Author Topic: Mirror's Edge  (Read 19098 times)

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Offline GoldenPhoenix

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Re: Mirror's Edge
« Reply #25 on: November 01, 2008, 06:01:14 PM »
I love this game from the demo, it is so unique and fresh from the basic "Shoot lots of things" FPS. It is a unique game and may be one of my favorites this year.
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Offline NWR_insanolord

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Re: Mirror's Edge
« Reply #26 on: November 03, 2008, 03:10:38 PM »
I just played the demo, I enjoyed it. I had a couple problems with it, problems that I should have expected from a first-person platformer but things I can probably get used to.
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Offline Dirk Temporo

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Re: Mirror's Edge
« Reply #27 on: November 05, 2008, 07:28:51 PM »
Demo was awesome.
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Offline BranDonk Kong

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Re: Mirror's Edge
« Reply #28 on: November 05, 2008, 11:14:43 PM »
I played some of the demo, and while fun, I can't imagine that it will be fun for the entire game, unless there's some killing. To me, it's Assassin's Creed without a sword, and in first person view...though admittedly with much simpler controls.
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Offline GoldenPhoenix

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Re: Mirror's Edge
« Reply #29 on: November 06, 2008, 01:12:44 AM »
Games suck that don't have killing.
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Offline NWR_Lindy

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Re: Mirror's Edge
« Reply #30 on: November 06, 2008, 01:42:03 AM »
Games suck that don't have killing.

Finally, GP says something I agree with.
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Offline GoldenPhoenix

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Re: Mirror's Edge
« Reply #31 on: November 06, 2008, 02:24:14 AM »
Games suck that don't have killing.

Finally, GP says something I agree with.

I'll do it one further! Who needs unique games when we can kill alien swarms over and over again!
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Offline KDR_11k

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Re: Mirror's Edge
« Reply #32 on: November 06, 2008, 02:53:59 AM »
Who needs any other games when we have EDF2?

Offline Flames_of_chaos

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Re: Mirror's Edge
« Reply #33 on: November 06, 2008, 02:05:03 PM »
Games suck that don't have killing.

Finally, GP says something I agree with.

I'll do it one further! Who needs unique games when we can kill alien swarms over and over again!

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Offline BranDonk Kong

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Re: Mirror's Edge
« Reply #34 on: November 06, 2008, 02:41:44 PM »
I don't think every game needs killing, but this one does. Hopefully there will be something to quench my bloodthirst, if not, then I'm passing.
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Offline NinGurl69 *huggles

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Re: Mirror's Edge
« Reply #35 on: November 06, 2008, 03:31:24 PM »
Well as of now it's successfully killing INTEREST.
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Offline Stogi

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Re: Mirror's Edge
« Reply #36 on: November 08, 2008, 04:43:50 PM »
I don't think every game needs killing, but this one does. Hopefully there will be something to quench my bloodthirst, if not, then I'm passing.

This is the dumbest thing I've ever read.

If you've played the demo, you would know that the most fun parts weren't the disarming or shooting of the cops but the heightened sense of adrenaline running from said cops. Jumping, tucking, sliding, and running has never been so engaging. One could argue that PoP did this before, and it's true, but I can't help but praise the use of the FP perspective.

Your complaint is that this game is unique, but that's exactly the reason why you should support it.

EDIT: As for the longevity, it's easy to imagine how crazy it could become.
« Last Edit: November 08, 2008, 04:47:01 PM by Stogi »
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Offline DAaaMan64

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Re: Mirror's Edge
« Reply #37 on: November 08, 2008, 05:36:37 PM »
One thing I wanna say. This is my biggest complaint with the Virtual Boy too.

Something that REALLY REALLY holds back the first person perspective is screen size. FP perspective won't be immersive enough until they take up more than 40% of your vision. They also need to round around the players face. (Pipe dream)

I think this applies so well to this game, because in a real world out of the corners of your eyes, you'd see your legs running like that, you'd see your arms pushing you that far, you'd see that cop on your right or left etc.

I know Mirror's Edge and others try to fix this by forcing the hands and legs into the screen, but it just doesn't help much.


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« Last Edit: November 08, 2008, 05:38:23 PM by DeDeAr_cyber-lawler,,,,,,,,,,,,,,,,,,,,,,,,,,,, 'sup? »
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Offline Stogi

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Re: Mirror's Edge
« Reply #38 on: November 08, 2008, 05:46:44 PM »
So your bitching about the FP genre in general?

Why?
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Offline DAaaMan64

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Re: Mirror's Edge
« Reply #39 on: November 08, 2008, 05:54:08 PM »
So your bitching about the FP genre in general?

Why?

Bitching? No. Just suggesting. I quite love FPSes.

But since immersion would be one of the most important factors of Mirror's Edge, I thought now would be an okay time to bring this up.

What do you mean by "Why?", I must ask, why not?
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Offline Stogi

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Re: Mirror's Edge
« Reply #40 on: November 08, 2008, 06:29:12 PM »
Why, as in, why now?
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Offline DAaaMan64

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Re: Mirror's Edge
« Reply #41 on: November 08, 2008, 07:06:34 PM »
Oh okay. Well I think I explained that then.
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Offline Schadenfreude

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Re: Mirror's Edge
« Reply #42 on: November 08, 2008, 08:28:45 PM »
On the 1UP Show, they said the game is about 6 hours long. While it's not surprising, I hope the 6 hours is solid and the incentive to replay the levels is strong.

Offline KDR_11k

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Re: Mirror's Edge
« Reply #43 on: November 09, 2008, 03:14:20 AM »
6 hours seems to be the standard length for hyped up FP"S" games, especially in the "HD generation".

Offline Schadenfreude

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Re: Mirror's Edge
« Reply #44 on: November 09, 2008, 07:26:06 AM »
I'd say so too. Call of Duty 4 and Halo 3 were about 6 hours each, but I replayed the single player campaigns multiple times.

Offline NWR_Lindy

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Re: Mirror's Edge
« Reply #45 on: November 09, 2008, 05:38:26 PM »
If it's a REALLY GOOD six hours, I could care less.  Many games these days are like rap albums that have 21 tracks when they should have 10...a whole bunch of filler garbage to give buyers the false sense that they're somehow getting value.  A game that has 20 levels with only 10 good ones is just annoying.
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Offline Bill Aurion

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Re: Mirror's Edge
« Reply #46 on: November 09, 2008, 06:13:42 PM »
Well the problem is that neither COD4 nor Halo 3 are a "good" 6 hours...There's still a bunch of crap mixed in, resulting in even less value received... =\

Hopefully this will break that trend...
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Offline Flames_of_chaos

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Re: Mirror's Edge
« Reply #47 on: November 09, 2008, 06:25:53 PM »
The definition of "value" in this generation is atrocious, sure there are games with plenty of value like RPGs, multiplayer games and some strategy games but there's a lot of bait and switch like DLC that's included in the disc already, paying for more maps, paying for a new difficulty level and waiting for a new feature to be patched in(in reguards to something that was promised at launch) and finally my favorite shipping broken games or PC gaming mentality where everything will be patched(like game breaking glitches,one specific mode not functioning right.)

With regards to the last one I'm sort of happy that Nintendo doesn't allow patches at all since it puts more pressure on the developers and publishers to release games without glitches.
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Offline matt oz

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Re: Mirror's Edge
« Reply #48 on: November 09, 2008, 06:41:00 PM »
On the 1UP Show, they said the game is about 6 hours long. While it's not surprising, I hope the 6 hours is solid and the incentive to replay the levels is strong.

I would think so.  I wasn't very excited about this game, but I've played through the demo level a couple of times because it was really fun.  I imagine more complex levels will have even more replay value, like finding the optimum route or some shortcuts to get a better time.  I just hope they fix the jaggies.
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Offline Dirk Temporo

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Re: Mirror's Edge
« Reply #49 on: November 09, 2008, 08:27:42 PM »
I don't think every game needs killing, but this one does. Hopefully there will be something to quench my bloodthirst, if not, then I'm passing.

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