Author Topic: metroid hunters story mode ?  (Read 8564 times)

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Offline chain chomp

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metroid hunters story mode ?
« on: October 17, 2004, 10:45:23 AM »
im getting scared there was no mention of an story mode in a 14 minute demonstation if there is no story mode im not buying this game
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Offline BlkPaladin

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RE: metroid hunters story mode ?
« Reply #1 on: October 17, 2004, 11:06:27 AM »
Considering that their is a single player mode there will be story associated with it.  How full of story is still shrouded in mystery, and I'm not expecting to hear anything about it until shortly before it release since they are pushing the multiplayer aspect of the game.
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Offline Jdub03

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RE: metroid hunters story mode ?
« Reply #2 on: October 17, 2004, 12:47:02 PM »
There is but im worried it will take a back seat to the multiplayer.  Or be something like unreal tournament where the single player mode is just multiplayer against the computer with a little bit of story behing it.  Hopefully this is not the case.
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Offline Bill Aurion

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RE: metroid hunters story mode ?
« Reply #3 on: October 17, 2004, 12:56:54 PM »
I think there is too much worrying over a game that won't be released for a while...
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Offline kurst_chao3030

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RE: metroid hunters story mode ?
« Reply #4 on: October 17, 2004, 02:21:52 PM »
they said that samus goes to some planet where her only way to get out is to keep exploring and compete in tournaments. sounds like a story to me
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Offline MaleficentOgre

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RE: metroid hunters story mode ?
« Reply #5 on: October 17, 2004, 03:01:34 PM »
From what I gather the story in first hunt is kind of a prequel to the story mode for metroid hunters.

Offline Zach

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RE: metroid hunters story mode ?
« Reply #6 on: October 17, 2004, 03:25:01 PM »
Probably the reason we havent heard a lot about the story mode is that Nintendo has been concentrating their metroid efforts on multiplayer so that it will be ready for First Hunt at the DS launch
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Offline KDR_11k

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RE: metroid hunters story mode ?
« Reply #7 on: October 18, 2004, 06:13:55 AM »
Prime 3: Arena. Has a certain ring to it... I hope they allow for mods and vehicle-based team game modes...

Offline Bill Aurion

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RE: metroid hunters story mode ?
« Reply #8 on: October 18, 2004, 10:30:23 AM »
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Offline Ian Sane

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RE: metroid hunters story mode ?
« Reply #9 on: October 18, 2004, 10:46:26 AM »
"Prime 3: Arena. Has a certain ring to it... I hope they allow for mods and vehicle-based team game modes..."

Ugh.  Remember several years ago when a lot of us were freaking out about Metroid turning into an FPS?  Of course things turned out alright for Metroid Prime but that "fear" is still present for me when people start suggesting making Metroid similar to Quake as if that's a good thing.

I see all these comparisons between the touchscreen controls and mouse aiming, and talk of Samus fighting in tournaments, and Metroid Prime Hunters is starting to sound like the very game we were all afraid Retro would make only ironically it's not being made by Retro.  And everyone is getting excited about this as if making a generic FPS and throwing Samus in it is a good idea.

If MP: Hunters is in fact just a generic FPS with the Metroid franchise thrown in (and with touchscreen controls) I'm going to be very disappointed in Nintendo.  The single player better play like a REAL Metroid game.  If they're going to just make a "Halo killer" then they should make it something brand new instead of tainting Metroid's legacy with an unrelated game.

Offline Bill Aurion

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RE: metroid hunters story mode ?
« Reply #10 on: October 18, 2004, 10:53:12 AM »
The fact that the morphball(and in turn, puzzles) again will prove important in Hunters leads me to believe that won't happen...

I'm thinking a mix of exploration and arena(as in enemies in a large field) combat...
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Offline MaleficentOgre

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RE: metroid hunters story mode ?
« Reply #11 on: October 18, 2004, 10:58:48 AM »
you know something, I like the idea of a metroid FPS.  All these years we've been told that Samus is this bad ass bounty hunter and I have yet to once get some bounty.  I've been running around doing the federations dirty work clearing out metroids and preforming genocide on space pirates.  Let me collect my bounty.  Let me and Ridley duke it out for the big bucks on some million dollar sleeze.  I really am surprised that nintendo hasn't capitalized on the fact that samus is a bounty hunter.  I've seen falcon collect more money than samus.

Offline Spak-Spang

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RE:metroid hunters story mode ?
« Reply #12 on: October 18, 2004, 11:55:05 AM »
How about this for a Metroid FPS Adventure.

Each level is a different bounty.  You must explore the world.  Find clues to whom you are hunting and how to find him.  In the process you are fighting gangsters, and stopping other crime in the city.  

The world and societies would be fantasy cyberpunk, with intelligent creatures/monsters (similar to space pirate designs) within the games.  

Each level or case would be on a new planet, and a few later ones may revist locations.  As you explore to get ungrades you must enhance your suit.  When money at a arena battle pit will help you enhance your suit allowing you more access to the worlds and to finally solve the case.  

Boss battles will be huge arena battles against these bounties.  I would love this game so much and would round Samus out so much.


Offline Bill Aurion

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RE: metroid hunters story mode ?
« Reply #13 on: October 18, 2004, 12:00:43 PM »
Ogre, Samus does get her bounty, you just don't see it ^_^...She's paid by the Federation to dispose of the Space Pirates and other scum...
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Offline MaleficentOgre

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RE: metroid hunters story mode ?
« Reply #14 on: October 18, 2004, 12:46:49 PM »
Its frickin genocide.  I'm surprised no one has scene the fact that samus is commiting genocide.  While its the best genocide in video game history, its still genocide.  I don't care about the federation paying her between games, I want my money in game.  I want to play a game as samus in between federation missions.

Offline Myxtika1 Azn

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RE:metroid hunters story mode ?
« Reply #15 on: October 18, 2004, 01:39:35 PM »
If you've played all the other Metroid games, then you have already been playing in between missions.  

All kidding aside, I know what you mean.  I don't think it'll be a good idea though, because to me, this will be like Metroid Fusion in a way.  I hated having to report to the computer every 10 minutes.  I'm taking into account that you've already finished the game, are on your second or third time through, and already know where to go.

If I have to report to the Federation everytime I accomplished a mission,  this would be the shizts because it would take time out of playing.  I disliked the reading parts in Fusion, especially after I already know what I am supposed to do, and the game designers didn't think think ahead far enough to allow the player to skip the text.
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Offline Gamefreak

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RE: metroid hunters story mode ?
« Reply #16 on: October 18, 2004, 04:19:41 PM »
You know what would have been better?

If they really wanted a Metroid with multiplayer, this is how I would have handled it.

The single player would be a standard Metroid game. You play as Samus, blah blah, they give you tons of control schemes, and everyone is happy.

Now with the FPS multiplayer, I would dump Samus out of the picture and focus on the rest of world of Metroid. You pick which race you want, Humans (Galactic Federation soldiers) or Space Pirates. Maybe even throw in more races if time permitted (Chozo, Luminoth, Ing). The Humans/Pirates thing is actually a lot like how the Human/Elites work in Halo. Anyway the humans would have their own weapons, different types of soldiers to choose, their own vehicles, etc. Same for Space Pirates. The game would play like an FPS. Tons of options for customizing your multiplayer game. Imagine an 8 on 8 LAN mayhem humans vs. pirates game, anywhere you want. Say, after school before [band, football, whatever] practice starts. And you wouldn't have all the crazy "hardcore" fans screaming about desecrating the Samus legacy stuff.

I hope FPS's become common. I'd love to play Timesplitters, Halo, Unreal, or whatever in random places when I'm bored. And Halo is entirely possible since Microsoft has no problem in having its games on GBA, and if Bungie is like ever other developer they will probably go nuts at being able to make games for the DS.

Offline kennyb27

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RE:metroid hunters story mode ?
« Reply #17 on: October 18, 2004, 06:01:30 PM »
Just because Microsoft has allowed Jet Grind Radio and Oddworld: Munch's Oddysee on GBA doesn't mean Microsoft would allow Halo to appear on the DS.  I think Microsoft might think twice before allowing their only major franchise on another system.
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Offline Bill Aurion

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RE: metroid hunters story mode ?
« Reply #18 on: October 18, 2004, 06:03:30 PM »
"You pick which race you want, Humans (Galactic Federation soldiers) or Space Pirates."

Sounds too much like Halo...YUCK...
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Offline norebonomis

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RE: metroid hunters story mode ?
« Reply #19 on: October 19, 2004, 06:35:13 AM »
i just recently got into the metroid series with metroid prime. and i think i have a great idea for the franchise. Assuming next gen consoles will all be online and have built-in hard drives, metroid would make a good MMO (minus the multiplayer) for instance after you beat a planet (like talon) you then get back into your space ship, what's it called? and you fly on to your next mission. while flying to a new planet your GC2 would be downloading the content of your next adventure. It is unreasonable to assume that this would be free, but i think it would be alot less expensive than producing and distributing game software on CDs/DVDs. perhaps while flying in space you could meet other people say orbiting a planet and you could exchange game data/ meet up for multiplayer co-op? Also not on the same subject but i personaly would like the ability to play 3rd person i.e. zelda or mario. or is samus' character to tall for it to be efficient?  sorry for the rambling but i have no life, and it's my birthday so leave me alone   :-D
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Offline Bill Aurion

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RE: metroid hunters story mode ?
« Reply #20 on: October 19, 2004, 07:38:46 AM »
The kind of game Metroid is would make a 3rd person adventure very frustrating and annoying...What Retro has done with the morphball and screw attack is by far the only 3rd person a 3d Metroid needs...

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Offline Bloodworth

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RE: metroid hunters story mode ?
« Reply #21 on: October 19, 2004, 07:08:05 PM »
wait isn't this what people were saying about 1st person?


weren't all the other Metroid games 3rd person?
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Offline Bill Aurion

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RE: metroid hunters story mode ?
« Reply #22 on: October 19, 2004, 07:25:20 PM »
Well I think was meant was a 3d 3rd person game, but I'm sure you already know that...
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Offline Deguello

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RE: metroid hunters story mode ?
« Reply #23 on: October 20, 2004, 04:51:30 AM »
I don't know about you guys.  But I CAN'T Play games in the third person.  To play in the third person, I'd need a.... I think...a camera and another TV.
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Offline MaleficentOgre

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RE: metroid hunters story mode ?
« Reply #24 on: October 20, 2004, 05:45:39 AM »
I can play games in third person.  As long as the camera is intuitive and player controlable 3rd person is good.

Offline Spak-Spang

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RE:metroid hunters story mode ?
« Reply #25 on: October 20, 2004, 06:08:54 AM »
You know.  It really depends on what the 3rd person game is trying to do.

Mario 64 and the many platform games work when:

A)It has a descent Camera and forgiving controls and game design.  Mario 64 was the best and possible still the best 3rd person game.  It have very forgiving controls and level design.  The only problem with controls was the very hard to pull of wall jump.  However Mario Sunshine gave it a more forgiving "slide" controls and it made the game that much more playable.

B)Make the controls simple, not complex.  The spy stealth games are becoming annoyingly hard to play because they have just too much for you to do and take in.  To play the game you must control the character, the camera, and now what each of the 6 or more buttons do to help you throughout the game.  There is just too much to juggle, and when you add in having to be stealthy, and advanced AI that are able to kill you in a few hits it becomes frustrating.  Simple controls work best.  Metal Gear Solid has huge depth, but still overall his moves are rather limited, and since you don't have to control the camera it makes it much easier.  Last, they gave you a very functional map.  The game design simplied the complex tasks it asked you to do.

C)Smart AI, but not Genius AI.  Every company is now pushing greater and smarter AI.  They seem to think the better and more responsive the AI we design the better game we can create.  This isn't completely true.  You want to design fun AI, not just smart and challenging AI.  I don't want AI to feel mechanical and stupid, but I don't want them so smart that when facing 3 or more of them I can't survive at all.  Again Metal Gear Solid is a good example of good balance.  The AI is smart, but you can bet them and they do fairly stupid things still.  

Basically, you have to be extra careful when designing 3rd person games.  Game Design, controls, Camera, and level design takes on much greater importance to creating a functional fun game.  

For the most part 1st person games, and 2D games don't have this problem as much.  


Offline Deguello

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RE: metroid hunters story mode ?
« Reply #26 on: October 20, 2004, 07:33:26 AM »
I was joking.  You DO know it is impossible to play game in the third person.  I can only see out of my own eyes.  
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Offline Perfect Cell

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RE:metroid hunters story mode ?
« Reply #27 on: October 20, 2004, 04:53:05 PM »
I hope it has a story... I dont want a Generic Arena type FPS with a bunch of people in Samus suits..

think it would have been cool to have a Metroid vs Bounty Hunter mode...  Giving people the chance to play as a Metroid would be interesting

Offline norebonomis

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RE: metroid hunters story mode ?
« Reply #28 on: October 25, 2004, 01:31:14 PM »
very true, the camera would have to be awsome, but what i was saying was having the option to play third person for first person, ie racing games.
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