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Messages - UncleBob

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14226
Nintendo Gaming / RE: Ninja Turtles 2... 2 discs?
« on: October 29, 2004, 10:20:27 AM »
You know, the MMO game could be a great idea!  And I'm not one for online gaming (at this point and time)...

Back to the other idea, yeah, you'd have to take extra time to develop the game to work all the bugs out, however, it should be fairly easy to develop one "engine" and make games that use different aspects of the engine (Basically, different "levels", though each one would have it's own theme, weapons, etc...).  Yeah, it'd be a drain on the artwork side...

But the MMO Arcade thing sounds like a neat idea...


14227
Nintendo Gaming / RE: Ninja Turtles 2... 2 discs?
« on: October 29, 2004, 09:18:21 AM »
The problem with trying to make a console game more like an arcade game is... well, you simply can't.

A good example is Pac Man...  Back in the day when I had Pac Man on my Intellivision, it was an okay game... But nothing beat playing it at Pizza Hut on the old table top (assuming you were lucky enough to get to sit there!).  Playing an arcade game is more than just the game itself... If that were the case, I'd been content to have pizza delivered and play the game at home unlimited (well, until mom said it was bedtime - in which case I could just leave the system on overnight and continue from there) - going simply by game play, there is no possible way to compare arcade games and console games - the arcade game wasn't just about the gameplay.  It's about challanging the limits set forth to you... and we're not talking about "fake" limits created by the game, I'm talking real world limits.  The number of quarters, for example.  Or when mom is ready to leave the store.

A lot of the great old arcade games didn't generally have limits on the numbers of continues you could have... you were limited by the number of quarters and how fast you could make it to the change machine and back (which was another challange!).  X-Men, The Simpsons, TMNT, they wern't about "You die and it's over!", they were about "You die and you give us more money!"  It was all about beating the machine before it asked for more.

Short of putting a coin slot on your GCN (Maybe that's what the other port is for!), I don't think it's realistic to expect a console game to live up to the same types of fun that arcade games offer.

Look at Gauntlet.  Probably in the top ten best arcade games ever (IMHO).  If I saw it in an arcade, I'd jump at the chance to play it.  Even though I own Midway Arcade Treasures.  Because in the arcade, I'm going to be playing for money - gambling, if you will.  I've already spent the money at home, it doesn't matter how much more I spend at home, I'm not going to get any more enjoyment out of the game.  But in the arcade... oh yeah...  It's all about how much time I can make the machine give me for each individual quarter I put in it.

Granted, you could put limits on console games - Let's say a Pac Man with no continues.  You die, you start from scratch.  Okay, but then you can start over right then.  Mom (or in today's case, the wife) isn't yelling that it's time to leave.  You don't have to worry about spending your lunch money (or car insurance) in the coin slot.  You just play and keep playing until you have it beat.  Which is, in and of itself, less of a challenge since you aren't waiting a day/week, etc inbetween attempts and you don't lose that "zone" you're in while playing.

I agree completly that today's games are a heck of a lot easier than they used to be when it comes to console games now vs. console games then.  Too many save points and too many continues...  Heck, in a lot of games, I'd even give you the lower difficulty level... But this is because it's what people want.  Look at how badly Majora's Mask was ragged on because of it's limited save system.

And you simply cannot make a short game now-a-days and expect for it to sell well.  We're dealing with a day where "traditional" puzzle games only sell when they're in nice sized collections or at discount prices.  Even if the game is fun and mostly original, it just won't sell if it's short (Ikaruga, as a good example).  People want games that are going to give them a lot for their $50 investment (I seem to recall hearing a lot of whining that Wind Waker was too short and I thought it was a nice sized game).  So then you end up with a Beat 'em up/Shoot 'em up that's too long.  And gets boring (the complaints here).  And could you imangine if you had a 4-hour long beat 'em up that you could never save in?

I do agree with what you're saying (mostly) don't get me wrong...  But I don't think a short, hard game is the answer.

Now what would be great is a game that's an arcade simulator.  Packed with a *lot* of old-style arcade games, you get to play 10-20 at a time (the "Operator" switches games out based upon the GCN's clock and how long the current games have been there vs how often they're played).  The games keep your high scores (and anyone else who happens to play, letting you create profiles).  Each arcade game is a respectable game by itself, but short.  You play it, you beat it, you go on to something else...  You challenge your friends into beating your high scores.  There's limits on continues (if only there was a fun way to limit the amount of "Quarters" you have in the game and a way to "earn" them....)

It'd be more fun if someone managed to get lisence to acutally use older arcade games in this...

14228
Nintendo Gaming / RE: Ninja Turtles 2... 2 discs?
« on: October 29, 2004, 08:14:07 AM »
Could you imangine what would happen if someone released a game for $30-$50 that only lasted about 30-45 mins?  I can hear the screams now...  

14229
Strangly enough...

http://www.nintendo.com/cpp/forums/login.jsp?referer=http%3A%2F%2Fforums.nintendo.com%2Fnintendo%2Fboard%2Fpost%3Fboard.id%3Dlegacy%26message.reply_to_id%3D20419

Some guy on the offical Nintendo forums says this controller is being released stateside in November... ?

14230
Nintendo Gaming / RE: GameCube Third-Party Support Rally
« on: October 27, 2004, 07:01:42 PM »
$149.99?

14231
Nintendo Gaming / RE: GameCube Third-Party Support Rally
« on: October 27, 2004, 03:23:58 AM »
I want a powerful hat.

14232
TalkBack / RE: Nintendo Ships Classic NES Series 2
« on: October 26, 2004, 08:12:48 PM »
> Oh. Is it in the GC version? I avoided the GBA one

I dunno if it's in the GCN version - I just picked it up yesterday (Yay TRU sale!) - I haven't found it in there yet though...

14233
TalkBack / RE: Nintendo Ships Classic NES Series 2
« on: October 26, 2004, 06:32:11 PM »
><I> Dr. Wario is a three second version of Dr. Mario, Ian.

Actually, Wario Ware features a three second version of Dr. Mario.  "Dr. Wario", also featured in Wario Ware is a complete "Type A" version of Dr. Mario that you can play until your heart's content...

14234
Nintendo Gaming / RE: GameCube Third-Party Support Rally
« on: October 24, 2004, 01:46:12 PM »
There's another way y'all need to look at this, however.

Okay, here's a quick rundown of my GCN Game Collection (and there's a reason I'm going here).  I've had my GCN since launch (at midnight) and never trade/sell any of my games.

I consider myself an "above average" gamer.  I'll get games that I think are fun and usually won't spend a lot on them unless it's something *I* really want.  However, I'm big on the old games (with my Intellivision, NES, SNES, and N64 ready to go) and I *love* gimmicks (ROB, Super Scope, e-Reader, etc...)

Anywhoo, here we go.

Animal Crossing (Launch - $50 - Wal-Mart)
Donkey Konga (Launch - $50 - Wal-Mart)
Legend of Zelda: The Wind Waker (Launch - $50 - FYE)
Legend of Zelda: Four Swords Adventures (Launch - $50 - Wal-Mart)
Mario Golf: Toadstool Tour (Used - $15 - Game Crazy)
Mario Party 5 (Launch - $50 - EB Games)
Metroid Prime (Used - $15 - Junk Store)
Pikmin (Used - $15 - EB Games)
Super Smash Bros. Melee  (Launch - $50 - Wal-Mart)

Pokémon Colosseum (Demo - $5 - Target)
Legend of Zelda: Collectors Edition (Freebie - Nintendo Power)
Legend of Zelda: Ocarina of Time (Freebie - Wind Waker Reserve)
Metroid Prime II Demo (Nintendo Freebie)

Batman: Rise of Sin Tzu (New - $20 - EB Games)
Crazy Taxi (Used - $15 - EB Games)
Midway Arcade Treasures (Launch - $20 - Wal-Mart)
Pac-Man World 2 w/ Pac-Man Vs. (New/Re-Launch - $20 - Wal-Mart)
Resident Evil (Launch - $40 - Target)
The Sims (New - $10 - Toys R Us)
Sonic Adventure 2 Battle (Launch - $50 - Wal-Mart)
Soul Caliber II (New - $20 - Wal-Mart)
Super Monkey Ball (Launch - $50 - Wal-Mart)
Super Monkey Ball 2 (Launch - $50 - Wal-Mart)
Tetris Worlds (New - $10 - Toys R Us)

So you look at this list and see, hey, here's a somewhat casual gamer who, not including freebies/demos, has 11 third party games, but only 9 1st party games.  Third party games appeal to the casual gamer as well!  Why do third party companies not support the Gamecube?

Well, $345 1st Party vs $305 3rd Party.  That's about $38 per game vs. about $28 per game.  About a $10 difference.  So even though I do give plenty of support to the third parties, I don't really like to give them as much money.  Plus, had I not been caught up in the hype, I never would have bought Resident Evil or Sonic 2 - I just didn't care for those games... (Knocking those off, it makes my 3rd party average a mere $22).

So the whole point is, just because someone's collection is half first party/half third party, it doesn't mean that the particular Cube owner really gives third party companies more (or enough) support.  While I probably would have picked up Pikmin and Mario Golf at the higher prices (and not been disapointed), I don't really think I could have seen myself picking up any of the third party games at $50 (aside from Super Monkey Ball) without being disapointed.

In the future, I can see myself picking up another Donkey Konga (or Jungle Beat), the next Zelda and possibly the next Mario Party at the $50 price tag.  I don't see myself picking up Arcade Treasures 2, Resident Evil 4, or another Sonic Game - even at a $20 price tag (maybe RE4 for $20) - let alone a $50 price tag...

So before you start waving the third party flag around, toting your list of 3rd party games, make sure you take into account how much you pay for them and when you buy them... because buying them a year after their release at a discounted price isn't really helping third parties think the Gamecube is where they want to bring their AAA titles...

14235
Hey Ed, I sent you an e-mail that may or may not be of help...  

14236
Nintendo Gaming / RE: Donkey Konga
« on: October 19, 2004, 01:21:31 AM »
My (new) local Game Crazy is having a DK Tournament on the 30th.  I'm not entering (I suck badly), but my wife is - she rocks at this game...

14237
Unfortuatly, I believe they send you a refurbished 'cube.

14238
Yeah, it's kinda like removing the A/V ports from the Top Loader NES... I'd like to pick one up, but without the A/V jacks, the picture quality is just horrible...

14239
Apparently, they're not a very good business... http://www.vgstores.com/viewstore.php?id=118

14240
Well, like I said, it's pricey... But I guess it depends on how bad you want it...

I do wonder if they actually have it in stock... I saw some items on their site that they said were out of stock and they said to e-mail 'em for infomation... but this one doesn't have that, so who knows?

14241
Nintendo Gaming / RE: Who wanted the PanasonicQ Game Boy Player?
« on: October 14, 2004, 09:56:15 AM »
Never mind, I found the other post, please feel free to delete this thread...

14242
Ah... Here's the post I was looking for.

http://www.buyritegames.com/product_information.asp?number=GCJ-GBPQ&back=yes&dept=1003&last=1028

They claim to have it in stock, although for $99.99... kinda steep, but if you want it, there ya go...

14243
Nintendo Gaming / Who wanted the PanasonicQ Game Boy Player?
« on: October 14, 2004, 09:49:17 AM »
Hello!

I remember reading on one of the various gaming message boards that someone, somewhere, really, really, really wanted a Game Boy Player for their Panasonic Q (since the regular Game Boy Player doesn't work with it).

Well, while peeking around, I found an on-line store that claims to have it in stock... however for the steep price of $99.99.

I don't want to "SPAM" this board or anything, so if a mod would give me permission, I'll post the link for anyone who might be interested...

14244
Nintendo Gaming / RE: DS Online
« on: October 14, 2004, 09:28:00 AM »
I think the complaint is about companies who release a sucky-to-halfway decent game and say "Oh, we'll give you more levels later!"... and never do...

14245
TalkBack / RE: Nintendo DS Is a Hot eToys Item
« on: October 14, 2004, 09:25:06 AM »
Unfortuantly, those Video Now things sell like hot cakes.

Which is why Nintendo/Majestco needs to get stores to stock their GBA videos in the same section as the Video Now discs/players...

14246
TalkBack / RE: Nintendo DS Is a Hot eToys Item
« on: October 14, 2004, 06:37:10 AM »
The E-L-M-O thing is... strange.  He supposedly spells out his name... but when he moves, he looks absolutly nothing like the letters that he's trying to make (the closest he comes is the "M"...)

Yeah, I'll take a DS over the ELMO...

14247
Nintendo Gaming / RE: mario sports
« on: October 13, 2004, 08:18:12 PM »
Super Mario Paintball... hmmm...

14248
Nintendo Gaming / RE: mario kart DS thread. Chain Chomp is awesome.
« on: October 13, 2004, 04:19:42 AM »
chain chomp is awesome...  I love his avatar...

chain chomp for President!

14249
Nintendo Gaming / RE: Let's Talk Controller
« on: October 11, 2004, 07:50:45 PM »
Personally, I think some kind of combination Wavebird/Virtual Boy controller is the way to go.  The GCN and VB controllers are my absolute favorite controllers ever... I'm not 100% sure how combining them together would work, but I'm pictuing the VB's basic design, built where you can rest your middle fingers on the shoulders... where, of course, GCN like shoulder buttons would be added.

Both D-Pads would be replaced with thumbsticks (not C-Sticks... blarg) and either GCN or SNES buttons added in place of the A/B Buttons... One D-Pad moved to the left side, in place of the start/select buttons.  The Start/Select button(s) would be placed smack dab in the middle.

That's just my ideas, of course...

14250
First, on a joking note, how about Mike Tyson?

Seriously (mostly), how about good ol' Kevin from Northridge... Also known as Captain N: The Game Master.  He could have a "Zapper", "Run" and "Jump" powers, some kind of "Pause" feature worked in there (that pauses the background/enviroment only, not the other players...) and a "Duke call"...  If you want a game that has all the Nintendo Mascots in it, you *must* have Captain N.  He was the best Nintendo mascot ever.

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