Digital buyers may get it in the pants.
A since-pulled line item in Amazon France's listing for Twilight Princess HD may have shed light on the remake's amiibo functionality.
According to the listing, the existing amiibo in the Zelda line (Link, Toon Link, Zelda, Sheik, Ganandorf) would provide health refills, while tapping the Wolf Link amiibo bundled with retail versions of the game would unlock a dungeon called the Twilight Cave created exclusively for the game.
This is unconfirmed, so there is no idea what the dungeon would contain. The listing also confirmed Hero Mode would return in a fashion similar to Wind Waker HD, and the option is available to switch in and out of it at any time.
This week's edition of Famitsu has already confirmed a larger maximum wallet size and a reduction in the number of Tears of Light required to proceed in at least one event.
I find it difficult to believe that they'd lock an entire dungeon (at least a worthwhile one) behind an amiibo without having any other way of unlocking it in the game. That would be disappointing, but I'm willing to give them the benefit of the doubt for now based on the fact that they haven't done anything that egregious with amiibo before.
I find it difficult to believe that they'd lock an entire dungeon (at least a worthwhile one) behind an amiibo without having any other way of unlocking it in the game. That would be disappointing, but I'm willing to give them the benefit of the doubt for now based on the fact that they haven't done anything that egregious with amiibo before.
Link's Awakening DX had a dungeon you could only complete if you played it on a Game Boy Color. So it's not new. Besides, the game comes with the Amiibo you would need, so it wouldn't cost you extra. And it would be about time they really required Amiibo for something important
Most unfortunate. We could have gotten a sweet Link and The King of the Red Lions Amiibo.
Sure, add a tacked-on dungeon to the mediocre 3D Zelda game that already has too many dungeons. Meanwhile, Wind Waker (the game we KNOW had dungeons cut) doesn't get a new dungeon. I guess Wind Waker was just unfortunate that it didn't release in a time when Nintendo was desperately trying to shove plastic toys down our throats.
If you are kind enough to count it within the line, it was a Goddess send that A Link Between Worlds moved like lightning.
I don't think we'll see that with The Legend of Zelda for Wii U.
I think the open world approach will be a good direction to go in because games like that don't have padding the way recent Zelda games have. They have lots of stuff and some of it can feel like filler but there are usually lots of optional quests so it's not like you have to do them. The idea of having to do some fetch quest or re-visit an area as a requirement to proceed is an out-of-date way of making a game longer.
I think the open world approach will be a good direction to go in because games like that don't have padding the way recent Zelda games have. They have lots of stuff and some of it can feel like filler but there are usually lots of optional quests so it's not like you have to do them. The idea of having to do some fetch quest or re-visit an area as a requirement to proceed is an out-of-date way of making a game longer.
You don't play many Ubisoft games, do you? Hell, I just finished the most recent Assassin's Creed the other day, and the game locks the final chapter of the game behind clearing out all the optional sidequests in 3 of the world's districts. And before that, I played through AC Unity, a game where the map is so cluttered with icon barf that you can't even see your mission markers unless you clear out all the optional stuff.
So yeah, there's certainly padding in Open World games.