Author Topic: Virtual Console Mondays: February 19  (Read 9169 times)

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Offline WindyMan

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Virtual Console Mondays: February 19
« on: February 19, 2007, 04:29:55 PM »
The Island, the Country, the Kage and the Rage make up the four-pack variety of downloadables this week.

It's been a while since each game in a set of Virtual Console releases has been from a different platform, but here we are.  The NES, SNES, Genesis and TurboGrafx are each represented with a game this week, and from the looks of it, they're all pretty good.  Which ones should you get?  Every one of them.  If this is financially infeasible, then get a second job you should read up on each game to see which one or ones you may want to download.    



   


Donkey Kong Country - SNES

 Donkey Kong Country - SNES  

 Released 11/25/1994
  1-2 Players
  Cost: 800 Wii Points ($8)
  Controllers: Wii Classic, GameCube  

   


 While Rare had been making quality games for over a decade, Donkey Kong Country arguably made the British developer a household name, and cemented a long and fruitful relationship with Nintendo.  In DKC, Donkey Kong and his chimp pal Diddy Kong must brave the jungles to reclaim DK’s giant horde of bananas from King K. Rool and his reptilian minions.  Versions of this game have been released for the Game Boy (Donkey Kong Land), Game Boy Color, Game Boy Advance—and now, the Wii.  

   


 Since Nintendo ditched the bean-shaped B-button, Donkey Kong Country, like Super Mario World, is thoroughly unplayable using a GameCube controller.  Run (Y) and jump (B) cannot be pressed at the same time with your thumb, so unless you like using multiple fingers for face buttons, you’ll have to grab a Classic controller (or comparable alternative).  

   


 Recommended for EveryoneBack in 1994 Donkey Kong Country’s pre-rendered sprite and background graphics were a technological blow to the competition, proving the SNES still had some pepper in it.  While the technique is now commonplace, Rare’s attention to detail in DKC shines through, and the environments, from flurries to butterflies, still impress.  While the level design is somewhat crude when compared with its direct sequels, Donkey Kong Country’s zany animal buddies, cleverly hidden bonus rooms, tricky platforming, beautiful music, and solid controls remain enjoyable.  We recommend Donkey Kong Country (in one form or another) to everyone. - Michael Cole  

   



   


New Adventure Island - TurboGrafx 16

 New Adventure Island - TurboGrafx 16  

 Released 6/1992
  1 Player
  Cost: 600 Wii Points ($6)
  Controllers: Wii Remote, Wii Classic, GameCube  

   


 Have you ever wanted to jump on platforms in order to rescue the girl? No, I'm not talking about Mario and Princess Peach.  In New Adventure Island it's Master Higgins and Tina!  Kidding aside, the Adventure Island series really has a significantly different feel to it than other platform games of the time.  Players race through the levels dodging obstacles and throwing weapons at enemies.  Several types of fruit are littered throughout the level.  If enough of it isn't collected, Master Higgins' vitality will drop and he'll die.  

   


 Recommended for EveryoneNew Adventure Island is a great game with a good amount of content. There are seven different levels, each of which is split into 4 sections and concludes with a boss.  Master Higgins has a variety of weapons that he can use, like axes and boomerangs.  There is also the classic skateboard for him to ride on, changing things up a bit more.  The difficulty is balanced, and ramps up comfortably as you play.  Overall, New Adventure Island is a quality platform game that will fit in nicely on your Wii's channel listing. - Mike Gamin  

   



   


Streets of Rage - Genesis

 Streets of Rage - Genesis  

 Released 12/31/1991
  1-2 Players
  Cost: 800 Wii Points ($8)
  Controllers: Wii Remote, Wii Classic, GameCube  

   


 I remember playing a lot of Double Dragon back in the day, but I don't recall hearing about Streets of Rage, which is much in the same vein.  It's a two-player beat-'em-up where you can select characters with different attributes and special moves (including a napalm assist from a bazooka-wielding cop in a police car), pick up weapons of various strengths, and combo the crap out of anyone that gets in your way.  There are eight levels in all with bosses at the end of each, and two endings to make the second time through more rewarding than the first.  

   


 Recommended for EveryoneFrom the moment you first start playing Streets of Rage, you know you're going to be in for an awesome ride.  It looks great, it sounds great and it plays great, even with the Wii Remote.  I can't believe I didn't play this game in the 16-bit days, but thank the stars Virtual Console is giving me a second chance.  This game is definitely something everyone will like, so we'll give it one of our green check marks. - Steven Rodriguez  

   



   


The Legend of Kage - NES

 The Legend of Kage - NES  

 Released 8/1/1987
  1-2 Players
  Cost: 500 Wii Points ($5)
  Controllers: Wii Remote, Wii Classic, GameCube  

   


 As Kage, you need to rescue Princess Kirihime from ninjas.  Kage is kind of a ninja himself, although he doesn't have the ninja getup that his enemies do.  What he can do is jump really, really high into the air, taking out any other ninjas that jump across his path, either with a throwing shuriken or his sword.  The sword is handy for blocking other shurikens thrown your way from other ninjas, but be careful you don't get hit by those ninjas that shoot fire at you.  There are also various ninja powerups you can get, which will make you faster or create an illusionary ninja double.  Oh yeah, the last boss is a really powerful ninja.  

   


 

 Recommended for FansThe Legend of Kage has lots of ninjas.  That's good enough for most people.  However, the game itself isn't half-bad.  It's simple, and the same four levels repeat themselves a few times, but there's just something about running around shooting down ninjas while flying around like a ninja that makes things really fun.  Be warned, however, this is a classic NES game with classic NES difficulty.  Though it's short, it'll take you a while to get to the end in one shot.  Ninja ninja ninja ninja.  Ninja.  - Steven Rodriguez  

   



   


Thanks to VG Museum for help with some screenshots.

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Offline Kairon

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RE: Virtual Console Mondays: February 19
« Reply #1 on: February 19, 2007, 05:20:34 PM »
/mourns wallet

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Offline Arbok

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RE:Virtual Console Mondays: February 19
« Reply #2 on: February 19, 2007, 06:02:47 PM »
Quote

Originally posted by: NewsBot
Versions of this game have been released for the Game Boy (Donkey Kong Land)...


Donkey Kong Land had totally new levels. If one is going to say it was just a different version of DKC, then one might as well just state that the NES Mega Man games were all just different versions of the first, since the same principal applies.
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Offline WuTangTurtle

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RE: Virtual Console Mondays: February 19
« Reply #3 on: February 19, 2007, 06:41:15 PM »
I wonder if Neversoft came up with the idea of spelling S-K-A-T-E from Donkey Kong Country...

Offline Svevan

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RE:Virtual Console Mondays: February 19
« Reply #4 on: February 19, 2007, 06:53:18 PM »
Arbok, there were also Game Boy Advance versions of the actual DKC games. We just mixed it up with the Donkey Kong Land games - it'll be fixed shortly.
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Offline NeoThunder

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RE:Virtual Console Mondays: February 19
« Reply #5 on: February 19, 2007, 11:57:38 PM »
Ok, so.....if Nintendo can bring a Rare game like Donkey Kong Country to VC, then I don't see why they can't bring Goldeneye, unless it's something with the "James Bond" name license and EA who has the rights to it.
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Offline GamerGeorge

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RE: Virtual Console Mondays: February 19
« Reply #6 on: February 20, 2007, 12:47:37 AM »
NeoThunder, Nintendo can release Donkey Kong Country on the Virtual Console because they own the Donkey Kong license; they did create it, after all.  
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Offline Maximilian

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RE:Virtual Console Mondays: February 19
« Reply #7 on: February 20, 2007, 02:15:49 AM »
Yeah, this weeks' releases are all winners.  I am getting behind with good VC games coming out more and more frequently.  Still I'd rather have it this way then have crappy releases week after week.  I'm going to HAVE to pick up another card to get DKC at least, along with the other two big SNES releases (LttP & SMW).  If this keeps up, it will be damn near impossible to keep up with all the good stuff; second job needed indeed.  

Offline Pale

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RE: Virtual Console Mondays: February 19
« Reply #8 on: February 20, 2007, 02:42:30 AM »
The best part about the VC is you don't have to worry about the games becoming rare.  Don't have time to play it now?  Then don't buy it yet.  
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Offline UncleBob

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RE: Virtual Console Mondays: February 19
« Reply #9 on: February 20, 2007, 03:13:54 AM »
Unless Nintendo decides to pull some games later down the road...
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Offline Bloodworth

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RE:Virtual Console Mondays: February 19
« Reply #10 on: February 20, 2007, 05:00:25 AM »
Quote

Originally posted by: NeoThunder
Ok, so.....if Nintendo can bring a Rare game like Donkey Kong Country to VC, then I don't see why they can't bring Goldeneye, unless it's something with the "James Bond" name license and EA who has the rights to it.


Actually, Activision has the rights now.
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Offline Entroper

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RE: Virtual Console Mondays: February 19
« Reply #11 on: February 20, 2007, 06:02:38 AM »
I would think that in most publisher contracts, the publisher would retain the rights to re-publish the game in the future, whoever owns the license.

Offline Arbok

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RE:Virtual Console Mondays: February 19
« Reply #12 on: February 20, 2007, 06:42:17 AM »
Quote

Originally posted by: Svevan
Arbok, there were also Game Boy Advance versions of the actual DKC games. We just mixed it up with the Donkey Kong Land games - it'll be fixed shortly.


The GBA and GBC versions were both already mentioned, I was wondering why Donkey Kong Land was clumped with those, though, considering it was not an attempted port of the original DKC.
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Offline tonythekitty

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RE:Virtual Console Mondays: February 19
« Reply #13 on: February 20, 2007, 11:12:09 AM »
Anyone got any idea who owns the rights to the super awesome Battletoads Rare franchise?  i would love to see Battletoads for nes or Genesis come out....
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Offline Arbok

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RE:Virtual Console Mondays: February 19
« Reply #14 on: February 20, 2007, 11:25:47 AM »
Quote

Originally posted by: tonythekitty
Anyone got any idea who owns the rights to the super awesome Battletoads Rare franchise?  i would love to see Battletoads for nes or Genesis come out....


In terms of the old games, it's either the developer (Rare) or the publisher (Tradewest, which is now owned by Midway) depending on the original agreement.
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Offline GoldenPhoenix

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RE:Virtual Console Mondays: February 19
« Reply #15 on: February 20, 2007, 12:40:19 PM »
Quote

Originally posted by: Arbok
Quote

Originally posted by: tonythekitty
Anyone got any idea who owns the rights to the super awesome Battletoads Rare franchise?  i would love to see Battletoads for nes or Genesis come out....


In terms of the old games, it's either the developer (Rare) or the publisher (Tradewest, which is now owned by Midway) depending on the original agreement.


I seem to remember back some time ago they were selling franchise rights to games like Double Dragon, and I'm not sure if Battletoads was also one.  
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RE:Virtual Console Mondays: February 19
« Reply #16 on: February 20, 2007, 12:58:16 PM »
Quote

NeoThunder, Nintendo can release Donkey Kong Country on the Virtual Console because they own the Donkey Kong license; they did create it, after all.


So doesn't that mean that all Nintendo needs to do is get permission from Activision to have a James Bond game and there all set?  Doesn't sound that hard.
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Offline Blue Plant

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RE: Virtual Console Mondays: February 19
« Reply #17 on: February 20, 2007, 02:07:01 PM »
I imagine every party involved in that mess (Rare, Microsoft, Activision, The Stampers, etc) would scream bloody murder want a cut from that potential cash cow.  

RE:Virtual Console Mondays: February 19
« Reply #18 on: February 20, 2007, 03:19:42 PM »
why do they need to go through rare! They didn't have to with Donkey Kong? and besides, having goldeneye on the VC will be another reason for people to buy the wii and I think Reggie will find it worthwile.
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Offline NeoThunder

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RE:Virtual Console Mondays: February 19
« Reply #19 on: February 20, 2007, 04:29:57 PM »
Quote

Originally posted by: Viewtiful mario
Quote

NeoThunder, Nintendo can release Donkey Kong Country on the Virtual Console because they own the Donkey Kong license; they did create it, after all.


So doesn't that mean that all Nintendo needs to do is get permission from Activision to have a James Bond game and there all set?  Doesn't sound that hard.


Well, I think it's more than that, and that is money.  If a company holds the license on something, for nintendo to make any money, they have to offer a lot of money to get a little money.  Why buisnesses just can't say 50/50 and therefor make some money instead of trying to milk every cent they can.....is beyond me.
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Offline TheYoungerPlumber

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RE: Virtual Console Mondays: February 19
« Reply #20 on: February 20, 2007, 05:11:09 PM »
From what I played, DKL seemed like a half-port of DKC.  There seemed to be very strong similarities in level designs.  Perhaps my memory is failing me, though.  Perhaps I made a mistake.
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Offline KDR_11k

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RE: Virtual Console Mondays: February 19
« Reply #21 on: February 20, 2007, 07:05:01 PM »
Nintendo's agreement with Rare was that Rare keeps the rights to all games that don't use Nintendo franchises while Nintendo gets those that do.

Offline Arbok

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RE:Virtual Console Mondays: February 19
« Reply #22 on: February 21, 2007, 05:25:58 AM »
Quote

Originally posted by: TheYoungerPlumber
From what I played, DKL seemed like a half-port of DKC.  There seemed to be very strong similarities in level designs.  Perhaps my memory is failing me, though.  Perhaps I made a mistake.


The first few levels were similar, although when you get into the sky world (aka the cloud place o death) and others, similarities between the two begin to vanish. The bad guys were mostly the same between the two, though. Never played the later Donky Kong Lands to see how those compared with the console offerings.
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Offline tonythekitty

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RE:Virtual Console Mondays: February 19
« Reply #23 on: February 22, 2007, 05:53:21 AM »
ANd another thing....off topic....Im tired of people complaining about the price of the Virtual Console games, saying that they are cheaper to buy the real thing....

Taken today from ebay....A copy of the much complained about Mario Kart 64 goes for between $20.00 for just a cartridge and $60.00 new in the box.  A Wii download is only $10.00.  Oh and I didnt even mention the shipping price

Even Super Mario World which is cheap due to its immense availibility goes for about $2.99 plus $5.00 shipping, which is the same price as the virtual console release.

Oh and "New adventure island?" for TG-16?  I didn't look up its price on ebay today, but it is so hard to find an american copy I have personally paid $60.00 for a copy and $45 for another copy (after I lost the first one)  so did I complain about having to pay $6.00 to download it now?  I. DONT. THINK. SO.
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Offline Ian Sane

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RE: Virtual Console Mondays: February 19
« Reply #24 on: February 22, 2007, 08:44:04 AM »
"Taken today from ebay....A copy of the much complained about Mario Kart 64 goes for between $20.00 for just a cartridge and $60.00 new in the box. A Wii download is only $10.00. Oh and I didnt even mention the shipping price"

The extra money is for working ghost saves.  Actually I think N64 games are well priced.  It's mostly just some NES games that cost to much.  Most of the "pixel box art" games should be cheaper.

Some games are cheaper to buy as the real thing if you're lucky and have a good used game store in your area.  If you hit ebay then the shipping cost is going to affect things.  But any flea market will have Super Mario Bros. (usually with Duck Hunt included) for much cheaper than the VC price.  It really depends on the game.