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Gaming Forums => Nintendo Gaming => Topic started by: Nick DiMola on July 11, 2007, 06:28:50 AM

Title: Mario Kart Wii Mega Thread
Post by: Nick DiMola on July 11, 2007, 06:28:50 AM
This game looks awesome, plus we're getting it online with an unnamed number of players in Q1 2008. Total Awesomeness.
Title: RE: Mario Kart Wii Mega Thread
Post by: Mario on July 11, 2007, 06:36:23 AM
The handling looks so incredible
Title: RE: Mario Kart Wii Mega Thread
Post by: ShyGuy on July 11, 2007, 06:37:09 AM
Mario Kart is always a must buy. (this thread needs more pics!)
Title: RE: Mario Kart Wii Mega Thread
Post by: Ian Sane on July 11, 2007, 06:45:14 AM
With racing games the more amount of racers on the track at once the better.  That's what made me love F-Zero X.  Having 30 cars on the track was insane.  Sadly multiplayer was only four players.  When I go back and play older games where the multiplayer involves only two players and two cars on the track I'm bored because so much less is happening.  Having 8 or 16 or whatever amount of cars in one race with every car being controlled by a person and me at home have a full TV screen view is just awesome.  Though I'm looking forward more to online F-Zero than Mario Kart.  Just a personal preference.
Title: RE: Mario Kart Wii Mega Thread
Post by: 18 Days on July 11, 2007, 06:46:42 AM
Stay tuned for number of players has me hoping for 16.
Title: RE:Mario Kart Wii Mega Thread
Post by: Nick DiMola on July 11, 2007, 06:48:23 AM
Quote

Originally posted by: 18 Days
Stay tuned for number of players has me hoping for 16.


Well it has to be more than 8 I would guess considering that's what Double Dash and DS had, so I would say 16 is probably about right. The question is, can they do more than 4 in online multi.
Title: RE: Mario Kart Wii Mega Thread
Post by: Kairon on July 11, 2007, 06:50:23 AM
They already said 32 in MoH...

Oh god, imagine if they get all the kinks out with Mario Kart, then show F-Zero X with THIRTY online multiplayers for NEXT E3!!!!
Title: RE: Mario Kart Wii Mega Thread
Post by: UncleBob on July 11, 2007, 06:51:04 AM
Online Multi-Player races will feature up to 32 players.

Mark my words.
Title: RE: Mario Kart Wii Mega Thread
Post by: Ceric on July 11, 2007, 06:52:21 AM
But think about waiting for a game when the games hype dies down...
Title: RE: Mario Kart Wii Mega Thread
Post by: UncleBob on July 11, 2007, 06:58:51 AM
They'll have a work around, perhaps only supporting 32 players in Friend mode.  But there will be 32 player online races - somehow.
Title: RE: Mario Kart Wii Mega Thread
Post by: Kairon on July 11, 2007, 06:59:53 AM
Then they need to populate the thing dynamically with AI racers....
Title: RE: Mario Kart Wii Mega Thread
Post by: that Baby guy on July 11, 2007, 07:00:40 AM
Well, I physically saw 12 racers at the starting line in one of those clips.  It was there for about half a second.
Title: RE: Mario Kart Wii Mega Thread
Post by: Kairon on July 11, 2007, 07:00:51 AM
Why would you need friend codes? You don't communicate in racers. You just race. Full-on tournaments and ladders and seasons and awesomeness.... for F-Zero of course.

Don't know about MK, probably a little bit more softcore.
Title: RE: Mario Kart Wii Mega Thread
Post by: Mashiro on July 11, 2007, 07:52:59 AM
Mario Kart looked awesome cant wait to see more.
Title: RE: Mario Kart Wii Mega Thread
Post by: LuigiHann on July 11, 2007, 08:18:00 AM
I think 32 players would be too much for a Mario Kart game. Not speaking technically, just practically. Seems like the track would be too crowded.

32 would be fine for F-zero, because those tracks are wider and smoother.
Title: RE:Mario Kart Wii Mega Thread
Post by: Nick DiMola on July 11, 2007, 08:30:44 AM
Quote

Originally posted by: LuigiHann
I think 32 players would be too much for a Mario Kart game. Not speaking technically, just practically. Seems like the track would be too crowded.

32 would be fine for F-zero, because those tracks are wider and smoother.


I agree, it would be waaaay too hectic, anything more than 16 is going to be utter chaos, and even 16 is going to be nuts.
Title: RE: Mario Kart Wii Mega Thread
Post by: UltimatePartyBear on July 11, 2007, 08:35:46 AM
In the clip they showed, Wario did a 360 off a jump.  I don't think he was hit by something.  It looked kind of boosty.
Title: RE: Mario Kart Wii Mega Thread
Post by: NeoThunder on July 11, 2007, 08:40:05 AM
i think i do remember seeing 12 karts at the starting line

however i think we will get 8 player online
Title: RE: Mario Kart Wii Mega Thread
Post by: Ceric on July 11, 2007, 08:41:17 AM
Yeah I'm fairly sure Wario did the 360 of his own accord.  I wonder what use it have beside show.
Title: RE: Mario Kart Wii Mega Thread
Post by: Nick DiMola on July 11, 2007, 08:47:36 AM
I would like to see Nintendo do something new with Mario Kart, it has more or less remained unchanged since the first incarnation. I guess motion steering is a fairly interesting twist, however it doesn't really change anything about the game itself, just the input method. Perhaps we will learn some new stuff before the end of E3. Hopefully the idea of tricks will actually add something to the gameplay and not just be some useless tack on.
Title: RE: Mario Kart Wii Mega Thread
Post by: Ian Sane on July 11, 2007, 09:00:29 AM
"I would like to see Nintendo do something new with Mario Kart, it has more or less remained unchanged since the first incarnation."

The problem is what else can they do?  Double Dash seemed like an attempt to shake things up with the two riders thing and most people didn't like that.  You race around in go-karts and use items to screw over other players.  It's not a concept that allows for endless possibilities.

Diddy Kong Racing was probably the most innovative expansion of the concept by introducing water and air vehicles.  I suppose Mario Kart could shamelessly rip off that concept.  It's not like everyone HAS to be in a kart anyway.  This game and Double Dash use more car like vehicles anyway.  Maybe try different types of races like endurance races or off road races that play differently than the standard track racing.  There are a lot of different forms of vehicle racing so I guess Mario Kart could take those and "Mariofy" them up.
Title: RE: Mario Kart Wii Mega Thread
Post by: Nick DiMola on July 11, 2007, 09:07:19 AM
I could deal with that. DKR was amazing and to this day remains one of my favorite racing games. Different types of racing would work. Perhaps throwing in the concept of points would give the game a new twist. Who knows,  I just feel like it's time to shake things up a bit, Double Dash did a decent job of that, but something felt different and it ultimately hurt the overall game experience for me.
Title: RE: Mario Kart Wii Mega Thread
Post by: that Baby guy on July 11, 2007, 09:10:59 AM
I hate that people didn't like Double Dash so much.  I loved it.  To me, it felt like they took the racing and battle modes of the N64 version got mixed together very well.
Title: RE: Mario Kart Wii Mega Thread
Post by: UltimatePartyBear on July 11, 2007, 09:13:51 AM
Motion controls will probably demand a change to the way one brings the blue sparks.  I'm hoping so, anyway.

The two riders thing isn't the problem with Double Dash.  That's the only good change in the entire game.
Title: RE: Mario Kart Wii Mega Thread
Post by: Requiem on July 11, 2007, 09:16:55 AM
I think it looks great! I skipped DD and DS, and have only played 64 for the longest time. I think there are honestly a lot of people like myself out there, and with the addition of motion control, more players, and new items (or a new way to manipulate old items) it is good enough for me.  
Title: RE:Mario Kart Wii Mega Thread
Post by: Bill Aurion on July 11, 2007, 09:21:22 AM
Quote

Originally posted by: PartyBear
Motion controls will probably demand a change to the way one brings the blue sparks.  I'm hoping so, anyway.

I'm hoping they get rid of blue sparks period...Then we don't have to worry about snaking and we can focus on the old-fashioned awesomeness that was drifting around corners in the original Super Mario Kart!
Title: RE: Mario Kart Wii Mega Thread
Post by: Kairon on July 11, 2007, 09:23:57 AM
Snaking is killing MK, yeah...
Title: RE:Mario Kart Wii Mega Thread
Post by: Nick DiMola on July 11, 2007, 09:28:36 AM
Quote

Originally posted by: Kairon
Snaking is killing MK, yeah...


I'm a snaker, but I wouldn't mind Nintendo including a toggle on power sliding. For those that want to play with it let them, those that don't, just turn off power sliding.
Title: RE: Mario Kart Wii Mega Thread
Post by: Mashiro on July 11, 2007, 09:33:35 AM
I LOVE power sliding it was one of my favorite aspects of Mario Kart 64.
Title: RE: Mario Kart Wii Mega Thread
Post by: Requiem on July 11, 2007, 09:37:43 AM
Same here. I don't understand all the hateration around here.
Title: RE: Mario Kart Wii Mega Thread
Post by: Bill Aurion on July 11, 2007, 09:44:41 AM
Because snaking breaks multiplayer, making it not fun?
Title: RE: Mario Kart Wii Mega Thread
Post by: Mashiro on July 11, 2007, 09:45:43 AM
How does it break it? When I get together with friends or my cousins for the holidays no one has a problem with it during multiplayer.

Unless there is a way to exploit with it that I'm not aware of?
Title: RE: Mario Kart Wii Mega Thread
Post by: Bill Aurion on July 11, 2007, 09:47:10 AM
Yes, it's called snaking...You powerslide back and forth on straight-aways, gaining the distance at a much faster pace than if you are not...
Title: RE: Mario Kart Wii Mega Thread
Post by: Mashiro on July 11, 2007, 09:48:14 AM
Oh we typically only use it on turns for boosts around corners, never really done it through a whole track. I can see how that would be lame.
Title: RE: Mario Kart Wii Mega Thread
Post by: Bill Aurion on July 11, 2007, 09:51:16 AM
Yes, and it's never a problem when playing with friends because you can just beat the hell out of them...You can't do that when playing people online...
Title: RE: Mario Kart Wii Mega Thread
Post by: Mashiro on July 11, 2007, 09:52:19 AM
Lol though arguably you can use the same technique yourself and gain the same advantage sooo....
Title: RE: Mario Kart Wii Mega Thread
Post by: Bill Aurion on July 11, 2007, 09:54:42 AM
But that isn't fun!  I want to concentrate on the track and item placement, not mashing my thumbs back and forth to try and catch up to some jerkface... ;_;
Title: RE: Mario Kart Wii Mega Thread
Post by: Mashiro on July 11, 2007, 09:56:00 AM
It's all part of the skill bwahaha ~_^
Title: RE: Mario Kart Wii Mega Thread
Post by: Requiem on July 11, 2007, 10:01:17 AM
I see....

I also never cared to use such a trick. I just use it during turns (even if the turn is gigantic; see: Wario Stadium).
Title: RE: Mario Kart Wii Mega Thread
Post by: WalkingTheCow on July 11, 2007, 10:02:21 AM
What would be preferable for me is if they could somehow limit the powerslide's usefulness to turns and corners only.

I like the powerslide in general, but I agree with Bill that it's annoying when it's being done through the whole track and ultimately a lot less fun.
Title: RE: Mario Kart Wii Mega Thread
Post by: Mashiro on July 11, 2007, 10:05:07 AM
It could be done, there could be "power strip" portions of turns where it will give players time to execute a 'snake' boost while on it.
Title: RE:Mario Kart Wii Mega Thread
Post by: Spak-Spang on July 11, 2007, 10:07:33 AM
Easycure and I have been talking in the rumor thread how to change Mario Kart.

1)Make it more item based racing.  With additional Item strategies and management.  This can be done by letting the D-Pad shot items left, right, back and forward...and even do the classic hold in one place.

2)Revamp the slide manuever.  Snaking is annoying. But why not have a meter or even Spark indication that pops up when you begin to slide to get that extra boost.  If you try to get too long of a boost or Slide too often you will spin out.  This reward/risk system will make power slides more skill based.  You can even balance it out by making the boost you receive more powerful.  

3)Split second break Shield.  Remember in the 64 Mario Kart where you can hit the brake and recover from a banana peel slide.  This mechanic needs to make a return...but be useful with almost all items.  A split second shield or block that occurs with braking will actually give Mario Kart players a reason to use the brakes.

4)Online battle mode and races.  This is obvious...but with the above mentioned mechanics Battle Mode can truly become a game of skill.

5)More interactive levels.  This is also self explainitory.

Title: RE: Mario Kart Wii Mega Thread
Post by: Requiem on July 11, 2007, 10:09:00 AM
The snake boost won't work anyway for this game. It's too complicated, wildly shaking the wheel back in forth.

The should just reward a great slide with boost like Burnout. The longer you can make the slide the more boost you receive.
Title: RE:Mario Kart Wii Mega Thread
Post by: Mashiro on July 11, 2007, 10:14:02 AM
Quote

Originally posted by: Spak-Spang
Easycure and I have been talking in the rumor thread how to change Mario Kart.

1)Make it more item based racing.  With additional Item strategies and management.  This can be done by letting the D-Pad shot items left, right, back and forward...and even do the classic hold in one place.

2)Revamp the slide manuever.  Snaking is annoying. But why not have a meter or even Spark indication that pops up when you begin to slide to get that extra boost.  If you try to get too long of a boost or Slide too often you will spin out.  This reward/risk system will make power slides more skill based.  You can even balance it out by making the boost you receive more powerful.  

3)Split second break Shield.  Remember in the 64 Mario Kart where you can hit the brake and recover from a banana peel slide.  This mechanic needs to make a return...but be useful with almost all items.  A split second shield or block that occurs with braking will actually give Mario Kart players a reason to use the brakes.

4)Online battle mode and races.  This is obvious...but with the above mentioned mechanics Battle Mode can truly become a game of skill.

5)More interactive levels.  This is also self explainitory.


I like your suggestions. Can I subscribe to a news letter ?

But seriously good suggestions =)

Title: RE: Mario Kart Wii Mega Thread
Post by: Bill Aurion on July 11, 2007, 10:15:51 AM
I'd support the reward/risk system for power-sliding...

I'm personally still holding out for Ninty to FINALLY bring back the feather...
Title: RE: Mario Kart Wii Mega Thread
Post by: King of Twitch on July 11, 2007, 10:20:03 AM
only thing wrong with mario kart is the generic tracks, they just need to recreate the levels the way smash bros has done. eg, instead of just labeling a snowy mountain level as DK MOUNTAIN TRACK throw in some vultures to swoop down and harass the player, or have KRUSHA wander around and smash stuff up and then throw his head back and go HUHUHUH!
Title: RE: Mario Kart Wii Mega Thread
Post by: Ceric on July 11, 2007, 10:40:45 AM
I'm sort of worried about who are these "more characters."  I can think of Goombas, Magician Koopas, Maybe some of the Paper Gang, Pauline, Pete etc, but I think they may be from other series.
Title: RE: Mario Kart Wii Mega Thread
Post by: Ian Sane on July 11, 2007, 10:42:21 AM
"I'm hoping they get rid of blue sparks period...Then we don't have to worry about snaking and we can focus on the old-fashioned awesomeness that was drifting around corners in the original Super Mario Kart!"

I agree.  Racing games should be about taking corners correctly, avoiding crashing, and in this case using items at the right time.  I don't really like the idea of having little tricks that give boosts for no reason.  I think Mario Kart should go the oldschool F-Zero route where you have so many boosts and get a new one after each lap.  Timing a boost adds a great deal of strategy and then there's no snaking.  Blue sparks tend to make it so that that whole point of the game is getting blue sparks.  Logically why do any racing games give you a boost for sliding?  It doesn't really seem to make a lot of sense.  It's not like in real life a car does that.  The reason to slide is supposed to be to maintain speed while turning not have your car get "magic speed".
Title: RE: Mario Kart Wii Mega Thread
Post by: Mashiro on July 11, 2007, 10:44:10 AM
Because clearly...Mario Kart is designed around logic and real life physics =P
Title: RE: Mario Kart Wii Mega Thread
Post by: The Traveller on July 11, 2007, 10:53:22 AM
Im not really excited about MK.. I wanted it to use the nunchuk so that they can come up with new creative ways for item usage. EG - Some items let you use the pointer for more precise aiming, or flicking it forward for a fast item throw or flicking overhead to lob etc.
Title: RE: Mario Kart Wii Mega Thread
Post by: Mashiro on July 11, 2007, 10:55:50 AM
Who says that wont be in it? They barely showed off anything for the game and said there will be multiple play control styles...
Title: RE: Mario Kart Wii Mega Thread
Post by: Smash_Brother on July 11, 2007, 11:00:47 AM
Snaking killed the game for me.

I hated to constantly need to be mashing left/right in order to stay competitive.
Title: RE:Mario Kart Wii Mega Thread
Post by: Mikintosh on July 11, 2007, 11:21:24 AM
Quote

Originally posted by: Ian Sane
"I'm hoping they get rid of blue sparks period...Then we don't have to worry about snaking and we can focus on the old-fashioned awesomeness that was drifting around corners in the original Super Mario Kart!"

I agree.  Racing games should be about taking corners correctly, avoiding crashing, and in this case using items at the right time.  I don't really like the idea of having little tricks that give boosts for no reason.  I think Mario Kart should go the oldschool F-Zero route where you have so many boosts and get a new one after each lap.  Timing a boost adds a great deal of strategy and then there's no snaking.  Blue sparks tend to make it so that that whole point of the game is getting blue sparks.  Logically why do any racing games give you a boost for sliding?  It doesn't really seem to make a lot of sense.  It's not like in real life a car does that.  The reason to slide is supposed to be to maintain speed while turning not have your car get "magic speed".


This is reminding me of more "realistic" racing games like Project Gotham Racing, where every turn taken at normal speed results in a crash. I'm sorry, but that's the antithesis of fun. Frankly, if they improve the graphics from MKD, that's really all the upgrade I need. I think all the console Mario Kart's have been great. And the same people who're complaining about the boosts are the ones whining about getting hit by a blue shell when they "earned" the lead...I'm sorry, but that's Mario Kart, and if you don't like it, don't buy it; don't ask them to change the formula on your behalf.
Title: RE: Mario Kart Wii Mega Thread
Post by: UltimatePartyBear on July 11, 2007, 11:21:54 AM
In the original Super Mario Kart you'd spin out after sliding for too long, so there's a precedent.  Also, in Super Circuit, you'd get a boost after a long enough slide instead of the left/right silliness.  I don't like the left/right sparks thing because it's impossible to do it without taking the turn wider.  Double Dash opened my eyes when my copilot brought the blue sparks on a turn that usually killed me if I tried it alone.
Title: RE: Mario Kart Wii Mega Thread
Post by: Ian Sane on July 11, 2007, 11:29:01 AM
"This is reminding me of more 'realistic' racing games like Project Gotham Racing, where every turn taken at normal speed results in a crash. I'm sorry, but that's the antithesis of fun."

So there's no middle ground between realism and blue sparks?  Why can't Mario Kart without snaking work without it becoming PGR?  To me f*cking around to exploit blue sparks the whole time or having no chance in hell of winning is the antithesis of fun.  Why can't the game just be a race without having to rely on some trick to do well?

The real issue is just making sure there isn't some annoying bullsh!t people can exploit to do well, particularly since this is an online game.  The purpose of games like Mario Kart and F-Zero isn't snaking.  They don't design the game that way, so they need to be real careful to avoid exploits like that.  
Title: RE: Mario Kart Wii Mega Thread
Post by: Requiem on July 11, 2007, 11:48:52 AM
I agree. And as I suggested, just award someone a boost the better they slide (for instance starting a slide early, so when you finally cut, it's right around the wall you are turning past ala SNES MK). You can't completely take it out becuase then the people that didn't exploit it will miss it.

A median can be found.
Title: RE:Mario Kart Wii Mega Thread
Post by: EasyCure on July 11, 2007, 02:11:56 PM
Quote

Originally posted by: PartyBear
I don't like the left/right sparks thing because it's impossible to do it without taking the turn wider.


Not entirely.. I hug the corner with power slides in MKDS all the time. Its really easy to get blue sparks with a dpad, i don't remember being able to hug corners as well in MK64 or double dash.

to spack:

to continue on our conversationin the other thread, here are some ideas i had about new ways to use items with the directional input method we discussed.

Starman: obviously you can't hold it like you would a shell but what if using left, right , or even down on the dpad causes a type of after burner/explosive type effect that fires in the direction you're holding down? you'd have to be in close proximity for it to hit though so timing is important.

Mushrooms: something similar but only with left/right direction. Instead of a shockwave it causes you to slam left or right as your boost kicks in. Think side swipes ala f-zero.

Blue Shells: hoping things go back to completely randomized items, i'm sick of only getting banana peels when i'm in the lead. Thats the only way this will work- hold down to drop it behind you and act as a remote mine

your shield idea is good, but they should also bring back being able to jump over items and other karts (MK64) with well timed hops. the feather can be brought back but they should have level designs that let you use it effectively for short cuts, the original didn't have that save for a corner or two in the Choco levels.

thats all for now i'll post more item ideas when i can think of them
Title: RE: Mario Kart Wii Mega Thread
Post by: Bill Aurion on July 11, 2007, 02:14:58 PM
Talking about Blue Shells, I REALLY wish they'd go back to the N64 version that went along the ground...If you are in last place in a GP, a hell of a lot of good an item that only hurts the guy in the lead will do you... =|
Title: RE: Mario Kart Wii Mega Thread
Post by: Kairon on July 11, 2007, 02:16:46 PM
yes, ground blue shells = good.
Title: RE: Mario Kart Wii Mega Thread
Post by: EasyCure on July 11, 2007, 02:38:41 PM
Whatever happened to magikoopa? i remember seeing him in early footage of MK64 but i'm not sure if he made it into the game (japanese version)
*random thought about what new (to the kart series) characters they could add*

i want my koopa kids, mallow, geno, booster and valentina in this game!

and valentina better jiggle for nostalgias sake
Title: RE: Mario Kart Wii Mega Thread
Post by: Mashiro on July 11, 2007, 02:44:22 PM
Hahaha old school pixilated jiggle jiggle ftw.

Magikoopa never made it to the final version of MK64 and according to Wikipedia was replaced with Donkey Kong.
Title: RE:Mario Kart Wii Mega Thread
Post by: EasyCure on July 11, 2007, 03:12:20 PM
Really? i thought i remembered reading somewhere he was in the japanese version.

oh well
Title: RE: Mario Kart Wii Mega Thread
Post by: Nick DiMola on July 11, 2007, 11:44:12 PM
Why can't Nintendo just open this game up to all of their franchises much like Smash Bros. I'd much prefer to have it as just Nintendo Kart Racing with a load of new powerups and special abilities. I highly doubt this will happen, but I would imagine it opens up quite a few new possibilities for gameplay and would definitely spice up the concept as a whole.
Title: RE:Mario Kart Wii Mega Thread
Post by: Kairon on July 11, 2007, 11:49:05 PM
Samus in a go kart? *blanches*
Title: RE: Mario Kart Wii Mega Thread
Post by: blackfootsteps on July 12, 2007, 02:29:53 AM
Hmm, pretty sure I saw a remix of Yoshi Falls from MKS just after Reggie talks about the number of online players.  
Title: RE:Mario Kart Wii Mega Thread
Post by: Nick DiMola on July 12, 2007, 03:25:10 AM
Quote

Originally posted by: blackfootsteps
Hmm, pretty sure I saw a remix of Yoshi Falls from MK: DS just after Reggie talks about the number of online players.


There was definitely a Yoshi Falls remix, I saw it as well. I'm hoping there is a huge collection of tracks from every Mario Kart thus far, including some of the excellent DS tracks.
Title: RE: Mario Kart Wii Mega Thread
Post by: couchmonkey on July 12, 2007, 04:36:46 AM
Does snaking actually work in the GameCube and N64 games?  I remember trying to develop a snaking technique in MK64 way back in the day and having no luck at all...but I wasn't totally dedicated to the cause, because it seemed like too much work.
Title: RE:Mario Kart Wii Mega Thread
Post by: Nick DiMola on July 12, 2007, 05:37:57 AM
Quote

Originally posted by: couchmonkey
Does snaking actually work in the GameCube and N64 games?  I remember trying to develop a snaking technique in MK64 way back in the day and having no luck at all...but I wasn't totally dedicated to the cause, because it seemed like too much work.


Yeah it does, it's not too hard to do in MK: DD, definitely tougher to do in MK64. MK: DS was definitely the easiest to do it in though. It isn't very hard to do, but does take some time to master. To a certain extent it kills the game because people can't casually play it with someone who knows how to leverage the technique.
Title: RE:Mario Kart Wii Mega Thread
Post by: LuigiHann on July 12, 2007, 05:40:36 AM
Quote

Originally posted by: Kairon
Samus in a go kart? *blanches*


The funny thing would be Samus in a miniature, convertible version of her spaceship. Similar gags could be done for Captain Falcon and Fox. They'd be character-specific karts like in MKDS.
Title: RE:Mario Kart Wii Mega Thread
Post by: BlackNMild2k1 on July 12, 2007, 06:19:47 AM
As far as snaking goes, how about if there was an option to turn on a snaking meter. A meter that starts at green -> yellow -> orange -> red, and the closer you get to the end of red, the more likely you are to spin out. That way you can try to snake as much as you want, but if you don't give the meter time to cool back down to green you're eventually gonna spin out or not be able to boost around a turn when you really need it. I think that addresses everyone's concern and contains alot of strategy in how often and when you should use snaking.  
Title: RE: Mario Kart Wii Mega Thread
Post by: Nick DiMola on July 12, 2007, 06:25:51 AM
I think I like that idea alot BNM, it would kind of get everyone on the snaking boat, but it would be controlled. The would add alot of strategy, and quite a bit of competition because it would even out the playing field.
Title: RE: Mario Kart Wii Mega Thread
Post by: couchmonkey on July 12, 2007, 06:34:15 AM
Not bad!  The problem does need to be addressed before doing another online MK, I'd say.

I like Wario's new Kart.  I recall complaining a lot about the designs of some of the Karts in Double Dash, and although there are still some goofy ones here, overall they look pretty cool and believable.
Title: RE: Mario Kart Wii Mega Thread
Post by: Ian Sane on July 12, 2007, 06:44:55 AM
"Similar gags could be done for Captain Falcon and Fox."

I don't know if I would put Captain Falcon in a kart racing game.  It's kind of silly when he's already in a different racing game.  But then Sonic runs faster than everyone but he's driving a kart in Sonic Drift.

The Mario universe has a LOT of characters.  If they put in the effort they could probably have tons of characters and without dumb stuff like Baby Mario coexisting with adult Mario.  What about Charging Chuck or the Koopa Kids or Wart?  There are tons of characters they're just sitting on.
Title: RE: Mario Kart Wii Mega Thread
Post by: LuigiHann on July 12, 2007, 06:49:55 AM
I was just giving a couple examples of Smash Bros characters.

I agree that there are plenty of Mario characters to go around. The Koopa Kids would be perfect in Mario Kart. I have no problem with Baby Mario, the Mario Sports games don't need to make any sense as long as they're fun.  
Title: RE:Mario Kart Wii Mega Thread
Post by: EasyCure on July 12, 2007, 08:37:25 AM
Quote

Originally posted by: Mr. Jack
Quote

Originally posted by: blackfootsteps
Hmm, pretty sure I saw a remix of Yoshi Falls from MK: DS just after Reggie talks about the number of online players.


There was definitely a Yoshi Falls remix, I saw it as well. I'm hoping there is a huge collection of tracks from every Mario Kart thus far, including some of the excellent DS tracks.


didn't anyone else notice the adorable cows from Moo Moo farm on a new track? am i the only one who cares?!?

i feel like i'm taking crazy pills!
sorry i'm watching zoolander
Title: RE: Mario Kart Wii Mega Thread
Post by: Bill Aurion on July 12, 2007, 08:55:59 AM
I think that track might have actually been a remake of Moo Moo Farm, but it's hard to tell...
Title: RE: Mario Kart Wii Mega Thread
Post by: Mashiro on July 12, 2007, 09:21:41 AM
Moo Moo Farm was one of my favorite tracks!

<3 the music during the stage
Title: RE:Mario Kart Wii Mega Thread
Post by: Ceric on July 12, 2007, 10:34:43 AM
Quote

Originally posted by: Mr. Jack
Why can't Nintendo just open this game up to all of their franchises much like Smash Bros. I'd much prefer to have it as just Nintendo Kart Racing with a load of new powerups and special abilities. I highly doubt this will happen, but I would imagine it opens up quite a few new possibilities for gameplay and would definitely spice up the concept as a whole.


You have to draw the line somewhere.  If its Nintendo Kart I can see it.  Though a jack of all trades is a master of none.
Title: RE: Mario Kart Wii Mega Thread
Post by: stevey on September 05, 2007, 03:11:49 PM
BUMB!

16 player online, stunts, and online battle mode confirmed!
Title: RE: Mario Kart Wii Mega Thread
Post by: Bill Aurion on September 05, 2007, 03:17:28 PM
ONM is the master of getting their facts wrong, just to warn everyone...
Title: RE: Mario Kart Wii Mega Thread
Post by: Mashiro on September 05, 2007, 04:03:44 PM
Wow didn't like I say a megaton would be nintendo announcing smash online with 16 players and what not? As a joke of course but still haha. Close! Just a different game.
Title: RE: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on September 05, 2007, 08:02:06 PM
You do not have sufficient content or action to utilize the term "megaton."

Get rid of it.
Title: RE: Mario Kart Wii Mega Thread
Post by: Spak-Spang on September 06, 2007, 02:04:01 AM
Ok.  Well how about this.

MARIO KART MEGA TON THREAD:

16 Player Online Kart Action...a FIRST for Mario Kart.
Mario KART STUNTS during racing...a FIRST for Mario Kart.

With 16 Players Online, this game must have at least 16 different playable characters, right?  Who will be in it?

Mario
Luigi
Bowser
Toad
Princess Peach
Princess Daisy
Baby Bowser
Baby Mario
Baby Luigi
Petey
Donkey Kong
Wario
WaLuigi
Yoshi
Birdo
King Boo
Koopa/Hammer Bros
Shy Guy

Unlikely but plausible:
Diddy Kong


Obviously my list is speculation, but hey it is conservative and will probably be accurate.

Title: RE: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on September 06, 2007, 02:11:28 AM
Sorry to burst your bubble but the magazine that posted the 16 player online info was just speculation. They came out and apologized for the misinformation.

As for Diddy, it's indeed likely because he was already a racer in MK DD. Plus he's now an official part of the Mario crew (at least in the Mario party and multiplayer games).
Title: RE: Mario Kart Wii Mega Thread
Post by: Stogi on September 06, 2007, 04:58:39 AM
Hurray for Diddy!

Boo for UK ONM!

Hurray for Bill for not getting my hopes up!

Boo to SUPER for no apparent reason!
Title: RE:Mario Kart Wii Mega Thread
Post by: Bill Aurion on September 06, 2007, 05:17:37 AM
Quote

Originally posted by: Spak-Spang
With 16 Players Online, this game must have at least 16 different playable characters, right?  Who will be in it?

Mario
Luigi
Bowser
Toad
Princess Peach
Princess Daisy
Baby Bowser
Baby Mario
Baby Luigi
Petey
Donkey Kong
Wario
WaLuigi
Yoshi
Birdo
King Boo
Koopa/Hammer Bros
Shy Guy

Unlikely but plausible:
Diddy Kong


Obviously my list is speculation, but hey it is conservative and will probably be accurate.

Diddy will be in for sure, and I think they should drop Boo so we can actually get him as an item again...And we need Kamek... =)

Oh yeah, ONM comments on their article...

“The details printed in Official Nintendo Magazine 21 regarding Mario Kart Wii were healthy speculation on our part and are in no way an official announcement from Nintendo. We are sorry if we have mislead anyone. We do not set out to mislead our readers. ONM apologises profusely for any misunderstandings that this has caused.” - ONM

As I said... =\
Title: RE: Mario Kart Wii Mega Thread
Post by: anubis6789 on October 13, 2007, 11:26:41 PM
Just a thought, but since motorcycles are now in and are, by my assumption, probably lighter than karts I am wondering if there could be a class of vehicle heavier than the karts as well, one along the size of the bigger karts in Double Dash (without being two-seaters of course). I guess you could call it a buggy.

I read through most of this thread and I am surprised at the amount of snaker hate, and especially at who is doing the hating. To me snaking is a skill that one must learn and refine over time, thus making it an advance technique and perfectly viable.

It kind of reminds me of when me and my friends used to play Street Fighter II a lot: we were pretty okay with everything in the game, including throws, which were a very hated part of the game at that time (you would get some cold looks from some of the regulars at the local arcade if you used throws) until I introduced two-in-ones (The act of canceling a standard attack into a special move, guaranteeing that the special move will hit as long as the first strike connected, I do not know what the cool kids call it now days since I have not been in the competitive circles in a long time), which I read about in a Gamepro (they were not THAT bad back then), to the group and at first they were okay with this new technique. That is until one of my other friends and I began to use it as the linchpin to our strategies which made us pretty unbeatable within our little group. Many of the other kids used to say that it was cheating, citing that it was not in the manual and as such was not part of the game. The technique remained controversial within our group for some time, with some learning the technique and using it, while others refused to use it.

I eventually moved away so I do not know what eventually happened within my little group, but the technique has gone on to be put into almost every two dimensional fighter ever made after, and the funny part is that the two lead designers said that the technique was an accident, and was not meant to be in the game (at least in an interview in Gampro, again I must reiterate that they were not that bad at the time). The Two-in-one, arguably one of the things that propelled Street Fighter into greatness, was in fact nothing more than exploit of a glitch.

Now as far as snaking is concerned, I use it, and oddly enough me and my friends came across it independent of any sources while playing Double Dash, and we used it to beat a few of the harder cups, and then we continued to use it within our multiplayer games and nobody cared. Yes, the game "degenerated" into everyone snaking but we were still racing and using items and stuff: the game was still intact. MKDS comes out and I use the technique to beat all the cups on all CC's pretty easily, because that was a self imposed restriction before getting on wi-fi. I do pretty well online using my "secret technique" (at this point I did not even know that it had a name). A while later a go on some message boards just to read what strategies people are using online, just to give myself a little edge and lo-and-behold the internet had exploded in nonstop arguments over snaking. I was surprised that something that I did not think very many people even knew about was the source of so much contraversy.

Looking back after writing that last part I am not really sure where I was going but I typed it all and I do not want to delete it.

Anyway I guess what I am trying to say is that if snaking is still usable and viable in MK Wii I will probably use it, but if it is "fixed" in anyway it will not bother me and I will play the game anyway, maybe eventually finding some other advance technique.

Before anyone starts to call me a hypocrite because of my anti-SSB-tourney rules views, I will say that I have never said anything against advanced techniques, such as wave-dashing, only the actual rules used at tournaments. Just so you know I do not use any advanced techniques in SSB because I have never really had to, but if it gets to that point online with brawl you can bet that I will learn (but not in no item duels, assuming that those kind of options will be available online ).

EDIT: sorry for the amount of text.
Title: RE: Mario Kart Wii Mega Thread
Post by: Spak-Spang on October 14, 2007, 10:01:17 AM
It looks like there are 3 classes of vehicles.

1)Motorcycles:  Probably the fastest and lightest vehicles...will be very interesting to use in game.
2)Karts:  The regular Ole traditional Mario Karts.  
3)Specialty Themed Cars:  These are the special Cars that are unique to each racer, Like Mario's Formula 1 racer like vehicle, or Wario's Pimp Mobile  I am sure these vehicles will be heavier than the Karts.

Title: RE: Mario Kart Wii Mega Thread
Post by: Bill Aurion on October 14, 2007, 10:57:40 AM
"Diddy will be in for sure, and I think they should drop Boo so we can actually get him as an item again..."

Curse you Nintendo!  Boo is back in!

Oh, and everyone knows by now that the game is 12-player online, correct?
Title: RE: Mario Kart Wii Mega Thread
Post by: anubis6789 on October 14, 2007, 12:44:21 PM
I am thinking it may be King Boo and not a regular Boo because there is some sort of yellow blotch on top of him that may be a crown, but that may just be some pixilated artifacts from something in the background.
Title: RE: Mario Kart Wii Mega Thread
Post by: Ceric on October 14, 2007, 01:13:59 PM
I'm going to say this.  I enjoyed the two player aspect of Mario Kart Double Dash.  It made it a game I could play with my Mom.  Which is worth something.  It sort of like Mario Galaxy is taking a lesson from MKD and Mario Kart is forgetting it.  I'll have to see the game first.  If its like Excite Truck where you can win with tricks that will be fun.  If its Mario Kart traditional I don't think you can get much better then Mario Kart DS.  I also have to wonder about adding new vehicles to the mix.  
Title: RE: Mario Kart Wii Mega Thread
Post by: Spak-Spang on October 15, 2007, 04:40:08 AM
Yeah, I have no idea why people didn't like double dash, I thought it was a unique twist to the franchise and added different game play.  I also think the Double Dash brought some great new tracks to game, and I believe it was much better game than the Nintendo 64 Mario Kart.

Title: RE: Mario Kart Wii Mega Thread
Post by: Tanookisuit on October 15, 2007, 08:12:19 AM
I also liked Double Dash a lot.  It's my favorite single-player Mario Kart game.  
Title: RE:Mario Kart Wii Mega Thread
Post by: Ceric on October 15, 2007, 08:45:03 AM
Quote

Originally posted by: Tanookisuit
I also liked Double Dash a lot.  It's my favorite single-player Mario Kart game.

It could have been for me to but the sheer level variety in Mario Kart DS sort of dashed that.

Title: RE: Mario Kart Wii Mega Thread
Post by: Mashiro on October 15, 2007, 09:31:35 AM
For some reason, I got more play out of Mario Kary 64 than Mario Kart Double Dash and I seemed to have more memorable multiplayer experiences with 64 than DD.

However, I do remember going back around a year or so ago and playing 64 with some friends after playing DD and it just didn't hold up as well. DD was the superior game as far as I am concerned.
Title: RE:Mario Kart Wii Mega Thread
Post by: Boffo on October 28, 2007, 08:14:24 PM
Here's a brief few seconds of new video showing revolving red shells on Mario Kart Wii:

http://www.youtube.com/watch?v=xe6WZ2nvitk

It starts at about 5:37

P.S.  THIS THREAD SHOULD BE A STICKY
Title: RE: Mario Kart Wii Mega Thread
Post by: Kairon on October 28, 2007, 08:59:52 PM
I wonder if we can totally derail this thread and make it so crazy that NWR has no choice but to make it a separate forum in and of itself!
Title: RE:Mario Kart Wii Mega Thread
Post by: NWR_pap64 on October 28, 2007, 09:28:31 PM
Quote

Originally posted by: Kairon
I wonder if we can totally derail this thread and make it so crazy that NWR has no choice but to make it a separate forum in and of itself!


OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away .
Title: RE: Mario Kart Wii Mega Thread
Post by: Mashiro on October 28, 2007, 11:15:17 PM
::Puts on his Nintendo Task Force Defense Hat::

I'm game!
Title: RE:Mario Kart Wii Mega Thread
Post by: Darkheart on October 29, 2007, 07:16:01 AM
Mini rant time. . .

Why is Mario Galaxy pushing the limits of its software and gameplay yet Mario Kart doesnt. . .

Why is Smash Bros pushing online and becoming something better than before yet Mario Kart doesnt sound like it does more than add online.

How is Mario Kart evolving at all?  Mario Kart is becoming a Mario Sports title where its just redone, rehashed, and shoved out the door. . .  
Title: RE: Mario Kart Wii Mega Thread
Post by: vudu on October 29, 2007, 07:30:57 AM
Can I get a Hell Yeah?  
Title: RE: Mario Kart Wii Mega Thread
Post by: Bill Aurion on October 29, 2007, 07:47:29 AM
Tell me which game we know the least about: Mario Galaxy, Smash Brothers Brawl, or Mario Kart Wii?
Title: RE:Mario Kart Wii Mega Thread
Post by: Darkheart on October 29, 2007, 07:50:49 AM
Quote

Originally posted by: Bill Aurion
Tell me which game we know the least about: Mario Galaxy, Smash Brothers Brawl, or Mario Kart Wii?


Tell me which of the 3 has a HISTORY of evolving and not rehashing!
Title: RE:Mario Kart Wii Mega Thread
Post by: NWR_insanolord on October 29, 2007, 08:15:29 AM
Quote

Originally posted by: darkheart
Quote

Originally posted by: Bill Aurion
Tell me which game we know the least about: Mario Galaxy, Smash Brothers Brawl, or Mario Kart Wii?


Tell me which of the 3 has a HISTORY of evolving and not rehashing!


All three of them.
Title: RE:Mario Kart Wii Mega Thread
Post by: UltimatePartyBear on October 29, 2007, 09:48:11 AM
Quote

Originally posted by: pap64
Quote

Originally posted by: Kairon
I wonder if we can totally derail this thread and make it so crazy that NWR has no choice but to make it a separate forum in and of itself!


OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away .


On that note (and without that intention), has anyone seen a video that shows hopping?  I count myself proudly among the Double Dash haters, and the lack of hopping was most of the reason.
Title: RE: Mario Kart Wii Mega Thread
Post by: Bill Aurion on December 11, 2007, 08:45:59 AM
Info supposedly from this week's Famitsu...Consider it rumour until the magazine actually releases!

~ Release date 2/28 (Japan, obviously)
~ Up to 8-players (Online, most likely)
~ Bikes, animals also ridable (!!!)
Title: RE: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on December 11, 2007, 09:20:47 AM
So now we now what happened to Donkey Kong Racing. And didn't they already confirm 12-player online?

EDIT: Yes, the most recent Nintendo Power (Holiday 2007 Page 31) specifically confirmed 12-player Wi-Fi races.
Title: RE: Mario Kart Wii Mega Thread
Post by: Mario on December 11, 2007, 09:59:23 AM
Riding animals would be the lamest thing ever, that would destroy the entire franchise as we know it. This isn't Mario Animal it's Mario Kart. I'm calling fake.
Title: RE: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on December 11, 2007, 10:21:15 AM
I don't see how including ridable animals as an option alongside bikes and the traditional karts would destroy the franchise. If you think it's "the lamest thing ever" you can just choose to race in a kart.
Title: RE:Mario Kart Wii Mega Thread
Post by: GoldenPhoenix on December 11, 2007, 10:24:45 AM
Quote

Originally posted by: insanolord
I don't see how including ridable animals as an option alongside bikes and the traditional karts would destroy the franchise. If you think it's "the lamest thing ever" you can just choose to race in a kart.


Mario may be stating sarcasm, but I don't know anymore with him. He confuses me now.
Title: RE: Mario Kart Wii Mega Thread
Post by: Mario on December 11, 2007, 10:30:04 AM
Animals would control completely different, they dont have wheels, they aren't vehicles. Can someone name one game where you race on animals that's good
Title: RE:Mario Kart Wii Mega Thread
Post by: Caliban on December 11, 2007, 12:23:11 PM
"animals also ridable (!!!)"

"Can someone name one game where you race on animals that's good"

Giggity giggity, heh, allll riight.

Title: RE: Mario Kart Wii Mega Thread
Post by: Bill Aurion on December 11, 2007, 01:00:58 PM
Just what I was afraid of, the news is fake...Sorry, guys... =)
Title: RE: Mario Kart Wii Mega Thread
Post by: Mario on December 11, 2007, 08:43:11 PM
Great news. I had faith in Nintendo.
Title: RE: Mario Kart Wii Mega Thread
Post by: Ceric on December 12, 2007, 05:07:25 AM
I didn't like them adding bikes.
Title: RE: Mario Kart Wii Mega Thread
Post by: LuigiHann on December 12, 2007, 05:13:06 AM
Bikes wouldn't bother me any more than the tractors and airplanes and whatnot in MKDS, which is to say, it doesn't bother me at all. They all control the same.  
Title: RE: Mario Kart Wii Mega Thread
Post by: ShyGuy on December 12, 2007, 05:28:19 AM
I've always wanted the karts to have visibly larger motors as I go up in difficulty level.
Title: RE: Mario Kart Wii Mega Thread
Post by: Bill Aurion on December 13, 2007, 08:16:31 PM
REAL impressions from Nintendo Power to make up for last time! =D

- Controls very smoothly
- Graphics: much greater visual detail than any other Mario Kart. character animations, rushing water, exploding fireballs
- Sound is great
- 16 brand new courses along with many previous ones.
- new items
- Performing stunts will earn you a sweet reward (Bill: probably a boost...I'm thinking they are using this to replace powerslide boosting...)
- Match-making process is much better with shortened times to get into a match.
 
Title: RE: Mario Kart Wii Mega Thread
Post by: Stogi on December 14, 2007, 03:30:19 AM
No word on how many players on-line huh?

No biggy. I'll enjoy this better with friends sitting adjacent to me anyway.

Only 16 new courses? I wish Nintendo added one more bonus grand prix that unlocks when you beat the star cup, and bump up the total number of courses to 20.

Who knows; maybe they did?  
Title: RE:Mario Kart Wii Mega Thread
Post by: Smash_Brother on December 14, 2007, 08:32:42 AM
Quote

Originally posted by: pap64
OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away .


Game over. You win the internet.
Title: RE:Mario Kart Wii Mega Thread
Post by: wandering on December 14, 2007, 04:45:23 PM
Quote

Originally posted by: Mario
Animals would control completely different, they dont have wheels, they aren't vehicles. Can someone name one game where you race on animals that's good

Ocarina of Time
Title: RE: Mario Kart Wii Mega Thread
Post by: Spak-Spang on December 15, 2007, 01:31:35 AM
wandering:  Why wouldn't you reference Twilight Princess which had much better horse play.  

Pun not intended...but anyway, yeah.  
Title: RE:Mario Kart Wii Mega Thread
Post by: LuigiHann on December 15, 2007, 01:57:26 AM
Quote

Originally posted by: Spak-Spang
wandering:  Why wouldn't you reference Twilight Princess which had much better horse play.  

Pun not intended...but anyway, yeah.


I don't think there were any horse races, though. On a related note, I think it'd be pretty cool if Link w/Epona were a secret character in a Mario Kart game.

I also think that, if ridable animals were ever included in a Mario Kart game, it'd probably be a mostly cosmetic change, and they would control just like a car. That's my assumption, anyway.  
Title: RE: Mario Kart Wii Mega Thread
Post by: Mario on December 15, 2007, 03:43:00 AM
Can you imagine how that would look. I'm vomiting all over my keyboard right now
Title: RE:Mario Kart Wii Mega Thread
Post by: King of Twitch on December 15, 2007, 05:27:09 AM
But it's supposed to be Mario Kart. It's a game about mario and...karts.
Title: RE:Mario Kart Wii Mega Thread
Post by: Darkheart on December 15, 2007, 02:16:27 PM
Quote

Originally posted by: MJRx9000
But it's supposed to be Mario Kart. It's a game about mario and...karts.


Super smash bros is about brothers fighting I suppose.  The legend of Zelda stars Princess Zelda right?  
Title: RE: Mario Kart Wii Mega Thread
Post by: King of Twitch on December 15, 2007, 02:35:08 PM
Brothers = fancy word for family, as in Nintendo family. Everyone knows Zelda stars Link and if they don't, they're a stupid nongamer.
Title: RE: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on December 15, 2007, 05:06:03 PM
Everyone knows Zelda is Link's brother.
Title: RE:Mario Kart Wii Mega Thread
Post by: Nick DiMola on December 16, 2007, 09:48:45 AM
Quote

Originally posted by: Professional 666
Everyone knows Zelda is Link's brother.


Incest is hawt
Title: RE:Mario Kart Wii Mega Thread
Post by: LuigiHann on December 16, 2007, 11:30:54 AM
Quote

Originally posted by: MJRx9000
But it's supposed to be Mario Kart. It's a game about mario and...karts.


Good thing there aren't any characters besides Mario in it
Title: RE: Mario Kart Wii Mega Thread
Post by: Tanookisuit on December 16, 2007, 11:43:02 AM
I agree that it needs to stick to characters from the Marioverse.  And please, no animals.  Maybe in some other game, but not this one.
Title: RE:Mario Kart Wii Mega Thread
Post by: Spak-Spang on December 17, 2007, 03:13:53 AM
If you are going to call it Mario Kart you need to keep it to just Mariouniverse characters...in which there are plenty.

But I would love for the next Mario Kart game to be called Nintendo Karts, or NintenKarts or something, and have characters from all Nintendo games in there.  Yeah, in a way it would be pretty stupid, but in another way it would be campy cheesy fun.  And you know what...before Smash Brothers came out we never would have accepted a fighting game mixing Nintendo's characters together.  

Title: RE:Mario Kart Wii Mega Thread
Post by: Darkheart on December 17, 2007, 03:33:55 AM
Quote

Originally posted by: Spak-Spang
If you are going to call it Mario Kart you need to keep it to just Mariouniverse characters...in which there are plenty.

But I would love for the next Mario Kart game to be called Nintendo Karts, or NintenKarts or something, and have characters from all Nintendo games in there.  Yeah, in a way it would be pretty stupid, but in another way it would be campy cheesy fun.  And you know what...before Smash Brothers came out we never would have accepted a fighting game mixing Nintendo's characters together.


I think if they made a super smash kart sort of game it SHOULD use the MarioKart franchise.  It just is so much more recognizable by name.   I wish they would just take every mario spin off game and just throw in all Nintendo characters like Smash.  Samus in Mario Tenis?  SURE~!  I don't personally care if my fav characters are whored out as long as THEIR personal games continue to stay fresh and new.  I do not understand why Mario gets to be whored out so much yet everyone else takes the backseat~!
Title: RE: Mario Kart Wii Mega Thread
Post by: EasyCure on December 17, 2007, 06:52:02 AM
Mario presents: SUPER KART RACERS!
Title: RE: Mario Kart Wii Mega Thread
Post by: Chasefox on December 20, 2007, 04:15:10 PM
I would much prefer Smash Bros. Racers to Mario Kart nowadays...heck, half the characters in Mario Kart and Party games are in Smash Bros...different Nintendoverse themed racetracks...I would totally dig it...I love me some Starfox and Zelda...
Title: RE: Mario Kart Wii Mega Thread
Post by: Stogi on December 20, 2007, 05:33:48 PM
F that. It's all about Metriod tracks
Title: RE: Mario Kart Wii Mega Thread
Post by: Mario on December 20, 2007, 05:46:25 PM
Tracks from other franchises, now that could be really cool
Title: RE:Mario Kart Wii Mega Thread
Post by: Bill Aurion on January 28, 2008, 08:16:40 AM
Hey look, real info this time! =D

~ Sliding and snaking confirmed
~ Baby Peach, Boo to be drivers
~ Online battle mode
~ 16 new + 16 old courses
~ Different vehicles for every driver
~ Controls can be compared to Excite Truck

Snaking makes me sad, but then again I only play Mario Kart DS with my friend list full of non-snakers...Oh, and Baby Park needs to come back again...
Title: RE:Mario Kart Wii Mega Thread
Post by: TheFleece on January 28, 2008, 09:15:09 AM
I feel that players who snake really can't race. I wouldn't mind racing as a Boo, but I'd rather be a Koopa Troopa or a Ninji I hope there is a custom kart feature :P
Title: RE: Mario Kart Wii Mega Thread
Post by: Spak-Spang on January 28, 2008, 03:28:19 PM
Snaking is not bad...as long as it is implemented well.  Previous games, snaking made no sense because really you should not be able to race faster by snaking all around the track.

Now, if by snaking they mean that extra boost once around corners, and then it does not become a viable racing strategy, then that is cool...and perfectly understandable.  

Title: RE: Mario Kart Wii Mega Thread
Post by: Bill Aurion on February 05, 2008, 01:52:43 PM
A bit more of the same info in the latest Famitsu, with a couple new interesting things...

Mario Kart Wii (Wii/Nintendo/4-10)
* Bikes in cup mode
* Bikes have special actions like "wheelie"
* 16 remake and new courses
* Wi-fi 12 players
* Play as Mii
Title: RE: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on February 05, 2008, 02:00:40 PM
Super Mario Can't Decide What To Drive
Title: RE:Mario Kart Wii Mega Thread
Post by: Stogi on February 05, 2008, 03:13:26 PM
I don't think snaking will be such a problem. Excite truck controls don't allow any feasible way to snake, only the abilities to make huge drifts and have fun.

That said, I hope it doesn't add anything else from excite truck (like boost), though ET isn't a bad game by any means; it's still one of my favorite games to play..

IDEAS BACK FROM THE DEAD!

Quote

Originally posted by: Spak-Spang
Easycure and I have been talking in the rumor thread how to change Mario Kart.

1)Make it more item based racing.  With additional Item strategies and management.  This can be done by letting the D-Pad shot items left, right, back and forward...and even do the classic hold in one place.

2)Revamp the slide manuever.  Snaking is annoying. But why not have a meter or even Spark indication that pops up when you begin to slide to get that extra boost.  If you try to get too long of a boost or Slide too often you will spin out.  This reward/risk system will make power slides more skill based.  You can even balance it out by making the boost you receive more powerful.  

3)Split second break Shield.  Remember in the 64 Mario Kart where you can hit the brake and recover from a banana peel slide.  This mechanic needs to make a return...but be useful with almost all items.  A split second shield or block that occurs with braking will actually give Mario Kart players a reason to use the brakes.

4)Online battle mode and races.  This is obvious...but with the above mentioned mechanics Battle Mode can truly become a game of skill.

5)More interactive levels.  This is also self explainitory.

Title: RE: Mario Kart Wii Mega Thread
Post by: Mario on February 05, 2008, 06:13:26 PM
Bikes sound like the lamest thing ever. I can already picture the online mode with idiots running around on bikes doing a trick every second. I'm just gonna forget about this feature and hope it goes away.

APRIL RELEASE! GOOD GOD YES. Mario Kart always launches worldwide too at the same time, please please please be the same for this. This is a great opportunity to make up for PAL countries lack of a Brawl release.
Title: RE:Mario Kart Wii Mega Thread
Post by: Darkheart on February 06, 2008, 06:20:47 AM
SARCASTIC RUMOR ALERT

THERE WILL BE 35 CHARACTERS, 41 TRACKS, Karts, Bikes, and LANDMASTERS
Title: RE: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on February 06, 2008, 11:15:57 AM
is pac man playable
Title: RE: Mario Kart Wii Mega Thread
Post by: Mario on February 06, 2008, 11:37:37 AM
Actually i've changed my mind, the bikes look pretty cool looking at the scans.
Title: RE:Mario Kart Wii Mega Thread
Post by: EasyCure on February 07, 2008, 01:33:05 AM
Has it been confirmed if the bikes are standard vehicles for all characters? if its like MK: DD where only one character has a bike but after the right  conditions are met all characters can share karts then.. well i wont be pissed cuz i'd still have a bike to choose from but i'd rather each racer have their own bike with different attributes.

i just thought up something that would be awesome for this new MK.. an old-school Excitebike level! I was dissapointed with Excitebike 64 in that it didnt have any levels that tried to recreate the style of the originals. sure they had those hills that varied in size that you but wheres the oil spills and the gravel thad slowed you down? what about those ramps that were really high then turned to a straight-way with pretty much a dead end where you'd just fall off of? there was maybe one similar thing in Excitebike 64, i dont remember which level but you go to the left of some log cabin and you end up on some sorta unfinished cat walk. I remember they had that one mode that had the camera set up in the original angle, but still didnt feel nostalgic enough, and im thinking its due to the more lifelike graphics over the toon like the NES game had.

But now that mariokart has bikes.. it wouldnt be so hard to make an excite bike level with the same look as the originals! the bikes already do wheelies and you can pull off some tricks (already borrowing from both excitebikes and excite truck). who else thinks it would be an awesome homage to a classic game?
Title: RE:Mario Kart Wii Mega Thread
Post by: Darkheart on February 07, 2008, 02:14:53 AM
Quote

Originally posted by: Bill Aurion
A bit more of the same info in the latest Famitsu, with a couple new interesting things...



Mario Kart Wii (Wii/Nintendo/4-10)

* Bikes in cup mode

* Bikes have special actions like "wheelie"

* 16 remake and new courses

* Wi-fi 12 players

* Play as Mii


This really disappointed me, after getting so many tracks in the Ds both new and old I dont see why the Wii version has to have half as many.
Title: RE: Mario Kart Wii Mega Thread
Post by: Bill Aurion on February 07, 2008, 04:30:42 AM
Huh?  It's 16 remakes and 16 new...
Title: RE: Mario Kart Wii Mega Thread
Post by: LuigiHann on February 07, 2008, 05:00:18 AM
Oh man, the down-remakes of DD tracks, and up-remakes of SNES tracks in the DS version were awesome, but now I'm imagining up-remakes of N64 and DS tracks in the Wii version... those are going to look fantastic. I hope Waluigi Pinball is included.  
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on February 18, 2008, 10:40:55 PM
Why am I not excited for this game? I was excited for DoubleDash and MK:DS

Also, this thread title is non-compliant and needs to be re-educated. Bringing to the notification of moderators for the glorious will of the people's forum.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on February 18, 2008, 10:44:30 PM
I wasn't excited for Double Dash, I am excited for this.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on February 18, 2008, 10:50:59 PM
Why am I not excited for this game? I was excited for DoubleDash and MK:DS

Probably a mix of a lack of information and lusting transferred to other games that are coming out first (Brawl)...Once the game is close to release you'll get excited again... =)
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on February 19, 2008, 03:49:18 AM
I'm excited, in the pants.

1) It looks amazing in the new pics
2) It's Mario Kart
3) It's out in two months
4) Stop reading GAF
Title: Re: Mario Kart Wii Mega Thread
Post by: Darkheart on February 19, 2008, 05:52:16 AM
I'm excited, in the pants.

1) It looks amazing in the new pics
2) It's Mario Kart
3) It's out in two months
4) Stop reading GAF

lol Gaf's thread on the game is just a giant bash thread.  The character models are more low poly than I thought it would be truth be told but I would think it would be for the online portion of the game.
Title: Re: Mario Kart Wii Mega Thread
Post by: Svevan on February 19, 2008, 09:57:00 AM
I haven't liked any of the console Mario Kart games since they went true 3-D. MKDS and MK SNES are the only ones I can jive with (I'm sure I'd like the GBA one if I gave it a chance). So if they bring back the drift-y style steering from MK DD, then I won't care if it's got a 12 player online mode. If they DON'T bring that back, then I won't care if it's got low polys.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on February 19, 2008, 10:11:41 AM
Yes I agree with evan I think, the driving was weird in DD, in a way I didn't like.

MK:DS maybe the best in the series for me, all though 64 may still be better.  The only thing probably holding it back is that lack of the N64 rainbow road, the best rainbow road EVAR.
Title: Re: Mario Kart Wii Mega Thread
Post by: GoldenPhoenix on February 19, 2008, 10:13:21 AM
Personally I never could get into the SNES SMK nor any of the "2D" ones, Mario Kart 64 and Mario Kart DS are the only ones I've really liked out of the series.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on February 19, 2008, 11:11:41 AM
I agree with GoldenPhoenix, DS and 64 are the only Mario Karts that I'm a big fan of, though I haven't spent much time with the original SNES game.
Title: Re: Mario Kart Wii Mega Thread
Post by: IceCold on February 19, 2008, 12:15:29 PM
I've never understood what people dislike about Double Dash, apart from the earlier level designs (the last Cup is incredible).
Title: Re: Mario Kart Wii Mega Thread
Post by: Mikintosh on February 19, 2008, 02:50:04 PM
I've never understood what people dislike about Double Dash, apart from the earlier level designs (the last Cup is incredible).

I liked Double Dash, but...

1) The physics seemed a bit floaty [tho not nearly as horrible as Super Circuit] 2) The graphics engine for the most part made things too shiny & plastic compared to 64 [this would plague all of the Gamecube Mario games besides Strikers; Mario Party 8 and Super Mario Galaxy have reversed the trend] 3) The *later* stage designs [Dinosaur Park among other desperately needed rails]

On the other hand, the many new characters were welcome, the stages were mostly good, and it was still a great game overall. However, MK64 & DS felt akin to each other in a good way, and the ones in between...didn't. Hopefully Mario Kart Wii will have followed in their footsteps.
Title: Re: Mario Kart Wii Mega Thread
Post by: Infernal Monkey on February 19, 2008, 02:53:26 PM
Double Rash introduced the comical delights of Baby Park, so that alone makes it a very worthy addition. :]
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on February 19, 2008, 04:45:30 PM
WOW! AWESOME NEW INFO! Taken from IGN / 1up previews

Quote
- 12 player online
- Two players can play online on the same machine (via split screen)
- Mario Kart Channel to download records, ghosts, tournaments and weekly challenges (like the MKDS missions), among others
- Comprehensive stat-tracking - race and battle count, distance travelled, number of tricks, WFC wins/losses, tournaments played, how many times you've hit/been hit etc.
- Snaking harder
Bikes are slower than karts, but this is balanced by being easier to boost using wheelies
- Kart boosting through powerslides. Hold a slide for as long as possible, then release to boost.
- Drafting included
- Tricks included - flick the controller at the peak of a jump to perform a trick and gain a speed boost on landing.
- Classic powerups return - green & red shells, mushrooms, banana peel, Bullet Bill powerup etc.
- New powerups include a cloud that must be passed from player to player before it shoots lightning and shrinks you, and a POW block that appears over your racer and must quickly be destroyed by jumping into it. Also included is the mega-mushroom which makes your racer grow to a huge size.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on February 19, 2008, 05:03:46 PM
Amazing stuff...I'll post the more detailed list:

Quote
CONTROLS:

● Wii Remote
● Wii Remote + Nunchuk
● Classic controller
● GameCube controller

● Controller chosen is automatically detected
● Records saved with a icon indicating which control method was used

GAME MODES

● Grand Prix mode has 50, 100 and 150cc divisions
● 50cc is kart only; 100cc is bike only; 150cc is a mix of both

COURSES

● 16 classic courses including Peach Beach, Waluigi Stadium, Yoshi Falls, Delfino Square, Mario Raceway, Sherbet Land, Shy Guy Beach and Ghost Valley 2
● 16 new courses including Luigi Circuit, Moo Moo Meadows, Mushroom Gorge, Toad's Factory, Mario Circuit, Coconut Mall, DK Summit, and Wario's Gold Mine

● Classic courses updated to fit new engine but retain their classic look, i.e. Mode 7 style for the SNES tracks

CHARACTERS, VEHICLES & RACING

● Baby Mario, Baby Peach, Toad, Koopa, Mario, Luigi, Yoshi, Princess Peach, Wario, Waluigi, Donkey Kong, and Bowser
● Suspect there may be more characters, including Mii racers
● Each character has six vehicles available from the start: three karts and three motorbikes. The vehicles are split into three categories: normal, character-specific and heavy
● 12 racers per race

● Bikes are slower than karts, but this is balanced by being easier to boost using wheelies
● Kart boosting through powerslides. Hold a slide for as long as possible, then release to boost.
● Drafting included
● Tricks included - flick the controller at the peak of a jump to perform a trick and gain a speed boost on landing.

● Classic powerups return - green & red shells, mushrooms, banana peel, Bullet Bill powerup etc.
● New powerups include a cloud that must be passed from player to player before it shoots lightning and shrinks you, and a POW block that appears over your racer and must quickly be destroyed by jumping into it. Also included is the mega-mushroom which makes your racer grow to a huge size.

ONLINE & STATS

● 12 player online
● Two players can play online on the same machine
● Mario Kart Channel to download records, ghosts, tournaments and weekly challenges, among others

● Comprehensive stat-tracking - race and battle count, distance travelled, number of tricks, WFC wins/losses, tournaments played, how many times you've hit/been hit etc.
Title: Re: Mario Kart Wii Mega Thread
Post by: Sarail on February 19, 2008, 05:06:42 PM
Oh gawd... spoiler tags for a racing game?  It was bad enough that people didn't want to see info on Smash... now Kart?!  Geez.

Spoiler tags are only good for action, adventure, and RPG games.

And also, I'm really looking forward to some online Kart action.
Title: Re: Mario Kart Wii Mega Thread
Post by: UltimatePartyBear on February 19, 2008, 07:05:14 PM
Quote
CONTROLS:

● Wii Remote
● Wii Remote + Nunchuk
● Classic controller
● GameCube controller

Hallelujah!  I feared this was going to be a remote only game, and I had severe misgivings about it.  Hype++.
Title: Re: Mario Kart Wii Mega Thread
Post by: Nick DiMola on February 19, 2008, 07:32:01 PM
Quote
CONTROLS:

● Wii Remote
● Wii Remote + Nunchuk
● Classic controller
● GameCube controller

Hallelujah!  I feared this was going to be a remote only game, and I had severe misgivings about it.  Hype++.

Seriously, this is great news. Options are always good. I think it will be fun to experience the game with each of the control settings. I'm sure it'll feel very different to play with the Wii remote vs. the Gamecube controller. I am just hoping that the Wii remote controls aren't gimped in comparison to the Cube controller.
Title: Re: Mario Kart Wii Mega Thread
Post by: GoldenPhoenix on February 19, 2008, 07:52:34 PM
I am going to have to say I am not too happy about classic controller support. Why can't Nintendo utilize the Wiimote/nunchuck for a unique experience? I would think IR pointing would add quite a bit to the game if utilized correctly.
Title: Re: Mario Kart Wii Mega Thread
Post by: LuigiHann on February 19, 2008, 08:52:30 PM
Quote
CONTROLS:

● Wii Remote
● Wii Remote + Nunchuk
● Classic controller
● GameCube controller

Hallelujah!  I feared this was going to be a remote only game, and I had severe misgivings about it.  Hype++.

Seriously, this is great news. Options are always good. I think it will be fun to experience the game with each of the control settings. I'm sure it'll feel very different to play with the Wii remote vs. the Gamecube controller. I am just hoping that the Wii remote controls aren't gimped in comparison to the Cube controller.

They won't be "gimped," I don't think, because they're still the primary control method. It's pictured on the box, compatible with the steering wheel, and perfect for the big chunk of the target audience that has multiple remotes, only one nunchuck, and no classic controllers. Plus, it won't be like Smash Bros where there's no motion control and the D-pad has to be used for movement.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on February 19, 2008, 09:00:21 PM
Daisy was not listed.
Title: Re: Mario Kart Wii Mega Thread
Post by: Deguello on February 19, 2008, 09:16:33 PM
She'll be in.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on February 19, 2008, 09:26:11 PM
 :-[
Title: Re: Mario Kart Wii Mega Thread
Post by: Ceric on February 19, 2008, 09:41:03 PM
For the Record Mario Kart DS is my favorite but Mario Kart Double Dash is my favorite Multiplayer one.  Mostly because my Mom liked throwing the items and I could drive.  I hope they have a mode for that.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on February 19, 2008, 10:07:07 PM
I am going to have to say I am not too happy about classic controller support. Why can't Nintendo utilize the Wiimote/nunchuck for a unique experience? I would think IR pointing would add quite a bit to the game if utilized correctly.

Because that would limit the ability of the remaining control options...When you have so many inputs to choose from, you have to make sure that they are all able to perform everything the game has to offer...
Title: Re: Mario Kart Wii Mega Thread
Post by: GoldenPhoenix on February 20, 2008, 10:33:57 AM
I am going to have to say I am not too happy about classic controller support. Why can't Nintendo utilize the Wiimote/nunchuck for a unique experience? I would think IR pointing would add quite a bit to the game if utilized correctly.

Because that would limit the ability of the remaining control options...When you have so many inputs to choose from, you have to make sure that they are all able to perform everything the game has to offer...

Not necessarily, I see no problem utilizing the nunchuck/pointer functionality/ and button functions to get all you need out of the game. Heck who says pointer functionality has to be used all the time.
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on February 20, 2008, 10:49:33 AM
LULZ Daisy got kicked down to the minors.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on February 20, 2008, 10:50:31 AM
**** THE BABIES
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on February 20, 2008, 03:03:33 PM
EUROPE RELEASE DATE CONFIRMED

APRIL 11

PARTY TIME
Title: Mario Kart Wii - MP3 Playback!
Post by: *EN on February 20, 2008, 04:24:07 PM
I hope that they incorporate the MP3 playback feature like in Excitetruck!

Does anyone else like that idea?
Title: Re: Mario Kart Wii Mega Thread
Post by: Plugabugz on February 20, 2008, 06:56:37 PM
SUPER DUPER EXTRA CAMEL PARTY!

I = happeh.
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on February 20, 2008, 07:34:10 PM
(http://i91.photobucket.com/albums/k302/shyguy70/mk1.jpg)

I'm no graphics whore, but why is Donkey Kong so low poly?
Title: Re: Mario Kart Wii Mega Thread
Post by: Darkheart on February 20, 2008, 08:04:20 PM
I can only guess that the graphics are low end to allow for a smooth frame rate for 12 racers online. . . .
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on February 20, 2008, 09:07:10 PM
The game looks far superior to Double Dash in every way...except for the DK model...

Seriously, I don't know what they did with it either!  That shine effect is pretty awful...
Title: Re: Mario Kart Wii - MP3 Playback!
Post by: Spak-Spang on February 20, 2008, 09:15:19 PM
I hate MP3 playback for games.  It is an annoying feature that takes away from the work that the sound developers created for the game.  There is almost no songs that truly fit the experience of the game like the original soundtrack.  I even hate it when EA and others decide just to license music for their extreme sports games.  To me it sounds shallow and does truly create ambient audio to the fullest.

This is a feature that Xbox 360 and PS3 herald as the big advancement in the audio experience for games, but in reality it is pointless and annoying. 


Mod Edit: Really guys, was it necessary for all that?
Title: Re: Mario Kart Wii Mega Thread
Post by: Spak-Spang on February 20, 2008, 09:22:48 PM
Often times games look horrible in stills, because he models were designed to be animated and move fast.

I would not give it a second thought, until we see how it looks animated. 
Title: Re: Mario Kart Wii Mega Thread
Post by: Smoke39 on February 20, 2008, 09:51:23 PM
Spak, I fail to see how an mp3 playback OPTION is so terrible.  If you prefer the soundtrack created specifically for the game, just don't use the mp3 feature. :/
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on February 20, 2008, 09:52:23 PM
I for one love MP3 playback. It gives me a chance to pick music that'll get me pumped in the game, a way for me to feel more immersed in the style and design a new attitude. 

With ExiteTruck I played the Scorpions for example :P
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on February 20, 2008, 10:22:13 PM
Looks like the character models have been untouched from DD, to allow for more players and beefier stages.

DK looks the same from DD.  Most of you didn't notice cuz you all hate DD and didn't pay attention to the game.
Title: Re: Mario Kart Wii Mega Thread
Post by: BranDonk Kong on February 20, 2008, 11:12:05 PM
MP3 playback is fantastic. Excite Truck is an 8 without it, and a 9 with it. Same for Tony Hawk games and what not. Super Mario Galaxy, Zelda, Halo - it wouldn't make sense, but racing and sports games are a perfect fit for custom soundtracks.
Title: Re: Mario Kart Wii Mega Thread
Post by: UltimatePartyBear on February 21, 2008, 12:02:36 AM
This is the first time I have ever truly had to face the reality that Donkey Kong doesn't wear pants.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on February 21, 2008, 12:20:35 AM
He drives on the wild side.
Title: Re: Mario Kart Wii Mega Thread
Post by: Spak-Spang on February 21, 2008, 04:03:07 AM
The MP3 thing is just my opinion.  But, I am a purist. 
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on February 21, 2008, 04:10:51 AM
The MP3 thing is just my opinion.  But, I am a purist. 

Being a purist or not being a purist so subjective is it not?  That argument never ends.
Title: Re: Mario Kart Wii Mega Thread
Post by: Spak-Spang on February 21, 2008, 04:18:37 AM
:^)  I understand that it is my opinion.  But i personally do not favor listening to other music when playing my games...and I know you can say, but they have that option so you should use it...that doesn't take away from your "purist" views. 

But to me it does.  But again it is only my opinion, and I am allowed to have it...even if it is wrong.

(But it isn't.)
Title: Re: Mario Kart Wii Mega Thread
Post by: IceCold on February 21, 2008, 04:20:40 AM
Well, Spak could also be worried that if there's an MP3 option, the developers might think they're allowed to be lazy with the original soundtrack, which he obviously doesn't want..
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on February 21, 2008, 05:39:42 AM
:^)  I understand that it is my opinion.  But i personally do not favor listening to other music when playing my games...and I know you can say, but they have that option so you should use it...that doesn't take away from your "purist" views. 

But to me it does.  But again it is only my opinion, and I am allowed to have it...even if it is wrong.

(But it isn't.)

Don't take it as an attack, I sympathize with what your saying.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on February 21, 2008, 07:00:11 AM
Let's get this topic back on track with material actually related to the game itself... =3

NEW TRAILER! (http://media.wii.ign.com/media/949/949580/vids_1.html)

Looks amazing in motion, no surprise there...And I'm glad that the Blooper item has returned!
Title: Re: Mario Kart Wii Mega Thread
Post by: Svevan on February 21, 2008, 08:51:23 AM
It's a bit different when your game is generic, like ExciteTruck; adding your own music flavors the experience. I don't think adding your own music would add much to Mario Kart, which has some fairly famous tunes.
Title: Re: Mario Kart Wii Mega Thread
Post by: GoldenPhoenix on February 21, 2008, 11:28:59 AM
Why do some of the pics look fugly, like this one?

(http://haensel.megabit-space.de/nintendowiix/mediaserver/galerie/mariokartwii2/111%5B1%5D.jpg)


I personally can't wait to get it, but wow, I hope the models don't really look that bad!
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on February 21, 2008, 12:59:21 PM
They look as good as Double Dash.

Tho the moon is probably shining on them from behind the camera.
Title: Re: Mario Kart Wii Mega Thread
Post by: Tanookisuit on February 21, 2008, 05:13:42 PM
I was just comparing screens...and the character models are definitely lower poly than the models in Double Dash.  This is really disappointing.  I don't care about polygons as much as I care about style, but this game seems to lack a bit of both.  Frown.
Title: Re: Mario Kart Wii Mega Thread
Post by: decoyman on February 21, 2008, 07:29:37 PM
Hey guys, random thought:

If I were in Mario Kart Wii, and I had to design my kart (like apparently the racers do, cuz Peach's bike and kart are all pink and girly)...

I'd make mine out of blue shell. For seriousl, I'd be unbeatable.
Title: Re: Mario Kart Wii Mega Thread
Post by: LuigiHann on February 21, 2008, 08:35:38 PM
Yeah... I admit it's more about expectations, but I was really impressed with Mario Kart DS graphically, and it's just disappointing that they were able to do so much with the DS and yet they've chosen to do so little with the Wii. I think Smash Bros Brawl has spoiled us; we know they can do better than this.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on February 21, 2008, 08:54:00 PM
LOL Remember the 2d models in mario kart 64?
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on February 21, 2008, 09:48:09 PM
I was just comparing screens...and the character models are definitely lower poly than the models in Double Dash.  This is really disappointing.  I don't care about polygons as much as I care about style, but this game seems to lack a bit of both.  Frown.

There's little to no appreciable difference:
DK Wii (http://www.jeux-france.com/afficher_images.html?Image_big=Webmasters/Images/59811520080220_170839_11_big.jpg)
DK Double Dash (http://cube.ign.com/dor/mario-kart-double-dash/16574/images/mkartdoublegc_082703_x7.html)

"definitely lower" does not apply.
Title: Re: Mario Kart Wii Mega Thread
Post by: Tanookisuit on February 21, 2008, 10:46:52 PM
I was looking at Bowser screens, and he looked lower poly.  AT BEST these are the exact same models.  That's lazy, and it's ugly.  Again, I'm generally easy on Nintendo about this stuff, but they shouldn't release screen that look this crappy.  I think it's just the way they look on the motorcycles, exposed more of their bodies than usual.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on February 21, 2008, 10:48:08 PM
We should wait for more videos, for some reasons screens are often ugly till you see it in motion. But the models aren't that good and they weren't really on gamecube either.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on February 22, 2008, 11:35:02 AM
Just wait til you play the damn game
Title: Re: Mario Kart Wii Mega Thread
Post by: Toruresu on February 22, 2008, 09:23:48 PM
Low poly characters? Since when do we care if the character diving my kart looks a little bad? You know you all will be using your Miis anyways!
Title: Re: Mario Kart Wii Mega Thread
Post by: GoldenPhoenix on February 22, 2008, 09:48:59 PM
Low poly characters? Since when do we care if the character diving my kart looks a little bad? You know you all will be using your Miis anyways!

I won't.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on February 22, 2008, 10:39:40 PM
Low poly characters? Since when do we care if the character diving my kart looks a little bad? You know you all will be using your Miis anyways!

Never...The only times I haven't picked Yoshi in a Mario Kart game was when I was choosing Yoshi's partner in Double Dash! :music;
Title: Re: Mario Kart Wii Mega Thread
Post by: Stogi on February 22, 2008, 10:57:09 PM
Yoshi is the man, hands down.

BTW, the trailer looks amazing. I'm most impressed with the stage design than anything else.
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on February 22, 2008, 11:01:14 PM
The only times I haven't picked Yoshi in a Mario Kart game was when I was choosing Yoshi's partner in Double Dash! :music;

Birdo, right?
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on February 22, 2008, 11:10:34 PM
The only times I haven't picked Yoshi in a Mario Kart game was when I was choosing Yoshi's partner in Double Dash! :music;

Birdo, right?

Pffff, what's the point of choosing a partner that has the same (truthfully, awful) special?  Bowser Jr.'s giant shell for the win!
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on February 23, 2008, 02:13:33 AM
Extended Trailer! (http://www.gametrailers.com/player/30941.html)

So who spent the entire time looking at the character models?  I know I didn't!
Title: Re: Mario Kart Wii Mega Thread
Post by: Chozo Ghost on February 23, 2008, 02:33:41 AM
I wonder if this will be a game where you could have the remote and then give the nunchuk to a friend and you'd both share the control over a kart. One of you could launch the projectiles and whatnot while the other does the driving. That could be interesting.
Title: Re: Mario Kart Wii Mega Thread
Post by: UltimatePartyBear on February 23, 2008, 02:45:21 AM
Looks good to me.  I hope there's more updated music like that in the game.  Especially the original battle mode music.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on February 23, 2008, 04:44:45 AM
Looks good to me.  I hope there's more updated music like that in the game.  Especially the original battle mode music.

The song in the trailer is not actually in the game, just so everyone knows...It's a track from Smash Brothers Brawl

Though even with the spoiler tags I'm sure people can guess where it's from... =)
Title: Re: Mario Kart Wii Mega Thread
Post by: GoldenPhoenix on February 23, 2008, 05:03:53 AM
Extended Trailer! (http://www.gametrailers.com/player/30941.html)

So who spent the entire time looking at the character models?  I know I didn't!

I did!
Title: Re: Mario Kart Wii Mega Thread
Post by: IceCold on February 23, 2008, 06:41:19 AM
As long as it's 60 FPS, I'm not fussed..
Title: Re: Mario Kart Wii Mega Thread
Post by: Rhoq on February 24, 2008, 07:03:22 PM
So looking at the packaging and realizing that Mario Kart Wii will ship in a box along with the "Wii Wheel" is anyone else concerned that Nintendo might go the cheap route and give us a cardboard "wallet" (Wii Sports, Link's Crossbow Training) for the game instead of an actual DVD-sized case?
Title: Re: Mario Kart Wii Mega Thread
Post by: LuigiHann on February 24, 2008, 10:57:39 PM
Eh. I keep all of my discs in a binder now anyway. I do agree that it's very likely that there won't be a DVD case for this.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on February 25, 2008, 04:35:13 AM
DVD case has been confirmed for the PAL version at least. Then again we got it for Wii Sports too.
Title: Re: Mario Kart Wii Mega Thread
Post by: Rhoq on February 25, 2008, 09:01:32 AM
Well we did get a DVD case for WiiPlay, so there is a glimmer of hope they do the right thing with Mario Kart.
Title: Re: Mario Kart Wii Mega Thread
Post by: Nick DiMola on February 25, 2008, 10:23:47 AM
Not getting a real case definitely went through my head. I really hope they know better than to cheap out with Mario Kart. I guess it wouldn't be a huge deal if they didn't because I'd just make my own case like I did for Wii Sports and Link's Crossbow Training, however I would prefer not to have to.
Title: Re: Mario Kart Wii Mega Thread
Post by: soracloudtidus on February 25, 2008, 10:56:42 AM
You know you could buy a cheap binder if they don't give you a DVD case. I know you're saying but hey they became lazy why should I buy it, well if you think about it if you buy a small binder it takes less space than the DVD cases. It's just an alternate if Nintendo doesn't give a DVD case.
Title: Re: Mario Kart Wii Mega Thread
Post by: darknight06 on February 25, 2008, 12:18:14 PM
Looks to me like the only issue with the graphics I'm seeing is the idea that you guys were expecting a bigger jump than what you're getting.  The car and character models don't bother me at all, their goal is probably for the game has to support 12 of them not just online but in split screen environments as well at 60fps as consistently as possible.  It's 4 less characters on screen, but it's also 4 extra vehicles in it's place, and that's on top of fairly significantly improved track environments and lighting.  I'm also wondering if the game is running in 24bit color or 16, because if it's 24 that explains things as well.  I do doubt it though, the majority of titles are 16bit color with very few of them being 24 and the few 24bit color games is usually the simpler stuff (Wario Ware Smooth Moves, Geo Wars).
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on February 25, 2008, 12:55:12 PM
I going to way till I play it, but if it drives like DD does then I hope there is some innovation here or there.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on February 25, 2008, 03:08:58 PM
I don't think it's 24bit color.  Mario Galaxy and MP3 have shown Nintendo's pretty happy with its 16bit dither engine.
Title: Re: Mario Kart Wii Mega Thread
Post by: darknight06 on February 27, 2008, 01:15:45 AM
Of all the games and stuff I've got...

24 bit color:
Wario Ware Smooth Moves (looks flawless all the time)
Ghost Squad (bet you it explains the framerate considering Chihiro outputted at 32bit color)
Geometry Wars Galaxies
Metal of Honor Heroes 2
DDR Hottest Party (to an extent, 24 on menus 16 in game though you really got to look for it which is good more games should be like that)
DDR Mario Mix (24 all the time through the arrow scroll rate looks to take a slight dive for it)
Smash Bros Melee (some of the cleanest color on the hardware)
Photo Channel
Mii Channel
Forecast Channel
News Channel
Everybody Votes Channel
Check Mii Out Channel
VC: NES SNES TG16/Turbo Duo NeoGeo Genesis

16 bit color:
Godfather (this is WOW bad with it too, worse than Luigi's Mansion and I remember that vividly on an SDTV)
Zelda WW (beautiful game, but the transparencies were murder)
Zelda TP (made some things better, made others worse)
Excite Truck (see WW transparencies)
DDR Hottest Party (see above)
SMG (though it's not bad at all, at least it doesn't dither)
MP1 (for the most part really clean, but banding was a bastard whenever you used the scan visor)
MP3 (they seem to use a somewhat different method here, looks fine)
GH3 (vertical lines in my movies, otherwise not bad in game)
RE4 Wii Edition (16:9 filter hides it to a degree)
Mercury Meltdown Revolution (how the hell... and it's about as bad as the PSP game too)
Super Paper Mario (another how the hell deal)
Wii Menu
Opera Browser/Wii Shop Channel (probably so it can deal with Flash)
VC: N64 (does the "scanline" method, still looks FAR better than a real N64 though)
Soul Calibur 2 (don't mess with the brightness settings, you'll regret it)
Luigi's Mansion (this was really ugly)
R: Racing Evolution (yikes)

If you have an SDTV, forget the top portion of the post.  Chances are you'll never notice it except for the extreme situations like Luigi's Mansion and the Godfather.


I haven't actually seen Mario Kart Double Dash in progressive scan yet to see if it is 16 or 24, it would probably be an excellent indication of things to come.  It looks like it could be 24 because even in Wii screenshots either the scanline dither or sick banding WILL show up (see Zack and Wiki screenshots) and right now I'm not seeing either or.  Then again, Zelda TP and ESPECIALLY WW didn't exactly expose themselves until it came out either so who knows. 
Title: Re: Mario Kart Wii Mega Thread
Post by: darknight06 on February 27, 2008, 11:14:30 PM
Well well well, guess we can add Mario Kart Wii to the 16bit list.  It did take a bit of looking for in the screens so it might not end up bad at all.  Looks to show itself primarily on particle effects.  Still looks great, especially the older remade tracks.  I don't see what the problem with the graphics are other than the fact that it's impossible for the game to look like Mario Galaxy or Super Smash Bros. Brawl without the framerate taking a dive.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on February 27, 2008, 11:16:02 PM
Excuse my supid-ness, but how can you tell when a game is using 16 bit or 24 bit color? And which one is better?
Title: Re: Mario Kart Wii Mega Thread
Post by: Nick DiMola on February 28, 2008, 10:19:47 AM
You know you could buy a cheap binder if they don't give you a DVD case. I know you're saying but hey they became lazy why should I buy it, well if you think about it if you buy a small binder it takes less space than the DVD cases. It's just an alternate if Nintendo doesn't give a DVD case.

Nope, I can not do that. My games NEED to be displayed appropriately. I love having a rack of all of them showed off in similar, durable boxes. Not having that is not acceptable. A disc binder is only appropriate for burned media and general crap that I have no desire to showcase. Something as holy as one of my games needs to be in solid, matching, pristine DVD case. I know, I'm a freak.
Title: Re: Mario Kart Wii Mega Thread
Post by: darknight06 on February 28, 2008, 01:22:42 PM
On some games like like Godfather what you will see is EXTREME color banding where the gradients aren't the slightest bit smooth, especially when on certain lit surfaces and particle effects.  In the worse case scenarios, things that should be a gray will have a greenish hue to it since that would be it's nearest neighbor color.  Capcom vs. SNK 2 EO had this problem with the sprites/monogons (which the PGC review surely failed to mention)  and on Luigi's Mansion it was all over the place. 

On other games like WW, the color is generally good but on an HDTV or a TV with a really good picture output the effects like fog tend to have a scanline like, interlaced effect to them as if you're seeing only half a frame of it.  On a regular TV, since the display is interlaced it won't show up at all.  My old TV tuner card with a deinterlacing program didn't even show this, but the HDTV exposed it like a fiend.

On the Wii there is an incredibly easy way to tell, just hit the home button mid game.  If you see any dithering whether it's lines or dots running through the button graphic, it's operating at 16bit.  If you don't see them, chances are it's operating at 24bit and looks a heck of a lot better, especially on HDTVs.  Mario Party 8 was funny with this because it's menus and board game parts were 24bit color, but the minigames were 16.

24bit color is on a whole better looking than 16bit, but the thing about the GC and apparently the Wii hardware as well is the fact that due to framebuffer issues if you're looking to do a lot of things, 16bit color is far more pratical than 24 in terms of performance, though some games have done fine with 24.  (SSBM, which is why I'm curious as to which way SSBB swings)
Title: Re: Mario Kart Wii Mega Thread
Post by: BranDonk Kong on February 28, 2008, 03:45:04 PM
Ture dat (sorry for saying that). On my HDTV you can see the lines going through fog, smoke, etc in games like Zelda Twighlight Princess. It's annoying, but somewhat ignorable, though it's blatantly obvious in Excite Truck, which is otherwise a beautiful game.
Title: Re: Mario Kart Wii Mega Thread
Post by: IceCold on February 29, 2008, 05:31:30 PM
Quote
Mario Party 8 was funny with this because it's menus and board game parts were 24bit color, but the minigames were 16.

Weren't the minigames 60FPS and the board game parts 30FPS?
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on February 29, 2008, 05:37:06 PM
Quote
Mario Party 8 was funny with this because it's menus and board game parts were 24bit color, but the minigames were 16.

Weren't the minigames 60FPS and the board game parts 30FPS?

Ugh, don't remind me. All the GC Mario Party games ran at a smooth 60 FPS. Then came MP 8 on the Wii and ruined everything. The games should be running smoother, not slower! >.<
Title: Re: Mario Kart Wii Mega Thread
Post by: Bizzy_Fatso on March 01, 2008, 02:11:52 PM
Did you all hear the IGN Wii-K In Review where they revealed what the "chat" functionality in Mario Kart Wii will ACTUALLY be???  I'm so annoyed...I can't think of any reason why Nintendo treats the online component of its games with such neglect other than sheer laziness.  It is such a disappointment...a full-featured online Mario Kart could be amazing...and I guess that dream will have to wait.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on March 01, 2008, 02:23:33 PM
I'm so annoyed...I can't think of any reason why Nintendo treats the online component of its games with such neglect other than sheer laziness. 

I can think of a reason.  Parents.  I think Parents scare the **** out of Nintendo.  So parental control is a very big thing for Nintendo and holding on to their audience.  However, I agree, Nintendo is definitely over zealous about it.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bizzy_Fatso on March 01, 2008, 02:28:57 PM
Well...first of all, they shouldn't be scared of parents, because Sony didn't do anything about this issue for the PS2 and EVERYONE owned/owns one of those, kids and adults alike.  Second, they could easily add parental control features which would allow parents to disable chat in online games for their kids...the only problem I see with this solution is it requires Nintendo to (a) care about us hardcore gamers who want a decent online experience, and (b) to put in a little effort (not even a significant effort) to code up this feature...but obviously this is expecting too much of them.

ugh
Title: Re: Mario Kart Wii Mega Thread
Post by: Deguello on March 01, 2008, 04:09:19 PM
Are you finished with your faux outrage?

Voice chat can be neat but what what I've used of it was just awful.  Mainly because of the other participants, and their use of every epithet imaginable.  I don't like it and I PARTICULARLY don't like Paying for it and then NOT using it.  If Nintendo scraps voice chat to cut costs I don't care.  I'll be having too much fun playing the game to realize I'm actually a jew-******-***got according to a 13-year-old from Boise.

If you like it, fine.  Don't play Mario Kart Wii.  The impact of your refusal to participate will be felt worldwide.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on March 01, 2008, 04:57:59 PM
Yeah, I am perhaps the only one not upset over the whole text chat thing. I admit I thought it was neat when it was first announced it but I never expected the game to have one in the first place.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bizzy_Fatso on March 01, 2008, 05:08:18 PM
Are you finished with your faux outrage?

Voice chat can be neat but what what I've used of it was just awful.  Mainly because of the other participants, and their use of every epithet imaginable.  I don't like it and I PARTICULARLY don't like Paying for it and then NOT using it.  If Nintendo scraps voice chat to cut costs I don't care.  I'll be having too much fun playing the game to realize I'm actually a jew-******-***got according to a 13-year-old from Boise.

If you like it, fine.  Don't play Mario Kart Wii.  The impact of your refusal to participate will be felt worldwide.

First of all, it's not 'faux outrage', it's genuine frustration with a company that can't seem to get with the times.  Secondly, just because you have had bad experiences with voice chat, that doesn't mean others don't value the feature, and it's certainly no reason to omit the feature entirely.  If someone is yelling obscenities at you, then add them to your ignore list...if everyone's doing it, then turn off voice...it's easy enough to customize the feature to your preference without removing it entirely.

Also, I don't recall mentioning that I'd be willing to pay for voice chat, nor do I think we should have to...you don't have to pay to play games online with voice on PS3, nor have you ever had to on PC...360 is a different story, but Live provides a host of features that almost make it worth the yearly price of admission....I don't think anyone would be dumb enough to fork over extra cash for Nintendo's idiotic friend-code-per-game nonsense.

I've been a fan of Nintendo's ever since the original NES was released...obviously I wouldn't even be on this site if I weren't a big fan of the company...but that said I'm not blind to their mistakes and won't defend them regardless of what stupid moves they make, which is how I would characterize you at this point.  If you can sit there and claim that Nintendo's stance on online gaming isn't terribly antiquated, then you are clearly a blind fanboy.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on March 01, 2008, 06:50:49 PM
You've demonstrated very well just now why voice chat would be a bad idea in Mario Kart. You completely destroyed the upbeat feel of the thread with your "opinions". The last thing I want to see or hear in Mario Kart is "lolololol stupid noob", I don't want Mario Kart to be associate with the things random anonymous people on the internet say in my mind, it would destroy some of the magic. Regardless of whether you agree with this or not (nobody really cares, voice chat is out and  that's it, nothing you can do about it), I think this is similar to Nintendo's stance. It would be like voice acting in Zelda.

So where exactly is the microphone on the Wii anyway. It's just not worth it. It would probably scare more users away and alienate people than attract more, Nintendo always thinks about the big picture, that's why they are so popular.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bizzy_Fatso on March 01, 2008, 07:07:59 PM
Well I'm sorry if you don't like what I have to say, but you're going to come across people who disagree with you...if your way of dealing with that is to tune them out, then so be it, but we all have the right to express our opinions.  I wasn't coming to rain on anyone's parade..just wanted to see if other Nintendo fans shared my frustration.

To your question about a microphone...where is the microphone on the PS3?  Nintendo can support USB headsets or Bluetooth headsets, or a headset that plugs into the bottom of the wii-mote with a pass-through for the nunchuk...I'm sure they could figure that out.  Actually, according to IGN Nintendo does have a voice-chat peripheral on the way (they describe it as 'non-traditional' in nature, which has me worried), but it is coming...so though you may not see the value in voice-chat, Nintendo evidently does.  Unfortunately, it has taken them so long to deliver that we're going to miss out on it for 2 of their games with the biggest online potential:  smash bros. and mario kart.  *sigh*

Oh...and having voice chat obviously doesn't scare users away or alienate them, as evidenced by the success of the DS
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on March 01, 2008, 07:49:09 PM
Look, there's already a thread about the text chat. There's no need to drag the issue further in this thread. If you want to keep ranting about it go to that thread instead. And frankly, I believe you might be really a troll out to make users mad around here.

First of, we have plenty of angsty members, we don't need another one. Second, while it is your right to voice your opinion on something to me is looks as if all you want to do is vent rage. If that's all you want to do you should look elsewhere.

Posting opinions and what you really think is OK, but at the very least try to make a better impression than that of an angry Nintendo fanboy.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on March 01, 2008, 07:55:05 PM
For those who don't want it, couldn't they just have a mute function?
Title: Re: Mario Kart Wii Mega Thread
Post by: Bizzy_Fatso on March 01, 2008, 08:31:19 PM
I'm definitely not a troll...more just a disgruntled nintendo fan.  I wouldn't have gotten so worked up about it if Nintendo hadn't said "and we're even going to have text chat!" and I thought "hm...well I guess that's better than nothing", and then they quickly turn around and say "just kidding!"

I'm sure I'll still end up getting the game...I'll just be bummed when I play one of you online, and it's a good match, but I can't say so.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on March 01, 2008, 09:18:27 PM
You can say so, but nobody will hear it. You can also use whatever means you used to get their friend code, to say anything you like to them. Chances are you both would regularly post on a forum or use a certain chat program!
Title: Re: Mario Kart Wii Mega Thread
Post by: Deguello on March 01, 2008, 10:20:32 PM
Quote
For those who don't want it, couldn't they just have a mute function?

Well then what's the point in having it?  I mean it'd be great to talk with YOU guys, like you, Mario, and Pap, but Mario has a point when he says some scrub like Bizzy would join and start his false ANGST RAGE by calling us jew-******-faggots, blind fanboys, friend codes, blah blah blah, and then we'd all want to mute it.  It's stupid.  Yes, it would be his stupidity that ruins voice chat but then we also have a choice in using it.  I don't like making that choice, going to all the trouble to set it up and then turning it off.

Since Bizzy is still buying the game it's obvious that even the most angry disgruntled people would still buy it, so it's not a deal-breaker in the least.  The only price Nintendo pays is that their enthusiast sites get peppered with angst, but that's ok.  He's not the first that came by, and he's not even the best.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on March 01, 2008, 10:45:49 PM
Quote
For those who don't want it, couldn't they just have a mute function?
I don't like making that choice, going to all the trouble to set it up and then turning it off.


Boy I can just imagine "all the trouble" it would be muting it  :rolleyes:

I say put the option in, and make it well, optional.
Title: Re: Mario Kart Wii Mega Thread
Post by: Deguello on March 01, 2008, 11:09:50 PM
Quote
Boy I can just imagine "all the trouble" it would be muting it

I think you misunderstand.  I'm not saying the muting it would be effortful.  It's like building a gymnasium on your house and then having a bunch of Hobos squat  in it occasionally.  Since you can't kick them out, you just never use your gym anymore.  You spent all that time configuring and setting up only to have diseased and filthy bridge trolls sit in there and call you a ****** jew just for using it.  It's very similar to what happens on these voice chats.  Count me out.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on March 01, 2008, 11:29:04 PM
Quote
Boy I can just imagine "all the trouble" it would be muting it

I think you misunderstand.  I'm not saying the muting it would be effortful.  It's like building a gymnasium on your house and then having a bunch of Hobos squat  in it occasionally.  Since you can't kick them out, you just never use your gym anymore.  You spent all that time configuring and setting up only to have diseased and filthy bridge trolls sit in there and call you a ****** jew just for using it.  It's very similar to what happens on these voice chats.  Count me out.

Okay, so are you saying you don't think the feature should be in there at all?  Or are you saying development time shouldn't have been put towards it?

I use voice chat all the time with TF2, and maybe 1/10 matchs I have an annoying person on the other end.  Those matches are much larger than a Mario Kart match would be anyway.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on March 02, 2008, 12:15:02 AM
What the heck is Brawl?
Title: Re: Mario Kart Wii Mega Thread
Post by: Nick DiMola on March 02, 2008, 12:25:50 AM
Unless we are talking about a team oriented game, voice chat should only exist between friends. Mario Kart with voice chat does nothing for me personally, though I wouldn't mind being able to chat with only  friends in game. I know not having voice chat in Brawl will suck, because so much of the magic of Smash Bros. is talking smack with your friends.

I completely agree with Deg, I'm not too interested in getting cursed out by 13 year olds who only know the words ****, n00b, ******, teabag and bitch. Chatting with friends would be cool, but chatting with random people from the internets ... no thanks.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bizzy_Fatso on March 02, 2008, 02:52:16 AM
Quote
For those who don't want it, couldn't they just have a mute function?

Well then what's the point in having it?  I mean it'd be great to talk with YOU guys, like you, Mario, and Pap, but Mario has a point when he says some scrub like Bizzy would join and start his false ANGST RAGE by calling us jew-******-***gots, blind fanboys, friend codes, blah blah blah, and then we'd all want to mute it.  It's stupid.  Yes, it would be his stupidity that ruins voice chat but then we also have a choice in using it.  I don't like making that choice, going to all the trouble to set it up and then turning it off.

Since Bizzy is still buying the game it's obvious that even the most angry disgruntled people would still buy it, so it's not a deal-breaker in the least.  The only price Nintendo pays is that their enthusiast sites get peppered with angst, but that's ok.  He's not the first that came by, and he's not even the best.

wth is your obsession with being called a jew?  And when have I ever called anyone a name?  I don't know what your problem is, but you need to cool down and lay off the personal attacks....are you one of the Mario Kart developers?  Is that why you take this so personally?  get a grip
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on March 02, 2008, 03:11:47 AM
n00bs are soo n00b
Title: Re: Mario Kart Wii Mega Thread
Post by: Deguello on March 02, 2008, 03:21:09 AM
Quote
wth is your obsession with being called a jew?

Don't play psychology, son.  You'll find yourself ill-equipped.

Quote
And when have I ever called anyone a name?

You certainly seem defensive to a charge not levied against you.

Quote
I don't know what your problem is, but you need to cool down and lay off the personal attacks...

Personal attacks are exactly why voice chat sucks.  And why the hell should I lay off the attacks, chum?  You can turn off this forum, just like the voice chat.

Quote
are you one of the Mario Kart developers?  Is that why you take this so personally?  get a grip

I find your understanding of psychology painfully narrow.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on March 02, 2008, 03:28:39 AM
Quote
For those who don't want it, couldn't they just have a mute function?

Well then what's the point in having it?  I mean it'd be great to talk with YOU guys, like you, Mario, and Pap, but Mario has a point when he says some scrub like Bizzy would join and start his false ANGST RAGE by calling us jew-******-***gots, blind fanboys, friend codes, blah blah blah, and then we'd all want to mute it.  It's stupid.  Yes, it would be his stupidity that ruins voice chat but then we also have a choice in using it.  I don't like making that choice, going to all the trouble to set it up and then turning it off.

Since Bizzy is still buying the game it's obvious that even the most angry disgruntled people would still buy it, so it's not a deal-breaker in the least.  The only price Nintendo pays is that their enthusiast sites get peppered with angst, but that's ok.  He's not the first that came by, and he's not even the best.

wth is your obsession with being called a jew?  And when have I ever called anyone a name?  I don't know what your problem is, but you need to cool down and lay off the personal attacks....are you one of the Mario Kart developers?  Is that why you take this so personally?  get a grip
Your entire post here is about Deguello. And he needs to cool down? He just pointed out how angry and disgruntled you were, which is more truth than punch.

Speaking of online Mario Kart, if snaking is back in a big way, the online "communication" would just be snakers vs non-snakers debating which is the "right" way to play. But hey, we don't really know what it'll be like yet. I just hope the lag is fine between countries, Mario Kart DS managed that just fine, but Mario Strikers you could only play people in your own country without significant lag, and that was only 2 player. Would adding 8 more players into the mix be significant to that?
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on March 02, 2008, 03:38:07 AM
Just saying, but I think there would be more love here if Mario Kart Wii had higher poly character models. Just saying.

Apparently Creepy Wii voice chat is coming this year. Cassamassina said.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bizzy_Fatso on March 02, 2008, 03:39:18 AM
Quote
You certainly seem defensive to a charge not levied against you.

I was responding to you saying "Mario has a point when he says some scrub like Bizzy would join and start his false ANGST RAGE by calling us jew-******-***gots"  You are suggesting that I have or would start calling people such names, which is completely baseless and uncalled for.

Quote
Personal attacks are exactly why voice chat sucks.  And why the hell should I lay off the attacks, chum?  You can turn off this forum, just like the voice chat.

You should lay off of them because they're immature and pointless.  If you disagree with my opinions, fine...if you want to state yours and make a case for why you're right and I'm wrong, fine, but at least try to act like an adult.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bizzy_Fatso on March 02, 2008, 03:41:45 AM
Just saying, but I think there would be more love here if Mario Kart Wii had higher poly character models. Just saying.

hehe...well played.  Ya I'm a bit nervous about this creepy voice chat solution...but previously he indicated that third parties would probably release more traditional peripherals, so that's a little comforting
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on March 02, 2008, 03:46:03 AM
Quote
I was responding to you saying "Mario has a point when he says some scrub like Bizzy would join and start his false ANGST RAGE by calling us jew-******-***gots"  You are suggesting that I have or would start calling people such names, which is completely baseless and uncalled for.
I think you were the "friend codes" part.
Title: Re: Mario Kart Wii Mega Thread
Post by: Deguello on March 02, 2008, 03:51:40 AM
Quote
You certainly seem defensive to a charge not levied against you.

I was responding to you saying "Mario has a point when he says some scrub like Bizzy would join and start his false ANGST RAGE by calling us jew-******-***gots"  You are suggesting that I have or would start calling people such names, which is completely baseless and uncalled for.

I said a scrub LIKE you.  You came in here with your disrupting "Oh dear God why hast Nintendo forsaken us?" ANGST RAGE.  A scrub LIKE you would disrupt Mario Kart game with jew-******-***s.  Further reference to "you" in later paragraphs refers to the scrub that is LIKE you in disruption.  Reading comprehension is a must for this forum.

Quote
Quote
Personal attacks are exactly why voice chat sucks.  And why the hell should I lay off the attacks, chum?  You can turn off this forum, just like the voice chat.

You should lay off of them because they're immature and pointless.  If you disagree with my opinions, fine...if you want to state yours and make a case for why you're right and I'm wrong, fine, but at least try to act like an adult.

More immature than "blind fanboys," and being called so just for not liking voice chat and not being affected by Mario Kart's exclusion of it?  I have stated my case.  It involved not wanting to be insulted with voices in Mario Kart.  Please remember to actually read the points presented, instead of just hammering the keyboard hoping by striking the keys hard enough, it'll fill your post with substance.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bizzy_Fatso on March 02, 2008, 04:02:00 AM
Quote
I said a scrub LIKE you.  You came in here with your disrupting "Oh dear God why hast Nintendo forsaken us?" ANGST RAGE.  A scrub LIKE you would disrupt Mario Kart game with jew-******-***s.  Further reference to "you" in later paragraphs refers to the scrub that is LIKE you in disruption.  Reading comprehension is a must for this forum.

Wow...could you be more of an ass?  You'd think with such arrogance you'd at least know what you were talking about.  If you say "a scrub like you would call someone a ****" then you are effectively saying that the person you are talking to would do the same.  Are you suggesting that if I said "people like you make me sick" I am not actually saying that you make me sick, and that you would be somehow mistaken to get that impression?  I don't think I'm the one who needs a lesson here...

Anyway...I'm done arguing, as this is no longer relevant to the thread
Title: Re: Mario Kart Wii Mega Thread
Post by: Deguello on March 02, 2008, 04:06:06 AM
You are correct, your argument was absolutely not relevant to the thread.  It was pointless, angry fuming at the wall, and the thread was an innocent bystander.

Seriously, you aren't the first throbbing pile of angst I've seen here.  And you won't be the last.  Enjoy being a statistic.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on March 02, 2008, 04:07:58 AM
Quote
Wow...could you be more of an ass?
He could call you a blind fanboy if you want.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bizzy_Fatso on March 02, 2008, 04:12:00 AM
Quote
Wow...could you be more of an ass?
He could call you a blind fanboy if you want.

He could...wouldn't make sense...but he could

So...back on topic...have they announced how many battle tracks are in the game yet?
Title: Re: Mario Kart Wii Mega Thread
Post by: Infernal Monkey on March 02, 2008, 04:13:01 AM
Guys, Bizzy_Fatso needs his voice chat. It's essential okay! You simply can't play online without it. How else could you possibly talk to your friends and play multiplayer at the same time? By gathering with them in the same room? Oh my goodness. Unheard of. That would require Bizzy_Fatso to get some non-e-friends! Nintendo's racist towards the internet cool guys who rant about useless **** on forums all day! :(
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on March 02, 2008, 04:15:04 AM
I believe there are many battle tracks.  None of which are Block Fort.  So you might as well skip on this game and focus on Wii Fit which allows you to chat to other people in the same room when you draw figure-8's with your butt.
Title: Re: Mario Kart Wii Mega Thread
Post by: Deguello on March 02, 2008, 04:16:43 AM
Quote
So...back on topic...have they announced how many battle tracks are in the game yet?

Well aren't you a little controlling?  Just like a guy who farts in an elevator and wants to change the subject to avoid embarrassment.  (Here I make another simile explaining your behavior, and am not saying you fart in elevators.  Somehow you still need this explained to you.)

How about we talk about what we want, individually?  That OK with you, your majesty?  Geez it's almost like you think you're a mod here.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bizzy_Fatso on March 02, 2008, 04:22:02 AM
What's wrong with block fort??

Infernal Monkey:

Although your post was obviously hilarious, you'll be surprised to hear I'm actually not the only person who cares about voice chat in online gaming:

http://wii.ign.com/articles/819/819583p1.html

Check the poll results - 98% of respondents want voice chat.
Title: Re: Mario Kart Wii Mega Thread
Post by: Infernal Monkey on March 02, 2008, 04:24:45 AM
That's because IGN's made up of internet cool guys that rant about stupid **** on forums all day!
Title: Re: Mario Kart Wii Mega Thread
Post by: Deguello on March 02, 2008, 04:26:27 AM
Are you familiar with non-responder bias, Bizzy?  Online polls mean nothing.  99% of the Ku Klux Klan support anti-miscegenation laws (curious about that 1%?)

Your attempt to create consensus fails.  Try again.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on March 02, 2008, 04:28:18 AM
100% of this post doesn't want voice chat.

Will battle mode be 12 player? That could be a bit too random to be fun, you could die in like 5 seconds.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bizzy_Fatso on March 02, 2008, 04:31:18 AM
100% of this post doesn't want voice chat.

Will battle mode be 12 player? That could be a bit too random to be fun, you could die in like 5 seconds.

I'm not sure...was it 12 player in the DS version?  I can't remember...whatever it was, sometimes it felt too hectic (like on the DS level)
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on March 02, 2008, 04:33:57 AM
"What's wrong with block fort??"

Ask Nintendo; they hate it.  Just like voice chat, core gamers, Metroid, high-definition, component cables, GameCube, fullscale 3D Pokemon RPGs, bump-mapping, Europe, 64DD, DVD playback, SD cards, the environment, Australia...
Title: Re: Mario Kart Wii Mega Thread
Post by: Deguello on March 02, 2008, 04:37:39 AM
Now don't be facetious, Pro.  Bizzy might take you seriously and think you agree with him.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bizzy_Fatso on March 02, 2008, 04:38:38 AM
Are you familiar with non-responder bias, Bizzy?  Online polls mean nothing.  99% of the Ku Klux Klan support anti-miscegenation laws (curious about that 1%?)

Your attempt to create consensus fails.  Try again.

Seriously...for someone who is trying to call my reading comprehension into question, you sure do make your fair share of mistakes...I wasn't trying to create consensus...you all don't agree with me, and that's fine.  What I was trying to do (which is obvious if you read my post) is show that there are a significant number of other people out there who share my opinion. That is all.
Title: Re: Mario Kart Wii Mega Thread
Post by: Deguello on March 02, 2008, 04:51:06 AM
"I wasn't trying to create consensus...you all don't agree with me, and that's fine.  What I was trying to do (which is obvious if you read my post) is show that there are a significant number of other people out there who share my opinion."

http://en.wikipedia.org/wiki/False_consensus_effect (http://en.wikipedia.org/wiki/False_consensus_effect)

"98% of IGN agrees with me!"  We disagree on significance.  To see how much of an impact IGN has, they held an extensive "Buy Zack and Wiki" Campaign.  The game basically flopped.  IGN's influence is nowhere near "significant."  And 98% of it is a little bit less than less-than-significant.  We have no idea who prefers what, but I would wager that the majority don't care about voice chat, considering the DS has an absolutely popular online system that lacks voice chat.  Nobody cares enough for it to affect anything.  So it's inclusion/exclusion is immaterial.
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on March 02, 2008, 05:04:45 AM
This thread has taken a turn for the epic. I hope that Crimm mentions it in the next community section on the RFN Podcast.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bizzy_Fatso on March 02, 2008, 05:23:23 AM
The DS online system isn't completely lacking in voice chat...it's limited, but it is there in a few titles. 

Anyway...let's just agree to disagree, there's no point in continuing this debate
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on March 02, 2008, 10:30:01 AM
Ah Block Fort.  What a great level that is.  Remember it so well.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on March 02, 2008, 01:47:29 PM
Wait, have they confirmed no Block Fort or is it just Pro being Pro? I don't remember where I read it but I read that there are 10 battle maps. And for whoever asked, MKDS supported 8 players in battle mode, which was just about the perfect amount.
Title: Re: Mario Kart Wii Mega Thread
Post by: GoldenPhoenix on March 02, 2008, 06:52:54 PM
For the record 300k is far from a flop and I believe Zack and Wiki sold over 150k in the US alone. Please stop with this "Zack and Wiki" flopped crap because it is not true and IGN more than likely helped it succeed. Anyway carry on with this stupid discussion on Mario Kart Wii voice chat.
Title: Re: Mario Kart Wii Mega Thread
Post by: Chozo Ghost on March 02, 2008, 07:42:29 PM
If Nintendo hates voice chat so much then why did they allow it with Pokemon DS?
Title: Re: Mario Kart Wii Mega Thread
Post by: Adrock on March 02, 2008, 08:14:55 PM
Nintendo doesn't hate voice chat. They're just being cheap, lazy or ignorant. Take your pick.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on March 03, 2008, 01:49:53 AM
Cheap. The last thing they need right now is to have to manufacture more crap. (voice headset thingys)
Title: Re: Mario Kart Wii Mega Thread
Post by: Darkheart on March 03, 2008, 11:43:37 AM
Though I am not crying over it I really do want voice chat EVENTUALLY.  I never used it on Xbox because of the random retards in random matches making racist comments and swearing a ton; but if Nintendo just implements it for Friends Only matches, the only negative language I can expect is from my friends and family.  I always would prefer to play with my friends in family in person rather than over an internet connection but when you live far away I like having options to be able to play games together while keeping communication. 
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on March 05, 2008, 05:27:37 PM
Nintendo Power confirms no Block Fort, what were they thinking? And one of the new ones has "Block" in the name, which, if Block City in Double Dash is any indicator, will be an insult to Block Fort and be horrible and something that no one will ever want to play on. They also chose the worst Battle arena from Mario Kart 64, Skyscraper. At least they got one thing right, the DS representative is Twilight House.
Title: Re: Mario Kart Wii Mega Thread
Post by: Kairon on March 05, 2008, 05:32:56 PM
This is the wrong game to argue about voice chat over.
Title: Re: Mario Kart Wii Mega Thread
Post by: Nick DiMola on March 05, 2008, 05:37:49 PM
This is the wrong game to argue about voice chat over.

QFT. Oh and to comment on the last 2 pages of this thread ... lol.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on March 05, 2008, 05:49:10 PM
"Nintendo Power confirms no Block Fort"

NEGRODAMUS IS NEVER WRONG
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on March 05, 2008, 07:54:17 PM
They're actually including classic battle stages from the SNES and GBA games, but I don't care as much about that because I've never played battle in those games. If they'd used Double Deck as the N64 representative, or even Big Donut, it would have been better, and they should have used a better stage than Cookie Land from Double Dash.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on March 05, 2008, 08:28:33 PM
I didn't know people actually played Battle Mode
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on March 05, 2008, 08:39:21 PM
I didn't know people actually played Battle Mode

O_o
Title: Re: Mario Kart Wii Mega Thread
Post by: IceCold on March 05, 2008, 08:41:26 PM
Hey, wait a second! Cookie Land was awesome!
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on March 05, 2008, 09:49:46 PM
It is? I confess, I haven't played Double Dash in a long time. All I remember is I loved Tilit-a-Kart, and Nintendo Gamecube (no chance of that happening, I know) was insane with just 4 and would be even insaner with 8.
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on March 05, 2008, 11:28:24 PM
The graphical fidelity of the latest videos at IGN make me fear that Nintendo is crapping this game out.

http://media.wii.ign.com/media/949/949580/vids_1.html
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on March 05, 2008, 11:36:45 PM
The sense of speed is fantastic
Title: Re: Mario Kart Wii Mega Thread
Post by: Bizzy_Fatso on March 05, 2008, 11:50:04 PM
I'm gonna miss block fort...but I'm more excited for the game after watching the latest videos than I was before.  The sense of speed is definitely looking good, I agree...and I'm not as worried about the quality of the graphics as long as the game moves at a good pace with no slowdown even with split-screen multiplayer going on.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bizzy_Fatso on March 06, 2008, 12:01:14 AM
ah shoot...right after posting that I read the IGN hands-on and they said that it feels slow and the framerate dips in 4-player multiplayer...blah
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on March 06, 2008, 12:07:56 AM
Well those are IGN impressions, so you can ignore them...
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on March 06, 2008, 12:14:14 AM
Man, just looking at the videos is the reason. The character models seem small and low poly, the tracks seem bland, there doesn't seem to be much going on in the background. I'm not being a graphic whore here, it's just gives me the impression that Nintendo isn't putting as much effort into this version of Mario Kart. (I'm starting to sound like the Smash Bros whiners, aren't I?)

I'll probably without a doubt still buy it.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on March 06, 2008, 12:38:13 AM
ah shoot...right after posting that I read the IGN hands-on and they said that it feels slow and the framerate dips in 4-player multiplayer...blah

They quickly pointed out that it was a preview build and there was a good chance that the frame rate dipping would be fixed in the final version. One thing that preview mentioned that I hope doesn't change: no more snaking.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bizzy_Fatso on March 06, 2008, 02:15:33 AM
ah shoot...right after posting that I read the IGN hands-on and they said that it feels slow and the framerate dips in 4-player multiplayer...blah


They quickly pointed out that it was a preview build and there was a good chance that the frame rate dipping would be fixed in the final version. One thing that preview mentioned that I hope doesn't change: no more snaking.

Ya..very true.  Actually, watching the videos it doesn't look too slow to me, so I'm not sure why they're saying that...  I didn't have any complaints about the speed of the DS version, so if it's comparable I'll be happy
Title: Re: Mario Kart Wii Mega Thread
Post by: IceCold on March 06, 2008, 02:18:45 AM
It is? I confess, I haven't played Double Dash in a long time. All I remember is I loved Tilit-a-Kart, and Nintendo Gamecube (no chance of that happening, I know) was insane with just 4 and would be even insaner with 8.

Yeah, the Cube level was insane for 4-player Bob-omb  battles - most of the time you couldn't even see through the smoke.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on March 06, 2008, 03:07:48 AM
If it was insane with 4 I can't imagine what it will be like with 12. Though the Bob-omb Battles aren't returning. It's becoming easier to stomach the loss of Block Fort, it'll at least give me a reason to still play battle in 64 and DS from time to time. Hopefully the new battle arenas will be good, unlike in DS (except Twilight House, which is thatnkfully in Wii), especially Block Plaza, it better not shame the name Block like Block City did.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on March 06, 2008, 03:42:03 AM
Has it been confermed what items are returning. I miss the feather. :(
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on March 06, 2008, 05:10:09 AM
Everybody needs to come to terms with the fact that the feather is never coming back. Face it, it wouldn't work with modern track designs. According to NP's list everything from MKDS is back (I think) along with three new items: the Mega Mushroom, the Lightning Cloud (this one sounds pretty cool, it makes you faster but will shock you after a certain amount of time, you can transfer it to someone else by running your kart/bike into them), and the POW Block. The first and last of those weren't explained, but the POW Block's name suggests something along the lines of Lightning.
Title: Re: Mario Kart Wii Mega Thread
Post by: darknight06 on March 06, 2008, 06:21:14 PM
Graphics seem about right to me, it's still at it's worse case scenario 24 different racing objects like MKDD was  (12 karts 12 characters) with what will probably be a crapload of things flying at you at one time with improved effects and environments in a 4 player split screen environment.  If it didn't have to have a 4 player split screen mode, they could probably give it better visuals more like that of the arcade game since the screen rendering would be more controlled.  That and I'm quite sure they were going for as consistent a framerate as they could get while trying to update the graphics some so sacrifices had to be made.
Title: Re: Mario Kart Wii Mega Thread
Post by: Nick DiMola on March 12, 2008, 12:50:06 PM
Mario Kart Wii US Release Date confirmed, coming April 27th (http://nintendoworldreport.com/newsArt.cfm?artid=15547)

EDIT: Link back to the NWR Press Release, since it is now posted.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on March 12, 2008, 01:20:17 PM
wow that is pretty odd. Maybe we'll have something good for the winter season after all.  What do you suppose it is?  I am hoping for a new starfox.
Title: Re: Mario Kart Wii Mega Thread
Post by: Ceric on March 12, 2008, 01:36:18 PM
Looking at the videos, it looks to be on par or worse than Double Dash and the Vehicles themselves look more next gen and less whimsical.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on March 12, 2008, 01:53:34 PM
wow that is pretty odd. Maybe we'll have something good for the winter season after all.  What do you suppose it is?  I am hoping for a new starfox.

ahahahahah Nintendo would need to come up with something more relavant than SpaceDog.  The series has lost its touch and hope.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on March 12, 2008, 01:58:57 PM
wow that is pretty odd. Maybe we'll have something good for the winter season after all.  What do you suppose it is?  I am hoping for a new starfox.

ahahahahah Nintendo would need to come up with something more relavant than SpaceDog.  The series has lost its touch and hope.

It can be fixed!  As long as it isn't Pokemon Colosseum X5 or some crap
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on March 12, 2008, 01:59:15 PM
The already-planned Kirby and Animal Crossing plus StarFox or Pikmin and possibly Disaster: Day of Crisis in addition to Brawl and Mario Kart would make for a second straight stellar year of games from Nintendo.
Title: Re: Mario Kart Wii Mega Thread
Post by: Caterkiller on March 12, 2008, 03:12:00 PM
Remember how long ago they said they were working on the next Donkey Kong? that could be a surprise this winter, but I doubt it.

Matt from IGN told me that Kid Icarus is definitely being made, but who knows when that's going to come about.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on March 12, 2008, 05:37:07 PM
I still find this to be an odd decision. However, I heard that a few days before MK Wii's release Rockstar will release GTA 4, so maybe this is why Nintendo is so eager to release the game.

But what I find even more troubling is that they want to release an online heavy title when Brawl, another online heavy title, is struggling to keep things balanced. Hopefully by then Brawl's issues will have been settled and Nintendo can concentrate on MK Wii.
Title: Re: Mario Kart Wii Mega Thread
Post by: IceCold on March 13, 2008, 12:41:10 AM
I just want my damn F-Zero.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on March 13, 2008, 12:47:52 AM
I just want my damn F-Zero.

YUM.
Title: Re: Mario Kart Wii Mega Thread
Post by: Kairon on March 15, 2008, 05:37:52 AM
I just want my damn F-Zero.

Dear sir, look no further: http://nintendoworldreport.com/gameArt.cfm?artid=14196 (http://nintendoworldreport.com/gameArt.cfm?artid=14196)
Title: Re: Mario Kart Wii Mega Thread
Post by: Deguello on March 15, 2008, 08:18:35 AM
Kairon, you are joking if any self-respecting F-Zero fan would pick that cheap substitute in place of legitimate F-Zero.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on March 15, 2008, 01:33:42 PM
After getting a look at Block Plaza in the IGN Battle Mode video I'm getting a little more excited. It's not the travesty that Block CIty was, and basically looks like a bigger version of Block Fort, with a few new twists. I think it looks like it should be good.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on March 15, 2008, 04:43:42 PM
Holy CRAP, they brought back the parking lot from Super Mario Kart! =O
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on March 15, 2008, 06:37:15 PM
Kairon, you are joking if any self-respecting F-Zero fan would pick that cheap substitute in place of legitimate F-Zero.
So if a game is from a third party it's instantly not as good as a Nintendo published offering. Third party games aren't "legit"? Try again nintard.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mikintosh on March 15, 2008, 06:51:00 PM
Kairon, you are joking if any self-respecting F-Zero fan would pick that cheap substitute in place of legitimate F-Zero.

How exactly would you lose self-respect by trying something new?
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on March 15, 2008, 09:33:31 PM
Kairon, you are joking if any self-respecting F-Zero fan would pick that cheap substitute in place of legitimate F-Zero.

How exactly would you lose self-respect by trying something new?

No hardcore enough.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on March 16, 2008, 08:22:44 AM
The Official Nintendo UK magazine mentioned that you can turn all items off in their review. I wonder if it's possible to customize which individual items appear like in Smash Bros? Having only blue shells would be hilarious.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on March 16, 2008, 09:08:50 PM
Great prospects on our way.
Title: Re: Mario Kart Wii Mega Thread
Post by: UltimatePartyBear on March 17, 2008, 04:01:21 PM
I just watched the Battle Mode video on IGN.  Red shells appear to behave more like they did in the original.  Thank goodness.  My interest has gone way up just from seeing that.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on March 17, 2008, 04:07:07 PM
I've been reading some impressions and some of them say that the motion controls are questionable and that the GC controller is the best way to go.

I smell another Excite Truck...
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on March 17, 2008, 04:26:46 PM
It'll probably take the Capcom/Camelot game "We Love Kart" to show Nintendo how motion controls are supposed to be done.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on March 17, 2008, 05:10:34 PM
I've been reading some impressions and some of them say that the motion controls are questionable and that the GC controller is the best way to go.

I smell another Excite Truck...

Where the controls were awesome, what's your point?
Title: Re: Mario Kart Wii Mega Thread
Post by: Svevan on March 17, 2008, 05:23:44 PM
I've been reading some impressions and some of them say that the motion controls are questionable and that the GC controller is the best way to go.

I smell another Excite Truck...

Where the controls were awesome, what's your point?

is there anything made by Nintendo that you DON'T like?
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on March 17, 2008, 06:26:36 PM
I've been reading some impressions and some of them say that the motion controls are questionable and that the GC controller is the best way to go.

I smell another Excite Truck...

Where the controls were awesome, what's your point?

is there anything made by Nintendo that you DON'T like?

I'll be honest, I enjoyed my time with the virtual boy.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on March 17, 2008, 07:18:22 PM
It'll probably take the Capcom/Camelot game "We Love Kart" to show Nintendo how motion controls are supposed to be done.

That or Hudson's Deca Sports, which has a kart racing mini game...

And Bill, my point is that people bitched up a storm about ET's controls, even though they were very responsive and rock solid.

If IGN's impressions are any indication some reviewers will whine about the motion controls and run towards the GC controller.

Mark my words...
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on March 17, 2008, 07:29:25 PM
is there anything made by Nintendo that you DON'T like?

Pikmin, Custom Robo, Dr. Mario, Fire Emblem, Advance Wars, most Kirby games, F-Zero games not GX...There's others I can't think of off the top of my head, but they are there...So yeah, stop looking down your nose at me as if I say things without a reason but to be fanboyish...

(And sorry pap, my post was meant as sarcasm, but reading it now it's pretty snarky...)
Title: Re: Mario Kart Wii Mega Thread
Post by: darknight06 on March 17, 2008, 07:51:26 PM
I think I might have been one of the only ones who had NO problem with the controls of either of the Need For Speed games on Wii.  If I could play and beat those and have no problems with Excite Truck, there's no damn way MK Wii should play bad with tilt controls.  I think the big issue here is that most game reviewers never "got it".  They make it all sound much harder and nonsensical than it really is.  I thought NFS ProStreet nailed it.
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on March 17, 2008, 08:56:28 PM
I'm not sure about ProStreet, I didn't buy it because it looked ****, but all 4(?) of Carbon's control settings were spot on. EA really put thought into each catering for different play styles and whatnot, my favourite one was controlling the car with the nunchuck joystick and the wiimote and nunchuck acting as the pedal and handbrake.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on March 17, 2008, 11:58:00 PM
GT Pro Series also has amazing controls, and it's proper wheel controls like Mario Kart, held the same way, NOT tilt like Excite Truck with the remote facing up. If it can make a crap game fun it should be fine with Mario Kart.
Title: Re: Mario Kart Wii Mega Thread
Post by: UltimatePartyBear on March 18, 2008, 11:15:13 AM
If IGN's impressions are any indication some reviewers will whine about the motion controls and run towards the GC controller.

And if they whined about the motion controls and didn't have any other options, they'd do a lot worse than 7.9.  I fail to see how it's a bad thing to offer both, no matter how whiny some reviewers can be.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on March 18, 2008, 01:37:06 PM
I wonder if I can use my Logitech Wheel since GCN controllers are supported =O
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on March 20, 2008, 05:39:40 PM
And the Mario Kart Wii whining continues!

The people at Go Nintendo are going nuts over this. Eurogamer just posted their review of the game and have some new details on the game's multiplayer modes. What people find shocking is this:
"However, Nintendo has made a couple of strange and quite damaging decisions in multiplayer. Battle Mode features some great new dynamic arenas for both classic Balloon Battle and a clever and entertaining variant called Coin Runners, where coins you pick up count as health. But it's only possible to play in red vs. blue team games; there's no free-for-all, which to our mind runs contrary to the true spirit of Battle Mode, that of the gleefully ruthless fracas. We were also bitterly disappointed to discover that you can't race through whole GP championships in multiplayer. Only one-off races are available. Hard-fought leaderboard battles with friends over four races have been our favourite way to play Mario Kart since 1993, and that loss will be keenly felt."

So long story short; there's no free-for-all in battle mode and GP has no multiplayer option.

Launching massive whine and complaints in 3...2...1
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on March 20, 2008, 05:47:55 PM
7.9
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on March 20, 2008, 05:53:05 PM
Free-for all battles will be missed, though I've been playing MKDS Battle mode with a friend in teams a lot recently and it works well. As for lack of GP in multiplayer, MKDS gave you the option to set up Vs. matches as a series with the option of scoring by the same points system as GP and the option of filling in CPU players for racers that won't be human, so assuming that option is intact in MK Wii the only difference between it and GP is in name.
Title: Re: Mario Kart Wii Mega Thread
Post by: UltimatePartyBear on March 20, 2008, 06:07:28 PM
Yeah, this sounds like a fairly minor disappointment compared to, say, the entire game sucking in Double Dash. :)  Before the DS version brought bots into the picture, I only ever got to play one on one in battle mode, so that won't be any different.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on March 20, 2008, 08:19:57 PM
I'm betting they are just too retarded to find the "play multiplayer GP" option. Anyway, they really like the Wii Wheel, why am I not surprised that part has been ignored.
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on March 21, 2008, 10:47:31 AM
I've been reading some impressions and some of them say that the motion controls are questionable and that the GC controller is the best way to go.

I smell another Excite Truck...

Where the controls were awesome, what's your point?

i'm with him. The only time i had trouble with controls was my first time playing the game (at work at the nintendo store and first time playing a Wii game no less) when the countdown gets to one and i used the d-pad to turn, or so i thought, and boosted off a cliff and felt like an idiot until my manager assured me i wasnt the first on staff to do that.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bizzy_Fatso on March 21, 2008, 02:36:47 PM
No GP multiplayer?  Only team-based battle mode?  Gee..thanks Nintendo
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on March 21, 2008, 03:00:01 PM
It has million-seller written all over it.
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on March 21, 2008, 04:00:18 PM
It has million-seller written all over it.

sad part is its true
Title: Re: Mario Kart Wii Mega Thread
Post by: animecyberrat on March 21, 2008, 05:21:31 PM
So when does it come out again?
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on March 21, 2008, 05:42:25 PM
More dreams shattered. One step forward, two steps backward for Nintendo. Can't they just think of the FANS for ONCE! You know, the people who PLAY THEIR GAMES! What's sadder is that this will be the last Mario Kart for about 5 years.

Looks like we'll have to make our own GP points system, with a pen and a pad. Sigh. Now Nintendo are killing the environment by wasting paper. Mario Kart Wii could in fact, destroy the planet and life as we know it. Makes me SICK.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on March 22, 2008, 09:56:15 PM
I have the feeling that MK Wii could end up being one of Nintendo's most controversial games this year, simply because the addition or removal of features have caused so much ruckus and faux outrage.

I still think the game will deliver a rock solid online experience. In fact, don't be surprised if the game gets glowing reviews despite missing vital features thanks to the game's online gameplay.
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on March 24, 2008, 02:08:50 PM
Battle Mode features some great new dynamic arenas for both classic Balloon Battle and a clever and entertaining variant called Coin Runners, where coins you pick up count as health. But it's only possible to play in red vs. blue team games; there's no free-for-all, which to our mind runs contrary to the true spirit of Battle Mode, that of the gleefully ruthless fracas.

I could be wrong, but I think that only Coin Runners is limited to team play.  I'm pretty sure Balloon Battle is still free-for-all.  I read the cover story of this month's Nintendo Power and that's what I took away from the article.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on March 24, 2008, 02:18:04 PM
Battle Mode features some great new dynamic arenas for both classic Balloon Battle and a clever and entertaining variant called Coin Runners, where coins you pick up count as health. But it's only possible to play in red vs. blue team games; there's no free-for-all, which to our mind runs contrary to the true spirit of Battle Mode, that of the gleefully ruthless fracas.

I could be wrong, but I think that only Coin Runners is limited to team play.  I'm pretty sure Balloon Battle is still free-for-all.  I read the cover story of this month's Nintendo Power and that's what I took away from the article.
The way I read that article it sounds like all battles are in teams when playing online, but there may be an option for free-for-all when playing split screen.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on March 26, 2008, 01:19:45 PM
Quote
(Correction: Since this review was published, Nintendo has informed Eurogamer that it is possible to play sequences of four races with friends both offline and online. Offline, you can choose to select a race each time, randomise, or play in order - effectively allowing you to play through a regular GP if you select the usual first track. Online, racing with Friends, each player can select a track from those available on their save file. This clearly contradicts our observations of the review code and we apologise for the error. After discussion we feel the score below still fits the game.)
Title: Re: Mario Kart Wii Mega Thread
Post by: Pale on March 26, 2008, 01:28:23 PM
Has anything been said about the max number of online human racers in a single race?
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on March 26, 2008, 01:31:26 PM
I'm pretty sure it's 12...
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on March 26, 2008, 02:04:06 PM
Quit spreading roomers.
Title: Re: Mario Kart Wii Mega Thread
Post by: Pale on March 26, 2008, 02:08:04 PM
Man, I would love to be able to have myself and my fiancee on my Wii, playing against up to 6 other members of family each with their own Wii....

I'm not holding my breathe though.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on March 26, 2008, 02:24:27 PM
Actually, scratch that...I'm now absolutely confident (http://www.youtube.com/watch?v=ANlYkDQ0NUw) online is 12 players...

1:15
Title: Re: Mario Kart Wii Mega Thread
Post by: Pale on March 26, 2008, 02:30:51 PM
Ok, so that SEEMS to confirm that it at least works in the random matchmaking mode...which SHOULD confirm that it's in friends mode as well....

I'm still not going to hold my breath.

Also, it is still up in the air whether or not 2-4 people on one Wii could play against 2-4 people on another....

Please don't screw this one up Nintendo.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on March 26, 2008, 02:35:08 PM
Only 2 players playing online with one Wii...
Title: Re: Mario Kart Wii Mega Thread
Post by: Pale on March 26, 2008, 02:47:02 PM
Man Bill, that makes me happy that we'll at least have two... Where'd that info come from?  =P
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on March 26, 2008, 04:13:57 PM
Ninty's own Q&A (http://www.nintendo.co.jp/wii/rmcj/q_and_a/index.html) for the game... =)

(To be more specific, Question #4, to which the reply is basically "4 players offline, 2 players online with one Wii")
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on March 26, 2008, 08:26:14 PM
I have question what are your Memories of Mario Kart. In the original I used to drive backwards on many courses. Using the feather for shortcuts in Ghost Vally 1. My nephew playing Rainbow Road. For Mario Kart 64 I would say that Battle Mode and using Bowser to run people of courses and going though Toad's Turnpike. I didn't play Super Circuit. For DS I would have to say Beating all the Cups with all karters. Finally for Double Dash would be its co-op races I was just playing with some friends the other day tons of fun.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on March 26, 2008, 09:14:26 PM
My fondest memory of Mario Kart is from the DS version and it involves the hated blue shell and a Wi-Fi match. I'm racing my best friend at Wario Stadium and he's got a pretty good lead going into the final stretch. I hit the last item box, get a blue shell, throw it up, and it hits him 2 feet before the finish line and I zip past him for the win. Really, it could be any one of dozens of great moments in multiplayer, but that's the one that sticks out most in my mind.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on March 26, 2008, 10:58:52 PM
Time for a breakdown of everything we know...

Characters (17/24)
Mario
Luigi
Peach
Baby Mario
Baby Peach
Yoshi
Toad
Koopa
DK
Wario
Waluigi
Bowser
Mii
Baby Luigi (Hidden)
Daisy (Hidden)
Diddy (Hidden)
Boo (Hidden)

New Courses (13/16)
Luigi Circuit
Moo Moo Meadows
Mushroom Gorge
Toad Factory
Mario Circuit
Coconut Mall
DK Summit
Wario's Gold Mine
Koopa Cape
*Unknown* (Sunset course)
*Unknown* (Has giant Wigglers!)
Bowser's Castle*
Rainbow Road*

Retro Courses (13/16)
Mario Circuit (SNES)
Mario Circuit 3 (SNES)*
Ghost Valley 2 (SNES)
Mario Raceway (64)
DK Jungle (64)
Sherbet Land (64)
Shy Guy Beach (GBA)
Yoshi Desert (GBA)*
Waluigi Stadium (DD)
Peach Beach (DD)
DK Mountain (DD)
Delfino Square (DS)
Yoshi Falls (DS)

*Haven't seen personally, so I can't confirm whether these are accurate or not...Though the chances of there being a Bowser's Castle and a Rainbow Road are EXTREMELY high, you know?
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on March 27, 2008, 12:28:44 AM
Baby Birdo has been confirmed as a playable character in MK Wii, so now we have 17 characters.

Now, who's left?

-Toaddette
- Dixie Kong (she was in Mario Hoops)
- Toadsworth
- Mii (This has been confirmed, so add it to the list, Bill)
- A retro comeback character (this is a rumor floating around. It says that Wart from Super Mario Bros.2 is that character)
- ROB
- Petey Piranha
Title: Re: Mario Kart Wii Mega Thread
Post by: Shift Key on March 27, 2008, 12:30:10 AM
- ROB

Great, now you got my hopes up and everything
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on March 27, 2008, 01:07:31 AM
Baby Birdo has been confirmed as a playable character in MK Wii, so now we have 17 characters.

Now, who's left?

-Toaddette
- Dixie Kong (she was in Mario Hoops)
- Toadsworth
- Mii (This has been confirmed, so add it to the list, Bill)
- A retro comeback character (this is a rumor floating around. It says that Wart from Super Mario Bros.2 is that character)
- ROB
- Petey Piranha

I didn't think that Mii counted as one of the 24, but I'll add it anyway...And I'm pretty sure that the Baby Birdo pic is a photoshop until proven with gameplay shots...
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on March 27, 2008, 01:16:48 AM
Mario Circuit 3 that was the one with the ramp at the end right? If so I used to use a mushroom to fly across the finish line. As for memories I recall lapping up to 3rd place on Bowser Castle 1 in the original as Peach. That happened to me Insanolord as well.
Title: Re: Mario Kart Wii Mega Thread
Post by: Ceric on March 27, 2008, 09:44:54 AM
So Toads come from factories now things are starting to make sense.  I hope its the Mouse guy from Mario 2.  Also I'll bet that Shyguy will be in there as a racer.  We'll also, cringe, get Bowser Jr. as well...
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on March 27, 2008, 12:28:16 PM
Baby Birdo has been confirmed as a playable character in MK Wii, so now we have 17 characters.

Now, who's left?

-Toaddette
- Dixie Kong (she was in Mario Hoops)
- Toadsworth
- Mii (This has been confirmed, so add it to the list, Bill)
- A retro comeback character (this is a rumor floating around. It says that Wart from Super Mario Bros.2 is that character)
- ROB
- Petey Piranha

I didn't think that Mii counted as one of the 24, but I'll add it anyway...And I'm pretty sure that the Baby Birdo pic is a photoshop until proven with gameplay shots...

I don't know, dude. Even if people are incredible at making fakes this looks pretty legit.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on March 27, 2008, 03:04:37 PM
Also add in the fact that we didn't even have REGULAR Birdo revealed yet...Why would they have a Baby Birdo but not a Baby Wario?

And talking secret characters, this is the rumoured final list...

* Baby Luigi - Light Weight
* Toadette - Light Weight
* Toadsworth - Light Weight
* Shy Guy - Light Weight
* Diddy Kong - Middle Weight
* Princess Daisy - Middle Weight
* Princess Rosalina - Middle Weight
* Birdo - Middle Weight
* Boo - Heavy Weight
* Wiggler - Heavy Weight
* Dry Bones - Heavy Weight
* R.O.B. - Heavy Weight
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on March 27, 2008, 04:07:42 PM
Dry Bones was a light weight in DS, why would he suddenly be a heavy?
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on March 27, 2008, 04:33:27 PM
More calcium in his diet.

He's now big-boned.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on March 27, 2008, 04:34:28 PM
To balance the number of each weight class...
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on March 27, 2008, 04:37:34 PM
Also add in the fact that we didn't even have REGULAR Birdo revealed yet...Why would they have a Baby Birdo but not a Baby Wario?

Just did some research and all signs point to it being a fake. It supposedly spawned on Gamefaqs, but I'm not so sure, especially since the leaked Brawl roster was claimed to be "fake" as well.

Like you said, though, gameplay footage should confirm or deny this.
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on March 27, 2008, 04:40:18 PM
For that matter, how does a Boo classify as heavy?
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on March 27, 2008, 04:41:43 PM
For that matter, how does a Boo classify as heavy?

King Boo was a heavy in DD!!, so maybe people think Boo wi;l be a heavy as well.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on March 27, 2008, 04:48:13 PM
Boo is massive marshmallow and 110% TONGUE
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on March 27, 2008, 04:57:18 PM
Time for a breakdown of everything we know...

Characters (17/24)
Mario
Luigi
Peach
Baby Mario
Baby Peach
Yoshi
Toad
Koopa
DK
Wario
Waluigi
Bowser
Mii
Baby Luigi (Hidden)
Daisy (Hidden)
Diddy (Hidden)
Boo (Hidden)

New Courses (13/16)
Luigi Circuit
Moo Moo Meadows
Mushroom Gorge
Toad Factory
Mario Circuit
Coconut Mall
DK Summit
Wario's Gold Mine
Koopa Cape
*Unknown* (Sunset course)
*Unknown* (Has giant Wigglers!)
Bowser's Castle*
Rainbow Road*

Retro Courses (13/16)
Mario Circuit (SNES)
Mario Circuit 3 (SNES)*
Ghost Valley 2 (SNES)
Mario Raceway (64)
DK Jungle (64)
Sherbet Land (64)
Shy Guy Beach (GBA)
Yoshi Desert (GBA)*
Waluigi Stadium (DD)
Peach Beach (DD)
DK Mountain (DD)
Delfino Square (DS)
Yoshi Falls (DS)

*Haven't seen personally, so I can't confirm whether these are accurate or not...Though the chances of there being a Bowser's Castle and a Rainbow Road are EXTREMELY high, you know?

Both Mario Circuit 1 and Mario Circuit 3 from SMK are in?
Title: Re: Mario Kart Wii Mega Thread
Post by: Luigi Dude on March 27, 2008, 05:41:33 PM
According to recent reports, these are all 16 Retro courses.

SHELL CUP
GCN Peach Beach
DS Yoshi Fall
SNES Ghost Valley 2
N64 Mario Raceway

BANANA CUP
N64 Sherbet Land
GBA Shy Guy Beach
DS Delfino Square
GCN Waluigi Stadium

LEAF CUP
DS Desert Hills
GBA Bowser Castle 3
N64 DK's Jungle Parkway
GCN Mario Circuit

LIGHTNING CUP
SNES Mario Circuit 3
DS Peach Gardens
GCN DK Mountain
N64 Bowser's Castle
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on March 27, 2008, 05:46:28 PM
Peach Beach sucks.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on March 27, 2008, 06:01:48 PM
N64 Bowser Castle, hell yes!
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on March 27, 2008, 06:04:05 PM
I want N64 Rainbow Road :(
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on March 27, 2008, 06:05:10 PM
I want N64 Rainbow Road :(
So do I, but I've given up hope.
Title: Re: Mario Kart Wii Mega Thread
Post by: blackfootsteps on March 27, 2008, 06:08:27 PM
Also add in the fact that we didn't even have REGULAR Birdo revealed yet...Why would they have a Baby Birdo but not a Baby Wario?

Just did some research and all signs point to it being a fake. It supposedly spawned on Gamefaqs, but I'm not so sure, especially since the leaked Brawl roster was claimed to be "fake" as well.

Like you said, though, gameplay footage should confirm or deny this.

The wheels on baby Birdo's supposed kart are ripped from Toad's. The kart itself is a re-colour of baby Peach's kart. You can see where the giant eyes have been coloured over quite clearly. Thank god it's a fake, enough babies. No other game has even featured a baby Birdo has it?

The offending picture! (http://www.aussie-nintendo.com/?v=news&p=23221)

Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on March 27, 2008, 06:22:05 PM
Birdos can't have babies.
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on March 27, 2008, 07:06:41 PM
never played double dash (in full) so i have no idea who king boo is

Birdos can't have babies.

their asexual hermaphridties (sp?)
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on March 27, 2008, 07:09:36 PM
Birdos can't have babies because they keep using their eggs as WEAPONS!

At the very least Yoshis save some eggs to keep the species going.
Title: Re: Mario Kart Wii Mega Thread
Post by: blackfootsteps on March 27, 2008, 07:13:15 PM


Birdos can't have babies.

their asexual hermaphridties (sp?)


Perhaps, but they could adopt a starving Birdo from Africa.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on March 28, 2008, 09:21:22 AM
Peach Beach sucks.
In fact that entire cup looks like the worst cup in Mario Kart history.
N64 Bowser Castle, hell yes!
Please enlighten me, what's above average about this track. It's by far the worst Bowser Castle track there is.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on March 28, 2008, 10:27:51 AM
Peach Beach sucks.
In fact that entire cup looks like the worst cup in Mario Kart history.
N64 Bowser Castle, hell yes!
Please enlighten me, what's above average about this track. It's by far the worst Bowser Castle track there is.
I dunno, it's just a personal favorite of mine. I'm a big fan of all the Bowser Castle tracks, it's nice to see that Mario Kart Wii should have three of them. I think Wii has a better selection of N64 tracks than DS did, as well as a couple of my favorite DS tracks, though I have no idea why they'd pick Yoshi Falls. I didn't really like Double Dash, and I think they exhausted most of the good tracks in the DS game, though I did enjoy DK Mountain. They should have had Super Circuit and Double Dash as the ones with only 2, not Super Mario Kart and Super Circuit., though since I never really played much of the original game I don't know what to include, a friend of mine said Mario Circuit 2 would have been a better choice than 3.
Title: Re: Mario Kart Wii Mega Thread
Post by: Kenology on March 28, 2008, 10:54:52 AM
You guys probably already talked about this, but what's this I hear about no free-for-all battle mode or multi-player Grand Prix?

Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on March 28, 2008, 11:19:32 AM
Battle Mode is now set into teams and points-based rather than survival-based...Multiplayer GP is essentially in, reviewers jumped the gun...
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on March 28, 2008, 11:47:34 AM
The switch to points-based is obviously due to the online component, so no one has to sit there waiting to play again after being eliminated. Team based battle mode in Mario Kart is fun, I've been playing that way in MKDS with a friend recently, though you have to watch out, red shells will still home in on teammates.
Title: Re: Mario Kart Wii Mega Thread
Post by: Kenology on March 29, 2008, 10:30:52 AM
Battle Mode is now set into teams and points-based rather than survival-based...Multiplayer GP is essentially in, reviewers jumped the gun...

That's a relief.  But there is offline multiplayer free-for-all though, right?  Don't see any reason for it not to be in there, it's such an MK staple.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on March 30, 2008, 02:11:54 PM
No one appears to have an answer to that question yet...
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on March 30, 2008, 11:23:10 PM
According to recent reports, these are all 16 Retro courses.

SHELL CUP
GCN Peach Beach
DS Yoshi Fall
SNES Ghost Valley 2
N64 Mario Raceway

BANANA CUP
N64 Sherbet Land
GBA Shy Guy Beach
DS Delfino Square
GCN Waluigi Stadium

LEAF CUP
DS Desert Hills
GBA Bowser Castle 3
N64 DK's Jungle Parkway
GCN Mario Circuit

LIGHTNING CUP
SNES Mario Circuit 3
DS Peach Gardens
GCN DK Mountain
N64 Bowser's Castle
Not that I don't believe you but where did you find this?
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on March 31, 2008, 02:34:53 PM
And talking secret characters, this is the rumoured final list...

* Princess Rosalina - Middle Weight

I'm not happy about this.  Keep Rosalina sacred, Nintendo.
Title: Re: Mario Kart Wii Mega Thread
Post by: animecyberrat on March 31, 2008, 06:21:50 PM
I just got rid of Mario Kart for the DS like 2 months ago and now after spending a weekend at a friends house playing Mario Kart 64, I am starting to get more excited for this game. Is it really coming out this month or has that changed at all?
Title: Re: Mario Kart Wii Mega Thread
Post by: Luigi Dude on March 31, 2008, 06:24:43 PM

Not that I don't believe you but where did you find this?

It comes from this German magazine article about the game.  Here's a scan of the page which list all the Retro tracks on the very bottom.
http://i31.tinypic.com/1zz0ps8.jpg#
Title: Re: Mario Kart Wii Mega Thread
Post by: blackfootsteps on March 31, 2008, 06:31:27 PM
Ugh Mario Raceway and Mario Circuit? I want some Choco Mountain N64 love! People falling off the edge and being half a lap behind was hilarious.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on March 31, 2008, 06:41:49 PM

Not that I don't believe you but where did you find this?

It comes from this German magazine article about the game.  Here's a scan of the page which list all the Retro tracks on the very bottom.
http://i31.tinypic.com/1zz0ps8.jpg#
I like that Yoshi track down at the bottom on the left side it is like the Sphinx. I wonder what Pro thinks of the Daisy Circuit?
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on March 31, 2008, 07:24:17 PM
I can't believe you had that scan but didn't tell us about the four new track names from the Star Cup on it!  Anyway, here's the rumoured full new-course track list...

Mushroom Cup
Luigi Circuit
Moo Moo Meadows
Mushroom Gorge
Toad Factory

Flower Cup
Mario Circuit
Coconut Mall
DK Summit
Wario's Gold Mine

Star Cup
Daisy Circuit (what I had listed as "the sunset course")
Koopa Cape
Vermilion Woods (Has lots of giant Wigglers on it)
Roaring Volcano

Special Cup
Yoshi Desert (the stage seen in the above scan)
Moonview Highway (supposedly full of traffic, much like Toad Turnpike or Mushroom City)
Bowser's Castle
Rainbow Road
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on March 31, 2008, 08:24:19 PM
Does anybody have the new NP they reviewed Mario Kart?
Title: Re: Mario Kart Wii Mega Thread
Post by: GoldenPhoenix on March 31, 2008, 08:27:32 PM
Does anybody have the new NP they reviewed Mario Kart?

I don't have it but I read that it got a 9/10 while Okami got a 7.5.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on March 31, 2008, 08:39:12 PM

Not that I don't believe you but where did you find this?

It comes from this German magazine article about the game.  Here's a scan of the page which list all the Retro tracks on the very bottom.
http://i31.tinypic.com/1zz0ps8.jpg#

*Looks at Daisy's statue

WOW...

While Nintendo confirmed that Daisy would be Luigi's Princess back when they released Mario Tennis 64 this is perhaps the first time Nintendo has showed them together and acting like a couple! Not even Mario and Peach are that close!

Luigi + Daisy: OTP
Title: Re: Mario Kart Wii Mega Thread
Post by: animecyberrat on March 31, 2008, 09:06:33 PM
Luigi better keep his hands off Daisy.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on March 31, 2008, 09:15:47 PM
Luigi better keep his hands off Daisy.

In fear of sounding like a dorky Nintendo fanboy I think they make a cute couple. Luigi's the shy, insecure but sweet guy. Daisy's the loud, sporty and outgoing girl.

In fact, I imagine Daisy dragging Luigi around at a dance party when her favorite song is on.
Title: Re: Mario Kart Wii Mega Thread
Post by: animecyberrat on April 01, 2008, 10:28:06 AM
Luigi better keep his hands off Daisy.

In fear of sounding like a dorky Nintendo fanboy I think they make a cute couple. Luigi's the shy, insecure but sweet guy. Daisy's the loud, sporty and outgoing girl.

In fact, I imagine Daisy dragging Luigi around at a dance party when her favorite song is on.



Yes but did you ever see how it turned out in the movie? (I know that movie that never happened right)
Title: Re: Mario Kart Wii Mega Thread
Post by: Adrock on April 01, 2008, 06:18:44 PM
Luigi and Daisy fail as a couple. Daisy is a strong, independent woman. She doesn't need a man.
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on April 01, 2008, 06:43:34 PM
She needs a woman...

nicccccccccccccccccee
Title: Re: Mario Kart Wii Mega Thread
Post by: Darkheart on April 02, 2008, 10:30:25 AM
She needs a woman...

nicccccccccccccccccee

MmmmmmmmMMMMMMMMMmmmmmmmmmmMMMMMMMMmmmmmmmmm Birdo
Title: Re: Mario Kart Wii Mega Thread
Post by: Deguello on April 02, 2008, 11:41:41 AM
Luigi and Daisy fail as a couple. Daisy is a strong, independent woman. She doesn't need a man.

Needing and wanting are two different things, amigo.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 02, 2008, 02:07:49 PM
Daisy already has a tennis racket.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on April 03, 2008, 02:26:36 PM
Since its confirmed that Brawl online=the dog's bollocks, how do you expect MK Wii to run?

I don't know why, but I expect it to run a little better than Brawl, since its less hectic and twitch based, but the items and mayhem could put a damper on the servers.
Title: Re: Mario Kart Wii Mega Thread
Post by: Ceric on April 03, 2008, 03:07:05 PM
Since its confirmed that Brawl online=the dog's bollocks, how do you expect MK Wii to run?

I don't know why, but I expect it to run a little better than Brawl, since its less hectic and twitch based, but the items and mayhem could put a damper on the servers.
It helps that MKDS runs online ok.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on April 03, 2008, 03:21:32 PM
Since its confirmed that Brawl online=the dog's bollocks, how do you expect MK Wii to run?

I don't know why, but I expect it to run a little better than Brawl, since its less hectic and twitch based, but the items and mayhem could put a damper on the servers.
It helps that MKDS runs online ok.
Mario Kart DS runs well online, but the Wii version will have three times as many racers involved. From what little I know about networking games it seems fighting games are just really hard to do online without lag. There's nothing inherently wrong with the Wii's online capabilities, Medal of Honor Heroes 2's lag-free 32 player battles proved that. I'm pretty sure racing is easier to pull off than fighting in an online setting, though I wonder about Battle mode.
Title: Re: Mario Kart Wii Mega Thread
Post by: Ceric on April 03, 2008, 03:31:44 PM
They do both use b don't they... So I guess it be the same.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on April 03, 2008, 03:36:07 PM
Since its confirmed that Brawl online=the dog's bollocks, how do you expect MK Wii to run?

I don't know why, but I expect it to run a little better than Brawl, since its less hectic and twitch based, but the items and mayhem could put a damper on the servers.
It helps that MKDS runs online ok.
Mario Kart DS runs well online, but the Wii version will have three times as many racers involved. From what little I know about networking games it seems fighting games are just really hard to do online without lag. There's nothing inherently wrong with the Wii's online capabilities, Medal of Honor Heroes 2's lag-free 32 player battles proved that. I'm pretty sure racing is easier to pull off than fighting in an online setting, though I wonder about Battle mode.

You have to remember that MoH 2's online mode was supplied by EA themselves, not Nintendo. EA has the money and know-how to run an online game properly. Nintendo on the other hand doesn't.

So the problem isn't the Wii, its the problem handling the online play.
Title: Re: Mario Kart Wii Mega Thread
Post by: Luigi Dude on April 03, 2008, 04:55:19 PM
Smash Bros problem is it's impossible to ever do right online.  Most 2 player fighting games last gen had problems working right, and these were games with plan, non interactive stages, and no items.  And now you have Smash Bros with 4 players, items, stages with lots of changes and interactive things going on.

This is why Sakurai originally said Brawl would only be 2 player online because 4 player would be too hard.  Of course he was able to get 4 players working, but as you all see there's a lot of lag, which is what was bound to happen for a game like Smash Bros if it was done with 4 players, items and all stages online.


Mario Kart on the other hand isn't anywhere near as hectic as Smash Bros.  Not to mention Nintendo has design Mario Kart Wii around online in the first place, something Brawl wasn't.  Why else do you think Mario Kart Wii has a much much better online structure then Brawl did. 

I mean hell, Nintendo is giving Mario Kart Wii it's own channel on the Wii.  Just read about it in the recent Ask Iwata interview on Mario Kart.
http://us.wii.com/iwata_asks/mariokart/vol1_page5.jsp

This should show you just how comitted they are with Mario Kart Wii's online play.

Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 03, 2008, 05:50:27 PM
"Not to mention Nintendo has design Mario Kart Wii around online in the first place, something Brawl wasn't.  Why else do you think Mario Kart Wii has a much much better online structure then Brawl did."

That really shows how much time Nintendo wasted on Brawl with the SSE, worthless pokeballs, decade-long zelda/shiek/poketrainer transformations, more clones than Star Wars Episode II, loading times, FMV data > GAME data, and Friend Codes.
Title: Re: Mario Kart Wii Mega Thread
Post by: Plugabugz on April 04, 2008, 08:44:52 AM
Just received:

Thank you for your recent order for Mario Kart (including Wii Wheel)

 

Due to the allocation given to us by Nintendo we are unable to fulfil your order on the date of release. Unfortunately at this time we are unable to advise when we will be receiving more stock of this item however please be assured that we will endeavour to obtain more stock as soon as possible.

 

Please note that you have not been charged for the item, if you wish to cancel this order then please log into your account and select the Cancel Order option.

 

Please accept our sincere apologies for any inconvenience caused in this matter and thank you for your valued custom.
Title: Re: Mario Kart Wii Mega Thread
Post by: IceCold on April 05, 2008, 01:11:22 AM
What does "as soon as possible" mean?
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on April 05, 2008, 04:49:29 PM
What does "as soon as possible" mean?

When Nintendo gets their sh*t together...
Title: Re: Mario Kart Wii Mega Thread
Post by: Plugabugz on April 05, 2008, 06:50:37 PM
I can't speak for everywhere else but NOE allocate stock depending on how large the retailer is, here.

I buy most of my games from Play, HMV and Zavvi - being among the largest in the country for what they do - and yet my preorder for brawl still got cancelled three times. GAME is our version of your Gamestop = Very big (if not, the biggest?), but terrible.
Title: Re: Mario Kart Wii Mega Thread
Post by: deathstar45 on April 07, 2008, 09:24:32 PM
Funky Kong, Rosalina, and Bones Bowser confirmed?

http://smg.photobucket.com/albums/0803/poke50uk/

Here are the pics showing the icons of the characters in question:
http://smg.photobucket.com/albums/0803/poke50uk/?action=view&current=IMAGE_015-1.jpg
http://smg.photobucket.com/albums/0803/poke50uk/?action=view&current=IMAGE_023.jpg
http://smg.photobucket.com/albums/0803/poke50uk/?action=view&current=IMAGE_016-1.jpg
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on April 07, 2008, 09:30:15 PM
Does anybody have this game in Europe I heard it got shipped early.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 07, 2008, 09:36:47 PM
I don't like Rosalina in there, but whatever.  Funky Kong is sweet though.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on April 07, 2008, 09:52:21 PM
So with three new characters confirmed, only 4 are left. Who's missing?

I'm surprised to see Funky in there. If they were going to add more DKC characters I thought they would have gone with Dixie Kong.
Title: Re: Mario Kart Wii Mega Thread
Post by: deathstar45 on April 07, 2008, 10:41:36 PM
Bowser Jr. and Dry Bones confirmed:

http://smg.photobucket.com/albums/0803/poke50uk/?action=view&current=IMAGE_029.jpg
http://smg.photobucket.com/albums/0803/poke50uk/?action=view&current=IMAGE_034.jpg

So this is the roster so far:
Starters:
Mario
Luigi
Peach
Bowser
Yoshi
Toad
Wario
Donkey Kong
Koopa Troopa
Waluigi
Baby Mario
Baby Peach

Unlockables:
Diddy
Daisy
King Boo
Baby Luigi
Toadette (spotted in the opening video)
Rosalina
Funky
Bowser Bones
Bowser Jr.
Dry Bones

So there are 2 more characters left.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on April 08, 2008, 01:01:21 AM
Baby Daisy has also been confirmed. So we have one character left...I think its going to be ROB (I smell the start of a Nintendo Meme...).
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 08, 2008, 04:24:44 AM
aaaaaaaaaaaaaaaaahhhh spoilers game ruined
Title: Re: Mario Kart Wii Mega Thread
Post by: Shift Key on April 08, 2008, 04:26:56 AM
You have to remember that MoH 2's online mode was supplied by EA themselves, not Nintendo. EA has the money and know-how to run an online game properly. Nintendo on the other hand doesn't.

The same EA which removed online from the Australian release of MoH 2 for no apparent reason?

I call bullshit.
Title: Re: Mario Kart Wii Mega Thread
Post by: Arbok on April 08, 2008, 09:40:09 AM
Baby Daisy has also been confirmed. So we have one character left...I think its going to be ROB (I smell the start of a Nintendo Meme...).

I hope it's Dixie... she deserves a bigger spotlight considering she was the focal character in two games.
Title: Re: Mario Kart Wii Mega Thread
Post by: Nick DiMola on April 08, 2008, 11:20:12 AM
Well looks like Mario Kart Wii can't be imported because it actually has something on the disc that prevents the Freeloader from working.

Story at Kotaku (http://kotaku.com/377176/your-freeloader-may-be-useless-on-mario-kart)
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on April 08, 2008, 02:44:30 PM
Funky Kong, Rosalina, and Bones Bowser confirmed?

And with that, I have died a little inside.  Thanks a lot.
Title: Re: Mario Kart Wii Mega Thread
Post by: deathstar45 on April 08, 2008, 03:23:32 PM
The last character is Birdo:
   
http://youtube.com/watch?v=UjvxsA3nMfU
(watch near the end)
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on April 08, 2008, 04:03:54 PM
Ugh, one Daisy is quite enough...
Title: Re: Mario Kart Wii Mega Thread
Post by: Deguello on April 08, 2008, 04:08:36 PM
Bill's loss is Pro's gain.

His gain all the way to the slammer.  Fifteen years gets you twenty.  Fifteen months gets you 150.
Title: Re: Mario Kart Wii Mega Thread
Post by: Luigi Dude on April 08, 2008, 04:18:31 PM
Ugh, one Daisy is quite enough...

But Bill, it's also more loli's for you to enjoy.  ;)
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on April 08, 2008, 04:53:27 PM
You are drifting into a forbidden territory... =(
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 08, 2008, 05:12:59 PM
MOAR FOR THE MERRY BOATS
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on April 09, 2008, 10:35:23 PM
I just found out that Sam's Club is having a Midnight launch. They are pricing the game and wii wheel for $44.88 and best of all they have 15 Wiis.
Title: Re: Mario Kart Wii Mega Thread
Post by: Plugabugz on April 10, 2008, 05:34:37 AM
NINTENDO T3H PHAIL MASTER.

The game is out tomorrow and my copy hasn't been dispatched. It's very likely i'm going to get this late. Tragedy.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 10, 2008, 08:04:12 AM
The one game you get early for once huh
Title: Re: Mario Kart Wii Mega Thread
Post by: bosshogx on April 10, 2008, 09:44:27 AM
I'd probably be safe in assuming that most people in this forum are picking the game up.  As long as someone makes sure the friend code exchange thread opens up on time, we will be good to go.  I'd love to see us coordinate some 12 player matches.   

Looks like I'll have to fight NinGurl for dibs on Daisy.   :P 
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on April 10, 2008, 09:55:11 AM
I'm actually starting to get mega-amped for this game, to be honest more than I was for SSBB. Although this is mainly because it actually has a release date to look forward to.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on April 10, 2008, 10:45:16 AM
After watching the video of all the tracks I am getting really excited about this. It seems Nintendo is taking a step forward with their online stuff, and I'm glad it's with Mario Kart because the DS version came out too early to take advantage of improvements to the DS WFC. I can't wait to take you all on.
Title: Re: Mario Kart Wii Mega Thread
Post by: blackfootsteps on April 11, 2008, 03:35:53 AM
Not sure if this has been mentioned amid all the babycentric talk but apparently you can add random people to your friend list after a race. Anyone heard anything about this? It would save a bit of friend code typing!
Title: Re: Mario Kart Wii Mega Thread
Post by: Plugabugz on April 11, 2008, 03:59:10 AM
I'm going to try and battle the legions and hoardes of people and get this from Oxford Street today.
Title: Re: Mario Kart Wii Mega Thread
Post by: Plugabugz on April 11, 2008, 08:27:48 AM
BOO YAH! I got one. Weren't too hard luckily :D

The wheel is far smaller than you imagine. The third party ones look much bigger.

Mods: Can we get a Flaccid Carrot code thread please?
Everyone: Now, ladies and gents, who wants to brawl? :P
Title: Re: Mario Kart Wii Mega Thread
Post by: KDR_11k on April 12, 2008, 02:22:08 AM
I saw it in stores on Thursday but I also saw an ad telling me to stay clear of the game: It had Bowser wielding the Blue Shell. The item that single-handedly ruined Mario Kart. IMO the only good MK was SMK for the SNES since it had no blue shells and the tracking on the red shells was much dumber, making their use require much better timing.
Title: Re: Mario Kart Wii Mega Thread
Post by: Adrock on April 12, 2008, 04:55:03 AM
The blue shells just got progressively cheaper and cheaper since it was introduced. By Mario Kart DS, I found myself pwn1ng then getting hit multiple times with blue shells and losing the race. That crap became so frequent that it damn near ruined the game for me. If my brother didn't enjoy messing with snakers online, I might have felt like I wasted my money.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 12, 2008, 05:12:58 AM
I liked the way the shells performed best in the 64 version, I also like the way the cars felt in that one. The DS version is the closest to that, I am glad to have had it return.

However I do not expect it in Mario Kart Wii
Title: Re: Mario Kart Wii Mega Thread
Post by: Luigi Dude on April 12, 2008, 06:13:49 AM
Yeah, I'd argee the Blue Shell is a horrible item that needs to be removed one of these days.  There's no reason why it should exist in the single player game at all.  Now multiplayer I can see the reason behind it, but in single it's just beyond cheap. 

Especially when the computer uses it right when your close to the finish line ON THE FINAL F*CKING LAP!!!  It's like Nintendo's way of saying we hate you, we really do.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 12, 2008, 10:12:25 AM
No the Blue Shell adds MORE skill to it, strategy. This is my conclusion after playing thousands of MKDS matches and learning not to suck. If you're in first and a blue shell comes at you, DROP BACK AND HIT THE OTHER PLAYERS WITH THE EXPLOSION. If the other players are too far back, then you'll just be equal after the explosion, and if you really DID deserve to be in first, you'll have no trouble getting back there. It's so EASY to manage blue shell attacks in MKDS because you can SEE OTHER PLAYERS ITEMS. Plus, with Mario Kart (especially now with 12 players) you don't HAVE to win every race. You could win a MK Wii championship coming in 3rd or 4th every race.

Play the game, don't let it play you.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on April 12, 2008, 10:48:26 AM
Agreed...There is nothing more enjoyable than hitting the brakes at the right time to have the second place racer realize his mistake, or taking out a few racers with you as you spin out...Some of the stand-offs that we've had with blue shells have been fantastic... ='D

Even without the item map screen, you can still hear the blue shell coming from a mile away, and with the addition of the "look behind you" button, it should still keep that level of strategy...
Title: Re: Mario Kart Wii Mega Thread
Post by: Darkheart on April 12, 2008, 11:25:28 AM
No the Blue Shell adds MORE skill to it, strategy. This is my conclusion after playing thousands of MKDS matches and learning not to suck. If you're in first and a blue shell comes at you, DROP BACK AND HIT THE OTHER PLAYERS WITH THE EXPLOSION. If the other players are too far back, then you'll just be equal after the explosion, and if you really DID deserve to be in first, you'll have no trouble getting back there. It's so EASY to manage blue shell attacks in MKDS because you can SEE OTHER PLAYERS ITEMS. Plus, with Mario Kart (especially now with 12 players) you don't HAVE to win every race. You could win a MK Wii championship coming in 3rd or 4th every race.

Play the game, don't let it play you.

This is the strategy I use as well, all who say they can't handle the blue shells can't handle the game.
Title: Re: Mario Kart Wii Mega Thread
Post by: KDR_11k on April 13, 2008, 02:28:16 AM
Then I can't handle the game and know noone who does. Guess I should look elsewhere for racing games that are easy to pick up and play (mandatory for local multiplayer games). Shouldn't games be fun to play at all skill levels instead of just the highest?

(I wrote a lengthy post yesterday but the forum died before I hit post)
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 13, 2008, 02:47:56 AM
Cruisin'
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 13, 2008, 04:36:53 AM
My detailed post was just a wankerish way of saying "use common sense and stop sucking".

Plus I don't think your point makes sense at all. Mario Kart is easy to pick up and play, but not if you want to win every race, which if you're casually playing, wouldn't matter. Right?
Title: Re: Mario Kart Wii Mega Thread
Post by: Plugabugz on April 13, 2008, 08:04:36 AM
MK Wii kinda helps out a little coz when a blue shell approaches you get an alarm klaxon that gets louder and faster from the remote speaker.
Title: Re: Mario Kart Wii Mega Thread
Post by: KDR_11k on April 13, 2008, 09:09:10 AM
My detailed post was just a wankerish way of saying "use common sense and stop sucking".

Plus I don't think your point makes sense at all. Mario Kart is easy to pick up and play, but not if you want to win every race, which if you're casually playing, wouldn't matter. Right?
It does because I want to unlock stuff. Can't unlock much if I don't get gold cups in the higher ccs where the CPU will often use blue shells (and really, I'd like to see you catch a field of 3-4 other drivers in the shell blast to make sure noone gets ahead of you, I can see hitting one or two but I often have more than that behind me). I don't want to get gold cups all the time, just once so it counts as done.

I can play MK easily but it's no fun when blue shells are involved, it just frustrates me. So playing is easy, having fun is not.
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on April 13, 2008, 09:13:46 AM
Oh wow. I honestly don't even notice blue shells in GP, let alone be upset about them.
Title: Re: Mario Kart Wii Mega Thread
Post by: Adrock on April 13, 2008, 07:54:50 PM
I'm privy to several blue shell "strategies." I just find that they're mostly excuses for cheap AI and crummy design. One strategy is to slow down. Really?  Slow down in a racing game? Isn't that kind of missing the point? That's a poor excuse for a strategy. Maybe Nintendo should learn to program smarter AI rather than rely on broken items in an attempt to balance the gameplay.

I enjoy the bit of randomness that items add to races, otherwise I'd stick with racing sims. At the same tiime, some work and some don't.
Title: Re: Mario Kart Wii Mega Thread
Post by: stevey on April 13, 2008, 08:06:44 PM
Blue shell are awesome in 1V1 match especially were it's neck and neck. Seeing the blue shell, hitting the breaks right before he throws it, watching it go 1 foot turn and kaboom! And the never ending stream of profanity as I win :tpg: Priceless

It's no different then being hit from a red shell if you can catch back up after being hit once then you don't deserve to win.
Title: Re: Mario Kart Wii Mega Thread
Post by: Luigi Dude on April 13, 2008, 08:36:14 PM
I'm privy to several blue shell "strategies." I just find that they're mostly excuses for cheap AI and crummy design. One strategy is to slow down. Really?  Slow down in a racing game? Isn't that kind of missing the point? That's a poor excuse for a strategy. Maybe Nintendo should learn to program smarter AI rather than rely on broken items in an attempt to balance the gameplay.

I enjoy the bit of randomness that items add to races, otherwise I'd stick with racing sims. At the same tiime, some work and some don't.

Exactly, Blue Shells just make the single player mode on 150 CC in Double Dash and DS very cheap.  Like I said in my earlier post, if you get hit by one when your right next to the finish line on the final lap, your screwed.  Red Shells can at least be countered with other shells or banana peels, Blue Shells on the other hand are unavoidable.

At least in Mario Kart 64, Blue Shells could at least be blocked as well, which helped balance things out.  But then in Double Dash and DS it became all about luck, and the only way to win was to just be lucky enough the computer didn't use one on you, or used one when you weren't in first.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 13, 2008, 10:09:42 PM
Quote
One strategy is to slow down. Really?  Slow down in a racing game? Isn't that kind of missing the point? That's a poor excuse for a strategy.
No. Winning the race is the point. Losing the least amount of time. It's like in real racing when cars save fuel to have a later pitstop.

Blue shells ARE in the game, whether you like it or not. So if you choose to ignorantly fall into their traps, your loss. If Nintendo thought it was bad design like snaking, it wouldn't be returning.
Title: Re: Mario Kart Wii Mega Thread
Post by: Adrock on April 14, 2008, 05:34:37 AM
Well at least thinly veiled insults haven't gone out of style....

Last time I checked, Nintendo wasn't infallible despite how much diehards wish they were. They've made their share of bad judgement calls (don't get me started). Just because Nintendo doesn't think that something isn't bad design, doesn't mean it's still not bad design. Either way, it's a matter of opinion.
Title: Re: Mario Kart Wii Mega Thread
Post by: RABicle on April 14, 2008, 05:42:46 AM
I've always been so far ahead in 1 player GP that I'm still first after a double blue shell attack.
Title: Re: Mario Kart Wii Mega Thread
Post by: KDR_11k on April 14, 2008, 06:41:14 AM
I think he was referring to the "just stay in second place and overtake near the goal" strategy. That's downright silly, it makes first place a deathtrap instead of something you want to take and hold. Of course you slow down in racing but you never concede a place to someone else (except for a pitstop and everyone takes those so it evens out), if you need to drive slower you still prevent him from passing.
Title: Re: Mario Kart Wii Mega Thread
Post by: Deguello on April 14, 2008, 09:44:29 AM
It's funny the anti-blue shell people aren't also against red shells.  I mean they HOME IN ON TARGETS.  What happened to the people having to AIM green shells?  Why drain the skill out of the game?  I mean some asshole in 2nd place gets a red shell and wins at the last second?  Man, that makes first place not desirable.

WHY EVEN HAVE WEAPONS?!  I mean seriously, what a detriment to racing skill that people can use ITEMS to boost their performance.
Title: Re: Mario Kart Wii Mega Thread
Post by: Infernal Monkey on April 14, 2008, 09:46:12 AM
Mario Kart's just a rip-off of Wipeout and Snickers bars anyway.
Title: Re: Mario Kart Wii Mega Thread
Post by: Termin8Anakin on April 14, 2008, 09:47:25 AM
F-Zero rules. Wipeout sucks.
Title: Re: Mario Kart Wii Mega Thread
Post by: Infernal Monkey on April 14, 2008, 09:51:05 AM
F-Zero's just a rip-off of Halo and Agro's Cartoon Connection anyway.
Title: Re: Mario Kart Wii Mega Thread
Post by: RABicle on April 14, 2008, 10:05:03 AM
LOL AGRO'S CARTOON CONNECTION! I always felt that ripped off Mario Kart myself.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 14, 2008, 02:16:24 PM
omg it's a MEGA THREAD

you know what happens to MEGA THREADS, right everyone?
Title: Re: Mario Kart Wii Mega Thread
Post by: Luigi Dude on April 14, 2008, 06:41:43 PM
It's funny the anti-blue shell people aren't also against red shells.  I mean they HOME IN ON TARGETS.  What happened to the people having to AIM green shells?  Why drain the skill out of the game?  I mean some asshole in 2nd place gets a red shell and wins at the last second?  Man, that makes first place not desirable.

The difference is Red Shells can actually be blocked though.  If you have a bannana peel or a turtle shell, you can shoot it right behind you to deflect an incoming Red Shell at the right moment. With Blue Shells, there's no way of avoiding them.

Even though I love Mario Kart and can't wait to play MKWii, I hate the Blue Shells because they just make the 150 CC races, much harder and cheaper then they should be.
Title: Re: Mario Kart Wii Mega Thread
Post by: blackfootsteps on April 14, 2008, 07:06:43 PM
So because battle mode is point based does it mean that I won't get to cause havoc as the little yellow bomb? There is nothing more satisfying in all of Mario Kart.

 
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 14, 2008, 07:19:37 PM
It's funny the anti-blue shell people aren't also against red shells.  I mean they HOME IN ON TARGETS.  What happened to the people having to AIM green shells?  Why drain the skill out of the game?  I mean some asshole in 2nd place gets a red shell and wins at the last second?  Man, that makes first place not desirable.

The difference is Red Shells can actually be blocked though.  If you have a bannana peel or a turtle shell, you can shoot it right behind you to deflect an incoming Red Shell at the right moment. With Blue Shells, there's no way of avoiding them.

Even though I love Mario Kart and can't wait to play MKWii, I hate the Blue Shells because they just make the 150 CC races, much harder and cheaper then they should be.

Use a Star or drop out of first place or pass through a zone the blue shell can't follow.
Title: Re: Mario Kart Wii Mega Thread
Post by: LuigiHann on April 14, 2008, 07:24:50 PM
I didn't mind blue shells in MK64, but I hate the whole "flying, exploding blue shell" thing. It just seems a lot more fair when it has to travel along the ground, hitting several players along the way.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on April 14, 2008, 08:37:21 PM
F-Zero rules. Wipeout sucks.
I agree. Yay, Termin8 is back!
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 14, 2008, 10:43:20 PM
omg it's a MEGA THREAD

you know what happens to MEGA THREADS, right everyone?
The game gets its own forum?
Title: Re: Mario Kart Wii Mega Thread
Post by: Arbok on April 14, 2008, 10:59:19 PM
While I don't mind blue shells at all, I do agree that the dynamic was much better handled in Mario Kart 64 compared with the games that followed.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on April 14, 2008, 11:25:24 PM
If you can't handle the blue shells you suck at Mario Kart, it's as simple as that. I actually raced all 32 tracks in Mario Kart DS over the weekend and won 29 of them, getting hit by blue shells a ton, and only one of the losses was due to a blue shell.

EDIT: Forgot to make sure it was clear it was 150cc.
Title: Re: Mario Kart Wii Mega Thread
Post by: Adrock on April 15, 2008, 02:01:26 AM
Congratulations?

I've beaten every Mario Kart. I just happen to dislike the blue shells though more so in the later games. I didn't mind them in Mario Kart 64. I still don't see what the big deal is. You can dislike something about a game and still like the game.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on April 15, 2008, 02:30:31 AM
Disliking them is fine, I don't like them myself. Whining that they break the game when they don't is another. I wasn't trying to brag or anything, I was just pointing out that they can be overcome and they're nowhere near as bad as some make them out to be.
Title: Re: Mario Kart Wii Mega Thread
Post by: Adrock on April 15, 2008, 03:12:12 AM
Disliking them is fine, I don't like them myself. Whining that they break the game when they don't is another. I wasn't trying to brag or anything, I was just pointing out that they can be overcome and they're nowhere near as bad as some make them out to be.
I never said they break the game. Rather, I think the item itself is broken. Sure, you can work around it, but why should you have to when it shouldn't be broken in the first place? I'm not going to make excuses for the designers. It's a bad choice on their part in an overall strong game. I'll live.

Still, I understand that it's a matter of opinion. Some people like the blue shell. I'm fine with that. The blue shell is in MKW. I'm fine with that too. I have yet to play an absolute perfect game. Trust me, I'll live.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on April 15, 2008, 03:22:23 AM
Disliking them is fine, I don't like them myself. Whining that they break the game when they don't is another. I wasn't trying to brag or anything, I was just pointing out that they can be overcome and they're nowhere near as bad as some make them out to be.
I never said they break the game. Rather, I think the item itself is broken. Sure, you can work around it, but why should you have to when it shouldn't be broken in the first place? I'm not going to make excuses for the designers. It's a bad choice on their part in an overall strong game. I'll live.

Still, I understand that it's a matter of opinion. Some people like the blue shell. I'm fine with that. The blue shell is in MKW. I'm fine with that too. I have yet to play an absolute perfect game. Trust me, I'll live.

I wasn't talking about you when I mentioned people saying they broke the game, that was about other people. I do think it would be a lot better if it behaved more like it did in MK64, they're too powerful. I know I'm really going to hate them online. When you're playing with friends you can laugh about it and have fun with them to an extent, but online it's going to be all about competition and it won't be as easy to get a big lead as it is against the CPU.
Title: Re: Mario Kart Wii Mega Thread
Post by: GoldenPhoenix on April 15, 2008, 03:29:05 AM
Disliking them is fine, I don't like them myself. Whining that they break the game when they don't is another. I wasn't trying to brag or anything, I was just pointing out that they can be overcome and they're nowhere near as bad as some make them out to be.
I never said they break the game. Rather, I think the item itself is broken. Sure, you can work around it, but why should you have to when it shouldn't be broken in the first place? I'm not going to make excuses for the designers. It's a bad choice on their part in an overall strong game. I'll live.

Still, I understand that it's a matter of opinion. Some people like the blue shell. I'm fine with that. The blue shell is in MKW. I'm fine with that too. I have yet to play an absolute perfect game. Trust me, I'll live.

I wasn't talking about you when I mentioned people saying they broke the game, that was about other people. I do think it would be a lot better if it behaved more like it did in MK64, they're too powerful. I know I'm really going to hate them online. When you're playing with friends you can laugh about it and have fun with them to an extent, but online it's going to be all about competition and it won't be as easy to get a big lead as it is against the CPU.

Or you can be like me and don't mind getting your butt kicked every time (as I'm proving in Brawl).
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 15, 2008, 03:31:59 AM
omg it's a MEGA THREAD

you know what happens to MEGA THREADS, right everyone?
The game gets its own forum?

Someone is supposed to flip-out and post thread-destructo pictures.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on April 15, 2008, 03:35:56 AM
Disliking them is fine, I don't like them myself. Whining that they break the game when they don't is another. I wasn't trying to brag or anything, I was just pointing out that they can be overcome and they're nowhere near as bad as some make them out to be.
I never said they break the game. Rather, I think the item itself is broken. Sure, you can work around it, but why should you have to when it shouldn't be broken in the first place? I'm not going to make excuses for the designers. It's a bad choice on their part in an overall strong game. I'll live.

Still, I understand that it's a matter of opinion. Some people like the blue shell. I'm fine with that. The blue shell is in MKW. I'm fine with that too. I have yet to play an absolute perfect game. Trust me, I'll live.

I wasn't talking about you when I mentioned people saying they broke the game, that was about other people. I do think it would be a lot better if it behaved more like it did in MK64, they're too powerful. I know I'm really going to hate them online. When you're playing with friends you can laugh about it and have fun with them to an extent, but online it's going to be all about competition and it won't be as easy to get a big lead as it is against the CPU.

Or you can be like me and don't mind getting your butt kicked every time (as I'm proving in Brawl).
I'm okay with losing in Brawl, I'm used to that, but losing in Mario Kart will get me mad. Mario Kart is the one game where I'm actually pretty good at it and I'm going to see it as my only chance to win online on the Wii.
Title: Re: Mario Kart Wii Mega Thread
Post by: mudjah on April 15, 2008, 05:36:28 AM
Silly question:

How does the online competition work? I says I should connect to wii24 and wait... wait for what? Nothing happens!

Has this feature maybe not yet started? Are we waiting for the americans?

Anyway, I think it is a solid MK game, online works like a charm, it looks good,me and girlfriend played it a lot this weekend... I give it a 8/10

I use the remote but without the wheel  ...good control I think after getting used to it.
Title: Re: Mario Kart Wii Mega Thread
Post by: Luigi Dude on April 15, 2008, 06:42:41 PM

I wasn't talking about you when I mentioned people saying they broke the game, that was about other people.


What other people?  No one else in this thread as said they break the game completly.  Everyone that's complained about them has complained because they make the Single Player game harder and cheaper then it should be.

Just because we hate something about the game, doesn't mean we all suck and don't know how to play it.  I can also beat every Mario Kart on 150CC and Mirror Mode as well, but that doesn't stop me from hating the Blue Shells.

As Adrock already said, yes we can deal with them, but they are a broken part of the game that should be fixed.  They had the Blue Shell right in Mario Kart 64, but it's become too overpowered and cheap in Double Dash and DS.
Title: Re: Mario Kart Wii Mega Thread
Post by: animecyberrat on April 15, 2008, 07:58:40 PM
I beg to differ, if it wasn't for those Blue Shells I would have never had a prayer in Mario Kart DS.
Title: Re: Mario Kart Wii Mega Thread
Post by: Arbok on April 15, 2008, 11:00:12 PM
So... on a topic not related to Blue Shells, does anyone know if there is anything crucially out of balance with the current character/vehicle selection? I was fine with the balance in previous games, although it wasn't ideal, but the last two really seemed to suffer in this regard with the Parade Kart and its ilk in Double Dash and Dry Bones tank in the DS one.
Title: Re: Mario Kart Wii Mega Thread
Post by: KDR_11k on April 16, 2008, 02:16:29 AM
Insanolord, it sounds like your defense against blue shells is just "be so much better than everyone else that the BS won't throw you back enough to lose" (since you say it'll be an issue online as you cannot get such a big lead). Yeah but what should those of us do who aren't such good drivers that we can easily keep a lead in 150cc? I can barely get first place occassionally and when a BS hits in a late lap it's pretty much impossible to recover from.
Title: Re: Mario Kart Wii Mega Thread
Post by: ReverendNoahWhateley on April 16, 2008, 03:35:49 AM
I hope Pipsy and Tiptup won't be as overpowered as they were in the N64 version.
Title: Re: Mario Kart Wii Mega Thread
Post by: RABicle on April 16, 2008, 05:39:35 AM
Insanolord, it sounds like your defense against blue shells is just "be so much better than everyone else that the BS won't throw you back enough to lose" (since you say it'll be an issue online as you cannot get such a big lead). Yeah but what should those of us do who aren't such good drivers that we can easily keep a lead in 150cc? I can barely get first place occassionally and when a BS hits in a late lap it's pretty much impossible to recover from.
Maybe you should learn to get good at the game for once in your life. You wont be arguing against Blue Shells when we have a big PGC race online and you're coming last the whole time.
Title: Re: Mario Kart Wii Mega Thread
Post by: KDR_11k on April 16, 2008, 07:32:33 AM
I'd be arguing against them because the blue shells would waste item pickups when I could use something else more. When I'm in last place I want mushrooms, red shells, lightnings, etc, anything but blue shells because blue shells don't help me at all, they help people on the other end of the field.

You won't see me in any PGC matches though, no matter which game is being played. I'm not hardcore enough anymore to get up to international level, especially not in racing games (among the hardest to learn genres IMO as it's not apparent when you make an error, in other games you get shot at or something but in a racer nothing happens except you lose at the end).
Title: Re: Mario Kart Wii Mega Thread
Post by: Shecky on April 16, 2008, 08:11:56 AM
Regarding online play:

"when we tried to race backwards through a map, hitting serious players with shells and forcing them off the road the game actually booted us from the server via an automated, perhaps magical "anti-asshole" system" -IGN

Interesting idea.  Pro will be disappointed.  I kind of like the idea, wonder what the heuristics are?
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on April 16, 2008, 10:49:33 AM
Regarding online play:

"when we tried to race backwards through a map, hitting serious players with shells and forcing them off the road the game actually booted us from the server via an automated, perhaps magical "anti-asshole" system" -IGN

Interesting idea.  Pro will be disappointed.  I kind of like the idea, wonder what the heuristics are?

aww i didnt even think of doing that!

Oh and all this blue shell arguing is pointless. The best way to sum up everything about the blue shell is to realized what the initials are..

Blue Shells = Bull Sh*t

actually i dont have a problem with them, just bored
Title: Re: Mario Kart Wii Mega Thread
Post by: Plugabugz on April 16, 2008, 11:53:14 AM
Regarding online play:

"when we tried to race backwards through a map, hitting serious players with shells and forcing them off the road the game actually booted us from the server via an automated, perhaps magical "anti-asshole" system" -IGN

Interesting idea.  Pro will be disappointed.  I kind of like the idea, wonder what the heuristics are?

The same thing happened to my friend and i last night. We were playing an online race and coz of a series of blunders i got about 30 seconds ahead of him. His Wii then reset (pushed back to the Wii menu) and i was declared the winner. We were too busy laughing to care.

Another way to avoid blue shells is to drive off the track into water.
Title: Re: Mario Kart Wii Mega Thread
Post by: LuigiHann on April 16, 2008, 11:59:11 AM
I'd be arguing against them because the blue shells would waste item pickups when I could use something else more. When I'm in last place I want mushrooms, red shells, lightnings, etc, anything but blue shells because blue shells don't help me at all, they help people on the other end of the field.

That's the other thing I hate about them. It seems they serve no purpose other than to screw over the people in the first 3 or so ranks, as they do nothing whatsoever to benefit the people who actually threw them. Another flaw that was added post-MK64.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 16, 2008, 01:10:01 PM
Nothing? Do you strive for 4th place do you? That's just a plain lie.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 16, 2008, 01:10:20 PM

Another way to avoid blue shells is to drive off the track into water.
Great solution... 0)

I take the same position as I do with brawl and ranondomness.
Title: Re: Mario Kart Wii Mega Thread
Post by: KDR_11k on April 16, 2008, 01:37:13 PM
Another way to avoid blue shells is to drive off the track into water.
As silly as it sounds but has anyone tested if that's faster?
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 16, 2008, 02:36:33 PM
Regarding online play:

"when we tried to race backwards through a map, hitting serious players with shells and forcing them off the road the game actually booted us from the server via an automated, perhaps magical "anti-asshole" system" -IGN

Interesting idea.  Pro will be disappointed.  I kind of like the idea, wonder what the heuristics are?

I don't mind cuz it takes skill to cause real trouble.

Another way to avoid blue shells is to drive off the track into water.
As silly as it sounds but has anyone tested if that's faster?

It's actually a viable option since the pack leaders who were hit by the Blue Shell will typically fall victim to the immediate followers who drop Bob-ombs or Giant Banana Peels in front of the Blue Shell recipients who are still trying to land after the explosion.  The subsequent disaster (major LOLz) increases recovery time even more; at least that's how I punished my friends in Double-Dash.

I like the flying Blue Shell cuz it's mostly personal and makes people bitter and fired-up.
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on April 16, 2008, 03:29:31 PM
Nothing? Do you strive for 4th place do you? That's just a plain lie.

He means that you only get blue shells if you're in last place, and they only help the people in second and third place.  Getting a blue shell doesn't help you at all, because you're not going to be able to catch up to the people that you hit.
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on April 16, 2008, 03:45:10 PM
It does if you're good. By that i mean you weren't already trailing in 8th to begin with. There'd be some races in MKDS where'd by some strange turn of events i'd lose my 1st place position and fall back to 8th, get a blue shell and work my way back to first (like a man!). As long as it wasnt the last lap, its maneable to get back to 1st.
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on April 16, 2008, 03:50:44 PM
But that doesn't happen often.  Nine times out of ten you get the blue shell when you're the person who's trailing everyone else by a half a lap.
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on April 16, 2008, 04:09:32 PM
I don't want to gloat or sound like a d*ck in any way but i've never had that happen to me. Guess we're on two different pages.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 16, 2008, 04:12:03 PM
I liked to play 5+ lap races, cuz it turned the race track into a more interesting Battle scenario.  There's a lot more time and opportunities for reversals in rank, so climbing up and falling off the ladder every other minute was golden.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 16, 2008, 04:27:38 PM
I liked to play 5+ lap races, cuz it turned the race track into a more interesting Battle scenario.  There's a lot more time and opportunities for reversals in rank, so climbing up and falling off the ladder every other minute was golden.

I agree that can be quite fun, it can make an ending really crazy too.
Title: Re: Mario Kart Wii Mega Thread
Post by: Plugabugz on April 16, 2008, 04:33:34 PM
Another way to avoid blue shells is to drive off the track into water.
As silly as it sounds but has anyone tested if that's faster?

When i know i got a blue shell coming for me i drive off into water/holes on purpose because the shell follows you off the track but don't slow down your re-spawning.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on April 16, 2008, 05:53:18 PM
I'm pretty sure falling off the track slows you down more, at least it does in DS...
Title: Re: Mario Kart Wii Mega Thread
Post by: animecyberrat on April 16, 2008, 09:21:42 PM
So how does the online battle mode work again?
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on April 16, 2008, 11:40:31 PM
So how does the online battle mode work again?
2 teams of six, it's point based fun.
Title: Re: Mario Kart Wii Mega Thread
Post by: animecyberrat on April 16, 2008, 11:45:52 PM
Is it online? I can't remember if that was confirmed or not.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on April 17, 2008, 02:43:07 AM
Yeah it's online, and should be significantly better online than off because everyone will be human instead of most of them being CPU.
Title: Re: Mario Kart Wii Mega Thread
Post by: Plugabugz on April 17, 2008, 03:26:30 AM
Yeah it's online, and should be significantly better online than off because everyone will be human instead of most of them being CPU.

Online matchups takes about 1 minute to set up. It's amazingly fast and is very fluid. I played 3 hours of races (one after the other), 3 days in a row and i was on a skype call at the same time and never hit a single blip. That said, we don't have brawl so i don't know how it will play out for you guys.

I said this since MK64 and i'll say it again: Rainbow Road should come with an epilepsy warning.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 17, 2008, 12:11:40 PM
Yeah it's online, and should be significantly better online than off because everyone will be human instead of most of them being CPU.

Online matchups takes about 1 minute to set up. It's amazingly fast and is very fluid. I played 3 hours of races (one after the other), 3 days in a row and i was on a skype call at the same time and never hit a single blip. That said, we don't have brawl so i don't know how it will play out for you guys.

I said this since MK64 and i'll say it again: Rainbow Road should come with an epilepsy warning.

Uhh, wait on Rainbow Road of the 64 game is bad? I never noticed and it is my favorite level.
Title: Re: Mario Kart Wii Mega Thread
Post by: Plugabugz on April 17, 2008, 03:23:40 PM
On 64 i can't play Rainbow Road without getting thumping headaches. It don't happen anymore, but i still think anyone who is photosensitive would hate that level.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 17, 2008, 03:25:15 PM
On 64 i can't play Rainbow Road without getting thumping headaches. It don't happen anymore, but i still think anyone who is photosensitive would hate that level.

Hm interesting, I don't know anyone who is photosensitive, so I have never seen someone complain.
Title: Re: Mario Kart Wii Mega Thread
Post by: LuigiHann on April 17, 2008, 11:55:13 PM
If you're photosensitive, you're supposed to ask you doctor before playing any video games. Has Nintendo really failed to hammer that information through our skulls?
Title: Re: Mario Kart Wii Mega Thread
Post by: Plugabugz on April 18, 2008, 03:51:33 AM
There is always one idiot in the world. At least one.

I'm grateful i don't get headaches over it now (it musta been me at the time), but i have a cute fondness for swearing at the tv when i'm losing miserably instead.
Title: Re: Mario Kart Wii Mega Thread
Post by: Djunknown on April 19, 2008, 09:47:59 PM
Quote
That said, we don't have brawl so i don't know how it will play out for you guys.

Word on the internets is that online play is smooth as silk, which I can come to a safe conclusion that this was made with online play in mind. Brawl... too many random factors to come to a solid conclusion.

I haven't checked the previous pages, has anyone gotten a rotten online experience?
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on April 20, 2008, 04:11:57 AM
It's okay people, IGN gave it an 8.5! The 7.9 Double Dash Debacle can finally be laid to rest.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 20, 2008, 05:20:53 AM
Does it have custom kart skins?
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on April 20, 2008, 05:30:05 AM
I has BabyDaisy This may confuse you and possibly put your DNA in a public database.
Title: Re: Mario Kart Wii Mega Thread
Post by: Plugabugz on April 20, 2008, 11:54:46 AM
Quote
That said, we don't have brawl so i don't know how it will play out for you guys.

Word on the internets is that online play is smooth as silk, which I can come to a safe conclusion that this was made with online play in mind. Brawl... too many random factors to come to a solid conclusion.

I haven't checked the previous pages, has anyone gotten a rotten online experience?

No. I've played more than 50 times and had no bum matches.

It's okay people, IGN gave it an 8.5! The 7.9 Double Dash Debacle can finally be laid to rest.

IGN UK gave it 8.9.
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on April 20, 2008, 01:27:47 PM
Nobody cares about the IGN UK

Just kidding, God save the Queen.
Title: Re: Mario Kart Wii Mega Thread
Post by: D_Average on April 20, 2008, 08:08:40 PM
Nintendo came to Denver today with a truck full of Mario Kart Wii.  After spending some time w/ the wheel and the game, I can sum it up with this:  "Mario Kart Wii is gimped, but still walking and a decent time".

There's a lot I could gripe about but my biggest complaint is racing against humans online or off is just so slooooow.  It really feels like gong through mud unless you hit a power arrow or take a shroom.

Its a pity The Big N didn't spend more time w/ it.  I'll still have fun w/ it I'm sure, but it could have been so much sweeter.
Title: Re: Mario Kart Wii Mega Thread
Post by: Kairon on April 20, 2008, 09:09:50 PM
I like the fact we can use AI bots in the multiplayer modes.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 21, 2008, 10:07:29 AM
Nintendo came to Denver today with a truck full of Mario Kart Wii.  After spending some time w/ the wheel and the game, I can sum it up with this:  "Mario Kart Wii is gimped, but still walking and a decent time".

There's a lot I could gripe about but my biggest complaint is racing against humans online or off is just so slooooow.  It really feels like gong through mud unless you hit a power arrow or take a shroom.

Its a pity The Big N didn't spend more time w/ it.  I'll still have fun w/ it I'm sure, but it could have been so much sweeter.
What cc was it?
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on April 21, 2008, 10:51:21 AM
Nintendo came to Denver today with a truck full of Mario Kart Wii.  After spending some time w/ the wheel and the game, I can sum it up with this:  "Mario Kart Wii is gimped, but still walking and a decent time".

There's a lot I could gripe about but my biggest complaint is racing against humans online or off is just so slooooow.  It really feels like gong through mud unless you hit a power arrow or take a shroom.

Its a pity The Big N didn't spend more time w/ it.  I'll still have fun w/ it I'm sure, but it could have been so much sweeter.
What cc was it?

I doubt Ninty would have the highest speed/difficult setting in a more casual-oriented "check this game out" type of session...
Title: Re: Mario Kart Wii Mega Thread
Post by: D_Average on April 21, 2008, 12:36:37 PM
Nintendo came to Denver today with a truck full of Mario Kart Wii.  After spending some time w/ the wheel and the game, I can sum it up with this:  "Mario Kart Wii is gimped, but still walking and a decent time".

There's a lot I could gripe about but my biggest complaint is racing against humans online or off is just so slooooow.  It really feels like gong through mud unless you hit a power arrow or take a shroom.

Its a pity The Big N didn't spend more time w/ it.  I'll still have fun w/ it I'm sure, but it could have been so much sweeter.
What cc was it?

I doubt Ninty would have the highest speed/difficult setting in a more casual-oriented "check this game out" type of session...


They actually had the game as was, I was able to tweak the options as I desired.  Addtionally, IGN stated the online runs in 50cc.  Its definitely been slowed down.

On the other hand though, the wheel felt real nice and responded well.  I've give The Big N credit for that.
Title: Re: Mario Kart Wii Mega Thread
Post by: KDR_11k on April 21, 2008, 03:49:19 PM
Mario Kart Wii Mega Thread  (Read 6666 times)
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 22, 2008, 01:24:31 AM
The online isn't 50cc, it's whatever mode you've just done in single player. So with a bunch of players who've beaten the game, it'd be 150cc. IGN exposed as non-gamers.
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on April 22, 2008, 06:28:25 AM
Sorta wondering why there is no FC thread yet or is the game not officially released until it's out in the US?
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on April 22, 2008, 06:51:31 AM
Who needs a friend code thread, just add everyone to your Wii's friend list and invite them through the Mario Kart Channel.
Title: Re: Mario Kart Wii Mega Thread
Post by: UltimatePartyBear on April 22, 2008, 11:13:51 AM
I saw the commercial last night.  It's not a "Wii would like to play" ad.  Apparently Nintendo's going back to their incomprehensibly weird commercials now.
Title: Re: Mario Kart Wii Mega Thread
Post by: D_Average on April 22, 2008, 12:09:26 PM
I saw the commercial last night.  It's not a "Wii would like to play" ad.  Apparently Nintendo's going back to their incomprehensibly weird commercials now.

Something about that ad made me very uncomfortable......
Title: Re: Mario Kart Wii Mega Thread
Post by: Mikintosh on April 22, 2008, 03:18:48 PM
I'm sure this has been brought up before, but...Funky Kong? How delightfully random.
Title: Re: Mario Kart Wii Mega Thread
Post by: LuigiHann on April 22, 2008, 06:20:01 PM
Weird that they didn't bring back R.O.B. I guess they don't want to overdo it?
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 22, 2008, 07:21:35 PM
Weird that they didn't bring back R.O.B. I guess they don't want to overdo it?

R.O.B. is a lifeless uninspired character, good riddance.
Title: Re: Mario Kart Wii Mega Thread
Post by: LuigiHann on April 22, 2008, 08:30:31 PM
I'm not saying I want ROB to be in the game, I just think it's odd.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 22, 2008, 10:08:43 PM
Oh I know.
Title: Re: Mario Kart Wii Mega Thread
Post by: Shecky on April 22, 2008, 10:32:54 PM
Any good deals for this game out there... the amazing deals thread could use a shot in the arm.
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on April 23, 2008, 08:02:22 AM
I'm sure this has been brought up before, but...Funky Kong? How delightfully random.

They should of used Candy Kong and used her sex appeal to sell the game.

Then have Dixie Kong all slutted-out as an unlockable "clone" type character

Does this new mario kart commercial mean the end of "wii would like to play," for more traditional games at least?
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 23, 2008, 05:34:14 PM
Weird that they didn't bring back R.O.B. I guess they don't want to overdo it?

R.O.B. is a lifeless uninspired character, good riddance.
Good thing he's a robot LOL
Title: Re: Mario Kart Wii Mega Thread
Post by: Sundoulos on April 23, 2008, 05:42:39 PM
I saw the commercial last night.  It's not a "Wii would like to play" ad.  Apparently Nintendo's going back to their incomprehensibly weird commercials now.

I never thought I'd miss the "Wii would like to play" ads.  I've just been proven wrong (http://www.youtube.com/watch?v=rma_v_E7vgM).
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on April 23, 2008, 05:44:09 PM
You guys wouldn't understand a parody if it sat on your heads...
Title: Re: Mario Kart Wii Mega Thread
Post by: Sundoulos on April 23, 2008, 06:59:06 PM
Understand? Yes.  Appreciate?  In this case, no.
Title: Re: Mario Kart Wii Mega Thread
Post by: stevey on April 23, 2008, 07:27:27 PM
Looks like Nintendo has drained non-gamer dry, too bad they're moving to rednecks >.>
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on April 23, 2008, 10:20:53 PM
Ok, this game is huge. Little disappointed about no 2-player GP, but just about everything else makes up for it.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 24, 2008, 12:46:53 AM
FRIEND CODE THREAD ALREADY COME ON!
Title: Re: Mario Kart Wii Mega Thread
Post by: Pale on April 24, 2008, 09:32:25 AM
Is anyone planning to be at the Nintendo World Store for this launch event on Saturday?  I'm actually in NYC so I plan to try and stop by.

Also, I'll go make Mario his friend code thread if it isn't already there.
Title: Re: Mario Kart Wii Mega Thread
Post by: Plugabugz on April 24, 2008, 09:41:01 AM
I asked for it last week and nobody did it!

*cries*
Title: Re: Mario Kart Wii Mega Thread
Post by: Pale on April 24, 2008, 09:48:10 AM
Don't count on me to read threads.  PM me.
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on April 24, 2008, 03:01:55 PM
Is anyone planning to be at the Nintendo World Store for this launch event on Saturday?  I'm actually in NYC so I plan to try and stop by.

Also, I'll go make Mario his friend code thread if it isn't already there.

If you wear your bucket hat i'll be there. It's not that far from me and i know that place pretty well after all i'm serious about the bucket hat, i'll take a picture with you and treasure it always
Title: Re: Mario Kart Wii Mega Thread
Post by: TheFleece on April 25, 2008, 06:31:36 PM
Is anyone planning to be at the Nintendo World Store for this launch event on Saturday?  I'm actually in NYC so I plan to try and stop by.

Also, I'll go make Mario his friend code thread if it isn't already there.

I was going to go, but I actually got Mario Kart today!
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 25, 2008, 11:59:49 PM
Question for the people with the US version of the game, which way does the traffic go on Moonview Highway?
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on April 26, 2008, 12:08:45 AM
http://www.penny-arcade.com/comic/2008/04/25/disincentives/
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on April 26, 2008, 12:55:14 AM
http://www.penny-arcade.com/comic/2008/04/25/disincentives/

That was...GENIUS! XD
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 26, 2008, 01:03:34 AM
Would be funnier if that actually was the only item in Mario Kart
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on April 26, 2008, 01:48:18 AM
It should be an option to make blue shells the only item just as much as it should be an option to remove them altogether, a Smash-style item switch would be great. I think a race with only blue shells would completely change the strategy and would have people fighting to stay out of first place until that reverses toward the end of the game, and that sounds like it would be really fun.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 26, 2008, 03:35:07 AM
For sure those options would be great
Title: Re: Mario Kart Wii Mega Thread
Post by: Adrock on April 26, 2008, 10:38:37 AM
It should be an option to make blue shells the only item just as much as it should be an option to remove them altogether, a Smash-style item switch would be great. I think a race with only blue shells would completely change the strategy and would have people fighting to stay out of first place until that reverses toward the end of the game, and that sounds like it would be really fun.
That's actually an amazing idea. A blue-shell only race would be delightfully hectic.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on April 27, 2008, 05:56:03 AM
I would like everyone to know that Joystiq has tons of coverage. Check out the retrospective. :)
Title: Re: Mario Kart Wii Mega Thread
Post by: Adrock on April 27, 2008, 01:24:48 PM
I tried the Wii Wheel. It was alright. I wish there was a control settings option. Also, I wish flicking the wheel up allowed me to jump.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 27, 2008, 01:29:17 PM
Wow the Online rocks, the Motorcycles rock, the wheel rocks. I'm very impressed.

The game looks great too.  Wow this is a great game.
Title: Re: Mario Kart Wii Mega Thread
Post by: Plugabugz on April 27, 2008, 06:11:05 PM
Are you getting any lag?
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on April 27, 2008, 06:26:19 PM
no lag here, so far the online ROCKS. much easier to connect and play than Brawl. Thank GOD
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 27, 2008, 06:31:35 PM
Yes Online Rocks and NO LAG.  The Setup actually feels fast too. It is very cool.
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on April 27, 2008, 06:31:44 PM
Stop being in an eternal race, EC! :@

(Oh great, now you broke the room you made! ='D)
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on April 27, 2008, 08:04:54 PM
The wheel works well, but I doubt I'll use it much. The Star Cup in this game is one of the best cups in any Mario Kart ever.

EDIT: I wonder why the European Mario Kart Channel is 86 blocks but the American one is only 78.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 27, 2008, 08:15:39 PM
I am using the wii wheel at all times. I like it.

Is there NO rainbow road in this one?  I already unlocked the 4 lower cups and was expecting to see it in the last one! WTF
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on April 27, 2008, 08:18:43 PM
The wheel works well, but I doubt I'll use it much. The Star Cup in this game is one of the best cups in any Mario Kart ever.

EDIT: I wonder why the European Mario Kart Channel is 86 blocks but the American one is only 78.

different language characters???
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on April 27, 2008, 08:41:17 PM
I am using the wii wheel at all times. I like it.

Is there NO rainbow road in this one?  I already unlocked the 4 lower cups and was expecting to see it in the last one! WTF

It's in the 4th one on the top row, the bottom row is all retro tracks.

The wheel works well, but I doubt I'll use it much. The Star Cup in this game is one of the best cups in any Mario Kart ever.

EDIT: I wonder why the European Mario Kart Channel is 86 blocks but the American one is only 78.

different language characters???

The characters would be built into the system. It could be the different text but there doesn't seem to be much text in the channel, and even if there were I doubt it would make an 8 block difference.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 27, 2008, 08:57:01 PM
I am using the wii wheel at all times. I like it.

Is there NO rainbow road in this one?  I already unlocked the 4 lower cups and was expecting to see it in the last one! WTF

It's in the 4th one on the top row, the bottom row is all retro tracks.


Oh duh...
Title: Re: Mario Kart Wii Mega Thread
Post by: Morari on April 27, 2008, 09:07:07 PM
THIS POST HAS BEEN CENSORED FOR YOUR PROTECTION

--Bureau of Internet Morality
Title: Re: Mario Kart Wii Mega Thread
Post by: TheFleece on April 27, 2008, 09:27:06 PM
I've experienced some lag during in-game and online play, mostly when going really really fast or  when someone else is, but not very much and the game over all is great. I thought you would be able to friend strangers, but you can't. Also I am bad with the wheel, but I want to try and get good with it.

I think the inclusion of the POW Block defeats the Spiny Shell, the shell should have been left out. Even though the retro tracks are included the small changes are a bit fun. The overall breadth of the new courses make up for this.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on April 27, 2008, 09:42:23 PM
Since Morari mentioned it, anyone find it funny how some reviewers are ragging on MK Wii for not being revolutionary enough and too simplistic, yet they ragged on Double Dash for messing with the formula too much?
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on April 27, 2008, 09:49:15 PM
"I'm probably in the minority, but I miss the strategy that having two characters per cart brought to the game. Of course, characters don't even have individualized special items now!"

Character items in Double Dash were sorely unbalanced...It would have been cool to have a "Double Dash" mode included, though...

"I can't seem to do local multiplayer with JUST another human and myself, there is always a horde of computer controller opponents thrown in as well. That is annoying to say the least, and really limits the kind of replay value that Double Dash saw."

If anything the replay value is quadruple-billion'd by online play, but the roundabout way to do it is just have your friends buy Mario Kart (because you can have matches just against your friends, with no bots, if you open a room)...

"The new Power Slide mechanism works well enough, but doesn't seem as cut out for dodging incoming red shells and such. Is this new system for broader appeal or is it specifically to eliminate snaking? I can understand that people became angry over others "snaking" through an entire track, but I never had that happen. More than likely the only time anyone ever tried was if we were neck-in-neck going into the finish line."

You didn't race enough, then, because snaking was STILL all over the place the last time I checked Mario Kart DS online...You can't dodge red shells anyway...

"The game looks pretty ugly given what we've seen the Wii due. In fact, right off the bat, I thought that the characters in the selection screen were downright hideous."

Good thing that's not why you bought the game, right? =)

"The Wii Wheel doesn't seem to turn tightly enough, and the GameCube controller isn't set up to use both shoulder buttons to slide. One fires your weapon instead. I haven't checked to see if this can be reconfigured though."

I haven't even touched anything but the Wii Wheel, and it's amazing...It definitely requires a bit more learning curve than the previous games, and you need to learn to drift into turns rather than trying to just turn normally...

"Baby Peach."

At least Baby Peach was in a game...Try BABY DAISY... =|

"Retro Tracks are a cop-out. I wouldn't mind seeing a few old favorites done up in a NEW and INTERESTING manner, but don't simply use prefab tracks for half of the game's content."

Would you rather there be 16 new tracks and ZERO old ones?  Because 16 will always be the number of new tracks...The old ones are a decent selection anyway, so no complaining...I don't want Nintendo to reveal the next Mario Kart like "Someone complained about the retro courses, so we are taking them out...16 courses in all!" :(
Title: Re: Mario Kart Wii Mega Thread
Post by: Morari on April 27, 2008, 10:13:34 PM
THIS POST HAS BEEN CENSORED FOR YOUR PROTECTION

--Bureau of Internet Morality
Title: Re: Mario Kart Wii Mega Thread
Post by: Bill Aurion on April 27, 2008, 10:28:06 PM
"As far as Character Items go, they probably were poorly balanced in Double Dash. That doesn't mean that they couldn't have been planned out better and presented again. Besides, they didn't seem nearly as unbalanced as the Final Smash attacks in Brawl do."

Unfortunately, as Brawl showed, I'm sure it's very difficult to balance out a crapload of character specific items...That's probably why they took them out in the first place...

"That unfortunately doesn't help me when I just want to sit down and play with my fiance. Double Dash provided months and months of "before bed" activity because we could race through all of the tracks in about forty-five minutes."

Yeah, I can see how that's a pain in the ass...Perhaps there's a way to bump the CPU off that we aren't finding? (I personally haven't even checked VS mode yet...)

"I raced plenty, I just didn't race against people that value competition above fun. Though to be fair, I doubt one or two of my regular opponents would have even been able to snake through an entire race."

Haha, that's why I pretty much only played with friends in Mario Kart DS...But thankfully they fixed it so I don't have to wait for them to pop online to get a good, fair race going...

I expected that the wheel would take some practice. After about an hour of initially playing with it however, I decided to switch over to the GameCube controller so as to better assess the game itself instead of some Wiimote shell. As I said, I don't feel as if it turns as tightly as I'd like it to. It may just be me though. I'm going to continue fiddling with it.

Do...The first several hours had me struggling, wondering if I would ever get it down...And after wasting all day, I definitely have it down for the most part...But I adapt easily, so I don't know how others will fare in comparison...

Spoiler! :P

Sorry...But I'm sure I saved you a stroke and an online rant! ='D

I would rather have thirty-two NEW courses. Saying that Nintendo simply won't put more than sixteen new tracks in a Mario Kart game seems kind of silly.

Nope, it's reality, unfortunately...It's a lot easier to just try really hard on 16 solid new courses and chunk in 16 old ones... ='D
Title: Re: Mario Kart Wii Mega Thread
Post by: darknight06 on April 27, 2008, 11:01:05 PM
I love the wheel, it's a whole new damn experience when playing it. 
Online is actually FUN and virtually no issues whatsoever.  Now granted, I'm using the LAN adapter.
Mario Kart DS doesn't exist for me anymore, they've completely made up for it.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 27, 2008, 11:04:44 PM
It is amazing, I still haven't touched anything but the Wii Wheel since Thursday. Doubt I will.

I'm pretty sure you CAN turn CPU off in offline VS. In the "rules" box at the top right when you go to VS race. The "double dash" mode is also something that made Double Dash unique so the game isn't useless when the sequels come out.
Title: Re: Mario Kart Wii Mega Thread
Post by: Adrock on April 27, 2008, 11:41:30 PM
The more I use the Wii Wheel, the more I dig it. Wii remote + nunchuck also works well.

No 2 player Grand Prix = FAIL. What the hell, Nintendo?

50CC = Karts only, 100CC = bikes only, 150CC = both. Why? Why not have all CC for karts, all CC for bikes, and all CC for both.

Can you change multiplayer rules? Also, of the four N64 battle mode stages, they picked Skyscraper. Seriously... seriously.........

I'm still waiting for Nintendo to gives us all the retro tracks in a Mario Kart game.

I like that performing tricks gives you a boost, but the system is flawed. Actually, there is no system, since there's no skill involved. Performing different tricks in the air could've given you a longer boost or something and should have involved moving the wheel in different directions in the air, moving both the nunchuck and Wii remote, or buttons combinations for the GCN/classic controller.

R.O.B. isn't in the game. WHAT THE F*CK?

From my couple hours of game time, I find that MKW is a good, but unnecessarily flawed game. Many of the games flaws are just poor choices on the developers part.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 27, 2008, 11:50:00 PM
2 player Grand Prix is there. It's basically the normal vs mode. You can even make it a 32 race Grand Prix.

There IS 50 and 100cc for karts AND bikes, you unlock it by beating it normally.

Tricks basically make you seek out places to jump
Title: Re: Mario Kart Wii Mega Thread
Post by: Adrock on April 27, 2008, 11:54:36 PM
2 player Grand Prix is there. It's basically the normal vs mode. You can even make it a 32 race Grand Prix.
Kind of. I noticed that, but it's not really the same.
Quote
There IS 50 and 100cc for karts AND bikes, you unlock it by beating it normally.
Ah, good to know.
Quote
Tricks basically make you seek out places to jump
I understand that. I just think it's implemented poorly.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on April 28, 2008, 12:00:11 AM
You know, Adrock? You have a point when you say that they should include all the classic MK tracks.

They should make a Mario Kart Masterpiece Collection, like Mario All-stars, and include EVERY track, EVERY character, EVERY item, EVERY kart and EVERY feature and mode ever put in a MK game.

I'm dreaming, of course, but it would kick so much ass if you could have bike vs. partner kart races in one of the classic tracks...
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 28, 2008, 12:07:59 AM
Tricks seem hard to do, is anyone else having a problem? Can the describe for me how to better do them with the wheel?  thank you.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 28, 2008, 12:11:53 AM
Timing. Do it just as you go up on the jump.
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on April 28, 2008, 12:42:54 AM
I'm on people!

Still getting the hang of it. Sent out some friend requests, let's see how this works.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on April 28, 2008, 01:55:41 AM
You know, Adrock? You have a point when you say that they should include all the classic MK tracks.

They should make a Mario Kart Masterpiece Collection, like Mario All-stars, and include EVERY track, EVERY character, EVERY item, EVERY kart and EVERY feature and mode ever put in a MK game.

I'm dreaming, of course, but it would kick so much ass if you could have bike vs. partner kart races in one of the classic tracks...

The best part of this for me would be that it would finally get my friend to shut up about the lack of the feather in new Mario Karts.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 28, 2008, 02:33:19 AM
Second two cups in the upper row contain some awesome new tracks.

There kind of F-Zero-ish, they rock.
Title: Re: Mario Kart Wii Mega Thread
Post by: IceCold on April 28, 2008, 03:45:08 AM
F-Zero-ish? SIGN ME UP
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on April 28, 2008, 04:21:47 AM
Yeah, Koopa Cape honestly looks like it could have been ripped directly from F-Zero.
Title: Re: Mario Kart Wii Mega Thread
Post by: Plugabugz on April 28, 2008, 04:52:40 AM
COCONUT MALL. The best freaking track ever.
Title: Re: Mario Kart Wii Mega Thread
Post by: Shift Key on April 28, 2008, 07:29:21 AM
COCONUT MALL. The best freaking track ever.

I like how i swore my head off at RABicle's Mii because it reversed his convertible to block my way on the final lap and dropped me two places. I think he lost me points as well.

But yes, it is awesome.
Title: Re: Mario Kart Wii Mega Thread
Post by: Spak-Spang on April 28, 2008, 08:29:02 AM
This Mario Kart really blows me away.

If you are going to be playing in a tournament, or for some reason just need absolutely perfect control, then the Wiimote + nunchuk is the best control type in the game.  However, it is not as fun as the wheel.

There is just something very engaging about the Wii Wheel, and it does make the game more enjoyable.  There is only one problem I have with the wheel, and it is the timing involved with the drifting.

If you hop and then turn into your drift, you may accidentally turn/drift the opposite direction you desire to go in.  It is easy to correct, but it is annoying.  If you remember to turn first then you never have that problem...more at least much less likely. 

Other than that, the wheel works perfectly, and adds enough stability to the Wiimote to really help your driving.  I can't wait to see what it feels like to race Excite Truck with the wheel.

Finally, this Mario Kart has the most creative and elaborate track design of any Mario Kart.  And it definitely ramps up the difficulty...having 12 racers compete against you is really insane...specially when they are all bombarding you with weapons. 
Title: Re: Mario Kart Wii Mega Thread
Post by: D_Average on April 28, 2008, 10:31:07 AM
Tricks seem hard to do, is anyone else having a problem? Can the describe for me how to better do them with the wheel?  thank you.

Tricks are definitely a little tricky w/ the wheel or wii-chuk as they don't always register.  I have found the best method to be "The Thrustmaster" controller.  It is a wireless Gamecube controller w/ rumble that allows you to remap the stunts on the d pad, to any button you choose.  With this method, pulling stunts is seamless and works every time. 

Not sure why the game doesn't allow you to remap the way Smash does, but this controller has been a solid solution for my preferences.  The only thing you really miss w/ this are the speaker alerts, but you will still hear these from your stereo/tv.  You can find it online or at any Circuit City for $20.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 28, 2008, 10:56:27 AM
Tricks register for me 100% of the time with the wheel.
Quote
Other than that, the wheel works perfectly, and adds enough stability to the Wiimote to really help your driving.  I can't wait to see what it feels like to race Excite Truck with the wheel.
Huh? Excite Truck doesn't use steering wheel controls, it uses tilt controls. The wheel would make no sense at all with Excite Truck
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on April 28, 2008, 10:58:11 AM
I was playing with just the remote yesterday until my batteries got low and i was too lazy to charge them so i used the GC controller. Its was odd getting used to the stick for racing when i was so used to using motion controls (all those hours of playing Excite Truck really helped, shame on all of you that dont own that game!).

The funny thing is.. i haven't touched the wheel yet. i popped my wiimote in to see what it looksl ike but by then the batteries were dead so i couldnt even try it out. If it helps add stability thats awesome but i was doing fine w/o it so i might not ever really put it to use. Maybe my girlfriend will like it, i dunno.

Oh also i'd just like to say that i love they put hopping on the 1 button as well as the B button. I'd never be able to use the B button in the remote only position (sans wheel of course, i know it makes the trigger easier to reach). There were times however that my knuckle would end up hitting the B trigger and i'd hop into a drift by mistake but it was never that big of an issue.

My only complaint so far:

Why the hell isn't sending friend invitations easier??? You have to do them one at a time and even then you're limited to like 3 every few mins/hours???? I wanted to get everyone on my wii's friend list out of the way before even playing the game and instead i got halfway thru the third page and had to finish some later after a couple of races.
Title: Re: Mario Kart Wii Mega Thread
Post by: Spak-Spang on April 28, 2008, 11:04:27 AM
Tricks register for me 100% of the time with the wheel.
Quote
Other than that, the wheel works perfectly, and adds enough stability to the Wiimote to really help your driving.  I can't wait to see what it feels like to race Excite Truck with the wheel.
Huh? Excite Truck doesn't use steering wheel controls, it uses tilt controls. The wheel would make no sense at all with Excite Truck

I know it uses Tilt Control...but the aspect that I think it iwill help is creating a stability to driving, that is somewhat lacking with just the Wiimote.  I just think it will help and I can't wait to try it out. 

Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 28, 2008, 11:09:15 AM
Wow, I just tried playing MK with the tilt controls and it works the same. A bit more awkward but it seems Nintendo made it both ways
Title: Re: Mario Kart Wii Mega Thread
Post by: Arbok on April 28, 2008, 11:38:06 AM
Not really a gameplay topic but... is anyone else a little miffed about some of the voices? Personally, I die a little inside every time I hear Donkey Kong in the game, it's just awful.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 28, 2008, 11:39:06 AM
Tricks register for me 100% of the time with the wheel.
Quote
Other than that, the wheel works perfectly, and adds enough stability to the Wiimote to really help your driving.  I can't wait to see what it feels like to race Excite Truck with the wheel.
Huh? Excite Truck doesn't use steering wheel controls, it uses tilt controls. The wheel would make no sense at all with Excite Truck

Tricks register for me now perfectly because I understand the timing.  That was the problem.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 28, 2008, 12:07:30 PM
Not really a gameplay topic but... is anyone else a little miffed about some of the voices? Personally, I die a little inside every time I hear Donkey Kong in the game, it's just awful.
More like hilarious
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 28, 2008, 01:13:54 PM
Not really a gameplay topic but... is anyone else a little miffed about some of the voices? Personally, I die a little inside every time I hear Donkey Kong in the game, it's just awful.
More like hilarious

Ya I agree Jungle Beat and on DK's voice is HORRIBLE.
Title: Re: Mario Kart Wii Mega Thread
Post by: MilkManX on April 28, 2008, 02:43:52 PM
So far I love this Kart. Best one since SNES for me. As much as I loved the DS one the snaking was annoying and now I have that game plus more and better online. Sweet. I love the Wii Wheel and cant imagine using a regular controller.
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on April 28, 2008, 03:28:55 PM
Not really a gameplay topic but... is anyone else a little miffed about some of the voices? Personally, I die a little inside every time I hear Donkey Kong in the game, it's just awful.

Haven't tried all the racers yet so i wouldnt know. What i DO know is i absolutely LOVE the way Luigi says "cool" (or whatever) when he does a wheelie on a bike. It just captures his personality perfectly.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mikintosh on April 28, 2008, 05:17:27 PM
I need money so I can purchase this game, tho I might wait for someone to get it for me for my birthday next month. I got the Nintendo 64 (my first console) & Mario Kart 64 on my birthday 10 years ago, so it'd be like full circle...if that didn't sound incredibly stupid.

Anyway, I saw DK's voice on Youtube...man. I think he's had approximately 1000 different voices, and the only one that ever fit was the one from Smash Bros. The monkey doesn't need to talk English, Nintendo! He's a monkey!
Title: Re: Mario Kart Wii Mega Thread
Post by: UltimatePartyBear on April 28, 2008, 05:21:45 PM
DK speaks English?!  Unsold.  And all the complaints about it not being enough like Double Dash had almost convinced me to buy it, too.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 28, 2008, 05:29:31 PM
DK speaks English?!  Unsold.  And all the complaints about it not being enough like Double Dash had almost convinced me to buy it, too.

DK pretty much sounds like he did in Jungle Beat. Which is sucky.
Title: Re: Mario Kart Wii Mega Thread
Post by: LuigiHann on April 28, 2008, 05:41:07 PM
Good thing I never play as Donkey Kong. And anyone I know who plays as Donkey Kong would get a kick out of him sounding as obnoxious as possible.
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on April 28, 2008, 05:59:32 PM
Geez, the character model of Donkey Kong is crap. All the characters are low poly. Probably my biggest issue with the game so far.
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on April 28, 2008, 06:29:16 PM
i thought they looked sucky too but then i stopped caring because most of the time you'll be staring (partially) at the back of their heads..
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 28, 2008, 06:56:11 PM
Gripe: Why the hell does Rainbow Road have to be hard as **** again!!?!  You know the N64 one used to be a great fun cruise with great music and there used to be all these little things you could do that make it a lot of fun( we used to shoot the bananas into the constellations mouths, fire the shells of the stage and watch them fly like a shooting star.), but now once again, the Rainbow Road has to be really hard. I mean Christ I got 1st all three times on 150cc Star Cup, and I get 12th again after my 3rd try at the cup!  ANOTHER THING, on that track, don't give the people in last gold mushrooms, thats freakin' suicide! and only made it worse!

ugh
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on April 28, 2008, 07:22:05 PM
its official; i dont really like the wii-wheel... its comfortable but i'm used to using the remote by itself and using it more like i would in Excite truck
Title: Re: Mario Kart Wii Mega Thread
Post by: GoldenPhoenix on April 28, 2008, 07:32:52 PM
Maybe this question has been asked, but I don't care. On the Mario Kart channel how in the heck do I get the invite a friend to give you their game code? Sometimes it appears, sometimes it doesn't.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 28, 2008, 07:35:33 PM
Maybe this question has been asked, but I don't care. On the Mario Kart channel how in the heck do I get the invite a friend to give you their game code? Sometimes it appears, sometimes it doesn't.

EC mentioned that earlier, it seems you can only do it so many times a day with is lame.
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on April 28, 2008, 07:37:23 PM
whatever appears in the last space (where it should be) just click on that and go thru with it until you see it.

for instance:

"want to update mario kart wii channel?
yes
/update
-back to screen-
"invite friend from wii roster?"
/invite three people and never see it again (for like an hour)

edit: I'm online playin now (or trying to) so gimme your friend code already GP!!!
Title: Re: Mario Kart Wii Mega Thread
Post by: GoldenPhoenix on April 28, 2008, 07:38:54 PM
Wow, brilliant design there.  :rolleyes:
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on April 28, 2008, 07:43:39 PM
Is anyone else having this problem with online:

I'll go into a regional or worldwide VS race, it'lle find players and it'll show me a message saying "you wil join the next race" and soon after it'll say "you were disconnected from the other players" but i'm still connected to nintendos WFC
Title: Re: Mario Kart Wii Mega Thread
Post by: KnowsNothing on April 28, 2008, 10:52:34 PM
Wii wheel is a pretty fun novelty, although I do prefer the Excite Truck style of steering.  Actually, I pretty much just prefer Excite Truck, gawd if that game was online I would never stop playing...

Anyway, I always though MK Wii looked kind of terrible, and I was right.  It's just feels off, hard to explain.  The graphics are terrible and the colors seem washed out.  The music is forgettable.  Some of the stages are pretty cool but overall the game just gives off bad vibes.  THE VIBES MAN, THE VIBES.  Too many steps backwards.  Compared to MKDS or even Double Dash it just feels awful.  Admittedly they seemed to have somewhat fixed the blue shell problem by making it far less common than it used to be, but even so I would much rather play MKDS online.  Too bad MKDS online sucks.

The only thing saving MK Wii is that its online implementation is fantastic.  It does everything right, and it's blazing fast to boot.  Getting four friends together in MKDS often took over 30 minutes to connect, which is unacceptable.  If only Ninty could have gotten that to work...and I could have saved $50.
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on April 28, 2008, 11:03:04 PM
Gripe: Why the hell does Rainbow Road have to be hard as **** again!!?!  You know the N64 one used to be a great fun cruise with great music and there used to be all these little things you could do that make it a lot of fun( we used to shoot the bananas into the constellations mouths, fire the shells of the stage and watch them fly like a shooting star.), but now once again, the Rainbow Road has to be really hard. I mean Christ I got 1st all three times on 150cc Star Cup, and I get 12th again after my 3rd try at the cup!  ANOTHER THING, on that track, don't give the people in last gold mushrooms, thats freakin' suicide! and only made it worse!
ugh
Na I think it's awesome. The N64 one was far too boring, this one keeps you on your toes, but yeah mushrooms are pretty much suicide.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mikintosh on April 28, 2008, 11:16:17 PM
Gripe: Why the hell does Rainbow Road have to be hard as **** again!!?!  You know the N64 one used to be a great fun cruise with great music and there used to be all these little things you could do that make it a lot of fun( we used to shoot the bananas into the constellations mouths, fire the shells of the stage and watch them fly like a shooting star.), but now once again, the Rainbow Road has to be really hard. I mean Christ I got 1st all three times on 150cc Star Cup, and I get 12th again after my 3rd try at the cup!  ANOTHER THING, on that track, don't give the people in last gold mushrooms, thats freakin' suicide! and only made it worse!

ugh

I've only seen videos, but I concur with the sentiment. I found the DS version to be a bit easier than DD's; is the Wii Rainbow Road a return to hair-pulling?

And anyone comparing Excite Truck favorably to *anything* in terms of course variety must have a screw loose. "Hey look, there's the track with trees! Hey look, here's the track with no trees!" Cool game, but Cruis'n USA it is not.
Title: Re: Mario Kart Wii Mega Thread
Post by: GoldenPhoenix on April 28, 2008, 11:28:07 PM
I can say without a doubt, MK Wii beats DD with 5 ugly sticks in gameplay.
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on April 29, 2008, 12:04:43 AM
I have added several people to my friends list via invites, but only half of them are registered? The remaining are just question marks.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 29, 2008, 01:33:15 AM
This wheel thing is great.  Works much better than DD on the Logitech Wheel.  I wonder how MKWii works with a 3rd party controller grip instead of a wheel.
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on April 29, 2008, 01:54:46 AM
Anyone tried the wheel with Excite truck?

Actually, so far I think the nunchuck control works the best.
Title: Re: Mario Kart Wii Mega Thread
Post by: Shift Key on April 29, 2008, 05:10:09 AM
This wheel thing is great.  Works much better than DD on the Logitech Wheel. 

But the Wii Wheel doesn't have enough turning.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 29, 2008, 11:25:02 AM
Actually, the Wii Wheel has infinite turning.
Title: Re: Mario Kart Wii Mega Thread
Post by: Morari on April 29, 2008, 12:32:01 PM
THIS POST HAS BEEN CENSORED FOR YOUR PROTECTION.

--Bureau of Internet Morality
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 29, 2008, 01:21:16 PM
You forget it's a frisbee.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 29, 2008, 01:50:51 PM
Okay I KNOW I saw a CPU holding down a green shell behind his back for almost 30seconds.  How the crap do you do that?

Also, I skipped ahead and beat everything on 150cc stuff, and whats this?  Most of the stuff isn't unlocked via 150cc!  Also beating the 150cc cups doesn't unlock all the cups in 50 and 100cc!  Thats stupid!
Title: Re: Mario Kart Wii Mega Thread
Post by: Nick DiMola on April 29, 2008, 03:24:09 PM
Okay I KNOW I saw a CPU holding down a green shell behind his back for almost 30seconds.  How the crap do you do that?

When you have a single shell just keep the attack button held down and the item will trail your cart. Hold down or up upon release to shoot it forward/backward.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 29, 2008, 03:36:46 PM
Okay I KNOW I saw a CPU holding down a green shell behind his back for almost 30seconds.  How the crap do you do that?

When you have a single shell just keep the attack button held down and the item will trail your cart. Hold down or up upon release to shoot it forward/backward.

Whats this "attack button", I'm not sure the wheel has that.  I know you could do this in prior MKs. With the wheel you only have an up or down....  I hope this doesn't mean you can't do that BECAUSE of the wheel.
Title: Re: Mario Kart Wii Mega Thread
Post by: Nick DiMola on April 29, 2008, 03:41:11 PM
Okay I KNOW I saw a CPU holding down a green shell behind his back for almost 30seconds.  How the crap do you do that?

When you have a single shell just keep the attack button held down and the item will trail your cart. Hold down or up upon release to shoot it forward/backward.

Whats this "attack button", I'm not sure the wheel has that.  I know you could do this in prior MKs. With the wheel you only have an up or down....  I hope this doesn't mean you can't do that BECAUSE of the wheel.

Hmmm, well I'm not sure with the wheel, I tossed that frisbee into the closet once I opened the game.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 29, 2008, 03:45:37 PM
If you use the Wheel config, hold Left or Right on the D-pad to hold the item (Left is easier).  Up/down will launch it.
Title: Re: Mario Kart Wii Mega Thread
Post by: Adrock on April 29, 2008, 09:08:57 PM
While the graphics aren't terrible, they're pretty average. You can't give me Super Smash Bros. Brawl or even Super Mario Galaxy then give me a game that looks like Mario Kart Wii. I'm only disappointed in the graphics because I know the Wii is capable of soooooo much better.

The music is pretty ehh again. It's kind of slowly regressed in quality and catchiness since MK64.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 29, 2008, 09:26:23 PM
Framerate is king.  Step off.
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on April 29, 2008, 10:29:23 PM
I think we could still have a locked sixty if Donkey Kong's hands were made from more than 4 polygons.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on April 29, 2008, 10:33:24 PM
Even if the graphics in MK Wii could've been better, in reality the series was never about pushing polygons.

The first one had impressive Mode-7 effects and the sprites were colorful, but was pretty basic looking, especially when compared to the other SNES games.

Mario Kart 64 featured washed out, low-res sprites against basic and polygonal backgrounds.

Mario Kart Super Circuit looked good, but the colors were a little too pastel and the sprites were small and pixelated.

Double Dash!! was perhaps the best looking game at the time mainly because there was so much going on in the background, the vibrancy of the color and the smooth frame rate that it was hard to label this as inferior looking. The karts and character models, though, were low poly, especially when the MARIO PARTY series on the GC boasted better models.

MK DS looked impressive, mainly because it was running on a small handheld and thus the amount of detail along with the speed made it a looker.

Finally, MK Wii looks basic in character modeling. However, I think the tracks are beautiful thanks to both boasting great and even fun details like statues and Miis to some effects like bloom and such.

So overall, complaining about the graphics is silly to an extend since from the very beginning the series was never meant to push graphics, but multiplayer mayhem.
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on April 29, 2008, 10:55:15 PM
Speaking of Mario Kart, I can't get online tonight, anyone else having an issue?
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 29, 2008, 11:21:16 PM
I can't get online either. America broke Mario Kart. Oh wait i'm online! I only found ONE other player to race though.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 30, 2008, 12:15:43 AM
I just wanna say, this is Nintendo's most technical Mario Kart.  We now have:

Tricks
Wheelies
A Drift that you actually can steer against rather than just swing the stick the other way twice to get the boost.

I have been balance those three things out along with items and motorcycles and let me tell ya, I'm starting to feel like I'm playing Smash Bros.  I feel like when I'm doing well at mario kart that I'm a total badass, I love it.

Trust me next time you come out of steering against a drift and whip up the wiimote to do a wheelie into a jump with a trick, you'll know what I mean.

Frickin' awesome.
Title: Re: Mario Kart Wii Mega Thread
Post by: Nick DiMola on April 30, 2008, 12:54:32 AM
This game is fun, I like it, especially online. I did enjoy MK DS more though :(.

Why do I like the iteration prior to all of these Wii releases more, first Galaxy, then Smash, now Mario Kart. I won't troll this thread up though with why I personally like the DS version better (snaking is definitely a part of it)
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 30, 2008, 01:12:30 AM
You like snaking? Why.
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on April 30, 2008, 02:34:40 AM
Holy cow, Rainbow Road is intense.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 30, 2008, 03:04:45 AM
I love it. Best Rainbow Road EVER!
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on April 30, 2008, 03:10:11 AM
It was a very intense Rainbow Road, that's for sure. I was almost scared to drive it.

The four courses in the Star Cup were all very impressive visually and design wise. I wish all the tracks looked this good.

Especially the lighting in Moonview Highway, fantastic.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on April 30, 2008, 03:25:58 AM
After hearing all the complaints about Battle Mode I expected to hate it, but I'm really enjoying it. I do miss the old way, but I'm having fun with this new way. It's like a sporting event instead of the deathmatch that it was. This also seems to be the best selection of Battle maps in any Mario Kart to date, though I would have preferred they include Block Fort. My only real complaint is that there's no way to change the amount of time a match lasts or the length of the series.
Title: Re: Mario Kart Wii Mega Thread
Post by: Nick DiMola on April 30, 2008, 10:44:46 AM
You like snaking? Why.

It just makes every inch of the track important. You need to know exactly how to hit each turn, straightaway, what have you with perfect accuracy. It really makes the races more intense and fun, plus the pace is so much faster which I like more.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on April 30, 2008, 10:50:49 AM
You should try doing some time trials with the fast bikes. Check out the world records in the Mario Kart channel.

It's a lot harder to be fast now, anyone could snake in MKDS and it just made the game look stupid, and made no sense.
Title: Re: Mario Kart Wii Mega Thread
Post by: darknight06 on April 30, 2008, 04:06:37 PM
Mario Kart DS no longer exists to me, I can actually win with heavy character/cart combos here.  That would never happen on the DS one, offline or especially online.  The game is crack, best MK in ages.  I'll be on the losing end of the spectrum and still have a hell of a lot of fun with it.  And the wheel makes the game even better, it's like Excite Truck taken to the next level.
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on April 30, 2008, 04:43:35 PM
Why does it feel like I'm the only one who thinks the new Rainbow Road is easy???? Am I the only MAN on these boards?

also, i was trying so hard to get online last night and i'd keep getting the same problem.

i'd get to the "live" screen that shows the current race and show how many players there'd be and the "you'll play the next race" message.
After that i'd start to load things up but i'd get disconnected. It'd read this:
"you were disconnected from the other players"

as opposed to:

"you were disconnected from nintendo WFc
 Error Code: URn071337"
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on April 30, 2008, 04:46:17 PM
Well I think RR might be easy for you because of your technique.

What racer class do you use?

I use medium class with the racing motorcycle. 
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on April 30, 2008, 06:50:10 PM
So what characters/vehicles are shaking out to be the top tier? I play Toad in the classic kart myself.
Title: Re: Mario Kart Wii Mega Thread
Post by: Shecky on April 30, 2008, 08:13:54 PM
A Drift that you actually can steer against rather than just swing the stick the other way twice to get the boost.

Trust me next time you come out of steering against a drift and whip up the wiimote to do a wheelie into a jump with a trick, you'll know what I mean.

Frickin' awesome.

Too bad I still find myself doing the back and forth to get the drift going... they have me freaking trained from the past games, I can't stop it.
Title: Re: Mario Kart Wii Mega Thread
Post by: Darkheart on April 30, 2008, 10:14:09 PM
Hmmm I can never get into an online game, I always join a game and when the racers finish their game and i can join it always says disconnected from players. . . .


Also Miis are the best character addition to this game, PERIOD.
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on April 30, 2008, 11:33:04 PM
I'm not feeling the bikes at 100cc They don't seem to skid well and the wheelies hurt you as much as they help you.
Title: Re: Mario Kart Wii Mega Thread
Post by: Gylldas on May 01, 2008, 12:22:11 AM
I got this game on launch but I just now was able to get online with it.  So far I've had one laggy match that was pretty weird as the guy just kept jumping around the screen.  He beat me even though the game said I was in first. :(

Anyhoo I've mostly been using the Wii Wheel and today when I tried using a Gamecube controller...I kept on wanting to steer it...the results weren't pretty...

Right now my favorite characters are Miis and Roselina.
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on May 01, 2008, 03:29:00 AM
Why does it feel like I'm the only one who thinks the new Rainbow Road is easy???? Am I the only MAN on these boards?

It's easy when you're out in front, trying to make ground through all the carnage in the middle of the pack is what is hard. Fortunately I'm always out in front.  8)
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on May 01, 2008, 05:09:25 AM
Unless you're playing me!

FIRST COMPETITION IS UP! It's a 100cc race around Mario Circuit, but the course has been altered a bit. Item boxes are placed differently and there are chain chomps parading around the track. Pretty neat. Best time wins, and you can submit times as many times as you want
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on May 01, 2008, 08:21:03 AM
Why does it feel like I'm the only one who thinks the new Rainbow Road is easy???? Am I the only MAN on these boards?

It's easy when you're out in front, trying to make ground through all the carnage in the middle of the pack is what is hard. Fortunately I'm always out in front.  8)

Sounds like you're another MAN among these boys
Title: Re: Mario Kart Wii Mega Thread
Post by: Caliban on May 01, 2008, 10:15:01 AM
I'm about to complain about something in this game... WHY ARE ONLY 30 FRIEND CODES ALLOWED?

These 2 weren't lucky enough:
2406 5541 5215
3695 0433 3864

I forgot to take their names haha, oh well I can't do anything 'cause I erased their wii-mail.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on May 01, 2008, 10:42:24 AM
Yeah that is just plain stupid. It's supposed to be "30 per license" for a total of 120 but that's the most pointless thing ever.
Title: Re: Mario Kart Wii Mega Thread
Post by: Spak-Spang on May 01, 2008, 12:45:14 PM
Have any of you been having problems connecting online?  I have only been able to race a few ghosts, but even then that doesn't always work.

I don't understand, I checked my settings and even updated my Wii but Kart I can't get online with.

Mean time, I am loving this game, but man some races in the 100cc and I am sure 150cc are stupid with items.  I will have raced all the way first place until the finish line and get hit with 3 attacks in a row and get 8th place. 

That is frustrating.

Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on May 01, 2008, 12:48:16 PM
It's something with the servers at the moment. Hopefully it goes away. Error Code 60101 or something like that is what I get.
Title: Re: Mario Kart Wii Mega Thread
Post by: Pale on May 01, 2008, 02:46:03 PM
Does anyone have a list of all required accomplishments to unlock things minus what they actually unlock?
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 01, 2008, 02:55:09 PM
Here I made one for you.


1 Star in all 50cc Wii-Cups
Unlock 8 Expert Staff Ghost Data in Time Trials
Play Time Trials on 16 different courses or win 250 Wi-Fi matches.
1 Star in all 100cc Retro-Cups
Win 150cc Special Cup
Complete retro 50cc Cups
Win 100cc Leaf Cup
1 Star in all 150cc Wii-Cups
Unlock 4 Expert Staff Ghost Data in Time Trials
Win 50cc Star Cup
Win 100cc Special Cup
Unlock all 32 Expert Staff Ghost Data in Time Trials
Have a Super Mario Galaxy savefile and she will be unlocked after some GPs or get 1 star in all Mirror Mode Retro-Cups
Play Time Trials on all 32 different courses or win 1000 Wi-Fi matches.
Win Mirror Leaf Cup
Win Mirror Star Cup
Play Time Trials on 8 different courses
Attain at least 1 Star Rank for all 100cc Wii Grand Prix Cups
Win Mirror Special Cup
Win 150cc Star Cup
Win 100cc Lightning Cup
Unlock 12 Expert Staff Ghost Data in Time Trials
Win 100cc Star Cup
Attain at least 1 Star in all 150cc Retro Cups
Unlocked 24 Expert Staff Ghosts
Win Mirror Lightning Cup
Attain at least 1 Star Rank for all 50cc Retro Grand Prix Cups
Win 150cc Lightning Cup
Win 50cc Special Cup
Unlock 1 Expert Staff Ghost Data in Time Trials
Win 150cc Leaf Cup
Beat 50 opponents during Wi-Fi play
Win 50cc Leaf Cup

There is quite a lot.
Title: Re: Mario Kart Wii Mega Thread
Post by: Pale on May 01, 2008, 03:16:07 PM
Sweetness.

Thank you sir.
Title: Re: Mario Kart Wii Mega Thread
Post by: LuigiHann on May 01, 2008, 04:23:20 PM
Yeah that is just plain stupid. It's supposed to be "30 per license" for a total of 120 but that's the most pointless thing ever.

Wow.

Good thing I only have like 4 friends.
Title: Re: Mario Kart Wii Mega Thread
Post by: Shecky on May 01, 2008, 08:55:17 PM
Ok, so I know 3 friends are online... why won't you let me race them Nintendo.... STOP USING GAMESPY

Regional races for for all of 3 of us, but we don't appear "online" in the friend roster.... wonderful, just wonderful.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mikintosh on May 01, 2008, 10:33:43 PM
Have any of you been having problems connecting online?  I have only been able to race a few ghosts, but even then that doesn't always work.

I don't understand, I checked my settings and even updated my Wii but Kart I can't get online with.

Mean time, I am loving this game, but man some races in the 100cc and I am sure 150cc are stupid with items.  I will have raced all the way first place until the finish line and get hit with 3 attacks in a row and get 8th place. 

That is frustrating.



Having not played Wii yet, I was having the same problem with the harder courses on Double Dash, and I found that when I held onto good items I got rather than use them (which would usually cost me a few places), I was able to use them more effectively near the end of the race and mess up my "rivals" so they couldn't demolish me at the last second...didn't give me the satisfaction of leading for a whole race, but screw it, I won. Would that not work in this game?
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on May 01, 2008, 11:20:36 PM
Ok, so I know 3 friends are online... why won't you let me race them Nintendo.... STOP USING GAMESPY

Regional races for for all of 3 of us, but we don't appear "online" in the friend roster.... wonderful, just wonderful.
It's only just started acting up. America ruined MK :P
Title: Re: Mario Kart Wii Mega Thread
Post by: Shecky on May 01, 2008, 11:45:08 PM
http://www.pcworld.com/article/id,145346-c,games/article.html

"The GTA IV servers are hosted by Gamespy."

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA..... I bet the servers are on life support.  There is no sanity left in this world.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 01, 2008, 11:52:03 PM
http://www.pcworld.com/article/id,145346-c,games/article.html

"The GTA IV servers are hosted by Gamespy."

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA..... I bet the servers are on life support.  There is no sanity left in this world.

I don't think it's that simple. I'll bet it's fine because Rockstar was actually willing to open their wallets...
Title: Re: Mario Kart Wii Mega Thread
Post by: Caliban on May 01, 2008, 11:55:17 PM
I always thought that there was no way to dodge the dreaded blue shell, until today.
I was just playing on Grand Prix, and at one point I got myself in first obviously. Then a blue shell is hovering above me and I have one red turbo shroom, I don't know if it was instinct or what but I reacted right on time to use the red turbo shroom, as a sped up and swiveled to the left side I saw myself in disbelief to which point I watched the replay 4 times just to make sure lol.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 01, 2008, 11:58:55 PM
Can you save replays? I'd love to see it.  Also, I think maybe jumping right on the final blow from a plow block might cancel it out, but I'm not sure. :/
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on May 02, 2008, 12:50:19 AM
This is weird, I get an error message when I try to connect for a race, but when I try to battle it works just fine.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on May 02, 2008, 12:58:14 AM
I imagine there's significantly less people doing battle. That could be why.
Title: Re: Mario Kart Wii Mega Thread
Post by: Caliban on May 02, 2008, 01:23:15 AM
Can you save replays? I'd love to see it.

Unfortunately there is no option to save the replay.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on May 02, 2008, 02:41:04 AM
Can you save replays? I'd love to see it.  Also, I think maybe jumping right on the final blow from a plow block might cancel it out, but I'm not sure. :/
I was watching youtube the other day and you can avoid it you have to time the hop just before the block disappears.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on May 02, 2008, 02:51:18 AM
I just got this about 5 hours ago and there were 10 people over and everybody loves the wii wheel. That is really the only thing anyone used me and many friends beat 50cc got all the courses and after that I went online had tons of fun. When I was on Rainbow Road I kept on falling of and every one was laughing. It wasn't a "you suck" laugh it was a having fun laugh. I haven't tried all the control sceams but I will get to that tomorrow. I love all the courses with the exeption of shy guy beach it is kinda blah.
Title: Re: Mario Kart Wii Mega Thread
Post by: Darkheart on May 02, 2008, 09:40:25 AM
Can you save replays? I'd love to see it.  Also, I think maybe jumping right on the final blow from a plow block might cancel it out, but I'm not sure. :/
I was watching youtube the other day and you can avoid it you have to time the hop just before the block disappears.

Its not hopping, its doing tricks.  As soon as the POW blocks starts up, just shake your controller until its done and you will recover.
Title: Re: Mario Kart Wii Mega Thread
Post by: Pale on May 02, 2008, 10:15:00 AM
Speaking of recovering, I miss banana peel braking.
Title: Re: Mario Kart Wii Mega Thread
Post by: Nick DiMola on May 02, 2008, 10:17:15 AM
Speaking of recovering, I miss banana peel braking.

Yeah I really liked that too. Maybe next time ...
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on May 02, 2008, 12:07:39 PM
Speaking of recovering, I miss banana peel braking.

Yeah I really liked that too. Maybe next time ...

I miss that too. I also miss hopping over shells as well as other characters (SNES and N64)
Title: Re: Mario Kart Wii Mega Thread
Post by: Kairon on May 02, 2008, 01:25:32 PM
Speaking of recovering, I miss banana peel braking.

Yeah I really liked that too. Maybe next time ...

I miss that too. I also miss hopping over shells as well as other characters (SNES and N64)

God, every single mario kart game now I ask if you can brake for banana peels. I loved that MK64 feature so much.

But can anyone confirm for me if you can power boost out of the way of a red shell? A well-timed and well-aimed boost in Mario Kart: DD would take you out of the trajectory of a red shell, causing it to miss and making you feel really, really, uber. Can you do that here?
Title: Re: Mario Kart Wii Mega Thread
Post by: Morari on May 02, 2008, 01:47:03 PM
THIS POST HAS BEEN CENSORED FOR YOUR PROTECTION.

--Bureau of Internet Morality
Title: Re: Mario Kart Wii Mega Thread
Post by: Shecky on May 03, 2008, 11:58:02 AM
How the heck do you even get close to these records for the 1st tournament?  I mean 1:32?  Seriously?  The best I've been able to do is manipulate the AI on the first lab to get a valuable item, and use it to reduce the first lap time considerably... after that you just pray that lightning/blueshells don't muck with you at all.  (I think you can avoid POWs if you pull far enough ahead)

That tactic still puts me 15 sec behind, so the only way I figure you can do better is to manipulate the AI for several laps and use the rubber-banding to you advantage.  Unfortunately, I've never had more than 2 CPU even keep a reasonable pace.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on May 03, 2008, 12:11:52 PM
You pretty much have to get a golden mushroom first go, then disappear and just play like a time trial (download the world record ghost to see just how fast you can go), and just hope no items come your way, or that you get lucky and find a mushroom on the ground. It's a giant lottery. Too ridiculous for me to bother with, I got a 1:46 and i'm happy enough with that.
Title: Re: Mario Kart Wii Mega Thread
Post by: Shecky on May 03, 2008, 01:16:36 PM
I know you can pick off the Gombas (sp?) with green shells, and they will sometimes drop mushrooms as a result.  Checking out the world record in TT is an interesting idea, I'll have to look at that ghost.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 03, 2008, 06:39:23 PM
How do you "unlock expert time data"? I've beaten all the scores in the first cup, but I haven't seen anything about expert time data.  Thanks.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on May 03, 2008, 10:51:27 PM
You have to beat the normal ghosts by around 3-10 seconds depending on the track.
Title: Re: Mario Kart Wii Mega Thread
Post by: matt oz on May 04, 2008, 07:57:32 PM
My favorite thing about this game: hearing Baby Peach cry when you knock her off the course.  It's so frickin funny.

My least favorite thing about this game: Daisy not being unlocked from the beginning.  I had to play through 150cc Special Cup about four times to unlock this character.  I'm already resigned to the fact that I'll never unlock Dry Bowser.  I'm not even totally sure who that is...
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 04, 2008, 08:25:40 PM
My least favorite thing about this game: Daisy not being unlocked from the beginning.  I had to play through 150cc Special Cup about four times to unlock this character.  I'm already resigned to the fact that I'll never unlock Dry Bowser.  I'm not even totally sure who that is...

Dry Bowser is in New Super Mario Brothers if I remember right. MOAR NSMB material mister reviewer Johnny. ;)
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on May 05, 2008, 12:24:11 AM
LOL
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on May 05, 2008, 03:47:32 PM
Speaking of recovering, I miss banana peel braking.

Yeah I really liked that too. Maybe next time ...

I miss that too. I also miss hopping over shells as well as other characters (SNES and N64)

God, every single mario kart game now I ask if you can brake for banana peels. I loved that MK64 feature so much.

But can anyone confirm for me if you can power boost out of the way of a red shell? A well-timed and well-aimed boost in Mario Kart: DD would take you out of the trajectory of a red shell, causing it to miss and making you feel really, really, uber. Can you do that here?

Am I the only one who found jumping over other racers in MK64 useful?

Also the only way i've been able to doge red shells is to power slide close enough to a wall, then boost away with good timing. Obviously it can't be done on every track but its pretty effective.
Title: Re: Mario Kart Wii Mega Thread
Post by: LuigiHann on May 05, 2008, 04:10:51 PM
Am I the only one who found jumping over other racers in MK64 useful?

It was useful when I was starting a GP in 8th place, so I could hop to the front along with the boost start, but I think in this Wii version, the racers are spaced out enough that I never seem to bump into anyone anyway.
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on May 05, 2008, 04:33:35 PM
I don't just mean jumping from a boost start. Back in MK64 if you got close enough to another racer from behind (close enough to see a puff of white smoke from their kart) you could hop on their heads and get past them. I never had a human player to do it to me so i'm not sure if it causes one to spin out or just lose control momentarily. It always look like the computer controlled players just slipped, as if pushed from the side.
Title: Re: Mario Kart Wii Mega Thread
Post by: Ceric on May 05, 2008, 07:41:39 PM
2 Questions.
How's the Wii Channel?
And
Can you hold items behind you?
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 05, 2008, 07:43:05 PM
Wii Channel's pretty good. Just it would be awesome if you could invite friends more often then it lets you.

And yes you can hold items behind you :)
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 06, 2008, 02:32:50 AM
Is there a way you can tell what an expert time is and what isn't?  I've beaten eight of the initial times and it shows faster times, but when I unlocked funky kong after beating eight times, it said I only unlocked 4 expert times.  So whats the deal, can I tell what an expert time looks like?
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on May 06, 2008, 08:28:42 AM
You only need 4 expert times to unlock him.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 06, 2008, 10:34:00 AM
Well I know that but I thought I had unlocked 8 at that point, but how can I tell?  I don't what an expert time is and what a normal time is! I don't know which tracks don't have a expert time unlocked!
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on May 06, 2008, 10:49:11 AM
I guess you just have to check the times. Find a list of the expert times somewhere and compare them.
Title: Re: Mario Kart Wii Mega Thread
Post by: bosshogx on May 06, 2008, 01:55:55 PM
Request for help:

I'm fairly certain that one of the Omegathon round games at PAX 08 will end up being Mario Kart Wii.  I can't say for sure, but they've done MK:DS and MK:DD in the past.  In the third round of the competition they have 12 players with 4 getting eliminated, so this makes MK a shoo in.

All that being said, I'd like to request an open invite to any NWR members to help me train for this possibility.  I won't know for sure until sometime around July.  If it is indeed a go, I'll be requesting 11 members to help me with my practice.  It would probably be once a week on a weekend for about an hour.  Your skill level is moot, I just need the human experience.  If anyone is interested, just say so and I'll add you.

When we play, we will only be using the basic starting racers, but will be playing on each cup.  All races will be 150cc mode, karts and bikes allowed.  Most of the time we don't know the rules until we start, so I'm trying to be as varied with my training as possible.  That means that they may make us use the Wii Wheel.  :(  Yeah, they're evil like that.

I'm extremely serious about winning this year after coming so close last year.  Only sign up if you can make the one hour commitment each week.  I'd like to have it where we play at least 2 full cups per weekend on a weekly rotation until PAX.  If we can fit in more cups that would be great.  Anyways, the schedule would go something like this:

Week 1: Mushroom, Flower cups (all 4 tracks for each cup)
Week 2: Star, Special cups
Week 3: Shell, Bananna cups
Week 4: Leaf, Lightning cups
Week 5: go back to week 1, repeat until PAX

It would also help me greatly if we could generate feedback on what I did wrong or what I could improve for the next time we play.  Most rounds of the Omegathon don't have you losing if you didn't get first.  Last year in the Quake 3 round, we played a 12 player ffa with the players that scored 9-12 being eliminated.  I was 8th.  :(  To me, 8th is just as good as first and I'm taking that philosophy into MK.  If I can consistently place above 8th I'll be happy.

Thanks again guys!
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 06, 2008, 02:04:17 PM
I guess you just have to check the times. Find a list of the expert times somewhere and compare them.

Found it :p (http://www.gamespot.com/wii/driving/mariokart/show_msgs.php?topic_id=m-1-42526151&pid=942008)
Title: Re: Mario Kart Wii Mega Thread
Post by: UltimatePartyBear on May 06, 2008, 04:19:19 PM
That means that they may make us use the Wii Wheel.  :(  Yeah, they're evil like that.

Tycho seemed to like the wheel, so I'd bet on it if I were you.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 08, 2008, 09:15:01 PM
Okay the most minor of nit picks. Does anybody on the Delfino Plaza level hear in the music the sound effect that in the DS version signified someone dropping out of a race online?  For some reason I hear this in the music and I immediately look at the map to see who's left.  Of course no one has.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on May 08, 2008, 11:41:47 PM
I have a nitpick too, not enough bombs! It's the rarest item in the game. Lobbing a bomb at someones face is the most satisfying thing ever, especially when you plan an excellent rebound, fully using all the course to your advantage. Last night when I was playing someone behind me managed to lob a bomb right on the inside of a corner in Rainbow Road on the first lap where there was a good 4-6 people. It was truly a thing of beauty.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 08, 2008, 11:43:55 PM
Shells are too rare in this one and SEVERELY rare in battle mode.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on May 09, 2008, 04:32:47 AM
Shells aren't rare especially taking into account the triples. Second place getting slowly raped with 3 red shells basically lets first place fly off into the distance and win the race, and it happens way too often. Blue shells don't balance this enough. Haven't even really played battle mode though.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 09, 2008, 04:55:53 AM
Oh man dude. Battle mode is pretty bad.  I just seem to remember more 3-pack green shells in the racing.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mikintosh on May 09, 2008, 07:14:41 PM
I kind of like the new battle mode; teams make it easier to find targets, and the games last longer. They should've kept the old version as well, though.
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on May 10, 2008, 12:10:48 AM
i hate the new battle mode.. but i've never played it with friends so maybe that iwll change. i feel like all i do is circles until i see someone thats NOT on my team, then i end up missing and do circles for another hour.

also, i really hate how hard it is to connect online now. That first day was awesome. it was so easy to connect to random players and even some forum members like Bill and i think Arbok. Now its almost as bad as brawl..

Oh and brawl update: Still havent played a "with anyone" match since i've had the game. Not even close to once.
Title: Re: Mario Kart Wii Mega Thread
Post by: Shecky on May 10, 2008, 09:21:32 AM
We played a few rounds of battle with 5 humans and it was fun.  I think one member of NWR was involved too.  There's a punishment for loosing all your balloons, but it doesn't stop you from playing - a must for kids these days it seems.  In the old days we took our elimination and lived with it ;)


Brawl's online component is broken.  It's great that they got the code to allow fluid matches between a group of local people, but they totally botched the matchmaking portion.  MK does it near 90% perfectly.  The fact that I can be playing a random match - and then be TOLD at the end of it that other friends are online is exactly what all these games should be doing.

Kart's Wii Channel is useless if you have the game in the system.  The only time you should you it is if you have a different disc loaded in the drive.
Title: Re: Mario Kart Wii Mega Thread
Post by: Arbok on May 10, 2008, 11:12:05 AM
also, i really hate how hard it is to connect online now. That first day was awesome. it was so easy to connect to random players and even some forum members like Bill and i think Arbok. Now its almost as bad as brawl..

Yes, first day was awesome, and it was great to race both you and Bill pretty much the instant after I brought it home. Shame that pretty much every time I have connected afterwards, which often takes awhile now, there have hardly been any other NWR'ers on.

Oh and brawl update: Still havent played a "with anyone" match since i've had the game. Not even close to once.

You have to keep trying. It takes AGES. I seriously start to eat, lift weights or something else when on the rare occasion I do attempt "anyone". After a long while it will finally find someone, and once it does you can generally play a lot of matches afterwards with the same group... but man is the initial process painful.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 12, 2008, 07:17:11 PM
Would you guys go to "License settings" > "Check rankings" and tell me what your Nintendo WFC Races thing says?  Mine says "Wins: 73 Losses: 35."  Now let me tell you, I have played on WFC maybe 3 times, I did not ever do 100+ races. I think this might be my like my Mario Kart DS stuff to or something...

I've unlocked everyone but the hardest two now... almost there.
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on May 13, 2008, 02:46:38 AM
Na, wins mean how many people you beat. For example if you came first in an 11 person race you would receive 10 wins, and if you came 7th in a 12 person race you would get 5 wins and 6 losses.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 13, 2008, 03:42:45 AM
Na, wins mean how many people you beat. For example if you came first in an 11 person race you would receive 10 wins, and if you came 7th in a 12 person race you would get 5 wins and 6 losses.

Wooh thats crazy. But fine with me!
Title: Re: Mario Kart Wii Mega Thread
Post by: bosshogx on May 13, 2008, 07:46:37 AM
Sorry if it's been asked in this thread already but, how is the cc engine size determined in online matches.  I played a friends match the other night and we raced at 100cc.  I didn't see an option to change it to 150cc or 50cc.
Title: Re: Mario Kart Wii Mega Thread
Post by: TAYREL713 on May 13, 2008, 08:30:02 AM
Has anyone noticed that the people you race in worldwide and regional races Mii's appear in the Mii Parade? I only noticed this because of a very distinct Mii I raced against and I go to the Mii Parade (I like to see how much it has grown) and there is said Mii along with a bunch of others I recognized from various races. Also,, you know how Miis appear in various forms around the game, whne playing online does my competitor see my Mii's or his/her own?
Title: Re: Mario Kart Wii Mega Thread
Post by: TheFleece on May 13, 2008, 08:42:33 AM
Has anyone noticed that the people you race in worldwide and regional races Mii's appear in the Mii Parade? I only noticed this because of a very distinct Mii I raced against and I go to the Mii Parade (I like to see how much it has grown) and there is said Mii along with a bunch of others I recognized from various races. Also,, you know how Miis appear in various forms around the game, whne playing online does my competitor see my Mii's or his/her own?

I've noticed this too and I like it because I can get a cool Mii from someone without getting their Wii Code. As far as if they can see your Mii as a say, ad or statue on the stage- I would guess yea because I've see Mii's that I don't have acting as such. I was excited for a few days after noticing all this!
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 13, 2008, 12:32:58 PM
Wow that is pretty cool. I'll have to watch for that.
Title: Re: Mario Kart Wii Mega Thread
Post by: Guitar Smasher on May 13, 2008, 07:27:54 PM
Has anyone experienced "cheating" or some sort of hacking in the online yet?  In two consecutive races I was leading until the last 5 seconds when a racer appeared out of nowhere and boosted past me.  I check behind quite often and the racer was not visible on the map until he was past me.  It only happened twice, afterwhich I decided to quit that game.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on May 13, 2008, 08:55:39 PM
bullet bill + mushroom
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on May 13, 2008, 09:00:39 PM
I've raced against those who are impervious to all items, Blue Shell, Red Shells, Green Shells, Bananas, you name it. At these times it's also possible to beat them, but they don't lose. I was a good half a lap in front of everybody on SNES Ghost Valley 2 and somehow I wasn't declared the victor.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on May 15, 2008, 08:37:50 AM
New Competition is up, and it's awesome! No wusses allowed (Wheel only applies).
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on May 15, 2008, 11:39:16 AM
I unlocked Daisy yesterday.  Personal victory for me.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 15, 2008, 11:45:48 AM
New Competition is up, and it's awesome! No wusses allowed (Wheel only applies).

Wheels only? Fucking awesome.
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on May 15, 2008, 11:58:44 AM
dont care. stopped playing the game once it became a headache to get online



(day AFTER launch)
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on May 15, 2008, 12:07:05 PM
Real players wait 2 weeks to get online.
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on May 15, 2008, 09:09:39 PM
Real players wait 2 weeks to get online.

for once i dont like a post of yours.
Title: Re: Mario Kart Wii Mega Thread
Post by: blackfootsteps on May 15, 2008, 09:14:44 PM
I still haven't even bought the game, it's sold out everywhere!
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on May 18, 2008, 02:04:34 AM
Having played a good amount of Mario Kart Wii in the last few days I am ready to offer my impressions.

First off, I wouldn't call it THE WORST MK game ever. Far from it. While it ain't the best game ever it isn't the worst either, and those that claim it is either set their standards way too high or weren't fans to begin with.

My gripes with the game are few, but are there nonetheless. First, I miss the personalized karts from Double Dash and MK DS. The unlockable karts and bikes are nice, but they are all universal karts, meaning that each character shares the same set of karts and bikes available. Not a big deal, really, but I miss racing on a big ass Yoshi head or a rhino :p .

Second, yes, the rubber band AI is extremely annoying. Its the one thing that almost keeps me away from the single player experience (which is required in order to unlock the best characters and vehicles). There are times in which it isn't so bad, and I'm so ahead of the other racers that the damage is very little. However, at times the AI gets brutal, even in the 50cc mode. I think the worst I have ever encountered was being hit by lighting, a blue shell and a blooper AT THE SAME TIME AT THE FINISH LINE IN DAISY CIRCUIT!

Really, I thought Nintendo was aiming to please casual players with this release. This sort of thing is bound to make them annoyed. Rubber band AI is a last gen trick that should get destroyed. Programmers are doing marvelous things with AI nowadays, the need to make the computer players cheat feels tacky and is an excuse for programmers to not balance a game out.

Finally, its a standard MK release, meaning that Nintendo played it very safe with this release. Yes, there are bikes, the absence of snaking and stunts that provide a speed boost when done right, but doesn't feel like the revolution is should be. Its fresh enough, however, to keep me interested. MK DS failed to do this as it was way too much of the same song and dance for me to keep interested.

Now onto the best parts of the game. The bikes rule. I know the game is all about the karts, but there's something oddly satisfying about pulling stunts and racing at the speed of light on a bike. Plus, some of the designs are very cool.

The graphics are awesome! Yes, I said the graphics are awesome, something many reviewers have trashed like it had destroyed, killed their families and gave them a terminal disease. Its true that the characters are very blocky and low poly, but the stages are very beautiful! They are so colorful and alive I sometimes have to stop and look at even the smallest details. The game is also runs at a silky smooth framerate, something vital in an action racing game like MK.

The usage of Miis is just as fun as in the other games featuring the digital caricatures, with sometimes very surprising and downright funny appearances.

So yeah, its not Brawl quality, but the graphics are top notch nonetheless.

Believe it or not I haven't used the Wii Wheel, or the tilt controls, that much, not because they are bad, because my gaming quarters are somewhat uncomfortable, getting in the way of my motion based enjoyment. But from the little that I played using the tilt controls I could tell there's a little bit of a learning curve involved, which would explain why some reviewers didn't even bother with it.

The driving is definitely in your hands, meaning that if the character drives well or not its not the game's fault, its yours.

I still need more time with the wheel before saying a final thought.

And of course, online rocks. Being able to join a race with anyone on the spot, inviting Wii friends to MK Wii through the message board, tournaments, ghost races, ALL of this are very sweet options. Now THIS is the game Brawl should have been; smooth and clean with enough features to satisfy old timers as well as newcomers.

So overall, MK Wii is a winner, despite its horrible AI issues and its "if it ain't broke don't fix it" mantra carried over from MK DS. Bikes are a very fun addition to the franchise, and online racing is the best ever seen on a Nintendo console.

Title: Re: Mario Kart Wii Mega Thread
Post by: stevey on May 19, 2008, 08:29:38 PM
(http://i7.photobucket.com/albums/y267/n64/1211123477191.png)

The Wheel is cursed! Every time I try to play with a wheel that happens, Nintendo trying to make me smash it aren't they.....
Title: Re: Mario Kart Wii Mega Thread
Post by: shammack on May 19, 2008, 08:40:49 PM
Every time I try to play with ANY controller, that happens.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 19, 2008, 08:43:21 PM
I can't say that hasn't happened to me. 
Title: Re: Mario Kart Wii Mega Thread
Post by: stevey on May 19, 2008, 08:58:00 PM
It could be just luck (or people are out to get wheel racers) but

out of 40 races with a wheel, 20 have ended in item rape

out of 250 races with good old ♥wavebird♥, only 25 had item rape...
Title: Re: Mario Kart Wii Mega Thread
Post by: Caterkiller on May 24, 2008, 03:27:58 AM
I refuse to play with any controller but the wheel! I am absolutely IN LOVE with it!

Maybe I just need to try more of the classic route, but man, im so surprised alot of people don't like it. Well actualy the only people who I know don't like it are alot of us internet nerds. Alot of my personal friends really really love it.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on May 25, 2008, 02:11:25 AM
I'm still 100% wheel

Nintendo has hinted at the next competition

http://www.nintendo.co.jp/wii/rmcj/tournament/index.html

Looks pretty neat, like some kind of Galaxy boss battle. Time to add another 0.5 to the NWR review
Title: Re: Mario Kart Wii Mega Thread
Post by: MarioRocks08 on May 27, 2008, 02:57:58 AM
I love the Wii Wheel.  Best accessory ever!!!
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 27, 2008, 05:36:34 AM
I do it, it really is a lot of fun to use.
Title: Re: Mario Kart Wii Mega Thread
Post by: MarioRocks08 on May 27, 2008, 09:47:28 AM
Yeah, it really makes me feel like I'm in the game, even more so by playing with my Mii.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 27, 2008, 11:38:32 AM
I love way the new drifting system feels with the wheel, also the addition of tricks and wheelies, you can really have to be doing something all the time and I love that.
Title: Re: Mario Kart Wii Mega Thread
Post by: MarioRocks08 on May 27, 2008, 11:24:11 PM
The drifting system is definitely different and it took a little while for me to get used to it.  I think I got the hang of it now.
Title: Re: Mario Kart Wii Mega Thread
Post by: animecyberrat on May 28, 2008, 11:03:37 PM
So I have been wanting this game since the begging of time, so here is a quick question since I am really broke, currently I have Dragon Blade, Super Paper Mario, Metroid Prime 3, and a few GC games I never play laying around the house, would it be worth it to trade these games in for Mario Kart, or should I go for Brawl instead?
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on May 28, 2008, 11:47:25 PM
skip brawl, finish prime, sell the rest
Title: Re: Mario Kart Wii Mega Thread
Post by: animecyberrat on May 28, 2008, 11:54:17 PM
I was thinking about that, cuz I still have Prime 1 for GC, but that was going to be one of the games I take into GS.


Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 29, 2008, 12:31:19 AM
So I have been wanting this game since the begging of time, so here is a quick question since I am really broke, currently I have Dragon Blade, Super Paper Mario, Metroid Prime 3, and a few GC games I never play laying around the house, would it be worth it to trade these games in for Mario Kart, or should I go for Brawl instead?

No save your money, maybe get rid of a couple of the GC games and Dragon Blade, but don't throw out your collection of good games like that.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on May 29, 2008, 12:38:06 AM
So I have been wanting this game since the begging of time, so here is a quick question since I am really broke, currently I have Dragon Blade, Super Paper Mario, Metroid Prime 3, and a few GC games I never play laying around the house, would it be worth it to trade these games in for Mario Kart, or should I go for Brawl instead?

No save your money, maybe get rid of a couple of the GC games and Dragon Blade, but don't throw out your collection of good games like that.
I would have to agree don't get rid of those titles. You will regret it later on. The same goes for consoles and handhelds.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 29, 2008, 04:59:23 AM
Is anyone else having a hell of a time introducing this to friends?  It's downright depressing! First of all none of them really ever play Wii.  So they are coming to this with a fresh slate.  They all get frustrated and want a GC controller after only 2 races. The only guy who sticks to motion controls doesn't do well, and doesn't seem like he is having fun anyway.  Even those with GC controllers don't seem to be having much fun once they get them.

Other then the real simple games like WiiSports, this seems to happen with a lot of my friends and Wii games.

Again it's downright depressing and I pretty much have to force my friends to play Wii. ****.  Please try to be understanding and just explain to me some ideas rather than starting the paragraphs with something like "I don't have that problem."
Title: Re: Mario Kart Wii Mega Thread
Post by: blackfootsteps on May 29, 2008, 05:08:13 AM
I don't have the game (yet) but I was playing on a giant enemy crab projected screen the other night and people seemed to love it. In fact my woman has taken over the duty of trawling through the phone book in search of stores that have the game in stock. 
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on May 29, 2008, 05:46:02 AM
Lots of stores in Sydney just got some big new Mario Kart shipments in today or yesterday bfs, so now might be a good time to check.

DaMan I think the problem is just your friends, you can't really change people, I know people like that and i've stopped bothering. I just play what the hell I want and they are like "what you playing. Mario Kart huh. cool". Then there's the people who will try anything and actually try to enjoy what's in front of them and they love most Wii games.

Also if you're just cruising around with 4 people it's not fun, you've gotta be competitive. The game wont bring the fun to you, try and get them into it.
Title: Re: Mario Kart Wii Mega Thread
Post by: blackfootsteps on May 29, 2008, 05:57:28 AM
Lots of stores in Sydney just got some big new Mario Kart shipments in today or yesterday bfs, so now might be a good time to check.

Thanks Mario, hope some make it over my way!
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on May 29, 2008, 08:35:12 AM
Is anyone else having a hell of a time introducing this to friends?  It's downright depressing! First of all none of them really ever play Wii.  So they are coming to this with a fresh slate.  They all get frustrated and want a GC controller after only 2 races. The only guy who sticks to motion controls doesn't do well, and doesn't seem like he is having fun anyway.  Even those with GC controllers don't seem to be having much fun once they get them.

Other then the real simple games like WiiSports, this seems to happen with a lot of my friends and Wii games.

Again it's downright depressing and I pretty much have to force my friends to play Wii. ****.  Please try to be understanding and just explain to me some ideas rather than starting the paragraphs with something like "I don't have that problem."

I don't have that problem.

Actually I have experienced exactly this problem. Same scenario. Tried the Wii Wheel, didn't like it too much. Tried the GC controller, didn't seem to like it too much either. I think by the time I played with friends I was already too good for them to pose any real threat. So were about to abandon the game in favour of smash until somebody asked "What is team race?" "Say, I dunno?"

So we checked it out and never went back, it really is a lot less competitive in spirit and just a whole lot more fun. Just because you were 40 seconds in front, it doesn't mean your team do any good. Honestly the mode rocks and I can't believe I only just discovered this out about a week or so ago. So yeah, that's from personal experience. Don't know if it helps or anything.
Title: Re: Mario Kart Wii Mega Thread
Post by: animecyberrat on May 29, 2008, 12:25:29 PM
Save my money, what money?! I have been unemployed for going on 2 years now, something better come up soon cuz this is ****. I have a pretty damn good resume at the moment and 3 different staffing agencies trying to find me a job, but dammit where I live the jobs just all up and went away.

 Sure I can keep the five games I have left on GC, but when those games are Sonic Mega Collection, Mega Man Collection, Mega Man X Collection, Metroid Prime and Prince of Persia, I have to wonder, if keeping them really will make a difference. I mean if I haven't them in like the entire year and a half I have had the Wii, what makes me think I will go back and replay them now? Or ever? Also I have most of the Sonic games on Genesis or VC anyways so it's not like I am losing anything.

I just figured I really wanted to get a new Wii game and not have to wait till either A, the economy turns around and new jobs magically re-appear, or B, my birthday rolls around and I get a 9 month old game nobody is playing online anymore. Or C, sell the games I am not playing and when things turn around for me latter on, buy back the ones I miss.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on May 29, 2008, 01:48:35 PM
Participating in an online race with Mario inspired me to use the Wheel.
Title: Re: Mario Kart Wii Mega Thread
Post by: animecyberrat on May 29, 2008, 03:27:37 PM
So GS wasn't willing to give me enough credit to buy the game so I am going to have to resort to alternative methods, I.E try the Pawn Shop next.
Title: Re: Mario Kart Wii Mega Thread
Post by: Morari on May 30, 2008, 11:54:21 AM
animaecyberrat: The job market has dried up everywhere. At least, it has in America. Besides, don't you have to pay employment agencies? Or at least, cut your initial income with them? That doesn't sound like a very wise move when you could just go out and look for the jobs yourself isntead of playing videogames. :P
Title: Re: Mario Kart Wii Mega Thread
Post by: animecyberrat on May 30, 2008, 04:33:12 PM
Not the ones here, they are all free. They are actually temp agencies, they send you out on a job and if you do a good job then the employer will decide to keep you on, it cuts out the interview process which I am not good at.  :(
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on May 30, 2008, 05:19:10 PM
Not the ones here, they are all free. They are actually temp agencies, they send you out on a job and if you do a good job then the employer will decide to keep you on, it cuts out the interview process which I am not good at.  :(
Well that is pretty convenient.:)
Title: Re: Mario Kart Wii Mega Thread
Post by: animecyberrat on May 30, 2008, 05:26:18 PM
on the surface, maybe but in reality, when they get maybe ten or twenty jobs a day and have over 300 people begging for work, it is slim pickins.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on May 30, 2008, 05:50:40 PM
If avoid interviews, you'll never get practice.
Title: Re: Mario Kart Wii Mega Thread
Post by: animecyberrat on May 30, 2008, 07:34:46 PM
I have had over 30 jobs in 8 years, I have more than enough practice.
Title: Re: Mario Kart Wii Mega Thread
Post by: Spinnzilla on June 02, 2008, 05:14:54 PM
Omg, mariokart DLC is comming!

http://www.gamasutra.com/php-bin/news_index.php?story=18854

about damn time, Nintendo.  Now give me a harddrive.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on June 02, 2008, 05:36:34 PM
LOL gamasutra?? WHO?
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on June 02, 2008, 08:52:30 PM
Has anybody tried the tournament that is up? I got a time that I am pretty happy with.I went and looked at the world record for it and it is like 13 seconds. How the world do ya get that?!?
Title: Re: Mario Kart Wii Mega Thread
Post by: D_Average on June 03, 2008, 12:47:59 PM
Yeah no kidding, I thought I'd be on top w/ 23 seconds.  Either way, I think its cool we're getting (or just unlocking) some extra content.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on June 03, 2008, 01:10:36 PM
It even has new music! ;D :o
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on June 04, 2008, 02:22:42 PM
Not the ones here, they are all free. They are actually temp agencies, they send you out on a job and if you do a good job then the employer will decide to keep you on, it cuts out the interview process which I am not good at.  :(

PROTIP:  Nothing is free.

While they might not charge you, they'll charge any employer that hires you.  And the employer doesn't care that you're only getting 80% of the amount he's paying--he's still paying too much for what he's getting and will look elsewhere.
Title: Re: Mario Kart Wii Mega Thread
Post by: animecyberrat on June 04, 2008, 05:10:48 PM
well you move to Twin Falls ID and you spend as much time as I have looking for work and then come back and talk to me.

They have gotten me plenty of work in the past, yeah I know nothing worth doing but it is still better than nothing sometimes. Anyways I am starting to get back on track to making my big move up north so then things will change.
Title: Re: Mario Kart Wii Mega Thread
Post by: Shecky on June 04, 2008, 08:27:35 PM
Yeah no kidding, I thought I'd be on top w/ 23 seconds.  Either way, I think its cool we're getting (or just unlocking) some extra content.

I'm convinced theres a way to get the last two to knock themselves off.... maybe just position yourself right?  I've bested UncleBob's score, and that's all that matters.  (Well maybe thatguy... but he's not on my list)
Title: Re: Mario Kart Wii Mega Thread
Post by: thomasz on June 06, 2008, 02:54:03 AM
YOUR PICTURE IS NICE.
Title: Re: Mario Kart Wii Mega Thread
Post by: Morari on June 06, 2008, 03:09:21 PM
well you move to Twin Falls ID and you spend as much time as I have looking for work and then come back and talk to me.

They have gotten me plenty of work in the past, yeah I know nothing worth doing but it is still better than nothing sometimes. Anyways I am starting to get back on track to making my big move up north so then things will change.

Wouldn't doing something not worth doing not be worth it and thus not be better than nothing? Don't let employers ream you just because you're unemployed. Minimum wage is a joke, but is sadly all most employers feel you are worth in any number of important positions. I guess it's easy to screw over the working class while making big bucks being a manger though... as if they do anything of real importance. I've been in the position a few times myself. It's about as cushy as you can get. Oh, but what am I talking about?! More even distribution of pay? I must be some dirty socialist...
Title: Re: Mario Kart Wii Mega Thread
Post by: darknight06 on June 07, 2008, 02:18:40 PM
23 seconds is probably as good as I'll get on this, trying for anything less will be an strenuous exercise in frustration.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on June 07, 2008, 02:20:42 PM
I got 22 seconds on my first try lolololololol

Doubt i'll push this comp to it's limits though. Seems pointless. A blue shell negates it all.
Title: Re: Mario Kart Wii Mega Thread
Post by: D_Average on June 11, 2008, 10:44:07 AM
Yes!!  Finally opened up the mirror courses last night, a true miracle!
Title: Re: Mario Kart Wii Mega Thread
Post by: Shecky on June 11, 2008, 10:45:48 PM
Yes!!  Finally opened up the mirror courses last night, a true miracle!

Congrats, I give you a ranking of D
Title: Re: Mario Kart Wii Mega Thread
Post by: ShyGuy on June 12, 2008, 02:11:48 AM
I played this again today, the first time in a long time. I donno, not feeling it as much as Double Dash.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on June 12, 2008, 05:24:28 AM
Crap post
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on June 16, 2008, 04:22:39 AM
I recently started playing this recently after I played it alot when I got it. I am going back to my wheel ways. Just so everybody knows there is a new tournament up. You race on Mushroom Gorge with Karts but the track is backwards.Have fun.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on June 16, 2008, 04:29:11 AM
Oh wow it's really kart only? Awesome I didn't even notice. It's quite fun figuring out the best way around the track.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on June 16, 2008, 04:34:02 AM
I really enjoyed racing around the track backwards in previous Mario Karts and ramming all the other racers.God I haven't done that in a while.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on June 16, 2008, 12:20:29 PM
WFC has kicked me off the network on several occasions for taking too many names in one lap.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on June 16, 2008, 01:51:59 PM
My friend keeps getting up and going to the restroom late in races when he's out of it and his standing still ruins it for everyone else because it makes the game disconnect everyone.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on June 20, 2008, 01:20:25 PM
"Everyone" = the two players on the console.

I've found a nitpick, 4 and under player races are lame as hell. The good items barely ever come into play like they do in MKDS. It's just green shells and red shells and a mushroom or two. It's still heaven online though.
Title: Re: Mario Kart Wii Mega Thread
Post by: Plugabugz on June 20, 2008, 01:44:53 PM
No its not!!!!!!!!!

The online race that you jumped into with my friend, he and i were cursing and swearing back and forth on skype at how it repeatedly gives you a cloud in a race where it's impossible to get something else to get rid of it. We got about half a dozen clouds each.
Title: Re: Mario Kart Wii Mega Thread
Post by: Kairon on June 20, 2008, 01:56:16 PM
Just want to say, I love having CPU karts in versus and battle modes. It allowed me, my brother, his girlfriend, and MY DAD to play a good two hours of this game and enjoy ourselves and cheer each other on. I lvoe bots because then humans can band together to defeat them.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mikintosh on June 20, 2008, 02:02:57 PM
Just want to say, I love having CPU karts in versus and battle modes. It allowed me, my brother, his girlfriend, and MY DAD to play a good two hours of this game and enjoy ourselves and cheer each other on. I lvoe bots because then humans can band together to defeat them.

Yeah, I wish I at least had the option to race without them, but it does allow my dad and sister to feel more accomplishment for beating eight or nine CPU opponents than if they just beat me or each other.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on June 20, 2008, 08:39:13 PM
Oh yeah, those were good Plugabugz. Clouds are hilarious, except when you get them on lap 3 in last place.
Title: Re: Mario Kart Wii Mega Thread
Post by: D_Average on July 01, 2008, 04:32:21 PM
Anyone try the new tourney yet?  Pulled a 53 sec time thus far.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on July 01, 2008, 05:56:34 PM
Anyone try the new tourney yet?  Pulled a 53 sec time thus far.
Wow that is pretty good. I got 1:14.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on July 02, 2008, 12:41:25 AM
:O it's up! I'll give it a go now.

Wow this KICKS ARSE! I got 45 seconds so far but there's gonna be heaps of strategies for this.
Title: Re: Mario Kart Wii Mega Thread
Post by: D_Average on July 08, 2008, 06:35:26 PM
Just beat my old record, my new record is 43.666.  Hats off to anyone that can beat that!
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on July 13, 2008, 12:20:08 AM
Celebrating Reggie month in true style

http://sixsidedvideo.com/media/wii/mkwii.html

Huge props to Pro for recording these in such good quality. Unfortunately we didn't get the Reggie total top 5 sweep saved but the first one is close enough!
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on July 15, 2008, 11:11:16 AM
Last night had some epic twists.  Despite the odds, Reggie served up JUSTICE.
Title: Re: Mario Kart Wii Mega Thread
Post by: D_Average on July 16, 2008, 03:46:37 PM
Anyone tried the new tourney yet?  1:04 is my best time, should be pretty easy to beat, I'm awful w/ the wheel.
Title: Re: Mario Kart Wii Mega Thread
Post by: Morari on July 16, 2008, 06:47:36 PM
All of the recent tournaments have been "wheel only"... It's very unfair.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on July 16, 2008, 06:59:06 PM
Only new-generation gamers apply.
Title: Re: Mario Kart Wii Mega Thread
Post by: Flames_of_chaos on July 17, 2008, 11:30:18 PM
All of the recent tournaments have been "wheel only"... It's very unfair.

Looks like nintendo is starting to make everyone wean away from traditional control.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on July 18, 2008, 03:43:37 PM
http://sixsidedvideo.com/media/wii/mkwii.html

Added another epic adventure, this time at Rainbow Road on the eve of this week's Nintendo media briefing.

Team Reggie almost didn't make it this tiime, but the BLUE OCEAN STRATEGY prevails in the end.
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on July 20, 2008, 05:46:41 AM
ugh, online has become unplayable due to loser fags using glitches. every single race.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on July 20, 2008, 03:24:33 PM
Team Reggie is forcing them into desperation.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on July 31, 2008, 10:28:20 PM
This game is so amazing, i've been playing with casual gamers and it's gotten to the point where they are even better than me at it. I don't think this game will ever die.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on July 31, 2008, 11:30:19 PM
It seems the casuals are moving up market.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on August 01, 2008, 11:13:03 AM
I was stunned when my friend brought out the Mach Bike and started busting out Wheelies and complex strategies on my arse.
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on August 07, 2008, 11:14:48 AM
I was stunned when my friend brought out the Mach Bike and started busting out Wheelies and complex strategies on my arse.


my friends can draft far better than i ever could, can't tell how many times i've lost the lead right at the end due to them drafting me.

also this game is incredible, i mean i still played double dash every now and then after i bought it, but i still play this daily. i've missed days of uni because my friends (and I) wanted to play mkwii.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on August 17, 2008, 01:43:52 AM
On busy nights, this game does not connect. It sucks
Title: Re: Mario Kart Wii Mega Thread
Post by: TheFleece on August 25, 2008, 08:32:52 PM
I've had a serious love/hate relationship with the Wheel, at first I just couldn't use it and instead I opted for the wiimote/nunchuck set up. A few months ago I started playing with King Boo and decided to give the wheel another chance- and for the first time it felt smooth and very comfortable. Now I use the wheel all the time and have gotten back to face the malicious computer.
Also the music in the game isn't special in anyway, it seems somewhat bland and I've replaced the music with a cd that is probably the best soundtrack I've ever heard for Mario Kart. I put it on when a friend came over to play and he loved it. I think that Bollywood Steel Guitar (http://www.sublimefrequencies.com/item.asp?Item_id=46&t=Bollywood-Steel-Guitar) was made for Mario Kart.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mario on August 30, 2008, 11:13:58 PM
The end credits song is awesome though.
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on August 31, 2008, 12:20:55 AM
So maybe this has already been decided, but since I don't frequent GameFAQS boards, I wouldn't know.

Which do you prefer and why:  Karts or Bikes?

Personally, I'm going with karts because I find the second boost level infinitely more useful than the wheelie (which is completely worthless 98% of the time).  I also find the karts handle better than the bikes overall.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on August 31, 2008, 12:42:58 AM
I usually use bikes, I like the tighter turning.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on August 31, 2008, 01:32:48 AM
I like the awesome.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on August 31, 2008, 02:12:08 AM
When I play online I use karts more than bikes because the racers tend to ram into you if you start a wheelie. It is possible to race competitively you just have to keep your eyes everywhere.Offline, I use either one.In battle mode on and offline I use bikes.   
Title: Re: Mario Kart Wii Mega Thread
Post by: Plugabugz on September 02, 2008, 09:45:15 AM
When i'm playing online i regularly quit at the next race when its not an even balance of karts and bikes, because they frequently wheelie past you or try to draft/slipstream past me in the final seconds rather than "play the game".

I prefer the karts overall - the best two is Rally Romper (for off-roading and balance) and Wild Wing (for top speed).
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on September 02, 2008, 01:05:46 PM
I use Standard Bike L.  More challenge involved and it humiliates those overly-immersed speed players when I do win.

I do not win.  REGGIE wins by default
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on February 27, 2009, 07:10:40 AM
So this got unstickeyed for some reason. Is anybody still racing in the tournements that happen every so often?
Title: Re: Mario Kart Wii Mega Thread
Post by: TheFleece on February 27, 2009, 08:02:28 AM
So this got unstickeyed for some reason. Is anybody still racing in the tournements that happen every so often?

I don't usually do the tournaments, but I do race online daily.
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on February 27, 2009, 09:06:24 AM
I think I competed in the last time trial on a battle mode stage but overall, nah.

I really only use the Bullet Bike for time trials/tournaments. Outside of that, I'm a kart driver.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on February 27, 2009, 12:31:16 PM
I typically kart if I happen to have 2 straight hours available for karting (like once a month) so I can join TEAM REGGIE when they assemble.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on February 27, 2009, 01:32:13 PM
Right now I am dead set on getting all the karts, characters and gold trophies.

Yes, I know I've owned the game for a year now, but didn't get to unlocking everything till just recently.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on February 27, 2009, 01:38:28 PM
I stopped unlocking crap as soon as I unlocked NOA REGGIE.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on February 27, 2009, 09:59:09 PM
I still need to get a few characters.Most of them I need to beat all of the staff ghosts.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on February 27, 2009, 10:01:21 PM
I'll participate in the tournaments if I remember when they happen. I think I have missed three total since the game launched, so that's not so bad considering I'm pretty forgetful.

Quote from: Stratos, from the Welcome thread
You can dodge the blue shells in the exact same way in Double Dash!!.
I never could get it to work. The timing must be a lot more exact.

Quote from: Stratos
You don't need to trail Items to deflect shells, you just have good timing.
That was my point, it is a lot harder to block oncoming shells in Double Dash!!. There also isn't a rearview camera, so you can't see where the shells are until right before they hit you giving you a very small window of opportunity.

Even with the extra four racers in MKWii, I still think the items are worse in Double Dash!!. After all, there's a character dedicated to items so they're going to play a pretty big role.
I should say, however, that I enjoy the unpredictability associated with random elements, so that's probably a big part of the reason why I don't find the items in MKWii to be a pain.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on February 27, 2009, 10:13:15 PM
When you've been hit with three blue shells, mowed down by a guy with a starman, and hit with a lightning bolt all within the last stretch of the final lap it get just a wee bit discouraging.

My sister loves to play the tournaments from time to time.

I loved to two man teams of DD.  I was a driver and my friend was the gunner. We were unstoppable...except when we entered crowds of racers and he goes crazy with the side swiping to the point he slides us off the side of the track. Good times.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on February 27, 2009, 10:40:03 PM
When you've been hit with three blue shells, mowed down by a guy with a starman, and hit with a lightning bolt all within the last stretch of the final lap it get just a wee bit discouraging.
How often does that actually happen though? I can only recall one time getting hit by three blue shells in a row, and the only reason I remember it is because I have it on tape. It's very rare to be hit by somebody with a Starman after a blue shell, unless everyone is way too close for comfort, in which case everyone would be experiencing difficulty. Everyone gets smacked by Lightning and their items knocked out of them, so that shouldn't really affect you unless you were going over a jump.

I think one problem is that people tend to remember the times when items have hindered them rather than when they've helped them. For all the times you've been hit by a blue shell just before the finish line, for all the times a barrage of red shells stopped you in your tracks, for all of the times somebody with a Golden Mushroom zooms past you at the end, these same occurrences have helped you win just, if not more than, as much as they've caused you to lose.

I enjoy Double Dash!! as well. I got it after MKWii but it is still different enough from it and enough of an improvement from the previous Mario Kart games that it's worth having. The best part about it is the double characters, as then I can choose both my favourite characters, Toad and Birdo!
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on February 28, 2009, 02:52:04 AM
Perhaps your right about that Mop It, but I don't have this issue with Brawls random chaos and all round tom foolery. Though like I said before, I'll give it another try online with you guys the next time it pops up for Wi-Fi night.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on February 28, 2009, 03:46:34 PM
You're the first person who has ever called me Mop It. That feels... somehow wrong.

I wonder if you're okay with Brawl's randomness because you own that game and are therefore skilled at it. Perhaps you'll get more comfortable with Mario Kart Wii after you buy it and get in some real practice.
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on February 28, 2009, 05:16:45 PM
I have Mario Kart Wii & I have to say getting shot up by multiple items in that home stretch does get frustrating. At times I feel like I'm being punished for my skill as a driver when I have the lead. To me intentionally hanging back in the pack then waiting for the better items on the final lap to breeze into the lead shouldn't be a viable way to race.

Guess I'm still stuck in the mentality of the older Mario Karts though I do enjoy local multiplayer since I can adjust how often those items appear.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on February 28, 2009, 08:14:59 PM
I have Mario Kart Wii & I have to say getting shot up by multiple items in that home stretch does get frustrating. To me intentionally hanging back in the pack then waiting for the better items on the final lap to breeze into the lead shouldn't be a viable way to race.
I think there are only a few tracks which are like that. Tracks like Luigi Circuit are just too short 'n easy, which causes everyone to be all jumbled together at pretty much all times and results in a war zone. You often don't want to be in first on the final lap because the entire pack is in your rearview and who knows how many of them are packing a Starman, Bullet Bill, or Golden Mushroom. The absolute worst track would have to be DS Yoshi Fails, as it's incredibly short, wide, and has various boost pads that pretty much ensure everyone stays together.

Still, that's one thing I like about the game. The races are like snowflakes, no two are ever the same.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on February 28, 2009, 08:15:47 PM
I have Mario Kart Wii & I have to say getting shot up by multiple items in that home stretch does get frustrating. At times I feel like I'm being punished for my skill as a driver when I have the lead. To me intentionally hanging back in the pack then waiting for the better items on the final lap to breeze into the lead shouldn't be a viable way to race.

Guess I'm still stuck in the mentality of the older Mario Karts though I do enjoy local multiplayer since I can adjust how often those items appear.

I didn't know you could do that. I thought it was just a rumor. Good to know.

You're the first person who has ever called me Mop It. That feels... somehow wrong.

I wonder if you're okay with Brawl's randomness because you own that game and are therefore skilled at it. Perhaps you'll get more comfortable with Mario Kart Wii after you buy it and get in some real practice.

Sorry about the 'Mop It' thing, I usually shorten peoples handles from time to time like Golden or Flames or Ian, but I wasn't sure how to do it with yours since it is three words. I almost did just Mop that time. I'll just not be lazy and use your full handle when needed.

About the randomness, it could be that I'm used to Brawl. Yet I've played a good number of times on friend's games. We'll see what happens when I try again.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on February 28, 2009, 08:23:06 PM
I don't really understand why people like to shorten names. How much time does that really save? If I wanted to be called "Mop" then I would have made that my username! :P

In local multiplayer, you can't individually choose which items appear, which would have been nice. The item setting lets you choose between Balanced, Powerful, Strategic, or None. If you choose Strategic then you'll most often see Green Shells, Red Shells, and Bananas.

Another option that people often miss is that you can turn off the CPU players in the Battle Mode (though not in 1P battle of course).
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on March 02, 2009, 04:05:39 AM
Yeah, Strategic is where I leave it.

I wouldn't mind the blue shell as much if it worked more like it first did in Mario Kart 64. Yeah, it still was after the lead kart but it traveled lower to the ground & would nail anyone in its path as well. Much more useful to the person actually firing it instead of merely screwing over the leader.
Title: Re: Mario Kart Wii Mega Thread
Post by: decoyman on March 02, 2009, 12:04:01 PM
I don't really understand why people like to shorten names. How much time does that really save? If I wanted to be called "Mop" then I would have made that my username! :P

It's not about saving time, dude, it's about showing familiarity.

jsyk

edit: on topic, I still am searching for this game. Haven't seen it in a store in months. :(
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on March 02, 2009, 02:11:38 PM
I'm going to start calling you Mop it up.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on March 02, 2009, 08:59:10 PM
I wouldn't mind the blue shell as much if it worked more like it first did in Mario Kart 64.
I agree on that, MK64 had the best blue shell. Since it was indestructible you could also hold it behind you and block an unlimited number of shells.
One nice thing about the blue shell is that only one can appear at a time. If you get one when you're close to the front of the pack, try to get into first without using it. It will be your insurance that no blue shells shall appear, and you can use it if somebody passes you near the end. Just be sure not to accidentally use it when you're in first.. unless you're wondering what it would be like to self-destruct.

edit: on topic, I still am searching for this game. Haven't seen it in a store in months. :(
I see some all of the time at Best Buy. Try checking their website to see if they have any in stock, and you can even use the in-store pickup feature to see if stores near you have any copies.

It's not about saving time, dude, it's about showing familiarity.
I'm sure that would make sense to most people but it isn't something which I understand. I know it's been going on forever and pretty much everybody has a nickname, but it just seems weird that someone can shorten somebody's name just because they've met before.

Besides, if one were to be familiar with me then they'd likely know I don't like having my name shortened. Though I suppose I shouldn't care what anyone calls me, so long as it isn't something along the lines of "you twat!"

I'm going to start calling you Mop it up.
You wouldn't be the first. I'd guess that Mop it up is pronounced as "mee-yoo".
Title: Re: Mario Kart Wii Mega Thread
Post by: Spak-Spang on March 02, 2009, 10:30:57 PM
I never knew only one Blue shell could appear at one time in Mario Kart 64, or that it was indestructible.  I like the first point alot, but not so much the indestructible part...if that is the case you could easily hang back last and then place it behind you and use skill to get in first and then just sail through the race.

What I liked about the original blue shell is that it did not fly and could hit several people.  Really, Mario Kart 64 did several things right, but I felt the tracks were boring.

Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_pap64 on March 02, 2009, 10:52:43 PM
You know what I find funny?

Right now I am plowing through the 150cc Grand Prix. I went back to 50cc just to get a star in one of the cups. During that I was hit with more blue shells than at any moment in 150cc.

So it looks as if 50cc is less forgiving than 150cc, though both are brutal at times.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on March 03, 2009, 05:51:23 AM
The N64 Blue Shell gave birth to the Bullet Bill and the Flying Shell.  One goes for first, the other mows down people AND carries your forward for a fighting chance; neither are still as powerful as lighting.

Grow up, blue shell haters.  Reggie's Big Damn Truck is coming.
Title: Re: Mario Kart Wii Mega Thread
Post by: decoyman on March 03, 2009, 11:34:25 AM
Ah, online inventory is a good idea. I will do that!

It's not about saving time, dude, it's about showing familiarity.
Besides, if one were to be familiar with me then they'd likely know I don't like having my name shortened.

Ok, I could buy this... if you hadn't done it yourself just a few days prior!

... And then I think to myself "Dear mop ..."
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on March 03, 2009, 08:32:29 PM
I went back to 50cc just to get a star in one of the cups. During that I was hit with more blue shells than at any moment in 150cc.
I noticed this too. It makes me wonder if the size of the first place position holder's lead has anything to do with the frequency of blue shells. It's a lot easier to get a sizable lead in 50cc than it is 150cc.

Or it could just be a coincidence. If the blue shell truly appears randomly then there will be races where there are hoards of them and possibly races where there are none at all.

Ok, I could buy this... if you hadn't done it yourself just a few days prior!
... And then I think to myself "Dear mop ..."
While I can see how that would be inferred as such, I wasn't referring to myself in the third person; notice how "mop" isn't capitalized. I use the word "mop" in place of "god", so that expression was similar to "dear god".

You'll probably think I'm making this up, so here is an example from an older post:

Quote
and axe those mop-awful characters, they were exasperating beyond belief.
Source: http://www.nintendoworldreport.com/forums/index.php?topic=27283.msg484903#msg484903
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on March 03, 2009, 11:10:08 PM
Ok, I could buy this... if you hadn't done it yourself just a few days prior!
... And then I think to myself "Dear mop ..."
While I can see how that would be inferred as such, I wasn't referring to myself in the third person; notice how "mop" isn't capitalized. I use the word "mop" in place of "god", so that expression was similar to "dear god".

You'll probably think I'm making this up, so here is an example from an older post:

Quote
and axe those mop-awful characters, they were exasperating beyond belief.
Source: http://www.nintendoworldreport.com/forums/index.php?topic=27283.msg484903#msg484903

That's very interesting. I never noticed until you pointed it out that you were using mop that way. Funny. I actually do something like that at work where I playfully take my boss' name in vain. It boosts morale among the crew and she seems to get a kick out of it as well.

I also do it in games like Halo and Mario Kart when someone is pwning me.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on April 18, 2009, 04:31:25 AM
I was just playing online and what happened was the most odd thing.A group of 3 people had items at the start of the race.They had stars,bomb-ombs, and 3 red turtle shells.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 18, 2009, 05:00:06 AM
These people are what scientists refer to as "douchebags."
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on April 18, 2009, 05:17:21 AM
What I find funny is that I beat them in one race.The other I had got pretty beat up at the start of the second race then I got disconnected from them.
Anyway I'm trying to get a few more characters.I think one is another form of Bowser.How do you get him?
Title: Re: Mario Kart Wii Mega Thread
Post by: GaMMa on April 18, 2009, 08:14:44 AM
I went back to 50cc just to get a star in one of the cups. During that I was hit with more blue shells than at any moment in 150cc.
I noticed this too. It makes me wonder if the size of the first place position holder's lead has anything to do with the frequency of blue shells. It's a lot easier to get a sizable lead in 50cc than it is 150cc.

Or it could just be a coincidence. If the blue shell truly appears randomly then there will be races where there are hoards of them and possibly races where there are none at all.
I'm thinking it's got something to do with the lead of the first player. I've noticed this in single player and multiplayer. If there's a guy way out front you'll see a lot more blue shells flying.

Another thing that I find odd with the AI is the fact that it seems like it'll always get quiet the last lap of a 150CC race up until I get around the last corner. I've had games where no action will happen, then I'll get blue shelled, red shelled and hit by someone with a star. I'll go from holding first place the entire race to 8th or 9th.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 18, 2009, 11:52:04 AM
"If there's a guy way out front you'll see a lot more blue shells flying."

The inverse is true:  You'll see these items depending on the number of players in the race and how far back the last racers are, how badly they're losing.

MK will determine item appearance based on the win-loss spectrum.  After that it's a matter of when the racers decide to use these items, who then gets pwned, gets forced toward the back of the line, getting those destructive items again in a new cycle.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on April 18, 2009, 04:03:58 PM
I was just playing online and what happened was the most odd thing.A group of 3 people had items at the start of the race.They had stars,bomb-ombs, and 3 red turtle shells.
This happened before you reached the first set of item boxes? If so, they were hackers.

I think one is another form of Bowser.How do you get him?
Win all of the Wii Grand Prix on 150cc with a one-star rating or better.

Another thing that I find odd with the AI is the fact that it seems like it'll always get quiet the last lap of a 150CC race up until I get around the last corner. I've had games where no action will happen, then I'll get blue shelled, red shelled and hit by someone with a star. I'll go from holding first place the entire race to 8th or 9th.
The computer players need to be cheap with items to offset their laughable skill. Stock a mushroom and drag a banana whilst in first place and you'll be able to handle just about anything.

I'm not sure on this, but I don't think the CPU players actually need to hit an item box in order to get an item. If someone has just taken the item box and they drive over the place where the box was, they'll still get an item.

You'll see these items depending on how far back the last racers are, how badly they're losing. MK will determine item appearance based on the win-loss spectrum.
Have you evidence of this? From my experience it seems that it is truly random. I've seen tons of blue shells when everyone was bunched together, and I've seen none when there was a leader way out in front.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on April 18, 2009, 05:12:05 PM
Yeah it was the start of the race and they had them.Thanks for the tip about how to get the other Bowser.:)
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on April 18, 2009, 06:13:52 PM
That's depressing that you need to get all of them with stars. I got several with A's and B's and don't know if I can get much better. Though I'll take that over playing 50cc. That is boring when I can take multiple blue shells in a row and not come close to losing my lead. I got my sis to beat some of them for me and even she got bored with them. I did randomly unlock Funky Kong when I turned on the game yesterday.

Though I must say I've turned a new leaf in MKWii. I love it now. I can't stop playing it for anything else. I think the Wi-Fi night really helped. I really don't get a whole lot of kicks from playing random people. But since I know you guys I get a greater joy out of it. With the exception of my little sister and one of my best friends in my town you guys are my first 'Wii friends'.

Pity I'm without internet at home for possibly the next month. :(
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on April 18, 2009, 08:46:46 PM
Here are some tips for getting a star rank, Maxi and Stratos. It is about more than just placing first.

-Most important: place first in every race. If you don't manage this then you probably won't get a star rank.

-Place first by a large margin; at least five seconds ahead of second should do. This matters a lot more for a three-star rank than a one-star.

-Be in first place most of the race. Matters more for three-star than one-star.

-Do not run into walls.

-Do not crash into obstacles such as wandering enemies.

-Do not fall off the track.

-Never drive off-road. This includes taking shortcuts with a mushroom.

Supposedly, performing lots of tricks and mini-turbos help as well, but I don't think that's much of a factor, if any. I've gotten a three-star rank using Automatic before, meaning I couldn't get mini-turbos.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on April 18, 2009, 08:59:37 PM
Interesting, thanks for the tips! I know I've gotten several multi-star rankings, I'll have to check which they are. I do know there are a few where I thought I blew it on the first race but through skill and luck I pulled a gold in the end. I do a LOT of mini turbos. I guess that's just the traditionalist in me who is used to getting as many and humanly (or inhumanly) possible in a race.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on April 18, 2009, 09:13:05 PM
Here are some tips for getting a star rank, Maxi and Stratos. It is about more than just placing first.

-Most important: place first in every race. If you don't manage this then you probably won't get a star rank.

-Place first by a large margin; at least five seconds ahead of second should do. This matters a lot more for a three-star rank than a one-star.

-Be in first place most of the race. Matters more for three-star than one-star.

-Do not run into walls.

-Do not crash into obstacles such as wandering enemies.

-Do not fall off the track.

-Never drive off-road. This includes taking shortcuts with a mushroom.

Supposedly, performing lots of tricks and mini-turbos help as well, but I don't think that's much of a factor, if any. I've gotten a three-star rank using Automatic before, meaning I couldn't get mini-turbos.
Thanks for the tips I do most of that but some I don't.Now I'll be more aware of it.
Title: Re: Mario Kart Wii Mega Thread
Post by: TJ Spyke on April 18, 2009, 09:30:59 PM
Some of those are more recommendations. You can go off track and still get a 3 star ranking, but you can only be off track for like 1 or 2 seconds.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on April 18, 2009, 10:09:08 PM
Some of those are more recommendations. You can go off track and still get a 3 star ranking, but you can only be off track for like 1 or 2 seconds.
Like I said, they are just tips, as the exact requirements are unknown. It is best not to take any risks though and follow them all if possible.

I guess that's just the traditionalist in me who is used to getting as many and humanly (or inhumanly) possible in a race.
That doesn't work as well in this game, so don't go wild. If you're trying to snake or something like it, you're really just slowing yourself down. Also, if you're using a bike, remember that wheelies > mini-turbos.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on April 19, 2009, 07:50:44 PM
Wheelies are greater than mini-turbos but wheelie + mini-turbo is best.

It's funny, when I play GTA Chinatown Wars and am driving a bike I instinctively shake the DS trying to do a wheelie. I've done it like five times. I'm a dork  :D
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on April 19, 2009, 10:51:16 PM
Wheelies are greater than mini-turbos but wheelie + mini-turbo is best.
It depends. If you have to straighten yourself out after getting a mini-turbo then you've just offset that tiny speed boost. If you won't be lined up with the next stretch then don't go for the mini-turbo.

I'm a dork  :D
I agree but that's going off topic. :P
Title: Re: Mario Kart Wii Mega Thread
Post by: blackfootsteps on April 20, 2009, 12:17:20 AM
I'm going to start calling you Mop it up.

I'm going (belatedly) with 'Hey Foxymophandlemama, That’s Me'.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 20, 2009, 02:20:58 AM
Win-loss spectrum was a poor word choice, it's better as "rank" spectrum.  The only racers elligible for a blue shell are in the bottom-half ranks.  I've been running 4th out of 6 racers and gotten blue shells, but never ever got a blue shell in the top-half rankings.  Distance doesn't matter, it's all about rank that makes you elligible for those hard-hitting desperation items (to get a blue shell among those desperation items, then it becomes luck).  Even if 12 racers are bunched together, there's still a 7th-12th rank, making 6 people who could potentially pick up a blue shell.

I was just playing online and what happened was the most odd thing.A group of 3 people had items at the start of the race.They had stars,bomb-ombs, and 3 red turtle shells.
This happened before you reached the first set of item boxes? If so, they were hackers.

I think one is another form of Bowser.How do you get him?
Win all of the Wii Grand Prix on 150cc with a one-star rating or better.

Another thing that I find odd with the AI is the fact that it seems like it'll always get quiet the last lap of a 150CC race up until I get around the last corner. I've had games where no action will happen, then I'll get blue shelled, red shelled and hit by someone with a star. I'll go from holding first place the entire race to 8th or 9th.
The computer players need to be cheap with items to offset their laughable skill. Stock a mushroom and drag a banana whilst in first place and you'll be able to handle just about anything.

I'm not sure on this, but I don't think the CPU players actually need to hit an item box in order to get an item. If someone has just taken the item box and they drive over the place where the box was, they'll still get an item.

You'll see these items depending on how far back the last racers are, how badly they're losing. MK will determine item appearance based on the win-loss spectrum.
Have you evidence of this? From my experience it seems that it is truly random. I've seen tons of blue shells when everyone was bunched together, and I've seen none when there was a leader way out in front.
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on April 20, 2009, 09:05:08 AM
Hey Stratos, thanks for that ghost challenge! It was kicking my butt at first until I got desperate enough to put down the Wii Wheel & dust off the Game Cube controller(turns out it's the only way I can drive the Blue Falcon without crashing into every turn). Decided to stick with the GC controls & went back to crush many of my older time trial times & unlocking Funky Kong. Re-doing the GP races now but it doesn't look like I can do much better than 2 stars but I'll take it.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 20, 2009, 01:41:14 PM
Does ANYBODY use the Standard Bike L?
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on April 20, 2009, 03:05:31 PM
I do, but only because Bowser looks ridiculous while riding it.  ;D

I'm going to start calling you Mop it up.

I'm going (belatedly) with 'Hey Foxymophandlemama, That’s Me'.

Stupid Mod would also work.  (No offense to Mop it up.)
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on April 20, 2009, 07:52:06 PM
Win-loss spectrum was a poor word choice, it's better as "rank" spectrum.  The only racers elligible for a blue shell are in the bottom-half ranks.
I think I misunderstood what you meant. I thought you were saying that the distance between those eligible for a blue shell and the person in first place determined the frequency at which blue shells appear. That is what I was saying was random, which item you get out of those possible to appear.

Does ANYBODY use the Standard Bike L?
I sometimes use the Standard Bike M. Why do you ask?

I'm going (belatedly) with 'Hey Foxymophandlemama, That’s Me'.
Er, why do I feel like I should be offended by this?

Stupid Mod would also work.  (No offense to Mop it up.)
Glad I'm not Mop it up.  :P
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on April 21, 2009, 02:16:33 PM
I'm going (belatedly) with 'Hey Foxymophandlemama, That’s Me'.
Er, why do I feel like I should be offended by this?

Stupid Mod would also work.  (No offense to Mop it up.)
Glad I'm not Mop it up.  :P

http://en.wikipedia.org/wiki/Vitalogy
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on April 21, 2009, 06:32:02 PM
Oh, so it was a reference to some obscure rock song? I totally didn't catch that. Though you said "Stupid Mod", was that a typo?
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on April 22, 2009, 02:05:04 PM
Oh, so it was a reference to some obscure rock song? I totally didn't catch that.

Obscure?  I hate you so much right now.

Though you said "Stupid Mod", was that a typo?

Yeah.  The D and P keys are pretty close together, you know?
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on April 22, 2009, 09:30:30 PM
I hate you so much right now.
Take a number, get in line.

Yeah.  The D and P keys are pretty close together, you know?
Unless you have some newfangled keyboard, they couldn't be farther apart.  :P
Title: Re: Mario Kart Wii Mega Thread
Post by: TJ Spyke on April 22, 2009, 10:10:05 PM
Unless you have some newfangled keyboard, they couldn't be farther apart.  :P

He could be using a Dvorak keyboard (http://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard)
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on April 22, 2009, 10:18:43 PM
That is one funky keyboard. The "P" and "D" may be closer but they still aren't adjacent. Seems more likely that the word "mod" was on his mind for some reason...
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on April 23, 2009, 02:16:58 PM
Just a silly typo.  I often misspell hate as have.  No real reason why--just something in my brain likes the word have, I guess.

So ... Mario Kart Wii.  I recently got back into the single player game.  I'm trying to unlock everything.  Right now I'm working on finishing up Mirror Mode.  I have golds on about half the races.  It's extremely frustrating but sometimes I find I'm just "in the zone" and play exceptionally well against all odds.

Time Trials are also a hoot.  I've unlocked the staff ghost on about half of them so far.

Unfortunately, I don't think I'm ever going to unlock the characters and carts/bikes that require you go get stars on every cup.  It just ain't happening.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on April 23, 2009, 06:13:33 PM
I agree on the stars matter. Though I did get a good number of stars on my first gold medals so well see. I only need three more golds to have all the golds. I already earned silver one of those three.

Is there a final mode where you play all the courses at once in a mega race like there was on Double Dash?

I unlocked King Boo so I think I need 9 more characters. I am guessing they are Baby Luigi and Baby Daisy, Birdo, Skeleton Bowser, Toadette and...who else is left, Petey Piranha like in Double Dash? I need one or two more karts/bikes as well.

I was hooked on the time trials as well but without internet I can't challenge all my friends' ghosts. :(
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on April 23, 2009, 06:49:34 PM
Unfortunately, I don't think I'm ever going to unlock the characters and carts/bikes that require you go get stars on every cup.  It just ain't happening.
I agree on the stars matter.
If someone like me can accomplish that feat then I know the two of you can do it. You just need a little more practice.

Is there a final mode where you play all the courses at once in a mega race like there was on Double Dash?
There isn't a GP, because that would take over two hours. But if you play VS. Mode, you can select to play all 32 tracks either in order or randomly.

who else is left, Petey Piranha like in Double Dash?
Nope, he isn't in the game. Neither is R.O.B. Dry Bowser and Funky Kong took up their spots.

I think I need 9 more characters. I am guessing they are... Birdo...
I hate you.
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on April 23, 2009, 06:59:54 PM
Unfortunately, I don't think I'm ever going to unlock the characters and carts/bikes that require you go get stars on every cup.  It just ain't happening.
I agree on the stars matter.
If someone like me can accomplish that feat then I know the two of you can do it. You just need a little more practice.

You don't count!  You don't even play with the wheel!!
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 23, 2009, 07:17:15 PM
oh dear oh dear, holding a button on a horizontal game pad is just too uncomfortable for racing games.

how on earth did humanity make it past Super Mario Kart.
Title: Re: Mario Kart Wii Mega Thread
Post by: Morari on April 23, 2009, 09:19:02 PM
Unfortunately, I don't think I'm ever going to unlock the characters and carts/bikes that require you go get stars on every cup.  It just ain't happening.
I agree on the stars matter.
If someone like me can accomplish that feat then I know the two of you can do it. You just need a little more practice.

You don't count!  You don't even play with the wheel!!

No one that likes to win plays with the wheel.
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on April 23, 2009, 10:21:15 PM
No one that likes to have fun plays with the Remote & Nunchuk, Classic Controller and/or the GCN controller.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on April 23, 2009, 11:11:08 PM
You don't count!  You don't even play with the wheel!!
That's not even true, I just never use it when I play online. I'll use it only for offline play, and these days I almost always use it. In fact, I have a second license which I recently completed 100% that has almost 100% wheel usage.

The thing about the wheel is that I want to like it, but I still don't.

oh dear oh dear, holding a button on a horizontal game pad is just too uncomfortable for racing games.
It becomes uncomfortable when I have to constantly move the controller.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 24, 2009, 12:15:01 AM
Why is that "Mimiko" gamer gurl from Japan doesn't have trouble yet you do?

[replace with random girl mii player with funny Japanese character names, so many of them]
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 24, 2009, 12:17:03 AM
Oh, there's comes a point onrine where winning is boring since it's nothing more than an exercise in repeating the same powerslides and reaching a score ceiling.

Try playing with a handicap, not with skill, but with SPIRIT.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 24, 2009, 12:17:55 AM
I honestly get sick of the 11 out of 12 players who are imposter Daisies on mach bikes.
Title: Re: Mario Kart Wii Mega Thread
Post by: Pale on April 24, 2009, 12:18:59 AM
Here's a hot tip. Why do you have to be in one camp or the other when it comes to controls?  Use the Wii Remote and Nunchuk when you are in a hyper competitive situation (be that against a real person or the computer) and use the wheel when you are relaxing.

Seriously, people find the most inane things to argue about.... =P
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 24, 2009, 12:25:08 AM
Dude, Wheel is next-gen.  All these nuncuckers are living in the kiddie lunchbox Double-Dash era, whether they dislike that game or not.

AMENDMENT:  Same goes for Melee players with their last-gen console-war-losing controller.

2ND AMENDMENT:  I just noticed that Pale implied the Wheel is not competitive.  It's readily apparent now that these FORUMERS are not competitive.

To quote Mario in real-time non-Twitting,

[Mario] It's a FACT that the wheel is superior because you can make minor adjustments with more room.
[Bill] yep
[Mario] It makes the analog stick like a pressure sensitive dpad, aka FOR THE LAZY who just wanna mash full left and right.  Analog stick is the equivilant of a drunk man behind a wheel.  He knows where he wants to go, but doesn't quite get there.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 24, 2009, 12:40:00 AM
[N.on W.heel R.acer Staff]  "use the wheel when you are relaxing."
[oral dino]  "It becomes uncomfortable when I have to constantly move the controller."


Wii Remote + Nunchuck is truly for the competitively lazy noncore, confirmed.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on April 24, 2009, 01:19:43 AM
I can't help but find it humourous that I'm being ridiculed because I find a certain control style to be uncomfortable. It isn't like I chose for that to be the case, and I even still use it. But I guess it doesn't matter as people would rather tear others down over their faults rather than commend them for their efforts.

Try playing with a handicap, not with skill, but with SPIRIT.
I play with two handicaps:
1. I use the Standard Kart
2. I'm not very good

I guess that's why I don't see much problem with the blue shell, as I'm rarely in a position where it would target me. 8)

Why do you have to be in one camp or the other when it comes to controls?
You don't, you can use them all or just the one you're most comfortable with. A control style is the most personal part of gaming, everyone has their preference. There is no control style which is right for everyone.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on April 24, 2009, 12:50:22 PM
Admitting weakness is not spirit.  Try again.
Title: Re: Mario Kart Wii Mega Thread
Post by: Pale on April 24, 2009, 07:55:42 PM
I really can't tell if you are trying to seriously make those silly points or not.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on April 24, 2009, 08:59:52 PM
Admitting weakness is not spirit.  Try again.
Perhaps you should explain to me what you consider spirit to be because I don't know what it is you're trying to say.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on April 25, 2009, 01:38:35 AM
Why do you hate me for not having Birdo? I have no idea how you unlock that character. Tell me and I'll do it.

OK, I'm short six characters and also the second Mii outfit.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on April 25, 2009, 04:25:03 AM
Why do you hate me for not having Birdo?
You just answered your own question: because you don't have Birdo. Birdo is easy, all you have to do is simply play Time Trials on 16 different courses; you don't even have to get a good time. Alternatively, you can rack up 250 wins on Wi-Fi, but I guess you hadn't played enough before you lost your Internet service. I don't understand for various reasons how Birdo wasn't the first character you unlocked.

If you tell me which characters you have, then I could tell you how to unlock the remaining six.
To get the Mii Outfit B, unlock all 32 fast staff ghosts in Time Trials.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on April 25, 2009, 05:33:20 AM
I would think I should already have unlocked Birdo since I do play a lot of time trial. I'll bet it's because I play the ghost challenge mode and for whatever reason I get a lot of repeat courses when I play that way. I'm probably only a course or two away from the threshold. I'll play a bit this weekend. I'm visiting my parents so I have internet for the weekend (stupid comcast).

I just need to hurry and find a new place to move to since then I get get internet again. I have a possible place lined up for mid may when my current lease ends but it's not set in stone. Does anyone have a good recommendation for ISP? I only really use internet but I am thinking I will get cable in my new place. I do care about bandwidth caps and getting high speeds but at the moment I need it on a budget.
Title: Re: Mario Kart Wii Mega Thread
Post by: TJ Spyke on April 25, 2009, 10:09:48 AM
Clearwire is $35 for their basic monthly plan. Not that fast of broadband, but no cap.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on April 25, 2009, 12:54:03 PM
I would think I should already have unlocked Birdo since I do play a lot of time trial. I'll bet it's because I play the ghost challenge mode and for whatever reason I get a lot of repeat courses when I play that way. I'm probably only a course or two away from the threshold.
I'm not sure if it counts if you play it that way, you might have to play the Time Trials from the 1-player mode. You can check to see which tracks you've set a time on by going to Time Trials and selecting a course.

How many Wi-Fi wins do you have? If you'll be playing online this weekend then maybe you could rack up 250 Wi-Fi wins instead.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on April 26, 2009, 04:38:01 AM
I would think I should already have unlocked Birdo since I do play a lot of time trial. I'll bet it's because I play the ghost challenge mode and for whatever reason I get a lot of repeat courses when I play that way. I'm probably only a course or two away from the threshold.
I'm not sure if it counts if you play it that way, you might have to play the Time Trials from the 1-player mode. You can check to see which tracks you've set a time on by going to Time Trials and selecting a course.

How many Wi-Fi wins do you have? If you'll be playing online this weekend then maybe you could rack up 250 Wi-Fi wins instead.

LOL, I don't think I'll have enough time for that many wins though I do hope to be on tomorrow night. My Win-Lose record is not that good. We'll see I suppose.

I've heard of Clearwire and I may do that and forgo getting cable. Another friend uses it as well. Is if fast enough to work well for online games? I will want to use it to play Steam games, Wii and DS.
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on April 26, 2009, 11:08:30 AM
I'm not sure if you know, but 250 wins doesn't mean you have to come in first place 250 times.  If you're playing a 12-man race, and you come in 3rd, you're going to rack up 2 losses and 9 wins. 
Title: Re: Mario Kart Wii Mega Thread
Post by: TJ Spyke on April 26, 2009, 11:37:10 AM
I've heard of Clearwire and I may do that and forgo getting cable. Another friend uses it as well. Is if fast enough to work well for online games? I will want to use it to play Steam games, Wii and DS.

I've played Team Fortress 2 and Grand Theft Auto IV online and never experienced any lag.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on April 26, 2009, 03:09:49 PM
I've heard of Clearwire and I may do that and forgo getting cable. Another friend uses it as well. Is if fast enough to work well for online games? I will want to use it to play Steam games, Wii and DS.

I've played Team Fortress 2 and Grand Theft Auto IV online and never experienced any lag.

Cool, sounds like I might go with that.


So you can earn multiple wins the higher you get in a race? I guess that 250 is more feasable than I thought.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on April 26, 2009, 03:25:03 PM
With there being twelve racers, the win-loss record means something different than simply 1st = win and last = loss. For every racer that you place ahead of, you get one win, and for every racer who places ahead of you, you get one loss. I like this system, because it doesn't put so much emphasis on placing in 1st. In a twelve player race - especially a Mario Kart race - even coming in 5th can still be an accomplishment.

If you place first in a twelve-player race you'll get 11 wins, so you could reach 250 wins in as little as 23 races. There's that number again...
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on April 26, 2009, 03:27:21 PM
LOL, 23, except Blackfootsteps joined up at the last minute so our game is now 24.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on April 26, 2009, 03:30:36 PM
Well GP hasn't been on today yet. Roles haven't been sent out so maybe BFS can play. I think GP will allow it.

Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on April 27, 2009, 01:08:24 AM
Well GP hasn't been on today yet. Roles haven't been sent out so maybe BFS can play. I think GP will allow it.



lol what
Title: Re: Mario Kart Wii Mega Thread
Post by: blackfootsteps on April 27, 2009, 02:35:51 AM
LOL, 23, except Blackfootsteps joined up at the last minute so our game is now 24.

I am all-encompassing! Dammit, if I had known that I was violating this oh so sacred number I wouldn't have played! Anyway back to the Karting Krew...
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on April 30, 2009, 09:43:05 PM
I hate mirror cup rainbow road. I got three excellent first place finishes to only lose the gold on the rainbow thanks to an unprecedented amount of brutality combined with a near unprecedented level of incompetency on my part. I just had to get like 6th or 7th to secure a gold and I got 10th! So frustrating! ARGHHHH!

It is the second worst rainbow road performance I remember on ANY rainbow road in ANY Mario Kart I've played. I can't remember the last time I truly wanted to hurl a controller like then.

Walks are good to relieve stress like that but I need comforting and consoling.

*POUT*   :'(
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on April 30, 2009, 10:31:30 PM
There there Stratos. When you get a chance you want to play me.
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on May 01, 2009, 12:33:15 AM
Think of it this way Stratos, if you play Maxi on Rainbow Road you can get some practice and it's an easy win. I'm pretty sure I beat him like 80 times in a row. ;D
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 01, 2009, 02:00:46 AM
Ha ha, I know the feeling. There are some tracks which really throw me off when I play them on Mirror, and Rainbow Road is one of them.

Welcome to Mario Kart Anonymous. You can tell us anything, nothing will leave this thread. Now, where did the blue shell touch you?
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 01, 2009, 02:07:15 AM
I have hated Rainbow Road since the n64 game.
Title: Re: Mario Kart Wii Mega Thread
Post by: Caliban on May 01, 2009, 02:30:28 AM
Rainbow road is one of the worst tracks on any Mario Kart game. It's so bland driving wise, and it makes my eyes bleed.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 01, 2009, 04:08:38 AM
Wii Rainbow Road is awesome, one of the best tracks in the game. The one in Double Dash!! is pretty good too. Mario Kart 64's is way too long and uneventful. Super Mario Kart Super Circuit are both flat, dull, and boring. I never played DS.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on May 01, 2009, 05:09:11 AM
Dasmos it is not really a easy win. I just wasn't really focusing. Sometimes I just play without trying to compete.
Title: Re: Mario Kart Mega-thread
Post by: Dasmos on May 01, 2009, 06:40:32 AM
Ahahah that's what they all say.
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on May 01, 2009, 08:15:34 AM
Wii Rainbow Road is awesome, one of the best tracks in the game. The one in Double Dash!! is pretty good too. Mario Kart 64's is way too long and uneventful. Super Mario Kart Super Circuit are both flat, dull, and boring. I never played DS.

I liked the Super Mario Kart Rainbow Road. Yeah, it's flat but no barriers to keep you from falling off the track & all the turns were sharp 90 degree ones. A pretty tough challenge for those that love to drift as often as possible.

DS was probably the easiest Rainbow Road as there were barriers everywhere & the only real way to fall off course were if you hit by at item at a certain spot(think it was the loop but I forget exactly now).

Always been more of a Bowser track fan myself. Really wished they brought back his SNES courses.
Title: Re: Mario Kart Wii Mega Thread
Post by: UltimatePartyBear on May 01, 2009, 03:29:32 PM
I don't know how anyone could find a track full of star-powered thwomps boring.  There were times when the difference between finishing first and finishing Phail came down to a game of chicken racing to a one tile wide gap between a star-powered thwomp and the edge of oblivion.  Good times.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on May 01, 2009, 05:18:29 PM
N64 Rainbow road was awesome, it was about what had going on.  The music was great, the level was a smooth cruise and there were all kinds of things you could do.  Create shooting stars with shells, you could fire bananas into DK's mouth.  You could fire those shells right at an edge and dodge it as it bounces all the way up a spiral.

Good good good ****. One of my favorite mario kart courses ever.  The DD and Wii have terrible rainbow roads.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on May 01, 2009, 05:25:48 PM
I loved Rainbow Road in MK64 until my friend got really good at jumping the course and making himself unbeatable, and I still love the music from it.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 01, 2009, 06:05:56 PM
I liked the Super Mario Kart Rainbow Road. Yeah, it's flat but no barriers to keep you from falling off the track & all the turns were sharp 90 degree ones. A pretty tough challenge for those that love to drift as often as possible.
True, it's the only Super Mario Kart track that's better than an N64 track.

DS was probably the easiest Rainbow Road as there were barriers everywhere & the only real way to fall off course were if you hit by at item at a certain spot(think it was the loop but I forget exactly now).
The N64 one is the same way, so I guess the DS one is just as boring. The only thing I like about the N64 Rainbow Road is the music.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on May 01, 2009, 06:09:46 PM
Thanks, guys. :)

We'll have to play once I get internet at home again.

I agree on the SNES track being challenging. I remember that one well. There was the crazy jump you could take if you had a mushroom.

I think that course was my first gaming related anger moment. I was playing 150cc and just had to get first to win the gold on that cup. I was in the lead by far until the last stretch of the last lap I got red shelled. I started to go again but %$*@^%# Donkey Kong drove RIGHT THROUGH one of the last star powered thwomps! So he beat me and I was so mad that I nearly tore my SNES controller in two, then I threw it across the room. I was mad.

LOL, good times.

(http://i729.photobucket.com/albums/ww295/SuperStratos/f-ing_blue_shells.png)
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on May 01, 2009, 06:50:44 PM
I feel ya Stratos. As a frequent Toad user I too have been screwed over by one of the big guys, especially Donkey Kong for some reason. That's one minor thing that's always ticked me off about MK64. They removed the Koopa Troopa who was my bro's fav & replaced him with Wario. 3 large racers to one small? Ugh.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 01, 2009, 06:53:36 PM
They removed the Koopa Troopa who was my bro's fav & replaced him with Wario. 3 large racers to one small? Ugh.
Yoshi and Peach are also lightweights, they get knocked around just like Toad does.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on May 01, 2009, 07:07:07 PM
Koopa Troopa was my Dad's favorite as well.

He was happy to see him make a return in MKWii.

Was Peach really a lightweight in SNES version? She's a medium weight now right? I'm tempted to make a weight joke but I'll refrain.
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on May 01, 2009, 11:16:41 PM
Ahh woner if that trick a friend sometimes did with Wario would work on Peach/Yoshi. If he had the 1st place starting position with me behind in 3rd he'd sometimes wouldn't move at the start, knowing on instinct I'd boost start. With the weight difference I'd crash into him & spin out.

Koopa Troopa was in Double Dash too but my team was Toad & Para Troopa.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 01, 2009, 11:30:11 PM
Was Peach really a lightweight in SNES version? She's a medium weight now right?
I'm not sure about the SNES version, but I think she was. I was talking about the N64 version, in which the lightweights are Toad, Peach, and Yoshi.

Mario Kart Wii doesn't go by weight class anymore, and instead goes by size: small, medium, and large. Characters have their own stats bonuses, and so some characters within the same class are heavier than others. Peach, Daisy, Bowser Jr, and Diddy Kong have no weight stat bonus, Yoshi and Birdo have +3, and Mario and Luigi have +6. So Peach is on the light end of the medium-size class.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on May 01, 2009, 11:49:44 PM
Waluigi being large bugged the hell out of me. I don't like driving the large vehicles so I had to switch back to Luigi.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on May 01, 2009, 11:55:38 PM
Koopa Troopa was my Dad's favorite as well.

He was happy to see him make a return in MKWii.

Was Peach really a lightweight in SNES version? She's a medium weight now right? I'm tempted to make a weight joke but I'll refrain.
Stratos here is what each racer in Super Mario Kart was. Mario,Luigi,Yoshi,Peach were medium.Toad and Koopa Troopa were light weights.Finally Bowser and Donkey Kong Jr was heavy weights.

On the SNES game I liked Koopa Troopa,Princess Toadstool, and Luigi.I rarely use Bowser or DK Jr.
Title: Re: Mario Kart Wii Mega Thread
Post by: UltimatePartyBear on May 04, 2009, 12:42:50 PM
Ahh woner if that trick a friend sometimes did with Wario would work on Peach/Yoshi. If he had the 1st place starting position with me behind in 3rd he'd sometimes wouldn't move at the start, knowing on instinct I'd boost start. With the weight difference I'd crash into him & spin out.

This is exactly why removing hopping was such a travesty in Double Dash.  In MK64, I could dash from 8th place, hop, bounce off the head of the big lug in front of me, and land in 1st place.  You could get amazing air doing that.  I once landed on the top level of the double decker battle stage after boosting and bouncing off of DK.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 04, 2009, 07:02:10 PM
Waluigi being large bugged the hell out of me. I don't like driving the large vehicles so I had to switch back to Luigi.
What's wrong with the large vehicles? They are statistically the best. I want Birdo to go on an eating binge just so he can become large enough to drive them.

This is exactly why removing hopping was such a travesty in Double Dash.  In MK64, I could dash from 8th place, hop, bounce off the head of the big lug in front of me, and land in 1st place.  You could get amazing air doing that.  I once landed on the top level of the double decker battle stage after boosting and bouncing off of DK.
Interesting, I never even thought to try that. I didn't care about the hop missing from Double Dash!! because I had never found a useful application for it. It's annoying that it is still lumped with the powerslide button in MKWii, it should have become its own button. That's one reason why, in some cases, Automatic is better than Manual since you don't hop before powersliding with Automatic.

Anyways, all of this recent discussion about the wheel has encouraged me to finally try it out online. Surprisingly, I actually fared pretty well:

http://www.youtube.com/watch?v=sekeEJwysNg

The only achievement left in the game is to reach 9,999VR and 9,999BR, neither of which I think I can do (and it isn't permanent anyway). Therefore I guess it's time I try and see if I can master the wheel.
Title: Re: Mario Kart Wii Mega Thread
Post by: NWR_insanolord on May 04, 2009, 07:10:05 PM
Waluigi being large bugged the hell out of me. I don't like driving the large vehicles so I had to switch back to Luigi.
What's wrong with the large vehicles? They are statistically the best. I want Birdo to go on an eating binge just so he can become large enough to drive them.


I've just never felt comfortable driving the big ones. One of the things I loved about Mario Kart DS was that you were able to unlock the ability to use any kart with any character. Ever since I did that I've always played as Waluigi but used Luigi's Poltergust kart.
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on May 04, 2009, 07:16:50 PM
What's wrong with the large vehicles? They are statistically the best. I want Birdo to go on an eating binge just so he can become large enough to drive them.

Large vehicles are generally the best when playing multiplayer.  However, when playing single-player (especially in the tougher cups) the lighter karts have a distinct advantage because they favor acceleration over top speed.  Rarely will you get to drive at top speeds for long without getting screwed by the CPU.  If your kart has poor acceleration you're going to have a hard time catching back up.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 04, 2009, 07:23:05 PM
However, when playing single-player (especially in the tougher cups) the lighter karts have a distinct advantage because they favor acceleration over top speed.  Rarely will you get to drive at top speeds for long without getting screwed by the CPU.  If your kart has poor acceleration you're going to have a hard time catching back up.
I think that depends on two things: a person's skill level and the cup in question. With the Flame Runner/Bowser Bike (the statistically best vehicle), I can achieve leads so great that no amount of blue shells will dethrone me. I have much more trouble with the Quacker (fastest accelerator in the game). However, if it's the Mushroom or Shell cup that we're talking about, a high-accel vehicle might be a wise choice as those tracks are so short and easy that I can't really reach a large lead.
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on May 04, 2009, 07:34:31 PM
Anything you say about the game is immediately nulled because you don't use the wheel.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 04, 2009, 08:18:43 PM
Anything you say about the game is immediately nulled because you don't use the wheel.
Did you miss some of my recent posts? I do use the wheel, just not exclusively and I didn't start using it until more recently. A few posts up I talked about trying the wheel online for the first time. Earlier I mentioned that I also have a wheel-only license which is 100% complete, except for a three-star rank which I am still working on.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on May 04, 2009, 08:21:54 PM
Oh, snap! Vudu just got served! Or should I say, mopped? ;)
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 04, 2009, 08:33:24 PM
I suspect Vudu reads only his own posts.  :D
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on May 05, 2009, 03:01:17 PM
I suspect Vudu reads only his own posts.  :D

I might read yours if you bothered to use the Wii Wheel.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 05, 2009, 06:17:22 PM
If you had read my posts, you'd know I do use the Wii Wheel.

...This is an endless loop, isn't it?
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on May 06, 2009, 03:21:23 PM
Do you even know what a loop is?  It's a circle.  Like the Wii Wheel.  The Wii Wheel that you don't use.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on May 06, 2009, 04:01:01 PM
=O
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 06, 2009, 06:10:10 PM
Vudu doesn't read my posts because he thinks I don't use the wheel. How can I tell him that I do use the wheel if he doesn't read my posts? Quite the predicament...
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on May 06, 2009, 06:21:05 PM
PM him a video of you using the wheel.
Title: Re: Mario Kart Wii Mega Thread
Post by: EasyCure on May 06, 2009, 08:34:08 PM
PM him a video of you using the wheel.

PM me the video, and i'll forward it to vudu. He won't bother reading a PM from you (i just have a feeling)
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on May 12, 2009, 08:47:14 PM
OMG

I just unlocked staff ghosts in time trials on Ghost Valley 2 and Rainbow Road.  They were the last two stragglers and now I'm unlocked all 32 staff ghosts.  (Hooray for Mii Outfit B!)

Talk about a freaking rush.
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on May 12, 2009, 11:03:10 PM
I was going to post something about that being easy and at most shouldn't have taken more than a couple of retrys to complete. Also something about you sucking and you should have been able to do this ages ago, but I think I'll hold my tongue.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 12, 2009, 11:05:56 PM
Congratulations Vudu! Some of those staff ghosts can be a real pain, I personally hated Yoshi Fails and Shy Guy Beach.

Now your Miis can be dressed up like Peach and Mario!

EDIT: Dasmos's comment doesn't count because he doesn't use the wheel.
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on May 13, 2009, 01:53:39 PM
I was going to post something about that being easy and at most shouldn't have taken more than a couple of retrys to complete. Also something about you sucking and you should have been able to do this ages ago, but I think I'll hold my tongue.

In my defense, I really just started this quest a few weeks ago, and I didn't have a working TV for a lot of that time.

But shut up, it was hard.  If you think it's easy you're lying.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 13, 2009, 07:29:07 PM
But shut up, it was hard.  If you think it's easy you're lying.
Very true. It was the second-to-last thing which I accomplished, the last being three stars. Though there's always somebody around to tell you "you suck", so I wouldn't sweat it.
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on May 13, 2009, 09:08:33 PM
I was racing in the Grand Prix tonight and Birdo cut me off.  I shouted (at the top of my lungs, because I was pretty worked up by that point) **** YOU MOP IT UP!!.  It took me a couple seconds to realize my mistake.

I just finished unlocking the last of the Mirror Cup unlockables.  Now it's time to move onto the star unlockables.  (I'm never going to even try to get 3 stars on all races.)

BTW, who is Bummers?  This person is always the leader of the pack amongst my friends in time trial rankings (although I have bested him/her in a few races).
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on May 13, 2009, 10:00:24 PM
I'm pretty sure Bummers is Mop_it_up isn't it?

Most of mine are topped by NOA REGGIE's, it could be a number of people (but it's probably Mario). Also RAB and Bummers have a couple there too.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 13, 2009, 10:20:33 PM
I was racing in the Grand Prix tonight and Birdo cut me off.  I shouted (at the top of my lungs, because I was pretty worked up by that point) **** YOU MOP IT UP!!.  It took me a couple seconds to realize my mistake.
Ha ha, awesome. Though it wouldn't have been me because I'm not an aggressive player.

Bummers 'tis me. My time trial times were achieved with Funky Kong + Lame Runner or Spear, combos which I don't play my best with. Most of them are from back when I unlocked the fast staff ghosts. If the Standard Kart were a high-tier vehicle, I would be so awesome at this game... *sigh*
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on May 14, 2009, 12:04:50 AM
Yeah, I can't beat ANY of your times Mop it up. You did too fine of a job. I tried my darnedest and still can't squeeze out those last seconds on the Mario Raceway 64 track to beat you. :P
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on May 14, 2009, 03:06:33 PM
Yeah, I pretty much consider Mop it Up unbeatable in time trials. I just try to land 2nd or 3rd(can't beat NOA REGGIE either) on those now.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on May 14, 2009, 04:43:04 PM
Yeah, I pretty much consider Mop it Up unbeatable in time trials. I just try to land 2nd or 3rd(can't beat NOA REGGIE either) on those now.

Though the challenge ghost you sent me for Toad's Factory is giving me some trouble as well. I can't pull off three perfect laps, I always mess up on one or more on that last turn.
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on May 14, 2009, 04:45:40 PM
That NOA REGGIE guy sounds like a tough competitor.
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on May 14, 2009, 05:14:14 PM

Though the challenge ghost you sent me for Toad's Factory is giving me some trouble as well. I can't pull off three perfect laps, I always mess up on one or more on that last turn.

Took me several tries, a control scheme switch, as well as more tries to do that. Still have a mess up or two in that ghost I believe. Like you said, that last turn screws up momentum.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on May 14, 2009, 05:21:15 PM
Yeah, I can pull off that turn perfectly every other time now :/

Once I'm settled in my new room I'll get back to trying to beat your ghosts. Be prepared!
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 14, 2009, 05:51:33 PM
Who is James, is that you Vudu? I received a ghost of Yoshi Fails with a Mii named James, but nobody on my list is named James. The Mii looks similar to Vudu's Mii.

I tried my darnedest and still can't squeeze out those last seconds on the Mario Raceway 64 track to beat you.
I'm sure you'll get there, just keep practicing. I sent you a ghost for that, right? Just try to mimic it exactly, then maybe see if you can find a way to change up the racing line to shave a few seconds off your time. If you can, it could also be helpful to download the ghosts of the world record holders and see if you can learn anything.

Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on May 16, 2009, 10:23:11 AM
Who is James, is that you Vudu? I received a ghost of Yoshi Fails with a Mii named James, but nobody on my list is named James. The Mii looks similar to Vudu's Mii.

Yeah, that's me.  I sent it to you by mistake.  I had no idea that option was even available; I thought I was on worldwide stats and I was trying to download the record holder's ghost.

Several months ago I changed my Mii's name to vudu to avoid confusion.  Weird that it still showed up as James for you.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 16, 2009, 09:42:30 PM
All of your ghosts are tied to the Mii you were using at the time you set that record, so if you change your Mii then it won't be reflected on your current ghosts. If you don't want your ghosts to still be tied to "James", you will have to beat those records.

I can't send you back a kart-using ghost for Yoshi Fails, but if you are interested, here is a YouTube video of using the Standard Kart to unlock the fast staff ghost:

http://www.youtube.com/watch?v=D7nnFvvGfxY (http://www.youtube.com/watch?v=D7nnFvvGfxY)

Before you ask, yes, I used the wheel.
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on May 16, 2009, 11:17:17 PM
No worries--I've since unlocked all staff ghosts, so there's no need anymore.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 17, 2009, 12:34:29 AM
Good. If you've set new records on all tracks using your new Mii, then they should all be tied to "Vudu" now. Just remember this if you consider changing it again.
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on May 17, 2009, 10:22:01 AM
I didn't set all new records with "vudu".  I had unlocked maybe 8 using my old "James" Mii.

Any way to tell which is which?
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on May 17, 2009, 02:54:36 PM
What's wrong with being James on MK? I'm Nate on there and Mop it up is Bummers. I just learn who is who and remember. 'Course, I have such a pathetically small list that I wouldn't have much of an issue with remembering who is who.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 17, 2009, 04:18:45 PM
Any way to tell which is which?
Go into Time Trials and look at your own ghost for each track, and see which Mii is tied to the ghost.
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on May 18, 2009, 04:50:16 PM
That won't work--it's the same Mii, just with a different name.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 18, 2009, 07:23:46 PM
The Mii name is also displayed on the ghost data. Look for any which still say "James".

Just to clarify, here is the screen I am referring to:

http://image.com.com/gamespot/images/2008/134/reviews/942008_20080514_embed011.jpg
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on May 19, 2009, 02:18:31 PM
Ah, I forgot that the name was displayed, too.  Thanks!
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 19, 2009, 06:09:41 PM
You're welcome, I'm glad I could help.  :)
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on May 20, 2009, 04:12:29 PM
OK, playing onrine kart last night helped me realize I should've abandoned bikes long ago.

I'm now the bike-killing offroad Nintendo of America President.

The Family NOA REGGIE is stronger than ever.
Title: Re: Mario Kart Wii Mega Thread
Post by: BlackNMild2k1 on May 20, 2009, 04:37:24 PM
I finally picked this game up again yesterday and completed the 100cc races. Now I'm onto 150cc, & when I finish that, I will be ready for all of you online, even ready to attempt some time attack modes.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 20, 2009, 06:08:19 PM
OK, playing onrine kart last night helped me realize I should've abandoned bikes long ago.

I'm now the bike-killing offroad Nintendo of America President.

The Family NOA REGGIE is stronger than ever.
Bikes are for teh n00bs, they win for you. Karts take teh l33t skillz.

I finally picked this game up again yesterday and completed the 100cc races. Now I'm onto 150cc, & when I finish that, I will be ready for all of you online, even ready to attempt some time attack modes.
Sounds good. I recently deleted all of the inactive people on my friend list, which was a lot more than I thought! Now I need to find some more people to add...
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on May 20, 2009, 06:23:47 PM
I used to use Standard Bike L exclusively, but statistically it has nothing going for it compared to all vehicles, other than a small footprint. (really, the bike had no real-world performance advantages, but I had spirit)

Now I have the largest footprint.  Bikes bounce off me like bullets on Superman.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 20, 2009, 06:47:44 PM
Now I have the largest footprint.  Bikes bounce off me like bullets on Superman.
Largest footprint huh? Does that mean you use the Jetsetter or the Piranha Prowler?
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on May 21, 2009, 07:35:30 PM
Sounds good. I recently deleted all of the inactive people on my friend list, which was a lot more than I thought! Now I need to find some more people to add...
Hope I'm still listed. Really want to race with you again sometime.
----------------
Now playing: Revolution Renaissance - I Did it my Way (http://www.foxytunes.com/artist/revolution+renaissance/track/i+did+it+my+way)
via FoxyTunes (http://www.foxytunes.com/signatunes/)
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 21, 2009, 08:17:22 PM
Sounds good. I recently deleted all of the inactive people on my friend list, which was a lot more than I thought! Now I need to find some more people to add...
Hope I'm still listed. Really want to race with you again sometime.
You are. :) Nobody from NWR was deleted except for Maxi, because he was still a question mark. I'll add him back if he decides to play sometime. It was all people from GameFAQs since I don't visit there anymore.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on May 21, 2009, 08:19:34 PM
How many spaces do you have left Mop_it_up?
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 21, 2009, 08:22:10 PM
I think it's now about half full, which would be around 15.
Title: Re: Mario Kart Wii Mega Thread
Post by: BlackNMild2k1 on May 25, 2009, 10:38:53 PM
I got one question that you MKWii veterans can help me with so that I can finish off the mirror mode.

What is the timing or procedure for a turbo start? I can't seem to figure it out at all.
I was thinking about trying some time attack ghost and see when they do it, but I would rather just ask first.
Title: Re: Mario Kart Wii Mega Thread
Post by: ThomasO on May 25, 2009, 10:43:02 PM
In the countdown, press and hold down the Accelerator right when 2 begins to fade.
Title: Re: Mario Kart Wii Mega Thread
Post by: BlackNMild2k1 on May 25, 2009, 11:28:40 PM
In the countdown, press and hold down the Accelerator right when 2 begins to fade.
Thanx, that was a big help for not getting stuck in the pack at the very beginning of the race.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 26, 2009, 01:07:37 AM
Note that there are three different strengths of boosts dependent on your timing. To get the best boost, start holding the accelerator at exactly this moment:

http://i78.photobucket.com/albums/j82/Mop_it_up/Internet%20Cache/MKWiiBoost.jpg
Title: Re: Mario Kart Wii Mega Thread
Post by: BlackNMild2k1 on May 26, 2009, 09:40:10 PM
Damn this game can cheat. But then it tries to right its mistake by hooking you up.

I'm missing one character and I'm not sure how to get them.
I have gold medals on every race on every circuit. I have only 4 C's all in Mirror mode. What am I missing?
the missing character is right below Dry Bones, 2nd row middle. who is it and how do i unlock them?
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on May 26, 2009, 09:47:16 PM
Below Dry Bones is Daisy, but to get her you just have to beat the 150cc Special Cup. So that can't be it.
Perhaps you are missing Bowser Jr.? To unlock him you need to get a 1-star rank on all 100cc Retro Cups.
Title: Re: Mario Kart Wii Mega Thread
Post by: BlackNMild2k1 on May 26, 2009, 09:49:59 PM
"Bowser Jr.? To unlock him you need to get a 1-star rank on all 100cc Retro Cups."

thanx. I'll get right on that since my copy of PunchOut!! didn't show up 2day >:(
Title: Re: Mario Kart Wii Mega Thread
Post by: Djunknown on June 01, 2009, 02:12:47 PM
So I pop in Mario Kart late last night, only to find a flock of NOA Reggies on my friends list. Oh they were good, some Reggies better than others. Will the real Reggie please stand up?
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 01, 2009, 10:34:54 PM
LOL, you've been Regginated.
Title: Re: Mario Kart Wii Mega Thread
Post by: RABicle on June 02, 2009, 02:28:36 PM
I think I kno who some of those Reggies might be :)
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on June 03, 2009, 06:12:34 PM
So I pop in Mario Kart late last night, only to find a flock of NOA Reggies on my friends list. Oh they were good, some Reggies better than others. Will the real Reggie please stand up?

The Family NOA REGGIE did recognize you that night.  You used a name other than Djunknown, but REGGIE took it anyway.


REGGIE RIDES AGAIN, OH YEAH

>> Mario Kart Wii (http://sixsidedvideo.com/media/wii/mkwii.html) * 480p / 60fps
Reggie Kart:  Massacre 08

PRE-E3 MEGATON FAPPAGE
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on June 05, 2009, 04:22:51 PM
REGGIE RIDES AGAIN, OH YEAH

>> Mario Kart Wii (http://sixsidedvideo.com/media/wii/mkwii.html) * 480p / 60fps
Reggie Kart:  Massacre 09
Reggie Kart:  Massacre 10 * RAINBOW ROAD IS OFFICIALLY REGGIE ROAD

PRE-E3 MEGATON FAPPAGE
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 05, 2009, 04:34:08 PM
The Family NOA REGGIE did recognize you that night.  You used a name other than Djunknown, but REGGIE took it anyway.

So did NOA REGGIE take both of his names and if so, does that mean his name was Double-Taken? So I would imagine that would lead to a Double-Ass-Kickin'?
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on June 05, 2009, 04:39:30 PM
5 REGGIES x 2 Names = 10X THE PAIN
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 05, 2009, 04:40:58 PM
5 REGGIES x 2 Names = 10X THE PAIN

You've been REGGINATED! Total REGGINATION!
Title: Re: Mario Kart Wii Mega Thread
Post by: Djunknown on June 05, 2009, 11:43:53 PM
in Non-Reggie Kart news, I came across late last night what was no doubt a hacker or running in what is calledi in PC circles, a trainer. His icon was called lil'Hitler, and he was able to change his size at will, throw multiple green and blue shells indiscriminately, and make himself invincible also at will.  He proceeded to go around curb stomping all the racers. Needlessly to say, I ran my race and dropped out ASAP.

While I guess I'm a fool to think that WFC was hack-proof, has anyone come across something similar to this?

P.S When are the Sons of Reggie racing again? I'm training for an upcoming local tournament, and could use some practice with some consistent top finishers...
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on June 06, 2009, 12:25:55 AM
I have one of these hack douches captured on video from a couple nights ago.  That video will be up this weekend, not to mention i'm reporting his sorry ass to Nintendo.  It's rare for us to find these all-out cheaters.

Team Reggie finds light-cheaters all the time, and Reggie takes pleasure in dropping their 9000+ score.  Either the cheats cry and exit the room after a couple spankings, or they win just enough times for WFC to recognize their hacks and get kicked off the service.  I'm sure Real Reggie was sitting down with a beer and watching our races before E3.  HE watches us, HE inspires us.

Oh hey, we're racing right now.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 06, 2009, 02:10:38 AM
While I guess I'm a fool to think that WFC was hack-proof, has anyone come across something similar to this?
That's unfortunately been going on since not long after the game launched. The first known hacker was ihack@you, and after he revealed the key to hacking lots of people jumped on the bandwagon. It's gotten more prominent recently but fortunately I've seen only a few myself. Unfortunately I was always their target... :(

I'm training for an upcoming local tournament, and could use some practice with some consistent top finishers...
I might be good enough if I use the Mach Bike, or if there is something specific you'd want me to use. What do you say?
Title: Re: Mario Kart Wii Mega Thread
Post by: Djunknown on June 08, 2009, 12:10:12 AM
The Reggie Club also includes Yamauchi, Iwata and Miyamoto. Talk about exclusive... ;D

Quote
I might be good enough if I use the Mach Bike, or if there is something specific you'd want me to use. What do you say?

Just use whatever you use to win. They didn't give specific details on how the tourney will be run. Whether they'll use Wii Wheel or Wii-mote and funchuck. I don't know if I got your Mario Kart info, I'll check next time I play.

Picking up Wii-mote/funchuck is old hat to me, so I'm not worried, though I never bothered to use Wii Wheel seriously until now, so I've been practicing with that in case they bust out Wii Wheels at the tourney.

I've been experimenting with different combinations to try and get consistent results. I also have to prepare for the worst, that is say, they fire it up and only have the starting roster and vehicles. I don't know what level the competition will be, but I figure if I can hang with Team Reggie, then the competition won't stand a chance  ;)
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 08, 2009, 01:24:48 AM
Just use whatever you use to win.
That's the thing though, I use the Standard Kart and so I don't win too consistently with that because it is a "gimped" vehicle! If you're going to be participating in a tournament with no restrictions then the contenders are going to use the Bullet/Mach/Bowser Bike; maybe you'd get an oddball or two who use the Spear or Sneakster but that's as creative as people get in tournaments. Unless you hear word on vehicle restrictions then I'm going to use Mach Bike because that's the kind of competition you're extremely likely to be up against. No way would you find a Standard Kart unless that was required by rule!

I don't think you are on my list, unless you participated in the last Wi-Fi night where it was picked. Here's my info:
MKWii Name: Bummers
Code: 1118-1159-8102
Title: Re: Mario Kart Wii Mega Thread
Post by: Djunknown on June 10, 2009, 01:45:26 AM
Added your info Mop it Up. I usually train late at night, though I'm most likely going to train double time as the tourney nears (its on the 15th.)

My info's in the sig.

My prediction that the competition will be a mixed bag of non-gamers, gamers, and those who know every stat inside and out.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 10, 2009, 04:27:53 AM
Do you have a usual time? Currently I've been playing this only on weekends so if you wanted to meet up on a weeknight then I'd like to know at what time to look for you.
Also, do you want to play Regional, Worldwide, or a 1-on-1 friend match? I myself prefer Regional but if you think a 1-on-1 would better help hone your skills then I wouldn't mind that.

and those who know every stat inside and out.
Knowledge does not equal skill. I know every stat, shortcut, trick, etc. and I'm far from being the best player in the world!
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 10, 2009, 02:44:57 PM
and those who know every stat inside and out.
Knowledge does not equal skill. I know every stat, shortcut, trick, etc. and I'm far from being the best player in the world!

But your still pretty darn good. You are the top ranked players on Time Trials on my friend list.

Hey, Djunknown, I'll ride with you too if you want the practice. My codes in my sig and I should be on most of tomorrow.
Title: Re: Mario Kart Wii Mega Thread
Post by: Caterkiller on June 10, 2009, 03:52:23 PM
Man, you guys play this so much! Why don't any of you like brawl as much? oh right... But its still a great game!
Title: Re: Mario Kart Wii Mega Thread
Post by: D_Average on June 10, 2009, 04:07:19 PM
I need to get back into this game.  Maybe I should add some of your codes for motivation so I can rip apart your time trails.
Title: Re: Mario Kart Wii Mega Thread
Post by: ThomasO on June 10, 2009, 04:37:35 PM
I mostly enjoy Mario Kart Wii's online Battle, despite a few problems that are present. I have played the online battle so much that it unlocked Mii Outfit B.

There are some things that are particularly annoying about online battle– first and foremost, Funky Stadium. I have never disliked a battle course so much. It is simply too big, which makes it impossible to catch up to people, and the constant blockades make it difficult to throw red shells. And somehow, I think the "random selection" done before battle is rigged. I have noticed that if ? is picked, it will most likely be a course no else picked. And if one's selection has the least chance of being picked randomly, it most likely be picked.

The battle rating system has some annoyances as well. It follows a "you gain some, you lose all" philosophy, so several consecutive wins earn like 100 points, but one loss deducts 200. The only upside to it is that I can easily tell who some of the cheaters are, who have 9999 points, so I can drop out prematurely without losing points. However, it does not take into account whether or not your teammates sucked or you were grossly outnumbered. So if your team lost but you had more points scored than the leading person on the winning team, you don't even get brownie points. It's bullshit.

But nonetheless, MKW's smooth online has probably made it my most played game on Wii.
Title: Re: Mario Kart Wii Mega Thread
Post by: D_Average on June 10, 2009, 04:44:31 PM
Funky is one of my favorites, I love all of that SPACE!  The one I find annoying is the sand sucker.  Just too zany.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 10, 2009, 05:33:44 PM
There are some things that are particularly annoying about online battle– first and foremost, Funky Stadium. I have never disliked a battle course so much. It is simply too big, which makes it impossible to catch up to people, and the constant blockades make it difficult to throw red shells.
The stage selection is my main problem with the battle mode. Most stages are just plain terrible because they are too wide-open and random, making skill largely irrelevant. The best stage is by far Block Plaza, and the other two playable ones are DS Twilight House and Delfino Pier, oddly.

It follows a "you gain some, you lose all" philosophy, so several consecutive wins earn like 100 points, but one loss deducts 200.
A couple of things about the BR system. How many points you gain or lose depends on the difference in points between you and the other players. So if you have 6,000BR and everyone else has around 5,000 then you are going to get few points for beating them and lose quite a few for losing to them. Secondly, what you say about still losing even if you scored a lot of points isn't entirely correct. If your team loses but you have at least double the points of any players on the opposing team, you will place ahead of them in the overall ranking and can still gain BR points this way. However, I think you have to have a certain amount of points for this to take effect, and I believe that number is five. So if you scored two points then you won't place ahead of those who scored one point.

Why don't any of you like brawl as much? oh right... But its still a great game!
No it isn't.
Title: Re: Mario Kart Wii Mega Thread
Post by: ThomasO on June 10, 2009, 06:42:57 PM
The only stages I ever select are Block Plaza, GCN Cookie Land, and sometimes N64 Skyscraper. GBA Battle Course 3 sucks in Balloon Battle because your revival points have no item boxes around, giving your opponents a free shot. DS Twilight House it's another type of course where it's sometimes impossible to catch up with people because it's just one big circle.
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on June 11, 2009, 12:21:30 AM
Guess I'm the odd one here. I can't stand N64 Skyscraper & GCN Cookie Land. I'll pretty much pick any stage except those two though I find certain ones better depending if it's Coin Runners or Balloon Battle.

My biggest gripe is that I wish there was a free for all option. As much as I like online co-op in general, sometimes you get stuck with some really poor teammates.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 11, 2009, 01:55:11 AM
Guess I'm the odd one here. I can't stand N64 Skyscraper & GCN Cookie Land. I'll pretty much pick any stage except those two though I find certain ones better depending if it's Coin Runners or Balloon Battle.
I don't like either one of them either, in fact I think they are the worst courses in their respective games as well. The N64 Skyscaper is now much larger which has made it even worse.

The Coin Battle is terrible no matter which course it is because it encourages cowardice. It is one of two reasons why I don't like the battle mode, the other being its more competitive nature.
Title: Re: Mario Kart Wii Mega Thread
Post by: Djunknown on June 11, 2009, 01:57:06 AM
Added your info Stratos. Like I mentioned earlier, I play late, anywhere around 1-3 a.m EST weekdays. Fridays and Saturdays are iffy. If I play at a half-way decent time, I'll PM you and Mop it Up  8)

I play offline to experiment with some combos before I test it in a 'live' situation. I also tend to drop out of games after 3 races or so, and drop back in if one combination isn't working. Some of Team Reggie can vouch for this.

I've participated in one battle mode, got a victory, have a perfect record of 6-0, and I plan to keep it that way  :D
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 11, 2009, 02:17:18 AM
Added your info Stratos. Like I mentioned earlier, I play late, anywhere around 1-3 a.m EST weekdays. Fridays and Saturdays are iffy. If I play at a half-way decent time, I'll PM you and Mop it Up  8)
Actually that is a halfway decent time! For example, last night I stayed up until 4AM playing Smash Brothers with Maxi and ThatGuy. Weekends are when I sleep. This may work out very well actually.

I've participated in one battle mode, got a victory, have a perfect record of 6-0, and I plan to keep it that way  :D
That's so weak. Of course, I'm a hypocrite, as I've played one ghost race, won it, and haven't played another one so I don't ruin my perfect record of 1-0!
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on June 11, 2009, 01:08:52 PM
"I play offline to experiment with some combos before I test it in a 'live' situation. I also tend to drop out of games after 3 races or so, and drop back in if one combination isn't working. Some of Team Reggie can vouch for this."

Rooms where hacks/cheats are active seem noticeably more laggy and less stable, so I don't blame you.  Bill's been having some rough connections lately.  **** those douche dumpsters.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 11, 2009, 02:09:51 PM
I loved the old N64 Skyscraper. I can't make much of a call on any of the new courses because I don't like the new battle mode. I prefer free-for-all battle mode.

That will probably be too late for me tonight as I have to be up between 5-6 AM Pacific time. But normally I'm up late since I'm SUPPOSED to be a graveyard worker. I was highered as one but my boss keeps throwing random day shifts in there. Not that I'm complaining about getting hours in a poor economy like this, but I'd pefer some consistency for sleep and sanity's sake.

I have Monday through Thursday off this coming week so I can play late then. 13 hour work days are great! I get 3-4 day weekends.
Title: Re: Mario Kart Wii Mega Thread
Post by: Djunknown on June 14, 2009, 11:58:01 PM
So the tourney's tomorrow, so I'm going to get some practice tonight, and a little bit just 2 hours before game time tomorrow. I've decided to go with Daisy/Wild Wing since Its got the speed I need, with the handling bonus I want.

Question is whether I go automatic or manual come tournament time.  On auto, I've been able to top 65% of the online competition, save for a few really bad nights. The other 35% use manual w/wii wheel, other control scheme, or are just plain better :'(

I've been more comfortable with manual just recently, though item juggling is still a chore. Play it safe, or go for the gusto? Choices...
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 15, 2009, 02:20:12 AM
The Wild Wing is one of the best karts, its only real weakness is that it is really ugly. Go with Manual if you think you can handle it. If you use Automatic with the Wild Wing then you're just wasting one of its best features, the Mini-Turbo. The best kart to use on Automatic is the Sprinter, because it has a low Mini-Turbo stat and is the fastest middleweight vehicle. In the right hands it is unstoppable amongst karts.

My question is, why aren't you using the Mach Bike? If the tournament you are participating in has "serious" players then they are all going to be using one of the big three, Bullet/Mach/Bowser Bike. Even if you can match them in skill you're not going to win because of the huge statistical advantage these bikes have.
Title: Re: Mario Kart Wii Mega Thread
Post by: Djunknown on June 15, 2009, 02:38:52 AM
With Wiimote/funchunk, Mach Bike is easy to use. On Wii Wheel, I found bikes too sensitive. Popping wheelies while trying to stand still is a disaster. But I'll do some experimenting...
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 15, 2009, 02:45:27 AM
Yeah, I have that same problem. Is this tournament wheel-only?
I guess you have to decide which is more important: using what gives you the best chance of winning or using what is the most fun.

I myself would hop into the Royal Racer. They'd never see that one coming. :)
Title: Re: Mario Kart Wii Mega Thread
Post by: Djunknown on June 16, 2009, 01:53:37 AM
So the tourney's all said and done. Here's the breakdown.

Before I begin, let me start off by saying after some experimenting with the Mach Bike  on Manual last night, something just clicked. I was no longer swerving, and popping wheelies in a straight line worked when I wanted it.

After some last minute practicing before the main event, I did a comparison with Wild Wing vs Mach Bike. Wild Wing gave the stability with decent speed, Mach Bike gave me the speed and handle for hairpin turns. As I was driving to the location, I was still deciding which one I would use.

So I show up to the site, and notice the participants and the setup.

Setup: Projector screen. It was about 50" or so.  the emergancy lights in the facility turned on when they turned the lights off. They couldn't cut the power to the emergency lights, so the projector was barely, and I mean barely visible. Imagine trying to play with the brightness maxed out, and then some.

Controls: It was the Wii Wheel, but a 3rd party variety. It was a little bigger, the wheel itself wasn't a complete circumference  but it didn't have the jumbo B-trigger that I was accustomed to. I had to extend my middle finger for drifts and mini-turbos.

Selection: Apparently they brought a Wii that didn't have a Mario Kart save file, so it was the starting line-up, starter levels and starting vehicles. In short, no Daisy  :'( I went with Mario/ Mach Bike which leads to...

Competition: Seasoned vets. This was not amateur hour. Everyone knew what they were doing. I went with Mach Bike, having recently gotten comfortable with it, but I knew I needed the speed if I wanted to compete.

Rules:
A)Multi-player vs mode
B) Default settings in the rule option (100cc, medium AI, balanced items,etc)
C) 2 players at a time, double elimination
D) Best of 3 races. 1st player chooses a track, 2nd player chooses a track, random selection by the organizer if there was a 3rd race.

As a special note, the Blooper ink, which is at best an annoyance on a regular TV, was a credible deadly item on this projector.

I passed my prelim rounds with little fuss. The little fuss was that  I chose Ghost Valley for my pick. It was virtually unplayable. The organizer offered a mulligan because of its un-playability, but I said no, and soldiered on. After the first lap, my competition conceded the round, being unable to navigate. I was able to navigate albeit very slowly. I followed the light wood rails and followed the map to finish the race.

The second race was DK Summit, which was just as horrible because of the snow. The blue  outlines on the track though were helpful, but not enough as my competion cruised away with the victory.

The 3rd race Coconut Mall, where  I raced to an easy victory. Good thing I practiced, as hitting those drifts and turbos saved my bacon. Thankfully there were no blue shells tossed this round, which helped tremendously.

My semi-final round was atrocious. I don't know what compelled me, but I chose Toad's factory. It was doable until you reached the indoor turns, specifically the one after the hair pin turn with the converyer belts. They were pitch black on the projector, so I didn't know when to turn, much less drift. My competition must've known this track from memory, as it didn't slow them down. Needless to say, I lost bad. When it came to their turn, they chose Toad's Factory again. A dick move IMO, but hey, this is a tournament, you do what you have to do to win. I wasn't able to maneuver better  in those indoor areas, and lost bad again.

The final round was Luigi/Mach Bike (whom I lost to) and Donkey Kong/Flame Flyer. In what seemd to be an exericise in sadism they, went to DK Summit and Toad's Factory for their choices. The Luigi won DK Summit, whereas Donkey Kong won Toad's Factory. It came down to a showdown at Coconut Mall, which came down to a battle of the shells and bananas. Shells were flying, bananas expertly placed, plus the randomness of the CPU's. Donkey Kong got hit with a blue shell right at the finish line, but it was too late, as they crawled to victory.

My prize would be winning the battle for 3rd place, with two victories at N64 Mario Raceway and Luigi Circuit. The person foolishly chose Koopa/Bit Bike, whereas I stuck to Mario/Mach Bike. They got quite a few bullet bills to try and keep up, but Mario Raceway is one of my favorite tracks. I could say in confidence they didn't stand a chance.

But to the true winner got the spoils of a real snazzy t-shirt, whereas 2nd and 3rd got the bad memories  :-\

When they asked for suggestions for the next they would do this, people stated the obvious. Have a television next time, have a Wii with everything unlocked, provide some food.

Overall, it was interesting, but far from ideal experience. I could complain about the poor visibility, unexpected controls, unexpected selection and so on, but that'd be excessive whining. I figure true champions win no matter the conditions, where losers make excuse after excuse. I walked away knowing that 2 weeks ago, I couldn't maneuver with the Wii Wheel to save my life, now I was able to hold my own against a tough crowd.

I would like to thank the Reggienators for whipping me into shape indirectly. Were it not for them, I would've settled with Automatic, and probably lost in the prelims. Mop_it_Up for her sage advice, the countless other people I've raced online, and a big GTFO to the hackers.
Title: Re: Mario Kart Wii Mega Thread
Post by: DAaaMan64 on June 16, 2009, 03:23:05 AM
WiiWheel + Mach Bike = Eternal Love: Sanity's Boner
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 16, 2009, 03:27:26 PM
Sounds like poor planing, was this their first time hosting a tourney?

I probably would have brought my own Wii in case theirs didn't have everything unlocked. I'm sure most of the other players would have been fine with that, though it might have actually saved you since some players might have been without their preferred bike/character/courses.
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on June 16, 2009, 04:17:35 PM
I can understand using the starting karts/bikes but that screen? They should have done something to make the game actually playable.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 16, 2009, 04:25:19 PM
I wonder if they could have just left the regular lights on and had the light bulbs removed. I good deal of trouble, but feasable for some places. Unless it was a big gymnasium.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 16, 2009, 06:43:52 PM
Congratulation on grabbing third place. Especially considering the conditions that's something to be proud of.

That's really a shame about the lighting. I'd think you couldn't help but think about how things might have gone under a better setup. Of course, the other players might have fared better as well so maybe it didn't matter. Still, it's something you just can't help but wonder about.

I see you had to have CPU players in there as well. Did anyone get smacked hard by the CPU?

It's too bad we didn't get to meet up before the event. I actually saw you online one night but then you quit when I went to join (you were using Rosalina + Flame Flier if you're wondering). Maybe we can meet up over the weekend?
Title: Re: Mario Kart Wii Mega Thread
Post by: Djunknown on June 17, 2009, 12:16:38 AM
Quote
Sounds like poor planing, was this their first time hosting a tourney?

For Mario Kart, yes. Otherwise, they've done things like this before, this was big fluke of a fail. Last fall, they organized a Wii Bowling tourney which used televisions, and in the spring they did a Wii Golf tournament, where they used another area that could turn ALL the lights off and used a projector. In both cases, I choked so bad, its something I want to forget... >:(

They're doing a Guitar Hero tourney next month, I don't know if I'll participate, since I don't any edition of GH  :o but I might show up just to have fun and mooch as food as possible  ;D

Quote
They should have done something to make the game actually playable.

If they had one of those mobile projectors, they could've moved it to the darkest corner, alleviating some eye strain. But alas, the projector was on the ceiling, and the screen was on of those drop down ones confined to a corner...

Quote
I see you had to have CPU players in there as well. Did anyone get smacked hard by the CPU?

During my prelim round at DK Summit, my competition got hit with a blue shell. They were too far for me to catch up, but the look on their face...priceless.

The CPU did add chaos to the mix. From bullet bills, to invincibility, we had to 'watch' for it. Though the Wii speaker came in handy since our vision was abysmal.

Quote
you were using Rosalina + Flame Flier if you're wondering).

Ahhh yes, I was experimenting to see if  I could get both speed and weight. Sure, I could throw my weight around, but the handling and acceleration weren't too good. After 3 races of screaming into tight corners, it was time to try something else...

Now that the tourney's over, I'm going to continue with these unorthodox experiments. One might ask why re-invent the wheel, since they are more or less universal choices, but if there's anything that the Cult of the Reggie has taught me, its not always the vehicle, its the driver. Aside from that, I was looking back at my Grand Prix ratings, and have at least 1 star in 50,100 and 150cc, but abysmal grades in Mirror Mode. Time to rectify this so I have a Star to my name...

Quote
Maybe we can meet up over the weekend?

We can do that. When are you free?
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 17, 2009, 12:33:30 AM
We can do that. When are you free?
Friday at 9PM. If you'd rather do Saturday or Sunday then I'd have to get back to you on that, though it would likely be late (11PM earliest).

If you want to continue experimenting with vehicles then let me know before hand which ones you want to use, and I will use them (or the middleweight equivalent) as well.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on June 18, 2009, 12:15:59 AM
I'm going to hop online if anybody wants to play me.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 18, 2009, 12:19:15 AM
Do I have your code, Maxi? I'll be on in a little bit.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 18, 2009, 12:21:42 AM
I deleted your code Maxi because you were still a question mark and I figured I could just add you back if you ever got back into the game. But if Stratos or Djunknown join you then I'll be there!
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 18, 2009, 12:27:19 AM
I might have to not join you. Internet speed is really bad. I think someone else in the house is being a bandwidth hog. How well can MK handle people with REALLY bad connection speeds?
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 18, 2009, 12:29:24 AM
Better than you might think. I played somebody from Hawaii before. They were warping all over the road and sometimes items would go right through them, but they never got disconnected. It might actually give you an advantage...
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 18, 2009, 12:33:08 AM
People might hate me for it but I'll try it. Besides, maybe if I clog up our internet here enough I can flush out whoever it is here that is sucking it up. I still think I need Maxi's code, though.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 18, 2009, 12:35:32 AM
Just so you know what you're risking, if you get disconnected during a race then you'll lose the same amount of VR as you would had you placed 12th. However, I'm pretty sure that getting disconnected doesn't count toward your win-loss record... but I need to test this again.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 18, 2009, 12:38:20 AM
Pah! I never cared much about VR.

The only game I worried about that in was Phantom Hourglass. I loved that multiplayer.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on June 18, 2009, 12:52:52 AM
Here is my code.

You will see me as Dan
1891-1720-1306
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 18, 2009, 12:55:54 AM
Alright, here's my code:

1118-1159-8102
Mii name: Bummers

I'll probably be on in about ten minutes.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 18, 2009, 12:58:47 AM
I'll probably be on in about ten minutes.

Same here...must...finish...posting in all the threads with new replies to my posts...
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on June 18, 2009, 01:02:38 AM
Mop_it_up I added you back about a week ago.
Stratos I'll check if I have your code added.
I'll open a room up.
Title: Re: Mario Kart Wii Mega Thread
Post by: Dasmos on June 18, 2009, 01:23:46 AM
You guys are being losers and racing continental.
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on June 18, 2009, 01:31:13 AM
Got disconnected while with Mop_it_up so going back to world now.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on June 18, 2009, 01:38:49 AM
I see that stratos,Mop_it_up and Dasmos is online. I'm going to open up a room now.
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on June 18, 2009, 01:48:11 AM
I don't have you added Maxi so I can't get to your room.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on June 18, 2009, 02:07:58 AM
Well my code is on the other page.

Mop_it_up sorry to cut it short but there is something I want to watch now.Conan has Kobe on now. GK I'll add you tomorrow.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 18, 2009, 02:10:56 AM
You guys are being losers and racing continental.
I don't like Worldwide because it is usually way too laggy.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on June 18, 2009, 10:55:17 AM
Just added you GK.
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on June 18, 2009, 02:07:35 PM
You're added on my end as well.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 18, 2009, 02:33:00 PM
So for whatever reason I saw all you guys but it said I couldn't connect to you all.

It may have had to do with the bandwidth hogging my Dad was doing. He decided to que up 75 podcasts to D/L on iTunes. :/
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on June 18, 2009, 06:32:31 PM
Well when I was playing Worldwide with Dasmos it was often with 12 racers. Might have just been full in our case.

----------------
Now playing: Kalmah - Heros to Us (http://www.foxytunes.com/artist/kalmah/track/heros+to+us)
via FoxyTunes (http://www.foxytunes.com/signatunes/)
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 18, 2009, 06:48:45 PM
So for whatever reason I saw all you guys but it said I couldn't connect to you all.
It's a pretty vague message, it is likely because of two things. Either the race already had twelve players or the players were at the "check members" screen. What I do if I can't join is, I'll wait and try again after 30 seconds. If I still can't join after 5 minutes then I start my own race and see if anyone notices and joins me.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on June 18, 2009, 10:57:45 PM
Since our AC night didn't go according to plan mostly. Who wants to race instead? Mop_it_up Stratos? Either want to host or should I?
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 18, 2009, 10:59:49 PM
Sure, I'll give it a try. I'll be on in a bit.

I want more tea :)
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on June 18, 2009, 11:01:44 PM
Ok let me know when you are online so I can join your room.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 18, 2009, 11:05:23 PM
I'll be on too I guess. Though I prefer to play Regional races, but I guess I'll join a room if you've already started that.
Title: Re: Mario Kart Wii Mega Thread
Post by: ThomasO on June 18, 2009, 11:05:50 PM
May I join in too? If so, one of you add my friend code and tell me.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 18, 2009, 11:06:56 PM
I can squeeze you into my list. Here's my code:

1118-1159-8102

What's your code?
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 18, 2009, 11:07:21 PM
I'll look it up and add you.

Mines in my sig.
Title: Re: Mario Kart Wii Mega Thread
Post by: ThomasO on June 18, 2009, 11:07:49 PM
3136-6974-4742

Registered both of you, I'm online now.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on June 18, 2009, 11:10:55 PM
Sure you can join ThomasO.

My info.
1891-1720-1306
Look for Dan

I'll hop on and add you.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 18, 2009, 11:12:54 PM
Uh oh, my list is full again. I'll have to add you sometime later after I decide who's going to get dumped.
Title: Re: Mario Kart Wii Mega Thread
Post by: ThomasO on June 18, 2009, 11:13:08 PM
Ok, I added you, Maxi.

Uh oh, my list is full again. I'll have to add you sometime later after I decide who's going to get dumped.

This is usually why I refrain from friend code adding until the appropriate time-- most people either haven't registered me or never met up with me.

And I'd be happy to do AC with anyone with they're up for it later... gots WiiSpeak.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 18, 2009, 11:17:00 PM
I'll just delete all of my ? slots since those people have never obviously played with me. But I have so few online friends it has yet to become a problem for me.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 18, 2009, 11:19:03 PM
Currently I've met up with all thirty people on my list within the last month. But that doesn't mean I like them all... Yeah, this won't be a difficult decision.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on June 18, 2009, 11:20:20 PM
Had to delete a few people. None were from NWR.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 18, 2009, 11:20:45 PM
Currently I've met up with all thirty people on my list within the last month. But that doesn't mean I like them all... Yeah, this won't be a difficult decision.

No! Don't delete me!  ;)
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on June 18, 2009, 11:21:47 PM
So who plans on hosting?

I'm going to use the wheel after a long while.
Title: Re: Mario Kart Wii Mega Thread
Post by: ThomasO on June 18, 2009, 11:22:02 PM
All the people I've deleted so far were from TMK.

It was one of the main reasons I left there: pretty much no one wanted to do anything anymore when it comes to Mario Kart and Brawl. It was depressing every time I said "anyone up for Mario kart?" and no one answers.

I've used the Wheel 100%, so I think I'm pretty good.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 18, 2009, 11:23:08 PM
I still vote for Regional races. But if you want to open a room then I think Maxi should do it because he has us all added.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on June 18, 2009, 11:24:27 PM
All right I'll open up a room.
Title: Re: Mario Kart Wii Mega Thread
Post by: ThomasO on June 18, 2009, 11:24:51 PM
All right, sounds great. If possible, could we do battle at some point? I've mostly played that on MKW's online.

BTW, is there a chatroom all you are using?
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 18, 2009, 11:27:30 PM
This and AC are my chatrooms. :)

I'm going to load the game now.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 18, 2009, 11:51:14 PM
For a second there I thought we were going to tie.

That race on N64 Bowser's Castle had a crazy amount of blue shells.

I'm not sure if I'm liking your racing style ThomasO, sometimes you seem needlessly aggressive.

Oy, two Thunderclouds in a row.

FACT: Block Plaza is the only good battle stage.

The Coin Battle is the absolute worst mode in the history of Mario Kart. It encourages cowardice.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 19, 2009, 12:27:15 AM
Maxi got disconnected.

Now what?
Title: Re: Mario Kart Wii Mega Thread
Post by: ThomasO on June 19, 2009, 12:29:24 AM
I opened a new room.

Coin Runner is good in doses. It is terrible though in large areas.

The large number of battles I play (over 4000 perhaps) has probably made me seem aggressive.

We definitely need more people, though.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 19, 2009, 12:32:24 AM
Alright. One more and then I'm probably going to play some Regional races.

Thanks for playing Maxi, too bad about that disconnect. See you next time!

That Bowser Castle race was crazy. You were stopped an inch before the finish line, that had to hurt.
Title: Re: Mario Kart Wii Mega Thread
Post by: ThomasO on June 19, 2009, 12:42:26 AM
Darn! That Red Shell hit just inches before the Finish Line!
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 19, 2009, 12:54:02 AM
You were, like, on the finish line from where I was looking, I thought you had already crossed it!

That. Was. Awesome. I passed the Thundercloud to Thomas. He slammed the breaks, so I did too. Then Stratos comes zooming by and gets passed the cloud. And he keeps on driving. Epic.

Oh fine, one more, since Maxi is back.

Had a wheel malfunction on Waluigi Stadium, it was not good...
Title: Re: Mario Kart Wii Mega Thread
Post by: ThomasO on June 19, 2009, 01:50:37 AM
This is why I hate Funky Stadium. It's almost impossible to catch up to anyone.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on June 19, 2009, 02:18:47 AM
Great matches you guys. I had fun.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 19, 2009, 02:22:12 AM
ThomasO: If you are looking for a Battle buddy then I'm not it. How often do you play Regional races with the Standard Kart?
Maybe, MAYBE I'd want to play Regional Battles sometime (I haven't played a Battle all year) but the likelihood of us ending up on the same team would be pretty slim.

Yeah, I don't know if this is going to work out. You're way too aggressive for my tastes.
:(
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 19, 2009, 02:26:34 AM
No! Don't delete me!  ;)
Actually... to be honest, it could happen. I'm not making any promises. It will depend on how you evolve from here, but I'm not sure I'm liking where it seems like you're headed. You seem to be attracted to the big skill meanieface bikes and use the characters with the arrogant speed bonuses. If you're not willing to use karts or non-inward drifting bikes more often, you could get dumped.

I'm sorry but I'm pretty picky about the people I add to my list. There's only thirty spaces so they have to meet at least a few things on my criteria.
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on June 19, 2009, 01:52:00 PM
****, you guys need to let me know the next time you're playing online.  I missed out on all the fun.  :(
Title: Re: Mario Kart Wii Mega Thread
Post by: NinGurl69 *huggles on June 19, 2009, 01:53:08 PM
Well, they're not discussing ONLINE MATCHMAKING in the MATCHMAKING FORUM.  I see how this is a problem.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 19, 2009, 02:48:26 PM
I'll be sure to drop a thread there next time, Vudu and Pro.

Though I find it convenient here because since I have posts here it shows up on my "Show new replies to my posts" section. Since I usually reply to common threads through that feature I'll always see if people are rarin for a MK race here.

In fact, I wouldn't mind racing some more tonight if you guys are up for it.

No! Don't delete me!  ;)
Actually... to be honest, it could happen. I'm not making any promises. It will depend on how you evolve from here, but I'm not sure I'm liking where it seems like you're headed. You seem to be attracted to the big skill meanieface bikes and use the characters with the arrogant speed bonuses. If you're not willing to use karts or non-inward drifting bikes more often, you could get dumped.

I'm sorry but I'm pretty picky about the people I add to my list. There's only thirty spaces so they have to meet at least a few things on my criteria.
I thought we were pretty evenly matched, Mop it up, especially in the VS teams. Other than that last set, which was still fairly close overal, almost every race ended blue, red, blue red or vice versa.

You know which characters I like to play as, and that has nothing to do with their performance. I like to use Funky, Waluigi, Dry Bones, Rosalina and my Mii. On occasion I'll use Bowser or Diddy too. I use the Flame Runner because it fits my style. I didn't find out it was "the best bike" until after you told me. I merely saw it fit how I like to play on bikes and so I use it all the time. I lost more than enough times with it thit I didn't think it would have been a problem. Also, now that I've gotten a taste for bikes, I can't go back to karts. The way they slide differently is too much for me to handle.

:(
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on June 19, 2009, 04:37:16 PM
I'll be sure to drop a thread there next time, Vudu and Pro.

That wouldn't help, I wasn't even on the forums last night.  :(  Send me an IM.
Title: Re: Mario Kart Wii Mega Thread
Post by: ThomasO on June 19, 2009, 05:02:10 PM
Ever since I unlocked Mii (he's medium sized), he is the character I have always used (sometimes Dry Bones), along with the normal bike. I don't see myself as an aggressive driver, I simply use items a lot because from experience Mario Kart Wii is a very "slam or get slammed" experience.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 19, 2009, 05:32:43 PM
I don't see myself as an aggressive driver, I simply use items a lot because from experience Mario Kart Wii is a very "slam or get slammed" experience.
You layer it on though and attack people with items when they are recovering from another attack, and you slow down when you get red shells just so you can hit the person behind you. The former isn’t terribly uncommon I guess (though still needlessly aggressive/mean), but the latter one is something I’ve rarely seen, especially in a "friend" race.

****, you guys need to let me know the next time you're playing online.  I missed out on all the fun.  :(
I’m sorry you missed out, though aren’t you asleep at that time?

Well, they're not discussing ONLINE MATCHMAKING in the MATCHMAKING FORUM.  I see how this is a problem.
I always forget that forum exists since so few people use it. Perhaps we should also create (or bump?) an Animal Crossing thread as well?

I thought we were pretty evenly matched, Mop it up, especially in the VS teams. Other than that last set, which was still fairly close overal, almost every race ended blue, red, blue red or vice versa.
Sure we are now, but once you get better then the extreme statistical difference between those bikes and the other vehicles will become apparent. I’m not going to request you use something else if that means being somebody you’re not, but that unfortunately means you could get dumped if I find somebody else who better matches my style. Though I might keep you around for those times when I’m feeling competitive. It happens rarely but it DOES happen sometimes, and when it does, I scare even myself.

In that last set I chose the Mach Bike, a vehicle of which I’m not that great with as it is made worse by that I haven’t used it in a while and have never used it with the wheel. It is a very technical vehicle and that’s where the wheel falters.

You don’t need anyone to tell you which vehicles are the best. Because of your competitive nature, you have a keen sense of what is statistically the best. Besides, it isn’t like it’s that hard to tell just how much better they are than everything else.

I'll be on tonight most likely. Weekends are usually when I play anyway.
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on June 19, 2009, 05:35:09 PM
I’m sorry you missed out, though aren’t you asleep at that time?

Asleep?  No.  But I'm usually only able to play games until around 9:00 Central during the week.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 19, 2009, 05:53:04 PM
So let's play now. I want to race some more.

I even started a thread in the Smacktalk board.

Do I have your code, vudu? I'll write it down from the MKWii FC thread just in case.
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on June 19, 2009, 05:55:40 PM
Really? I'm firing up my Wii right now.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 19, 2009, 06:47:25 PM
I am on fire so far today.

@Mop it up
I'll be sad if you remove me. :(
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 19, 2009, 07:27:09 PM
@Mop it up
I'll be sad if you remove me. :(
I will be sad too if it comes to that. :(
Please don't take it personally, I'm just not sure if I really like your play style in this game. Don't you think it's better for me to be honest about this rather than holding it in and possibly deleting you later and springing this on you all at once?
Title: Re: Mario Kart Wii Mega Thread
Post by: Djunknown on June 21, 2009, 12:56:52 AM
So I played for a little bit, but couldn't find you Mop_it_up. When I dropped in and out, I played with the same people, but you were nowhere to be found. It was strange to have all Mach Bikes, and one Wild Wing...

Though around 10:30 I was taken offline for the rest of the night because an electrical storm cut the power to the city. It wasn't too bad, as it came back on when I woke up. I had my DS so I wasn't totally deprived of technology... ;D
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 21, 2009, 01:17:23 AM
I'm not sure what happened, it seemed like you caused me to get disconnected when you tried to join. Then when I tried to join you, you disappeared.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 26, 2009, 05:11:47 PM
Oh no! I completely forgot about the latest tournament, and now it is over! :(

It was another one involving the Spikey Topmen from Super Mario Galaxy. Did anyone here play it? Was it any different than the one from last year?
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on June 26, 2009, 06:24:39 PM
I played it. Pretty much like that last one except after a certain amount of time the stage gets smaller as the outer circle drops off.

I forget how many you have to knock off in total(I think it was 6) but it starts off with two & after to get them off the next pair replaces them.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 26, 2009, 06:35:01 PM
That is different, then. In the first one I think you just fought three, and one at a time. Or maybe you fought four, the first two one at a time and then a pair for the third round. I'm not sure.
Title: Re: Mario Kart Wii Mega Thread
Post by: Djunknown on June 30, 2009, 12:19:14 AM
So I'm one circuit away from a achieving a one star to my name, but it seems that I have not discovered how precisely you are ranked. The last circuit  I need to do is the special circuit, mirror mode. I got 2 first places, and 2 second places, got over 50 points, yet my rank is still A.

What logic, if any are there to obtain the star rankings?
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on June 30, 2009, 12:21:51 AM
I think it takes a lot of things into account. I asked a similar question a few pages back and most people said these things were taken into account:

How much time you win by.
How many times you are hit with items.
How much time you drive off the course.

I can't remember anything else. I guess just try and stay as far in the lead as possible and not hit that many items.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 30, 2009, 12:23:28 AM
-Most important: place first in every race. If you don't manage this then you probably won't get a star rank.

-Place first by a large margin; at least five seconds ahead of second should do. This matters a lot more for a three-star rank than a one-star.

-Be in first place most of the race. Matters more for three-star than one-star.

-Do not run into walls.

-Do not crash into obstacles such as wandering enemies.

-Do not fall off the track.

-Never drive off-road. This includes taking shortcuts with a mushroom.

Supposedly, performing lots of tricks and mini-turbos help as well, but I don't think that's much of a factor, if any. I've gotten a three-star rank using Automatic before, meaning I couldn't get mini-turbos.
Title: Re: Mario Kart Wii Mega Thread
Post by: vudu on June 30, 2009, 02:24:33 PM
I've heard that if you fall out of first place you get more points towards your rank if you regain the lead without using any items (i.e. based on driving skill alone).
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on June 30, 2009, 02:40:21 PM
Mario Kart rewarding drivers that depend on skill? O.o
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on June 30, 2009, 08:22:18 PM
I've heard that if you fall out of first place you get more points towards your rank if you regain the lead without using any items (i.e. based on driving skill alone).
It's possible but there's no way to know for sure if that is the case. But the A.I. has pretty pathetic driving skills so it isn't that difficult to regain a few positions without items. Plus then you'd have a chance at getting a Mushroom which is the best item to have whilst in first place.
Title: Re: Mario Kart Wii Mega Thread
Post by: Djunknown on July 01, 2009, 01:17:45 AM
After many, many tries, I was able to get 4 good enough runs to get me a star.

I strung together 3 first places finishes, and a third place finish. I fell down once in Bowser's castle (Got knocked out in mid-air by a heavy weight) and squeaked by a surprisingly agile Toad at Rainbow Road. It was just enough for a one star rating!

The winning combo? Mii/Mach Bike. I attribute that little extra weight didn't get me knocked around. Other combos attempted was Funky/Flame Runner, Daisy Mach Bike, Rosalina/Flame Runner, Baby Daisy/Bullet Bike. I just put the Mii as kind of $#!$ it, what else can happen, and yet it worked.

With that taking up the last week or so, now I impatiently wait for The Conduit...

Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on July 01, 2009, 01:35:30 AM
Stupid Conduit, making everybody jump ship...
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on July 01, 2009, 03:02:16 AM
Stupid Conduit, making everybody jump ship...

How have we jumped ship? I'll still play Mario Kart with you. You just have to ask me and if I don't already have commitments I'll join you for some races.

I'm sure Maxi will race too.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on July 01, 2009, 03:06:42 AM
Yeah I actually have a Mario Kart tourney after my Brawl one so I do need to train. I still need to unlock some characters and karts and bikes.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on July 01, 2009, 03:09:02 AM
Let me know if you want to race some time to help you train. Whether or not I get hours starting Friday, Wednesday and Thursday are near entirely open.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on July 01, 2009, 03:12:20 AM
I shouldn't have to ask. You should all just be playing Mario Kart 24/7 so that there is always somebody there when I log on.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on July 01, 2009, 03:15:06 AM
Yes, your highness. I'll log on at once and begin the first night watch, highness.  ;)
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on July 01, 2009, 05:59:50 PM
Yeah I actually have a Mario Kart tourney after my Brawl one so I do need to train. I still need to unlock some characters and karts and bikes.
By the way, have you found enough players for the SSBBrawl tournament?
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on July 01, 2009, 06:05:31 PM
Yeah I actually have a Mario Kart tourney after my Brawl one so I do need to train. I still need to unlock some characters and karts and bikes.
By the way, have you found enough players for the SSBBrawl tournament?
We are waiting on 1 person to confirm if they can play. If so than we will go ahead with 6 players instead of 8.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on July 01, 2009, 06:16:19 PM
I should have read that thread. I thought you were training for a Brawl tournament. When is it? I'll throw my name in if I am available.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on July 01, 2009, 06:21:17 PM
I should have read that thread. I thought you were training for a Brawl tournament. When is it? I'll throw my name in if I am available.
I'll PM you the info. Don't want to derail this topic.

So has anybody entered the recent Mario Kart tourney?
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on July 01, 2009, 07:13:01 PM
I got the notice yesterday. I'll give it a spin. We should all do it and see who among us does the best.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on July 02, 2009, 01:40:16 AM
Oy, it's another coin-collecting tournament. I missed the last two which seemed a lot more interesting.

The first try was with the Standard Kart, since that's what I go with before I see the course. My time for that first run was 1:30. Since the coins are all just in a big circle there's no need to have speed, so next I chose the Sugarscoot because of its maneuverability.

I ended with a time of 53.492. You know who that's coming from so I'm sure somebody here can do better.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on July 02, 2009, 02:57:35 AM
I know that comes from a lady who's time trial times are all unbeatable to me no matter how hard I try.  :P
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on July 02, 2009, 08:18:41 AM
I don't think I could ever finish a coin collecting tournament run in under a minute. I may not even try this one now.  :-\
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on July 02, 2009, 08:28:33 AM
Hey, GK, lets see how we do compared to each other! There's always second place on the forums. What do ya say?
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on July 02, 2009, 09:28:14 AM
Yeah, maybe NOA Reggie won't bother with it. I'll give it a go for some silver.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on July 02, 2009, 06:41:33 PM
Have either of you even tried the tournament yet before assuming my time is unbeatable? I mean sheesh, what kind of competitive people are you? Where's the confidence? Where's the trash talk? Where have all the megalomaniacs gone?

My time with the Standard Kart was 1:30. Just start with that as a goal.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on July 02, 2009, 09:14:55 PM
Where have all the megalomaniacs gone?

We all migrated to Conduit.   ;)

I ran circles around a guy that had the highest rank in the game last night. It felt good.  8)
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on July 02, 2009, 09:17:53 PM
Tried it earlier this morning. Forget what by best was but I don't think I beat 1:30. May try it a few more times though.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on July 02, 2009, 09:19:37 PM
I'm loading up the game to give it a go right now. I just want this song to finish playing.

"I'M NEVER GONNA DANCE AGAIN! GUILTY FEET HAVE GOT NO RHYTHM!"
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on July 02, 2009, 09:22:07 PM
I'm loading up the game to give it a go right now. I just want this song to finish playing.

"I'M NEVER GONNA DANCE AGAIN! GUILTY FEET HAVE GOT NO RHYTHM!"

Seether's cover of that song friggin' owns!
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on July 02, 2009, 09:23:49 PM
I'm loading up the game to give it a go right now. I just want this song to finish playing.

"I'M NEVER GONNA DANCE AGAIN! GUILTY FEET HAVE GOT NO RHYTHM!"

Seether's cover of that song friggin' owns!

The real question is this: am I listening to the original or the cover?  8)
I love both of them. The Saxaphone part in the original is freaking amazing.

Song has a bit of personal meaning to me too.
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on July 02, 2009, 09:28:02 PM
Both versions are great true but I like Seether's version more.

Not off topic btw since I sometimes listen to music while karting.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on July 02, 2009, 09:48:06 PM
1:17 after a couple tries.
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on July 02, 2009, 10:02:25 PM
Nice. I kept switching between standard kart s & Blue Falcon. May try with Tiny Titan next time.

----------------
Now playing: Toshihiko Sahashi - Elegant Style (http://www.foxytunes.com/artist/toshihiko+sahashi/track/elegant+style)
via FoxyTunes (http://www.foxytunes.com/signatunes/)
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on July 02, 2009, 11:09:34 PM
Remember, speed means nothing in this tournament. Therefore I wouldn't recommend using karts, handling is what is important here. I used the Sugarscoot so perhaps you should try something like that.

Where have all the megalomaniacs gone?
We all migrated to Conduit.   ;)
A few posts up you said you hadn't jumped ship. Flip-flopper!
Title: Re: Mario Kart Wii Mega Thread
Post by: GK on July 02, 2009, 11:28:24 PM
Karts worked better than the one bike try(Bullet Bike) I had. You can get most of the outer coins & a good deal of inner ones by drifting around & around until one of those stupid things flip you.

----------------
Now playing: Alestorm - Captain Morgans Revenge (http://www.foxytunes.com/artist/alestorm/track/captain+morgans+revenge)
via FoxyTunes (http://www.foxytunes.com/signatunes/)
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on July 02, 2009, 11:43:22 PM
The Bullet Bike doesn't have good handling. Try the lightweight equivalent of the Sugerscoot, which I think is the Bit Bike.
Title: Re: Mario Kart Wii Mega Thread
Post by: Stratos on July 02, 2009, 11:52:43 PM
Remember, speed means nothing in this tournament. Therefore I wouldn't recommend using karts, handling is what is important here. I used the Sugarscoot so perhaps you should try something like that.

Where have all the megalomaniacs gone?
We all migrated to Conduit.   ;)
A few posts up you said you hadn't jumped ship. Flip-flopper!

I have more waffles than a house of pancakes!

I used the offroader kart with Waluigi for the best time I got. I'll try again later.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on July 08, 2009, 07:43:41 PM
Alright I am done with my Brawl tourney. Next up is Mario Kart Wii. So I need someone to race with. The tourney is in 2 weeks. If you are interested in signing up PM me.We have 5 people already. We are hoping for 10 people.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on July 08, 2009, 08:01:59 PM
Sign me up for that! You know I can't resist.
Title: Re: Mario Kart Wii Mega Thread
Post by: BeautifulShy on July 08, 2009, 08:24:26 PM
Sign me up for that! You know I can't resist.
PMed you the info.
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on October 04, 2009, 11:16:32 PM
I don't know if anyone visits the Macthmaking forum so I'm posting this here as well.

I'm trying to organize a friendly get-together sometime this weekend to try out some ideas for GPs that I've had, and I hope to see some of you there! If you're interested in playing then see this topic for more information:

http://www.nintendoworldreport.com/forums/index.php?topic=29528.0
Title: Re: Mario Kart Wii Mega Thread
Post by: Mop it up on November 07, 2009, 05:22:18 PM
What happens when every player forgets that it's a race and starts attacking each other with a single-minded fury that's rarely caught on tape?

This:
http://www.youtube.com/watch?v=4fDq_hMZUVk