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Offline WindyMan

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Virtual Console Mondays: February 5
« on: February 05, 2007, 04:46:17 PM »
Super Mario World, Gain Ground and Vigilante were released today.  Besides the obvious, which ones are worth your Points?

Welcome to another week of classic game downloads on Nintendo's Virtual Console service.  The Big N is coming out of the gate again this week with another 16-bit heavyweight, while Sega finally releases the last of the three games that should have been available last month.  A whimpy TG16 game rounds out the three newbies that you can nab through the Wii Shop Channel.    


Here's all you need to know about this batch of games.    



   


Super Mario World - SNES

 Super Mario World - SNES  

 Released 8/13/1991
  1-2 Players
  Cost: 800 Wii Points ($8)
  Controllers: Wii Classic, GameCube  

   


 Super Mario World should need no introduction.  It was the Mario title that launched with the SNES and introduced a number of things to the series.  It was the first Mario game that featured Yoshi.  It was the first Mario game that let you take an extra power-up item with you into a level.  It was also the first game that let you play as a bona fide Super Mario, courtesy the magic cape.  Nintendo took all the good things from the previous Mario games and put them into a single SNES cartridge, then added in a map with secret paths and a super-hidden set of special stages.  Groovy.  

   


 Those without a Wii Classic controller should be aware that the giant gap between the B and Y Buttons on the GameCube controller will make things a little hard to handle.  The SNES buttons translate directly to their GameCube counterparts, meaning that run and jump are not easily pressable at the same time.  It looks like the only way to play Super Mario World on the Wii is to use a Classic controller (or an SNES RetroPort).  

   


 Recommended for EveryoneSuper Mario World is another essential SNES game that you should own in one form or another.  There's really nothing more that needs to be said about it.  Now that there's a big-name Mario game from each of the three Nintendo systems available to download, we can all die happy.  Well, maybe not until Super Mario Bros. 3 gets here.  

   



   


Gain Ground - Genesis

 Gain Ground - Genesis  

 Released 1/2/1991
  1-2 Players
  Cost: 800 Wii Points ($8)
  Controllers: Wii Remote, Wii Classic, GameCube  

   


 In the 31st Century, a peaceful human race decided it would be a good idea to create a war simulator to train people to deal with a possible alien invasion.  Before that happened, though, the simulation system went haywire and trapped a bunch of people inside of it.  The premise of Gain Ground is to go in to the system, battle through a room full of enemies and projectiles, get to the exit and repeat until everyone is dead.  Players can choose between a 20 different characters with different attributes and weapons to help clear the way.  Each stage is set up in a way where there is an optimal character to use, so you'd best rescue as many as you can along the way. You'll need them all to get through the game's 50 stages.  

   


 Recommended for FansAt first, Gain Ground seems like an extremely boring rip-off of Smash T.V.  However, the further into the game you progress, the more it stands out on its own.  The different characters provide an interesting twist on the gauntlet-shooter genre, and the ability to mix and match abilities with two players simultaneously opens up more possibilities.  Despite it being rather slow, we'll still recommend it to people who like to take on waves of enemies with their backs to the wall.  

   



   


Vigilante - TurboGrafx 16

 Vigilante - TurboGrafx 16  

 Released 10/1989
  1 Player
  Cost: 600 Wii Points ($6)
  Controllers: Wii Remote, Wii Classic, GameCube  

   


 The bad guys have taken Madonna!  (No, not that Madonna.)  Playing the role of the Vigilante, you must battle through five puny levels filled mostly with enemies that go flying back with a single punch or kick.  Once and a while you'll find a nunchuk on the ground (no, not that nunchuk) that you can use to make quick work of most enemies, which is especially important for the tougher baddies that have weapons of their own.  The boss fights at the end of each level are pretty challenging, though.  

   


 Not RecommendedVigilante is too simple and too short for the price.  The difficulty is there, but by the time you start to get the hang of things you will have beaten the game.  It wouldn't have been much better if there were any two-player modes.  Steer clear of this one.

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Offline TJ Spyke

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RE:Virtual Console Mondays: February 5
« Reply #1 on: February 05, 2007, 05:36:18 PM »
Super Mario World is THE best 2D Mario game, period.

I am upset about the controls though. I have no interest in the Classic Controller, and don't want to buy it just for 1 game. I wish Nintendo would bring that Classic Controller/5000 Wii Points card deal they have in Japan over here.
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Offline sycomonkey

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RE:Virtual Console Mondays: February 5
« Reply #2 on: February 05, 2007, 06:18:10 PM »
I have three VC games: Zelda:LTTP, Gunstar Heroes, and now Super Mario World.  Each one is much better on the classic controller... If you aren't interested in the classic controller then you must not be interested in the VC in general, because they're virtually codependent...
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Offline Smoke39

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RE: Virtual Console Mondays: February 5
« Reply #3 on: February 05, 2007, 06:40:42 PM »
The only advantage the classic controller has over the 'Cube controller is that its d-pad is in a better position.   I already have two Hori pads that could work perfectly fine for SNES games if they hadn't screwed up the button mapping.  At least they work perfectly well for NES and Genesis games.  Like 'cube86, I'm not gonna get a classic controller just for SMW.  Maybe later when there're more games that really require it.  It's kinda irritating, though, that, failing user-customizable button mappings, they didn't at least make per-game 'Cube button mappings like they did for the classic controller.
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Offline Entroper

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RE: Virtual Console Mondays: February 5
« Reply #4 on: February 05, 2007, 06:48:37 PM »
The classic controller is a must for SNES gaming on the Virtual Console.  The button layout is perfect, and the cube controller absolutely won't do the old games justice, with any button mapping.  The D-Pad alone kills it.

Offline KDR_11k

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RE: Virtual Console Mondays: February 5
« Reply #5 on: February 05, 2007, 06:52:49 PM »
Whoa, Gain Ground got a better rating than I expected.

Offline tonythekitty

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RE: Virtual Console Mondays: February 5
« Reply #6 on: February 05, 2007, 07:24:25 PM »
Vigilante actually plays almost exactly like "Kung-Fu" from the arcade and the NES.  It has an insanely hard difficulty level for something with such easy to learn controls.  The addition of the "Nunchuck" is really the only thing that seperates this from "Kung-Fu" it deserves a better rating than Not reccommended.  It is pretty fun, especially if you grew up with Kung Fu in the arcade.  i just hope that Turbografx releases some more fighters like Splatterhouse!
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Offline Kairon

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RE: Virtual Console Mondays: February 5
« Reply #7 on: February 05, 2007, 07:31:49 PM »
Does Gain Ground have a food meter that counts down? I'm eyeing it, especially after that Smash TV comparison, but I can't stand time limits, nor can I stand food time limits.

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Offline WindyMan

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RE:Virtual Console Mondays: February 5
« Reply #8 on: February 05, 2007, 07:45:38 PM »
Quote

Originally posted by: Kairon
Does Gain Ground have a food meter that counts down? I'm eyeing it, especially after that Smash TV comparison, but I can't stand time limits, nor can I stand food time limits.

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There is a time limit on each stage, and it does factor in during the harder levels.
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Offline KDR_11k

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RE: Virtual Console Mondays: February 5
« Reply #9 on: February 05, 2007, 08:37:29 PM »
And it's nothing like Smash TV.

Offline Ceric

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RE:Virtual Console Mondays: February 5
« Reply #10 on: February 06, 2007, 04:17:30 AM »
Quote

Originally posted by: nintendogamecube86
Super Mario World is THE best 2D Mario game, period.

I am upset about the controls though. I have no interest in the Classic Controller, and don't want to buy it just for 1 game. I wish Nintendo would bring that Classic Controller/5000 Wii Points card deal they have in Japan over here.


I have to disagree.  I personally think Super Mario Bros 3 is the best.  Oh also on a side note.  I found that I like playing a lot of the d-pad games with the analog stick on the classic controller.  *shrug*
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Offline KDR_11k

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RE: Virtual Console Mondays: February 5
« Reply #11 on: February 06, 2007, 04:47:39 AM »
I don't like SMB3 as much, the levels are shorter and less interesting.

Offline Acefondu

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RE:Virtual Console Mondays: February 5
« Reply #12 on: February 06, 2007, 05:31:03 AM »
You call the airship levels at the end of SMB3 uninteresting? Overall, I thought both had unique level designs, if not tilting toward SMB3 what with giant world, and that crazy world 7.

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RE:Virtual Console Mondays: February 5
« Reply #13 on: February 06, 2007, 05:32:10 AM »
Oh, and I LOVE Smash TV!

Offline Ian Sane

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RE: Virtual Console Mondays: February 5
« Reply #14 on: February 06, 2007, 06:36:50 AM »
"I have no interest in the Classic Controller, and don't want to buy it just for 1 game."

So is Super Mario World the only SNES game you plan on buying?  For any other game that used Y to run/attack and B to jump the Cube controller just isn't going to fly.

Offline Entroper

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RE: Virtual Console Mondays: February 5
« Reply #15 on: February 06, 2007, 11:19:33 PM »
SMW is a great game, well-balanced, plenty of tricks to find, good production quality.  But really, the only thing it has over SMB3 is the aspect of finding secret exits to new levels.  SMB3 had more creativity and variance in its level design.  I really enjoyed how each world had its own theme.  If you use the warp whistles, you miss out on some of the best parts of the game.  Who has honestly played through the entire game without warping?  It's really a wonderful experience.  World 7 feels like it takes days to complete.  I'd be picking this one up on the VC if I didn't already have Super Mario All-Stars for my still-working-perfectly SNES.

Makes me wonder if All-Stars will ever be released for the Virtual Console.  It would certainly be cheaper than spending 1500 Wii Points on SMB1-3, plus it comes with The Lost Levels, and it has improved graphics and music (transparency + parallax backgrounds FTW), AND you can save your games!  IMO they could charge 1000 or 1200 points for this title and it would be a steal, but I doubt it will ever be available at all.

Offline KDR_11k

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RE: Virtual Console Mondays: February 5
« Reply #16 on: February 07, 2007, 01:19:53 AM »
SMW had thmes to the worlds too but they weren't as pronounced and there was no dedicated ice world.

I'd buy SM Allstars on the VC because I have no idea where my SNES copy ended up.

Offline Ceric

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RE: Virtual Console Mondays: February 5
« Reply #17 on: February 07, 2007, 04:10:19 AM »
Entroper.  I wanted to unlock level select in the GBA version of SMB3 so I've played through every level in the game.  For some reason I can't beat the last little castle so I didn't beat it.  It was a great trip.

I also have SMW for the GBA already, because everyone ranted about it.  I'll go back and spend some more time on it after Pheonix Wright, game is a lot better after that initial hump.
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Offline KDR_11k

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RE: Virtual Console Mondays: February 5
« Reply #18 on: February 07, 2007, 04:34:41 AM »
The last castle isn't that hard. I beat it as a kid and I beat it now.

Offline Bloodworth

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RE:Virtual Console Mondays: February 5
« Reply #19 on: February 07, 2007, 06:49:48 AM »
Quote

Originally posted by: Entroper
SMW is a great game, well-balanced, plenty of tricks to find, good production quality.  But really, the only thing it has over SMB3 is the aspect of finding secret exits to new levels.  SMB3 had more creativity and variance in its level design.  I really enjoyed how each world had its own theme.  If you use the warp whistles, you miss out on some of the best parts of the game.  Who has honestly played through the entire game without warping?  It's really a wonderful experience.  World 7 feels like it takes days to complete.  I'd be picking this one up on the VC if I didn't already have Super Mario All-Stars for my still-working-perfectly SNES.

Makes me wonder if All-Stars will ever be released for the Virtual Console.  It would certainly be cheaper than spending 1500 Wii Points on SMB1-3, plus it comes with The Lost Levels, and it has improved graphics and music (transparency + parallax backgrounds FTW), AND you can save your games!  IMO they could charge 1000 or 1200 points for this title and it would be a steal, but I doubt it will ever be available at all.


I also have All-Stars, so I don't need SMW as long as the battery lasts.  However, the "improved" graphics and music for the others are not so interesting now.  Thus, I'll be picking up all the NES Marios on VC.
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Offline KDR_11k

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RE: Virtual Console Mondays: February 5
« Reply #20 on: February 07, 2007, 07:19:05 AM »
I also have All-Stars, so I don't need SMW as long as the battery lasts.

All Stars doesn't include SMW, are you thinking of All Stars + SMW?

Offline TJ Spyke

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RE:Virtual Console Mondays: February 5
« Reply #21 on: February 07, 2007, 07:37:49 AM »
SMB3 is great, but SMW was more entertaining and is the game I would choose if I could only play 1 Mario game from now on.

Ian, I might get it in the future. Right now, however, the only game I would be using it for is SMW.
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Offline Ian Sane

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RE: Virtual Console Mondays: February 5
« Reply #22 on: February 07, 2007, 07:53:11 AM »
I don't mind the updates for All Stars.  For the most part I like them and a big reason for that is that gaming design had not changed that much by then.  Thus the remakes for the most part just have improved graphics and sound.  They didn't change the core game.  These days whenever Nintendo remakes a game they make it way easier.  They add annoying "collect Yoshi coins" style content.  They redesign Luigi to play differently and use voices that did not exist at the time.  They sometimes retcon things to fit with new storyline ideas or character designs.

Back in 1993 remaking an NES game for a new console was a pretty new idea so the resulting game was more or less the same game with better presentation.  But these days they try to "improve" the game by adding all sorts of modern ideas to it.  They used to try keep the gameplay in tact.  I think the best way to describe it is that Super Mario All-Stars was trying to bring a classic game to a new console while Super Mario Advance is trying to make a new game for younger gamers by recycling old content.  Super Mario All-Stars was made for people who played those games on the NES while the Super Mario Advance games are for younger gamers who weren't born yet when those games came out.

Offline Bloodworth

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RE:Virtual Console Mondays: February 5
« Reply #23 on: February 07, 2007, 07:58:02 AM »
Quote

Originally posted by: KDR_11k
I also have All-Stars, so I don't need SMW as long as the battery lasts.

All Stars doesn't include SMW, are you thinking of All Stars + SMW?


Yeah, that's the one I have. Sorry for the confusion.
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Offline KDR_11k

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RE: Virtual Console Mondays: February 5
« Reply #24 on: February 07, 2007, 09:41:46 PM »
Super Mario All-Stars was made for people who played those games on the NES

Or those who never owned a NES? Games weren't that much easier on the SNES than the NES except for removing some horrible design ideas that were prevalent during the NES age.

Either way, can anyone tell me if the US version of SMW has the four-colored SNES logo in the Special World (above the word Special)? The US redesign of the SNES is missing the button colors, after all.