damage the quality of the Virtual Console, because it would only be home to inferior versions of some of the big-hit titles.  Sadly, this is already so far true, for all of the NES ports are inferior to their arcade editions, and the SNES VC library in Japan has Street Fighter II. The SNES version. No online play like SFII on XBLA.  

70
Nintendo Gaming / RE: Virtual Console
« on: November 30, 2006, 04:16:11 PM »
I also wonder if the Virtual Console will get some of the cool games that X Box Live Arcade got, like Doom.

Doom would be so nice to have on the Virtual Console, and there'd be several ways to play, such as using the nunchuck to move around and the Wii remote to look left or right depending where the cursor is...or something. Plus Classic Controller/GCN Controller Support. 4 player local splitscreen or Nintendo Wifi Connection with Friend Codes.

I dont see it happening for some reason, considering how new Virtual Console games are a little...slow. Plus the idea that either developers are fearing that it wont work on other systems, or Microsoft is sending money hats to developers to tell them not to put it on other consoles.

71
Nintendo Gaming / RE: Virtual Console
« on: November 30, 2006, 12:27:38 AM »
I hope we get to see more games from other consoles. Even though the N64 had some great titles, some of them played better on other consoles (Gex, Rayman 2, etc.) Its already apparent that games like Street Fighter II will be the SNES version, I dont know if its inferior to the Arcade version or whats found in Capcom Classics Collection Vol. 2, Street Fighter Anniversary Collection. I just hope that games like Mortal Kombat would be the actual arcade versions and NOT the console versions.

Also, I want the original Rayman on my Virtual Console.  

72
Nintendo Gaming / RE:Mario 64 improved?
« on: November 22, 2006, 02:57:00 PM »
Super Mario 64 does indeed run faster, since its not using N64 hardware, though some of the nifty effects are gone, such as the Invisible Cap Mario doesnt look like colored static as was on the original; just transparent. Try looking at the pyramid after standing on the four pillars. The debris and the explosion cause no slowdown whatsoever.

Also, maybe its just me, but the HUD graphics look less sharp than originally, also theres an emulation error at the beginning of the game. Look at the front door of the castle before walking on the bridge. You'll see Lakitu sitting at the front steps, before he 'warps' behind Mario to talk.

All in all, its the same game as was on the 64. No Luigi, no 30 extra stars, no 'game fixes'. Its the same game from 10 years ago.

73
Nintendo Gaming / RE:Virtual Console
« on: November 22, 2006, 11:56:18 AM »
RINGS! Come on! Sonic 2k6 was horrible, but its been 15 years.

Ring ring ring ring.

74
Certain Houston/Katy Texas Gamestop stores got Wii and Excite Truck units so I got to give it a go. I've got more interest for the title now that I've played it, but as many have said, lack of certain multiplayer features kind of make me shun away from it. But it was pretty easy to control; had no problem with steering although jumping was a bit iffy. I was suprised the controller made noises for this game but I got kind of disappointed. The quality of the sound is no different from those cheap toys with sound effects coming from those wimpy speakers, not to mention they were pretty quiet so it was hard to tell what exactly the noises were.

Maybe I'll pick it up through the Target deal with the $20 gift card, just maybe.

75
TalkBack / RE: More Virtual Console Details
« on: November 13, 2006, 02:16:08 AM »
I bet it has to do with the idea that developers 'swapped' between controller pak and rumble pak while the game was on.

So yeah, what are they going to do about the Stone of Agony? They could at least add support to games that DONT use the controller pak.

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