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Messages - DMGregory

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TalkBack / Re: Flip's Twisted World Developer Diary
« on: August 01, 2010, 09:31:42 AM »
What do you think of the resergance of platformers this generation on the Wii?

Platformers are one of my favourite genres, personally, so I think this can only be a good thing. Having more platformer options on the market:
- gives players more choice and more gaming opportunities
- encourages more experimentation and exploration among devs, to distinguish their offering
- (if they sell) demonstrates to publishers the business case for funding more platformer titles

When it works, this feedback loop creates more fun (or profit) for everyone involved. There is the risk of a flood of mediocre titles riding the coat tails of more successful ones, but so far I haven't seen that in the latest platformer surge. In any case, there are enough sources of solid review information available now (like this site) to keep most gamers from being stung by shovelware. So, bring on the platformers, I say. There's still tons of room to explore and innovate in this genre.

That's a smart move. All too often publishers want to simply push the product out the door. Hopefully that also meant the development team got a few more months to tweak and polish.

Unfortunately, a delay in shipping doesn't necessarily come with more funding to extend development. To keep our studio in the black, we've had to move on from Flip's to new paying work in the meantime. While it would be nice to refine FTW even further, I think you'll like what we've been creating since then.

TalkBack / Re: Flip's Twisted World Developer Diary
« on: July 29, 2010, 07:03:43 PM »
Hi Maxi,

You hit the nail on the head: our publisher didn't want to release at a time when we'd get eclipsed by Super Mario Galaxy 2.  The hope is that waiting the summer will give Wii gamers' appetite for 3D platformers a chance to grow again.

The music in the game is all done by the legendary Tommy Tallarico, of Electric Playground and Video Games Live fame. He's easily the most prolific game composer, and what he created for Flip's delivers on his long reputation for musical excellence.  We asked him to evoke some of the memorable feeling of classic platformer games like Mario, Sonic, Donkey Kong Country, with a little of Zelda thrown in. He ran with that, adding his own signature spin, so that should give you an idea.

We don't determine the price for the title, but taking a quick look at a few game retailers' websites, it looks like most are planning to sell it for $29.99. That's not an official statement, so don't quote me on that. ;)

TalkBack / Re: Flip's Twisted World Developer Diary
« on: July 29, 2010, 02:48:11 PM »
Is there a chance that Doug will come on to the forums and talk with us?

Hello, Maxi!  Doug here.  Sorry for the delay, I was just alerted to your comment by a coworker today.  I'd be happy to answer some questions here.  I hope you won't mind if my replies are a little delayed - we're swamped here at Frozen North working on our next title.

I also played that demo with TYP and I was initially interested in this game, but then I was so turned off by it. However, they've had more than a year to work on it, and as far as I know, they took the E3 critiques to heart and tried to work them out.

We most certainly have taken those critiques to heart.  Post-E3 we overhauled the game's visuals, including an all-new lighting system, and fixed a lot of inconsistencies in the twisting and combat mechanics.  I'm sorry the early version turned you off; we have to admit it really wasn't ready to show at that time.  I hope you'll give the finished product a try, and have a lot more fun!

Thanks to everyone reading for your interest!

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